kds, because i personally request it~
Sankyuuu~ Henti Genocide XD ahahahhaGenocide wrote:
Rain]
GIVE THEM ALL LOLIS , i dont have it >.<
00:20:738 (29) - slider dong consistent sama yang 01:14:117 (29) - terus nc , terus dideketin aja sama 28
01:14:117 (29) - nc please
i know but i prefer it that way XD ( personal reason ) No NC because of burst effect....
00:32:324 (3) - 264 232
00:34:600 (3) - 224
00:35:428 (3) - 240
00:41:221 (3) - 240
00:42:049 (3) - 272
sry but >.< i really like this much better, and much easier to be execute~
01:07:496 (2) - bulak balek slidernya jelek kyknya http://puu.sh/d68wf/462e837c2a.png
Changed pattern~ got it
[Platter]
NAPA DITUTUPIN!?!??!!! BECAUSE............... XD
00:03:358 (3) - x144 https://puu.sh/d69bw/f11a0e3fe6.png
00:06:669 (3) - x96 sama kyk yang diatas posisinya ^
00:07:083 (4) - 336
sry >_< i like it that way, much more consistent pattern, and the Hdash is better than evil dash XD
00:17:014 (4) - ctrl + g Yup, and moved a bit to right
00:17:427 (5) - 312 192
00:56:738 (4) - digese ke kiri terus 00:57:152 (1) - 16 no thanks XD
[Salad]
YANG PALING BELAKANG YANG KEMBAR KSH KE GW DONK YOU!!!! BIG LOLI HENTI XD
00:07:910 (1) - 416 la, susah itu buat newbie `-` Okay
00:20:738 (22) - jngan terlalu jauh juga `-`x64 coba ^^b
00:47:221 (5) - 32 jauh sakale YEA YEA EME, DARI x : 0, di mod ZiroX jadi 16 , skr 32 , btr lagi disuruh stack XD wkwkwk
00:57:979 (1) - 144
00:58:185 (2) - 80
00:58:392 (3) - 16
00:58:807 (1) - 256
00:59:013 (2) - 352
00:59:220 (3) - 448
00:59:634 (1) - 256
00:59:840 (2) - 160
Repattern all of those XD
[Cup]
YANG RAMBUT HITEM PLEASE EMAI LU DAPET DARI MANA SIH BGNYA AHAHAHA XD THAT oNE IS MY FAVORITE TOO
00:01:703 (3) - kurang merata ? digeser sedikit atau 192 intentional XD can be plate for not moving, for lazy ppl XD
00:07:772 (7) - 376 ditumpuk aja moved closer....
00:15:565 (4) - 360 digeser sedikit biar rata nope XD this one is easier to be plated without moving
00:20:738 (16) - setahu gw sih cup gk boleh ada buah merah sama kyk salad juga imo, jadi diganti sama slider aja biar ganteng
00:27:358 (5) - 88
Yeah XD got it, the last one, should not be x88, this is cup, and dash cant be used.... but hyperwalk can still catch the next fruit with walk.
[Overall]
Cudah Bagoes t!nggal diperbnyk mod nya saja imo
sudah bagus tinggal dimod Salad sama Cupnya, dikarenakan ada Rambutan merah
Fast Rank kyknya >u<)/
good luck
No no ^^/ its okay~ , thanks for mod btw....Time- wrote:
Let's try modding
[Cup]
diff cup itu ga harus ngikutin semua beat dalam musik, triple kyak 00:01:290 (1,2,3) - , 00:02:117 (4,5,6) - dst alias semua beat yg pake 1/2 divisor (semuanya) bisa diganti pake 1/1
tau kok ^^ , sengaja gitu, tpi w mapny usahakan masih ttp GMPG dimainkan~
Btw yg huruf Z, tau kok, cek aja Rain w, itu S, alsannya u cb main aja, pasti ngerti ^^
klo yg Z , meski tajam , imo, ini lbh mudah dan jelas krn AR udah lambat banget.... dan trlihat smooth banget
Sisanya yg CUP XD ahaha, sry gk bs balas smua, mgkn w reduce bbrp distance , sisany no changed, krn style w, tpi w ttp buat ksh gmpg
[Salad]
Sry gk bs reply salad juga, soalny ud repattern,
well yeah, Hyperwalknya ud d remove sih XD w tau kok ruleny, rule kdg bikin org gk bs kreatif, malas debat nya....
mesti gitu2 aja....
anyway thanksad yg w fix
[Platter]
bg kurang safe imo coba cari yg laen
00:20:014 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - aku kurang yakin stream jump pake 1/8 (aku cuma bisa nangkap sekali lol), walaupun baru tetep aja susah dibacanya, coba ganti pake 1/4 biar mudah dibaca dan juga coba tanya BAT/QAT
01:12:979 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - ^
^^' no dash please, dash = miss
01:27:565 (6,7,8) - pindah ke tengah dan 01:27:979 (9,10,11) - ke sebelahnya biar ga lurus gitu
No problem, w g peduli, lagipula ini 1/6, dan vertikal doang, gk ad yg bakal miss orz
[Rain]
00:09:979 (4) - ini keknya terlalu panjang, jadi aneh liatnya
00:13:290 (4) - ^
^^ gpp, ud max tu slidernya, full dash aja, pasti dpt smua, meski Hdash Droplet
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - again 1/8 stream, alasannya sama kayak di platter tapi klo rain mungkin boleh pake 1/8 (klo platter ga (maybe)) asalkan enak dibaca
01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - ^ yey
sama, sengaja w mau pattern begitu, hyperwalk~
01:27:565 (6,7,8) - dan 01:27:979 (9,10,11) - bisa dibikin jump
y XD tpo gk mau.... gini aja, soalny ud penutup~ hehe
ok that's all, aku masih noob mapping jadi ga bisa bnyak ngasih saran, maaf klo modku sama kayak mod sebelumnya, aku ga bisa liat mod sebelumnya soalnya default osuku rusak hue
Updating.....ursa wrote:
And... like i said... i've removed and nerfed most of overmapped things...please dont just FREELY said THIS IS OVERMAPPED, THAT IS OVERMAPPED, here... OVERMAPPED.... , before u know what is actually OVERMAPPING.... ^^' , anyway... i've removed it so i dont wnt to reply those ****
I will reply the chat discussion on the mod below....
[Metadata] (Credits to Lach)
Title:Neptune*Sagashite
TitleUnicode:ネプテューヌ☆サガして
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Got it~ , but,... Title cant be input with * , so i'll keep mine...
Background :
You're using too much BG for 1 Mapset & 2 of them kinda NSFW ( Hyperdimension Neptunia1.Jpg & Hyperdimension Neptunia3.Jpg)
so i Strongly suggest , you should use 1 BG instead of 4 for all the diff.
4 BG seems completely fine ^^'
but i agree of Neptunia3.jpg is a bit NSFW, but Neptunia1 is fine.... i will see if i can change this "3" , currently keeping the BGCupGenocide :
thanks, but i've already fix and removed the part you've mention before....
Riari :
00:32:738 (4) - Does that really have to repeat? It sounds perfectly fine as a single slider to me
changed into single slider ^^
00:33:979 (1,2,1,2,1,2,1,2) - Couldn't he stack these and map out the red/white ticks as stacks too? https://osu.ppy.sh/ss/2291638 Something like this maybe? but Sadly, 4 would hyper into 00:35:014 (1) - so you'd end up remapping the whole section
NO, thts completely reasonable, for CUP
i gives player 0.7 second to react to move to next fruit, even a newbie can timed and learn HOW to use dash if they know they cant make it in time ^^
i hope i made myself clear for this simple pattern~
00:17:841 (1,2) - Remap like [https://osu.ppy.sh/ss/2291656 this?] pattern seems much more interactive or something idk
01:14:117 (4,1,2,3,4,5,6) - 01:14:945 (2,4,6) - Sound better as 1/2 sliders
01:17:427 (1,3,5) - 1/1 beat too
No change... ^^ i like the current one better
also, for last part, i prefer easier part, so i will keep 1/1 and 1/2 slider for unique part.
Alienflybot :
01:11:221 (1,1) - distance between spinner and circle is too close , beginner might not react quickly
still, a banana wont break your combo, i dont see any problem here , furthermore its 1/2 free time ^^
01:03:772 (5,6,1) - so repeated pattern
so... allrite , ive repattern those part....
00:04:600 (1,2,3,4,5,6) - another boring pattern
NO CHANGE... i dont care if its boring! if i make it fancy and move a lots, people might said "its too hard for CUP,
and i should make it simple and easy", thats what will happens....SaladSalad
alienflybot :
00:35:014 (1,2,1,2,1,2) - Too dasy
yup, and its completely fine , this salad teach you how to dash in EASY way...
i will keep it no matter what, u can said its boring or whatever ^^
00:37:703 (2,3,4) - if I remember it right, this pattern is keep being used in cup
Yes , it is... Ranging from CUp, its still there i tihnk, BUT different way on how you plated them...
also personal reason for this pattern....
00:54:462 (1,2,1,2,3,1,2,3) - I think more movement should be there
01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - same pattern as cup...
sry again, but tht pattern looks fine and already a bit hard, more movement? tht would be a problem , so no change ^^
yes ITS same, easy finishing or ending part, its intended~
guineaQ :
00:21:152 - add beat
i wnt to ... but i think no ^^ looking at the current pattern... its no changeplatterPlatter
again, overmapped thingy, ive remap it... orz so i wont reply it
alienflybot :
0:35:014 (1,2) - patterns here should contain hdash like 00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
i think u r mistaking something here? both is already Hdash....
00:53:841 (7,8) - missing Hyperdash ?
00:47:117 (4,5) - Missing Hyperdash ?
nope ^^
but in case player really need it, ive closer their distance
guineaQ :
00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - could have made it more interactive imo
got it but ^^ i prefer this one, rather than interactive but doesnt feels right with the rhythm or hard to be play since this is calm part
00:28:186 (1,2,3) - this would make sense if this was standard but since this is ctb :<
looks fine with me, still on calm part... i dont wnt to aggro here...
00:52:186 (3) - maybe he could have 2 circle with a small dash jump here
Got it~
01:04:600 (1,2,3,4,5) - feel like it could use more circle .-.
i wnt to, but i think i'll keep it with slider, really....
but if i get another idea, i will consider changing this part into another variation ^^
01:17:634 - 01:18:462 - 01:19:290 - Add beat
this part was meant to be easy, and quite relaxing since its near to the ending...
but i make sure its harder on rain... ^^
00:26:117 (3,4) - unsnapped slider + not appropriate hdash position
because its snapped... on 1/6 , this Hdash can be used to plate next fruit without dash at all.... :3 ( yeah another hyperwalk )
or even if u dash it, so i think this one is fine ^^'
Dainesl :
00:46:807 (1,2,3,4,5) - Actually I would argue this part
i want to make something easy with full dash.... so , thts what happens....
01:05:428 (3,4) - I'd say these two would be more ideal for circles
fixed ^^
01:15:979 - there seems to be something missing here
nope, try to observe the surroundings pattern.... its intentional ^^RainRain :
Alienflybot :
00:40:807 (1,2,3,4,1,2,3,4) - repetitive
yup, sry it was repetitive, but it was like intentional to be catchy and i dont think its bad...
01:10:807 (5) - nc missing here, otherwise it is inconsistent with cup or salad
okay, fix together with the other....
01:14:117 (29,1,2,3,1,2,3,4) - interesting straight slider
is this a compliment or undirect advice to told me to make it better? XD
01:24:048 (5) - part to splash fruit
^^b you really know my NC style,
thanks~
01:27:152 (2,3,4,5,6,7,8,9,10,11) - can it be more interesting aaaa
aaaaahaha but no , that gotta be simple XD
Dainesl :
00:28:186 (1,2,3,1,2,3,4) - slider time
yes it is... and it was meant to be easy , for calm and relax part, ^^'
got a problem with that???
00:44:738 (4) - lol 1.5x SV is bad
IN CTB , WHAT'S IMPORTANT IS HOW TO PLATE THIS SLIDER, NOT THE SHAPE!!
it works jst fine imo, jst need to dash a lots.... hope i made myself clear ^^
01:14:117 (29) - doesn't have a NC despite downbeat
since this is slider, rather than waiting to part/burst the fruit at the end, i decide to add the nc
but keep in mind, try to understand my nc style, thanks ^^'
00:57:152 (1,2,3,1,2,3) - doesn't have a NC despite downbeat
mine is completely fine... really...
01:20:738 (6) - nitpick, NC since downbeat
01:24:048 (5) - would apply here too.
this is what i mean by my nc style ^^
sry... no changes.
guineaQ :
00:45:358 - Missing beat
those sharp slider is already hard, so i give time for player to take a good position, so i wont add note here ^^
00:09:979 (4) - High SV
again, what does matter for me is... how you plate this or will this platable or even comfortable to be played?
if yes, i dont have any single intention to change it ^^'
Also last thing .
Based from the mods & the testplay for your maps. this is the most important thing that you need to do.
1. Nerf All the diff. well , I agree Hyperwalk is your key pattern & your mapping style here , but Not all the diff are applied well, even you try to make it , it'll become a very bad result , especially for lower diff like Platter , Salad , Cup which is for lower players.
2. Fix the Background ( & Maybe Video) since it's contain a NSFW material
3. Fix the NC issue on your maps ( 29 combo count = - =)
1. sure, i do XD but yeah... i've reduce them....
2.iwill do smthg bout neptune3.jpg , but video is .... well i dont think its a problem XD
3.will do....
Thanks for the BIG MOD and TESTPLAY to everyone ^^b
Damn, XD thanks man~Zan - wrote:
fuchim addicted to Hyperwalk thingy!
love it! <3
Thanks for the mod ^^/[ S a k u r a ] wrote:
first time try to look at ctbcolumns:
[rain]
00:09:979 (4) - I suggest to change the slider into 2 separate circle
00:13:290 (4) - same^
but i this one can be plate easily with normal dash XD
will change it if bat ever mention this again
00:55:083 (1,2,3) - Ctrl+H feels better
Right
00:59:634 (1,2) - Ctrl+G
this one, no... the current pattern fits it like this.
01:00:048 (3) - make this longer
01:00:048 (3) - make it less angle so it can be dashed
Changed, i prefer walk XD
make 01:07:703 (3) - to 01:07:910 (4) - a Hdash
yup, also repattern and it looks good now
01:17:634 (1) - move left to make Hdash
01:19:290 (2) - ^
no, it feels weird to double Hdash left right
BG size... for salad
errr im too lazy to change it, just let it be... i dont mind it got a bit stretchy~
good luck
Thanks for the mod~ ^^/Vhy wrote:
lazy mod incoming
[General]
- disable widescreen support untuk smua diff soal nya d map kmu ga ada SB
- disable letterbox during break untuk smua diff soal nya d map kmu ga ada break
Oops, i forgot.... fixed~ ^^
- untuk file Hyperdimension Neptunia2 pixel nya bisa di ganti? ini 974x767 dan ya ini unrankable
- untuk file Hyperdimension Neptunia3 udah jelas NSFW banget
will do somthg bout this XD
- http://puu.sh/doJ19.png itu kalo bole tanya keysound emg kepake dan fungsinya buat apa? kurang tau soal yg ini. kalo emg unused ya mending di remove dari mapset
- ini serius kmu pake unaudible normal-hitnormal, soft-hitnormal ama drum-hitnormal? kalo di std ini diperbolehkan asalkan di setiap note kmu ntah circle ato head reverse tail itu harus pake hitsound. kalo ga pake hitsound jadi unrankable soal nya jelas ga bakal kedengeran apa2 kecuali musik itu sndri. klo untuk CtB sebener nya kurang ngerti sih, hmm mgkn aku kudu konfirmasi dlu sama QAT untuk masalah ini.
i used it, using script, no i mean using Sampling Editor....
checked all of my hitsound with View > VOlume > music 0% sample 100% ^^ , everything is hitsounded~ i have my own reason of using 3 silent hitnormal
Fixing the mod ^^
yep. mod ku dsni cuma nunjukin major issue yg unrankable dan yg sekiranya mendekati. kalo emg niat buat ranked map nya tolong lebih diperhatiin untuk bbrp masalah yg aku sebutin di atas. mapping style ya mapping style tapi usahain tetep jgn sampe kluar dari ranking criteria sih.
untuk minor issue mgkn lain kali dulu aja yah. kalo sekiranya map mu udah bagusan tar kmu bisa minta panggil aku lgi buat recheck
well, good luck then
2014-12-14 02:40 Ichigaki: ACTION is editing [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune Sagashite (TV Size) [Rain]]
2014-12-14 02:40 LordRaika: oke2 :D
2014-12-14 02:41 LordRaika: OH y, u tau wings my way gak? XD wkwkw, u snggup main gk sih? stress banget beatmap ctb yg satu itu
2014-12-14 02:41 Ichigaki: oh KOTOKO?
2014-12-14 02:41 LordRaika: ya
2014-12-14 02:41 Ichigaki: aku masa main ctb www
2014-12-14 02:41 Ichigaki: jarang banget aku main ctb lol
2014-12-14 02:41 LordRaika: kotoko - wings my way, trutama yg hell jumping
2014-12-14 02:41 Ichigaki: ACTION is listening to [http://osu.ppy.sh/b/46827 KOTOKO - Wing my Way]
2014-12-14 02:42 LordRaika: coba main
2014-12-14 02:42 LordRaika: (nnti aja XD
2014-12-14 02:42 Ichigaki: sebentar
2014-12-14 02:42 LordRaika: pas siap rain ini dlu :3
2014-12-14 02:42 Ichigaki: okay
2014-12-14 02:43 Ichigaki: 00:47:221 (5) - coba digeser ke kiri lebih jauh
2014-12-14 02:43 Ichigaki: enak tuh
2014-12-14 02:43 LordRaika: oke
2014-12-14 02:43 LordRaika: :D
2014-12-14 02:43 Ichigaki: masalah spinner, sama kaya platter
2014-12-14 02:44 LordRaika: oke
2014-12-14 02:44 LordRaika: fix jg
2014-12-14 02:45 Ichigaki: yay \w/
2014-12-14 02:45 Ichigaki: no problem on rain
2014-12-14 02:45 Ichigaki: sebentar ya, aku post dulu
2014-12-14 02:45 Ichigaki: :3
2014-12-14 02:21 Ichigaki: langsung ke platter ya
2014-12-14 02:21 LordRaika: thanks ya XD
2014-12-14 02:21 Ichigaki: :3
2014-12-14 02:21 LordRaika: oke
2014-12-14 02:22 Ichigaki: 00:01:290 (1,2,3,4,5,6,1,2,3) - lah kok ga ada efek yang kaya sebelumnya?
2014-12-14 02:22 LordRaika: efek gimana? :3
2014-12-14 02:22 Ichigaki: yang tambah panjang
2014-12-14 02:23 Ichigaki: ya gitulah
2014-12-14 02:23 LordRaika: oh
2014-12-14 02:23 LordRaika: itu d rain XD
2014-12-14 02:23 LordRaika: disni msh konsisten
2014-12-14 02:23 LordRaika: :D
2014-12-14 02:23 Ichigaki: yaudah
2014-12-14 02:23 LordRaika: ngajarin plate mundur
2014-12-14 02:23 Ichigaki: 00:09:565 (1,2,3) - ini gimana kalau sama kaya 00:07:910 (1,2,3,4,5,6) - ?
2014-12-14 02:23 Ichigaki: nanggung kalo nggak sama ahahaha
2014-12-14 02:25 LordRaika: hhaha
2014-12-14 02:25 LordRaika: oke :D
2014-12-14 02:25 Ichigaki: 00:56:324 (3,4) - kalau bisa dikasih HDash disini
2014-12-14 02:25 LordRaika: w gnti pattern d dktnya smua
2014-12-14 02:25 Ichigaki: lol
2014-12-14 02:26 Ichigaki: 00:51:772 (2) - trus ini coba di balik arahnya
2014-12-14 02:27 Ichigaki: 00:52:600 (5) - trus ini juga di ctrl+H trus dipindah ke x:448 gitulah
2014-12-14 02:29 LordRaika: 00:56:324 (3,4) - yup, barusan aja w tes tes tes, uda jadi Hdash yg rapi ^^
2014-12-14 02:29 Ichigaki: baguslah
2014-12-14 02:29 LordRaika: 00:51:772 (2) - ini kekny gk deh XD gini aja arahny
2014-12-14 02:30 Ichigaki: 01:10:186 (4) - ini harusnya digeser lebih ke kanan
2014-12-14 02:30 Ichigaki: jadi nggak terlalu stuck di kiri terus
2014-12-14 02:31 Ichigaki: kalo bisa dimirror gitu
2014-12-14 02:31 Ichigaki: patternnya terserah kamu lah
2014-12-14 02:32 LordRaika: itu di rain beda XD
2014-12-14 02:32 LordRaika: di rain, dia ujung kanan
2014-12-14 02:32 LordRaika: disni, yaaah, kekny di samping aja :D
2014-12-14 02:32 LordRaika: hehe
2014-12-14 02:32 Ichigaki: yaudah dewh
2014-12-14 02:32 Ichigaki: *deh
2014-12-14 02:32 LordRaika: 01:09:358 (2,4) - w buat ini 2 sama, soalny suaranya jg sama :D , posisi jg sama hehe
2014-12-14 02:32 LordRaika: ( sperti mania wkwkkw )
2014-12-14 02:32 Ichigaki: lol
2014-12-14 02:33 Ichigaki: 01:11:221 (1) - ini spinner berhenti 01:12:048 -
2014-12-14 02:33 Ichigaki: 01:12:462 - tambah note disini
2014-12-14 02:33 Ichigaki: biar ada jedanya, kalau langsung aneh
2014-12-14 02:33 Ichigaki: 01:14:013 (6,7) - pindah di x:408?
2014-12-14 02:34 LordRaika: oke 408 ^^
2014-12-14 02:34 LordRaika: eh
2014-12-14 02:34 LordRaika: 400
2014-12-14 02:34 Ichigaki: okay
2014-12-14 02:35 Ichigaki: 01:14:117 (8) - trus ini coba digeser lebih ke kanan
2014-12-14 02:35 Ichigaki: entah kenapa kok rada aneh gitu
2014-12-14 02:36 LordRaika: gpp XD
2014-12-14 02:36 LordRaika: mau tau kenapa?//
2014-12-14 02:36 Ichigaki: HDash
2014-12-14 02:36 Ichigaki: lol
2014-12-14 02:36 LordRaika: 01:14:065 (7,8) - karena ini 1/8
2014-12-14 02:36 LordRaika: coba aja tnpa dash
2014-12-14 02:36 LordRaika: 01:12:669 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - coba ambil ini tnpa dash
2014-12-14 02:36 LordRaika: smua
2014-12-14 02:37 Ichigaki: lol
2014-12-14 02:37 LordRaika: hyperwalk XD
2014-12-14 02:37 Ichigaki: oh ya, 01:20:738 (5,1,2,1,2,3) -
2014-12-14 02:37 Ichigaki: harusnya itu berlawanan
2014-12-14 02:37 LordRaika: dia tu, buah yg mastiin u pasti nympe ke tmpt tujuan secara instant
2014-12-14 02:37 LordRaika: wkwkw
2014-12-14 02:37 Ichigaki: >w<
2014-12-14 02:38 LordRaika: hmm gk tau knapa w map gitu
2014-12-14 02:38 LordRaika: ud feeling
2014-12-14 02:38 LordRaika: deket ending, mau dks yg gmpg2'
2014-12-14 02:38 LordRaika: WKWKW
2014-12-14 02:38 Ichigaki: lol
2014-12-14 02:38 LordRaika: mw ubah, nnti smua yg blkg jg mau gnti posisi.... jd rada males ;w;
2014-12-14 02:39 Ichigaki: lah, ending itu yang aku maksud
2014-12-14 02:39 Ichigaki: 01:26:738 (1,2,3,4,5,6,7,8,9,10,11) -
2014-12-14 02:40 LordRaika: mau nya gitu aja
2014-12-14 02:40 LordRaika: soalny ud pas Hdash
2014-12-14 02:40 LordRaika: maunya juga, arahnya ke knan
2014-12-14 02:40 LordRaika: ahaha
2014-12-14 02:40 Ichigaki: udah Platternya, sudah pas lah
2014-12-12 20:02 Ichigaki: 00:07:910 (1,2,3) - harusnya lebih simetris, sama kaya selanjutnya
2014-12-12 20:02 Ichigaki: 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ini alasannya kaya yang cup
2014-12-12 20:03 LordRaika: klo untuk salad XD kekny no change deh
2014-12-12 20:03 LordRaika: gini aja ^^
2014-12-12 20:04 Ichigaki: yaudah deh,
2014-12-12 20:04 Ichigaki: 00:33:979 (1,2) - ini beda jauh sama yang selanjutnya
2014-12-12 20:05 Ichigaki: ga sesuai gitu deh
2014-12-12 20:06 Ichigaki: 01:11:221 (1) - spinnernya kaya yang cup
2014-12-12 20:06 Ichigaki: terlalu kaget kalo segitu
2014-12-12 20:08 LordRaika: iy sih, mmg beda soalny diikuti oleh slider tajam XD , hehe
2014-12-12 20:08 LordRaika: 01:11:221 - ini, oke
2014-12-12 20:10 LordRaika: 01:27:152 - ini jg w d ks agk belok2 :D
2014-12-12 20:10 LordRaika: tpi gk byk
2014-12-12 20:10 LordRaika: oke2
2014-12-12 20:23 LordRaika: hmmm....anooo XD
2014-12-12 20:36 LordRaika: btw, w off dlu ya, ntr mlm w ol lagi XD u post aja dlu chatnya, :3
2014-12-10 05:07 LordRaika: osuuu >_</
2014-12-10 05:07 Ichigaki: ossuuuu >w<)/
2014-12-10 05:08 LordRaika: kekny w mesti req ctb mod dr u deh >_<
2014-12-10 05:08 LordRaika: gk nemu ctb modders lainnya ;w;
2014-12-10 05:08 LordRaika: huee
2014-12-10 05:08 Ichigaki: TAT)
2014-12-10 05:08 Ichigaki: emang mod saya bagus ya :>
2014-12-10 05:09 LordRaika: yg ctb :3
2014-12-10 05:09 Ichigaki: >.>
2014-12-10 05:09 Ichigaki: pls wait
2014-12-10 05:09 Ichigaki: kirim aja linknya, mau mandi dulu :>
2014-12-10 05:09 LordRaika: klo bisa mod nya yg smooth-in distance
2014-12-10 05:09 LordRaika: biar enak di plate
2014-12-10 05:09 LordRaika: soalny ini ud males banget add/remove XD lagipula mnrt w da pas hehe
2014-12-10 05:09 LordRaika: oke deh ^^/
2014-12-10 05:09 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune Sagashite (TV Size)]
2014-12-10 05:09 LordRaika: thanks in advance ya
2014-12-12 18:19 Ichigaki: osss~ >w<)/
2014-12-12 18:24 LordRaika: yo ^^/
2014-12-12 18:24 LordRaika: whts up?
2014-12-12 18:27 Ichigaki: masalah mapmu itu
2014-12-12 18:28 Ichigaki: ACTION is listening to [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune Sagashite (TV Size)]
2014-12-12 18:28 Ichigaki: mod lewat sini aja deh
2014-12-12 18:28 Ichigaki: entah kenapa bingung + males kalo lewat forum TAT)
2014-12-12 18:28 LordRaika: yg mana? :3
2014-12-12 18:28 Ichigaki: semuanya
2014-12-12 18:28 Ichigaki: mod lewat sini
2014-12-12 18:29 Ichigaki: katamu kan biar lebih rapi gitu kan?
2014-12-12 18:29 LordRaika: ooh
2014-12-12 18:29 LordRaika: oke2
2014-12-12 18:29 LordRaika: w ud gnti BG nya btw
2014-12-12 18:29 LordRaika: ntr jgn lp post ya ^^ , soalny susah banget cari ctb modders ;w;
2014-12-12 18:29 Ichigaki: okay, re-dl dulu
2014-12-12 18:30 LordRaika: buat lbh smooth movementnya :D
2014-12-12 18:30 LordRaika: misalny ini geser lbh sikit kesini, nnti bisa fulldash, atau jadi full walk
2014-12-12 18:30 LordRaika: kan ad tuh, pattern yg kadang, perlu stgh dash, ini yg prlu skill :D
2014-12-12 18:35 Ichigaki: wew, HDashnya udah diubah :3
2014-12-12 18:36 Ichigaki: 00:08:324 (3,4) - 00:09:152 (6,1) - spacingnya bedanya lumayan jauh
2014-12-12 18:37 Ichigaki: ACTION is editing [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune Sagashite (TV Size) [Cup]]
2014-12-12 18:39 Ichigaki: 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Kalau menurutku sih, ini mending tetap ikut beat yang sebelumnya, nggak ngikutin (apaan?).
2014-12-12 18:40 LordRaika: oke2
2014-12-12 18:40 LordRaika: i have an idea :D
2014-12-12 18:40 LordRaika: ntr w remove aja , biar gk ribet XD
2014-12-12 18:40 Ichigaki: xD
2014-12-12 18:40 Ichigaki: 00:21:152 - ini kosong, aku tau kalo kamu ngikutin vocal, tapi rada aneh juga sih soalnya kamu juga ikutin 00:20:738 (14) -
2014-12-12 18:42 LordRaika: sngaja buat break XD
2014-12-12 18:42 Ichigaki: 00:54:255 (8) - NC 00:54:462 (1) - remove nc
2014-12-12 18:42 Ichigaki: 01:00:048 (3) - mending cuma reverse sekali aja
2014-12-12 18:42 LordRaika: style nc w XD jdi w mw gitu aja, soalny...00:54:255 (8) - klo ini nc, maka fruit nya meledak dsini :D
2014-12-12 18:42 LordRaika: hhehe
2014-12-12 18:43 Ichigaki: oke deh,
2014-12-12 18:43 LordRaika: ehm tpi klo reverse 1x, snapnya di blue >.<
2014-12-12 18:43 Ichigaki: snap apanya?
2014-12-12 18:43 LordRaika: klo reverse 1x
2014-12-12 18:44 LordRaika: 01:00:669 - atau maksud u klo reverse 1x, maka sini kosong dong?
2014-12-12 18:44 Ichigaki: iya
2014-12-12 18:49 Ichigaki: gimana?
2014-12-12 18:49 Ichigaki: 01:11:221 (1) - ini spinner harusnya berhenti di 01:12:048 -
2014-12-12 18:49 Ichigaki: trus tambahin note di 01:12:462 -
2014-12-12 18:50 LordRaika: oke2 :D
2014-12-12 18:50 LordRaika: got it ^^b
2014-12-12 18:50 LordRaika: 01:12:462 - tau aja w ngincer cymbal disini XD
2014-12-12 18:50 LordRaika: hahaha
2014-12-12 18:50 LordRaika: *ngincar
2014-12-12 18:50 Ichigaki: 01:19:496 (6,7,8) - spacingnya tambahin deh
2014-12-12 18:50 Ichigaki: pake 1,5x coba
2014-12-12 18:51 Ichigaki: 01:20:738 (1) - spinner ini berhenti di 01:20:738 (1) -
2014-12-12 18:51 Ichigaki: di 01:23:634 - maksudku
2014-12-12 18:51 LordRaika: oke
2014-12-12 18:52 Ichigaki: 01:27:152 (2,3,4,5,6,7,8,9,10,11) - trus ini kasih efek kaya yang di diff lainnya
2014-12-12 18:53 LordRaika: ehm tpi yg skr kekny gpp deh :D
2014-12-12 18:53 Ichigaki: semakin geser gitu tapi ga sampe bikin ryuuta gerak
2014-12-12 18:53 LordRaika: gak deh
2014-12-12 18:53 LordRaika: oh
2014-12-12 18:53 LordRaika: oke
2014-12-12 18:53 LordRaika: got it
2014-12-12 18:54 Ichigaki: oh ya, ini slider, 01:26:738 (1) - harusnya berhenti di red tick
2014-12-12 18:54 Ichigaki: 01:27:152 -
2014-12-12 18:54 Ichigaki: di 01:27:048 - sama sekali ga ada suara yang nyuruh berhenti disana
2014-12-12 18:55 Ichigaki: oh lupakan
2014-12-12 18:55 Ichigaki: saya salah dengar orz
2014-12-12 18:55 LordRaika: oh
2014-12-12 18:55 LordRaika: gpp XD
2014-12-12 18:56 LordRaika: btwwww
2014-12-12 18:56 LordRaika: BTR ya
2014-12-12 18:56 LordRaika: 20menit
2014-12-12 18:56 LordRaika: w perjalanan pulang dlu
2014-12-12 18:56 Ichigaki: okay
2014-12-12 18:56 Ichigaki: hati-hati :3
2014-12-12 18:56 LordRaika: XD ntr w ol lagi
Hehe, XD thanks, i used one of them ^^bDE-CADE wrote:
Asked to find moe BG lol ♥
Good Luck ~ Hope this Help
YESSSSSSSS~ <3hutunohito wrote:
eroge yeeeeeeeees
not eroge but yeeeeeeeeeees
Thanksss so much for the mod and the star too ^^/ since its hard to find a ctb modders nowadays.... sry im TOO LAZY to reply everything orzsnowball112 wrote:
Hey, random ctb mod
In my opinion this could work well to map out some of the sounds between the notes you already have placed without making things as difficult as in the platter and have a difference between the cup and salad diffs at this point.[/box]
Hope this helps and good luck ^^
Thanks for the mod ^^bIchigaki wrote:
Mod requested via PM
Modded via PMGood mapset, LordRaika :3
Overall
Thanks for the mod ^^/ , it helps, especially the opening pattern for Cup....rew0825 wrote:
Hi from mod request [PM][Cup]
- 00:03:772 (4) - I think Delete and ctrl+h 00:03:358 (3) (x:184) Add reverse slider 00:03:358 (3)
^^ nice one, this makes me repattern lots of part.... some mod below might be invalid but now i got some new idea.- 00:04:186 (4) - x:304
- 00:07:703 (6,7,8,1) - I think change (6,7) x:416
became invalid after mod above ^^'- 00:14:531 (7,1) - (7) - remove NC , (1) - Add NC
no change, this is my NC style ^^ that the fruit breaks on cymbal- 00:26:117 (1) - Add NC
sure for this one ^^- 00:27:358 (5,6) - ctrl+h , x:256
nope, i wnt it to be like that~- 00:32:738 (4) - Add NC
- 00:33:979 (2) - Remove NC
Sure~- 00:35:014 (1,2) - (1) x:48 (2) x:168
- 00:35:841 (1) - x:464
- 00:36:669 (1) - x:48
- 00:41:635 (1) - x:456
- 00:42:462 (1) - x:56
- 00:43:290 (1) - x:456
They are all the same and moving 1 pixel... err okay then :3- 00:46:807 (1,2,3,4,5) - I think (2) - x:80 (3) - x:48 (4) - x:80 (5) - x:128
agree to change the direction with my "x"- 00:52:600 (5) - Add NC
- 01:06:255 (6) - Add NC
sure~- 00:54:255 (4,1) - (4) - Add NC , (1) - Remove NC
- 01:00:876 (4,1) - (4) - Add NC , (1) - Remove NC
again, no ... my NC style~- 01:00:048 (3) - slider tail move to left and end at 01:00:462
made them shorter ^^- 01:09:152 (2) - x:456
- 01:09:979 (1) - x:56
moved 2 pix ^^- 01:27:152 (2,6,9) - Add NC
no thanks XD[Salad]
- 00:14:531 (7,1) - (7) - Add NC , (1) - Remove NC
i wont repeat this agian XD sry... will keep my NC style ^^- 00:17:427 (5) - x:240
sure~- 00:18:669 (2) - ctrl+h and x:24
- 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ctrl+h
actually no...since i keep it there to make it easier to catch next stream....- 00:26:117 (3) - Add NC
Sure~- 00:46:807 (1,2,3,4,5) - I think change (1) - x:128 , (2) - x:80 , (3) - x:64 , (4) - x:80 and (5) - x:192
as for salad, i wnt it to be like this~, no change thou ^^- 00:52:600 (5) - move tail to left and 00:53:634 (6) - x:192 and Add NC
moved, but no NC- 01:00:048 (3) - this slider end at 01:00:462 and 01:00:876 (4) - x:96
for salad, ill keep it like that ^^- 01:06:255 (6) - Add NC
Sure~- 01:27:152 (2,6,9) - add NC
No ^^[Platter]
- 00:07:703 (6,8) - (6) - x:328 , (8) - x:184
Sure ^^- 00:19:290 (1,2) - (1) - x:128 , (2) - x:80
no its actually already a good flow to make a full walk pattern ^^- 00:26:117 (3) - Add NC
- 00:52:600 (5) - Add NC
Sure~- 01:10:186 (4) - ctrl+h and 01:10:807 (1) - ctrl+g
i knw what u mean ^^ but i already did this to Rain- 01:27:152 (2,3,4,5) - x:448
- 01:27:565 (6,7,8) - x:400
- 01:27:979 (9,10,11) - x:352
umm nice but i wnt to keep it like this ^^[Rain]
- 00:46:807 (1,2,3,4,5) - (1) - x:256 , (2) - x:328 , (3) - x:112 , (4) - x:40 , (5) - x:256
move some pix a bit- 01:27:565 (6,7,8) - x:320
same as above ^^
Good luck![]()
![]()
Sankyuu~ ^^ , nah its not matter of the short mod, its the matter of what u point out, they grasp every good point , which is nice.... thanks for the star ^^Sey wrote:
CTB mod requested from my queue.
[General]Changed to 1366x768 :3
- Don't use image size 1280x720 for hyperdimensionneptunia3.jpg.Try to find a 1366x768 or 1024x768 image.
Nothing to mod in Cup, it's a very pretty Cup.... apart of two major issues:
>w<
[Cup][Salad]
- Dat background. If possible take another one with more clothes.
cmon, its okay, there are lots more seducing swimsuit bg that are already ranked XD- 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Forget about it in a Cup, that is not newbie-friendly at all. Also the 1/4 notes have no real audible beats, so only map max. 1/2 rhythm.
allrite allrite ;w; i got it......- 01:20:324 (8,1) - Distance between note&spinner feels very short. Beginners will have troubles to feel prepared for that spinner since it appears directly after some note, try the following instead:
Sure~[Platter]
- 00:07:841 (8,1) - Using that sort of Dash for a Salad is way too extreme, instead nerf it a bit by doing this:
this actually can be plate with normal walk ^^ and still reach it, but yeah, the distance might be a bit surprising people could dash or overdash it, so fixed it into simple walk pattern.- 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Same as in Cup, totally overmapped, there's nothing really on the 1/4 ticks. Use a more simple rhythm.
nerfed it... removed cup double vertical style fruit, instead, i make it appear here, reason : to teach salad player to stand balance and catch this in EASY way ^^/ , i do think this is very reasonable~
.- 00:27:358 (2,3) - A small dash fits much better than a stack due to the high beat at 00:27:772 - . Try x: 144 for 00:27:772 (3) -
move to right a bit ^^, dont want to stack it either for next pattern after that- 00:40:807 (1,2) - Why is that such a low distance if you used a higher one on the same vocals before and after? Move 00:41:014 (2) - to x: 304 for a 2,19x distance as in all your other patterns.
yeah, main reason is because of this 00:40:600 (4) - will make double full dash if i keep 2,19x distance...
but i fixed it by moving 00:40:600 (4) - towards next note and make the next jump 2,19x , fix and solved both problem ^^- 01:12:669 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - No just no, what are you thinking on this kind of patterns? It's again overmapped, use 1/2 rhythm here max. and nerf it.
what i think is... something really simple like full walk only, except the end of the note...
anyway XD nerfed it very much here as well :3[Rain]
- 00:07:290 (5,6,7,8,1) - The whole pattern needs to be re-worked. Going to say why now: BPM145 is quite "high" already and you can only use 1/4 Hypers on very low BPM, otherwise they are too difficult for a Platter. With other words you need to wipe the Hypers at 00:07:290 (5,6) - and 00:07:841 (8,1) - . Also I think you should be using some zigzag pattern and not just everything to the left, keep in mind in CTB everything is about zigzag movements. Make this cleaner, if necessary remap it.
remapped into normal walk pattern then only 1 dash to end the intro section.- 00:19:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Same reasons as in your previous pattern and in your other diffs. Totally overmapped and forget about 1/4 Hypers in a Platter already. Don't forget they are the most common reason for disqualifications as well.
nerfed this very much ^^- 00:26:117 (1,2) - Another 1/4 Hyper, keep that stuff for a Rain. Decrease the distance a lot.
NOPE, both slider shape and distance already shows the player what to do..., i 100% believe it's easy pattern,
also, even its Hdash, the next slider is hitting the wall, it will guarantee you with no miss or overdashed ^^- 00:46:807 (1,2,3,4,5) - Plays very boring, try something like this instead:
Right, i've thought smthg like that since its quite tricky, i dropped it... but now i'll use it ^^- 01:09:358 (2) - , 01:10:186 (4) - Ew no, don't use wall sliders, they play awkward. How about a more interesting pattern:
yup, definitely changed into smthg better ^^/- 01:12:669 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I mentioned it often enough already, so you should know the problem here.
sry, i do changed it, but keep same style 1/4 , but i ensure that ITS EASY ^^- 01:27:152 (2,3,4,5) - x: 392, 01:27:565 (6,7,8) - x: 256, 01:27:979 (9,10,11) - x: 128. For some more movement, otherwise it plays exactly the same way as in your Salad and we find no real spread between these difficulties.
moved them a bit ^^Short mod, I know. But the mapset looks good already. In general the mapping style looks clean to me, so I just point out the mandatory stuff and will re-check this once you applied my mod. Also I will consult some other BATs before about the rankability of this mapset. So stay tuned!
- 00:07:703 (6,7,8,1) - Nah, 3 consecutive Hypers in a Rain is a bit too much, especially they aren't even 1/4 and with that too difficult. Keep it easy and try this instead:
i got ur point, BUT NO ^^ i dont care if its 3 or more Hdash, all i care is how people will be able to catch it, for me , its just a simple dash thou ^^ , all catched, without slight problem....- 00:09:979 (4) - , 00:13:290 (4) - Talked with Deif here as well, looks definitely interesting but we cannot have that kind of pattern for rankability. The chance is too high for a miss, please think of something else here.
from all mod, i accept & fix mostly bold and non bold mod, but i refuse this one...
instead, i reduce the SV from 1.95 into 1.87 which is the max SV and i still get hyperdroplet, 1.86 and no hyperdroplet while having quite long slider and have a miss chance, now it became 1.87 length of slider, i believe its shortER , furthermore its jst normal dash to catch them, so... i would like to keep it ^^
thankssssss~- 00:19:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't really need to point out the problems with this a 5th time, right?
again, sry but i have to keep this, ive put so much effort on this, even i rarely miss from this, then im sure a rain player can timed this properly when dash , or.... walkif they ever wnt to use it.
BUT I DO , nerfed it... into whole lots easier~- 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - ;__;
okay, for this part, i will nerfed it very much.... ^^- 01:27:152 (2,3,4,5,6,7,8,9,10,11) - Maybe use horizontal patterns for variety from your Platter because it's pretty much the same as you did in every difficulty. As for example:
i knw ^^ , i got this point, hmm but still i wnt to keep it like this..... ;w; simple and clean for ending.
^^b got it,Sey wrote:
You are welcome for the star. But keeping the clearly unrankable stuff won't help making that map rankable in future. Especially if even a QAT agrees with me it's quite obvious I won't move that any further until the major problems are solved.
I agree with Sey. Tbh, 'hyperwalk' is a super hidden tactic of CtB at least in this era, most of users(either top 10!) cannot be sure about it. And the biggest problem is, it doesn't accurate 100% to catch them all perfectly if you catch the HDash with opposite edge of the platter. Yes, you'll miss. I could not help you with this yet, so you may consider to do if you are really sure to get this ranked.LordRaika wrote:
^^b got it,Sey wrote:
You are welcome for the star. But keeping the clearly unrankable stuff won't help making that map rankable in future. Especially if even a QAT agrees with me it's quite obvious I won't move that any further until the major problems are solved.
still if mine still makes sense, i will try to keep my own pattern.
02:35 LordRaika: yo :D
02:36 LordRaika: btw do u mean the rain 1/8 ?
02:36 LordRaika: still not allowed? O_O
02:36 LordRaika: im sure the current pattern is quite easy thou....
02:39 CLSW: if those are easy to catch, then https://osu.ppy.sh/s/5663 this should be a cup diff
02:40 LordRaika: will check :D
02:41 CLSW: I'm still cannot be sure on your 'hyperwalk' stuffs
02:41 CLSW: maybe it could be rankable in 2017 or 2018
02:42 LordRaika: etoo... ummmmmm
02:42 LordRaika: the Rain.... the Hdash there can be catch with dash thou :(
02:42 LordRaika: AND walk ofc.... , but i made it completely possible with dash
02:43 CLSW: 1/8 HDash is unrankable issue for now
02:43 CLSW: *in Rain diff
02:43 LordRaika: then i will remove it
02:43 CLSW: if the difficulty is Overdose, it could
02:43 LordRaika: and make the Hdash only 1/4
02:44 CLSW: just use hyperwalk on platter and rain both diffs, and do not use them on cup and salad.
02:44 LordRaika: i knw ^^b , but have u check the latest version?
02:45 CLSW: 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - overmapped in salad
02:46 LordRaika: hmm hmmm..... i will use 1/2 slider then
02:46 CLSW: 00:35:014 (1,2,1,2,1,2) - those are too hard for beginners, it's too far
02:47 CLSW: 00:40:807 (1,2,1,2,1,2,1,2) - same as above, reduce its overall distance.
02:47 LordRaika: nah.... i believe i ever seen that in somthing like.....
02:47 LordRaika: errrrr ... Voice - Salad???
02:47 CLSW: 01:12:669 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - overmapped again, better use 1/3
02:48 LordRaika: got it
02:48 CLSW: that's old map, we have to do something different
02:48 LordRaika: :3
02:48 CLSW: and I prefer no-harsh jumps
02:49 LordRaika: but i think its quite an obvious short dash
02:49 LordRaika: and good opportunity to teach new player to dash casually
02:49 CLSW: NO
02:49 LordRaika: but, sure i can shorten their distance a few pixel :3
02:49 CLSW: even I don't use those far dashes in overdose or deluge
02:49 CLSW: it's almost same timing as OD10 300 point in std, are you sure about it? @.@
02:50 LordRaika: yea :D , but ... okay then, will reduce the distance a bit
02:50 CLSW: think about it. You'll miss if you didn't get 300 in OD10 map. Doesn't it unjustified?
02:50 CLSW: okay
02:50 LordRaika: and the current rain.... should i change the stream?
02:51 CLSW: 00:07:703 (6,7,8,1) - overmapped, you can use single HDash for 1/6, but not like this
02:51 CLSW: that's unrankable issue
02:52 CLSW: 00:19:289 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - not much to say
02:53 LordRaika: then.....
02:53 LordRaika: whats a good 1/4 stream best to fits the feels of rain and EASY to be catch and doesnt break rule?
02:53 LordRaika: since ... 1/8 is forbidden now
02:53 LordRaika: on 00:19:289 -
02:54 CLSW: 1/4 is okay
02:55 CLSW: but don't place with higher distance
02:55 LordRaika: what kind of stream? :D full normal dash? or zigzag dash or?
02:55 CLSW: just a standard C-shaped stream would be the best.
02:55 LordRaika: omg XD thts... simple
02:55 LordRaika: thts a walk stream?
02:55 CLSW: sure
02:56 CLSW: you could use that
02:56 LordRaika: can it be 1/8?
02:56 CLSW: if you don't use 'HDash' for 1/8, it's okay to use with it
02:57 LordRaika: okay
02:57 CLSW: but I think it looks overmapped with 1/8
02:58 LordRaika: same goes for platter.... i think its pretty much no issue at all
Hmm... perfectly nerfed everything, im tired of this XD , so i stick to the rule, make it easy and ... here we go ^^/CLSW wrote:
I agree with Sey. Tbh, 'hyperwalk' is a super hidden tactic of CtB at least in this era, most of users(either top 10!) cannot be sure about it. And the biggest problem is, it doesn't accurate 100% to catch them all perfectly if you catch the HDash with opposite edge of the platter. Yes, you'll miss. I could not help you with this yet, so you may consider to do if you are really sure to get this ranked.
- you still didn't answer the firstVhy wrote:
- http://puu.sh/doJ19.png itu kalo bole tanya keysound emg kepake dan fungsinya buat apa? kurang tau soal yg ini. kalo emg unused ya mending di remove dari mapset
- ini serius kmu pake unaudible normal-hitnormal, soft-hitnormal ama drum-hitnormal? kalo di std ini diperbolehkan asalkan di setiap note kmu ntah circle ato head reverse tail itu harus pake hitsound. kalo ga pake hitsound jadi unrankable soal nya jelas ga bakal kedengeran apa2 kecuali musik itu sndri. klo untuk CtB sebener nya kurang ngerti sih, hmm mgkn aku kudu konfirmasi dlu sama QAT untuk masalah ini.
15:18 *Vhy pats ursa
15:18 ursa: o _ o
15:18 Vhy: o.o
15:18 Vhy: wlp mau tanya bole ngga
15:18 ursa: boleh
15:19 Vhy: kalo misal pake silent custom hitnormal
15:19 Vhy: itu harus pake hitsound kan ya?
15:19 ursa: yap
15:19 ursa: kan , sebenarnya cma volume yang di reduce
15:20 Vhy: soal nya kalo ga di kasih hitsound ga bakal kedengeran apa2 walopun volume di set 100%
15:20 ursa: well
15:20 ursa: klo dalam case seperti ini
15:20 ursa: mendingan volume aja di reduce
15:21 Vhy: volume di reduce gmn
15:21 ursa: buat inhereting section di bagian yang mau di bikin silent hitsound
15:22 ursa: yah di bagian itu tinggal di kurangin aja
15:22 ursa: tapi klo di pkir2 lumayan makan waktu aja
15:22 ursa: cman klo custom hitsound silent keknya itu jarang banget
15:22 Vhy: masalah nya dsni dia pake silent custom hitnormal
15:22 ursa: & paling bakal muncul complain
15:22 Vhy: hitsound ngga silent
15:22 ursa: oh
15:23 ursa: link map ?
15:23 Vhy: normal-hitnormal soft-hitnormal gitu
15:23 *Vhy is listening to [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune*Sagashite]
15:23 ursa: orz ini map
15:23 Vhy: mgkn gara2 skill mania nya kebawa2
15:23 ursa: hmm
15:23 Vhy: lol
15:23 ursa: yap
15:23 Vhy: jujur sih
15:23 ursa: silent hitsound di std ctb itu ide bodoh
15:24 Vhy: maenin ini map kaya ga ada hitsound nya sm skali
15:24 Vhy: bukan hitsound tp sampleset
15:24 ursa: yap
15:24 ursa: klo casenya seperti itu
15:24 ursa: di buat normal aja
15:24 Vhy: hitsound ada dan itu pun ampir merge ama lagu nya orz
15:25 Vhy: umm well kalo di kasih saran kaya gitu
15:25 *ursa is editing [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune Sagashite (TV Size) [Rain]]
15:25 ursa: *head exploded
15:25 Vhy: jelas bakal di ignore
15:26 Vhy: pattern mgkn udah jauh lebih baikan
15:26 ursa: bagi gwa sih base problemnya jelas di pattern ketimbang di hitsound
15:26 Vhy: cuman aku ragu nya di hitsound doang
15:26 Vhy: lol
15:26 ursa: bentar
15:26 ursa: redl
15:26 Vhy: yep tetep pattern masih ada yg bermasalah
15:26 Vhy: copas nya super
15:27 ursa: yap
15:28 *ursa is playing [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune*Sagashite [Rain]] <CatchTheBeat>
15:28 ursa: orz
15:28 ursa: copas flwo
15:29 ursa: direct aja sih
15:29 ursa: bikin hitsound audible aja
15:29 ursa: jadi silent hitsound mending di saranin di remove
15:29 ursa: klo gak , yah nti hadapin respon qat aja
15:29 Vhy: jujur yg paling bikin penasaran
15:29 Vhy: iya itu hitsound
15:30 ursa: case2 dulu udah pernah
15:30 Vhy: mainin ini map kaya ga pake hitsound sm skali
15:30 ursa: mapnya Lien yang insane techinques mapping pake 0 hitsound
15:30 Vhy: yg kedengeran jelas cuma suara gelembung
15:30 ursa: suggesti aja apa yang berasa penting dulu
15:30 Vhy: yep
15:31 Vhy: pdhl udah itu di mod sebelum nya
15:31 ursa: jadi
15:31 Vhy: kena ignore total
15:31 ursa: mod apa yang di rasa perlu
15:31 ursa: nti klo udah memang udah waktunya
15:31 ursa: nti kasih qat yang manage mapnya
15:32 ursa: jadi tinggal 2 pilihan , ngemod buat quality mapnya ato nuke
15:32 Vhy: ini sey amal clsw uda turun tangan soal pattern
LordRaika wrote:
Yo ^^/
Thanks for posting those chat log, it really shows your true colour, so READ this carefully....
im not replying your mod or question??
did you even READ this??
@ursa&vhy
so about hitsounding.... *SIGH* ....
DO YOU EVEN !@#$ KNOW HOW hitsounding WORKS in STD & CTB? you DO know right?????
its hitnormal + hitadditional! , so i silent those UNNECESSARY hitnormal, so i can have hitadditional....
this is what i hitsound for every note...., i dont want double layer hitsound, the default soft-hitnormal sounds annoying for me.
i dont want to argue about this, once again... CHECK MY HITSOUND inside editor, VIEW > VOLUME > music 1% , sample/effect 100% for whole song!!
Before suggesting me to change my 3 silent, FIRST.... DO THIS.... :
FILE > Open song folder, DELETE MY soft-hitnormal.wav , drum-hitnormal.wav, normal-hitnormal.wav
Exit , and refresh editor, enter again AND still on the same music 1% , sampe/effect 100% setting volume, THEN LISTEN to them once again!!!
SEE ON HOW !@#$#$! ANNOYING is those default soft-hitnormal.wav , drum-hitnormal, not to mention the loudness of normal-hitnormal
EASIER to said , reduce volume? go F6, CTRL+A , reduce the volume!!! so let me ask, can u still hear my hitsound??? with 100% music 100% sample?
the one hitsound with clap, whistle and finish, good on luck on listening and tracking those double layered sound.... THIS IS JUST NOT MY STYLE!!!
ABOUT mapping style, I LOVE MIRROR PATTERN, If u dislike mirror pattern, u dont have say that style is sucks!! tell me it sucks if you yourself never used this pattern...!
About your mod, i dont think i have to reply them, but i do will make some MINOR change on them....
before u suggest me to remove my silent, go and FIND a better hit-normal for me, i expect you are much more experienced from me in hitsounding?
SRY if i look so in deep emotion.... im jst sick on how they discuss things while laughing at my mapping... ^^'Hinsvar wrote:
...I can't see a bright future for this map.
Will take a look at the hitsounding tomorrow.
EDIT: Actually, just read Lach's post.
the problem is not the matter i want to keep the silent, ^^Vhy wrote:
hmmm it looks like you want to keep those custom silent hitmormal so badly. well that's okay, your choice tho.
it seems that the major thing i pointed out in my both mod is completely useless
my point is i really dunno with how this mania hitsounding style on CtB diff work. i'll leave it to you BAT and QAT
also, did i said dislike the mirror pattern? did i said that your style is sucks? srsly? fuck this shit im done!
i've nothing to do anymore here. GL with your mania hitsounding or whatever it is!
EDIT : edited some because i don't want any drama here.
Nope, dont worry ^^/ i got everything just fine...Lach wrote:
I can appreciate the effort gone into hitsounding this, it's really creative. The issue is that the samples are designed to blend with the music, which is really bad design for CtB and Standard.
There is nothing wrong with the method you used to achieve your hitsounding scheme. The alternative would have been to have all of the hitsounds as hitnormals and swap between sets. A LOT. Ridding yourself of the hitnormals and using additions to achieve the same effect is smart. Quite frankly that isn't the problem here.
It's simply that the samples blend in with the track to the point where they become impossible at times to distinguish, thus creating an empty feeling where players are used to receiving audible feedback.
Your best alternative is to increase the volume enough so that they stand above the base audio track and provide the feed back, or use more distinguishable samples.
If you need me to clarify anything I've said, don't hesitate to ask me about it.
XD ahaha, some people ... yeah might hate this almost perfectly blend hitsound style ;w;Rumia- wrote:
lol lordraika 2 hitsoundy ,
pls , its fine XD , also u can checked that i really do apply your mod... so, again , thx for the mod and check ^^Vhy wrote:
im begin to understand this after some check on notepad. and now after reading Lach's post it seems more clearer to me.
im really sorry about this raika. i don't mean to hate your hitsounding style, i just don't want to see any ctb map getting DQed. that's all
thanks everyone
352,56,82393,6,0,L|448:136,1,110,2|4,0:1|0:3,0:0:0:0:01:16:600 (3) - jump seems unexpected bc it doesn't seem to fit anything and it's not consistent. how about make it like this instead? https://osu.ppy.sh/ss/2756427
224,144,82807,2,0,L|224:256,1,110,8|4,0:0|0:0,0:0:0:0:
352,144,83221,2,0,L|352:288,1,110,2|4,0:0|0:0,0:0:0:0:
144,232,83634,2,0,L|240:312,1,110,2|4,0:1|0:3,0:0:0:0:
Thanks so much Sir.... updated... gonna get some check from the otherspieguy1372 wrote:
[General]Thanks no worry... on the second thought T^T i think easy way is jst....
- I like the way you did the hitsounds, but due to the silent hitnormal there are a few notes that are completely silent which is unrankable. this should be easy fix, I'll point it out whenever I see it.
remove the silent completely.... np np... ive fixed this.
[Cup]
00:07:703 (6,8) - 00:20:738 (5) - 00:27:152 - 00:27:772 (3) - 00:47:221 (5) - 01:14:117 (5) - silent note
don't see anything
thanks all fixed by new hitsound.
[Salad]
00:07:703 (6,8) - 00:20:738 (8) - 00:27:255 - 00:27:772 (3) - 00:47:221 (5) - 01:14:117 (7) - silent note
01:14:013 (6,7) - make the distance consistent with 00:20:634 (7,8) - ?
01:19:496 (2,3,4) - imo kind of boring bc a lot of vertical slider in a row. add some horizontal movement here?
auto fixed
sure
and change 2 of them into horizontal movement
[Platter]
00:07:703 (6,8) - 00:20:738 (4) - 00:27:255 - 00:33:876 - 00:40:186 (3) - 00:47:221 (5) - 01:14:117 (7) - silent note
00:24:876 (2) - ctrl+R plz (then fix distance), better flow imo.
01:23:634 (4) - this jump feel really unexpected for me bc of the distance (most of the jumps in here aren't as long). imo make it like this instead https://osu.ppy.sh/ss/2756441 feel more intuitive352,56,82393,6,0,L|448:136,1,110,2|4,0:1|0:3,0:0:0:0:01:16:600 (3) - jump seems unexpected bc it doesn't seem to fit anything and it's not consistent. how about make it like this instead? https://osu.ppy.sh/ss/2756427
224,144,82807,2,0,L|224:256,1,110,8|4,0:0|0:0,0:0:0:0:
352,144,83221,2,0,L|352:288,1,110,2|4,0:0|0:0,0:0:0:0:
144,232,83634,2,0,L|240:312,1,110,2|4,0:1|0:3,0:0:0:0:
i really don't know if 1/4 hdash jump is rankable in a platter. i'll ask about this
Yep thanks i rearrange their distance and some pattern >w<
i also agree 1 of the HDash there doesnt emphasize too much bout the song...
and 1/4 Hdash, i only remember using it on a very easy pattern... i mean its also easy to be catch >w< i think its completely fine
[Rain]
00:07:703 (6,8) - 00:20:738 (5) - 00:26:531 - 00:27:772 (8) - 00:44:945 - 00:46:186 - 00:47:221 (5) - silent note
00:28:186 (1) - the position of the note is weird for me bc the previous note was in the center, so it's unclear when playing which direction this note is. i recommend arrange 00:27:358 (7,8) - more like this http://osu.ppy.sh/ss/2756369 to make it less misleading
i actually can simply jst moving the (8) closer to the next one after Hdash >w<
00:35:841 (1,3) - how about moving these left a few grids? current feels really repetitive bc it's the exact same pattern repeated 4 times. increase the distance make it more interesting imo
00:36:669 (1,3) - if you accept, move these right a few grids
i have an idea to make them an increasing distance for each of this type ^^/
01:14:117 - this part feel kind of boring for me bc it's 7 vertical sliders in a row. imo it'd be more interesting with some more horizontal movement. i recommend for each of 01:14:117 (8,1,2,3,1,2) - move the 2nd point on each slider a few grids horizontally and make sure to make them all the "same" (except some flipped to match movement), then make 01:16:600 (3) - the same as 01:17:014 (4) - .
Yep, agree... rearrange lots of them for this last part >w<
nice map and i like the hitsounds a lot. can't bubble after this, too much stuff (+ i suck at modding lower diffs orz). call me back after you get 2 or 3 more mods ~
its okay XD , to prevent unrankable issue if in case we miss some silent note D:pieguy1372 wrote:
uh, you didn't have to entirely remove the silent hitnormal. all you had to do to fix it was just add any kind of hitsound at the silent notes i point out. oh well ._.
15:17 *Genocide is listening to [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune*Sagashite]
15:17 LordRaika: y uda , ctb ples
15:17 Genocide: ok gw cek
15:17 LordRaika: yay \:D/
15:19 Genocide: count nya matiin
15:19 LordRaika: ok gmpg
15:20 LordRaika: pdhl pas main g ad kok
15:20 Genocide: [http://puu.sh/gzCut/bb9fda95a1.png rain]
15:20 Genocide: oh
15:20 Genocide: all diff
15:20 Genocide: untick aja
15:20 LordRaika: ya
15:21 LordRaika: pas main jg g ad rasa countodwn
15:50 Genocide: nih
15:50 *Genocide is editing [http://osu.ppy.sh/b/547218 Afilia Saga - Neptune*Sagashite [Platter]]
15:50 Genocide: 00:34:807 (5) - x352 y272
15:50 Genocide: 00:35:635 (4) - x160 y176
15:50 Genocide: 00:36:462 (4) - x352 y112
15:50 Genocide: 00:47:221 (5) - x256
15:50 Genocide: 01:27:221 (3,5) - x376
15:51 LordRaika: post aja? XD
15:51 Genocide: gk
15:51 LordRaika: itu knp?
15:51 Genocide: mod ctb gw cupu uda gk bisa malahan
15:51 Genocide: biar flow jalan si ryutanya
15:51 LordRaika: itu bukkannya mau dash?
15:51 Genocide: kagak
15:52 Genocide: jalan doang
15:53 LordRaika: oh y
15:53 LordRaika: lupa
15:53 LordRaika: sip
15:53 LordRaika: ntr w ubah
15:54 Genocide: itu aja
15:54 LordRaika: kl da rede blg ya , biar w update
15:54 LordRaika: behh
15:54 LordRaika: itu aja? >w<
15:54 Genocide: hooh
15:54 Genocide: gw gk expert di ctb
15:54 LordRaika: da bisa bubbleeeeeeeeeeeee? T^T
15:54 Genocide: HOOH
15:54 LordRaika: *really hoping for that*
15:54 Genocide: BURU UPDATE
15:54 LordRaika: awesomeeee
15:54 LordRaika: sedap si aaa
15:55 Genocide: klo uda update
15:55 Genocide: ksh tau gw
15:55 Genocide: awsome
15:56 LordRaika: 00:47:221 (5) - eh ini w g ks trllu jauh soalny....
15:56 LordRaika: 00:47:634 (1) - mw lbh deket kesini
15:56 LordRaika: hehe
15:56 Genocide: justru 00:47:221 (5,1) - si 5 nya itu ksh jump buat ke si 1
15:57 LordRaika: etooo XD
15:57 LordRaika: w g mw jauh2
15:57 LordRaika: soalny w ad pengalaman susah dapatnya stlh Hdash gitu wkwkw
15:58 Genocide: itu say so, 00:47:221 (5) - kan jauh dari nomor 4. itu yang bikin susah buat average-tier class
15:58 Genocide: klo lebih deket ke 4
15:58 LordRaika: eh mksd w bkn yg itu
15:58 Genocide: itu yang bikin flow berkembang
15:59 LordRaika: eh
15:59 LordRaika: hmm
15:59 LordRaika: w cm geser lbh sikit ke knn
15:59 LordRaika: g byk2 XD
15:59 Genocide: :v okay udah?
15:59 LordRaika: w tau kok yg u ks tau kordinat maximal dr Hdash nya , tpi msh Hdash wkwkwk
15:59 LordRaika: 30% lagi upload T^T
15:59 LordRaika: fark
16:00 Genocide: emng mwnya HDash tp gk terlalu harsh
16:00 Genocide: klo kejauhan lebih harsh
16:00 LordRaika: tpi dia lgs sambung ke buah brktnya :D dgn jarak yg ckup deket , gitu mksd w
16:00 Genocide: lack dong
16:00 Genocide: wkwk
16:01 Genocide: kaku
16:01 LordRaika: soalny Hdash , mw gmn pun, pasti tahan shift/space nya
16:01 LordRaika: T^T
16:01 LordRaika: w pengalaman krn g tau buah brktnya arah mana... jdi miss
16:01 Genocide: :^ ok tolong lah ngertiin aku :'^
16:01 Genocide: updated?
16:02 Genocide: lama bener :'^
16:02 LordRaika: g sempat kejar haha
16:02 LordRaika: pas masuk reef itu
Dude, im tired, i always try to be POLITE and nice here to ask CTB BN, but nvm.... thats why i dont call u.... and other CTB BNKurokami wrote:
Popping the bubble because of various reason.
Audio: The bitrate is 182 variable which is not the best choice to work with. It can be accepted but using a 192 constant one would be better.
This is not DQ issue.... its clearly state 128 ~ 192, i wont change it, i have knowledge in audio stuff and music things and 192 wont give u much different result that can be distinguished by human's hearing
Background: I recommend you to only use one background file on all difficulties. You can make your combo colors fit to that background and yet they will be consistent as well.
Again, recommend is not a DQ issue, why bother? most people play with dim BG after all, furthermore it use video.... the combo colour is consistent if you know what im doing... im using only 4 colour for each goddess.
Patterns: The patterns are boring in overall. You used the same ones across the difficulties like 00:01:290 (1,2,3,4,5,6) (Rain), 00:01:290 (1,2,3,4,5,6) (Platter) and so on. I can understand that you want to use easy patterns but I just can't believe you can't think about other than these. And 00:19:290 (1,2,3,4,5,6,7,1,2,3,4,1,2) can be totally fine as a spinner or just the as your usual patterning. Using a stream here is more like an overmap, not really fit into Platter nor Salad. And comparing this part with Cup, its seriously overmapped.
Rhythm: Since you used the same patterns everywhere the rhythm in not really differentiate. It would be better to make it a little more different between difficulties. You used many 1/2 triplet everywhere which makes the rhythm really bad.
First.... its same but its clearly different on HOW you catch it, its not even same to me... its clearly show the pattern on how its easy to
insane CHANGE!! dude... you are not me! you cannot force your mapping into my mapping.....
and why you should say " I just can't believe you can't think about other than these"
in other words you want to say that im stupid?
didnt u already realize that i like that pattern BETTER to emphasize that rhythm??
let me tell you, a triplet can only be map with stair(/ or \), trill ( < or > ) and vertical ( | ) , or mix of trill and vertical....
once again, you are not me, and there's no same person in the world.
OVERMAP? that part? first... it has 1/4 hihat sound,
second, it has build up wind noise sound, at first it could be 1/8 but i've already nerfed it till this update.
So tell me once again in red words, what is DQ Issue to u guys with a good reason.
I already mentioned a few from these 3 months ago and most of them can be fixed by now. If you can fix them or at least make changes feel free to call me back to make a deeper look and fix the bubble.
I will check it out later, leave that map on a hiatus by now.Genocide wrote:
we can't force about pattern, it should be back to mapper to considering about it.
edit:
Would be nice if we leave an opinions
Sey, im not so impatient, you know I CAN WAIT as long as that people will keep their words, i can wait till they come. but in fact, current situation on ctb... uugh... nvm... i dont like talking bout it...Sey wrote:
Lordraika, why are you often so impatient, rude and offensive when a map got its first bubble pop? That attitude won't make you help to get any more BNs. Popping a bubble is part of our job, and as far as I see Kuro's pop had good reasons. Instead of declining everything I advice you to go through his check more serious, it has a point.
The mapset is clearly not ready yet, again you wanted to rush it through the qualify process, but it doesn't work that way.
Kurokami wrote:
[General]
[Cup]
00:04:186 (5,1) - This movement is very uncomfortable. There are two option to make the flow a little better by either moving (1,2,3) to right or rotate (5)'s tail to left.
Rotate (5)'s tail then, next 123 will make me have to reposition all pattern ahead
00:09:979 (3,4) - Why not just one long slider? It would break the 1/2 spam at this part just nicely.
Sure, thx to this i repattern all stuff ahead.
00:39:358 (1,2,3) - According to your previous combo the movement here is a bit weird. Try this instead: http://puu.sh/gCwsP/b781edc98e.png
yep, i know that the flow should be something like left right left right here, so i change it a bit, but well... back to what it should be.
[Salad]
00:07:703 (6,7,8,1) - The flow here is really terrible and the pattern looks bad. I suggest you something like: http://puu.sh/gCwCj/74a503cc37.png. And (2) can be moved to x:344.
At first, i suppose vertical should be easier, and less mvement, but doing that ^ above, will make it simple walk, on my scd thought that will be probably best, and i dont move (2). this flow is good as it is
00:19:290 (3) - What the fuck is this? Why are you so persistent about that noise in the background while the white ticks with drum are much more stronger? Your current slider follows both and none at the same time. The noise is a continuous sound which requires a spinner or a long slider while the drums are just on white ticks. The red ticks has almost nothing to do at this part. This: http://puu.sh/gCwSG/29cab7101a.png follows the rhythm you followed until now much better and it fits into your current timeline.
*sigh* , spinner for this is too short, no slider unless a good slider movement for this, but rather choose simple pattern following the previous one,
00:46:807 (1,2,3,4,5) - This is again looks a bit bad. How about this instead: http://puu.sh/gCx2m/e75496bd69.png
nooo, thats technically same,
no because it has 1/1 Blank to made up the direction change, i knw what you aim for the direction flow for that screenshot but no,
instead i make the curve a bit more vertical
00:52:393 (4,5) - A jump would be nice here.
i add some distance , but i doubt this will make the jump that u want, since (5) already hitting the wall
00:54:462 (1,2) - Here can be a jump as the vocal has a little jump as well.
00:55:290 (2,3) - ^
this pattern alone need a good walk control, adding jump while focusing on a good walk here will make it too hard imo
as for the current one, i aim it should be all walk but with a good control of it
01:20:738 (1) - Its really bad to end you spinner at 01:24:048 as the next part of the song starts there. Please end it at 01:23:634 instead and just add a circle where it ends now. (If you apply it please do it on other difficulties as well.)
Sure, then only on cup to fix...
01:27:565 (6) - NC
no... especially its same structure sound, splitting it here would be a bit weird and you are not telling me for other dif as well, so no...
[Platter]
00:21:565 til 00:33:979 - Why there is only one jump? Its a calm part that is true but a few little jump can be placed to follow some nice vocal part. For example: 00:22:393 (3,1) -, 00:24:048 (2,1) -, 00:25:703 (2,1) -, 00:29:014 (3,1) -, 00:31:083 (1,2,3,1) -. This is a Platter after all and not a Salad.
k
00:34:393 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - You followed everything with circles at this part which makes it really weird since both the vocal and music requires has its own jump pattern yet you only followed the vocal and just the half of it with HDash. If you want to use the vocals as jump trigger (which is a very nice idea) please only use these 00:34:393 (3,1,2,1,2,1,2,1) - as circle and merge every other into a slider. Also it would be nice to have a little jump on every (1) then HDash to (2). This way there will be some consistency and the vocal will be nicely followed.
00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as before.
Easily fixed this, i like emphasizing slider to different sound with circle as well, like i did a Long note and single note in mania.
00:44:531 (3,4) - HDash?
00:45:772 (2,3) - This can be a HDash as well.
i would like to keep 00:44:738 (4,5) - Hdash,
Doing (3)(4) for Hdash means i should hold dash all the way till (5) and i should have a good timing to turn while keeping Hdash,
but this is a bit hard, but i already did or use this on Rain, so no change here.
00:46:807 (1,2,3,4,5) - This pattern is though easy to catch but maybe too extreme for Platter. Lower that HDash a little bit til it is still a HDash but a calmer one.
reduce the distance as close as possible while i keep the distance not to far to 00:47:634 (1) - for easier catch while player might need some time to recover for the Hdash.
00:52:600 (1,2) - Can be HDash.
01:02:739 (2,3) - ^
umm, no, but i make it more jumpy
01:14:117 til 01:26:531 - is exactly the same as at the start of the song. It would be better to use the same timeline with different patterns. Right now the timeline is terrible.
i rearrange the slider here
01:12:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Dafaq. Just follow the vocal please.
00:19:290 (1,2,3,4,5,6,7,1,2,3,4,1,2) - As I already mentioned on Salad, something like this not fits well. 1/4 usage just makes no sense.
can see that you are very picky at this one, so i will remake it...
Also notice that platter has a huge change since i updated it with my latest mapping style.
[Rain]
00:07:290 (5,6,7,8,1) - This is makes no sense here. Yes, its easy to catch but that is not a valid reason. Those HDashes are following nothing from the song. The only valid HDash is between (8,1) everything else needs to be wiped out.
"no sense" is really harsh here, i would like to have dash on all of it, the best way is to use equal Hdash is better, while in my experience on testing ... making a full dash only pattern is really hard, and have a huge chance of miss, while this Hdash ensure you to get to the next fruit if this is unrankable issue, i would like to see the best option for this and i will be glad to accept it....
00:17:014 (5,6) - (6) should be on the left side of (5) to make better flow.
no since i have to remake whole next structure for this 1 note.
00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - The usage of HDashes is really weird at this part. What I said on Platter applies here as well. It would be better to use that with more jump here as well.
orz
please, cant you see or notice the Hdash is following the music on white tick??????
just like i follow the loud kick here :
01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7) - You want to use this? Fine. But it would be better to make it symmetrical. It creates a better flow that way and better to look at it.
Sry, i tried symmetrical but it needs two Hdash of different angle, make it twice harder while turning to symmetrical part, i cant play properly this way, so no change.
00:39:152 (1) - This note is just don't fit into your current timeline. You followed the vocals yet this note only follows a weak sound from the music. Wipe it out.
I exoect you give me more option for this, if i just delete this, i cant have the left right left right flow here, it weirds if i jst have to stand and wait while this is rain. sry no change as well....
00:40:186 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Again a weird HDash usage.
Im sure you notice this Hdash is already well "patterned", but ok, i will rearranged them....
Really like it now eventhou it needs some timing skill on it....
00:46:807 (1,2,3,4) - It would be better to make this a little more less edgy.
This is the full dash pattern i mean before, making one is hard and it has chance of missing it if not timed properly...
and sure i try to reduce the (3) for less turning point is needed.
00:50:945 (6,1) - HDash.
00:51:772 (2,3) - ^
00:52:186 (3,4) - ^
this ... suddenly became full Hdash section, its easy i just hope someone wont say i spam Hdash on it.
00:53:014 (5,6,7) - The HDash between (6,7) is very nice but it would be nicer if you add a little jump at (5,6) as well since all of them following the drums.
i got your point, i make something new instead....
00:54:462 (1,2) - HDash.
00:55:290 (2,3) - ^
00:56:117 (2,3,4) - All of them can be HDashed.
01:05:014 (2,3) - It would be nice to make these similar to 01:03:773 (5,6) just with different directions.
Sure
01:27:358 (5,6) - HDash for what? There is nothing to be followed with it.
Pattern..., and make it different with other dif...
There are a few more misused or missed jump and some pattern still can be better but I'm tired already. I'm looking at this set for 2 hours already. q.q And I need to go to work in 30 minutes as well.
No problem, thx for the mod, replying mod and recheck stuff, mapping while testing it over and over again need tons of time as well...
and so, i jst finished this likee within more than 4 hour i believe.... i never take mapping lightly... im sure all of them now are very lovely.
[]
as for the mp3...
- Audio: You said as long as the audio it between 128-192 is fine and you wont change it. I think you should consider changing it http://puu.sh/gCvxb/6fdfbcb082.png. The bitrate is just over 192 (look at the bottom left corner) and there is even 235 there. As I said, variable bitrate is not accepted.
I finished apply the mod first, then.... :
1st. no its still 182
2nd. i try... i TRY IT once again, make a 192 one, open it with 182 one and make the offset same with 182, export once again, AND.... NO HOPE...
the offset is off, 40 ~ 55ms is not a joke....
after u finished check what i change while the offset link is still valid, i will find the right time and try to do smthg bout the mp3
got it, thanks for the check...Kurokami wrote:
Let's see if we can rank this finally (though I can only rebubble this).
[Platter]
00:19:910 (5) - Definitely no go on Platter. This kind of slider requires a very good timing to SS it and Platter is still just for introducing harder patterns. Sure, its looks easy for us, but try to look at it with newbies eye. Make this slider shorter please.
SURE things if its acceptable after i shorten it, then i will do it ^^
01:12:462 (2,3) - WTF! There is nothing which needs to be followed with HDash here. Just a weak vocal. Remove the HDash. And by the way, the double HDash pattern is too hard on this level.
01:13:496 (5,6) - ^ Same here.
what did i follow? its actually the LOUD cymbal and melody not the vocal... the slider is just to emphasize the long vocal...
but i do AGREE that double Hdash is a bit hard, it require good timing of full left right dash control... i change it into 1 Hdash for each, its still following the music's cymbal.
[Rain]
00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4) - I would like to point this out as well but I know you won't change it. q.q Something like: http://puu.sh/hJdrf/2831d08998.png would be better but meh.
well... then just let me keep it XD i really enjoy this pattern and satisfy on what i mapped here, also there... my friend enjoy it as well...
in Rain, i change the pattern around here 00:40:807 - to make the Hdash easier.
01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Well, we already discussed this but I don't like the flow here. The rhythm is hard to follow already so better to make the pattern better and easier to handle. Something like ( ) could work here. Or alternative try this: http://puu.sh/hJdl9/d442b411cd.png.
[]
as for this , i can agree for much more simple pattern... hope it looks perfect now
Just call me back if you think you checked everything here.
Shadow Fear wrote:
For Rain
00:10:393 (6,7,8) - http://puu.sh/ihUGY/e64d67224d.jpg [Sorry Puush for my PC is retarded abit]
00:13:703 (6,7,8) - Same as above [Repeat Design]
Ok
00:17:014 (5,6) - http://puu.sh/ihUSA/75df874bca.jpg
00:17:841 (1,2) - http://puu.sh/ihUVM/936fea1a36.jpg
Move them on similar pattern~
00:20:634 (4,5) - http://puu.sh/ihV1O/a3969d7249.jpg
Move it a bit further
00:29:427 (1,2,3,4,1) - Heavily modified (test it out) - 1) http://puu.sh/ihVoA/70c63dd38d.jpg
2) http://puu.sh/ihVpc/4c7cb3e840.jpg
3) http://puu.sh/ihVq7/759b5417b8.jpg
Sure, but nerf the last slider sharp curve a bit
01:27:979 (9,10,11) - http://puu.sh/ihVy8/efb5af755f.jpg
Thank you.
Sure Thanks for the feedback, sry for late respond... X_X
Thanks for the check~Spectator wrote:
General
- Unwanted Content : Actually I'm unsure about the video in the mapset. Could you ask some QATs if it is fine or not?
Ive asked CLSW, let see what will he say...
but imo, this is not a problem thou, cant see why its unsafe ... since the video is so adorable >w<
- Hitsounds Issues :
Damn, my fault, i usually never leave any single hitsound file have issue, sry i fix it myself... thanks for the notice.
- Every .wav file must be at least 100ms long. normal-hitfinish has only 40ms of length which is unrankable. Add this in the folder instead
- normal-hitwhistle has more than 5ms of delay(a bit more than 15ms) which is unrankable. Use this instead
- Unused hitsounds : Found unused .wav files:
- Okay, but ... i used it properly, too lazy to rename into custom set and set timing.
- lr3_kick wbds.wav
- lr_kick low strong beat.wav
- lr3_bassdropssg.wav
Used here : 00:46:807 (1,2,3,4,5) -- lr3_fxdsrpf - l.wav
- lr3_fxdsrpf - r.wav
Used here : 00:07:703 (6,7,8) -- lr3_hat ocv.wav
00:19:496 - and 01:12:772 - section- normal-slidertick.wav
Thanks, i found this useless since i dont use N timing at all XD , removedCup
- 01:12:669 - unnecessary inherited point here
Removed, XD- 01:12:462 (1,2,3,4) - As it comes right after the spinner, I'd reduce the distance for a bit to make it easier
made them closer nowSalad
- 00:26:117 (1,2) - I'd avoid using 3/4 rhythm in salad diff
ill make it 1/2 distance then ^^- 00:35:014 (1,2) - This is quite harsh considering it's salad. Ctrl+g and reduce the distance
- 00:35:841 (1,2) - ^
- 00:36:669 (1,2) - ^
- 00:40:807 (1,2,1,2,1,2,1,2) - Reduce the distances a little bit
i reduce the distance for all, it can be walked by good timing, and yea... a bit dash is more safe, its a good way to let salad player get used to dash while its still easy and catchy, thats what i aim for ^^- 00:46:807 (1,2,3,4,5) - Using 1/4 in the salad isn't really recommended. I'd rather use 1/2 here(also the 1/4 jump for 4 to 5 can be a problem as well)
Sure, removed 1/4 rhythm.- 01:24:048 (1) - Move note to where the spinner ends.
- 01:24:462 (1) - The NC seems unnecessary. Could you remove it?
Move them closer, just a tiny bit XD , and removedPlatter
- 00:07:703 (6,7,8,1) - The jump for 8 to 1 is pretty unexpected. Consider moving 1 to a bit right
Sure...- 00:19:910 (5) - The timeline here feels weird. I'd remove SV change here and put slider's end on 00:20:324 -
oh, u mean the end of the slider, yea i can extend it, while keeping the effect , but i wont remove SV
i want it to be full dash to catch this one- 01:12:876 (3) - It plays not really good as it's kinda lack of movement. Try this
- 01:13:703 (6) - Here's the same. I'd move slider's head to the left slightly
okay- 01:17:841 (2) - The vertical one here breaks the flow imo. Make it horizontal instead?
- 01:18:669 (2) - I felt the same here, make it horizontal
slightly changed them~- 01:20:738 (6) - The NC here is quite messed up. I'd remove NC on 01:20:945 - but add new one on 01:20:738 -
i actually emphasize the cymbal by breaking the fruit combo(split effect) but okay, removedRain
- 00:10:393 (6,7,8) - Expecting a bit more extreme movement here.
- 00:13:703 (6,7,8) - The same as above. Wouldn't it be better if you put a little more spacing for notes?
- 00:17:014 (5,6) - It's lack of movement for 5 to 6. I'd rather move 6 to the left side, for instance x:224
remake them, done
- 00:40:600 (5) - I'd move this to about x:330 to make this part plays better
nice~- 00:41:221 (3,4) - Missing hdash between them
- 00:42:876 (3,4) - Adding hdash is highly recommended
oops, damn those one suppose to have Hdash , no wonder i miss often there XD thanks- 00:53:014 (5) - I'm unsure about this slider as there's no reason to keep fast slider here. There's not even a strong vocal sound to emphasize actually.
Remove then....- 01:17:014 (4) - The movement here feels kinda plain. Try ctrl+g for it
- 01:17:014 (4,5,1) - If you agree with the above suggestion, try this to make the part better
Ok- 01:26:738 (1) - How about moving this to about x:217 to prevent unnatural movement caused by lack of spacing between 4 and 1? also it'd be better to catch 2~5
I made them closer to each other
popped bubble as there are some unrankable issues
also don't forget to reply(at least reply) all the mods in the thread before the ranking process.