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Sigma ft. Paloma Faith - Changing

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Topic Starter
Exote
This beatmap was submitted using in-game submission on 29 Август 2016 г. at 15:50:39

Artist: Sigma ft. Paloma Faith
Title: Changing
Tags: dnb drum and bass life edm 3beat all around the world
BPM: 171
Filesize: 3059kb
Play Time: 01:18
Difficulties Available:
  1. Easy (1,45 stars, 71 notes)
  2. Freedom (4,91 stars, 405 notes)
  3. Hard (3,43 stars, 226 notes)
  4. Insane (4,16 stars, 302 notes)
  5. Normal (2,07 stars, 129 notes)
Download: Sigma ft. Paloma Faith - Changing
Information: Scores/Beatmap Listing
---------------
awesome song~


First ranked map, huge thanks to all the modders/testplayers and the people who pushed the map forward!


background source
Voli
timing check

BPM is fine, change offset to 145 (-15).

Nice set and GL 8-)
Topic Starter
Exote
nice point, tho I changed offset to 150 instead of 145
thanks! -updated
grumd
22:53 grumd: 00:15:413 (5) -
22:53 grumd: this one should either be faaar away or just stacked under the slider end
22:53 grumd: it's right now somewhere in the middle of those two and it feels weird
22:53 grumd: i'd suggest to stack http://i.imgur.com/m8M4wfL.png
22:54 grumd: 00:21:027 (4) - same
22:54 Exote: hm
22:54 Exote: i wanted to space them out a bit tbh
22:54 Exote: cuz there's like a break in the vocals
22:54 grumd: break
22:54 grumd: listen
22:54 grumd: break
22:54 grumd: break = stop
22:54 Exote: i didnt mean
22:54 Exote: exactly a break
22:54 Exote: but
22:54 Exote: uh cant describe
22:55 grumd: then place it like at 2.0x
22:55 grumd: right now it's meh
22:55 grumd: not too far and not too close
22:55 grumd: i mean
22:55 grumd: let me show you
22:55 Exote: yea
22:55 Exote: i get it
22:55 Exote: dw
22:55 Exote: well
22:55 Exote: i;d rather stack
22:55 Exote: the such huge spacing in the beginning
22:56 Exote: doesnt seem likeable at all
22:56 grumd: okay then next suggestion
22:56 grumd: 00:22:606 - to 00:31:027 - hitsounds
22:56 Exote: w8w8
22:56 Exote: ye>
22:56 grumd: these are the only N hitsounds
22:56 grumd: and they are waaaay too loud
22:57 Exote: oh
22:57 Exote: im using the normal whistles
22:57 grumd: this part is not even any louder in the music than previous part
22:57 grumd: it's just the same
22:57 Exote: yea i was confused bout the samplesets yesterday
22:57 grumd: imo it should be S
22:57 Exote: well then
22:57 grumd: let me try to change it to S
22:57 Exote: ill make it S with my current whistles
22:58 grumd: yeah it sounds nice
22:58 Exote: cool
22:58 grumd: 00:22:606 - and add a whistle/finish here
22:58 Exote: ughh
22:58 Exote: i like it smoother as it is now
22:59 grumd: well the vocal was loud as shit there but as you want
22:59 grumd: brb 5 mins
22:59 Exote: sure
22:59 grumd: lol i'm back
23:00 grumd: so basically
23:00 Exote: damn
23:00 grumd: what i got mad at
23:00 grumd: 00:51:027 (3,4) - 1.0x spacings
23:00 grumd: 00:53:658 (2,3,2) - this spacing fits the map pace a lot better
23:01 Exote: wait
23:01 Exote: bout the first one
23:01 Exote: would be good if i swap 2/3 right
23:01 grumd: wait
23:01 grumd: 01:04:185 (7,8) - and then it's 0.87x after you make the sliders faster
23:01 grumd: so here's what your problem
23:01 grumd: you think and to make a map feel faster you have to make SV higher
23:01 grumd: wrong
23:02 grumd: you have to make spacing bigger
23:02 grumd: right now it feels very weird to play it
23:02 grumd: because sliders are faster than the mapping itself
23:02 grumd: you keep small spacing and place big sliders
23:02 Exote: hm
23:02 grumd: 01:06:465 (2,3) - this 0.8x spacing is fucking tiny
23:02 grumd: it feels almost like an antijump
23:02 grumd: and it's everywhere
23:03 Exote: its all bout the blankets
23:03 grumd: i know
23:03 Exote: well
23:03 grumd: but you know you can do them without making the spacing so low
23:03 Exote: yea
23:03 grumd: remaking all the spacings would be pain in the ass i know
23:03 Exote: thats possible ofc
23:03 grumd: so what i suggest is
23:03 grumd: change the SV
23:03 Exote: how much do u suggest
23:04 Exote: cuz i want a bigger emphasis in the kiai than in the before section
23:04 Exote: like
23:04 Exote: yea 1,10 or sth
23:04 grumd: not the best idea
23:04 grumd: since the kiai music is just the same as before the kiai lol
23:04 grumd: but still
23:05 grumd: i'd maybe make the SV 1.6
23:05 grumd: maybe
23:06 grumd: and keep everything else the same
23:06 grumd: just fix the slider lengths
23:06 Exote: the
23:06 Exote: overall SV?
23:06 grumd: yeah
23:06 Exote: oh
23:06 grumd: yeah i thought that i should change timing sv first
23:06 Exote: 1,6 is way too low, i;d try 1,7 tbh
23:06 grumd: but then tried overall sv and it was nice
23:06 grumd: try it
23:06 Exote: sure
23:06 grumd: 1.9 is way too high for your spacing
23:06 grumd: either you lower the SV or you fix every single blanket pattern
23:07 grumd: so it's not 0.8x spacing anymore
23:07 grumd: with 1.6 SV the blankets in kiai are 1.0x spacing
23:07 Exote: 1,7 SV looks good
23:08 grumd: kiai was 1.2x?
23:08 grumd: maybe try it as 1.1x and see how it goes
23:08 Exote: y
23:08 Exote: even smaller xD
23:08 Exote: well
23:08 Exote: ill give it a try
23:08 grumd: and next time remember that the best way to make a map faster is to make patterns more spaced
23:08 grumd: slider speed looks dumb imo
23:09 Exote: sure ill remember it
23:09 grumd: because you basically still do the same slow moves with your mouse while clicking circles
23:09 grumd: but when you see a slider, the sliderball runs like crazy
23:09 Exote: the thing is that i hate big ass jumps or very spaced ones
23:09 Exote: yea thats about right tbh
23:09 grumd: you understand that not a single player moves his mouse over the whole slider?
23:09 Exote: y ofc
23:09 grumd: like, nobody is moving their mouse as fast as the slider goes
23:09 grumd: so the slider speed only makes it look strange
23:09 grumd: and doesn't make it feel like a fast map
23:10 grumd: feeling is about moving your arms
23:10 grumd: so yeah i think you got it
23:10 Exote: ofc i did
23:10 Exote: sth about
23:10 Exote: there are same patterns in the hard/insane
23:10 Exote: the first stacked circles i did
23:10 Exote: i stacked em too
23:10 *grumd is editing [http://osu.ppy.sh/b/783428 Sigma ft Paloma Faith - Changing [Insane]]
23:11 grumd: 00:14:535 (3,4,5) - this is bad. straight line, 3-4 is fast, 4-5 is slow. that's a very abrupt movement, feels weird
23:11 grumd: you should move 5 somewhere so the line isn't straight
23:11 Exote: hmmm
23:11 Exote: downwards?
23:12 grumd: idk wherever
23:12 grumd: 00:20:500 (3) - distance between 2-3 and 3-4 are equal, but the rhythm is totally different. that's a bad spacing. you should move 4 far apart or stack as you did in the previous diff
23:13 Exote: wait wait
23:13 Exote: thats
23:13 Exote: the stacking like in the freedom
23:13 Exote: should i space it here perhaps
23:13 Exote: OH
23:13 Exote: yea
23:13 Exote: its stacked btw
23:13 Exote: xD
23:13 Exote: not updated
23:13 Exote: i stacked those 2 here already dw
23:14 grumd: 00:47:518 (7,8,9,10,1) - this flow is weird. the stream suggests that you should move up after the stream ends, but the slider moves down. http://i.imgur.com/5SPMvYE.png i moved slider end up and next slider up as well
23:14 Exote: yea
23:14 Exote: this thing here
23:14 grumd: now this thing 00:48:220 (2,3,4) - makes a triangle with next objects http://i.imgur.com/KnvTJfh.png
23:14 Exote: drained out my energy
23:15 grumd: 00:58:746 (6,7) - i hate these patterns
23:15 grumd: :c
23:15 Exote: meeh
23:15 grumd: imo 1/4 sliders should never be places as streams
23:15 Exote: had to make it easier
23:15 grumd: because they are played as 1/2
23:15 grumd: just 1/2 clicks
23:15 grumd: so they should be placed as 1/2
23:15 Exote: yea ik
23:15 Exote: well
23:15 Exote: the other option is repeated slider
23:16 Exote: i mean streams would increase the SR like a rocket launcher
23:16 grumd: http://i.imgur.com/nDhsEQ4.png http://i.imgur.com/OyqjBrY.png
23:16 Exote: oh
23:16 Exote: like
23:16 grumd: i mean that they just shouldn't be overlapped
23:16 Exote: 01:18:395 (6,7,1) -
23:16 grumd: kinda yeah
23:16 grumd: or a repeating slider
23:16 grumd: repeating slider is cool
23:17 Exote: ye
23:17 grumd: 01:01:202 (3,4,5,1) - this is fucking HARD
23:17 grumd: really, hard pattern
23:17 Exote: weeeell
23:17 Exote: thats an insane after all xd
23:17 grumd: better replace the notes with a slider
23:17 Exote: but
23:17 Exote: more like a light insane
23:17 grumd: yeah
23:17 Exote: hm
23:17 Exote: i could
23:17 Exote: make a
23:17 Exote: little 5 note stream here tbh
23:18 grumd: 01:04:360 (6,7,1) - actually patterns like this aren't easy. it's hard to play it because it plays like a antijump. i sometimes fail at this
23:18 Exote: will be inconsistent with the rest but yea
23:18 grumd: yeah little stream would be good tehre
23:18 grumd: that's a harder part
23:18 Exote: y
23:18 grumd: 01:12:430 (3,4,5,1) - and just make it consistent with others
23:18 Exote: about 6,7,1
23:18 Exote: blanket stf xD
23:18 Exote: buuuuut
23:18 grumd: 01:13:483 (2,3,4,5) - move (2) higher so it's not so close to (5)
23:18 grumd: you can always keep a blanket
23:18 Exote: wait wait cant keep up
23:18 grumd: or make a pattern even better
23:19 grumd: just fix previous things
23:19 grumd: and then come to new
23:19 grumd: i won't wait lol
23:19 Exote: oh kay
23:20 grumd: i like your Hard
23:20 Exote: oh thanks
23:20 Exote: the first 3 diffs were easiest to make lolol
23:20 grumd: they're neat
23:20 Exote: yea im not that worried bout them than i am about the insane tbh
23:20 Exote: anyway
23:20 grumd: well i'll not look at normal and easy
23:20 Exote: thanks for the moddd
23:20 grumd: sure they're okay
23:21 Exote: savelog plox

also i'd not trust the guy with 31 posts to fix timing. offset should be ~156ms
Alexia-
hi c:

Hard
00:21:910 (6) - nc
Insane
00:15:419 (6) - You should put the circle further away from the slider end, something like this http://puu.sh/kHQgl/8c1055815a.jpg works

00:21:033 (4) - ^

00:21:910 (5) - nc
Freedom
00:28:840 (3) - I think a double works better here. Something like this http://puu.sh/kHPwn/d0f90b2f8e.jpg

00:33:577 (2,3,4) - Idk why you have this silent stream here, doesn't really make much sense it's also super weird to play. Remove the nc from 00:33:489 (1) - if you get rid of the stream.
Also applies to 00:56:033 (2,3,4) -

00:42:612 (2,3,4) - http://puu.sh/kHP5G/727cc15ed6.jpg Works much better than what you had imp

00:49:629 (2,3,4) - http://puu.sh/kHPme/fd7bf2dbd8.jpg ^

01:02:261 (2,3,4) - http://puu.sh/kHPIR/928d951ea7.jpg ^
Topic Starter
Exote
Hi Alexia! First off, thanks for modding, means a lot! So, I don't think I'll NC the places you mentioned, because gets a bit too colourful like 1-2 and then again a NC. The circle you mentioned in Insane, it WAS spaced out before, but talked with grumd via irc and decided to change it since it was a bit meh with the spacing, he suggested either spacing it out a lot or not at all and thought the second option was better. In Freedom about the double thing you mentioned, actually a triple works perfect there. About both of the silenced streams: why not? I mean it's like a mini build up, some sort of that. And the last three suggestions, well it might get a biiit *meh* to hit so I decided leaving it easier like that. Sorry for not applying anything : ( Thanks anyway!
lemountain
Hi from Queue

Hard
HP Drain must be at least 6.
Not sure if circle size 3.8 is ok since it should be 4..

That's it, everything looks perfect to me.
Topic Starter
Exote
hi
the hp is fine, I don't want to make it same like Insane's. About the 3,8cs, might eventually make it 4. thanks
Stjpa
[Easy]

• Disable 'Widescreen Support'

• Maybe a higher Stack Lenincy? 3 seems very low to me.

• You mapped some parts with 1/2, which is not allowed in an Easy diff. Overall you should care more about polarity. Take a look on other Easy diffs, you will see the difference between their diffs and your diff.

• Some parts are really off like 02:23:825 (1,2,3,4,5,6) and 00:18:401 (2). Also it seems like there are some objects that don't even fit like 00:13:489 (3). I'd suggest to remap it after looking through some other Easy diffs.


[Normal]

•00:22:612 (1) - The reverse arrow is supposed to be on the previous white tick. Then you just have to place a circle between this and the next slider.

• 00:25:419 (1) - ^. Try to map more to the beat than to the voice. It's often way simpler, and actually better for beginner diffs.

• 00:53:489 (1,1) - Not enough recovery time.

This diff is actually really good except the start where some sliders are bit off.


[Hard]

• Disable 'Widescreen Support'

• Use OD6 for a proper spread between the diffs. HP5 is also better.

• 00:17:524 (2,3,4,1) - You should consider between 1/1 stacks or 1/2 stacks. Having both of them that close will break many combos, it's just confusing.

• 00:53:313 (10,1,2,3,4,5,6,7,8) - It's strange how the first stack is made of 3 circles and the next stacks just out of 2. Would highly recommend to change it.


[Freedom]

• Disable 'Widescreen Support' (also counts for Insane, couldn't find any flaws in that diff so I mention it here)

• 00:52:612 (4,5,6,7,8) - Just bring some movement in here.

Else your last 2 diffs are done super well. Can't complain at all!
Topic Starter
Exote

Stjpa wrote:

[Easy]

• Disable 'Widescreen Support' - done, in most of the diffs

• Maybe a higher Stack Lenincy? 3 seems very low to me. - welp I don't think it matters that much in E/N since you see the objects clearly

• You mapped some parts with 1/2, which is not allowed in an Easy diff. Overall you should care more about polarity. Take a look on other Easy diffs, you will see the difference between their diffs and your diff. - removed two 1/2 sliders in the kiai, the rest are fine imo, since an Easy of mine got ranked with such sliders, and a reversed 1/2 too

• Some parts are really off like 02:23:825 (1,2,3,4,5,6) and 00:18:401 (2). Also it seems like there are some objects that don't even fit like 00:13:489 (3). I'd suggest to remap it after looking through some other Easy diffs. - the first time stamp is kinda broken lol. 00:13:489 (3) that's the part where she says " same town... "etc, I mean, that's on point, going with the vocals, I can't do much about those in general as well, not only in E/N


[Normal]

•00:22:612 (1) - The reverse arrow is supposed to be on the previous white tick. Then you just have to place a circle between this and the next slider. - yea, that works as well, but following the vocals here to make it easier

• 00:25:419 (1) - ^. Try to map more to the beat than to the voice. It's often way simpler, and actually better for beginner diffs. - ^ (I might actually change it, I like both tbh)

• 00:53:489 (1,1) - Not enough recovery time. - ~4 secs should be enough imo

This diff is actually really good except the start where some sliders are bit off. - blame the vocals xd


[Hard]

• Disable 'Widescreen Support' - done

• Use OD6 for a proper spread between the diffs. HP5 is also better. - hp is fine, od lowered to 6

• 00:17:524 (2,3,4,1) - You should consider between 1/1 stacks or 1/2 stacks. Having both of them that close will break many combos, it's just confusing. - you're right, wow haven't really thought of that since it's easy for me, changed.

• 00:53:313 (10,1,2,3,4,5,6,7,8) - It's strange how the first stack is made of 3 circles and the next stacks just out of 2. Would highly recommend to change it. - ye I was not that sure about this one as well, stacked circle 10 with 9, gets much easier to read/play


[Freedom]

• Disable 'Widescreen Support' (also counts for Insane, couldn't find any flaws in that diff so I mention it here) - nice

• 00:52:612 (4,5,6,7,8) - Just bring some movement in here. - okay sure to the right we go

Else your last 2 diffs are done super well. Can't complain at all! - why thank you ~
holy shht that was such a nice mod, thank youuuu ~:}!
Stjpa
00:53:489 (1) - With recovery time I meant the time between spinnerend and the next circle / slider. Here you have ~700ms, but in a normal it should be 1000ms.
Topic Starter
Exote
ohhhhh in that case it's super easy to fix[ed]
edit: also lowered easy's spinner as well, and muted them. hope it's good to go
Sanyu_
Hi from Queue!

Freedom

Really really good diff. I honestly really like it. Just have a couple of quick points though.
00:33:489 (1,2,3,4,1) - This could be more spaced to fit the music better. It builds here so... Also, the hitsounds are a little too quiet for the build up
00:55:945 (1,2,3,4,1) - Same thing here. Just a little more spacing would make it feel more like the song

Other than that, I've got nothing to say about this song! All of your other diffs look fantastic and have great flow! Keep up the good work man. :D :)
Topic Starter
Exote
hey~ the idea of those streams is not a regular build up, like big spacing etc, because in the song itself there aren't any beats there, therefore I shouldn't use a stream, but imo a silenced stream works well there. anyway thanks for checking in :)
edit: now that u mentioned them, I changed second stream's direction, the only to right was kinda dull
Tshemmp
[Freedom]
00:21:910 (5) - NC?
00:22:612 (1) - move a bit to the bottom right so it looks like this: http://puu.sh/kSASa.jpg
00:23:840 (4,5,1) - manual stack here aswell?
00:28:840 (3) - why not just 2 circles instead
00:33:577 - 5% volume? why :o it's weird imo
00:33:489 (1,2,3,4,1) - why are they spaced so much more tightly than the stream before? I mean there is actually no "stream" here in the song, why map a stream at all
00:42:875 (3) - I really think you should replace this with two circles since you also have circles here 00:42:085 (9,10) -
00:55:945 - same as the two points at 00:33:577

[Insane]
00:21:910 (5) - NC?
00:22:612 (1) - same as in Freedom, do you want a manual stack here or an automatic one? I think a mixture of both looks bad
00:28:840 (3,4) - ok, here you indeed do use circles instead of a slider
00:56:033 - 5% volume intended here?

[Hard]
00:21:910 (6) - NC?
00:22:612 (1) - you know what I want :D
00:32:787 (5) - NC? you did this in you other diffs aswell
00:46:471 (5) - NC maybe?
00:52:085 (6) - ^
01:02:612 (4) - move a bit to the bottom right please?
01:04:015 (4) - ^
01:13:840 (4) - sorry, but could it be that you don't know that you can just move 01:13:752 (3,4) - directly under the end of the previous slider? http://puu.sh/kSCvm.jpg
01:14:892 (2,3,4) - nice

[Normal]
00:15:419 (2) - mmhh, instead of this cirlce on a red tick, wouldn't it be nicer if you could just make a slider which ends exactly here?
00:21:033 (6) - ^
also 00:19:805 (5) - NC for consistency
00:21:910 (7,1) - I would increase the spacing a bit, I know it says 1,00x but is actually lower since you don't really move your cursor to the very end of the slider but start moving to (1) a bit earlier, so maybe put 1,20x or something?
00:59:980 (3) - maybe delete idk I don't really like this part, it looks a bit unclear, maybe because of the sharp turn, I think something like this could work better http://puu.sh/kSDil.jpg but really idk
01:05:594 (3) - it's fine here

[Easy]
00:15:419 (5) - same as in Normal but I think especially in a Easy diff you should do it
00:21:033 (5) - ^
00:47:875 (1) - since this ends on a red tick you are kinda introducing a rhythm parallel to the vocals here which makes one think 00:48:927 (2) - would be on a red tick aswell but it isn't. I would either end (1) on a white tick or put (2) on a red tick aswell
00:50:682 (1,2) - fine here because there is no background rhythm conflict here. Actually why are you using basically the same patterns like at 00:47:875 - ? Isn't it more similar to 00:39:454 - and should be mapped accordingly?
Topic Starter
Exote

Tshemmp wrote:

[Freedom]
00:21:910 (5) - NC? - would look to colourful (for all the diffs, might as well NC them if it gets necessary)
00:22:612 (1) - move a bit to the bottom right so it looks like this: http://puu.sh/kSASa.jpg - wanted to have a stack, looking like the auto one cuz I've used auto stacks everywhere
00:23:840 (4,5,1) - manual stack here aswell? ^
00:28:840 (3) - why not just 2 circles instead - wanted something oustanding
00:33:577 - 5% volume? why :o it's weird imo - yea, but I've already commented on that stream, for real.. should not be a problem imo
00:33:489 (1,2,3,4,1) - why are they spaced so much more tightly than the stream before? I mean there is actually no "stream" here in the song, why map a stream at all - it's complicated ;c ^
00:42:875 (3) - I really think you should replace this with two circles since you also have circles here 00:42:085 (9,10) - okay
00:55:945 - same as the two points at 00:33:577 - ^~^

[Insane]
00:21:910 (5) - NC? -
00:22:612 (1) - same as in Freedom, do you want a manual stack here or an automatic one? I think a mixture of both looks bad - manual stack made to look like an automatic one, since it gets ugly with an auto one (consistency purposes)
00:28:840 (3,4) - ok, here you indeed do use circles instead of a slider - there is no slider ;o
00:56:033 - 5% volume intended here? - for the slider end, muted it cuz sounds inappropriate, but why I got a 3/4 slider here.. well idk same like the stream thing, with a slider instead, emphasizing stuff

[Hard]
00:21:910 (6) - NC? -
00:22:612 (1) - you know what I want :D - same stuff I mentioned above xd
00:32:787 (5) - NC? you did this in you other diffs aswell - oh, yea sure forgot about that one lolz
00:46:471 (5) - NC maybe? - yup sure
00:52:085 (6) - ^ - oooookay
01:02:612 (4) - move a bit to the bottom right please? - sameeeeee stack stuff xd
01:04:015 (4) - ^ - ^ but I think it looks neat and consistent ;_;
01:13:840 (4) - sorry, but could it be that you don't know that you can just move 01:13:752 (3,4) - directly under the end of the previous slider? http://puu.sh/kSCvm.jpg - from what I understand, that's the same exact stacking thing done in all of the diffs (except E/N)
01:14:892 (2,3,4) - nice - lmfao das ugly af, hope it looks better now

[Normal]
00:15:419 (2) - mmhh, instead of this cirlce on a red tick, wouldn't it be nicer if you could just make a slider which ends exactly here? - probably, but looks meeh, since I hate such long sliders
00:21:033 (6) - ^ - ^
also 00:19:805 (5) - NC for consistency - okay
00:21:910 (7,1) - I would increase the spacing a bit, I know it says 1,00x but is actually lower since you don't really move your cursor to the very end of the slider but start moving to (1) a bit earlier, so maybe put 1,20x or something? - sticking to the rules ;/
00:59:980 (3) - maybe delete idk I don't really like this part, it looks a bit unclear, maybe because of the sharp turn, I think something like this could work better http://puu.sh/kSDil.jpg but really idk - now that u mention it yea, the direction is too sudden k changed
01:05:594 (3) - it's fine here - hope it wasn't sarcasm o,o

[Easy]
00:15:419 (5) - same as in Normal but I think especially in a Easy diff you should do it - long sliders getting too ugly
00:21:033 (5) - ^ - ^
00:47:875 (1) - since this ends on a red tick you are kinda introducing a rhythm parallel to the vocals here which makes one think 00:48:927 (2) - would be on a red tick aswell but it isn't. I would either end (1) on a white tick or put (2) on a red tick aswell - moved 2 on a red tick, does sound much better
00:50:682 (1,2) - fine here because there is no background rhythm conflict here. Actually why are you using basically the same patterns like at 00:47:875 - ? Isn't it more similar to 00:39:454 - and should be mapped accordingly? - made it like 00:39:454
thank uuuu~ :)
06Kiempuu90
00:22:261 (7,8) - Just WTH
transcendental
From my queue

Easy

00:35:945 (3) - Maybe a full beat slider here, right now it feels kinda empty with the pause.
00:41:559 (3) - Same thing.
00:42:261 (1) - Start at 00:42:085 to follow vocals, you're following the vocals everywhere else so just stay consistent.
00:47:173 (3) - Full beat slider?
00:47:875 (1) - Start at 00:47:699 to follow vocals
00:49:278 (3) - Start at 00:49:103 to follow vocals

Normal

00:25:068 (4) - Too hard to read for Normal perhaps
00:33:138 (5) - NC, new phrase starts here
00:33:840 (1,2,3,1,2,3) - This is a really long pattern. Maybe make 00:34:892 (3) a circle for a bit of a break.
00:44:717 (8) - Circle for a break? This pattern is also really long.
00:59:980 (3) - Remove this for a bit of a break between patterns.

Hard

00:16:998 (1,2,3) - Flow here is awkward. Maybe something like this?
00:19:629 (1) - No 1/4 beat rhythm here, why the repeating slider?
00:22:524 (8) - Nothing here, remove.
00:26:822 (1,2) - Awkward flow. Maybe [url=https://gyazo.com/189c1560be2013bf299eb3b8e5c3845f]this[url]?
00:42:612 (2,3) - Ctrl+G for circular flow

Really enjoyed the kiai on this one.

Insane

00:21:910 (5) - NC here, start of a new phrase.
00:55:945 (1) - I'm not a fan of the slowdown on these sliders, they look a lot like normal speed 1/2 beat sliders at first glance which makes it really easy to combobreak by releasing too early.

Other than that, this looked good.

Freedom

00:22:085 (6,7,8) - What's going on here
00:33:577 (2,3,4) - I'd just remove these
00:56:033 (2,3,4) - Same thing with these

Loved this diff, lots of fun to play with the streams and such.

Nice job!
Topic Starter
Exote

06Kiempuu90 wrote:

00:22:261 (7,8) - Just WTH
WTF DUDE DAMN MISSCLICKS lol fix'd
Topic Starter
Exote

bigjoe97 wrote:

From my queue hihi thanks for accepting

Easy

00:35:945 (3) - Maybe a full beat slider here, right now it feels kinda empty with the pause. - vocals ;/
00:41:559 (3) - Same thing. - ^ (might change it if somebody else points out that as well)
00:42:261 (1) - Start at 00:42:085 to follow vocals, you're following the vocals everywhere else so just stay consistent. - well imo it sounds good enough for an Easy diff, might as well change that too
00:47:173 (3) - Full beat slider? - ^
00:47:875 (1) - Start at 00:47:699 to follow vocals - ^
00:49:278 (3) - Start at 00:49:103 to follow vocals - ^

Normal

00:25:068 (4) - Too hard to read for Normal perhaps - changed the pattern, no overlaps
00:33:138 (5) - NC, new phrase starts here - kay, NC-ing this part for every diff then
00:33:840 (1,2,3,1,2,3) - This is a really long pattern. Maybe make 00:34:892 (3) a circle for a bit of a break. - wanted some variations, but changed to a circle
00:44:717 (8) - Circle for a break? This pattern is also really long. - changed the pattern, much easier now
00:59:980 (3) - Remove this for a bit of a break between patterns. - hm imma leave it as it is, to be consistent with the rest of the kiai

Hard

00:16:998 (1,2,3) - Flow here is awkward. Maybe something like this? - fixed the awkwardness
00:19:629 (1) - No 1/4 beat rhythm here, why the repeating slider? - a triple, imo it's totally fine here, like in Insane and Freedom
00:22:524 (8) - Nothing here, remove. - ^ same triple stuff with the diffs
00:26:822 (1,2) - Awkward flow. Maybe [url=https://gyazo.com/189c1560be2013bf299eb3b8e5c3845f]this[url]? - oh that's not as awkward as the previous one, I'll leave it for now
00:42:612 (2,3) - Ctrl+G for circular flow - AWESOME, why didn't I come up with this LOL nice one

Really enjoyed the kiai on this one. why thank uu

Insane

00:21:910 (5) - NC here, start of a new phrase. - okay, now this I changed in every single diff
00:55:945 (1) - I'm not a fan of the slowdown on these sliders, they look a lot like normal speed 1/2 beat sliders at first glance which makes it really easy to combobreak by releasing too early. - well the fact that there is literally nothing in the song right here, should make it obvious imo, emphasizing and stuff

Other than that, this looked good. noice

Freedom

00:22:085 (6,7,8) - What's going on here - xD NC-ed
00:33:577 (2,3,4) - I'd just remove these - why the h8 on those streams :c
00:56:033 (2,3,4) - Same thing with these - but ain't they cool

Loved this diff, lots of fun to play with the streams and such. - thank you!

Nice job!
pretty good mod, thanks a lot! :)
Doormat
Hello, from my queue. Sorry for the wait! I forgot I had a queue to finish woops-

Interesting song choice- really catchy

Difficulties looked at: Easy, Normal. Hard, Insane, Freedom
  • - bolded difficulties are the ones that I modded
Easy
  1. 00:42:261 (1) – I don’t think making this a 3/2 slider is the best idea, since the beat on 00:42:787 isn’t very strong. Maybe shorten it into a 1/1 slider; the beat on 00:42:612 is more powerful
  2. 00:43:313 (2) – Maybe you can move this to 00:43:138 and make it into a 1/2 slider, since there’s a stronger beat there
  3. 00:52:787 (4) – Maybe you can make this a repeat slider?
Normal
  1. 00:14:191 (1) – Fix this blanket
  2. 00:25:068 (4) – These beat feels off because the beat on 00:24:892 is stronger; maybe move this circle here or make 00:24:717 (3) a 1/2 slider
  3. 00:27:875 (4) – Similar issue to the above
  4. 00:47:524 (6) – Maybe you can delete this circle to create more emphasis
Hard
  1. 00:22:524 (3) – Maybe you can stack this over 00:22:612 (1) instead? Having it stacked underneath 00:22:085 (2) looks a little weird, given the pattern. It’s also consistent with what you did in the kiai time
  2. 00:37:261 – Add a circle here maybe?
  3. 00:44:892 (6) – I don’t think this beat is strong enough that it should be a circle; maybe make 00:44:717 (5) a 1/2 slider instead of having a circle here
  4. 01:05:331 – Add a circle here, perhaps?
Insane
  1. 00:18:401 (4) – New combo here?
  2. 00:44:892 (6) – Similar issue to hard; I don’t think this beat is strong enough that it should be a circle
Freedom
  1. 00:33:577 (2,3,4) – These are waaay too quiet
  2. 00:56:033 (2,3,4) – ^
  3. Also, just my own opinion, but I don’t think the two above should be streams anyways- it feels overmapped
--
Well that’s about it. Sorry if it feels a little light, I thought the maps were pretty good. Best of luck, and sorry it’s late ;w;
Topic Starter
Exote
It's fine, I'm not in a hurry anyway. Will look at it when I get gome.
Makeli
Yo! From irc request and why not full version.
I'd first have to learn how to map easy-hard so I could mod them sorry D:

[Insane]

00:14:892 (5) - The jump to this is just annyoing to play. Coming from a bigger jump to a super small when it's this linear is dumb to play imo. And to top it off it looks like a rubber chicken. Stack to (4) or something idk
00:18:401 (4) - NC for the consistency i quess i suck with nc's
Rubber chicken

[Freedom]

AR9 fit fine imo
00:22:524 (3,1) - To the front plox like I said
00:28:840 (3) - I personally hate these, I would just make them triples but do what you want
00:31:033 (1,2,3,4,1,2,3,4) - These are all equal sounds right? So why are these spaced differently?
00:33:577 (2,3,4) - This was super annyoing to play when the hitsounds are this low. Idk you might even get this dq'd because of this. I don't even hear any 1/4 there but if you want to keep them pls get the volume up
01:03:489 (2,3) - I'm just only going to point out one of these. Are you sure this spacing fits? The sound at 01:03:489 (2) - is pretty "passive" and at 01:03:664 (3) - you have a hard kick. The spacing with these is only DS 1.1 and then you have a big jump to a triple which is not that audible. I just suggest that you put them both on the same DS or something. Yea you give the kick a feeling by hitsounding but why not give the feeling by mapping too?
Anime tbh

Idk what else to point out this mapset seems really solid to me so it came out as a really short mod. You say you don't have any rush but I do and so you must rank this soon. I absolutely demand you. Take my star. 8-)
Topic Starter
Exote
thank you guys :) applied some of the suggestions, unfortunately lost the responses ffs
EphemeralFetish
NM From Queue.

Cool little map. I can only offer a couple personal suggestions here, as there isnt really anything wrong at all with this map.

Freedom


00:32:436 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - Id personally map streams like this starting with low spacing and increasing. Kinda works as a build up that way.
00:34:717 (8,9) - More emphasis between these two streams? The tiny distance felt a little out of place.
00:50:682 (1,2,3,4) - IMO this jump is a little too difficult. Scale it down a bit.

Again. Sorry for the super short mod. This is rankable as it is. I can only offer a few ideas I wouldve used myself.

Good luck.
Topic Starter
Exote

The Fetish wrote:

NM From Queue.

Cool little map. I can only offer a couple personal suggestions here, as there isnt really anything wrong at all with this map. well it is still something so it's okay

Freedom


00:32:436 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - Id personally map streams like this starting with low spacing and increasing. Kinda works as a build up that way. - the first 1-8 is less spaced, 1-4 is getting a bit bigger, but in 2 stages only, which I think is enough for the build up, as for the almost silenced stream, like I said before, it is getting kind of quieter so I shortened the stream a lot.
00:34:717 (8,9) - More emphasis between these two streams? The tiny distance felt a little out of place. - I would tbh but don't want to ruin the flow there, just before the small spacing
00:50:682 (1,2,3,4) - IMO this jump is a little too difficult. Scale it down a bit. - well 2 and 3 were ctrl-G'd the first time, but the spacing between 3 and the stream was super low so I actually ctrl-G'd em, but hey I curved the stream to the left and this way reduced the spacing.

Again. Sorry for the super short mod. This is rankable as it is. I can only offer a few ideas I wouldve used myself.

Good luck.
Thanks for the mod, accidentally shot 2 KDs nvm enjoy xD
FCL
M4M

  • [General]
  1. Your BG have 1365x768 size, fix pls
  2. I really don't understand why you don't use the normal hitsounds at agressive parts (00:33:840 - 01:18:752). Just try!

  • [Easy]
  1. 00:21:910 (1) - i am not recommended you to use 1/2 at Easy diff, because it may be to hard for playing for beginner players
  2. 00:57:348 - map this beat pls
  3. 01:00:155 - same
  4. 01:02:963 - and so on
  5. 01:04:717 (1) - make tail a parallel to 01:04:015 (3) - . So will better
  6. 01:07:524 (1) - ^ same, but head

  • [Normal]
  1. 01:14:191 (3,4,5,6,7,1,2,3,4,5,6,7,8,1) - this part is too long have 1/2 rhythm. I recommend you just delete 01:15:770 (7) -

  • [Hard]
  1. 00:27:173 (2,3,4,5,6) - looks a little weird. Just try to follow to a flow http://puu.sh/lhS7H/5e2e546bab.jpg
  2. 00:39:454 (1,2) - little fix blanket
  3. 00:46:120 (3) - move on 328;156 for better flow
  4. 01:17:875 (4) - rotate on 45 degrees

  • [Insane]
  1. 00:34:366 (2,3,4,5,6) - make more spacing, like 00:37:173 (2,3,4,5,6) - . Not reasons to do it
  2. 00:46:120 (6,7,8,9) - same, like 00:47:524 (7,8,9,10) -
  3. 01:18:752 (1) - make a more spacing to allocate the end of song

  • [Freedom]
  1. imo, 9.1 AR is better, like my map
  2. 00:38:401 (2) - move on 100;208 for good flow
  3. 00:44:541 (2,1) - stack
  4. 01:09:278 (3,4,5,6) - spacing is too close
  5. 01:17:348 (1) - touch HP bar, it's unranked
  6. 01:18:752 (1) - same as Insane diff

Omg, this mapset is really ready for rank in my opinion. Good luck!
Topic Starter
Exote

FCL wrote:

M4M

  • [General]
  1. Your BG have 1365x768 size, fix pls - fixed
  2. I really don't understand why you don't use the normal hitsounds at agressive parts (00:33:840 - 01:18:752). Just try! - well it sounds good but I don't usually use the default skin and my N/S/D hitnormals are the same so yea

  • [Easy]
  1. 00:21:910 (1) - i am not recommended you to use 1/2 at Easy diff, because it may be to hard for playing for beginner players - ok I'll change some and keep some
  2. 00:57:348 - map this beat pls - I'll keep it like that so the diff won't increase
  3. 01:00:155 - same - ^
  4. 01:02:963 - and so on - ^
  5. 01:04:717 (1) - make tail a parallel to 01:04:015 (3) - . So will better - It already is parallel with slider 2, wanted some variations
  6. 01:07:524 (1) - ^ same, but head - same slider 2-3 pattern here as above, keeping this one consistent

  • [Normal]
  1. 01:14:191 (3,4,5,6,7,1,2,3,4,5,6,7,8,1) - this part is too long have 1/2 rhythm. I recommend you just delete 01:15:770 (7) - okay sure

  • [Hard]
  1. 00:27:173 (2,3,4,5,6) - looks a little weird. Just try to follow to a flow http://puu.sh/lhS7H/5e2e546bab.jpg - yea it is a bit weird, but still flows just fine *cough*star pattern*cough*
  2. 00:39:454 (1,2) - little fix blanket - okay
  3. 00:46:120 (3) - move on 328;156 for better flow - it's fine
  4. 01:17:875 (4) - rotate on 45 degrees - 45 is too much, 8 worked fine xD

  • [Insane]
  1. 00:34:366 (2,3,4,5,6) - make more spacing, like 00:37:173 (2,3,4,5,6) - . Not reasons to do it
  2. 00:46:120 (6,7,8,9) - same, like 00:47:524 (7,8,9,10) -
  3. 01:18:752 (1) - make a more spacing to allocate the end of song - I'd, but it gets kinda meh to hit if I distance cirlce1 moooore
    The two spacings are just some variations, I'm not sticking to a certain consistency here so I'm not changing those

  • [Freedom]
  1. imo, 9.1 AR is better, like my map - yea but with 9.1 you barely see any change, with 9.2 you certainly see changing
  2. 00:38:401 (2) - move on 100;208 for good flow - it flows nice atm
  3. 00:44:541 (2,1) - stack - okay
  4. 01:09:278 (3,4,5,6) - spacing is too close - but it's okay now : |
  5. 01:17:348 (1) - touch HP bar, it's unranked - uhh it's not touching the bar o.o (I don't think the approach circle that touches the bar counts)
  6. 01:18:752 (1) - same as Insane diff - well it is NCed so it's emphasizing enough

Omg, this mapset is really ready for rank in my opinion. Good luck!
Thanks for the mod and the opinion below, I'm trying to make it happen :D
Nekomata
looks pretty qualified to me
just gonna look at more important details in terms of gameplay and rankability

easy
some of your rhythm here might be confusing
00:39:528 (1,2) - use similar rhythm to 00:33:914 (1,2,3) - instead? apparently this rhythm is probably the best one imo for easy in this song lol
00:47:949 (1,2) - i would probably be clicking on 00:49:177 and be sad i missed the note (aka it first seems like it follows vocals and then suddenly instrumentals) - change also like 00:33:914 (1,2,3) - by removing (2) and repeating (1). you will have to adjust distances after i guess

normal
yes

hard
hard-normal spread may be too far apart - i suggest reducing some jumps like 00:53:563 (1,2,3,4,5,6,7,8) - and these triples: 00:35:229 (6) - 00:37:335 (4) - 00:40:844 (5) - 00:52:072 (5) -
if you can reduce this difficulty to at least 3.4* or even 3.3* then it should be safe
00:19:703 (1) - a bit awkward to play this since i expect the downbeat to be clickable. make it similar to insane (although instead of triple it can be a 1/2 rhythm since a constant 1/4 triple-click actually seems out of place here in a Hard)
00:39:177 (5,6) - try this flow
pretty good, but it seems like an insane sometimes

insane
00:19:177 (4) - pls no offset-stack it like this, in addition to readability it improves flow

freedom
00:13:563 (3) - how about two 1/2 sliders so the town can be a nice town

ok go call bn
Kuki
[general]
00:31:107 - this part in most diffs is far too quiet, up the volume a bit.

[easy]
00:21:107 (5) - not so sure about this placement, it seems a little weird cause it doesn't follow the slider, then the next note's flow is a little too straight for my liking too. I would play around with the placement and maybe even remap this small section to improve the flow.
00:35:317 (2,3) - I suggest something like this, it makes more sense flow wise, keeps the same spacing, and is more fun and comfortable to play.
00:58:475 (3,3,3,3,4) - you should not have any 1/2 in an easy, especially at this bpm. if it was 120-140, this could possibly be allowed, but not for this bpm.
01:17:422 (2,3,4,1) - move 01:18:826 (1) - to x=173 y=192 to make this pattern symmetrical.

[normal]
you need to add some spacing differences in the normal so players can get adjusted to what it would be like to play a harder difficulty, keep this in mind and change a bit of the spacing in this difficulty.

00:14:265 (1,2) - why is this so anti-flow? it's a normal, and generally you should try to make notes flow off of sliders, which 00:15:493 (2) - doesn't. move (2) or remap this small section and focus more on flow.


[hard]
00:18:475 (1,2,3,4) - move 00:19:001 (3) - to x=299 y=41 to line it up with 00:18:826 (2) - and make this pattern look nicer
00:19:703 (1) - this is mapped to no sound. not only is this unrankable but it makes no sense either. remove it.
00:22:598 - ^
01:10:931 (3) - rotate this a bit so it looks more like this, current rotation looks and plays a little funny.
01:18:826 (1) - maybe stack this on 01:17:949 (4) - instead to add some emphasis to the last note, because atm it needs some emphasis and has none.

[insane]
00:15:493 (6) - perhaps stack this on 00:13:037 (2) -, this looks and plays a lot nicer this way, and currently it's a little boring and looks off under such a small slider.
00:21:107 (4) - same as above, maybe stack this on 00:19:528 (5) -.
00:22:598 (3) - this is mapped to no sound, and like i said earlier, it has to be removed.
00:24:001 (6) - ^
00:36:019 (5) - you should flip this upside-down so it flows nicer to 00:36:370 (6) -, like this for example.

[freedom]
00:15:493 (5) - same as what i said in the insane, perhaps stack it on 00:13:563 (3) -.
00:21:107 (4) - same as above, maybe stack on 00:17:773 (3) -.
00:22:598 (3) - mapped to nothing, same as all the other diffs i've mentioned this in, it needs to be removed.
00:24:001 (5) - same here.

thanks for the request, good luck with the set, it's quite good! 8-)
Topic Starter
Exote

Nekomata wrote:

looks pretty qualified to me
just gonna look at more important details in terms of gameplay and rankability

easy
some of your rhythm here might be confusing
00:39:528 (1,2) - use similar rhythm to 00:33:914 (1,2,3) - instead? apparently this rhythm is probably the best one imo for easy in this song lol - yea, that's actually a nice idea lol
00:47:949 (1,2) - i would probably be clicking on 00:49:177 and be sad i missed the note (aka it first seems like it follows vocals and then suddenly instrumentals) - change also like 00:33:914 (1,2,3) - by removing (2) and repeating (1). you will have to adjust distances after i guess - sure, but I'm leaving 00:50:756 (1,2,3,4) for some variation, even tho an Easy diff changed

normal
yes <---

hard
hard-normal spread may be too far apart - yea I know that the gap is actually big - i suggest reducing some jumps like 00:53:563 (1,2,3,4,5,6,7,8) done, the flow got pretty cool as well - and these triples: 00:35:229 (6) - 00:37:335 (4) - 00:40:844 (5) - 00:52:072 (5) -
if you can reduce this difficulty to at least 3.4* or even 3.3* then it should be safe - I'll try to reduce it, but removing those 4 triples reduces the SR by 0,01 lol imo the SR is broken as fuck, the gap is just fine but I'll still try to do sth
00:19:703 (1) - a bit awkward to play this since i expect the downbeat to be clickable. make it similar to insane (although instead of triple it can be a 1/2 rhythm since a constant 1/4 triple-click actually seems out of place here in a Hard) removing it
00:39:177 (5,6) - try this flow - yyyea that's actually a nice idea
pretty good, but it seems like an insane sometimes

insane
00:19:177 (4) - pls no offset-stack it like this, in addition to readability it improves flow - okay fixed

freedom
00:13:563 (3) - how about two 1/2 sliders so the town can be a nice town xDDD lmfao well tbh two 1/2 sliders would actually be the most correct way to do it, but I really like how it sounds with a 1/4 slider, that should not be a problem

ok go call bn yea very soon tm, thanks for da modd

Kuki wrote:

[general]
00:31:107 - this part in most diffs is far too quiet, up the volume a bit. - think it's all fine, since I've reduced my music volume to 70%. anyway increased with 5%, 10% would ruin the the buildup ;/

[easy]
00:21:107 (5) - not so sure about this placement, it seems a little weird cause it doesn't follow the slider, then the next note's flow is a little too straight for my liking too. I would play around with the placement and maybe even remap this small section to improve the flow. - remaped it, it's better now imo
00:35:317 (2,3) - I suggest something like this, it makes more sense flow wise, keeps the same spacing, and is more fun and comfortable to play. - perfect. changed~
00:58:475 (3,3,3,3,4) - you should not have any 1/2 in an easy, especially at this bpm. if it was 120-140, this could possibly be allowed, but not for this bpm. - alright then, changed those 1/2s
01:17:422 (2,3,4,1) - move 01:18:826 (1) - to x=173 y=192 to make this pattern symmetrical. - it currently forms a star pattern without the 5th circle, so leaving it I LOVE STARS GODDAMN IT
[normal]
you need to add some spacing differences in the normal so players can get adjusted to what it would be like to play a harder difficulty, keep this in mind and change a bit of the spacing in this difficulty. - irc thingy, no changes were made

00:14:265 (1,2) - why is this so anti-flow? it's a normal, and generally you should try to make notes flow off of sliders, which 00:15:493 (2) - doesn't. move (2) or remap this small section and focus more on flow. - fixed the anti flow, but the DS between 00:15:493 (2) and the next slider is kinda broken, since there's a little pause I don't think that this would be problematic


[hard]
00:18:475 (1,2,3,4) - move 00:19:001 (3) - to x=299 y=41 to line it up with 00:18:826 (2) - and make this pattern look nicer - I did something lmfao atm it plays good and doesn't look bad imo
00:19:703 (1) - this is mapped to no sound. not only is this unrankable but it makes no sense either. remove it. - the H one got removed, the I/E ones are described below.
00:22:598 - ^ - I'm planning on keeping all of those (H/I/E), the meaning behind this one circle, placed where there's no actual sound is to emphasize the next sound. Realistically it doesn't increase the difficulty at all.
01:10:931 (3) - rotate this a bit so it looks more like this, current rotation looks and plays a little funny. - more like a bit awkward, but it was a blanket anyway sure changed
01:18:826 (1) - maybe stack this on 01:17:949 (4) - instead to add some emphasis to the last note, because atm it needs some emphasis and has none. - maybe, but the NC and the finish are enough to emphasize the final, the spacing increase is not that necessary to me

[insane]
00:15:493 (6) - perhaps stack this on 00:13:037 (2) -, this looks and plays a lot nicer this way, and currently it's a little boring and looks off under such a small slider. - I've discussed those circles (here and in E) with grumd, have no intentions of changing them atm
00:21:107 (4) - same as above, maybe stack this on 00:19:528 (5) - same
00:22:598 (3) - this is mapped to no sound, and like i said earlier, it has to be removed. -
00:24:001 (6) - ^
00:36:019 (5) - you should flip this upside-down so it flows nicer to 00:36:370 (6) -, like this for example. - that's a good idea, but the current flow is better imo, from 2 to the triple+slider and then it gets a bit zigzag-like from slider5 to 6 and to slider7 with its direction, get it xd here's what I mean

[freedom]
00:15:493 (5) - same as what i said in the insane, perhaps stack it on 00:13:563 (3) -.
00:21:107 (4) - same as above, maybe stack on 00:17:773 (3) -.
00:22:598 (3) - mapped to nothing, same as all the other diffs i've mentioned this in, it needs to be removed.
00:24:001 (5) - same here.
all those are mentioned in the previous diffs (H/I) , sorry for no changes :c
thanks for the request, good luck with the set, it's quite good! 8-) aw why thank you, actually I am thankful for the accepted request :)
Thanks to both of you guys :) nice mods
Topic Starter
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did some changes to the Hard and lowered the SR from 3,57 to 3,45... I don't think that I can lower it any more ; hope it's good to go
update: idk why did the Easy get above 1,50, it WAS just 1,50 before the update, and I actually made it easier lol no idea
update2: it's k
Nerova Riuz GX
Good, cheer for it.

please rank this as soon as you can to make sure someone become mad because he can't map better than this on the same song
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