In a thread titled "Dodge the Beat" (which was locked by peppy due to immature posts) Peppy said the following.
Although I trust if anyone could make such a mode work, that it would be peppy, I also feel it important that the community presents ideas for the implementation of such a mode in order to make the entire process not only easier for peppy (Coming up with ideas for something like this can't be too easy... can it?) but also to ensure the maximum enjoyment of the mode for the community...
Maybe I am just wasting my time typing this and this thread may be locked on sight for being a duplicate (More or less?) of "Dodge the Beat" but nevertheless, I think I might as well give it a shot.
*Ahem*
The only idea I can really think of to make the initial idea of a bullet hell rhythm game which is beatmap based work is where each beat is a set of bullets...
That is to say that on each beat (the sort which would be clicked on in standard osu!), some bullets are fired.
The origin of the bullets is decided by the x,y co-ordinates of the beat in standard osu. In order to prevent bullets from spawning on top of the player, the y plane could be compressed to half it's size and positioned on the top half of the screen and the player restricted to the lower half of the screen...
Combo's could contain one kind of bullet and the next combo contains a different kind and a different firing pattern... to use Touhou as an example, you could go from 40 snow bullets shaking down the screen to 7 orbs shooting in a straight line
sliders could basically have the ticks as smaller firing points (firing fewer bullets than a standard beat I guess, perhaps smaller too)
I can't really think of anything for spinners right now...
As far as rhythm goes hmmm, I guess that's where it gets a bit hard... it depends on if you feel the bullets getting shot in time to the music to be enough... something else could be thought up though...
for scoring, well, I think a graze system would be best, each bullet grazed is +1 combo and each hit resets score... bullets having a flat rate would be a good idea since there are multiple bullets coming from each beat it means people with more skill will get more points from each beat than someone of lesser skill...
oh, as far as the three difficulty things go...
Accuracy = hitbox size/bullets fired from a beat
HP Drain = lives...
Circle size = bullets fired from a beat/bullet size
*endahem*
Well eh, I am not sure if this thread is really something which should exist but I really have no idea else to contribute to the idea making process for such a mode...
Just to make sure that's clear, I'm not at all under the impression that these ideas are the only way it would work... they are just suggestions for how such a mode could successfully be made... perhaps if peppy does intend to make such a mode he could look at this thread and see some ideas which may help him come up with a final product which is better than it would otherwise be?
But yeah, It would be good to have similar suggestions/constructive criticism with regards to suggestions... in order to have a good pool of ideas from which peppy could perhaps pluck a good idea or two from
Just one final note: This thread should only be used to discuss how Touhosu! could be implemented and how it could work...
(I hope all that text makes sense to everyone, I'm not very confident in my sense making skills )
PS: Yes I used a lot... here, have another
I actually do see a point (in touhosu!) and it is on my personal list as a game mode I'd like to see in osu!. And yes, I'll make it work and work well .(For the purposes of this thread I will assume peppy was not being sarcastic)
Although I trust if anyone could make such a mode work, that it would be peppy, I also feel it important that the community presents ideas for the implementation of such a mode in order to make the entire process not only easier for peppy (Coming up with ideas for something like this can't be too easy... can it?) but also to ensure the maximum enjoyment of the mode for the community...
Maybe I am just wasting my time typing this and this thread may be locked on sight for being a duplicate (More or less?) of "Dodge the Beat" but nevertheless, I think I might as well give it a shot.
*Ahem*
The only idea I can really think of to make the initial idea of a bullet hell rhythm game which is beatmap based work is where each beat is a set of bullets...
That is to say that on each beat (the sort which would be clicked on in standard osu!), some bullets are fired.
The origin of the bullets is decided by the x,y co-ordinates of the beat in standard osu. In order to prevent bullets from spawning on top of the player, the y plane could be compressed to half it's size and positioned on the top half of the screen and the player restricted to the lower half of the screen...
Combo's could contain one kind of bullet and the next combo contains a different kind and a different firing pattern... to use Touhou as an example, you could go from 40 snow bullets shaking down the screen to 7 orbs shooting in a straight line
sliders could basically have the ticks as smaller firing points (firing fewer bullets than a standard beat I guess, perhaps smaller too)
I can't really think of anything for spinners right now...
As far as rhythm goes hmmm, I guess that's where it gets a bit hard... it depends on if you feel the bullets getting shot in time to the music to be enough... something else could be thought up though...
for scoring, well, I think a graze system would be best, each bullet grazed is +1 combo and each hit resets score... bullets having a flat rate would be a good idea since there are multiple bullets coming from each beat it means people with more skill will get more points from each beat than someone of lesser skill...
oh, as far as the three difficulty things go...
Accuracy = hitbox size/bullets fired from a beat
HP Drain = lives...
Circle size = bullets fired from a beat/bullet size
*endahem*
Well eh, I am not sure if this thread is really something which should exist but I really have no idea else to contribute to the idea making process for such a mode...
Just to make sure that's clear, I'm not at all under the impression that these ideas are the only way it would work... they are just suggestions for how such a mode could successfully be made... perhaps if peppy does intend to make such a mode he could look at this thread and see some ideas which may help him come up with a final product which is better than it would otherwise be?
But yeah, It would be good to have similar suggestions/constructive criticism with regards to suggestions... in order to have a good pool of ideas from which peppy could perhaps pluck a good idea or two from
Just one final note: This thread should only be used to discuss how Touhosu! could be implemented and how it could work...
(I hope all that text makes sense to everyone, I'm not very confident in my sense making skills )
PS: Yes I used a lot... here, have another