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NU-KO - Pochiko no Shiawase na Nichijou (Long Version)

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Topic Starter
SnowNiNo_

Kibbleru wrote:

if i mod this i wont garuntee that ill give my icon because it's kinda out of my range. do u still want me to mod or do u want to give me a different map (since i don't want to make u pop the bubble)
discuss in irc ><
irc
11:12 SnowNiNo_: kibb
11:13 Kibbleru: hi
11:13 SnowNiNo_: sorry for the late reply lol
11:13 Kibbleru: mhm
11:13 SnowNiNo_: i think you can dont mod my map since i break your queue's rules first tho
11:13 SnowNiNo_: you open for 5 slot but im in 7 (myabe
11:14 Kibbleru: alright, thats fine with me lol
11:15 SnowNiNo_: but if you still want to mod it i appreciate it ><
11:15 SnowNiNo_: oh
11:15 SnowNiNo_: :c
11:15 Kibbleru: i said u can give me another map lol
11:15 Kibbleru: just not that one
11:15 SnowNiNo_: but i dont have another lol
11:16 Kibbleru: ill give u ticket
11:16 SnowNiNo_: alright
11:17 SnowNiNo_: thanks :D
Sonnyc
Made a quick skim for Pochiko difficulty only for now.
[Insane]
  1. 00:09:858 - Let's remove this useless greenline above the redline.
[Extra]
  1. The timeline around 02:03:608 - 02:04:545 doesn't function properly. Remove these, or snap properly as other diffs if you have an intention.
[Pochiko]
  1. 00:09:858 (1,2,3,4,5) - Hitsound felt quite loud here. I personally feel a noticable volume change happens at 00:10:639 in the song, and you may try an adjust from that point. Before there, I believe having a lower hitsound would work better.
  2. 00:22:202 (4,1) - 01:17:202 (1,3) - Arrange a consistent combo usage please.
  3. 01:05:014 (1,2,1,2,1,2,1,2) - Imo the pattern this is arranged could be potentially confusing. Even the placements being in a rotaion pattern, twisting the placement made the organization weaker, and less intuitive to read. ctrl+G for 01:05:248 (1,2) - 01:05:717 (1,2) individually is recommended.
  4. 01:21:029 - This feels like missing a note according to the song imo.
  5. 01:50:170 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Remap with a rhythm that follows the music better? I mean, the simple 1/2 note expressions doesn't properly reflected this part of the song enough. Due to the simplified rhythm, 01:51:733 (5,6,7,8) - which is actually a 1/2 felt less emphasized.
  6. 02:09:545 - The volume change felt weird here. Why not from 02:09:701 ?
  7. 02:43:139 (5,6,7) - The spacing of (6) felt abnormally large compared with the previous spacing.
  8. 03:00:170 (5,1,5) - Instead a combo usage of 8 note cycle, what about adding NC at 03:00:170 - 03:00:795 instead the current spot to indicate the 1/4 stream of different spacing better?
  9. 03:02:670 (1,1) - Combo usage felt inconsistent with 02:04:545 (1,2). Although there is a 1/3 rhythm transition, using a similar feeling of combo for 1/1 stack would be more organized.
  10. 03:16:003 - 03:16:316 - 03:16:628 - 03:16:941 - 03:17:253 - Well I was personally disappointed the way the strong sounds are less expressed, but anyways you could at least consider for a hitsound here. Wait. This section actually has no hitsounds?
  11. 03:22:358 - This rhythm being completely ignored felt weird. I know you are focusing on the vocal here, but I think you can find a way to express the vocal along this rhythm.
Popping the bubble for your hitsound usages. Sections of 00:18:608 ~ 00:22:826 - 01:13:608 ~ 01:17:826 - 03:02:983 ~ 03:19:233 - were containing no hitsounds, and the song could be expressed enough by using hitsounds.

Also soft-hitfinish.wav was a blank hitsound, and I'm not sure the point of having such empty sound. Usages were spotted at 00:16:342 - 00:16:654 - from "Expert", and it doesn't actually needs a hitsound nor functions nicely.

Besides from sections without hitsounds, the basic settings of your hitsound failed to express a certain element of the song. Since the Finish sound is more like a consistent electronic drum, expressions for cymbol sounds in the music was highly weak. 00:13:451 - 00:15:483 - 00:32:514 - for some examples. This is a strong cymbol sound, but there is actually no way to express these in your current hitsound setting. Then should this leave as it is? No, I think you'll need to think of a way to express those elements properly as a hitsound.

Not a bad quality for your first ranked map. Let me know if the general issue has got resolved in all difficulties for a further check.
Topic Starter
SnowNiNo_
will reply soon when i got time :)

Sonnyc wrote:

Made a quick skim for Pochiko difficulty only for now.
[Insane]
  1. 00:09:858 - Let's remove this useless greenline above the redline.
[Extra]
  1. The timeline around 02:03:608 - 02:04:545 doesn't function properly. Remove these, or snap properly as other diffs if you have an intention.
[Pochiko]
  1. 00:09:858 (1,2,3,4,5) - Hitsound felt quite loud here. I personally feel a noticable volume change happens at 00:10:639 in the song, and you may try an adjust from that point. Before there, I believe having a lower hitsound would work better.
  2. 00:22:202 (4,1) - 01:17:202 (1,3) - Arrange a consistent combo usage please.
  3. 01:05:014 (1,2,1,2,1,2,1,2) - Imo the pattern this is arranged could be potentially confusing. Even the placements being in a rotaion pattern, twisting the placement made the organization weaker, and less intuitive to read. ctrl+G for 01:05:248 (1,2) - 01:05:717 (1,2) individually is recommended.
  4. 01:21:029 - This feels like missing a note according to the song imo. there isnt a obvious beat here, and a triplet is not necessary imo, nothing need to emphasize here
  5. 01:50:170 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Remap with a rhythm that follows the music better? I mean, the simple 1/2 note expressions doesn't properly reflected this part of the song enough. Due to the simplified rhythm, 01:51:733 (5,6,7,8) - which is actually a 1/2 felt less emphasized. well i want to make this part jumpy since is the most difficult diff, and 01:51:733 (5,6,7,8) - since the pitch is getting lower and lower so i make the spacing smaller and smaller, although this part feel like need to emphasized but is according to the beat, but the music doesnt sound like
  6. 02:09:545 - The volume change felt weird here. Why not from 02:09:701 ?
  7. 02:43:139 (5,6,7) - The spacing of (6) felt abnormally large compared with the previous spacing.
  8. 03:00:170 (5,1,5) - Instead a combo usage of 8 note cycle, what about adding NC at 03:00:170 - 03:00:795 instead the current spot to indicate the 1/4 stream of different spacing better? how about other part like 02:07:358 - and 00:51:108 - ?
  9. 03:02:670 (1,1) - Combo usage felt inconsistent with 02:04:545 (1,2). Although there is a 1/3 rhythm transition, using a similar feeling of combo for 1/1 stack would be more organized.
  10. 03:16:003 - 03:16:316 - 03:16:628 - 03:16:941 - 03:17:253 - Well I was personally disappointed the way the strong sounds are less expressed, but anyways you could at least consider for a hitsound here. Wait. This section actually has no hitsounds?
  11. 03:22:358 - This rhythm being completely ignored felt weird. I know you are focusing on the vocal here, but I think you can find a way to express the vocal along this rhythm.
Popping the bubble for your hitsound usages. Sections of 00:18:608 ~ 00:22:826 - 01:13:608 ~ 01:17:826 - 03:02:983 ~ 03:19:233 - were containing no hitsounds, and the song could be expressed enough by using hitsounds.

Also soft-hitfinish.wav was a blank hitsound, and I'm not sure the point of having such empty sound. Usages were spotted at 00:16:342 - 00:16:654 - from "Expert", and it doesn't actually needs a hitsound nor functions nicely. remove soft-hitfinish.wav

Besides from sections without hitsounds, the basic settings of your hitsound failed to express a certain element of the song. Since the Finish sound is more like a consistent electronic drum, expressions for cymbol sounds in the music was highly weak. 00:13:451 - 00:15:483 - 00:32:514 - for some examples. This is a strong cymbol sound, but there is actually no way to express these in your current hitsound setting. Then should this leave as it is? No, I think you'll need to think of a way to express those elements properly as a hitsound. well i need some help here :c

Not a bad quality for your first ranked map. Let me know if the general issue has got resolved in all difficulties for a further check.
ill try to find you in game to have some more information ><
not mention = fix
thanks for the quick skim :)
Sonnyc
[Chu's Easy]
  1. 00:31:108 (4) - 00:42:358 (4) - 00:44:858 (3) - 00:59:233 (4) - Add NC.
  2. 00:44:233 (1) - 01:01:420 (1) - Remove NC.
  3. 02:26:420 (1) - Instead the current rhythm, I recommend you to start from 02:26:733 which is a more major noticable sound.
  4. 02:27:358 (2,4) - These two objects are overlapping, which I wouldn't recommend in a low difficulty. It could work fine, but moving to an empty spot will definitely be more beginner friendly.
  5. 03:16:576 (3,4) - Three upbeat clicks feel quite tough for the lowest difficulty. I'd rather use a 1/1 slider for here.
  6. 03:19:858 (1,1) - 03:36:108 (1,1) - This needs more recovery time. Remove 03:22:983 (1) and 03:37:983 (1,2) please.
  7. 03:27:826 (2,3) - Similar for this upbeats.
  8. 03:39:701 - Let's express this by extending the previous slider.
[Starfy's Normal]
  1. 00:54:545 (2) - While (3) is expressing the vocals, this slider ignoring 00:54:701 felt weird.
  2. 02:29:858 - Start the break from here.
  3. 03:13:764 (5) - 03:16:264 (6) - This is 1/3. But since using 1/3 would be too hard, just delete these objects.
[Hard]
  1. What happened
[Insane]
  1. 00:26:108 - 00:27:358 (5) - 01:49:545 (4) - 02:21:108 - Whistle.
  2. 00:44:233 (6) - NC for consistency.
  3. 00:49:076 (2,3) - Is this placement intended?
  4. 00:55:014 (8,9) - 01:00:170 (2) - 01:17:201 (5,6) - 02:05:326 (3) - 02:05:951 (5) - 02:10:483 (5) - 02:16:420 (2) - 02:41:576 (2) - 02:42:670 (2) - 02:44:076 (2) - Spacing.
  5. 02:00:483 (5,1) - I think these are too close. Keep some more spacing please.
  6. 02:01:108 (1,2) - 02:01:733 (1,2) - Why are these not 1.00x like other patterns?
  7. This difficulty has too many spacing issues. Especially, you don't use a consistent distance snapping for 1/2 rhythms. Some are 1.00x, some are 0.8x, and some are 1.2x and there are even different spacings. If you are not using a jump, please maintain a consistent spacing for a better organization.
I guess I'm just gonna stop modding here. Even considering this is your first attempt for ranked, I feel it's insufficient in my standards. Restructure your patterns by taking more advantage of distance snapping, and maybe gathering more opinions from the community. Perhaps you can try pushing this set further by contacting the original nominator, but anyways I'm stepping back from here.

Sorry for the bad news, but I'll wish best luck for you.
Topic Starter
SnowNiNo_

Sonnyc wrote:

[Hard]
  1. What happened
fix the problem, idk hoe does this happen lol
[Insane]
  1. 00:26:108 - 00:27:358 (5) - 01:49:545 (4) - 02:21:108 - Whistle.
  2. 00:44:233 (6) - NC for consistency.
  3. 00:49:076 (2,3) - Is this placement intended? in order to emphasize the vocal 00:49:233 (3) -
  4. 00:55:014 (8,9) - 01:00:170 (2) - 01:17:201 (5,6) - 02:05:326 (3) - 02:05:951 (5) - 02:10:483 (5) - 02:16:420 (2) - 02:41:576 (2) - 02:42:670 (2) - 02:44:076 (2) - Spacing.
  5. 02:00:483 (5,1) - I think these are too close. Keep some more spacing please.
  6. 02:01:108 (1,2) - 02:01:733 (1,2) - Why are these not 1.00x like other patterns? well is 1.00x here..., idk what you mean
  7. This difficulty has too many spacing issues. Especially, you don't use a consistent distance snapping for 1/2 rhythms. Some are 1.00x, some are 0.8x, and some are 1.2x and there are even different spacings. If you are not using a jump, please maintain a consistent spacing for a better organization. well 0.8x s mean that part is more clam, so using smaller DS then other part make sense, and same as 1.2x, idk if this is what you mean XDl
I guess I'm just gonna stop modding here. Even considering this is your first attempt for ranked, I feel it's insufficient in my standards. Restructure your patterns by taking more advantage of distance snapping, and maybe gathering more opinions from the community. Perhaps you can try pushing this set further by contacting the original nominator, but anyways I'm stepping back from here.

Sorry for the bad news, but I'll wish best luck for you.
will edit this soon
not mention = fix
since insane diff got many mod and fixed, and i didnt check the whole spacing issue thats my fault
but only insane diff got this problem tho, and i think it would be fine after fixing the problems
you also said the quality isnt bad at you first post
but if you still dont want to look at my maps just because the spacing issues then i got nothing to say ;w;
i cant force anybody to do things for me
you know how bad i feel after seeing this post lol? pretty awful :\

anyway thanks for the mod :)
hope i can rank this map asap
arronchu1207
Fixed all.
Topic Starter
SnowNiNo_
update
Atsuro
Mod from my queue requested by Sonnyc

[Pochiko]

The slider velocity is too slow for the jumps you make here D:
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2) - It feels like you only made these doubles to annoy people with bad acc xd. I disagree with this rhythm choice since it skips some beats but eh it can pass for ranked since you already have some bn's. I'd do something like what you did here 01:56:108 -
01:05:014 (1,2,1,2,1,2,1,2) - The first two doubles feel alright but the last two are skipping stuff and just don't play well enough, i suggest to change them into a stream to map the sound thing that starts from here 01:05:639 - (what do you call that?)
01:07:592 (4,6,8) - Why them overmaps? D:
01:21:108 (1,2) - I'd move this a bit farther from the previous slider, just a bit. Around (4, 80) to emphasize the downbeat more
01:27:045 (7,1) - The jump that flows to slider 1 feels weird, the jump would feel better and more emphasized if you place the slider around 124,77
01:50:170 (3,4,5) - You should really map these small bursts like you did here 01:49:545 (3,4,5,6,1) - instead of filling it with jumps, it will give more rhythm diversity and stuff. Same here 01:50:795 (7,8,1) -
02:23:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same overmap, a stream is not necessary here
02:37:279 (8,1) - Don't make stream jumps so late into the map, it's really confusing and bad map design. If you want to make split streams/stream jumps on a map you should try to introduce them early on that map. And i'm pretty sure no one likes having this sort of combo-breaker so late into the map :^)
02:38:842 (4,1,4,1) - 2unpredictable, please really consider changing this
02:53:920 (2,3) - You should map a triple here since you do it for other similar sounds, for consistency and because triples are fun
02:55:483 (3,5) - It plays better (at least for me) when you ctrl+g these
03:38:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - :(

The jumps are fun, but it lacks some structure.

[Expert]

00:13:139 (2) - Try changing this into a circle since the sound you followed with the sliders stops here.
00:16:108 (1,1,2) - This is confusing as hell, at least move the circle to other place like... here? https://osu.ppy.sh/ss/4958552 Way less confusing :^). 01:11:108 (1,1,1) - This one too, i broke combo on both xd. Oh and silence the slider ends because it sounds better like that.
00:48:608 (9) - Add NC
00:51:733 (9) - NC?
01:08:139 (2) - Same thing as the other one
02:20:170 (3,4,7) - Delete these to make it similar to the highest diff? It's better like that since it emphasizes the stronger beats
02:54:076 (1) - This slider is overextended and doesn't make much sense in the music, make it end on the previous white tick and add a circle on the blue one. Alternatively you can do this https://osu.ppy.sh/ss/4958629
03:27:201 (1,2,3,4) - Silence them slider ends
03:39:389 (2) - :v

Some things on pochiko also apply here

[Extra]
02:38:608 (3) - NC to mark the difference in repeat number.
02:45:795 (4,2) - Tiny nazi overlap that bothered me.
02:47:670 (2,4) - ^
03:34:545 (6,1) - This should be a way bigger jump emphasizing the downbeat, https://osu.ppy.sh/ss/4958697 try this placing

[Insane]

Apart from a few overlaps (fix them plz they look out of place) this one is fine imo

I'll leave it here since i have to go :V
GL!
Topic Starter
SnowNiNo_

Atsuro wrote:

Mod from my queue requested by Sonnyc

[Pochiko]

The slider velocity is too slow for the jumps you make here D:
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2) - It feels like you only made these doubles to annoy people with bad acc xd. I disagree with this rhythm choice since it skips some beats but eh it can pass for ranked since you already have some bn's. I'd do something like what you did here 01:56:108 - i want to follow with the vocal at this part, if you want to see more go look at Snow Note's mod, he told me to fix the rhythm like this, link : p/4097637
01:05:014 (1,2,1,2,1,2,1,2) - The first two doubles feel alright but the last two are skipping stuff and just don't play well enough, i suggest to change them into a stream to map the sound thing that starts from here 01:05:639 - (what do you call that?) this part was change by monstrata, so lets keep this first
01:07:592 (4,6,8) - Why them overmaps? D: what, here is a stream idk why you think is overmap :|
01:21:108 (1,2) - I'd move this a bit farther from the previous slider, just a bit. Around (4, 80) to emphasize the downbeat more ok for this one
01:27:045 (7,1) - The jump that flows to slider 1 feels weird, the jump would feel better and more emphasized if you place the slider around 124,77 ok, fine for me
01:50:170 (3,4,5) - You should really map these small bursts like you did here 01:49:545 (3,4,5,6,1) - instead of filling it with jumps, it will give more rhythm diversity and stuff. Same here 01:50:795 (7,8,1) - yea there are really a small bursts sound that could make a stream but since this is a most diffcult diff i would like to map this as a jumpy map, and in order to consist the jumpy part 01:51:108 - this seems fine
02:23:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same overmap, a stream is not necessary here then what should i map here ;w;? the stream fit pretty perfect imo
02:37:279 (8,1) - Don't make stream jumps so late into the map, it's really confusing and bad map design. If you want to make split streams/stream jumps on a map you should try to introduce them early on that map. And i'm pretty sure no one likes having this sort of combo-breaker so late into the map :^)you are right but i want to separate the section and emphasized more on 02:37:358 (1) - , so ill make the spacing smaller
02:38:842 (4,1,4,1) - 2unpredictable, please really consider changing this you know ill always do a test play on my map before upload it , and this part seems/sound pretty good, not like the stream previous, imo this should be separate more to emphasized the strong beat at each stream head
02:53:920 (2,3) - You should map a triple here since you do it for other similar sounds, for consistency and because triples are fun yea triplet are fun XD, but lets keep it first, not necessary
02:55:483 (3,5) - It plays better (at least for me) when you ctrl+g these sure, plays good
03:38:608 (1,2,3,4,5,6,7,8,9,10,11,12,13) - :( :(

The jumps are fun, but it lacks some structure.

[Expert]

00:13:139 (2) - Try changing this into a circle since the sound you followed with the sliders stops here. it will be inconsistent with this part if i change to note
00:16:108 (1,1,2) - This is confusing as hell, at least move the circle to other place like... here? https://osu.ppy.sh/ss/4958552 Way less confusing :^). 01:11:108 (1,1,1) - This one too, i broke combo on both xd. Oh and silence the slider ends because it sounds better like that. will move both notes to other place and silence the sliderend on second part
00:48:608 (9) - Add NC yea
00:51:733 (9) - NC? sure
01:08:139 (2) - Same thing as the other one same above
02:20:170 (3,4,7) - Delete these to make it similar to the highest diff? It's better like that since it emphasizes the stronger beats i dont want all the diff got the same style tho (although the style is mostly the same XD, and im following the vocal here so its fine
02:54:076 (1) - This slider is overextended and doesn't make much sense in the music, make it end on the previous white tick and add a circle on the blue one. Alternatively you can do this https://osu.ppy.sh/ss/4958629 seems fine, fixed
03:27:201 (1,2,3,4) - Silence them slider ends yea, also silence the same previous kiai part
03:39:389 (2) - :v :p

Some things on pochiko also apply here if is the stream part then no fix either
[Extra]
02:38:608 (3) - NC to mark the difference in repeat number. ohhhh sure, i missed it
02:45:795 (4,2) - Tiny nazi overlap that bothered me. lol, fixed it
02:47:670 (2,4) - ^ fixed
03:34:545 (6,1) - This should be a way bigger jump emphasizing the downbeat, https://osu.ppy.sh/ss/4958697 try this placing fixed

[Insane]

Apart from a few overlaps (fix them plz they look out of place) this one is fine imo well i cant find a big problem of overlap....

I'll leave it here since i have to go :V
GL!
thanks for your mod :D
and thanks sonnyc again ><
Starfy
Topic Starter
SnowNiNo_
update
pkhg
[Chu's Easy]
  1. the comboing is messed up on this diff. I suggest going through it and ncing at the proper measure starts, every 2 measures fits well for this map
  2. 01:03:608 (1,2) - i dont reccomend using 1/2 on easies (this goes for all 1/2 slider in the map)
  3. 01:51:733 (5) - ^ this is even worse cuz the tail and the head overlaps too much and the reverse arrow isnt visible
  4. 02:23:608 (4,5) - this plays weird, this does it better imo http://puu.sh/p7JhU/3537498dc7.jpg
  5. 02:26:420 - also add a circle here, feels kinda empty considering how strong this beat is
  6. 03:04:858 (1) - add a silenced sliderslide maybe, the burbur sound its annoying it calm parts
[Starfy's Normal]
  1. 00:13:451 (1) - the slidertick isnt visible, might be a problem
  2. 00:19:858 (3) - ^
  3. 00:31:733 (2,3) - this is like "i tried to blanket but ran out of screen space" looks a bit ugly idk if u can do something else
  4. 00:41:733 - its better if u make this clickable, its a stronger beat than the ones on its tail and head
  5. 00:51:108 - ^
  6. 01:02:045 (4,5) - ctrl+g does it better rhythm wise. you can even extend this one 01:02:983 (6) - so it ends like http://puu.sh/p7JS3/29db008a7d.jpg
  7. 01:03:451 (1,2,3) - this plays weird. its like youre following vocals but switched to drums randomly. try this http://puu.sh/p7JVP/3765210dbc.jpg
  8. 01:28:295 (5,1) - ctrl+g for better rhythm.
  9. 01:30:795 (2) - you have many sliders ending on downbeats which are pretty dominant also its the easiest note to hit so its better if you go through the map and change them (so i dont have to point out everyone of them) some of them are skippable tho, like 01:45:951 (3) - where the downbeat isnt strong as the beats that you mapped
  10. 02:16:420 (4) - this feels weird, youre switching from vocals to drums. try this http://puu.sh/p7KmU/f4d68bb930.jpg so the rhythm keeps being constant and easier for the player
  11. 02:19:701 (1,2,3) - same as 02:19:701 (1,2,3) -
  12. 03:12:358 - 03:17:045 - this section plays weird because the random 3/2 gaps. its better if u map this section like the previous one, keeping the constant 1/1 rhythm with some 1/2 variations so it becames more confortable to play
  13. 03:40:951 (1) - the tick isnt visible, thats part of the readablility
[Hard]
  1. the map in general looks very unpolished, maybe u didnt used distance snap. some spacing like 00:12:358 (1,2,3,4) - and then having a random increase 00:13:295 (5,1) -
  2. also making too curved slider like 02:40:795 (5) - makes it look unpolished too
  3. idk if you really want to use the x1.2sv sections on kiais. that makes the normal>hard spread kinda huge
  4. 00:22:201 (5,6) - could flow better.blanket maybe? http://puu.sh/p7KNx/b44a6398db.jpg
  5. 00:23:295 (9) - more flowy http://puu.sh/p7KOv/6b561231d7.jpg
  6. 00:29:701 (4,5,6,7) - thats too cluttered making it hard to read. try a simplier rhythm
  7. 00:52:045 (4,1) - they are so spaced, its just a hard diff
  8. 01:09:389 (3,4) - ctrl+g will make the rhythm better cuz this beat 01:09:780 - deserves more emphasis
  9. 01:24:701 (3,4,5,6) - same as 00:29:701 (4,5,6,7) -
  10. 02:27:358 (1,2,3) - having different spacing for the same 1/2 rhythm is a no. it makes (2,3) looks more like a 1/2 gap instead making it confusing for players (considering that this is just hard diff)
  11. 02:29:858 - move the break here like you did on insane
  12. 03:12:279 (2) - move it to the next blue tick. the players will always missclick it cuz how the music is here
[Insane]
  1. 00:15:014 (1) - i never liked using reverse slider on insane/insane+ diffs, it breaks the flow imo
  2. 00:44:154 (5,1) - what you did here 00:41:654 (5,1,2) - does it better
  3. 00:49:076 (2,3) - stack
  4. 01:04:545 (3,4,5,6) - overmapped
  5. 01:23:139 (1) - 2 circles makes a better emphasis
  6. 01:44:389 - you dont want a strong beat like this being obscured by a slidertail, you did it well on hard
  7. 03:12:279 - ignoring this feels weird cuz how strong that beat is
higher diffs are a bit better. you can do some self modding to polish them a bit
also you have many ignored 1/4 in a lot places (some overmapped ones too) the ignored ones are ok maybe because youre folowing vocals its just that i dont like to do that. you can take a deep look through the diffs to check them or just ask me if you want

good luck!
Starfy

pkhg wrote:

[Starfy's Normal]
  1. 00:13:451 (1) - the slidertick isnt visible, might be a problem I discussed this concern with Chaoslitz and we think that this might not be a problem
  2. 00:19:858 (3) - ^ Same as before
  3. 00:31:733 (2,3) - this is like "i tried to blanket but ran out of screen space" looks a bit ugly idk if u can do something else I'm not going to blanket them deliberately since the curve of 00:31:733 (2) - is not appropriate to make a blanket here so imo the current pattern is already the best solution to transit the flow in a proper way
  4. 00:41:733 - its better if u make this clickable, its a stronger beat than the ones on its tail and head keep this first since it is really hard for me to find a good position to place notes because of the embarrassing patterm constructed after the note
  5. 00:51:108 - ^ I think a clickable object is not that essential here since after the rhythm simplification, the note here becomes relatively less strong. After the 00:50:326 (1) - , I still think slider here will be more playable so I will keep the pattern
  6. 01:02:045 (4,5) - ctrl+g does it better rhythm wise. you can even extend this one 01:02:983 (6) - so it ends like http://puu.sh/p7JS3/29db008a7d.jpg Fixed
  7. 01:03:451 (1,2,3) - this plays weird. its like youre following vocals but switched to drums randomly. try this http://puu.sh/p7JVP/3765210dbc.jpg I think the vocal is really weak here so I'm not gonna emphasize it according to my principle of rhythm simplification
  8. 01:28:295 (5,1) - ctrl+g for better rhythm. Fixed
  9. 01:30:795 (2) - you have many sliders ending on downbeats which are pretty dominant also its the easiest note to hit so its better if you go through the map and change them (so i dont have to point out everyone of them) some of them are skippable tho, like 01:45:951 (3) - where the downbeat isnt strong as the beats that you mapped I explained before, the note is relatively less strong for me and that's why I would like to use these kind of pattern
  10. 02:16:420 (4) - this feels weird, youre switching from vocals to drums. try this http://puu.sh/p7KmU/f4d68bb930.jpg so the rhythm keeps being constant and easier for the player But the rhythm will be too tight for newbie players...Hmmm Keep this first
  11. 02:19:701 (1,2,3) - same as 02:19:701 (1,2,3) - I know (?
  12. 03:12:358 - 03:17:045 - this section plays weird because the random 3/2 gaps. its better if u map this section like the previous one, keeping the constant 1/1 rhythm with some 1/2 variations so it becames more confortable to play I see your point but the rhythm is huge different compared with before, especially the vocal. In the previous section, the vocal is the target that I'm following to map. But in this section, the vocal here becomes more random and unstable. To due with it, I just try to rearrange the rhythm pattern in this section to divide two section in order to make the rhythm here can be emphasized more naturally
  13. 03:40:951 (1) - the tick isnt visible, thats part of the readablility Just like I explained before, the readability of the slider tick will not affect the rankability of the map so no change here
Thanks for mod
http://puu.sh/p7TJC/560cb83dda.zip
Topic Starter
SnowNiNo_

pkhg wrote:

[Hard]
  1. the map in general looks very unpolished, maybe u didnt used distance snap. some spacing like 00:12:358 (1,2,3,4) - and then having a random increase 00:13:295 (5,1) - i know everybody map the same DS in hard, but seriously i wanna do sth different ><, like different DS, so it's more playable :D
  2. also making too curved slider like 02:40:795 (5) - makes it look unpolished too although curve is fine tho, adjust a bit
  3. idk if you really want to use the x1.2sv sections on kiais. that makes the normal>hard spread kinda hugethe flow is pretty good tho :o
  4. 00:22:201 (5,6) - could flow better.blanket maybe? http://puu.sh/p7KNx/b44a6398db.jpg cool, fixed
  5. 00:23:295 (9) - more flowy http://puu.sh/p7KOv/6b561231d7.jpgnah i like mine more :\
  6. 00:29:701 (4,5,6,7) - thats too cluttered making it hard to read. try a simplier rhythm actually it wont, ive played it with HDDT and i can read it perfectly
  7. 00:52:045 (4,1) - they are so spaced, its just a hard diff adjust a little, since i dont want it to overlap
  8. 01:09:389 (3,4) - ctrl+g will make the rhythm better cuz this beat 01:09:780 - deserves more emphasis i think it would be a bit difficult for hard? spacing is quite big
  9. 01:24:701 (3,4,5,6) - same as 00:29:701 (4,5,6,7) - same
  10. 02:27:358 (1,2,3) - having different spacing for the same 1/2 rhythm is a no. it makes (2,3) looks more like a 1/2 gap instead making it confusing for players (considering that this is just hard diff) oh ur right, make the spacing 2>3 and 1>2 the same
  11. 02:29:858 - move the break here like you did on insane oki, fixed
  12. 03:12:279 (2) - move it to the next blue tick. the players will always missclick it cuz how the music is here oh actually the rhythm here was 2 at 03:12:253 - , it's a 1/3, so i make 2 stack with 3
[Insane]
  1. 00:15:014 (1) - i never liked using reverse slider on insane/insane+ diffs, it breaks the flow imo well flow is pretty good imo ><
  2. 00:44:154 (5,1) - what you did here 00:41:654 (5,1,2) - does it better i wanna make these part different so it wont be bored
  3. 00:49:076 (2,3) - stack oops O.o
  4. 01:04:545 (3,4,5,6) - overmapped nah wanna emhpasized the vocal 01:04:858 (1) - m i know there wasnt music to support the stream, but i want to use the stream to express the vocal 01:04:858 (1) -
  5. 01:23:139 (1) - 2 circles makes a better emphasis yap, fixed
  6. 01:44:389 - you dont want a strong beat like this being obscured by a slidertail, you did it well on hard change to 4 notes
  7. 03:12:279 - ignoring this feels weird cuz how strong that beat is yap fixed
higher diffs are a bit better. you can do some self modding to polish them a bit ture i made higher diff more late then lower diff
also you have many ignored 1/4 in a lot places (some overmapped ones too) the ignored ones are ok maybe because youre folowing vocals its just that i dont like to do that. you can take a deep look through the diffs to check them or just ask me if you want

good luck!
thanks for mod, update normal
_handholding

Easy

  1. 00:33:295 (3) - move to 00:32:983
  2. 00:52:983 (1,1) -
  3. 01:57:983 (6,1) - I'd say increase the overlap or just avoid it
  4. 02:19:858 (1,2) - curving (2) like you did (1) would be cool
  5. 03:29:233 - add circle here? it is the last kiai

Normal

  1. 00:54:701 (3) - making this a reverse would follow the vocals better if thats what you're trying to do. Also move 00:55:795 (4) 1/2 a beat earlier
  2. 01:03:451 (1,2,3) -I find it really weird that you went you followed the vocals here and then went on to map 01:04:858 (1,2,3) to the instruments. Either map them both to the instruments or both to the vocals. If you want to keep to the vocals change the rhythm of 01:04:858 (1,2,3) to http://puu.sh/p8s8x/69edbca677.jpg
  3. 02:21:108 (4) - same as above. Also why isnt this NC'd like before?
  4. 01:48:608 - You mapped the triple here but not at 01:49:233 . why? Also 3 1/2 beats is a bit too strong imo. Try this http://puu.sh/p8rP9/7901527ef4.jpg
  5. 02:55:951 (5,6) - overlaps too much imo
  6. 03:13:920 (5) - http://puu.sh/p8srr/a5bf9fab32.jpg
  7. 03:16:264 - something simlilar as above. If you're gonna map the red tick at 03:15:951 (5) then you should map 03:16:264 as well.
  8. 03:25:326 - map this red tick. make it the same as 00:54:701 (3) ?

Insane

  1. 00:57:201 (1,2,3,4,5) - you probably have a good reason for this but I just think equal spacing would be so much better like you did in your extra. Same goes for the other kiai
  2. 01:04:233 (2) - NC?
  3. 01:10:639 (3,1) - Move a way a tiny bit
  4. 02:09:701 (1) - NC, SV change is huge
  5. 03:04:858 (1,2,3) - why the weird shapes? xd
  6. 03:06:733 (4,5,6,7,8) - I think this 1/3 stream is brutal considering the rest of the section is just 1/1 sliders. How about this? http://puu.sh/p8oY3/7ba3e5aeff.jpg
  7. 03:16:029 - add circle?
    great but i thought the 3/4 section was mapped really weirdly. couldnt you map it map it to more 1/3 beats instead of just mostly white ticks? I imagined you mapped it like this for the spread but still, You kinda expect more than that for an Insane imho

Expert

  1. 00:39:858 - rip my acc xdddd
  2. 01:04:233 (1,2) - ctrl + g?
  3. 01:06:108 (1) - Move to 88x 268y for better curvature?
  4. 01:56:108 to 02:03:608 - I think the NC pattern should be like this http://puu.sh/p8pF5/bb205ae1bc.jpg
  5. 02:04:389 (2,3,4) - fix stack.
  6. 02:10:951 (1) - redraw this slider. the curve looks bugged
  7. 03:22:201 (1) - by doing this slider you miss out the very strong beat at 03:22:358
    Same about the 1/3 section. You can definitely make the rhythm more complex especially for a 5*

Expert

  1. 02:44:389 - why did you skip out on the drums?
  2. 03:22:201 (1) - same as extra

Pochiko

  1. 00:09:858 (1) - A stream works better imo
  2. 01:47:045 (6,7,8,9) - I think you should make these kick sliders as they are a very different sound to the rest of the stream
  3. 02:44:467 - missed drum beat?
  4. 03:22:202 (1) - same as other diffs xd
  5. 03:27:201 (1,2) - having a small spacing here like 03:28:139 (2,3) would look nicer
ok thats all from me. I hope this mod was useful GL!
arronchu1207
Kisses
  1. 01:57:983 (6,1) - I'd say increase the overlap or just avoid it Fixed

pkhg
  1. the comboing is messed up on this diff. I suggest going through it and ncing at the proper measure starts, every 2 measures fits well for this map
  2. 01:03:608 (1,2) - i dont reccomend using 1/2 on easies (this goes for all 1/2 slider in the map)
  3. 01:51:733 (5) - ^ this is even worse cuz the tail and the head overlaps too much and the reverse arrow isnt visible
  4. 02:23:608 (4,5) - this plays weird, this does it better imo http://puu.sh/p7JhU/3537498dc7.jpg
  5. 02:26:420 - also add a circle here, feels kinda empty considering how strong this beat is
  6. 03:04:858 (1) - add a silenced sliderslide maybe, the burbur sound its annoying it calm parts
Fixed All

Thanks 4 mod
Topic Starter
SnowNiNo_

Kisses wrote:

Insane

  1. 00:57:201 (1,2,3,4,5) - you probably have a good reason for this but I just think equal spacing would be so much better like you did in your extra. Same goes for the other kiai well the spacing is equal at first but sone mod it and he got a good reason so yea
  2. 01:04:233 (2) - NC? oky
  3. 01:10:639 (3,1) - Move a way a tiny bit fixed
  4. 02:09:701 (1) - NC, SV change is huge oh sure
  5. 03:04:858 (1,2,3) - why the weird shapes? xd nah idk owo, just fit it
  6. 03:06:733 (4,5,6,7,8) - I think this 1/3 stream is brutal considering the rest of the section is just 1/1 sliders. How about this? http://puu.sh/p8oY3/7ba3e5aeff.jpg this is totally fit imo, the sound is quite intense in this calm part i dont think a reverse slider would fit
  7. 03:16:029 - add circle? yap
    great but i thought the 3/4 section was mapped really weirdly. couldnt you map it map it to more 1/3 beats instead of just mostly white ticks? I imagined you mapped it like this for the spread but still, You kinda expect more than that for an Insane imho that part was all map by 1/3 lol, there isnt any 3/4 in that section owo

Expert

  1. 00:39:858 - rip my acc xdddd ;w;
  2. 01:04:233 (1,2) - ctrl + g? nah original play more well
  3. 01:06:108 (1) - Move to 88x 268y for better curvature?oky
    .
  4. 01:56:108 to 02:03:608 - I think the NC pattern should be like this http://puu.sh/p8pF5/bb205ae1bc.jpg original is fine
  5. 02:04:389 (2,3,4) - fix stack. oops O.o
  6. 02:10:951 (1) - redraw this slider. the curve looks bugged fixed
  7. 03:22:201 (1) - by doing this slider you miss out the very strong beat at 03:22:358 lots of modder mention dis, you can look at the previous mod to see the reason why i dont fix this part
    Same about the 1/3 section. You can definitely make the rhythm more complex especially for a 5*

Expert

  1. 02:44:389 - why did you skip out on the drums? not necessary tbh
  2. 03:22:201 (1) - same as extra same

Pochiko

  1. 00:09:858 (1) - A stream works better imo nah i want this diff start with kickslider
  2. 01:47:045 (6,7,8,9) - I think you should make these kick sliders as they are a very different sound to the rest of the stream it's fine
  3. 02:44:467 - missed drum beat?same
  4. 03:22:202 (1) - same as other diffs xd
  5. 03:27:201 (1,2) - having a small spacing here like 03:28:139 (2,3) would look nicer these are all stacked =w=
ok thats all from me. I hope this mod was useful GL!yea is useful
thanks for mod will upload soon
Shad0w1and
主难度
00:39:233 (1) - 可以加大DS
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种二连很残忍,建议塞滑条降难度
01:29:233 (3,4,5,6) - 这种强塞反转pp跳完全不和曲,再加上 01:29:858 - 这个音需要加大DS来强调
01:34:389 (6,7,8) - 这三个DS突降干嘛。。
02:21:108 - 这里开始一堆鼓点你确定都要放完?
02:29:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一圈都转一个方向。。建议你去看看别人的dragonforce的串怎么放的
02:51:498 - 漏音
02:53:998 - 漏

次难度没啥好说的

insane
01:38:139 (4) - 被cbburst挡住,建议和5换位或者整个移出来
Topic Starter
SnowNiNo_

Shad0w1and wrote:

主难度
00:39:233 (1) - 可以加大DS 動一點
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种二连很残忍,建议塞滑条降难度 賽滑條整個結構會變很奇怪, 你可以試著擺擺看
01:29:233 (3,4,5,6) - 这种强塞反转pp跳完全不和曲,再加上 01:29:858 - 这个音需要加大DS来强调 恩 改了
01:34:389 (6,7,8) - 这三个DS突降干嘛。。這邊音調有稍微降一些
02:21:108 - 这里开始一堆鼓点你确定都要放完?這邊我的目的是每個dff都要不一樣, 所以這邊就跟vocal
02:29:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一圈都转一个方向。。建议你去看看别人的dragonforce的串怎么放的 這其實....沒甚麼差吧
02:51:498 - 漏音 這邊用連續2個3連已經夠強了, 沒必要在加變5連, 5連反而會變弱
02:53:998 - 漏 這邊也還好, 主要目的是要讓這邊跳一點

次难度没啥好说的

insane
01:38:139 (4) - 被cbburst挡住,建议和5换位或者整个移出来 ok 以換位
謝摸圖:D
Momizi
hi,m4m request
[Pochiko]
00:10:326 (4,8) - 尝试尾巴stack?
01:09:545 (3,5) - 像这样子的note实在是很多,想不出更加好的重叠方式还是建议stack 或者不擦边,虽然play没问题,但是editor看起来的时候会很乱
看着很乱,排列无力摸了,就看看flow好了。。
01:27:202 (1) - ctrl+G for better flow
01:41:108 (1,2,3,4,5,6) - 按道理这段应该更加跳,因为01:41:108 (1,3,5,7) - 是前面01:39:858 (1,5) - 这种重音
03:05:170 (3,5) - 擦边
[Expert]
00:32:358 (1,3) - 有点擦边?看不太出,建议拉开点
00:59:076 (2,5) - ↑
03:15:795 (4,5) - 4的尾巴应该当做滑条头,finish的重音
03:28:451 (5) - 滑条?符合一个拖长音的感觉
[Insane]
01:07:045 (4,1) - 距离尴尬,似碰非碰
01:56:108 (1,1) - 避免这种类型的overlap
01:58:295 (6,2) - same
03:01:264 (2) - 故意的不等距么
03:45:170 (1,2) - 不是顺着之前的flow的话,建议就和03:44:701 (1,2) - 对称吧。。ctrl+H
02:02:670 (2) - 滑条sliderside没有用whistle音 和前面的02:01:420 (2,2) - 使用一样的音效吧。。
03:38:451 (4,2) - 避免这种不好看的overlap
[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边

摸着比较无力。。射星好了
摸完的感受是。。高难度flow可以,但是只管着玩着顺手的话并不能做出好图,我不知道bn点图的时候所说的质量是什么标准,反正我看着这图挺乱的,虽然我也是个新手,但是摸了这么多图了也感觉的出个大概。能找到泡,怎么说呢,也是挺厉害的
Starfy

Kisses wrote:

Normal

  1. 00:54:701 (3) - making this a reverse would follow the vocals better if thats what you're trying to do. Also move 00:55:795 (4) 1/2 a beat earlier It sounds good but it is hard for me to follow the flow because of the direction of slider. So I would rather keep the current one instead of breaking the flow here.
  2. 01:03:451 (1,2,3) -I find it really weird that you went you followed the vocals here and then went on to map 01:04:858 (1,2,3) to the instruments. Either map them both to the instruments or both to the vocals. If you want to keep to the vocals change the rhythm of 01:04:858 (1,2,3) to http://puu.sh/p8s8x/69edbca677.jpg Whoops i didn't notice that!!
  3. 02:21:108 (4) - same as above. Also why isnt this NC'd like before? Fixed
  4. 01:48:608 - You mapped the triple here but not at 01:49:233 . why? Also 3 1/2 beats is a bit too strong imo. Try this http://puu.sh/p8rP9/7901527ef4.jpg 01:49:233 (6,7) - It is absolutely less stronger than 01:48:608 (3,4,5) - . Apart from that, placing 2 triplet seems not appropriate since they are kinda hard to play for newbie players
  5. 02:55:951 (5,6) - overlaps too much imo I think it would not affect the gameplay experience
  6. 03:13:920 (5) - http://puu.sh/p8srr/a5bf9fab32.jpg Fixed
  7. 03:16:264 - something simlilar as above. If you're gonna map the red tick at 03:15:951 (5) then you should map 03:16:264 as well. The vocal note is in 1/3, so I would rather ignore the sound instead of misleading newbie players
  8. 03:25:326 - map this red tick. make it the same as 00:54:701 (3) ? Fixed

Momizi wrote:

[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边
在我的Editor裡面似乎沒有擦邊哦
Thanks for mod!
http://puu.sh/pbebV/34a31ddc4b.zip
Topic Starter
SnowNiNo_

Momizi wrote:

hi,m4m request
[Pochiko]
00:10:326 (4,8) - 尝试尾巴stack?不是我要的, 會破壞形狀
01:09:545 (3,5) - 像这样子的note实在是很多,想不出更加好的重叠方式还是建议stack 或者不擦边,虽然play没问题,但是editor看起来的时候会很乱
看着很乱,排列无力摸了,就看看flow好了。。其實這根本不是問題...
01:27:202 (1) - ctrl+G for better flow 會媽? 這樣會讓1>2的flow變差
01:41:108 (1,2,3,4,5,6) - 按道理这段应该更加跳,因为01:41:108 (1,3,5,7) - 是前面01:39:858 (1,5) - 这种重音可是這邊音調有明顯的下降
03:05:170 (3,5) - 擦边 不是問題=W=
[Expert]
00:32:358 (1,3) - 有点擦边?看不太出,建议拉开点 不是問題
00:59:076 (2,5) - ↑
03:15:795 (4,5) - 4的尾巴应该当做滑条头,finish的重音不太理解 4是note不是滑條
03:28:451 (5) - 滑条?符合一个拖长音的感觉這是滑條阿
[Insane]
01:07:045 (4,1) - 距离尴尬,似碰非碰 調了一點
01:56:108 (1,1) - 避免这种类型的overlap overlap真的不是問題..
01:58:295 (6,2) - same
03:01:264 (2) - 故意的不等距么條了
03:45:170 (1,2) - 不是顺着之前的flow的话,建议就和03:44:701 (1,2) - 对称吧。。ctrl+H 這沒問題啊..
02:02:670 (2) - 滑条sliderside没有用whistle音 和前面的02:01:420 (2,2) - 使用一样的音效吧。。不太懂.. 音效是跟背景的
03:38:451 (4,2) - 避免这种不好看的overlap
[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边

摸着比较无力。。射星好了
摸完的感受是。。高难度flow可以,但是只管着玩着顺手的话并不能做出好图,我不知道bn点图的时候所说的质量是什么标准,反正我看着这图挺乱的,虽然我也是个新手,但是摸了这么多图了也感觉的出个大概。能找到泡,怎么说呢,也是挺厉害的 畢竟一年前做的了
thanks for mod
naliem
m4m
Pochiko

00:16:109 (1,5,6,7) - stack?
00:25:092 (2,3) - move 3 a bit up so it's same angle than 00:25:326 (4,5,6) -
00:48:608 (1) - open angle a bit for better flow (?)
01:08:139 (11) - ^
01:14:233 (3,2) - stack
01:14:545 (4,8) - ^
01:15:795 (7,4) - ^ and also blanket
01:17:201 (6,7) - fix blanket
01:17:983 (1,2,3) - maybe try to blanket with 01:17:670 (7) - ?
01:23:139 (1,5) - stack?
01:26:889 (6) - ^ with previous burst
01:31:264 (2,4) - fix blanket
01:32:045 (5) - down a bit the angle so better flow?
01:50:170 (3,4,5,7,8,1) - burst?
02:04:545 (1) - would add something following drums
02:06:733 (3) - blanket between 1 and 2?
02:07:983 (9,10,11,12) - wouldn't make this horizontal, try to angle down a bit
02:08:295 (11) - try to blanket with stream
02:08:920 (3,1) - stack to 3 or 4 from stream
02:12:201 (1,6) - blanket with first slider part?
02:14:389 (2) - blanket with 3
02:14:389 (2,2) - stack with 2 if ^
02:15:170 (5,5) - stack, inconsistent star
02:16:576 (7) - move up a bit for better flow
02:24:233 (9,10,11,12,13) - maybe curve a bit?
02:25:483 (5,7) - if ^ you can try to stack some of these
02:26:576 (4) - move down 4? feels a little too horizontal
02:32:904 (8,1) - angle between those 2 streams seems a bit weird (?)
02:37:279 (8,1) - uh! maybe try to keep using same distance? angle change is ok tho
02:37:670 (5,6) - open a bit the angle, changing from this to next stream seems rather hard
02:44:154 (3,2) - stack? and open angle for flow with 02:44:154 (3,2) -
02:45:483 (3,4) - stack with sliderend?
02:49:389 (7,8,1) - try to center 1
02:52:202 (1,6) - stack
02:59:858 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would do the opposite: from less spacing to more spacing
03:22:983 (4,5,6,7,8,9,10,11,1,2,3,4) - move triple to center with the stream?
03:23:217 (7,8,5) - stack with either 7 or 8
03:24:076 (5,4) - stack and use blanket
03:25:951 (1,2) - blanket
03:28:452 (3,1) - same
03:29:233 (2,5) - ^
03:30:015 (6,8) - stack
03:36:264 (2,3) - ^

Regarding this diff, I feel like you could use better the sliders, the way each one leads to the other and the orientation of the sliderends (it's really only a flow thing but I think it might help to play better across all the map).

Sorry for only modding one diff, i'm pretty new into modding and it somewhat costs me like a hell more time than it should ;_; I hope it's helpful!
Topic Starter
SnowNiNo_

naliem wrote:

m4m
Pochiko

00:16:109 (1,5,6,7) - stack? not what i want
00:25:092 (2,3) - move 3 a bit up so it's same angle than 00:25:326 (4,5,6) - i want to blanket with 00:25:639 (7) -
00:48:608 (1) - open angle a bit for better flow (?)nah this is totally fine
01:08:139 (11) - ^
01:14:233 (3,2) - stackfixed
01:14:545 (4,8) - ^not this one
01:15:795 (7,4) - ^ and also blanket^
01:17:201 (6,7) - fix blanket adjust a little
01:17:983 (1,2,3) - maybe try to blanket with 01:17:670 (7) - ?this is perfect imo
01:23:139 (1,5) - stack?nope, not necessary
01:26:889 (6) - ^ with previous burst ^
01:31:264 (2,4) - fix blanket this is fine
01:32:045 (5) - down a bit the angle so better flow?not necessary
01:50:170 (3,4,5,7,8,1) - burst? ...?
02:04:545 (1) - would add something following drums following vocal here not drum
02:06:733 (3) - blanket between 1 and 2?
02:07:983 (9,10,11,12) - wouldn't make this horizontal, try to angle down a bit this is totally fine tho
02:08:295 (11) - try to blanket with stream why =w=, not what i want here
02:08:920 (3,1) - stack to 3 or 4 from stream
02:12:201 (1,6) - blanket with first slider part?
02:14:389 (2) - blanket with 3
02:14:389 (2,2) - stack with 2 if ^
02:15:170 (5,5) - stack, inconsistent star
02:16:576 (7) - move up a bit for better flow
02:24:233 (9,10,11,12,13) - maybe curve a bit?
02:25:483 (5,7) - if ^ you can try to stack some of these
02:26:576 (4) - move down 4? feels a little too horizontal
02:32:904 (8,1) - angle between those 2 streams seems a bit weird (?)
02:37:279 (8,1) - uh! maybe try to keep using same distance? angle change is ok tho
02:37:670 (5,6) - open a bit the angle, changing from this to next stream seems rather hard
02:44:154 (3,2) - stack? and open angle for flow with 02:44:154 (3,2) -
02:45:483 (3,4) - stack with sliderend?
02:49:389 (7,8,1) - try to center 1
02:52:202 (1,6) - stack
02:59:858 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would do the opposite: from less spacing to more spacing
03:22:983 (4,5,6,7,8,9,10,11,1,2,3,4) - move triple to center with the stream?
03:23:217 (7,8,5) - stack with either 7 or 8
03:24:076 (5,4) - stack and use blanket
03:25:951 (1,2) - blanket
03:28:452 (3,1) - same
03:29:233 (2,5) - ^
03:30:015 (6,8) - stack
03:36:264 (2,3) - ^

Regarding this diff, I feel like you could use better the sliders, the way each one leads to the other and the orientation of the sliderends (it's really only a flow thing but I think it might help to play better across all the map).

Sorry for only modding one diff, i'm pretty new into modding and it somewhat costs me like a hell more time than it should ;_; I hope it's helpful!
sry to deny all except those 2, the mod seems really not necessary to change to me..
thanks for mod anyway
Strategas
[Pochiko]

00:16:109 (1,2) - can improve blanket by much

00:17:826 (4) - wouldn't a long slider fit well here to follow the extended sound?

00:26:108 (1,2) - should probably unstack, this movement killer isn't very comfortable, where you have a lot of movement before and after so it just seems out of place
00:36:108 (1,2) -

00:32:826 (4,5,6,7) - this spacing tho, seems too much for me, you lose all emphasis for 00:32:514 (2,1) -

00:33:920 (2,3,4,5,6) - similar problem with beat emphasis, you have a very strong beat at 00:34:233 (3) - but it's spaced very little in comparison to 00:34:389 (4) - which is a much weaker beat

01:21:108 (1,2) - they are spaced too close for comfort, it's similar situation when you stacked before, breaking momentum here aswell

02:10:152 - unsnapped slider start

02:13:295 (6,1) - inconsistant spacing with 00:57:045 (6,1) -
03:27:045 (6,1) - this one is ok because more intense

02:29:076 (9) - same like 00:17:826 (4) -

03:00:796 (1,2,3,4,1) - reducing spacing like this here is pretty random, music stays the same

most important thing I found here is a lot of overmap stuff like 00:12:358 (1,2,3,4,5,6) - if you would listen closely you'd hear a lot of your blue ticks don't belong to be in the music here and the rhythm is different than you implied with those kick sliders. the way you made the rhythm in the insane diff is good so I suggest using something like that.
notable mentions of overmap: 00:23:061 (2) - 00:25:404 (4) - 00:30:873 (10) - 00:35:092 (3,6) - 01:01:029 (2) - and so on

little overmap is ok, but not so severely, the music already has a lot of places where you can put 1/4s and you should use that instead of putting it where it doesn't belong with the music

[Expert]

00:12:358 (1,2,1,2,1,2) - I guess this will apply to most of your diffs

00:17:826 (4) - same as pochiko and most likely all other diffs
01:12:826 (4) -

00:21:108 (1,2) - fix blanket, if that's what you tried

00:24:623 (4) - like it's starting to look similar like pochiko diff with these overmaps, you can just use it on a drum sounds that is nearby like this one 00:24:779 -
00:25:092 (2,4) -
01:30:092 (3,6) -
00:35:092 (2,4) - I suppose I'll stop looking for these, but it's an issue you will want to look into in most of the diffs looks like it's just the two hardest diffs

00:37:983 (1,2,3,4,5,1,2,3,4,5) - the music gets calmer but the spacing gets holy big

01:58:139 (2,4) - for aesthetics aligning and spacing those the same as 01:57:983 (1,3) - will look better

02:20:170 (3,4) - delete these? or atleast space less, those are really WEAK sounds but spaced with the rest of the patern

02:38:920 (1) - NC?

02:41:576 (2,3,1) - something happened to your spacing here, it's very small comparing to everything else

02:58:295 (5,1) - flow is weird

[Extra]

00:09:858 (1,2,3) - flow

01:34:233 (1,2) - lul, you made them diagonal now, when you had symmetry at 01:32:358 (1,2,1,2) - , so make them like 01:33:608 (1,2) -

01:42:514 (2,3) - rather inconsistant spacing if you look at 01:41:889 (6,7) -

01:46:420 (2,3,4) - flow like that doesn't work that well imo

01:46:889 (4,5,6) - also rather sharp and uncomforatble angle into that stream here

02:22:358 (1,2,3,4,1) - will look better if blanket

02:39:233 (3) - spliting this into two 1/4 sliders would be cool with the drums

[Insane]

01:10:951 (5,1) - emphasis tho, should space much more and/or lessen the spacing of before but I think increasing this is better

01:21:108 (1,2) - flow

01:49:232 (6,7) - you broke something here, two objects on one tick
01:49:857 (12,1) -

02:13:451 (1,2,3,4,5) - I'm suprised you didn't use paterns like these in the higher diffs, maybe you should give it a go?

02:39:701 (1) - this whole section you have close to no emphasis on downbeat 02:40:951 (5,1) - 02:43:451 (5,1) - 02:44:701 (5,1) - etc. it's almost consistant now, but could definetely try adding pressure for the downbeat

03:24:701 (5) - nc

03:40:952 (1) - emphasis :(
03:42:201 (1) -

[Hard]

01:54:858 - end spinner here - that's where the sound ends that follows it

02:40:326 (3,4) - flow

03:30:951 (5) - nc

[Normal]

00:28:295 (5) - that stack is barely visible because autostacking puts in a bit to the bottom right, you might want to manual stack it so it's not hidden underneat the slider body

01:48:608 (3,4,5) - might be too dificult for beginners but oh well it fits... on the other hand you can do 1/2 slider into a circle and same for 01:49:233 (5,6) - http://puu.sh/pcH2Z/cfa084889f.jpg , additionally it's not very consistant as it is, same sound but only one of them has that 3 1/2 in a row

ok so 03:01:733 (1) - this part focuses a lot on 1/3 and mapping stuff on 1/3 now would be weird for beginners to play, so when you snapped stuff on white ticks it was ok, but then you reached 03:13:451 (4,5,6) - which now has incorect snapping. I'd suggest stick with white ticks here, because vocals at some places are 1/3 but you snapped wrongly to 1/4
I'll just lis parts of incorect snapping:
03:12:826 (2,4) -
03:13:764 (5) -
03:15:951 (5) -


[Easy]

I'd suggest you stick with lower lenght of combos, you often nc only every 4 downbeat which is looong


that's it I guess, main thing was wrong snaps in normal and overmapps in expert and pochiko

Good luck!
Topic Starter
SnowNiNo_

Strategas wrote:

[Pochiko]

00:16:109 (1,2) - can improve blanket by muchadjust a little

00:17:826 (4) - wouldn't a long slider fit well here to follow the extended sound? nope, want a little pause here

00:26:108 (1,2) - should probably unstack, this movement killer isn't very comfortable, where you have a lot of movement before and after so it just seems out of placewhy would? these kinda stack is for emphasized on the 1/1 slider which is the vocal sound, and you can still play by listening the vocal
00:36:108 (1,2) -

00:32:826 (4,5,6,7) - this spacing tho, seems too much for me, you lose all emphasis for 00:32:514 (2,1) - most difficult diff this is fine, and i want more emphasized at 00:32:983 (5,6,7,8) - instead of 00:32:514 (2) - since is a finish

00:33:920 (2,3,4,5,6) - similar problem with beat emphasis, you have a very strong beat at 00:34:233 (3) - but it's spaced very little in comparison to 00:34:389 (4) - which is a much weaker beat00:33:920 (2) - is a slider not a note, this seems fine to me

01:21:108 (1,2) - they are spaced too close for comfort, it's similar situation when you stacked before, breaking momentum here aswell same

02:10:152 - unsnapped slider start fixed

02:13:295 (6,1) - inconsistant spacing with 00:57:045 (6,1) - well this is fine imo, cause is all quite intense
03:27:045 (6,1) - this one is ok because more intense

02:29:076 (9) - same like 00:17:826 (4) -

03:00:796 (1,2,3,4,1) - reducing spacing like this here is pretty random, music stays the same just dont want to be all the same for more playable

most important thing I found here is a lot of overmap stuff like 00:12:358 (1,2,3,4,5,6) - if you would listen closely you'd hear a lot of your blue ticks don't belong to be in the music here and the rhythm is different than you implied with those kick sliders. the way you made the rhythm in the insane diff is good so I suggest using something like that.
notable mentions of overmap: 00:23:061 (2) - 00:25:404 (4) - 00:30:873 (10) - 00:35:092 (3,6) - 01:01:029 (2) - and so on these was all emphasized with the music and the vocal, and about 00:12:358 (1,2,3,4,5,6) - i want to use kickslider to express the syhnth sound here

little overmap is ok, but not so severely, the music already has a lot of places where you can put 1/4s and you should use that instead of putting it where it doesn't belong with the music but the flow stays good tho..

[Expert]

00:12:358 (1,2,1,2,1,2) - I guess this will apply to most of your diffs

00:17:826 (4) - same as pochiko and most likely all other diffs
01:12:826 (4) -

00:21:108 (1,2) - fix blanket, if that's what you tried fixed

00:24:623 (4) - like it's starting to look similar like pochiko diff with these overmaps, you can just use it on a drum sounds that is nearby like this one 00:24:779 -
00:25:092 (2,4) -
01:30:092 (3,6) -
00:35:092 (2,4) - I suppose I'll stop looking for these, but it's an issue you will want to look into in most of the diffs looks like it's just the two hardest diffs

00:37:983 (1,2,3,4,5,1,2,3,4,5) - the music gets calmer but the spacing gets holy big the music isnt getting calmer imo... still quite intense

01:58:139 (2,4) - for aesthetics aligning and spacing those the same as 01:57:983 (1,3) - will look better this is fine imo, i like the way now...

02:20:170 (3,4) - delete these? or atleast space less, those are really WEAK sounds but spaced with the rest of the patern adjust a little

02:38:920 (1) - NC?fixed

02:41:576 (2,3,1) - something happened to your spacing here, it's very small comparing to everything else true, fixed

02:58:295 (5,1) - flow is weird imo it wast weird, at least i can play it well

[Extra]

00:09:858 (1,2,3) - flow you can show me how to fix this..., i know it's bad but i cant get a better shape =w=

01:34:233 (1,2) - lul, you made them diagonal now, when you had symmetry at 01:32:358 (1,2,1,2) - , so make them like 01:33:608 (1,2) - is it that necessary =w=?

01:42:514 (2,3) - rather inconsistant spacing if you look at 01:41:889 (6,7) - fixed

01:46:420 (2,3,4) - flow like that doesn't work that well imo ture, change it

01:46:889 (4,5,6) - also rather sharp and uncomforatble angle into that stream hereyea already fix the flow here now should be fine

02:22:358 (1,2,3,4,1) - will look better if blanket not that necessary imo, consist the spacing

02:39:233 (3) - spliting this into two 1/4 sliders would be cool with the drums yea thats a good idea but for consistently a reverse kickslider is more fit here itll be hard to play if you change to 2 kickslider to sudden

[Insane]

01:10:951 (5,1) - emphasis tho, should space much more and/or lessen the spacing of before but I think increasing this is betterfixed

01:21:108 (1,2) - flow this is good imo

01:49:232 (6,7) - you broke something here, two objects on one tick oh shit =w=, thanks so much i miss see it
01:49:857 (12,1) -

02:13:451 (1,2,3,4,5) - I'm suprised you didn't use paterns like these in the higher diffs, maybe you should give it a go? dont want every diff to be the same tbh

02:39:701 (1) - this whole section you have close to no emphasis on downbeat 02:40:951 (5,1) - 02:43:451 (5,1) - 02:44:701 (5,1) - etc. it's almost consistant now, but could definetely try adding pressure for the downbeat all the 1/1 is following the vocal tho, not emphasizing downbeat

03:24:701 (5) - nc yap fixed

03:40:952 (1) - emphasis :( not change spacing cause for consistent
03:42:201 (1) -

[Hard]

01:54:858 - end spinner here - that's where the sound ends that follows it 01:55:170 - is more fit to the msuic imo

02:40:326 (3,4) - flow is good O.o

03:30:951 (5) - nc yap fixed
thanks for mod :)
Starfy

Strategas wrote:

[Normal]

00:28:295 (5) - that stack is barely visible because autostacking puts in a bit to the bottom right, you might want to manual stack it so it's not hidden underneat the slider body Fixed

01:48:608 (3,4,5) - might be too dificult for beginners but oh well it fits... on the other hand you can do 1/2 slider into a circle and same for 01:49:233 (5,6) - http://puu.sh/pcH2Z/cfa084889f.jpg , additionally it's not very consistant as it is, same sound but only one of them has that 3 1/2 in a row I think the sound in 01:48:764 (4) - is strong enough to be emphasized but 01:49:389 - isn't so I would rather to skip that note

ok so 03:01:733 (1) - this part focuses a lot on 1/3 and mapping stuff on 1/3 now would be weird for beginners to play, so when you snapped stuff on white ticks it was ok, but then you reached 03:13:451 (4,5,6) - which now has incorect snapping. I'd suggest stick with white ticks here, because vocals at some places are 1/3 but you snapped wrongly to 1/4
I'll just lis parts of incorect snapping:
03:12:826 (2,4) -
03:13:764 (5) -
03:15:951 (5) -

Fixed this part
Thanks for mod!
Link: http://puu.sh/pgvpb/68b09b7c52.zip
Topic Starter
SnowNiNo_
update both easy and normal :3
Natsu
Hi

Pochiko

  1. 00:13:764 - ending sliders where the melody of the song starts again doesn't feels nice, since 00:13:764 - should be clickable imo
  2. 00:16:109 (1,2) - blanket can be improved I guess
  3. 00:18:608 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - there is a slowdown in the song, but I can't feel it, maybe use less SV?
  4. 00:26:420 - sometimes you ignoring sounds like that and they are really strongs, maybe using 1/2 repeat sliders would solve the problem
  5. 00:30:873 (10) - this circle don't make much sense, since there is a really prominent sound at 00:31:029 - and should be mapped instead
  6. 00:36:264 (2) - 1/2 slider + circle would work better, even if you following vocals or drums.
  7. 00:39:233 (1,2) - use triplets instead? there is 1/4 rhythm going on and feels so weird being ignored
  8. 00:40:170 (3,4,1,2,3,4,5,1,2,3,4,5,1,2) - doubles kind painful to play , there can be triplets etc, since the music have much stuff o.o, anyways up to you.
  9. 00:51:733 (9) - add NC, is cool when you change from circle streams to slider stream
  10. 00:54:076 - you are following vocals most of the time, that's why, i dont get why you didnt mapped this as circle
  11. 00:56:108 - ignoring that strong sound feels so wrong here, even if you are following the vocals you can manage to map it, since you did at other parts.
  12. 01:05:483 (1,2,1,2,1,2) - sounds so weird there is a full stream in the music and the sounds are really easy to hear at normal speed, I guess you should try something else here
  13. 01:06:733 (5,6) - make this a slider? for consistency with 01:06:108 (3,4,7) -
  14. 01:10:404 - there is a triplet as well, feels so weird that you ignored it, since you mapped 01:10:092 (2) -
  15. 01:17:201 (6) - use 1/2 slider + circle fit better the vocals and instrument, also you are missing a NC there
  16. 01:24:702 (1) - add whistle or some hitsound? sounds really empty atm
  17. 01:39:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there are some special sounds that maybe can have more emphasis :o
  18. 01:47:983 (9) - same as before a NC would fit really nice
  19. 01:50:170 (3,4,5) - 01:50:795 (7,8,1) - etc don't stop mapping the streams that you already started with 01:48:920 (3,4,5,6,1) - 01:49:545 (3,4,5,6,1) - keep your rhythm consistent
  20. 01:55:483 (5,6) - use triplets or 1/4 repeat slider instead? fit better the music
    mmm I guess you can try to fit better the song, you are ignoring much sounds and being inconsistent with rhythms sometimes, will be nice if you recheck this diff by yourself again
Expert

  1. 00:09:858 (1,2,3,4) - convert this in a 1/4 repeat slider, is so hard to get the timing if you start the map with a stream, a slider is a better way to introduce the player
  2. 00:15:248 - there is nothing in the music here, the music is like:
  3. 00:20:795 (3,4) - this circles sounds really outplace, I mean the music is so calm that is better to remove them and add a repeat in 00:20:326 (2) -
  4. 00:24:858 (1,2) - I guess alot of people are going to missread this as 1/2 and get 100 or miss that object, could you reduce the spacing a bit?
  5. 00:39:858 (1,2,3,4,1,2,3,4,5,1,2) - same as your hardest diff, there are much things in the music to follow and the doubles aren't that goo IMO.
  6. 01:10:014 (1,2,3,4) - After the sliders being 1/4 with such low spacing makes 4 feels like 1/2 when is not, either reduce the spacing or add a NC on 4
  7. 01:14:858 (5) - missing NC
  8. 01:16:576 (1) - The NC here is useless, since there is not a big change in spacing or music to justify it
  9. 01:38:451 (6) - missing NC, also ignoring that downbeat sounds really bad, I'd strongly suggest you to redo the rhythm here
  10. 01:46:108 (1,2,1,2,1,2) - keep the nice looks of 1-2 1-2 and add a NC IN 01:47:045 (3) -
  11. 02:06:108 (5) - missing NC here too
  12. 02:09:701 (2) - here too, because the SV change
  13. 02:49:467 (8) - if you remove this circle then it sounds much better
  14. 03:06:733 (1,2,3,4) - omg, this looks so uncomfortable to play, I mean is 1/3 try to do something that flows better
  15. 03:12:983 (1) - remove NC and add a NC in 03:13:608 (3) -
  16. 03:18:608 (5) - missinc NC
Extra

  1. 00:11:419 (2,4) - Nazi, but they are super close lol, try to space them a bit more
  2. 00:49:858 (5) - missing NC
  3. 01:17:201 (6) - ¨
  4. 02:04:858 (6) - ¨
  5. 02:32:983 (5) - idk generally I think you could use NCs better, adding one here will make the pattern looks better, also you are missing much NCs at every diff, you should recheck them all.
  6. I don't like the doubles too :l
Insane

  1. 00:29:701 (3) - missing NC
  2. 00:39:858 (1,2,3,1,2,3,4,1,2,3,4,5) - Again try to follow vocals instead, fit the song alot better IMO.
  3. 00:54:701 (7) - again missing NC
  4. 01:41:420 (2,5) - Blanket can be improved a bit
  5. 01:47:358 (5,6) - do you really need to overlap them? it doesn't looks nice at all
  6. 01:56:108 (1,2,3,4,1,2,3,4,1,2,3,4) - this work alot better than the doubles
  7. 02:21:108 (4) - NC for consistency with 02:18:608 (1) -
  8. 02:55:483 (3,4) - this pattern don't looks nice, is like you tryed to make a blanket, but you failed at it, also you are missing a NC on 4
  9. 02:58:451 (5) - NC
  10. 03:29:858 (5) - ¨
Hard:

  1. all the first section is going in circles in the same direction, for future maps try to make them flow in different directions a bit more
  2. combos are also a bit inconsistent, other than that is a good hard diff.
Starfy's Normal

  1. AR 5,5 spacing, patterns and bpm make this too dense at some points, I think 5,5 work better
GL :)
Topic Starter
SnowNiNo_

Natsu wrote:

Hi

Pochiko

  1. 00:13:764 - ending sliders where the melody of the song starts again doesn't feels nice, since 00:13:764 - should be clickable imo i really like this part tho, and this part play perfect to me
  2. 00:16:109 (1,2) - blanket can be improved I guess
  3. 00:18:608 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - there is a slowdown in the song, but I can't feel it, maybe use less SV?
  4. 00:26:420 - sometimes you ignoring sounds like that and they are really strongs, maybe using 1/2 repeat sliders would solve the problem
  5. 00:30:873 (10) - this circle don't make much sense, since there is a really prominent sound at 00:31:029 - and should be mapped instead
  6. 00:36:264 (2) - 1/2 slider + circle would work better, even if you following vocals or drums.
  7. 00:39:233 (1,2) - use triplets instead? there is 1/4 rhythm going on and feels so weird being ignored
  8. 00:40:170 (3,4,1,2,3,4,5,1,2,3,4,5,1,2) - doubles kind painful to play , there can be triplets etc, since the music have much stuff o.o, anyways up to you.doubles is painful, but in order to follow the vocal this is the only way =w=
  9. 00:51:733 (9) - add NC, is cool when you change from circle streams to slider stream doesnt got a obvious sound here, i think is fine to used sliderend to express
  10. 00:54:076 - you are following vocals most of the time, that's why, i dont get why you didnt mapped this as circle
  11. 00:56:108 - ignoring that strong sound feels so wrong here, even if you are following the vocals you can manage to map it, since you did at other parts.
  12. 01:05:483 (1,2,1,2,1,2) - sounds so weird there is a full stream in the music and the sounds are really easy to hear at normal speed, I guess you should try something else here expressing the intense drum sound here, is double
  13. 01:06:733 (5,6) - make this a slider? for consistency with 01:06:108 (3,4,7) - nah all slider would be kinda bored
  14. 01:10:404 - there is a triplet as well, feels so weird that you ignored it, since you mapped 01:10:092 (2) - true but 1/2 is more intense then triplet
  15. 01:17:201 (6) - use 1/2 slider + circle fit better the vocals and instrument, also you are missing a NC there
  16. 01:24:702 (1) - add whistle or some hitsound? sounds really empty atm
  17. 01:39:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there are some special sounds that maybe can have more emphasis :o hmm i want the spacing getting slowly increase and quickly decreased to fit to the music
  18. 01:47:983 (9) - same as before a NC would fit really nice
  19. 01:50:170 (3,4,5) - 01:50:795 (7,8,1) - etc don't stop mapping the streams that you already started with 01:48:920 (3,4,5,6,1) - 01:49:545 (3,4,5,6,1) - keep your rhythm consistent yea some modders mention this part either, but i prefer jumpy part at here, cuz the 1/2 is more intense then the streams and is the highest diff
  20. 01:55:483 (5,6) - use triplets or 1/4 repeat slider instead? fit better the music
    mmm I guess you can try to fit better the song, you are ignoring much sounds and being inconsistent with rhythms sometimes, will be nice if you recheck this diff by yourself again oky im gonna check this diff again, but some part is for intension and for propose so im not gonna to change that :p, the part that ive change 02:04:858 - to 1/2 rhythm, 02:07:983 (9) - NC, 02:28:608 (6) - NC, 02:41:733 (5,6,7) - make the spacing bigger, 02:57:201 (6,1,2) - change the shape, 03:40:483 (1,1,1) - NC
Expert

  1. 00:09:858 (1,2,3,4) - convert this in a 1/4 repeat slider, is so hard to get the timing if you start the map with a stream, a slider is a better way to introduce the player actually it wont, ive already ask lots of testplayer and they all said is cool
  2. 00:15:248 - there is nothing in the music here, the music is like: just wanna to use the kickslider to express the drum sound here, you can see im using the same thing at 01:10:014 (1,2,3) -
  3. 00:20:795 (3,4) - this circles sounds really outplace, I mean the music is so calm that is better to remove them and add a repeat in 00:20:326 (2) - repeat would sound more weird imo =w=
  4. 00:24:858 (1,2) - I guess alot of people are going to missread this as 1/2 and get 100 or miss that object, could you reduce the spacing a bit?
  5. 00:39:858 (1,2,3,4,1,2,3,4,5,1,2) - same as your hardest diff, there are much things in the music to follow and the doubles aren't that goo IMO.
  6. 01:10:014 (1,2,3,4) - After the sliders being 1/4 with such low spacing makes 4 feels like 1/2 when is not, either reduce the spacing or add a NC on 4
  7. 01:14:858 (5) - missing NC
  8. 01:16:576 (1) - The NC here is useless, since there is not a big change in spacing or music to justify it
  9. 01:38:451 (6) - missing NC, also ignoring that downbeat sounds really bad, I'd strongly suggest you to redo the rhythm here
  10. 01:46:108 (1,2,1,2,1,2) - keep the nice looks of 1-2 1-2 and add a NC IN 01:47:045 (3) -
  11. 02:06:108 (5) - missing NC here too
  12. 02:09:701 (2) - here too, because the SV change
  13. 02:49:467 (8) - if you remove this circle then it sounds much better
  14. 03:06:733 (1,2,3,4) - omg, this looks so uncomfortable to play, I mean is 1/3 try to do something that flows better
  15. 03:12:983 (1) - remove NC and add a NC in 03:13:608 (3) -
  16. 03:18:608 (5) - missinc NC
Extra

  1. 00:11:419 (2,4) - Nazi, but they are super close lol, try to space them a bit more
  2. 00:49:858 (5) - missing NC
  3. 01:17:201 (6) - ¨
  4. 02:04:858 (6) - ¨
  5. 02:32:983 (5) - idk generally I think you could use NCs better, adding one here will make the pattern looks better, also you are missing much NCs at every diff, you should recheck them all.ok im gonna to do that
  6. I don't like the doubles too :l ;A;
Insane

  1. 00:29:701 (3) - missing NC
  2. 00:39:858 (1,2,3,1,2,3,4,1,2,3,4,5) - Again try to follow vocals instead, fit the song alot better IMO. im following the vocal here
  3. 00:54:701 (7) - again missing NC
  4. 01:41:420 (2,5) - Blanket can be improved a bit
  5. 01:47:358 (5,6) - do you really need to overlap them? it doesn't looks nice at all
  6. 01:56:108 (1,2,3,4,1,2,3,4,1,2,3,4) - this work alot better than the doubles yea cuz the rhythm is different here
  7. 02:21:108 (4) - NC for consistency with 02:18:608 (1) -
  8. 02:55:483 (3,4) - this pattern don't looks nice, is like you tryed to make a blanket, but you failed at it, also you are missing a NC on 4
  9. 02:58:451 (5) - NC
  10. 03:29:858 (5) - ¨
Hard:

  1. all the first section is going in circles in the same direction, for future maps try to make them flow in different directions a bit more
  2. combos are also a bit inconsistent, other than that is a good hard diff.
GL :)
ok fix all the NC problem at all diff :D
no mention = fixed
thanks for mod :)
Starfy

Natsu wrote:

Starfy's Normal

  1. AR 5,5 spacing, patterns and bpm make this too dense at some points, I think 5,5 work better Even though I'm a bit worried about the rankability of using non-integer settings in Normal diff, anyway I think it will be more playable and readable after adjusting the AR setting so Fixed
GL :)
Thanks for mod
Link: http://puu.sh/pAqcK/d297ed84c0.zip
Topic Starter
SnowNiNo_
update~
Foxy Grandpa
Hi!, M4M from your queue~

Pochiko
01:32:358 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - These jumps feel overmapped for this part of the song, since this is a relatively quiet point int the song. I know this is a 6.8 star map but there really isn't any reason to have these be so over the top. Especially when the next couple sets of jumps aren't super huge.

Expert
00:09:858 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel as though the spacing on this stream increases quicker than it should, you should make it more gradual instead of having it go from 0.50 spacing to 1.16 in a single note.

02:47:045 (4,3) - Should overlap 4 over 3

Extra
02:50:795 (6,2,3,4) - I would have the triplet overlap 6

03:33:139 (6,1) - Fix the blanket here

Insane
00:37:358 (1,2,3,4) - I linked a picture down below of what i think would look nicer

00:44:154 (5,1) - 1 should be a repeating slider that repeats on the red tick, captures the full vocal part.


Welp, i watched all 4 of the difficult difficulties atleast twice and could barley find a thing, these look great! Good luck getting this ranked :D
Topic Starter
SnowNiNo_

FoxyGrandpa wrote:

Hi!, M4M from your queue~

Pochiko
01:32:358 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - These jumps feel overmapped for this part of the song, since this is a relatively quiet point int the song. I know this is a 6.8 star map but there really isn't any reason to have these be so over the top. Especially when the next couple sets of jumps aren't super huge.well i explain this couple mod b4

Expert
00:09:858 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel as though the spacing on this stream increases quicker than it should, you should make it more gradual instead of having it go from 0.50 spacing to 1.16 in a single note.but the music clearly started increased the volume at 00:10:483 -

02:47:045 (4,3) - Should overlap 4 over 3 overlap is fine

Extra
02:50:795 (6,2,3,4) - I would have the triplet overlap 6 triplet is stacking

03:33:139 (6,1) - Fix the blanket here ok

Insane
00:37:358 (1,2,3,4) - I linked a picture down below of what i think would look nicer nah do sth here

00:44:154 (5,1) - 1 should be a repeating slider that repeats on the red tick, captures the full vocal part.mainly vocal here


Welp, i watched all 4 of the difficult difficulties atleast twice and could barley find a thing, these look great! Good luck getting this ranked :D
thanks for mod
brdzxh
m4m~

so good map already ;w;

Insane
00:15:483 (2,3,4,5) - increase spacing a bit for each note
00:21:733 (3) - move anchor point a bit to the left
00:24:233 (3,4) - I would rotate these a bit the left, so it flows better from 00:24:076 (2) -
01:10:795 (4) - move this slightly away from 01:11:108 (1) -
There are a couple of sliderstarts that can be moved for better flow, but its not worth poking because I can see your style

Extra
Sightread without warmup v-v

00:10:483 (4,5) - unstack?
00:23:608 (1) - I would probably move the first anchor point a bit up
00:42:358 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,1) - I really dont like this part >.< - the way you did it in the insane diff was fine but this was just tough at this star level. I get that you are following the vocals, but please do something about it in this diff :C I would comment on this in the Expert and Pochiko diffs, but I will just say it here instead. I think the doubles are fine at THAT star rating, but not at this level. Don't get me wrong, you can keep the doubles, but add some more short sliders at this part in this difficulty. Even though the spacing is low, this was tough for me to read, even after looking at in editor =w=
00:57:513 (2) - missing finish - intentional?
01:00:951 (1) - I would probably add a finish at the first point
01:06:889 (4) - move a bit down?
01:20:326 (4) - move to x196 y96 so it doesnt hit 01:19:701 (6) -
01:35:483 (3) - move first anchor point a bit to the left
01:43:295 (6) - ^same as above but to the right (not as important, feel free to ignore)
01:43:608 (1) - maybe straighten this?
02:09:701 (1) - move it a bit to the left and uncurve it a bit
02:26:576 (3) - missing finish - again intentional?
02:43:608 (1) - rotate the sliderend a bit up?
03:29:233 (5) - might aswell just straighten this

Expert
another garbage sightread e_e

00:17:670 (3) - maybe stack with return point in 00:18:608 (1) -
00:48:373 (6,8) - remove these since theres no drum sound
01:25:092 (2,3,4) - inconsistent spacing between these
02:24:233 (9) - this looks way out of place

Pochiko
noob play x_x

01:05:014 (1,2,1,2,1,2,1,2) - almost feel like sliders fit better here since at the other doubles you follow the vocals meanwhile this is the drums
02:38:842 (4,1,4,1) - the thought is nice, but you might have to shorten the spacing between these
00:48:373 (6,8) - same as expert diff; delete this two since there is no drum sound here and it sounds better without them to be honest

This map is very good, so there was not a lot of things to say about it really, so I tried to be extra picky so I could have something to touch on, good luck with ranking! :)
Topic Starter
SnowNiNo_

brdzxh wrote:

m4m~

so good map already ;w;

Insane
00:15:483 (2,3,4,5) - increase spacing a bit for each note i think is fine
00:21:733 (3) - move anchor point a bit to the left
00:24:233 (3,4) - I would rotate these a bit the left, so it flows better from 00:24:076 (2) - nah keep the shape here
01:10:795 (4) - move this slightly away from 01:11:108 (1) -
There are a couple of sliderstarts that can be moved for better flow, but its not worth poking because I can see your style

Extra
Sightread without warmup v-v

00:10:483 (4,5) - unstack? not stacking tho
00:23:608 (1) - I would probably move the first anchor point a bit up
00:42:358 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,1) - I really dont like this part >.< - the way you did it in the insane diff was fine but this was just tough at this star level. I get that you are following the vocals, but please do something about it in this diff :C I would comment on this in the Expert and Pochiko diffs, but I will just say it here instead. I think the doubles are fine at THAT star rating, but not at this level. Don't get me wrong, you can keep the doubles, but add some more short sliders at this part in this difficulty. Even though the spacing is low, this was tough for me to read, even after looking at in editor =w=i dont think the slider can express this part that well, and i want to consist with my mapset so i wont add some slider at this part, and well maybe is hard to read for you but ive ask several testplayers and they said that this part isnt a problem
00:57:513 (2) - missing finish - intentional?
01:00:951 (1) - I would probably add a finish at the first point
01:06:889 (4) - move a bit down? nah its fine
01:20:326 (4) - move to x196 y96 so it doesnt hit 01:19:701 (6) - this is fine
01:35:483 (3) - move first anchor point a bit to the left keeping the shape here
01:43:295 (6) - ^same as above but to the right (not as important, feel free to ignore) same
01:43:608 (1) - maybe straighten this? nope
02:09:701 (1) - move it a bit to the left and uncurve it a bit keep
02:26:576 (3) - missing finish - again intentional?
02:43:608 (1) - rotate the sliderend a bit up? nope keep the shape
03:29:233 (5) - might aswell just straighten this nah

Expert
another garbage sightread e_e gd

00:17:670 (3) - maybe stack with return point in 00:18:608 (1) - nope
00:48:373 (6,8) - remove these since theres no drum sound for emphasized
01:25:092 (2,3,4) - inconsistent spacing between these
02:24:233 (9) - this looks way out of place it's fine in game play

Pochiko
noob play x_x

01:05:014 (1,2,1,2,1,2,1,2) - almost feel like sliders fit better here since at the other doubles you follow the vocals meanwhile this is the drums slider would looks weird imo
02:38:842 (4,1,4,1) - the thought is nice, but you might have to shorten the spacing between these nah big spacing for emphasized
00:48:373 (6,8) - same as expert diff; delete this two since there is no drum sound here and it sounds better without them to be honest same

This map is very good, so there was not a lot of things to say about it really, so I tried to be extra picky so I could have something to touch on, good luck with ranking! :)
thanks for mod :)
Underforest
when rank? xd
also source is pop'n music Sunny Park
Topic Starter
SnowNiNo_

Underforest wrote:

when rank? xd
also source is pop'n music Sunny Park
when natsu recheck =w=
and where did you get the source :o
can i have the link? cuz metadata was checked by nrg
Underforest
recheck :o
well, the ranked taiko version has pop'n music sunny park as source
the fact that the song is not the machine version doesn't mean source needs to be empty, is like full ver anime songs
Topic Starter
SnowNiNo_

Underforest wrote:

recheck :o
well, the ranked taiko version has pop'n music sunny park as source
the fact that the song is not the machine version doesn't mean source needs to be empty, is like full ver anime songs
p/4110187
wat nrg said is wat you said, this is not the machine version, so dont need to as pop'n music sunny park as source
well maybe i should check with sone else :>
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