that's great, but i have an idea!
sliders should be firing bullets, bullet tick (from slider tick) and some smaller bullets! like drops in ctb. if we don't catch the droplet, it will reduce the accuracy. as well as the smaller bullets (not tick ones), if we being hit by the bullet, no damage (or small damage? [smaller than bullet ticks and main bullets do]) is taken
for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
sliders should be firing bullets, bullet tick (from slider tick) and some smaller bullets! like drops in ctb. if we don't catch the droplet, it will reduce the accuracy. as well as the smaller bullets (not tick ones), if we being hit by the bullet, no damage (or small damage? [smaller than bullet ticks and main bullets do]) is taken
for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)