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NU-KO - Pochiko no Shiawase na Nichijou (Long Version)

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Akiyama Mizuki

SnowNiNo_ wrote:

Is it really necessary to usr a better mp3 owo?
If it is, I will change it
Yes. tasuke's mp3 is cleaner, louder. Sounds much better to me.

SnowNiNo_ wrote:

btw, is your collab finished?
Working on it.
Topic Starter
SnowNiNo_

bbj0920 wrote:

SnowNiNo_ wrote:

Is it really necessary to usr a better mp3 owo?
If it is, I will change it
Yes. tasuke's mp3 is cleaner, louder. Sounds much better to me.

SnowNiNo_ wrote:

btw, is your collab finished?
Working on it.
ok, change it :)
-Tochi


  • General

  1. Unused hitsounds: soft-hitfinish.wav
  2. Useless green line(s) over red (no SV changes): 00:09:878 - (All Diffs except Starfy's Normal and Chu's Easy)
  3. Volumes on the green and red line should be there same: 00:09:878 - (All Diffs except Starfy's Normal, Chu's Easy, Insane and Light Insane)
  4. Inherit (green) timing line is unsnapped in Light Insane diff: 00:52:997
  5. Same as above, but in Insane diff: 00:52:997 - 02:03:630
  6. Same as above in Hard diff.


  • Pochiko

  1. Check AiMod for the unsnapped objects.
  2. 00:10:970 (8,1) - Kinda too long distance, it plays better when the circle is closer to the kickslider.
  3. 00:20:345 (2,1) - Avoid this tiny overlap, kinda annoys the reading/beautiful placement lol.
  4. 00:23:002 (1,2,3,4,5,6) - I guess this is fine since it's the hardest diff, but i recommend you to consider making it smaller spacing since it's a bit too sudden.
  5. 00:48:627 (9) - NC here. 00:49:565 - Remove NC, 00:49:878 - Add NC, fits more, the NCs looked kinda random tbh.
  6. 00:52:689 (3) - Consider making this more visible so it's not hard to read by not stacking it: http://puu.sh/mMYhs/13545c2a3f.jpg
  7. 00:55:346 (6,7) - Convert to a slider so it fits more with the vocal since you follow it here 00:54:720 (4,5) - Feels a bit out of place to have circles here when you just followed the vocal. The sentence in the song isn't done yet, and if you change to instrument, it would be sudden and random to play. Try this if you don't know how to change it: http://puu.sh/mMYye/80f1583b46.jpg
  8. 01:05:033 (1,2,1,2,1,2,1,2) - Consider making the spacing between the 2/4's bigger to avoid confusing, or make the spacing on the 2/4 smaller, so it's more clear that it's 2/4.
  9. 01:11:439 (2,2) - Stacking these is kinda confusing to read imo, try to move 01:11:908 (2) - to x:66 y:183 like: 02:27:377 (1,2,1,2) -
  10. 01:23:158 (1,2) - Ctrl+G?
  11. 01:32:064 (5,1) - Awkward spacing here since this part is jumpy, i suggest to make it bigger.
  12. 03:15:814 (5,2) - Make it symmetrical by copying one of the sliders?
  13. 03:22:220 (1,2,3) - Way to unexpected due to the spacing, i highly recommend you to make it smaller.


  • Expert

  1. 00:16:128 (1,1,2) - Looks cool, but be aware that it's confusing, consider making it more readable.
  2. 00:20:971 - Why not add a circle?
  3. 00:24:878 (1,2,1) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. At least make it visible like 00:34:878 (1,2,3) -
  4. 01:11:128 (1,1,1) - Same as before, make the sliders faster like the first one if you decide to keep it.
  5. 02:42:221 (1,2) - Spacing is way too small for this part.
  6. 03:28:471 (5,2) - Avoid this tiny overlap, looks more clean like that.


  • Extra

  1. 00:12:378 (1,2,3,4) - Leads to a sldierbreak, try making it smaller.
  2. 00:53:940 (3,4,5) - Awkward spacing, make it more consistent for a better flow.
  3. 01:23:628 (1,3) - Avoid this tiny overlap so it looks more clean.
  4. 01:29:721 (6,1) - Really awkward spacing, please make it more consistent.
  5. 02:48:315 (7,1) - Same as above.
  6. 03:19:253 - Add a circle here instead with the clap, and start the spinner here? 03:19:331 -
Good luck!
Topic Starter
SnowNiNo_

-Tochi wrote:



  • General

  1. Unused hitsounds: soft-hitfinish.wav mute sound has used in expert and pochiko diff
  2. Useless green line(s) over red (no SV changes): 00:09:878 - (All Diffs except Starfy's Normal and Chu's Easy)
  3. Volumes on the green and red line should be there same: 00:09:878 - (All Diffs except Starfy's Normal, Chu's Easy, Insane and Light Insane)
  4. Inherit (green) timing line is unsnapped in Light Insane diff: 00:52:997
  5. Same as above, but in Insane diff: 00:52:997 - 02:03:630
  6. Same as above in Hard diff.
fixed all


  • Pochiko

  1. Check AiMod for the unsnapped objects. fixed all
  2. 00:10:970 (8,1) - Kinda too long distance, it plays better when the circle is closer to the kickslider. fixed
  3. 00:20:345 (2,1) - Avoid this tiny overlap, kinda annoys the reading/beautiful placement lol. fixed
  4. 00:23:002 (1,2,3,4,5,6) - I guess this is fine since it's the hardest diff, but i recommend you to consider making it smaller spacing since it's a bit too sudden. fixed
  5. 00:48:627 (9) - NC here. 00:49:565 - Remove NC, 00:49:878 - Add NC, fits more, the NCs looked kinda random tbh.yea you are right
  6. 00:52:689 (3) - Consider making this more visible so it's not hard to read by not stacking it: http://puu.sh/mMYhs/13545c2a3f.jpg other modder just told me to overlap this part, i will consider about it
  7. 00:55:346 (6,7) - Convert to a slider so it fits more with the vocal since you follow it here 00:54:720 (4,5) - Feels a bit out of place to have circles here when you just followed the vocal. The sentence in the song isn't done yet, and if you change to instrument, it would be sudden and random to play. Try this if you don't know how to change it: http://puu.sh/mMYye/80f1583b46.jpg
  8. 01:05:033 (1,2,1,2,1,2,1,2) - Consider making the spacing between the 2/4's bigger to avoid confusing, or make the spacing on the 2/4 smaller, so it's more clear that it's 2/4. i dont get it =w=
  9. 01:11:439 (2,2) - Stacking these is kinda confusing to read imo, try to move 01:11:908 (2) - to x:66 y:183 like: 02:27:377 (1,2,1,2) - fixed
  10. 01:23:158 (1,2) - Ctrl+G? keep
  11. 01:32:064 (5,1) - Awkward spacing here since this part is jumpy, i suggest to make it bigger. fixed
  12. 03:15:814 (5,2) - Make it symmetrical by copying one of the sliders? keep
  13. 03:22:220 (1,2,3) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. fixed


  • Expert

  1. 00:16:128 (1,1,2) - Looks cool, but be aware that it's confusing, consider making it more readable. keep
  2. 00:20:971 - Why not add a circle? fixed
  3. 00:24:878 (1,2,1) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. At least make it visible like 00:34:878 (1,2,3) - fixed
  4. 01:11:128 (1,1,1) - Same as before, make the sliders faster like the first one if you decide to keep it.
  5. 02:42:221 (1,2) - Spacing is way too small for this part.fixed
  6. 03:28:471 (5,2) - Avoid this tiny overlap, looks more clean like that. fixed


  • Extra

  1. 00:12:378 (1,2,3,4) - Leads to a sldierbreak, try making it smaller. fixed
  2. 00:53:940 (3,4,5) - Awkward spacing, make it more consistent for a better flow. fixed
  3. 01:23:628 (1,3) - Avoid this tiny overlap so it looks more clean. fixed
  4. 01:29:721 (6,1) - Really awkward spacing, please make it more consistent. fixed
  5. 02:48:315 (7,1) - Same as above. just a small move here
  6. 03:19:253 - Add a circle here instead with the clap, and start the spinner here? 03:19:331 - fixed
Good luck!
really useful mod ;)
thanks for modding
DropPopCandy
Heyo! I've already modded this map (and amazing progress btw) but I was playing the Insane diff and I found a something that confused me, that being the doubles from 00:39:878 (1) to 00:46:674 (6) being really confusing and even now looking at it in the editor I don't understand what rhythm it's going off of. I really love the progress this map has made since last year and I can't wait to see it ranked!
Topic Starter
SnowNiNo_

DropPopCandy wrote:

Heyo! I've already modded this map (and amazing progress btw) but I was playing the Insane diff and I found a something that confused me, that being the doubles from 00:39:878 (1) to 00:46:674 (6) being really confusing and even now looking at it in the editor I don't understand what rhythm it's going off of. I really love the progress this map has made since last year and I can't wait to see it ranked!
this part im match the vocal, and i cant find a better way to map this part =w=
if you got a better maping here, you can give me the .osu file and i will take a look owo
( wish i can rank this map OWO, but i cant find any BN currently :\ )
thanks~
Kawashiro
Hello! I'm come from your queue (Sorry about Late Modding ;_;)

M4M : https://osu.ppy.sh/forum/p/4823758/

General

  1. Offset -20. check with playback rate 25%
  2. Off Widescreen Support

Pochiko

  1. How about add circle in 00:37:612 here? its not overmapping and it make funny rhythm
  2. 00:52:689 (3) - Move to 16 256. it will be make intro's impact strongly
  3. 01:05:033 (1,2) - Ctrl G? Idk why you make this flow
  4. I think your map is follow drum sound. so I wonder why you don't insert note in 01:45:815 - here. how about make 1/2 slider in 01:45:658 (6) - here?
  5. Its just my suggestion, How about Ctrl G 03:44:252 (1,2) - and 03:45:189 (1,2) - ? if you follow this, this jump pattern will be highlighted

Expert

  1. 00:33:315 (7,8) - Ctrl G and move 7 to 344 60. It will be make better flow with 1 slider
  2. How about add circle in 01:06:284 here? I think current beat is little boring for higher players.
  3. 01:06:128 - Idk why this part's sv is x2.00
  4. Its just my suggestion. Delete 02:20:190 (3,4) - ,02:20:815 (6,7) - them and Swap NC 02:19:721 (4,1) - here. I know this part has vocal sound but drum is stopped in here. my suggestion will make better sence
Uhh.... very long song @~@
Done! sorry for short modding... but your map is very good so I can't found other problem :)
GL!
Topic Starter
SnowNiNo_

UnLock- wrote:

Hello! I'm come from your queue (Sorry about Late Modding ;_;)

M4M : https://osu.ppy.sh/forum/p/4823758/

General

  1. Offset -20. check with playback rate 25%
  2. Off Widescreen Support
fixed all

Pochiko

  1. How about add circle in 00:37:612 here? its not overmapping and it make funny rhythm jumps here, a triplet will be weird
  2. 00:52:689 (3) - Move to 16 256. it will be make intro's impact strongly fixed
  3. 01:05:033 (1,2) - Ctrl G? Idk why you make this flow other modder just fixed here, so keep it
  4. I think your map is follow drum sound. so I wonder why you don't insert note in 01:45:815 - here. how about make 1/2 slider in 01:45:658 (6) - here? add a note
  5. Its just my suggestion, How about Ctrl G 03:44:252 (1,2) - and 03:45:189 (1,2) - ? if you follow this, this jump pattern will be highlighted but is weird when you play it..

Expert

  1. 00:33:315 (7,8) - Ctrl G and move 7 to 344 60. It will be make better flow with 1 slider keep
  2. How about add circle in 01:06:284 here? I think current beat is little boring for higher players. keep
  3. 01:06:128 - Idk why this part's sv is x2.00 little mistake, fixed it
  4. Its just my suggestion. Delete 02:20:190 (3,4) - ,02:20:815 (6,7) - them and Swap NC 02:19:721 (4,1) - here. I know this part has vocal sound but drum is stopped in here. my suggestion will make better sence keep
Uhh.... very long song @~@
Done! sorry for short modding... but your map is very good so I can't found other problem :)
GL!
thanks for mod :)
RyoKazuka



so many 5 stars

; w ;

Chu's EZ
AR 4 is too high for an Easy diff, maximum AR for Easy is 3 at least

Combo colors in Easy needs to be consistent
usually people will do a NC every 16/1 beat
Please put this into consideration

00:29:858 (3) - slider structure looks very untidy, crafting slider using that technique is difficult and needs proper symmetry, I recommend using t/208596 the wave slider techniques on this
03:38:608 (3) - ^

either way, it flows great

Starfy's NM
00:19:858 (3) - I like the idea of blanketing here but 00:21:733 (2) - this slider's tail could be blanket
00:24:233 (2) - this overlaps in-game, Im sorry, im out of suggestions :(
00:26:420 (2,4) - also, avoid overlaps like this as well, it makes the map untidy
00:27:358 (4,5) - In Normal diffs usually, I dont recommend putting a note under a slider, its very unfriendly for new players
00:38:295 (4,3) - overlaps in game, maybe use this http://sta.sh/012v10o3w4a3 ? if you do so, ctrl g 00:38:608 (1,2) -
01:22:358 (3,4) - same reason as above, I appreciate that you made it consistent ;)

so many peeps modding Insane and above, Hard and Light Insane is left out :o

Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case

In Light Insane

00:09:858 (1,2,3,4,1,2,3,4) - this is too intense for a slow part like that and also for a ' Light Insane '
consider making these into 2 repeat 1/4 sliders so that it matches with rhythm's intensity

also, in cases like these 00:24:858 (1,2,3) -
I highly recommend you copy the 1st slider and paste it, then rotate it so that it flows and the shape matches, it makes the map tidy as well

In any cases, I see Light Insane is more to Insane because of the intense triplets and quintet
same goes to jumps


I wish you good luck on this set and put my tips into consideration ! :)
PM me if you have anything to ask

Topic Starter
SnowNiNo_

RyoKazuka wrote:




so many 5 stars

; w ;

so many peeps modding Insane and above, Hard and Light Insane is left out :o

Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case


i had fixed all the DS before, and i know there is some place that have different DS, but i dont want to change it, if this is unrankable, i will fixed it

In Light Insane

00:09:858 (1,2,3,4,1,2,3,4) - this is too intense for a slow part like that and also for a ' Light Insane '
consider making these into 2 repeat 1/4 sliders so that it matches with rhythm's intensity
fixed this part
also, in cases like these 00:24:858 (1,2,3) -
I highly recommend you copy the 1st slider and paste it, then rotate it so that it flows and the shape matches, it makes the map tidy as well
fixed this part
In any cases, I see Light Insane is more to Insane because of the intense triplets and quintet
same goes to jumps

but the triplet are fit to music to it wont be a problem when you are playing

I wish you good luck on this set and put my tips into consideration ! :)
PM me if you have anything to ask

[/b]
thanks for mod :)
RyoKazuka

SnowNiNo_ wrote:

RyoKazuka wrote:




so many 5 stars

; w ;

so many peeps modding Insane and above, Hard and Light Insane is left out :o

Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case


i had fixed all the DS before, and i know there is some place that have different DS, but i dont want to change it, if this is unrankable, i will fixed it

It is not unrankable its just that, I dont really see any reason to do such spacings in Hard

[/b]
thanks for mod :)
Starfy

RyoKazuka wrote:

]00:19:858 (3) - I like the idea of blanketing here but 00:21:733 (2) - this slider's tail could be blanket I believe it is blanketed
00:24:233 (2) - this overlaps in-game, Im sorry, im out of suggestions :( I think it would not affect a lot
00:26:420 (2,4) - also, avoid overlaps like this as well, it makes the map untidy Fixed
00:27:358 (4,5) - In Normal diffs usually, I dont recommend putting a note under a slider, its very unfriendly for new players Readable absolutely
00:38:295 (4,3) - overlaps in game, maybe use this http://sta.sh/012v10o3w4a3 ? if you do so, ctrl g 00:38:608 (1,2) - Fixed some
01:22:358 (3,4) - same reason as above, I appreciate that you made it consistent As well as before, it is readable, even for newbie players
Thanks for mod
http://puu.sh/n3Kt4/d7d2c9acfb.zip
arronchu1207
RyoKazuka
AR 4 is too high for an Easy diff, maximum AR for Easy is 3 at least ok owo

Combo colors in Easy needs to be consistent
usually people will do a NC every 16/1 beat
Please put this into consideration ok

00:29:858 (3) - slider structure looks very untidy, crafting slider using that technique is difficult and needs proper symmetry, I recommend using t/208596 the wave slider techniques on this
03:38:608 (3) - ^
I think it's ok , but I switched a bit
either way, it flows great

Thanks for mod
MokouSmoke
from my queue~
[Hard]
  1. 00:11:108 (1) - I would decrease the hitsound volume in this section by at least 10%, it's way too loud
  2. Actually, in general, I wouldn't use such drastic hitsound volume changes. Example:Use a 10% change at 00:19:389 (2,1) - since there's only 10% change at 00:20:951 (4,1) - . Same thing at 00:22:670 (6,7) - The finishes already make it sound louder than the previous section, no need to go over the top with a 20% volume increase
  3. 00:36:576 (3) - NC here, otherwise your 1/2 spacing at 00:36:108 (1,2) - looks exactly like your 1/1 spacing at 00:36:264 (2,3) -
  4. 00:58:451 (1) - I wish you would use a different slider here since it represents your vocal as well and the start of the chorus again. for example, something like this http://puu.sh/noLbG/a06b33ea9f.jpg
  5. 01:09:389 (3,4) - 01:16:733 (3,4) - be careful with spacing, these are basically touching
  6. 03:06:733 (4) - I think a 1/4 repeat slider would be nice to represent drum and make rhythm more interesting
  7. 03:27:201 (1,2,3) - pretty intense part of the song, so I wish you would represent this with bigger spacing
[Light Insane]
  1. Lol, there's nothing light about it. this should really just be called insane
  2. 00:13:373 - add a note here
  3. 00:25:951 (5,1) - bigger spacing pls, your hard diff even has a larger spacing here
  4. 00:49:076 (2,3) - fix stack
  5. 00:57:201 (1,2,3,4,5) - even if you're following the instrument, the vocal intensity changes so much here that it feels weird to play. Maybe you could try successively increasing DS between each note http://puu.sh/noMGc/b444ec804c.jpg
  6. 01:15:326 (2) - break this into a note+slider so you don't miss drum beat at 01:15:483 -
  7. 01:29:858 (1) - why not continue pattern and place this at [72, 320]?
  8. 03:06:733 (1,2,3) - hard to tell this is 1/3 rhythm, so it might be better to make this a 1/3 repeat slider
[Insane]
  1. and this should really be extra, but since you already have an extra...idk
  2. 00:25:326 (4,5,6,7,8,1) - the song intensity feels pretty constant here, so I don't think the jump spacing should keep increasing.
  3. since 01:03:608 (1) - and 01:04:233 (3,4) - sound identical, you should use the pattern to represent both
  4. 01:13:608 (1,2) - avoid overlap. same at 01:32:358 (1,2,1,2,1,2,1,2) -
  5. 02:23:295 (4) - this should be closer to [~270, ~209] for your pattern
Sorry, I can't really mod the higher diffs, but as a general comment, I'm wondering why you made so many 5.5+ star diffs. Generally, this is done to express a variety of different styles for the same song, but from my perspective, the top 3 diffs use basically the same style with just some slight differences in the spacing. It feels redundant to have so many. Well anyways, good luck!
Topic Starter
SnowNiNo_

MokouSmoke wrote:

from my queue~
[Hard]
  1. 00:11:108 (1) - I would decrease the hitsound volume in this section by at least 10%, it's way too loud decrease to 50%
  2. Actually, in general, I wouldn't use such drastic hitsound volume changes. Example:Use a 10% change at 00:19:389 (2,1) - since there's only 10% change at 00:20:951 (4,1) - . Same thing at 00:22:670 (6,7) - The finishes already make it sound louder than the previous section, no need to go over the top with a 20% volume increase 00:18:608 (1,2) - follow the vocal and 00:19:858 - follow the music, and you can heard 00:19:858 - has a lower rhythm then other parts, so i decrease from 50 to 20, 00:22:983 - you can heard the down beat at the music here, and its the same with all the rhythm after, so i use 60 here since i use 60 in this pattern
  3. 00:36:576 (3) - NC here, otherwise your 1/2 spacing at 00:36:108 (1,2) - looks exactly like your 1/1 spacing at 00:36:264 (2,3) - fixed
  4. 00:58:451 (1) - I wish you would use a different slider here since it represents your vocal as well and the start of the chorus again. for example, something like this http://puu.sh/noLbG/a06b33ea9f.jpg the flow will be kinda bad
  5. 01:09:389 (3,4) - 01:16:733 (3,4) - be careful with spacing, these are basically touching fixed
  6. 03:06:733 (4) - I think a 1/4 repeat slider would be nice to represent drum and make rhythm more interesting maybe a 1/3
  7. 03:27:201 (1,2,3) - pretty intense part of the song, so I wish you would represent this with bigger spacing unnecessary since it's a hard diff
[Light Insane]
  1. Lol, there's nothing light about it. this should really just be called insane why...? it would be weird with 2 insane
  2. 00:13:373 - add a note here for what = =? the music doesnt sound like a triplet here...
  3. 00:25:951 (5,1) - bigger spacing pls, your hard diff even has a larger spacing here there is no 00:26:264 (2) - slider in hard diff..., and this part of the hard diff doesnt really got a large spacing
  4. 00:49:076 (2,3) - fix stack the stack is purposely
  5. 00:57:201 (1,2,3,4,5) - even if you're following the instrument, the vocal intensity changes so much here that it feels weird to play. Maybe you could try successively increasing DS between each note http://puu.sh/noMGc/b444ec804c.jpg fixed, alose fix 02:13:451 -
  6. 01:15:326 (2) - break this into a note+slider so you don't miss drum beat at 01:15:483 - fixed
  7. 01:29:858 (1) - why not continue pattern and place this at [72, 320]? cant move to 72 320 so i move all the pattern here
  8. 03:06:733 (1,2,3) - hard to tell this is 1/3 rhythm, so it might be better to make this a 1/3 repeat slider i would like to use notes instead of slider since this isnt a hard diff
[Insane]
  1. and this should really be extra, but since you already have an extra...idk same above
  2. 00:25:326 (4,5,6,7,8,1) - the song intensity feels pretty constant here, so I don't think the jump spacing should keep increasing. fixed
  3. since 01:03:608 (1) - and 01:04:233 (3,4) - sound identical, you should use the pattern to represent both fixed
  4. 01:13:608 (1,2) - avoid overlap. same at 01:32:358 (1,2,1,2,1,2,1,2) - fixed
  5. 02:23:295 (4) - this should be closer to [~270, ~209] for your pattern fixed
Sorry, I can't really mod the higher diffs, but as a general comment, I'm wondering why you made so many 5.5+ star diffs. Generally, this is done to express a variety of different styles for the same song, but from my perspective, the top 3 diffs use basically the same style with just some slight differences in the spacing. It feels redundant to have so many.
you know there isnt a expert diff and a pochiko diff at first, and something happens with me and the map, so i make more diffs on it, At first expert diff and an remap Extra, and most people likes my remap extra diff, but there is still people like the extra diff, so i change the Remap Extra diff to expert, and why im making a pochiko diff? not much to say, just want to express my mapping.
Although the style is mostly the same, but i want to make the player that have a higher rank to have fun on this map, cause i think it would be really bored to the high rank player if there is only a few diff on a mapset, and the player that have low rank, they are still able to play this map, and even with pp, isnt it good ?

Well anyways, good luck!
thanks for mod
Monstrata
[Pochiko]

00:12:826 (4,5) - How about a larger jump here for emphasis?
00:32:045 (5) - Is this supposed to be stacked with slide r2?
01:41:108 (1,2,3,4,5) - Pitch is going down here. I would have the largest jump on 1, and have the spacing go down from there instead of up.
01:53:139 (4,5) - Larger jump from 4>5 would fit the music nicely here.
02:12:202 (1) - Can you make this look nicer? xD it's too curved imo.
02:36:108 (8,1) - NC's should be swapped.
02:35:484 (7,1) - Here too. Have NC's begin on white ticks.
02:36:733 (8,1) - ^
02:59:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Imo this stream is overmapped. I don't hear a lot of 1/4's that support this stream... what do you think. (you can disagree, but just give me a reason, i think other BN's might also mention this later)

[Expert]

00:09:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Can you have the first stream like lower in spacing? So like the stream gets more spaced as the drums get louder? I think it would be a really cool effect.
00:34:858 (1,2) - This jump is a bit big for me... can you make it a bit smaller? Like move slider 1 a bit more to the left of the screen?
00:52:358 (1,2) - Ctrl+G. Flows a lot better imo. Right now 11>12>1 creates a really linear flow, and linear flow is lame xD

[Extra]

00:24:858 (1,2,1,2,1,2,1) - Ahh I really dislike this pattern xP I think it's just too over the top with those sliderjumps ;v
00:28:295 (2,3,4,5) - Sounds really overmapped to me
01:00:483 (3,4,5) - 4>5 feels like a better place to put a jump imo. 3>4 isn't emphasizing much.
01:55:170 (2,3) - This flowbreak isn't really necessary imo
02:17:045 (9,1) - I really dislike this break too x___x The kink really makes thks pattern annoying to play lol.

Actually, looking through this diff, there are quite a few things I don't really like lol... I think it still needs a few more mods.

[Insane]

00:09:858 (1,2) - Space them out a bit more? too close together imo xD.
00:10:170 (2,3,4,5) - This is actually really hard to read at first because of the slider-end overlaps. Can you make them easier to read? Because imo the rhythm you pick is quite nice here.
01:01:889 (5,6) - I would avoid the flowbreak here and do something more simple. Make this flow nicely instead?
02:11:889 (5,1) - Can you blanket this better.
02:25:092 (2,3) - This is really hard to see because its all covered by the slider. Can you manual stack on the left of the slider instead?
02:52:201 (1,2) - Make this flow better too? D: Actually i think 02:52:670 (2) - can be a 1/2 slider and a circle instead. I think that rhhythm fits better. I wanna click on the slider-end xD.
02:58:139 (6,7,1) - Hmm I don't really like how this flows either... I would do something like this: but you might have to move some more stuff around.
03:09:858 (1,2) - Why are these so close together ;c. Spacing :C This 1/3 section, some spacings just look weird because you space the 1/1's lower than you space 1/3's lol Compare 03:11:733 (4,5,1,2) - . Please space this section out better.
03:33:451 (1) - Remake this slider, its like a 2010 slider lol.

[Light Insane]

01:17:045 (4,5) - The spacing is fine, but make this flow nicely?
02:44:233 (3,4,5) - Make them even in spacing? Visually i mean.
03:16:003 (3,4) - I would snap these onto white ticks instead since you don't really map to the vocals during this section. The rhythm you use earlier really follows instruments instead of vocals. You can maybe add a 1/3 or two here if you really want. But I would snap the sliders to white ticks.

[Hard]

00:52:358 (1,2,3) - I would move them up a bit so they don't touch slider 4.
01:24:858 (1) - Can you make this circles/sliders? :C the spinner was really random imo loool. It's also really short, i don't think players will be that prepared for it.
02:03:608 (1) - How about two circles instead? Since that's how you map it with all your other diffs xD. I think the spinner is unnecessary here too.
02:20:483 (3,1) - Space them out a bit more? Theyre too close together imo, (maybe its just me)
02:39:233 (1,2,3,1) - This arrangement looks quite confusing for new players. I would just either stack them, or make them easier to read.
02:48:608 (1,2,3,4) - the triplet should be on 02:48:854 - .
03:01:108 (5) - NC
03:27:201 (1,2,3,4) - Space them out more, they are 1/1 not 1/2, but their spacing looks similar to 1/2 spacing you use.

Normal and Easy are good. Nothing I want to point out. Find me in game, we should talk about the Extra.
Topic Starter
SnowNiNo_

Monstrata wrote:

[Pochiko]

00:12:826 (4,5) - How about a larger jump here for emphasis?
00:32:045 (5) - Is this supposed to be stacked with slide r2?
01:41:108 (1,2,3,4,5) - Pitch is going down here. I would have the largest jump on 1, and have the spacing go down from there instead of up.
01:53:139 (4,5) - Larger jump from 4>5 would fit the music nicely here.
02:12:202 (1) - Can you make this look nicer? xD it's too curved imo.
02:36:108 (8,1) - NC's should be swapped.
02:35:484 (7,1) - Here too. Have NC's begin on white ticks.
02:36:733 (8,1) - ^
02:59:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Imo this stream is overmapped. I don't hear a lot of 1/4's that support this stream... what do you think. (you can disagree, but just give me a reason, i think other BN's might also mention this later) if you delete the note and hear the music you can hear is the same with 02:07:358 - and 00:51:108 - but is just got a lower volume then others, so im fixing the stream spacing smaller

[Expert]

00:09:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Can you have the first stream like lower in spacing? So like the stream gets more spaced as the drums get louder? I think it would be a really cool effect.
00:34:858 (1,2) - This jump is a bit big for me... can you make it a bit smaller? Like move slider 1 a bit more to the left of the screen?
00:52:358 (1,2) - Ctrl+G. Flows a lot better imo. Right now 11>12>1 creates a really linear flow, and linear flow is lame xD

[Extra]

00:24:858 (1,2,1,2,1,2,1) - Ahh I really dislike this pattern xP I think it's just too over the top with those sliderjumps ;v
00:28:295 (2,3,4,5) - Sounds really overmapped to me
01:00:483 (3,4,5) - 4>5 feels like a better place to put a jump imo. 3>4 isn't emphasizing much.
01:55:170 (2,3) - This flowbreak isn't really necessary imo
02:17:045 (9,1) - I really dislike this break too x___x The kink really makes thks pattern annoying to play lol.

Actually, looking through this diff, there are quite a few things I don't really like lol... I think it still needs a few more mods.

[Insane]

00:09:858 (1,2) - Space them out a bit more? too close together imo xD.
00:10:170 (2,3,4,5) - This is actually really hard to read at first because of the slider-end overlaps. Can you make them easier to read? Because imo the rhythm you pick is quite nice here.
01:01:889 (5,6) - I would avoid the flowbreak here and do something more simple. Make this flow nicely instead?
02:11:889 (5,1) - Can you blanket this better.
02:25:092 (2,3) - This is really hard to see because its all covered by the slider. Can you manual stack on the left of the slider instead?
02:52:201 (1,2) - Make this flow better too? D: Actually i think 02:52:670 (2) - can be a 1/2 slider and a circle instead. I think that rhhythm fits better. I wanna click on the slider-end xD.
02:58:139 (6,7,1) - Hmm I don't really like how this flows either... I would do something like this: but you might have to move some more stuff around.
03:09:858 (1,2) - Why are these so close together ;c. Spacing :C This 1/3 section, some spacings just look weird because you space the 1/1's lower than you space 1/3's lol Compare 03:11:733 (4,5,1,2) - . Please space this section out better.
03:33:451 (1) - Remake this slider, its like a 2010 slider lol.

[Light Insane]

01:17:045 (4,5) - The spacing is fine, but make this flow nicely?
02:44:233 (3,4,5) - Make them even in spacing? Visually i mean.
03:16:003 (3,4) - I would snap these onto white ticks instead since you don't really map to the vocals during this section. The rhythm you use earlier really follows instruments instead of vocals. You can maybe add a 1/3 or two here if you really want. But I would snap the sliders to white ticks.

[Hard]

00:52:358 (1,2,3) - I would move them up a bit so they don't touch slider 4.
01:24:858 (1) - Can you make this circles/sliders? :C the spinner was really random imo loool. It's also really short, i don't think players will be that prepared for it.
02:03:608 (1) - How about two circles instead? Since that's how you map it with all your other diffs xD. I think the spinner is unnecessary here too.
02:20:483 (3,1) - Space them out a bit more? Theyre too close together imo, (maybe its just me)
02:39:233 (1,2,3,1) - This arrangement looks quite confusing for new players. I would just either stack them, or make them easier to read.
02:48:608 (1,2,3,4) - the triplet should be on 02:48:854 - .
03:01:108 (5) - NC
03:27:201 (1,2,3,4) - Space them out more, they are 1/1 not 1/2, but their spacing looks similar to 1/2 spacing you use.

Normal and Easy are good. Nothing I want to point out. Find me in game, we should talk about the Extra.
all fix except for that one ><
Monstrata
Fixed some difficulty settings, and I made this guy update 2000 times lmao. We ended up removing the original Extra, and renaming the other diffs to compensate. I think this set is finally ready for ranked, so here's your bubble :D.
Kibbleru
if i mod this i wont garuntee that ill give my icon because it's kinda out of my range. do u still want me to mod or do u want to give me a different map (since i don't want to make u pop the bubble)
Topic Starter
SnowNiNo_

Kibbleru wrote:

if i mod this i wont garuntee that ill give my icon because it's kinda out of my range. do u still want me to mod or do u want to give me a different map (since i don't want to make u pop the bubble)
discuss in irc ><
irc
11:12 SnowNiNo_: kibb
11:13 Kibbleru: hi
11:13 SnowNiNo_: sorry for the late reply lol
11:13 Kibbleru: mhm
11:13 SnowNiNo_: i think you can dont mod my map since i break your queue's rules first tho
11:13 SnowNiNo_: you open for 5 slot but im in 7 (myabe
11:14 Kibbleru: alright, thats fine with me lol
11:15 SnowNiNo_: but if you still want to mod it i appreciate it ><
11:15 SnowNiNo_: oh
11:15 SnowNiNo_: :c
11:15 Kibbleru: i said u can give me another map lol
11:15 Kibbleru: just not that one
11:15 SnowNiNo_: but i dont have another lol
11:16 Kibbleru: ill give u ticket
11:16 SnowNiNo_: alright
11:17 SnowNiNo_: thanks :D
Sonnyc
Made a quick skim for Pochiko difficulty only for now.
[Insane]
  1. 00:09:858 - Let's remove this useless greenline above the redline.
[Extra]
  1. The timeline around 02:03:608 - 02:04:545 doesn't function properly. Remove these, or snap properly as other diffs if you have an intention.
[Pochiko]
  1. 00:09:858 (1,2,3,4,5) - Hitsound felt quite loud here. I personally feel a noticable volume change happens at 00:10:639 in the song, and you may try an adjust from that point. Before there, I believe having a lower hitsound would work better.
  2. 00:22:202 (4,1) - 01:17:202 (1,3) - Arrange a consistent combo usage please.
  3. 01:05:014 (1,2,1,2,1,2,1,2) - Imo the pattern this is arranged could be potentially confusing. Even the placements being in a rotaion pattern, twisting the placement made the organization weaker, and less intuitive to read. ctrl+G for 01:05:248 (1,2) - 01:05:717 (1,2) individually is recommended.
  4. 01:21:029 - This feels like missing a note according to the song imo.
  5. 01:50:170 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Remap with a rhythm that follows the music better? I mean, the simple 1/2 note expressions doesn't properly reflected this part of the song enough. Due to the simplified rhythm, 01:51:733 (5,6,7,8) - which is actually a 1/2 felt less emphasized.
  6. 02:09:545 - The volume change felt weird here. Why not from 02:09:701 ?
  7. 02:43:139 (5,6,7) - The spacing of (6) felt abnormally large compared with the previous spacing.
  8. 03:00:170 (5,1,5) - Instead a combo usage of 8 note cycle, what about adding NC at 03:00:170 - 03:00:795 instead the current spot to indicate the 1/4 stream of different spacing better?
  9. 03:02:670 (1,1) - Combo usage felt inconsistent with 02:04:545 (1,2). Although there is a 1/3 rhythm transition, using a similar feeling of combo for 1/1 stack would be more organized.
  10. 03:16:003 - 03:16:316 - 03:16:628 - 03:16:941 - 03:17:253 - Well I was personally disappointed the way the strong sounds are less expressed, but anyways you could at least consider for a hitsound here. Wait. This section actually has no hitsounds?
  11. 03:22:358 - This rhythm being completely ignored felt weird. I know you are focusing on the vocal here, but I think you can find a way to express the vocal along this rhythm.
Popping the bubble for your hitsound usages. Sections of 00:18:608 ~ 00:22:826 - 01:13:608 ~ 01:17:826 - 03:02:983 ~ 03:19:233 - were containing no hitsounds, and the song could be expressed enough by using hitsounds.

Also soft-hitfinish.wav was a blank hitsound, and I'm not sure the point of having such empty sound. Usages were spotted at 00:16:342 - 00:16:654 - from "Expert", and it doesn't actually needs a hitsound nor functions nicely.

Besides from sections without hitsounds, the basic settings of your hitsound failed to express a certain element of the song. Since the Finish sound is more like a consistent electronic drum, expressions for cymbol sounds in the music was highly weak. 00:13:451 - 00:15:483 - 00:32:514 - for some examples. This is a strong cymbol sound, but there is actually no way to express these in your current hitsound setting. Then should this leave as it is? No, I think you'll need to think of a way to express those elements properly as a hitsound.

Not a bad quality for your first ranked map. Let me know if the general issue has got resolved in all difficulties for a further check.
Topic Starter
SnowNiNo_
will reply soon when i got time :)

Sonnyc wrote:

Made a quick skim for Pochiko difficulty only for now.
[Insane]
  1. 00:09:858 - Let's remove this useless greenline above the redline.
[Extra]
  1. The timeline around 02:03:608 - 02:04:545 doesn't function properly. Remove these, or snap properly as other diffs if you have an intention.
[Pochiko]
  1. 00:09:858 (1,2,3,4,5) - Hitsound felt quite loud here. I personally feel a noticable volume change happens at 00:10:639 in the song, and you may try an adjust from that point. Before there, I believe having a lower hitsound would work better.
  2. 00:22:202 (4,1) - 01:17:202 (1,3) - Arrange a consistent combo usage please.
  3. 01:05:014 (1,2,1,2,1,2,1,2) - Imo the pattern this is arranged could be potentially confusing. Even the placements being in a rotaion pattern, twisting the placement made the organization weaker, and less intuitive to read. ctrl+G for 01:05:248 (1,2) - 01:05:717 (1,2) individually is recommended.
  4. 01:21:029 - This feels like missing a note according to the song imo. there isnt a obvious beat here, and a triplet is not necessary imo, nothing need to emphasize here
  5. 01:50:170 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Remap with a rhythm that follows the music better? I mean, the simple 1/2 note expressions doesn't properly reflected this part of the song enough. Due to the simplified rhythm, 01:51:733 (5,6,7,8) - which is actually a 1/2 felt less emphasized. well i want to make this part jumpy since is the most difficult diff, and 01:51:733 (5,6,7,8) - since the pitch is getting lower and lower so i make the spacing smaller and smaller, although this part feel like need to emphasized but is according to the beat, but the music doesnt sound like
  6. 02:09:545 - The volume change felt weird here. Why not from 02:09:701 ?
  7. 02:43:139 (5,6,7) - The spacing of (6) felt abnormally large compared with the previous spacing.
  8. 03:00:170 (5,1,5) - Instead a combo usage of 8 note cycle, what about adding NC at 03:00:170 - 03:00:795 instead the current spot to indicate the 1/4 stream of different spacing better? how about other part like 02:07:358 - and 00:51:108 - ?
  9. 03:02:670 (1,1) - Combo usage felt inconsistent with 02:04:545 (1,2). Although there is a 1/3 rhythm transition, using a similar feeling of combo for 1/1 stack would be more organized.
  10. 03:16:003 - 03:16:316 - 03:16:628 - 03:16:941 - 03:17:253 - Well I was personally disappointed the way the strong sounds are less expressed, but anyways you could at least consider for a hitsound here. Wait. This section actually has no hitsounds?
  11. 03:22:358 - This rhythm being completely ignored felt weird. I know you are focusing on the vocal here, but I think you can find a way to express the vocal along this rhythm.
Popping the bubble for your hitsound usages. Sections of 00:18:608 ~ 00:22:826 - 01:13:608 ~ 01:17:826 - 03:02:983 ~ 03:19:233 - were containing no hitsounds, and the song could be expressed enough by using hitsounds.

Also soft-hitfinish.wav was a blank hitsound, and I'm not sure the point of having such empty sound. Usages were spotted at 00:16:342 - 00:16:654 - from "Expert", and it doesn't actually needs a hitsound nor functions nicely. remove soft-hitfinish.wav

Besides from sections without hitsounds, the basic settings of your hitsound failed to express a certain element of the song. Since the Finish sound is more like a consistent electronic drum, expressions for cymbol sounds in the music was highly weak. 00:13:451 - 00:15:483 - 00:32:514 - for some examples. This is a strong cymbol sound, but there is actually no way to express these in your current hitsound setting. Then should this leave as it is? No, I think you'll need to think of a way to express those elements properly as a hitsound. well i need some help here :c

Not a bad quality for your first ranked map. Let me know if the general issue has got resolved in all difficulties for a further check.
ill try to find you in game to have some more information ><
not mention = fix
thanks for the quick skim :)
Sonnyc
[Chu's Easy]
  1. 00:31:108 (4) - 00:42:358 (4) - 00:44:858 (3) - 00:59:233 (4) - Add NC.
  2. 00:44:233 (1) - 01:01:420 (1) - Remove NC.
  3. 02:26:420 (1) - Instead the current rhythm, I recommend you to start from 02:26:733 which is a more major noticable sound.
  4. 02:27:358 (2,4) - These two objects are overlapping, which I wouldn't recommend in a low difficulty. It could work fine, but moving to an empty spot will definitely be more beginner friendly.
  5. 03:16:576 (3,4) - Three upbeat clicks feel quite tough for the lowest difficulty. I'd rather use a 1/1 slider for here.
  6. 03:19:858 (1,1) - 03:36:108 (1,1) - This needs more recovery time. Remove 03:22:983 (1) and 03:37:983 (1,2) please.
  7. 03:27:826 (2,3) - Similar for this upbeats.
  8. 03:39:701 - Let's express this by extending the previous slider.
[Starfy's Normal]
  1. 00:54:545 (2) - While (3) is expressing the vocals, this slider ignoring 00:54:701 felt weird.
  2. 02:29:858 - Start the break from here.
  3. 03:13:764 (5) - 03:16:264 (6) - This is 1/3. But since using 1/3 would be too hard, just delete these objects.
[Hard]
  1. What happened
[Insane]
  1. 00:26:108 - 00:27:358 (5) - 01:49:545 (4) - 02:21:108 - Whistle.
  2. 00:44:233 (6) - NC for consistency.
  3. 00:49:076 (2,3) - Is this placement intended?
  4. 00:55:014 (8,9) - 01:00:170 (2) - 01:17:201 (5,6) - 02:05:326 (3) - 02:05:951 (5) - 02:10:483 (5) - 02:16:420 (2) - 02:41:576 (2) - 02:42:670 (2) - 02:44:076 (2) - Spacing.
  5. 02:00:483 (5,1) - I think these are too close. Keep some more spacing please.
  6. 02:01:108 (1,2) - 02:01:733 (1,2) - Why are these not 1.00x like other patterns?
  7. This difficulty has too many spacing issues. Especially, you don't use a consistent distance snapping for 1/2 rhythms. Some are 1.00x, some are 0.8x, and some are 1.2x and there are even different spacings. If you are not using a jump, please maintain a consistent spacing for a better organization.
I guess I'm just gonna stop modding here. Even considering this is your first attempt for ranked, I feel it's insufficient in my standards. Restructure your patterns by taking more advantage of distance snapping, and maybe gathering more opinions from the community. Perhaps you can try pushing this set further by contacting the original nominator, but anyways I'm stepping back from here.

Sorry for the bad news, but I'll wish best luck for you.
Topic Starter
SnowNiNo_

Sonnyc wrote:

[Hard]
  1. What happened
fix the problem, idk hoe does this happen lol
[Insane]
  1. 00:26:108 - 00:27:358 (5) - 01:49:545 (4) - 02:21:108 - Whistle.
  2. 00:44:233 (6) - NC for consistency.
  3. 00:49:076 (2,3) - Is this placement intended? in order to emphasize the vocal 00:49:233 (3) -
  4. 00:55:014 (8,9) - 01:00:170 (2) - 01:17:201 (5,6) - 02:05:326 (3) - 02:05:951 (5) - 02:10:483 (5) - 02:16:420 (2) - 02:41:576 (2) - 02:42:670 (2) - 02:44:076 (2) - Spacing.
  5. 02:00:483 (5,1) - I think these are too close. Keep some more spacing please.
  6. 02:01:108 (1,2) - 02:01:733 (1,2) - Why are these not 1.00x like other patterns? well is 1.00x here..., idk what you mean
  7. This difficulty has too many spacing issues. Especially, you don't use a consistent distance snapping for 1/2 rhythms. Some are 1.00x, some are 0.8x, and some are 1.2x and there are even different spacings. If you are not using a jump, please maintain a consistent spacing for a better organization. well 0.8x s mean that part is more clam, so using smaller DS then other part make sense, and same as 1.2x, idk if this is what you mean XDl
I guess I'm just gonna stop modding here. Even considering this is your first attempt for ranked, I feel it's insufficient in my standards. Restructure your patterns by taking more advantage of distance snapping, and maybe gathering more opinions from the community. Perhaps you can try pushing this set further by contacting the original nominator, but anyways I'm stepping back from here.

Sorry for the bad news, but I'll wish best luck for you.
will edit this soon
not mention = fix
since insane diff got many mod and fixed, and i didnt check the whole spacing issue thats my fault
but only insane diff got this problem tho, and i think it would be fine after fixing the problems
you also said the quality isnt bad at you first post
but if you still dont want to look at my maps just because the spacing issues then i got nothing to say ;w;
i cant force anybody to do things for me
you know how bad i feel after seeing this post lol? pretty awful :\

anyway thanks for the mod :)
hope i can rank this map asap
arronchu1207
Fixed all.
Topic Starter
SnowNiNo_
update
Atsuro
Mod from my queue requested by Sonnyc

[Pochiko]

The slider velocity is too slow for the jumps you make here D:
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2) - It feels like you only made these doubles to annoy people with bad acc xd. I disagree with this rhythm choice since it skips some beats but eh it can pass for ranked since you already have some bn's. I'd do something like what you did here 01:56:108 -
01:05:014 (1,2,1,2,1,2,1,2) - The first two doubles feel alright but the last two are skipping stuff and just don't play well enough, i suggest to change them into a stream to map the sound thing that starts from here 01:05:639 - (what do you call that?)
01:07:592 (4,6,8) - Why them overmaps? D:
01:21:108 (1,2) - I'd move this a bit farther from the previous slider, just a bit. Around (4, 80) to emphasize the downbeat more
01:27:045 (7,1) - The jump that flows to slider 1 feels weird, the jump would feel better and more emphasized if you place the slider around 124,77
01:50:170 (3,4,5) - You should really map these small bursts like you did here 01:49:545 (3,4,5,6,1) - instead of filling it with jumps, it will give more rhythm diversity and stuff. Same here 01:50:795 (7,8,1) -
02:23:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same overmap, a stream is not necessary here
02:37:279 (8,1) - Don't make stream jumps so late into the map, it's really confusing and bad map design. If you want to make split streams/stream jumps on a map you should try to introduce them early on that map. And i'm pretty sure no one likes having this sort of combo-breaker so late into the map :^)
02:38:842 (4,1,4,1) - 2unpredictable, please really consider changing this
02:53:920 (2,3) - You should map a triple here since you do it for other similar sounds, for consistency and because triples are fun
02:55:483 (3,5) - It plays better (at least for me) when you ctrl+g these
03:38:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - :(

The jumps are fun, but it lacks some structure.

[Expert]

00:13:139 (2) - Try changing this into a circle since the sound you followed with the sliders stops here.
00:16:108 (1,1,2) - This is confusing as hell, at least move the circle to other place like... here? https://osu.ppy.sh/ss/4958552 Way less confusing :^). 01:11:108 (1,1,1) - This one too, i broke combo on both xd. Oh and silence the slider ends because it sounds better like that.
00:48:608 (9) - Add NC
00:51:733 (9) - NC?
01:08:139 (2) - Same thing as the other one
02:20:170 (3,4,7) - Delete these to make it similar to the highest diff? It's better like that since it emphasizes the stronger beats
02:54:076 (1) - This slider is overextended and doesn't make much sense in the music, make it end on the previous white tick and add a circle on the blue one. Alternatively you can do this https://osu.ppy.sh/ss/4958629
03:27:201 (1,2,3,4) - Silence them slider ends
03:39:389 (2) - :v

Some things on pochiko also apply here

[Extra]
02:38:608 (3) - NC to mark the difference in repeat number.
02:45:795 (4,2) - Tiny nazi overlap that bothered me.
02:47:670 (2,4) - ^
03:34:545 (6,1) - This should be a way bigger jump emphasizing the downbeat, https://osu.ppy.sh/ss/4958697 try this placing

[Insane]

Apart from a few overlaps (fix them plz they look out of place) this one is fine imo

I'll leave it here since i have to go :V
GL!
Topic Starter
SnowNiNo_

Atsuro wrote:

Mod from my queue requested by Sonnyc

[Pochiko]

The slider velocity is too slow for the jumps you make here D:
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2) - It feels like you only made these doubles to annoy people with bad acc xd. I disagree with this rhythm choice since it skips some beats but eh it can pass for ranked since you already have some bn's. I'd do something like what you did here 01:56:108 - i want to follow with the vocal at this part, if you want to see more go look at Snow Note's mod, he told me to fix the rhythm like this, link : p/4097637
01:05:014 (1,2,1,2,1,2,1,2) - The first two doubles feel alright but the last two are skipping stuff and just don't play well enough, i suggest to change them into a stream to map the sound thing that starts from here 01:05:639 - (what do you call that?) this part was change by monstrata, so lets keep this first
01:07:592 (4,6,8) - Why them overmaps? D: what, here is a stream idk why you think is overmap :|
01:21:108 (1,2) - I'd move this a bit farther from the previous slider, just a bit. Around (4, 80) to emphasize the downbeat more ok for this one
01:27:045 (7,1) - The jump that flows to slider 1 feels weird, the jump would feel better and more emphasized if you place the slider around 124,77 ok, fine for me
01:50:170 (3,4,5) - You should really map these small bursts like you did here 01:49:545 (3,4,5,6,1) - instead of filling it with jumps, it will give more rhythm diversity and stuff. Same here 01:50:795 (7,8,1) - yea there are really a small bursts sound that could make a stream but since this is a most diffcult diff i would like to map this as a jumpy map, and in order to consist the jumpy part 01:51:108 - this seems fine
02:23:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same overmap, a stream is not necessary here then what should i map here ;w;? the stream fit pretty perfect imo
02:37:279 (8,1) - Don't make stream jumps so late into the map, it's really confusing and bad map design. If you want to make split streams/stream jumps on a map you should try to introduce them early on that map. And i'm pretty sure no one likes having this sort of combo-breaker so late into the map :^)you are right but i want to separate the section and emphasized more on 02:37:358 (1) - , so ill make the spacing smaller
02:38:842 (4,1,4,1) - 2unpredictable, please really consider changing this you know ill always do a test play on my map before upload it , and this part seems/sound pretty good, not like the stream previous, imo this should be separate more to emphasized the strong beat at each stream head
02:53:920 (2,3) - You should map a triple here since you do it for other similar sounds, for consistency and because triples are fun yea triplet are fun XD, but lets keep it first, not necessary
02:55:483 (3,5) - It plays better (at least for me) when you ctrl+g these sure, plays good
03:38:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - :( :(

The jumps are fun, but it lacks some structure.

[Expert]

00:13:139 (2) - Try changing this into a circle since the sound you followed with the sliders stops here. it will be inconsistent with this part if i change to note
00:16:108 (1,1,2) - This is confusing as hell, at least move the circle to other place like... here? https://osu.ppy.sh/ss/4958552 Way less confusing :^). 01:11:108 (1,1,1) - This one too, i broke combo on both xd. Oh and silence the slider ends because it sounds better like that. will move both notes to other place and silence the sliderend on second part
00:48:608 (9) - Add NC yea
00:51:733 (9) - NC? sure
01:08:139 (2) - Same thing as the other one same above
02:20:170 (3,4,7) - Delete these to make it similar to the highest diff? It's better like that since it emphasizes the stronger beats i dont want all the diff got the same style tho (although the style is mostly the same XD, and im following the vocal here so its fine
02:54:076 (1) - This slider is overextended and doesn't make much sense in the music, make it end on the previous white tick and add a circle on the blue one. Alternatively you can do this https://osu.ppy.sh/ss/4958629 seems fine, fixed
03:27:201 (1,2,3,4) - Silence them slider ends yea, also silence the same previous kiai part
03:39:389 (2) - :v :p

Some things on pochiko also apply here if is the stream part then no fix either
[Extra]
02:38:608 (3) - NC to mark the difference in repeat number. ohhhh sure, i missed it
02:45:795 (4,2) - Tiny nazi overlap that bothered me. lol, fixed it
02:47:670 (2,4) - ^ fixed
03:34:545 (6,1) - This should be a way bigger jump emphasizing the downbeat, https://osu.ppy.sh/ss/4958697 try this placing fixed

[Insane]

Apart from a few overlaps (fix them plz they look out of place) this one is fine imo well i cant find a big problem of overlap....

I'll leave it here since i have to go :V
GL!
thanks for your mod :D
and thanks sonnyc again ><
Starfy
Topic Starter
SnowNiNo_
update
pkhg
[Chu's Easy]
  1. the comboing is messed up on this diff. I suggest going through it and ncing at the proper measure starts, every 2 measures fits well for this map
  2. 01:03:608 (1,2) - i dont reccomend using 1/2 on easies (this goes for all 1/2 slider in the map)
  3. 01:51:733 (5) - ^ this is even worse cuz the tail and the head overlaps too much and the reverse arrow isnt visible
  4. 02:23:608 (4,5) - this plays weird, this does it better imo http://puu.sh/p7JhU/3537498dc7.jpg
  5. 02:26:420 - also add a circle here, feels kinda empty considering how strong this beat is
  6. 03:04:858 (1) - add a silenced sliderslide maybe, the burbur sound its annoying it calm parts
[Starfy's Normal]
  1. 00:13:451 (1) - the slidertick isnt visible, might be a problem
  2. 00:19:858 (3) - ^
  3. 00:31:733 (2,3) - this is like "i tried to blanket but ran out of screen space" looks a bit ugly idk if u can do something else
  4. 00:41:733 - its better if u make this clickable, its a stronger beat than the ones on its tail and head
  5. 00:51:108 - ^
  6. 01:02:045 (4,5) - ctrl+g does it better rhythm wise. you can even extend this one 01:02:983 (6) - so it ends like http://puu.sh/p7JS3/29db008a7d.jpg
  7. 01:03:451 (1,2,3) - this plays weird. its like youre following vocals but switched to drums randomly. try this http://puu.sh/p7JVP/3765210dbc.jpg
  8. 01:28:295 (5,1) - ctrl+g for better rhythm.
  9. 01:30:795 (2) - you have many sliders ending on downbeats which are pretty dominant also its the easiest note to hit so its better if you go through the map and change them (so i dont have to point out everyone of them) some of them are skippable tho, like 01:45:951 (3) - where the downbeat isnt strong as the beats that you mapped
  10. 02:16:420 (4) - this feels weird, youre switching from vocals to drums. try this http://puu.sh/p7KmU/f4d68bb930.jpg so the rhythm keeps being constant and easier for the player
  11. 02:19:701 (1,2,3) - same as 02:19:701 (1,2,3) -
  12. 03:12:358 - 03:17:045 - this section plays weird because the random 3/2 gaps. its better if u map this section like the previous one, keeping the constant 1/1 rhythm with some 1/2 variations so it becames more confortable to play
  13. 03:40:951 (1) - the tick isnt visible, thats part of the readablility
[Hard]
  1. the map in general looks very unpolished, maybe u didnt used distance snap. some spacing like 00:12:358 (1,2,3,4) - and then having a random increase 00:13:295 (5,1) -
  2. also making too curved slider like 02:40:795 (5) - makes it look unpolished too
  3. idk if you really want to use the x1.2sv sections on kiais. that makes the normal>hard spread kinda huge
  4. 00:22:201 (5,6) - could flow better.blanket maybe? http://puu.sh/p7KNx/b44a6398db.jpg
  5. 00:23:295 (9) - more flowy http://puu.sh/p7KOv/6b561231d7.jpg
  6. 00:29:701 (4,5,6,7) - thats too cluttered making it hard to read. try a simplier rhythm
  7. 00:52:045 (4,1) - they are so spaced, its just a hard diff
  8. 01:09:389 (3,4) - ctrl+g will make the rhythm better cuz this beat 01:09:780 - deserves more emphasis
  9. 01:24:701 (3,4,5,6) - same as 00:29:701 (4,5,6,7) -
  10. 02:27:358 (1,2,3) - having different spacing for the same 1/2 rhythm is a no. it makes (2,3) looks more like a 1/2 gap instead making it confusing for players (considering that this is just hard diff)
  11. 02:29:858 - move the break here like you did on insane
  12. 03:12:279 (2) - move it to the next blue tick. the players will always missclick it cuz how the music is here
[Insane]
  1. 00:15:014 (1) - i never liked using reverse slider on insane/insane+ diffs, it breaks the flow imo
  2. 00:44:154 (5,1) - what you did here 00:41:654 (5,1,2) - does it better
  3. 00:49:076 (2,3) - stack
  4. 01:04:545 (3,4,5,6) - overmapped
  5. 01:23:139 (1) - 2 circles makes a better emphasis
  6. 01:44:389 - you dont want a strong beat like this being obscured by a slidertail, you did it well on hard
  7. 03:12:279 - ignoring this feels weird cuz how strong that beat is
higher diffs are a bit better. you can do some self modding to polish them a bit
also you have many ignored 1/4 in a lot places (some overmapped ones too) the ignored ones are ok maybe because youre folowing vocals its just that i dont like to do that. you can take a deep look through the diffs to check them or just ask me if you want

good luck!
Starfy

pkhg wrote:

[Starfy's Normal]
  1. 00:13:451 (1) - the slidertick isnt visible, might be a problem I discussed this concern with Chaoslitz and we think that this might not be a problem
  2. 00:19:858 (3) - ^ Same as before
  3. 00:31:733 (2,3) - this is like "i tried to blanket but ran out of screen space" looks a bit ugly idk if u can do something else I'm not going to blanket them deliberately since the curve of 00:31:733 (2) - is not appropriate to make a blanket here so imo the current pattern is already the best solution to transit the flow in a proper way
  4. 00:41:733 - its better if u make this clickable, its a stronger beat than the ones on its tail and head keep this first since it is really hard for me to find a good position to place notes because of the embarrassing patterm constructed after the note
  5. 00:51:108 - ^ I think a clickable object is not that essential here since after the rhythm simplification, the note here becomes relatively less strong. After the 00:50:326 (1) - , I still think slider here will be more playable so I will keep the pattern
  6. 01:02:045 (4,5) - ctrl+g does it better rhythm wise. you can even extend this one 01:02:983 (6) - so it ends like http://puu.sh/p7JS3/29db008a7d.jpg Fixed
  7. 01:03:451 (1,2,3) - this plays weird. its like youre following vocals but switched to drums randomly. try this http://puu.sh/p7JVP/3765210dbc.jpg I think the vocal is really weak here so I'm not gonna emphasize it according to my principle of rhythm simplification
  8. 01:28:295 (5,1) - ctrl+g for better rhythm. Fixed
  9. 01:30:795 (2) - you have many sliders ending on downbeats which are pretty dominant also its the easiest note to hit so its better if you go through the map and change them (so i dont have to point out everyone of them) some of them are skippable tho, like 01:45:951 (3) - where the downbeat isnt strong as the beats that you mapped I explained before, the note is relatively less strong for me and that's why I would like to use these kind of pattern
  10. 02:16:420 (4) - this feels weird, youre switching from vocals to drums. try this http://puu.sh/p7KmU/f4d68bb930.jpg so the rhythm keeps being constant and easier for the player But the rhythm will be too tight for newbie players...Hmmm Keep this first
  11. 02:19:701 (1,2,3) - same as 02:19:701 (1,2,3) - I know (?
  12. 03:12:358 - 03:17:045 - this section plays weird because the random 3/2 gaps. its better if u map this section like the previous one, keeping the constant 1/1 rhythm with some 1/2 variations so it becames more confortable to play I see your point but the rhythm is huge different compared with before, especially the vocal. In the previous section, the vocal is the target that I'm following to map. But in this section, the vocal here becomes more random and unstable. To due with it, I just try to rearrange the rhythm pattern in this section to divide two section in order to make the rhythm here can be emphasized more naturally
  13. 03:40:951 (1) - the tick isnt visible, thats part of the readablility Just like I explained before, the readability of the slider tick will not affect the rankability of the map so no change here
Thanks for mod
http://puu.sh/p7TJC/560cb83dda.zip
Topic Starter
SnowNiNo_

pkhg wrote:

[Hard]
  1. the map in general looks very unpolished, maybe u didnt used distance snap. some spacing like 00:12:358 (1,2,3,4) - and then having a random increase 00:13:295 (5,1) - i know everybody map the same DS in hard, but seriously i wanna do sth different ><, like different DS, so it's more playable :D
  2. also making too curved slider like 02:40:795 (5) - makes it look unpolished too although curve is fine tho, adjust a bit
  3. idk if you really want to use the x1.2sv sections on kiais. that makes the normal>hard spread kinda hugethe flow is pretty good tho :o
  4. 00:22:201 (5,6) - could flow better.blanket maybe? http://puu.sh/p7KNx/b44a6398db.jpg cool, fixed
  5. 00:23:295 (9) - more flowy http://puu.sh/p7KOv/6b561231d7.jpgnah i like mine more :\
  6. 00:29:701 (4,5,6,7) - thats too cluttered making it hard to read. try a simplier rhythm actually it wont, ive played it with HDDT and i can read it perfectly
  7. 00:52:045 (4,1) - they are so spaced, its just a hard diff adjust a little, since i dont want it to overlap
  8. 01:09:389 (3,4) - ctrl+g will make the rhythm better cuz this beat 01:09:780 - deserves more emphasis i think it would be a bit difficult for hard? spacing is quite big
  9. 01:24:701 (3,4,5,6) - same as 00:29:701 (4,5,6,7) - same
  10. 02:27:358 (1,2,3) - having different spacing for the same 1/2 rhythm is a no. it makes (2,3) looks more like a 1/2 gap instead making it confusing for players (considering that this is just hard diff) oh ur right, make the spacing 2>3 and 1>2 the same
  11. 02:29:858 - move the break here like you did on insane oki, fixed
  12. 03:12:279 (2) - move it to the next blue tick. the players will always missclick it cuz how the music is here oh actually the rhythm here was 2 at 03:12:253 - , it's a 1/3, so i make 2 stack with 3
[Insane]
  1. 00:15:014 (1) - i never liked using reverse slider on insane/insane+ diffs, it breaks the flow imo well flow is pretty good imo ><
  2. 00:44:154 (5,1) - what you did here 00:41:654 (5,1,2) - does it better i wanna make these part different so it wont be bored
  3. 00:49:076 (2,3) - stack oops O.o
  4. 01:04:545 (3,4,5,6) - overmapped nah wanna emhpasized the vocal 01:04:858 (1) - m i know there wasnt music to support the stream, but i want to use the stream to express the vocal 01:04:858 (1) -
  5. 01:23:139 (1) - 2 circles makes a better emphasis yap, fixed
  6. 01:44:389 - you dont want a strong beat like this being obscured by a slidertail, you did it well on hard change to 4 notes
  7. 03:12:279 - ignoring this feels weird cuz how strong that beat is yap fixed
higher diffs are a bit better. you can do some self modding to polish them a bit ture i made higher diff more late then lower diff
also you have many ignored 1/4 in a lot places (some overmapped ones too) the ignored ones are ok maybe because youre folowing vocals its just that i dont like to do that. you can take a deep look through the diffs to check them or just ask me if you want

good luck!
thanks for mod, update normal
_handholding

Easy

  1. 00:33:295 (3) - move to 00:32:983
  2. 00:52:983 (1,1) -
  3. 01:57:983 (6,1) - I'd say increase the overlap or just avoid it
  4. 02:19:858 (1,2) - curving (2) like you did (1) would be cool
  5. 03:29:233 - add circle here? it is the last kiai

Normal

  1. 00:54:701 (3) - making this a reverse would follow the vocals better if thats what you're trying to do. Also move 00:55:795 (4) 1/2 a beat earlier
  2. 01:03:451 (1,2,3) -I find it really weird that you went you followed the vocals here and then went on to map 01:04:858 (1,2,3) to the instruments. Either map them both to the instruments or both to the vocals. If you want to keep to the vocals change the rhythm of 01:04:858 (1,2,3) to http://puu.sh/p8s8x/69edbca677.jpg
  3. 02:21:108 (4) - same as above. Also why isnt this NC'd like before?
  4. 01:48:608 - You mapped the triple here but not at 01:49:233 . why? Also 3 1/2 beats is a bit too strong imo. Try this http://puu.sh/p8rP9/7901527ef4.jpg
  5. 02:55:951 (5,6) - overlaps too much imo
  6. 03:13:920 (5) - http://puu.sh/p8srr/a5bf9fab32.jpg
  7. 03:16:264 - something simlilar as above. If you're gonna map the red tick at 03:15:951 (5) then you should map 03:16:264 as well.
  8. 03:25:326 - map this red tick. make it the same as 00:54:701 (3) ?

Insane

  1. 00:57:201 (1,2,3,4,5) - you probably have a good reason for this but I just think equal spacing would be so much better like you did in your extra. Same goes for the other kiai
  2. 01:04:233 (2) - NC?
  3. 01:10:639 (3,1) - Move a way a tiny bit
  4. 02:09:701 (1) - NC, SV change is huge
  5. 03:04:858 (1,2,3) - why the weird shapes? xd
  6. 03:06:733 (4,5,6,7,8) - I think this 1/3 stream is brutal considering the rest of the section is just 1/1 sliders. How about this? http://puu.sh/p8oY3/7ba3e5aeff.jpg
  7. 03:16:029 - add circle?
    great but i thought the 3/4 section was mapped really weirdly. couldnt you map it map it to more 1/3 beats instead of just mostly white ticks? I imagined you mapped it like this for the spread but still, You kinda expect more than that for an Insane imho

Expert

  1. 00:39:858 - rip my acc xdddd
  2. 01:04:233 (1,2) - ctrl + g?
  3. 01:06:108 (1) - Move to 88x 268y for better curvature?
  4. 01:56:108 to 02:03:608 - I think the NC pattern should be like this http://puu.sh/p8pF5/bb205ae1bc.jpg
  5. 02:04:389 (2,3,4) - fix stack.
  6. 02:10:951 (1) - redraw this slider. the curve looks bugged
  7. 03:22:201 (1) - by doing this slider you miss out the very strong beat at 03:22:358
    Same about the 1/3 section. You can definitely make the rhythm more complex especially for a 5*

Expert

  1. 02:44:389 - why did you skip out on the drums?
  2. 03:22:201 (1) - same as extra

Pochiko

  1. 00:09:858 (1) - A stream works better imo
  2. 01:47:045 (6,7,8,9) - I think you should make these kick sliders as they are a very different sound to the rest of the stream
  3. 02:44:467 - missed drum beat?
  4. 03:22:202 (1) - same as other diffs xd
  5. 03:27:201 (1,2) - having a small spacing here like 03:28:139 (2,3) would look nicer
ok thats all from me. I hope this mod was useful GL!
arronchu1207
Kisses
  1. 01:57:983 (6,1) - I'd say increase the overlap or just avoid it Fixed

pkhg
  1. the comboing is messed up on this diff. I suggest going through it and ncing at the proper measure starts, every 2 measures fits well for this map
  2. 01:03:608 (1,2) - i dont reccomend using 1/2 on easies (this goes for all 1/2 slider in the map)
  3. 01:51:733 (5) - ^ this is even worse cuz the tail and the head overlaps too much and the reverse arrow isnt visible
  4. 02:23:608 (4,5) - this plays weird, this does it better imo http://puu.sh/p7JhU/3537498dc7.jpg
  5. 02:26:420 - also add a circle here, feels kinda empty considering how strong this beat is
  6. 03:04:858 (1) - add a silenced sliderslide maybe, the burbur sound its annoying it calm parts
Fixed All

Thanks 4 mod
Topic Starter
SnowNiNo_

Kisses wrote:

Insane

  1. 00:57:201 (1,2,3,4,5) - you probably have a good reason for this but I just think equal spacing would be so much better like you did in your extra. Same goes for the other kiai well the spacing is equal at first but sone mod it and he got a good reason so yea
  2. 01:04:233 (2) - NC? oky
  3. 01:10:639 (3,1) - Move a way a tiny bit fixed
  4. 02:09:701 (1) - NC, SV change is huge oh sure
  5. 03:04:858 (1,2,3) - why the weird shapes? xd nah idk owo, just fit it
  6. 03:06:733 (4,5,6,7,8) - I think this 1/3 stream is brutal considering the rest of the section is just 1/1 sliders. How about this? http://puu.sh/p8oY3/7ba3e5aeff.jpg this is totally fit imo, the sound is quite intense in this calm part i dont think a reverse slider would fit
  7. 03:16:029 - add circle? yap
    great but i thought the 3/4 section was mapped really weirdly. couldnt you map it map it to more 1/3 beats instead of just mostly white ticks? I imagined you mapped it like this for the spread but still, You kinda expect more than that for an Insane imho that part was all map by 1/3 lol, there isnt any 3/4 in that section owo

Expert

  1. 00:39:858 - rip my acc xdddd ;w;
  2. 01:04:233 (1,2) - ctrl + g? nah original play more well
  3. 01:06:108 (1) - Move to 88x 268y for better curvature?oky
    .
  4. 01:56:108 to 02:03:608 - I think the NC pattern should be like this http://puu.sh/p8pF5/bb205ae1bc.jpg original is fine
  5. 02:04:389 (2,3,4) - fix stack. oops O.o
  6. 02:10:951 (1) - redraw this slider. the curve looks bugged fixed
  7. 03:22:201 (1) - by doing this slider you miss out the very strong beat at 03:22:358 lots of modder mention dis, you can look at the previous mod to see the reason why i dont fix this part
    Same about the 1/3 section. You can definitely make the rhythm more complex especially for a 5*

Expert

  1. 02:44:389 - why did you skip out on the drums? not necessary tbh
  2. 03:22:201 (1) - same as extra same

Pochiko

  1. 00:09:858 (1) - A stream works better imo nah i want this diff start with kickslider
  2. 01:47:045 (6,7,8,9) - I think you should make these kick sliders as they are a very different sound to the rest of the stream it's fine
  3. 02:44:467 - missed drum beat?same
  4. 03:22:202 (1) - same as other diffs xd
  5. 03:27:201 (1,2) - having a small spacing here like 03:28:139 (2,3) would look nicer these are all stacked =w=
ok thats all from me. I hope this mod was useful GL!yea is useful
thanks for mod will upload soon
Shad0w1and
主难度
00:39:233 (1) - 可以加大DS
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种二连很残忍,建议塞滑条降难度
01:29:233 (3,4,5,6) - 这种强塞反转pp跳完全不和曲,再加上 01:29:858 - 这个音需要加大DS来强调
01:34:389 (6,7,8) - 这三个DS突降干嘛。。
02:21:108 - 这里开始一堆鼓点你确定都要放完?
02:29:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一圈都转一个方向。。建议你去看看别人的dragonforce的串怎么放的
02:51:498 - 漏音
02:53:998 - 漏

次难度没啥好说的

insane
01:38:139 (4) - 被cbburst挡住,建议和5换位或者整个移出来
Topic Starter
SnowNiNo_

Shad0w1and wrote:

主难度
00:39:233 (1) - 可以加大DS 動一點
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种二连很残忍,建议塞滑条降难度 賽滑條整個結構會變很奇怪, 你可以試著擺擺看
01:29:233 (3,4,5,6) - 这种强塞反转pp跳完全不和曲,再加上 01:29:858 - 这个音需要加大DS来强调 恩 改了
01:34:389 (6,7,8) - 这三个DS突降干嘛。。這邊音調有稍微降一些
02:21:108 - 这里开始一堆鼓点你确定都要放完?這邊我的目的是每個dff都要不一樣, 所以這邊就跟vocal
02:29:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一圈都转一个方向。。建议你去看看别人的dragonforce的串怎么放的 這其實....沒甚麼差吧
02:51:498 - 漏音 這邊用連續2個3連已經夠強了, 沒必要在加變5連, 5連反而會變弱
02:53:998 - 漏 這邊也還好, 主要目的是要讓這邊跳一點

次难度没啥好说的

insane
01:38:139 (4) - 被cbburst挡住,建议和5换位或者整个移出来 ok 以換位
謝摸圖:D
Momizi
hi,m4m request
[Pochiko]
00:10:326 (4,8) - 尝试尾巴stack?
01:09:545 (3,5) - 像这样子的note实在是很多,想不出更加好的重叠方式还是建议stack 或者不擦边,虽然play没问题,但是editor看起来的时候会很乱
看着很乱,排列无力摸了,就看看flow好了。。
01:27:202 (1) - ctrl+G for better flow
01:41:108 (1,2,3,4,5,6) - 按道理这段应该更加跳,因为01:41:108 (1,3,5,7) - 是前面01:39:858 (1,5) - 这种重音
03:05:170 (3,5) - 擦边
[Expert]
00:32:358 (1,3) - 有点擦边?看不太出,建议拉开点
00:59:076 (2,5) - ↑
03:15:795 (4,5) - 4的尾巴应该当做滑条头,finish的重音
03:28:451 (5) - 滑条?符合一个拖长音的感觉
[Insane]
01:07:045 (4,1) - 距离尴尬,似碰非碰
01:56:108 (1,1) - 避免这种类型的overlap
01:58:295 (6,2) - same
03:01:264 (2) - 故意的不等距么
03:45:170 (1,2) - 不是顺着之前的flow的话,建议就和03:44:701 (1,2) - 对称吧。。ctrl+H
02:02:670 (2) - 滑条sliderside没有用whistle音 和前面的02:01:420 (2,2) - 使用一样的音效吧。。
03:38:451 (4,2) - 避免这种不好看的overlap
[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边

摸着比较无力。。射星好了
摸完的感受是。。高难度flow可以,但是只管着玩着顺手的话并不能做出好图,我不知道bn点图的时候所说的质量是什么标准,反正我看着这图挺乱的,虽然我也是个新手,但是摸了这么多图了也感觉的出个大概。能找到泡,怎么说呢,也是挺厉害的
Starfy

Kisses wrote:

Normal

  1. 00:54:701 (3) - making this a reverse would follow the vocals better if thats what you're trying to do. Also move 00:55:795 (4) 1/2 a beat earlier It sounds good but it is hard for me to follow the flow because of the direction of slider. So I would rather keep the current one instead of breaking the flow here.
  2. 01:03:451 (1,2,3) -I find it really weird that you went you followed the vocals here and then went on to map 01:04:858 (1,2,3) to the instruments. Either map them both to the instruments or both to the vocals. If you want to keep to the vocals change the rhythm of 01:04:858 (1,2,3) to http://puu.sh/p8s8x/69edbca677.jpg Whoops i didn't notice that!!
  3. 02:21:108 (4) - same as above. Also why isnt this NC'd like before? Fixed
  4. 01:48:608 - You mapped the triple here but not at 01:49:233 . why? Also 3 1/2 beats is a bit too strong imo. Try this http://puu.sh/p8rP9/7901527ef4.jpg 01:49:233 (6,7) - It is absolutely less stronger than 01:48:608 (3,4,5) - . Apart from that, placing 2 triplet seems not appropriate since they are kinda hard to play for newbie players
  5. 02:55:951 (5,6) - overlaps too much imo I think it would not affect the gameplay experience
  6. 03:13:920 (5) - http://puu.sh/p8srr/a5bf9fab32.jpg Fixed
  7. 03:16:264 - something simlilar as above. If you're gonna map the red tick at 03:15:951 (5) then you should map 03:16:264 as well. The vocal note is in 1/3, so I would rather ignore the sound instead of misleading newbie players
  8. 03:25:326 - map this red tick. make it the same as 00:54:701 (3) ? Fixed

Momizi wrote:

[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边
在我的Editor裡面似乎沒有擦邊哦
Thanks for mod!
http://puu.sh/pbebV/34a31ddc4b.zip
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