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Afilia Saga - Neptune*Sagashite [CatchTheBeat]

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Topic Starter
LordRaika
First of all ^^/ thanks guys for the mod, i will reply that first....
but before you guys mod it, I've ALREADY NERFED IT, so.... SOOOO SORRY about that , that you guys are discussing things that mostly i've deleted or remove it..... ;w; sorry, sucks internet connection to upload this.... so it took me longer to finally succesfully updated this...

anyway i will still reply important part of the mod from you guys ^^/



ursa wrote:

And... like i said... i've removed and nerfed most of overmapped things...please dont just FREELY said THIS IS OVERMAPPED, THAT IS OVERMAPPED, here... OVERMAPPED.... , before u know what is actually OVERMAPPING.... ^^' , anyway... i've removed it so i dont wnt to reply those ****


I will reply the chat discussion on the mod below....


[Metadata] (Credits to Lach)
Title:Neptune*Sagashite
TitleUnicode:ネプテューヌ☆サガして
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ

Got it~ , but,... Title cant be input with * , so i'll keep mine...


Background :
You're using too much BG for 1 Mapset & 2 of them kinda NSFW ( Hyperdimension Neptunia1.Jpg & Hyperdimension Neptunia3.Jpg)
so i Strongly suggest , you should use 1 BG instead of 4 for all the diff.

4 BG seems completely fine ^^'
but i agree of Neptunia3.jpg is a bit NSFW, but Neptunia1 is fine.... i will see if i can change this "3" , currently keeping the BG


Cup
Genocide :
thanks, but i've already fix and removed the part you've mention before....


Riari :

00:32:738 (4) - Does that really have to repeat? It sounds perfectly fine as a single slider to me

changed into single slider ^^


00:33:979 (1,2,1,2,1,2,1,2) - Couldn't he stack these and map out the red/white ticks as stacks too? https://osu.ppy.sh/ss/2291638 Something like this maybe? but Sadly, 4 would hyper into 00:35:014 (1) - so you'd end up remapping the whole section

NO, thts completely reasonable, for CUP
i gives player 0.7 second to react to move to next fruit, even a newbie can timed and learn HOW to use dash if they know they cant make it in time ^^
i hope i made myself clear for this simple pattern~


00:17:841 (1,2) - Remap like [https://osu.ppy.sh/ss/2291656 this?] pattern seems much more interactive or something idk
01:14:117 (4,1,2,3,4,5,6) - 01:14:945 (2,4,6) - Sound better as 1/2 sliders
01:17:427 (1,3,5) - 1/1 beat too

No change... ^^ i like the current one better
also, for last part, i prefer easier part, so i will keep 1/1 and 1/2 slider for unique part.



Alienflybot :
01:11:221 (1,1) - distance between spinner and circle is too close , beginner might not react quickly

still, a banana wont break your combo, i dont see any problem here , furthermore its 1/2 free time ^^

01:03:772 (5,6,1) - so repeated pattern

so... allrite , ive repattern those part....

00:04:600 (1,2,3,4,5,6) - another boring pattern

NO CHANGE... i dont care if its boring! if i make it fancy and move a lots, people might said "its too hard for CUP,
and i should make it simple and easy", thats what will happens....


Salad
Salad

alienflybot :
00:35:014 (1,2,1,2,1,2) - Too dasy

yup, and its completely fine , this salad teach you how to dash in EASY way...
i will keep it no matter what, u can said its boring or whatever ^^


00:37:703 (2,3,4) - if I remember it right, this pattern is keep being used in cup

Yes , it is... Ranging from CUp, its still there i tihnk, BUT different way on how you plated them...
also personal reason for this pattern....


00:54:462 (1,2,1,2,3,1,2,3) - I think more movement should be there
01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - same pattern as cup...

sry again, but tht pattern looks fine and already a bit hard, more movement? tht would be a problem , so no change ^^
yes ITS same, easy finishing or ending part, its intended~


guineaQ :
00:21:152 - add beat

i wnt to ... but i think no ^^ looking at the current pattern... its no change



platter
Platter

again, overmapped thingy, ive remap it... orz so i wont reply it

alienflybot :
0:35:014 (1,2) - patterns here should contain hdash like 00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

i think u r mistaking something here? both is already Hdash....

00:53:841 (7,8) - missing Hyperdash ?
00:47:117 (4,5) - Missing Hyperdash ?

nope ^^
but in case player really need it, ive closer their distance


guineaQ :
00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - could have made it more interactive imo

got it but ^^ i prefer this one, rather than interactive but doesnt feels right with the rhythm or hard to be play since this is calm part

00:28:186 (1,2,3) - this would make sense if this was standard but since this is ctb :<

looks fine with me :( , still on calm part... i dont wnt to aggro here...

00:52:186 (3) - maybe he could have 2 circle with a small dash jump here

Got it~

01:04:600 (1,2,3,4,5) - feel like it could use more circle .-.

i wnt to, but i think i'll keep it with slider, really....
but if i get another idea, i will consider changing this part into another variation ^^


01:17:634 - 01:18:462 - 01:19:290 - Add beat

this part was meant to be easy, and quite relaxing since its near to the ending...
but i make sure its harder on rain... ^^


00:26:117 (3,4) - unsnapped slider + not appropriate hdash position

because its snapped... on 1/6 , this Hdash can be used to plate next fruit without dash at all.... :3 ( yeah another hyperwalk )
or even if u dash it, so i think this one is fine ^^'



Dainesl :
00:46:807 (1,2,3,4,5) - Actually I would argue this part

i want to make something easy with full dash.... so , thts what happens....

01:05:428 (3,4) - I'd say these two would be more ideal for circles

fixed ^^

01:15:979 - there seems to be something missing here

nope, try to observe the surroundings pattern.... its intentional ^^


Rain
Rain :
Alienflybot :

00:40:807 (1,2,3,4,1,2,3,4) - repetitive

yup, sry it was repetitive, but it was like intentional to be catchy and i dont think its bad...

01:10:807 (5) - nc missing here, otherwise it is inconsistent with cup or salad

okay, fix together with the other....

01:14:117 (29,1,2,3,1,2,3,4) - interesting straight slider

is this a compliment or undirect advice to told me to make it better? XD

01:24:048 (5) - part to splash fruit

^^b you really know my NC style,
thanks~


01:27:152 (2,3,4,5,6,7,8,9,10,11) - can it be more interesting aaaa

aaaaahaha but no , that gotta be simple XD

Dainesl :
00:28:186 (1,2,3,1,2,3,4) - slider time

yes it is... and it was meant to be easy , for calm and relax part, ^^'
got a problem with that???


00:44:738 (4) - lol 1.5x SV is bad

IN CTB , WHAT'S IMPORTANT IS HOW TO PLATE THIS SLIDER, NOT THE SHAPE!!
it works jst fine imo, jst need to dash a lots.... hope i made myself clear ^^


01:14:117 (29) - doesn't have a NC despite downbeat

since this is slider, rather than waiting to part/burst the fruit at the end, i decide to add the nc
but keep in mind, try to understand my nc style, thanks ^^'


00:57:152 (1,2,3,1,2,3) - doesn't have a NC despite downbeat

mine is completely fine... really...

01:20:738 (6) - nitpick, NC since downbeat
01:24:048 (5) - would apply here too.

this is what i mean by my nc style ^^
sry... no changes.



guineaQ :
00:45:358 - Missing beat

those sharp slider is already hard, so i give time for player to take a good position, so i wont add note here ^^

00:09:979 (4) - High SV

again, what does matter for me is... how you plate this or will this platable or even comfortable to be played?
if yes, i dont have any single intention to change it ^^'

Also last thing .

Based from the mods & the testplay for your maps. this is the most important thing that you need to do.

1. Nerf All the diff. well , I agree Hyperwalk is your key pattern & your mapping style here , but Not all the diff are applied well, even you try to make it , it'll become a very bad result , especially for lower diff like Platter , Salad , Cup which is for lower players.
2. Fix the Background ( & Maybe Video) since it's contain a NSFW material
3. Fix the NC issue on your maps ( 29 combo count = - =)

1. sure, i do XD but yeah... i've reduce them....
2.iwill do smthg bout neptune3.jpg , but video is .... well i dont think its a problem XD
3.will do....


Thanks for the BIG MOD and TESTPLAY to everyone ^^b
Updating.....



Zan - wrote:

fuch im addicted to Hyperwalk thingy!
love it! <3
Damn, XD thanks man~
Ayachi-
first time try to look at ctb
columns:
[rain]
00:09:979 (4) - I suggest to change the slider into 2 separate circle
00:13:290 (4) - same^
00:55:083 (1,2,3) - Ctrl+H feels better
00:59:634 (1,2) - Ctrl+G
01:00:048 (3) - make this longer
01:00:048 (3) - make it less angle so it can be dashed
make 01:07:703 (3) - to 01:07:910 (4) - a Hdash
01:17:634 (1) - move left to make Hdash
01:19:290 (2) - ^
BG size... for salad


good luck
Topic Starter
LordRaika

[ S a k u r a ] wrote:

first time try to look at ctb
columns:
[rain]
00:09:979 (4) - I suggest to change the slider into 2 separate circle
00:13:290 (4) - same^

but i this one can be plate easily with normal dash XD
will change it if bat ever mention this again :D


00:55:083 (1,2,3) - Ctrl+H feels better

Right :D

00:59:634 (1,2) - Ctrl+G

this one, no... the current pattern fits it like this.

01:00:048 (3) - make this longer
01:00:048 (3) - make it less angle so it can be dashed
Changed, i prefer walk XD

make 01:07:703 (3) - to 01:07:910 (4) - a Hdash
yup, also repattern and it looks good now

01:17:634 (1) - move left to make Hdash
01:19:290 (2) - ^
no, it feels weird to double Hdash left right

BG size... for salad
errr im too lazy to change it, just let it be... i dont mind it got a bit stretchy~

good luck
Thanks for the mod ^^/
Vhy
lazy mod incoming

[General]
- disable widescreen support untuk smua diff soal nya d map kmu ga ada SB
- disable letterbox during break untuk smua diff soal nya d map kmu ga ada break
- untuk file Hyperdimension Neptunia2 pixel nya bisa di ganti? ini 974x767 dan ya ini unrankable
- untuk file Hyperdimension Neptunia3 udah jelas NSFW banget
- http://puu.sh/doJ19.png itu kalo bole tanya keysound emg kepake dan fungsinya buat apa? kurang tau soal yg ini. kalo emg unused ya mending di remove dari mapset
- ini serius kmu pake unaudible normal-hitnormal, soft-hitnormal ama drum-hitnormal? kalo di std ini diperbolehkan asalkan di setiap note kmu ntah circle ato head reverse tail itu harus pake hitsound. kalo ga pake hitsound jadi unrankable soal nya jelas ga bakal kedengeran apa2 kecuali musik itu sndri. klo untuk CtB sebener nya kurang ngerti sih, hmm mgkn aku kudu konfirmasi dlu sama QAT untuk masalah ini.

[Cup]
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13) - udah jelas overmap bgt. ini pattern ngga2 bgt buat salad aplgi buat cup. kmu boleh bilang ini gampang dan FCable tanpa pake dash sekalipun tapi sightread nya itu loh, buat yg bener2 newbie ini tetep bisa jd pattern killer klo blum terbiasa.
00:26:117 (4) - ini knp akhir di blue tick? tolong kalo bikin pattern itu yang simple2 aja secara ini diff yg paling mudah kan juga biar rapi dan bagus kali dimainin
01:11:221 (1,1) - jarak antara spinner dan note sesudah nya terlalu deket. dmn2 org kalo ngeliat spinner jelas pengen nya kan nangkep yg banyak, nah takut nya gara2 itu tar pemain biasanya terlalu konsen ama spinner trus reaksi ilang buat nangkep buah sesudahnya. tolong kasih jarak buat spinner dan note itu tujuan nya biar ada persiapan dan ga terlalu kaget sekaligus buat short break. saran pendekin aja spinner nya ke 01:12:255

[Salad]
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - sama kaya cup
00:35:014 (1,2,1,2,1,2) - distance nya berlebihan bgt sih ini
00:41:635 (1,2,1,2,1,2) - same as above
01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - lagi2 overmap! parah nya lg distance antara (14) dan (15) itu

[Platter]
00:20:014 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - overmap lagi. keliatan bgt kan klo ngga rapi :3
00:26:117 (3,4) - well, sama kaya cup
00:32:738 (1,2) - same as above

[Rain]
00:09:979 (4) - playable and readable tho. tapi serius ngga cocok bgt ama background musik nya. dan ya selama ini aku blm pernah ngeliat renked map yg punya HDash di tick slider, kemungkinan ini bisa jadi unrankable klo BAT tau.
00:13:290 (4) - same as above
00:19:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - overmap!dsni pattern ok2 aja tp knp kmu bikin stream nya pake 1/8 beat?
01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - same as above

yep. mod ku dsni cuma nunjukin major issue yg unrankable dan yg sekiranya mendekati. kalo emg niat buat ranked map nya tolong lebih diperhatiin untuk bbrp masalah yg aku sebutin di atas. mapping style ya mapping style tapi usahain tetep jgn sampe kluar dari ranking criteria sih.
untuk minor issue mgkn lain kali dulu aja yah. kalo sekiranya map mu udah bagusan tar kmu bisa minta panggil aku lgi buat recheck ;)

well, good luck then
Topic Starter
LordRaika

Vhy wrote:

lazy mod incoming

[General]
- disable widescreen support untuk smua diff soal nya d map kmu ga ada SB
- disable letterbox during break untuk smua diff soal nya d map kmu ga ada break

Oops, i forgot.... fixed~ ^^

- untuk file Hyperdimension Neptunia2 pixel nya bisa di ganti? ini 974x767 dan ya ini unrankable
- untuk file Hyperdimension Neptunia3 udah jelas NSFW banget

will do somthg bout this XD

- http://puu.sh/doJ19.png itu kalo bole tanya keysound emg kepake dan fungsinya buat apa? kurang tau soal yg ini. kalo emg unused ya mending di remove dari mapset
- ini serius kmu pake unaudible normal-hitnormal, soft-hitnormal ama drum-hitnormal? kalo di std ini diperbolehkan asalkan di setiap note kmu ntah circle ato head reverse tail itu harus pake hitsound. kalo ga pake hitsound jadi unrankable soal nya jelas ga bakal kedengeran apa2 kecuali musik itu sndri. klo untuk CtB sebener nya kurang ngerti sih, hmm mgkn aku kudu konfirmasi dlu sama QAT untuk masalah ini.

i used it, using script, no i mean using Sampling Editor....
checked all of my hitsound with View > VOlume > music 0% sample 100% ^^ , everything is hitsounded~ i have my own reason of using 3 silent hitnormal



Fixing the mod ^^


yep. mod ku dsni cuma nunjukin major issue yg unrankable dan yg sekiranya mendekati. kalo emg niat buat ranked map nya tolong lebih diperhatiin untuk bbrp masalah yg aku sebutin di atas. mapping style ya mapping style tapi usahain tetep jgn sampe kluar dari ranking criteria sih.
untuk minor issue mgkn lain kali dulu aja yah. kalo sekiranya map mu udah bagusan tar kmu bisa minta panggil aku lgi buat recheck ;)

well, good luck then
Thanks for the mod~ ^^/
no problem, honest opinion is always good, but i will try to keep some of my mapping style~
Lirai
Asked to find moe BG lol ♥

Added little Vignette and Brighten the Image, maybe good for the game
Res: 1366x768
Format:JPG






Good Luck ~ Hope this Help :oops:
shionelove
eroge yeeeeeeeees

not eroge but yeeeeeeeeeees
snowball112
Hey, random ctb mod

Cup
Cup and Salad feel very similar. Maybe reduce the notes on Cup a bit overall? You could for example:

- Maybe use fewer notes in the beginning between 00:01:290 (1) and 00:07:910 (1)? As this part feels quieter, you could:
- Remove 00:01:496 (2) and 00:02:324 (5) and 00:03:358 (3). Yes I see what sound you're mapping out with (3), but it might be good for newer players to focus on the simpler pattern.
- Move 00:03:152 (2) to 00:03:358 (2).
It might be good to have fewer notes at the beginning to contrast with the part starting at 00:07:910 (1) where you use patterns of 3 notes as well. In my opinion this would also work well to make Cup and Salad difficulties more different.
Similar with the pattern of 00:04:600 (1,2,3,4,5,6,1,2,3).

- Maybe replace 00:27:358 (5) with a single circle? Sounds better in my opinion.

- Maybe remove 00:10:600 (5) and 00:13:910 (5). I feel like you can put more emphasis on the drums at 00:10:807 (6) and 00:14:117 (6) by doing this.

- Maybe replace 00:20:738 (14) with a slider that ends at 00:21:152? With this you could cover the sound at 00:21:152 as well and not make things too difficult if the slider is curved towards the start of 00:21:565 (1).

- It might be good to include one 1/1 spacing somewhere within the pattern of 00:54:255 (8,1,2,1,2,3,1,2,3,4,1,2,3). Maybe make 00:56:738 (4) a single circle?

- Maybe shorten 01:11:221 (1) to end at 01:12:255 and insert a note at 01:12:462? It feels like something is missing here in my opinion.

- Maybe remove 00:08:117 (2) and 00:14:738 (1) as well to make this a bit different to the salad diff.
Salad
- Maybe include a bit of movement between 01:27:152 (2,3,4,5,6,7,8,9,10,11)? Currently this is exactly like the cup difficulty.

- I feel like you could add some notes between 00:34:393 (2) and 00:44:117 (1). You could:
- Use sliders from 00:34:600 to 00:34:807 and from 00:36:255 to 00:36:462.
- include circles at 00:35:427 and 00:37:083. These apply to the similar patterns starting at 00:41:014 (2) as well.

In my opinion this could work well to map out some of the sounds between the notes you already have placed without making things as difficult as in the platter and have a difference between the cup and salad diffs at this point.
Hope this helps and good luck ^^
Ichigaki

Mod requested via PM



Modded via PM

Rain

Rain
2014-12-14 02:40 Ichigaki: ACTION is editing [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune Sagashite (TV Size) [Rain]]
2014-12-14 02:40 LordRaika: oke2 :D
2014-12-14 02:41 LordRaika: OH y, u tau wings my way gak? XD wkwkw, u snggup main gk sih? stress banget beatmap ctb yg satu itu
2014-12-14 02:41 Ichigaki: oh KOTOKO?
2014-12-14 02:41 LordRaika: ya
2014-12-14 02:41 Ichigaki: aku masa main ctb www
2014-12-14 02:41 Ichigaki: jarang banget aku main ctb lol
2014-12-14 02:41 LordRaika: kotoko - wings my way, trutama yg hell jumping
2014-12-14 02:41 Ichigaki: ACTION is listening to [http://osu.ppy.sh/b/46827 KOTOKO - Wing my Way]
2014-12-14 02:42 LordRaika: coba main
2014-12-14 02:42 LordRaika: (nnti aja XD
2014-12-14 02:42 Ichigaki: sebentar
2014-12-14 02:42 LordRaika: pas siap rain ini dlu :3
2014-12-14 02:42 Ichigaki: okay
2014-12-14 02:43 Ichigaki: 00:47:221 (5) - coba digeser ke kiri lebih jauh
2014-12-14 02:43 Ichigaki: enak tuh
2014-12-14 02:43 LordRaika: oke
2014-12-14 02:43 LordRaika: :D
2014-12-14 02:43 Ichigaki: masalah spinner, sama kaya platter
2014-12-14 02:44 LordRaika: oke
2014-12-14 02:44 LordRaika: fix jg
2014-12-14 02:45 Ichigaki: yay \w/
2014-12-14 02:45 Ichigaki: no problem on rain
2014-12-14 02:45 Ichigaki: sebentar ya, aku post dulu
2014-12-14 02:45 Ichigaki: :3

Platter

Platter
2014-12-14 02:21 Ichigaki: langsung ke platter ya
2014-12-14 02:21 LordRaika: thanks ya XD
2014-12-14 02:21 Ichigaki: :3
2014-12-14 02:21 LordRaika: oke
2014-12-14 02:22 Ichigaki: 00:01:290 (1,2,3,4,5,6,1,2,3) - lah kok ga ada efek yang kaya sebelumnya?
2014-12-14 02:22 LordRaika: efek gimana? :3
2014-12-14 02:22 Ichigaki: yang tambah panjang
2014-12-14 02:23 Ichigaki: ya gitulah
2014-12-14 02:23 LordRaika: oh
2014-12-14 02:23 LordRaika: itu d rain XD
2014-12-14 02:23 LordRaika: disni msh konsisten
2014-12-14 02:23 LordRaika: :D
2014-12-14 02:23 Ichigaki: yaudah
2014-12-14 02:23 LordRaika: ngajarin plate mundur
2014-12-14 02:23 Ichigaki: 00:09:565 (1,2,3) - ini gimana kalau sama kaya 00:07:910 (1,2,3,4,5,6) - ?
2014-12-14 02:23 Ichigaki: nanggung kalo nggak sama ahahaha
2014-12-14 02:25 LordRaika: hhaha
2014-12-14 02:25 LordRaika: oke :D
2014-12-14 02:25 Ichigaki: 00:56:324 (3,4) - kalau bisa dikasih HDash disini
2014-12-14 02:25 LordRaika: w gnti pattern d dktnya smua
2014-12-14 02:25 Ichigaki: lol
2014-12-14 02:26 Ichigaki: 00:51:772 (2) - trus ini coba di balik arahnya
2014-12-14 02:27 Ichigaki: 00:52:600 (5) - trus ini juga di ctrl+H trus dipindah ke x:448 gitulah
2014-12-14 02:29 LordRaika: 00:56:324 (3,4) - yup, barusan aja w tes tes tes, uda jadi Hdash yg rapi ^^
2014-12-14 02:29 Ichigaki: baguslah
2014-12-14 02:29 LordRaika: 00:51:772 (2) - ini kekny gk deh XD gini aja arahny
2014-12-14 02:30 Ichigaki: 01:10:186 (4) - ini harusnya digeser lebih ke kanan
2014-12-14 02:30 Ichigaki: jadi nggak terlalu stuck di kiri terus
2014-12-14 02:31 Ichigaki: kalo bisa dimirror gitu
2014-12-14 02:31 Ichigaki: patternnya terserah kamu lah
2014-12-14 02:32 LordRaika: itu di rain beda XD
2014-12-14 02:32 LordRaika: di rain, dia ujung kanan
2014-12-14 02:32 LordRaika: disni, yaaah, kekny di samping aja :D
2014-12-14 02:32 LordRaika: hehe
2014-12-14 02:32 Ichigaki: yaudah dewh
2014-12-14 02:32 Ichigaki: *deh
2014-12-14 02:32 LordRaika: 01:09:358 (2,4) - w buat ini 2 sama, soalny suaranya jg sama :D , posisi jg sama hehe
2014-12-14 02:32 LordRaika: ( sperti mania wkwkkw )
2014-12-14 02:32 Ichigaki: lol
2014-12-14 02:33 Ichigaki: 01:11:221 (1) - ini spinner berhenti 01:12:048 -
2014-12-14 02:33 Ichigaki: 01:12:462 - tambah note disini
2014-12-14 02:33 Ichigaki: biar ada jedanya, kalau langsung aneh
2014-12-14 02:33 Ichigaki: 01:14:013 (6,7) - pindah di x:408?
2014-12-14 02:34 LordRaika: oke 408 ^^
2014-12-14 02:34 LordRaika: eh
2014-12-14 02:34 LordRaika: 400
2014-12-14 02:34 Ichigaki: okay
2014-12-14 02:35 Ichigaki: 01:14:117 (8) - trus ini coba digeser lebih ke kanan
2014-12-14 02:35 Ichigaki: entah kenapa kok rada aneh gitu
2014-12-14 02:36 LordRaika: gpp XD
2014-12-14 02:36 LordRaika: mau tau kenapa?//
2014-12-14 02:36 Ichigaki: HDash
2014-12-14 02:36 Ichigaki: lol
2014-12-14 02:36 LordRaika: 01:14:065 (7,8) - karena ini 1/8
2014-12-14 02:36 LordRaika: coba aja tnpa dash
2014-12-14 02:36 LordRaika: 01:12:669 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - coba ambil ini tnpa dash
2014-12-14 02:36 LordRaika: smua
2014-12-14 02:37 Ichigaki: lol
2014-12-14 02:37 LordRaika: hyperwalk XD
2014-12-14 02:37 Ichigaki: oh ya, 01:20:738 (5,1,2,1,2,3) -
2014-12-14 02:37 Ichigaki: harusnya itu berlawanan
2014-12-14 02:37 LordRaika: dia tu, buah yg mastiin u pasti nympe ke tmpt tujuan secara instant
2014-12-14 02:37 LordRaika: wkwkw
2014-12-14 02:37 Ichigaki: >w<
2014-12-14 02:38 LordRaika: hmm gk tau knapa w map gitu
2014-12-14 02:38 LordRaika: ud feeling
2014-12-14 02:38 LordRaika: deket ending, mau dks yg gmpg2'
2014-12-14 02:38 LordRaika: WKWKW
2014-12-14 02:38 Ichigaki: lol
2014-12-14 02:38 LordRaika: mw ubah, nnti smua yg blkg jg mau gnti posisi.... jd rada males ;w;
2014-12-14 02:39 Ichigaki: lah, ending itu yang aku maksud
2014-12-14 02:39 Ichigaki: 01:26:738 (1,2,3,4,5,6,7,8,9,10,11) -
2014-12-14 02:40 LordRaika: mau nya gitu aja
2014-12-14 02:40 LordRaika: soalny ud pas Hdash
2014-12-14 02:40 LordRaika: maunya juga, arahnya ke knan
2014-12-14 02:40 LordRaika: ahaha
2014-12-14 02:40 Ichigaki: udah Platternya, sudah pas lah

Salad

Salad
2014-12-12 20:02 Ichigaki: 00:07:910 (1,2,3) - harusnya lebih simetris, sama kaya selanjutnya
2014-12-12 20:02 Ichigaki: 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ini alasannya kaya yang cup
2014-12-12 20:03 LordRaika: klo untuk salad XD kekny no change deh
2014-12-12 20:03 LordRaika: gini aja ^^
2014-12-12 20:04 Ichigaki: yaudah deh,
2014-12-12 20:04 Ichigaki: 00:33:979 (1,2) - ini beda jauh sama yang selanjutnya
2014-12-12 20:05 Ichigaki: ga sesuai gitu deh
2014-12-12 20:06 Ichigaki: 01:11:221 (1) - spinnernya kaya yang cup
2014-12-12 20:06 Ichigaki: terlalu kaget kalo segitu
2014-12-12 20:08 LordRaika: iy sih, mmg beda soalny diikuti oleh slider tajam XD , hehe
2014-12-12 20:08 LordRaika: 01:11:221 - ini, oke
2014-12-12 20:10 LordRaika: 01:27:152 - ini jg w d ks agk belok2 :D
2014-12-12 20:10 LordRaika: tpi gk byk
2014-12-12 20:10 LordRaika: oke2
2014-12-12 20:23 LordRaika: hmmm....anooo XD
2014-12-12 20:36 LordRaika: btw, w off dlu ya, ntr mlm w ol lagi XD u post aja dlu chatnya, :3

Cup

Cup
2014-12-10 05:07 LordRaika: osuuu >_</
2014-12-10 05:07 Ichigaki: ossuuuu >w<)/
2014-12-10 05:08 LordRaika: kekny w mesti req ctb mod dr u deh >_<
2014-12-10 05:08 LordRaika: gk nemu ctb modders lainnya ;w;
2014-12-10 05:08 LordRaika: huee
2014-12-10 05:08 Ichigaki: TAT)
2014-12-10 05:08 Ichigaki: emang mod saya bagus ya :>
2014-12-10 05:09 LordRaika: yg ctb :3
2014-12-10 05:09 Ichigaki: >.>
2014-12-10 05:09 Ichigaki: pls wait
2014-12-10 05:09 Ichigaki: kirim aja linknya, mau mandi dulu :>
2014-12-10 05:09 LordRaika: klo bisa mod nya yg smooth-in distance
2014-12-10 05:09 LordRaika: biar enak di plate
2014-12-10 05:09 LordRaika: soalny ini ud males banget add/remove XD lagipula mnrt w da pas hehe
2014-12-10 05:09 LordRaika: oke deh ^^/
2014-12-10 05:09 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune Sagashite (TV Size)]
2014-12-10 05:09 LordRaika: thanks in advance ya
2014-12-12 18:19 Ichigaki: osss~ >w<)/
2014-12-12 18:24 LordRaika: yo ^^/
2014-12-12 18:24 LordRaika: whts up?
2014-12-12 18:27 Ichigaki: masalah mapmu itu
2014-12-12 18:28 Ichigaki: ACTION is listening to [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune Sagashite (TV Size)]
2014-12-12 18:28 Ichigaki: mod lewat sini aja deh
2014-12-12 18:28 Ichigaki: entah kenapa bingung + males kalo lewat forum TAT)
2014-12-12 18:28 LordRaika: yg mana? :3
2014-12-12 18:28 Ichigaki: semuanya
2014-12-12 18:28 Ichigaki: mod lewat sini
2014-12-12 18:29 Ichigaki: katamu kan biar lebih rapi gitu kan?
2014-12-12 18:29 LordRaika: ooh
2014-12-12 18:29 LordRaika: oke2
2014-12-12 18:29 LordRaika: w ud gnti BG nya btw
2014-12-12 18:29 LordRaika: ntr jgn lp post ya ^^ , soalny susah banget cari ctb modders ;w;
2014-12-12 18:29 Ichigaki: okay, re-dl dulu
2014-12-12 18:30 LordRaika: buat lbh smooth movementnya :D
2014-12-12 18:30 LordRaika: misalny ini geser lbh sikit kesini, nnti bisa fulldash, atau jadi full walk
2014-12-12 18:30 LordRaika: kan ad tuh, pattern yg kadang, perlu stgh dash, ini yg prlu skill :D
2014-12-12 18:35 Ichigaki: wew, HDashnya udah diubah :3
2014-12-12 18:36 Ichigaki: 00:08:324 (3,4) - 00:09:152 (6,1) - spacingnya bedanya lumayan jauh
2014-12-12 18:37 Ichigaki: ACTION is editing [http://osu.ppy.sh/b/547217 Afilia Saga - Neptune Sagashite (TV Size) [Cup]]
2014-12-12 18:39 Ichigaki: 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Kalau menurutku sih, ini mending tetap ikut beat yang sebelumnya, nggak ngikutin (apaan?).
2014-12-12 18:40 LordRaika: oke2
2014-12-12 18:40 LordRaika: i have an idea :D
2014-12-12 18:40 LordRaika: ntr w remove aja , biar gk ribet XD
2014-12-12 18:40 Ichigaki: xD
2014-12-12 18:40 Ichigaki: 00:21:152 - ini kosong, aku tau kalo kamu ngikutin vocal, tapi rada aneh juga sih soalnya kamu juga ikutin 00:20:738 (14) -
2014-12-12 18:42 LordRaika: sngaja buat break XD
2014-12-12 18:42 Ichigaki: 00:54:255 (8) - NC 00:54:462 (1) - remove nc
2014-12-12 18:42 Ichigaki: 01:00:048 (3) - mending cuma reverse sekali aja
2014-12-12 18:42 LordRaika: style nc w XD jdi w mw gitu aja, soalny...00:54:255 (8) - klo ini nc, maka fruit nya meledak dsini :D
2014-12-12 18:42 LordRaika: hhehe
2014-12-12 18:43 Ichigaki: oke deh,
2014-12-12 18:43 LordRaika: ehm tpi klo reverse 1x, snapnya di blue >.<
2014-12-12 18:43 Ichigaki: snap apanya?
2014-12-12 18:43 LordRaika: klo reverse 1x
2014-12-12 18:44 LordRaika: 01:00:669 - atau maksud u klo reverse 1x, maka sini kosong dong?
2014-12-12 18:44 Ichigaki: iya
2014-12-12 18:49 Ichigaki: gimana?
2014-12-12 18:49 Ichigaki: 01:11:221 (1) - ini spinner harusnya berhenti di 01:12:048 -
2014-12-12 18:49 Ichigaki: trus tambahin note di 01:12:462 -
2014-12-12 18:50 LordRaika: oke2 :D
2014-12-12 18:50 LordRaika: got it ^^b
2014-12-12 18:50 LordRaika: 01:12:462 - tau aja w ngincer cymbal disini XD
2014-12-12 18:50 LordRaika: hahaha
2014-12-12 18:50 LordRaika: *ngincar
2014-12-12 18:50 Ichigaki: 01:19:496 (6,7,8) - spacingnya tambahin deh
2014-12-12 18:50 Ichigaki: pake 1,5x coba
2014-12-12 18:51 Ichigaki: 01:20:738 (1) - spinner ini berhenti di 01:20:738 (1) -
2014-12-12 18:51 Ichigaki: di 01:23:634 - maksudku
2014-12-12 18:51 LordRaika: oke
2014-12-12 18:52 Ichigaki: 01:27:152 (2,3,4,5,6,7,8,9,10,11) - trus ini kasih efek kaya yang di diff lainnya
2014-12-12 18:53 LordRaika: ehm tpi yg skr kekny gpp deh :D
2014-12-12 18:53 Ichigaki: semakin geser gitu tapi ga sampe bikin ryuuta gerak
2014-12-12 18:53 LordRaika: gak deh
2014-12-12 18:53 LordRaika: oh
2014-12-12 18:53 LordRaika: oke
2014-12-12 18:53 LordRaika: got it
2014-12-12 18:54 Ichigaki: oh ya, ini slider, 01:26:738 (1) - harusnya berhenti di red tick
2014-12-12 18:54 Ichigaki: 01:27:152 -
2014-12-12 18:54 Ichigaki: di 01:27:048 - sama sekali ga ada suara yang nyuruh berhenti disana
2014-12-12 18:55 Ichigaki: oh lupakan
2014-12-12 18:55 Ichigaki: saya salah dengar orz
2014-12-12 18:55 LordRaika: oh
2014-12-12 18:55 LordRaika: gpp XD
2014-12-12 18:56 LordRaika: btwwww
2014-12-12 18:56 LordRaika: BTR ya
2014-12-12 18:56 LordRaika: 20menit
2014-12-12 18:56 LordRaika: w perjalanan pulang dlu
2014-12-12 18:56 Ichigaki: okay
2014-12-12 18:56 Ichigaki: hati-hati :3
2014-12-12 18:56 LordRaika: XD ntr w ol lagi

Overall

Good mapset, LordRaika :3
Topic Starter
LordRaika

DE-CADE wrote:

Asked to find moe BG lol ♥

Good Luck ~ Hope this Help :oops:
Hehe, XD thanks, i used one of them ^^b


hutunohito wrote:

eroge yeeeeeeeees

not eroge but yeeeeeeeeeees
YESSSSSSSS~ <3



snowball112 wrote:

Hey, random ctb mod

In my opinion this could work well to map out some of the sounds between the notes you already have placed without making things as difficult as in the platter and have a difference between the cup and salad diffs at this point.[/box]
Hope this helps and good luck ^^
Thanksss so much for the mod and the star too ^^/ since its hard to find a ctb modders nowadays.... sry im TOO LAZY to reply everything orz
but i've already reduce most things in cup and salad , also i think thts pretty much easy thou~ ^^



Ichigaki wrote:

Mod requested via PM



Modded via PM

Overall

Good mapset, LordRaika :3
Thanks for the mod ^^b
Ayachi-

DE-CADE wrote:

come on, this one
Topic Starter
LordRaika
XD i already use that 4 character.... on CUP, so i think its best to choose other character as BG ^^

EDIT : will change some metadata on next update >_<
Evening
rew0825
Hi from mod request [PM]

[ Cup]
  1. 00:03:772 (4) - I think Delete and ctrl+h 00:03:358 (3) (x:184) Add reverse slider 00:03:358 (3)
  2. 00:04:186 (4) - x:304
  3. 00:07:703 (6,7,8,1) - I think change (6,7) x:416
  4. 00:14:531 (7,1) - (7) - remove NC , (1) - Add NC
  5. 00:26:117 (1) - Add NC
  6. 00:27:358 (5,6) - ctrl+h , x:256
  7. 00:32:738 (4) - Add NC
  8. 00:33:979 (2) - Remove NC
  9. 00:35:014 (1,2) - (1) x:48 (2) x:168
  10. 00:35:841 (1) - x:464
  11. 00:36:669 (1) - x:48
  12. 00:40:807 (1) - Remove NC
  13. 00:41:635 (1) - x:456
  14. 00:42:462 (1) - x:56
  15. 00:43:290 (1) - x:456
  16. 00:46:807 (1,2,3,4,5) - I think (2) - x:80 (3) - x:48 (4) - x:80 (5) - x:128
  17. 00:52:600 (5) - Add NC
  18. 00:54:255 (4,1) - (4) - Add NC , (1) - Remove NC
  19. 01:00:048 (3) - slider tail move to left and end at 01:00:462
  20. 01:00:876 (4,1) - (4) - Add NC , (1) - Remove NC
  21. 01:06:255 (6) - Add NC
  22. 01:09:152 (2) - x:456
  23. 01:09:979 (1) - x:56
  24. 01:27:152 (2,6,9) - Add NC

[ Salad]
  1. 00:14:531 (7,1) - (7) - Add NC , (1) - Remove NC
  2. 00:17:427 (5) - x:240
  3. 00:18:669 (2) - ctrl+h and x:24
  4. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ctrl+h
  5. 00:26:117 (3) - Add NC
  6. 00:40:600 (4,1) - (4) - Add NC , (1) - Remove NC
  7. 00:46:807 (1,2,3,4,5) - I think change (1) - x:128 , (2) - x:80 , (3) - x:64 , (4) - x:80 and (5) - x:192
  8. 00:52:600 (5) - move tail to left and 00:53:634 (6) - x:192 and Add NC
  9. 00:54:255 (4,1) - (4) - Add NC , (1) - Remove NC
  10. 01:00:048 (3) - this slider end at 01:00:462 and 01:00:876 (4) - x:96
  11. 01:00:876 (4,1) - (4) - Add NC , (1) - Remove NC
  12. 01:06:255 (6) - Add NC
  13. 01:27:152 (2,6,9) - add NC

[ Platter]
  1. 00:07:703 (6,8) - (6) - x:328 , (8) - x:184
  2. 00:14:531 (7,1) - (7) - Add NC , (1) - Remove NC
  3. 00:19:290 (1,2) - (1) - x:128 , (2) - x:80
  4. 00:26:117 (3) - Add NC
  5. 00:40:807 (1,3) - (1) - Remove NC , (3) - Add NC
  6. 00:52:600 (5) - Add NC
  7. 01:10:186 (4) - ctrl+h and 01:10:807 (1) - ctrl+g
  8. 01:27:152 (2,3,4,5) - x:448
  9. 01:27:565 (6,7,8) - x:400
  10. 01:27:979 (9,10,11) - x:352

[ Rain]
  1. 00:46:807 (1,2,3,4,5) - (1) - x:256 , (2) - x:328 , (3) - x:112 , (4) - x:40 , (5) - x:256
  2. 01:27:565 (6,7,8) - x:320

Good luck :) :) :)
Topic Starter
LordRaika

rew0825 wrote:

Hi from mod request [PM]

[ Cup]
  1. 00:03:772 (4) - I think Delete and ctrl+h 00:03:358 (3) (x:184) Add reverse slider 00:03:358 (3)

    ^^ nice one, this makes me repattern lots of part.... some mod below might be invalid but now i got some new idea.
  2. 00:04:186 (4) - x:304
  3. 00:07:703 (6,7,8,1) - I think change (6,7) x:416
    became invalid after mod above ^^'
  4. 00:14:531 (7,1) - (7) - remove NC , (1) - Add NC
    no change, this is my NC style ^^ that the fruit breaks on cymbal
  5. 00:26:117 (1) - Add NC
    sure for this one ^^
  6. 00:27:358 (5,6) - ctrl+h , x:256
    nope, i wnt it to be like that~
  7. 00:32:738 (4) - Add NC
  8. 00:33:979 (2) - Remove NC
    Sure~
  9. 00:35:014 (1,2) - (1) x:48 (2) x:168
  10. 00:35:841 (1) - x:464
  11. 00:36:669 (1) - x:48
  12. 00:41:635 (1) - x:456
  13. 00:42:462 (1) - x:56
  14. 00:43:290 (1) - x:456
    They are all the same and moving 1 pixel... err okay then :3
  15. 00:46:807 (1,2,3,4,5) - I think (2) - x:80 (3) - x:48 (4) - x:80 (5) - x:128
    agree to change the direction with my "x"
  16. 00:52:600 (5) - Add NC
  17. 01:06:255 (6) - Add NC
    sure~
  18. 00:54:255 (4,1) - (4) - Add NC , (1) - Remove NC
  19. 01:00:876 (4,1) - (4) - Add NC , (1) - Remove NC
    again, no ... my NC style~
  20. 01:00:048 (3) - slider tail move to left and end at 01:00:462
    made them shorter ^^
  21. 01:09:152 (2) - x:456
  22. 01:09:979 (1) - x:56
    moved 2 pix ^^
  23. 01:27:152 (2,6,9) - Add NC
    no thanks XD

[ Salad]
  1. 00:14:531 (7,1) - (7) - Add NC , (1) - Remove NC
    i wont repeat this agian XD sry... will keep my NC style ^^
  2. 00:17:427 (5) - x:240
    sure~
  3. 00:18:669 (2) - ctrl+h and x:24
  4. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ctrl+h

    actually no...since i keep it there to make it easier to catch next stream....
  5. 00:26:117 (3) - Add NC
    Sure~
  6. 00:46:807 (1,2,3,4,5) - I think change (1) - x:128 , (2) - x:80 , (3) - x:64 , (4) - x:80 and (5) - x:192
    as for salad, i wnt it to be like this~, no change thou ^^
  7. 00:52:600 (5) - move tail to left and 00:53:634 (6) - x:192 and Add NC
    moved, but no NC
  8. 01:00:048 (3) - this slider end at 01:00:462 and 01:00:876 (4) - x:96
    for salad, ill keep it like that ^^
  9. 01:06:255 (6) - Add NC
    Sure~
  10. 01:27:152 (2,6,9) - add NC
    No ^^

[ Platter]
  1. 00:07:703 (6,8) - (6) - x:328 , (8) - x:184
    Sure ^^
  2. 00:19:290 (1,2) - (1) - x:128 , (2) - x:80
    no its actually already a good flow to make a full walk pattern ^^
  3. 00:26:117 (3) - Add NC
  4. 00:52:600 (5) - Add NC
    Sure~
  5. 01:10:186 (4) - ctrl+h and 01:10:807 (1) - ctrl+g
    i knw what u mean ^^ but i already did this to Rain
  6. 01:27:152 (2,3,4,5) - x:448
  7. 01:27:565 (6,7,8) - x:400
  8. 01:27:979 (9,10,11) - x:352
    umm nice but i wnt to keep it like this ^^

[ Rain]
  1. 00:46:807 (1,2,3,4,5) - (1) - x:256 , (2) - x:328 , (3) - x:112 , (4) - x:40 , (5) - x:256
    move some pix a bit
  2. 01:27:565 (6,7,8) - x:320
    same as above ^^

Good luck :) :) :)
Thanks for the mod ^^/ , it helps, especially the opening pattern for Cup....


UPDATED, fix metadata, all stuff, final video, and all stuff double checked....
READY for Ranked.......
(deadly serious!!)
Sey
CTB mod requested from my queue.

[General]
  1. Don't use image size 1280x720 for hyperdimensionneptunia3.jpg.Try to find a 1366x768 or 1024x768 image.
Nothing to mod in Cup, it's a very pretty Cup.... apart of two major issues:

[Cup]
  1. Dat background. If possible take another one with more clothes.
  2. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Forget about it in a Cup, that is not newbie-friendly at all. Also the 1/4 notes have no real audible beats, so only map max. 1/2 rhythm.
  3. 01:20:324 (8,1) - Distance between note&spinner feels very short. Beginners will have troubles to feel prepared for that spinner since it appears directly after some note, try the following instead:
[Salad]
  1. 00:07:841 (8,1) - Using that sort of Dash for a Salad is way too extreme, instead nerf it a bit by doing this:
  2. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Same as in Cup, totally overmapped, there's nothing really on the 1/4 ticks. Use a more simple rhythm.
  3. 00:27:358 (2,3) - A small dash fits much better than a stack due to the high beat at 00:27:772 - . Try x: 144 for 00:27:772 (3) -
  4. 00:40:807 (1,2) - Why is that such a low distance if you used a higher one on the same vocals before and after? Move 00:41:014 (2) - to x: 304 for a 2,19x distance as in all your other patterns.
  5. 01:12:669 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - No just no, what are you thinking on this kind of patterns? It's again overmapped, use 1/2 rhythm here max. and nerf it.
[Platter]
  1. 00:07:290 (5,6,7,8,1) - The whole pattern needs to be re-worked. Going to say why now: BPM145 is quite "high" already and you can only use 1/4 Hypers on very low BPM, otherwise they are too difficult for a Platter. With other words you need to wipe the Hypers at 00:07:290 (5,6) - and 00:07:841 (8,1) - . Also I think you should be using some zigzag pattern and not just everything to the left, keep in mind in CTB everything is about zigzag movements. Make this cleaner, if necessary remap it.
  2. 00:19:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Same reasons as in your previous pattern and in your other diffs. Totally overmapped and forget about 1/4 Hypers in a Platter already. Don't forget they are the most common reason for disqualifications as well.
  3. 00:26:117 (1,2) - Another 1/4 Hyper, keep that stuff for a Rain. Decrease the distance a lot.
  4. 00:46:807 (1,2,3,4,5) - Plays very boring, try something like this instead:
  5. 01:09:358 (2) - , 01:10:186 (4) - Ew no, don't use wall sliders, they play awkward. How about a more interesting pattern:
  6. 01:12:669 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I mentioned it often enough already, so you should know the problem here.
  7. 01:14:065 (7,8) - Also way too extreme for a Platter, forget about these awkward 1/4 Hypers, keep them for a Rain/Overdose instead.
  8. 01:27:152 (2,3,4,5) - x: 392, 01:27:565 (6,7,8) - x: 256, 01:27:979 (9,10,11) - x: 128. For some more movement, otherwise it plays exactly the same way as in your Salad and we find no real spread between these difficulties.
[Rain]
  1. 00:07:703 (6,7,8,1) - Nah, 3 consecutive Hypers in a Rain is a bit too much, especially they aren't even 1/4 and with that too difficult. Keep it easy and try this instead:
  2. 00:09:979 (4) - , 00:13:290 (4) - Talked with Deif here as well, looks definitely interesting but we cannot have that kind of pattern for rankability. The chance is too high for a miss, please think of something else here.
  3. 00:19:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't really need to point out the problems with this a 5th time, right?
  4. 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - ;__;
  5. 01:27:152 (2,3,4,5,6,7,8,9,10,11) - Maybe use horizontal patterns for variety from your Platter because it's pretty much the same as you did in every difficulty. As for example:
Short mod, I know. But the mapset looks good already. In general the mapping style looks clean to me, so I just point out the mandatory stuff and will re-check this once you applied my mod. Also I will consult some other BATs before about the rankability of this mapset. So stay tuned!
Topic Starter
LordRaika

Sey wrote:

CTB mod requested from my queue.

[General]
  1. Don't use image size 1280x720 for hyperdimensionneptunia3.jpg.Try to find a 1366x768 or 1024x768 image.
Changed to 1366x768 :3

Nothing to mod in Cup, it's a very pretty Cup.... apart of two major issues:
>w<

[Cup]
  1. Dat background. If possible take another one with more clothes.
    cmon, its okay, there are lots more seducing swimsuit bg that are already ranked XD
  2. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Forget about it in a Cup, that is not newbie-friendly at all. Also the 1/4 notes have no real audible beats, so only map max. 1/2 rhythm.
    allrite allrite ;w; i got it......
  3. 01:20:324 (8,1) - Distance between note&spinner feels very short. Beginners will have troubles to feel prepared for that spinner since it appears directly after some note, try the following instead:
    Sure~
[Salad]
  1. 00:07:841 (8,1) - Using that sort of Dash for a Salad is way too extreme, instead nerf it a bit by doing this:
    this actually can be plate with normal walk ^^ and still reach it, but yeah, the distance might be a bit surprising people could dash or overdash it, so fixed it into simple walk pattern.
  2. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Same as in Cup, totally overmapped, there's nothing really on the 1/4 ticks. Use a more simple rhythm.

    nerfed it... removed cup double vertical style fruit, instead, i make it appear here, reason : to teach salad player to stand balance and catch this in EASY way ^^/ , i do think this is very reasonable~
    .
  3. 00:27:358 (2,3) - A small dash fits much better than a stack due to the high beat at 00:27:772 - . Try x: 144 for 00:27:772 (3) -
    move to right a bit ^^, dont want to stack it either for next pattern after that
  4. 00:40:807 (1,2) - Why is that such a low distance if you used a higher one on the same vocals before and after? Move 00:41:014 (2) - to x: 304 for a 2,19x distance as in all your other patterns.
    yeah, main reason is because of this 00:40:600 (4) - will make double full dash if i keep 2,19x distance...
    but i fixed it by moving 00:40:600 (4) - towards next note and make the next jump 2,19x , fix and solved both problem ^^

  5. 01:12:669 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - No just no, what are you thinking on this kind of patterns? It's again overmapped, use 1/2 rhythm here max. and nerf it.
    what i think is... something really simple like full walk only, except the end of the note...
    anyway XD nerfed it very much here as well :3
[Platter]
  1. 00:07:290 (5,6,7,8,1) - The whole pattern needs to be re-worked. Going to say why now: BPM145 is quite "high" already and you can only use 1/4 Hypers on very low BPM, otherwise they are too difficult for a Platter. With other words you need to wipe the Hypers at 00:07:290 (5,6) - and 00:07:841 (8,1) - . Also I think you should be using some zigzag pattern and not just everything to the left, keep in mind in CTB everything is about zigzag movements. Make this cleaner, if necessary remap it.

    remapped into normal walk pattern then only 1 dash to end the intro section.
  2. 00:19:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Same reasons as in your previous pattern and in your other diffs. Totally overmapped and forget about 1/4 Hypers in a Platter already. Don't forget they are the most common reason for disqualifications as well.

    nerfed this very much ^^
  3. 00:26:117 (1,2) - Another 1/4 Hyper, keep that stuff for a Rain. Decrease the distance a lot.
    NOPE, both slider shape and distance already shows the player what to do..., i 100% believe it's easy pattern,
    also, even its Hdash, the next slider is hitting the wall, it will guarantee you with no miss or overdashed ^^

  4. 00:46:807 (1,2,3,4,5) - Plays very boring, try something like this instead:
    Right, i've thought smthg like that since its quite tricky, i dropped it... but now i'll use it ^^
  5. 01:09:358 (2) - , 01:10:186 (4) - Ew no, don't use wall sliders, they play awkward. How about a more interesting pattern:
    yup, definitely changed into smthg better ^^/
  6. 01:12:669 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I mentioned it often enough already, so you should know the problem here.

    sry, i do changed it, but keep same style 1/4 , but i ensure that ITS EASY ^^
  7. 01:27:152 (2,3,4,5) - x: 392, 01:27:565 (6,7,8) - x: 256, 01:27:979 (9,10,11) - x: 128. For some more movement, otherwise it plays exactly the same way as in your Salad and we find no real spread between these difficulties.
    moved them a bit ^^
[Rain]
  1. 00:07:703 (6,7,8,1) - Nah, 3 consecutive Hypers in a Rain is a bit too much, especially they aren't even 1/4 and with that too difficult. Keep it easy and try this instead:
    i got ur point, BUT NO ^^ i dont care if its 3 or more Hdash, all i care is how people will be able to catch it, for me , its just a simple dash thou ^^ , all catched, without slight problem....
  2. 00:09:979 (4) - , 00:13:290 (4) - Talked with Deif here as well, looks definitely interesting but we cannot have that kind of pattern for rankability. The chance is too high for a miss, please think of something else here.

    from all mod, i accept & fix mostly bold and non bold mod, but i refuse this one...
    instead, i reduce the SV from 1.95 into 1.87 which is the max SV and i still get hyperdroplet, 1.86 and no hyperdroplet while having quite long slider and have a miss chance, now it became 1.87 length of slider, i believe its shortER , furthermore its jst normal dash to catch them, so... i would like to keep it ^^
    thankssssss~

  3. 00:19:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't really need to point out the problems with this a 5th time, right?

    again, sry but i have to keep this, ive put so much effort on this, even i rarely miss from this, then im sure a rain player can timed this properly when dash , or.... walk :D if they ever wnt to use it.

    BUT I DO , nerfed it... into whole lots easier~
  4. 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - ;__;

    okay, for this part, i will nerfed it very much.... ^^
  5. 01:27:152 (2,3,4,5,6,7,8,9,10,11) - Maybe use horizontal patterns for variety from your Platter because it's pretty much the same as you did in every difficulty. As for example:
    i knw ^^ , i got this point, hmm but still i wnt to keep it like this..... ;w; simple and clean for ending.
Short mod, I know. But the mapset looks good already. In general the mapping style looks clean to me, so I just point out the mandatory stuff and will re-check this once you applied my mod. Also I will consult some other BATs before about the rankability of this mapset. So stay tuned!
Sankyuu~ ^^ , nah its not matter of the short mod, its the matter of what u point out, they grasp every good point , which is nice.... thanks for the star ^^

Updated.
This time, this beatmap is aim very damn well for ranked.
Cup teach the basic movement walk.
Salad give a clear & simple pattern where they will need a dash.
Platter start to teach player very DAMN obvious when and how they plate with Hdash.
Rain, mix from everything, im pretty much sure this is easy from loooots of Rain out there ^^


AND, ofc... I'll stay tune until it got ranked O_O!
Sey
You are welcome for the star. But keeping the clearly unrankable stuff won't help making that map rankable in future. Especially if even a QAT agrees with me it's quite obvious I won't move that any further until the major problems are solved.
Topic Starter
LordRaika

Sey wrote:

You are welcome for the star. But keeping the clearly unrankable stuff won't help making that map rankable in future. Especially if even a QAT agrees with me it's quite obvious I won't move that any further until the major problems are solved.
^^b got it,
still if mine still makes sense, i will try to keep my own pattern.
CLSW

LordRaika wrote:

Sey wrote:

You are welcome for the star. But keeping the clearly unrankable stuff won't help making that map rankable in future. Especially if even a QAT agrees with me it's quite obvious I won't move that any further until the major problems are solved.
^^b got it,
still if mine still makes sense, i will try to keep my own pattern.
I agree with Sey. Tbh, 'hyperwalk' is a super hidden tactic of CtB at least in this era, most of users(either top 10!) cannot be sure about it. And the biggest problem is, it doesn't accurate 100% to catch them all perfectly if you catch the HDash with opposite edge of the platter. Yes, you'll miss. I could not help you with this yet, so you may consider to do if you are really sure to get this ranked.

Edit : Some irc fixes with Raika and most of issues were solved. No more 1/8 hyperdashes in every diffs for now.
irc stuff
02:35 LordRaika: yo :D
02:36 LordRaika: btw do u mean the rain 1/8 ?
02:36 LordRaika: still not allowed? O_O
02:36 LordRaika: im sure the current pattern is quite easy thou....
02:39 CLSW: if those are easy to catch, then https://osu.ppy.sh/s/5663 this should be a cup diff
02:40 LordRaika: will check :D
02:41 CLSW: I'm still cannot be sure on your 'hyperwalk' stuffs
02:41 CLSW: maybe it could be rankable in 2017 or 2018
02:42 LordRaika: etoo... ummmmmm
02:42 LordRaika: the Rain.... the Hdash there can be catch with dash thou :(
02:42 LordRaika: AND walk ofc.... , but i made it completely possible with dash
02:43 CLSW: 1/8 HDash is unrankable issue for now
02:43 CLSW: *in Rain diff
02:43 LordRaika: then i will remove it
02:43 CLSW: if the difficulty is Overdose, it could
02:43 LordRaika: and make the Hdash only 1/4
02:44 CLSW: just use hyperwalk on platter and rain both diffs, and do not use them on cup and salad.
02:44 LordRaika: i knw ^^b , but have u check the latest version?
02:45 CLSW: 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - overmapped in salad
02:46 LordRaika: hmm hmmm..... i will use 1/2 slider then
02:46 CLSW: 00:35:014 (1,2,1,2,1,2) - those are too hard for beginners, it's too far
02:47 CLSW: 00:40:807 (1,2,1,2,1,2,1,2) - same as above, reduce its overall distance.
02:47 LordRaika: nah.... i believe i ever seen that in somthing like.....
02:47 LordRaika: errrrr ... Voice - Salad???
02:47 CLSW: 01:12:669 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - overmapped again, better use 1/3
02:48 LordRaika: got it
02:48 CLSW: that's old map, we have to do something different
02:48 LordRaika: :3
02:48 CLSW: and I prefer no-harsh jumps
02:49 LordRaika: but i think its quite an obvious short dash
02:49 LordRaika: and good opportunity to teach new player to dash casually
02:49 CLSW: NO
02:49 LordRaika: but, sure i can shorten their distance a few pixel :3
02:49 CLSW: even I don't use those far dashes in overdose or deluge
02:49 CLSW: it's almost same timing as OD10 300 point in std, are you sure about it? @.@
02:50 LordRaika: yea :D , but ... okay then, will reduce the distance a bit
02:50 CLSW: think about it. You'll miss if you didn't get 300 in OD10 map. Doesn't it unjustified?
02:50 CLSW: okay
02:50 LordRaika: and the current rain.... should i change the stream?
02:51 CLSW: 00:07:703 (6,7,8,1) - overmapped, you can use single HDash for 1/6, but not like this
02:51 CLSW: that's unrankable issue
02:52 CLSW: 00:19:289 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - not much to say
02:53 LordRaika: then.....
02:53 LordRaika: whats a good 1/4 stream best to fits the feels of rain and EASY to be catch and doesnt break rule?
02:53 LordRaika: since ... 1/8 is forbidden now
02:53 LordRaika: on 00:19:289 -
02:54 CLSW: 1/4 is okay
02:55 CLSW: but don't place with higher distance
02:55 LordRaika: what kind of stream? :D full normal dash? or zigzag dash or?
02:55 CLSW: just a standard C-shaped stream would be the best.
02:55 LordRaika: omg XD thts... simple
02:55 LordRaika: thts a walk stream?
02:55 CLSW: sure
02:56 CLSW: you could use that
02:56 LordRaika: can it be 1/8?
02:56 CLSW: if you don't use 'HDash' for 1/8, it's okay to use with it
02:57 LordRaika: okay
02:57 CLSW: but I think it looks overmapped with 1/8
02:58 LordRaika: same goes for platter.... i think its pretty much no issue at all
Vhy
yeee Raika ~
consider more what sey and CLSW told you.
if those major things is already nerfed, im willing to full mod this since my latest mod is only pointing out the major issues.

you red ppl wait me first :p
Topic Starter
LordRaika

CLSW wrote:

I agree with Sey. Tbh, 'hyperwalk' is a super hidden tactic of CtB at least in this era, most of users(either top 10!) cannot be sure about it. And the biggest problem is, it doesn't accurate 100% to catch them all perfectly if you catch the HDash with opposite edge of the platter. Yes, you'll miss. I could not help you with this yet, so you may consider to do if you are really sure to get this ranked.
Hmm... perfectly nerfed everything, im tired of this XD , so i stick to the rule, make it easy and ... here we go ^^/

Updated ^^
-No more Hyperdroplet
-No more 1/8 Hdash
-Not even 1/8 stream
Vhy
...
oh well

[Cup]
00:26:117 (1) - try to move the head to x:112 to increase the spacing with the prev note. a mpre spacing here is to emphasize the pitch of the vocal and since you're using a long slider here, the flow will more natural

[Salad]
01:19:496 (2,3,4) - dunno why you make this slider straighten up or no movement, tho the vocal here is intense. suggest to make them all straight horizontal to add more movement

[Platter]
00:07:841 (8,1) - 1/4 HDash in platter is unrankable. this can be a main reason of disqualification. even the fact it is really easy to catch and the bpm is low enough, but still a 1/4 HDash pattern shouldn't be introduced in platter yet. just make it a normal stream
00:20:634 (3,4) - same as above
00:21:565 (1,2,3,1,2,1,2,1,2,1) - out of idea? really lacks of movement here
00:26:117 (1,2) - 1/4 HDash again
00:35:428 (3,4) - nah you can swap their position to create the movement. this won't create an anti flow here since the pattern is a constantly at 1/1 beat long. this is same goes to 00:36:255 (3,4) and the rest
00:46:910 (2,3,4,5) - 1/4 HDash again
01:14:013 (6,7) - ^

[Rain]
clean. at least

it looks like the major problem has been solved by BATs, but i still see few of them are still remain on the diff
apart of that ~

Vhy wrote:

- http://puu.sh/doJ19.png itu kalo bole tanya keysound emg kepake dan fungsinya buat apa? kurang tau soal yg ini. kalo emg unused ya mending di remove dari mapset
- ini serius kmu pake unaudible normal-hitnormal, soft-hitnormal ama drum-hitnormal? kalo di std ini diperbolehkan asalkan di setiap note kmu ntah circle ato head reverse tail itu harus pake hitsound. kalo ga pake hitsound jadi unrankable soal nya jelas ga bakal kedengeran apa2 kecuali musik itu sndri. klo untuk CtB sebener nya kurang ngerti sih, hmm mgkn aku kudu konfirmasi dlu sama QAT untuk masalah ini.
- you still didn't answer the first
- about the second. i've talked with ursa (yg deif nyusul) about your silent custom hitnormal + hitsound
SPOILER
15:18 *Vhy pats ursa
15:18 ursa: o _ o
15:18 Vhy: o.o
15:18 Vhy: wlp mau tanya bole ngga
15:18 ursa: boleh
15:19 Vhy: kalo misal pake silent custom hitnormal
15:19 Vhy: itu harus pake hitsound kan ya?
15:19 ursa: yap
15:19 ursa: kan , sebenarnya cma volume yang di reduce
15:20 Vhy: soal nya kalo ga di kasih hitsound ga bakal kedengeran apa2 walopun volume di set 100%
15:20 ursa: well
15:20 ursa: klo dalam case seperti ini
15:20 ursa: mendingan volume aja di reduce
15:21 Vhy: volume di reduce gmn
15:21 ursa: buat inhereting section di bagian yang mau di bikin silent hitsound
15:22 ursa: yah di bagian itu tinggal di kurangin aja
15:22 ursa: tapi klo di pkir2 lumayan makan waktu aja
15:22 ursa: cman klo custom hitsound silent keknya itu jarang banget
15:22 Vhy: masalah nya dsni dia pake silent custom hitnormal
15:22 ursa: & paling bakal muncul complain
15:22 Vhy: hitsound ngga silent
15:22 ursa: oh
15:23 ursa: link map ?
15:23 Vhy: normal-hitnormal soft-hitnormal gitu
15:23 *Vhy is listening to [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune*Sagashite]
15:23 ursa: orz ini map
15:23 Vhy: mgkn gara2 skill mania nya kebawa2
15:23 ursa: hmm
15:23 Vhy: lol
15:23 ursa: yap
15:23 Vhy: jujur sih
15:23 ursa: silent hitsound di std ctb itu ide bodoh
15:24 Vhy: maenin ini map kaya ga ada hitsound nya sm skali
15:24 Vhy: bukan hitsound tp sampleset
15:24 ursa: yap
15:24 ursa: klo casenya seperti itu
15:24 ursa: di buat normal aja
15:24 Vhy: hitsound ada dan itu pun ampir merge ama lagu nya orz
15:25 Vhy: umm well kalo di kasih saran kaya gitu
15:25 *ursa is editing [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune Sagashite (TV Size) [Rain]]
15:25 ursa: *head exploded
15:25 Vhy: jelas bakal di ignore
15:26 Vhy: pattern mgkn udah jauh lebih baikan
15:26 ursa: bagi gwa sih base problemnya jelas di pattern ketimbang di hitsound
15:26 Vhy: cuman aku ragu nya di hitsound doang
15:26 Vhy: lol
15:26 ursa: bentar
15:26 ursa: redl
15:26 Vhy: yep tetep pattern masih ada yg bermasalah
15:26 Vhy: copas nya super
15:27 ursa: yap
15:28 *ursa is playing [http://osu.ppy.sh/b/547219 Afilia Saga - Neptune*Sagashite [Rain]] <CatchTheBeat>
15:28 ursa: orz
15:28 ursa: copas flwo
15:29 ursa: direct aja sih
15:29 ursa: bikin hitsound audible aja
15:29 ursa: jadi silent hitsound mending di saranin di remove
15:29 ursa: klo gak , yah nti hadapin respon qat aja
15:29 Vhy: jujur yg paling bikin penasaran
15:29 Vhy: iya itu hitsound
15:30 ursa: case2 dulu udah pernah
15:30 Vhy: mainin ini map kaya ga pake hitsound sm skali
15:30 ursa: mapnya Lien yang insane techinques mapping pake 0 hitsound
15:30 Vhy: yg kedengeran jelas cuma suara gelembung
15:30 ursa: suggesti aja apa yang berasa penting dulu
15:30 Vhy: yep
15:31 Vhy: pdhl udah itu di mod sebelum nya
15:31 ursa: jadi
15:31 Vhy: kena ignore total
15:31 ursa: mod apa yang di rasa perlu
15:31 ursa: nti klo udah memang udah waktunya
15:31 ursa: nti kasih qat yang manage mapnya
15:32 ursa: jadi tinggal 2 pilihan , ngemod buat quality mapnya ato nuke
15:32 Vhy: ini sey amal clsw uda turun tangan soal pattern
according to the chat above. HIGHLY SUGGEST to change all of your silent custom hitsound to a proper and audible one. actually this should goes as well as your overall custom hitsound. cz of that silent custom hitnormal, most of your custom hitsound is almost merged with the music it self (except that bubble sound thingy) which cause the play looks like not hitsounded. believe me, even this is escaped from the view of BAT dan get qualified. this is still a good reason as disqualification if it pointed out by QAT

i can't help any further from this, so good luck c:
Topic Starter
LordRaika
Yo ^^/
Thanks for posting those chat log, it really shows your true colour, so READ this carefully....


im not replying your mod or question??
did you even READ this??

@ursa&vhy
so about hitsounding.... *SIGH* ....
DO YOU EVEN !@#$ KNOW HOW hitsounding WORKS in STD & CTB? you DO know right?????

its hitnormal + hitadditional! , so i silent those UNNECESSARY hitnormal, so i can have hitadditional....
this is what i hitsound for every note...., i dont want double layer hitsound, the default soft-hitnormal sounds annoying for me.

i dont want to argue about this, once again... CHECK MY HITSOUND inside editor, VIEW > VOLUME > music 1% , sample/effect 100% for whole song!!

Before suggesting me to change my 3 silent, FIRST.... DO THIS.... :
FILE > Open song folder, DELETE MY soft-hitnormal.wav , drum-hitnormal.wav, normal-hitnormal.wav
Exit , and refresh editor, enter again AND still on the same music 1% , sampe/effect 100% setting volume, THEN LISTEN to them once again!!!
SEE ON HOW !@#$#$! ANNOYING is those default soft-hitnormal.wav , drum-hitnormal, not to mention the loudness of normal-hitnormal

EASIER to said , reduce volume? go F6, CTRL+A , reduce the volume!!! so let me ask, can u still hear my hitsound??? with 100% music 100% sample?
the one hitsound with clap, whistle and finish, good on luck on listening and tracking those double layered sound.... THIS IS JUST NOT MY STYLE!!!

ABOUT mapping style, I LOVE MIRROR PATTERN, If u dislike mirror pattern, u dont say that style is sucks!! tell me it sucks if you yourself never used this pattern...!




About your mod, i dont think i have to reply them, but i do will make some MINOR change on them....

before u suggest me to remove my silent, go and FIND a better hit-normal for me, i expect you are much more experienced from me in hitsounding? 8-)
Topic Starter
LordRaika

LordRaika wrote:

Yo ^^/
Thanks for posting those chat log, it really shows your true colour, so READ this carefully....


im not replying your mod or question??
did you even READ this??

@ursa&vhy
so about hitsounding.... *SIGH* ....
DO YOU EVEN !@#$ KNOW HOW hitsounding WORKS in STD & CTB? you DO know right?????

its hitnormal + hitadditional! , so i silent those UNNECESSARY hitnormal, so i can have hitadditional....
this is what i hitsound for every note...., i dont want double layer hitsound, the default soft-hitnormal sounds annoying for me.

i dont want to argue about this, once again... CHECK MY HITSOUND inside editor, VIEW > VOLUME > music 1% , sample/effect 100% for whole song!!

Before suggesting me to change my 3 silent, FIRST.... DO THIS.... :
FILE > Open song folder, DELETE MY soft-hitnormal.wav , drum-hitnormal.wav, normal-hitnormal.wav
Exit , and refresh editor, enter again AND still on the same music 1% , sampe/effect 100% setting volume, THEN LISTEN to them once again!!!
SEE ON HOW !@#$#$! ANNOYING is those default soft-hitnormal.wav , drum-hitnormal, not to mention the loudness of normal-hitnormal

EASIER to said , reduce volume? go F6, CTRL+A , reduce the volume!!! so let me ask, can u still hear my hitsound??? with 100% music 100% sample?
the one hitsound with clap, whistle and finish, good on luck on listening and tracking those double layered sound.... THIS IS JUST NOT MY STYLE!!!

ABOUT mapping style, I LOVE MIRROR PATTERN, If u dislike mirror pattern, u dont have say that style is sucks!! tell me it sucks if you yourself never used this pattern...!




About your mod, i dont think i have to reply them, but i do will make some MINOR change on them....

before u suggest me to remove my silent, go and FIND a better hit-normal for me, i expect you are much more experienced from me in hitsounding? 8-)
Hinsvar
...I can't see a bright future for this map.

Will take a look at the hitsounding tomorrow.


EDIT: Actually, just read Lach's post.
Vhy
hmmm it looks like you want to keep those custom silent hitmormal so badly. well that's okay, your choice tho.
it seems that the major thing i pointed out in my both mod is completely useless
my point is i really dunno with how this mania hitsounding style on CtB diff work. i'll leave it to you BAT and QAT ;)

also, did i said dislike the mirror pattern? did i said that your style is sucks? srsly? fuck this shit im done!

i've nothing to do anymore here. GL with your mania hitsounding or whatever it is!

EDIT : edited some because i don't want any drama here.
KUURAhoshi
Hmm.. Swimsuit BG..

Before ranked, this beatmap has a bikini BG (which more vulgar than now)

After ranked, the BG has been changed with the 'better' one
Lach
I can appreciate the effort gone into hitsounding this, it's really creative. The issue is that the samples are designed to blend with the music, which is really bad design for CtB and Standard. For VSRGs this is actually really good because you actively play to the music with the chart design, and audible feedback is less important. If the song sounds normal (READ: the samples are blending in correctly) then you're doing your job right as a player lmao.

There is nothing wrong with the method you used to achieve your hitsounding scheme. The alternative would have been to have all of the hitsounds as hitnormals and swap between sets. A LOT. Ridding yourself of the hitnormals and using additions to achieve the same effect is smart. Quite frankly that isn't the problem here.

It's simply that the samples blend in with the track to the point where they become impossible at times to distinguish, thus creating an empty feeling where players are used to receiving audible feedback.

Your best alternative is to increase the volume enough so that they stand above the base audio track and provide the feed back, or use more distinguishable samples.

If you need me to clarify anything I've said, don't hesitate to ask me about it.
Topic Starter
LordRaika

Hinsvar wrote:

...I can't see a bright future for this map.

Will take a look at the hitsounding tomorrow.


EDIT: Actually, just read Lach's post.
SRY if i look so in deep emotion.... im jst sick on how they discuss things while laughing at my mapping... ^^'
imagine it yourself....

Vhy wrote:

hmmm it looks like you want to keep those custom silent hitmormal so badly. well that's okay, your choice tho.
it seems that the major thing i pointed out in my both mod is completely useless
my point is i really dunno with how this mania hitsounding style on CtB diff work. i'll leave it to you BAT and QAT ;)

also, did i said dislike the mirror pattern? did i said that your style is sucks? srsly? fuck this shit im done!

i've nothing to do anymore here. GL with your mania hitsounding or whatever it is!

EDIT : edited some because i don't want any drama here.
the problem is not the matter i want to keep the silent, ^^
the problem is u guys are saying its like im not hitsounding it and it WILL get disqualified or smthg....

also, major pointed out of mod, i said i do get it, i jst havent update it... orz
i even say thanks for mod, :|

oh btw, let me clarify it, u dont say it sucks! but both of u laugh on those :D
u know the meaning thou....

anyway, MANIA dont have double layer hitsound.... so u dont understand how hitsound works on ctb and method i use...
its best that u check my hitsound guide on std&ctb as well.... and i do use Sample Import (CTRL+SHIFT+I) while hitsounding a bit.

and i dont hate u guys, i jst hate how u guys laugh at the things of my map goes!


Lach wrote:

I can appreciate the effort gone into hitsounding this, it's really creative. The issue is that the samples are designed to blend with the music, which is really bad design for CtB and Standard.

There is nothing wrong with the method you used to achieve your hitsounding scheme. The alternative would have been to have all of the hitsounds as hitnormals and swap between sets. A LOT. Ridding yourself of the hitnormals and using additions to achieve the same effect is smart. Quite frankly that isn't the problem here.

It's simply that the samples blend in with the track to the point where they become impossible at times to distinguish, thus creating an empty feeling where players are used to receiving audible feedback.

Your best alternative is to increase the volume enough so that they stand above the base audio track and provide the feed back, or use more distinguishable samples.

If you need me to clarify anything I've said, don't hesitate to ask me about it.
Nope, dont worry ^^/ i got everything just fine...

(color and bold is to reply the highlighted word from your post)
So yes, in my hitsounding style, using a hitsound as close as the song really shows how well your hearing along with the song.
but yea i get it might be bad for HR player in STD/CTB since they need to react fast according to hitsound, i do get this one....

Sure i can increase the volume a bit more further for this...

thanks, i do know i've done nothing wrong with the method, jst want to make sure they are not using disqualify word EASILY.

in the end, i jst dont need double layered hitnormal, especially default hitnormal sound....
but i do will increase the volume.... ^^

thx everyone
Rumia-
lol lordraika 2 hitsoundy ,
Vhy
im begin to understand this after some check on notepad. and now after reading Lach's post it seems more clearer to me.
im really sorry about this raika :(. i don't mean to hate your hitsounding style, i just don't want to see any ctb map getting DQed. that's all
thanks everyone
Topic Starter
LordRaika

Rumia- wrote:

lol lordraika 2 hitsoundy ,
XD ahaha, some people ... yeah might hate this almost perfectly blend hitsound style ;w;
especially in std & ctb, sry for that.... but this is really my style... ;w;

Vhy wrote:

im begin to understand this after some check on notepad. and now after reading Lach's post it seems more clearer to me.
im really sorry about this raika :(. i don't mean to hate your hitsounding style, i just don't want to see any ctb map getting DQed. that's all
thanks everyone
pls , its fine XD , also u can checked that i really do apply your mod... so, again , thx for the mod and check ^^
anyway, i doubled most hitsound volume, and make the blend one to the max, its max, i cant do more than that,
but if necessary... i will add storyboarding hitsound to amplify the hitsound even more O_O ( but this cant really count 100% HIT sound since its autoplay )

well, hope there wont be any issue about hitsound volume,
im sure ive finalize my pattern checked for every dif, yes its intentional, even its simple ....
after ALL NERFED, this suits for easy and fun beatmap with a good spread ( at least i believe so )
sorry if it was not challanging..... :D

Status : Ready and final
Need BAT check... thanks everyone~
KUURAhoshi
No kudosu ^^

Remove "The Animation" from the tags ?
Topic Starter
LordRaika
Official title : Hyperdimension Neptunia the Animation
Kurokami
But the "the animation" is already in the source so it can be searched already. There is no need to add that in the tags. Remove it.
Topic Starter
LordRaika
god XD didnt notice that...

got it ^^
pieguyn
[General]
  1. I like the way you did the hitsounds, but due to the silent hitnormal there are a few notes that are completely silent which is unrankable. this should be easy fix, I'll point it out whenever I see it.
[Cup]
00:07:703 (6,8) - 00:20:738 (5) - 00:27:152 - 00:27:772 (3) - 00:47:221 (5) - 01:14:117 (5) - silent note
don't see anything

[Salad]
00:07:703 (6,8) - 00:20:738 (8) - 00:27:255 - 00:27:772 (3) - 00:47:221 (5) - 01:14:117 (7) - silent note
01:14:013 (6,7) - make the distance consistent with 00:20:634 (7,8) - ?
01:19:496 (2,3,4) - imo kind of boring bc a lot of vertical slider in a row. add some horizontal movement here?

[Platter]
00:07:703 (6,8) - 00:20:738 (4) - 00:27:255 - 00:33:876 - 00:40:186 (3) - 00:47:221 (5) - 01:14:117 (7) - silent note
00:24:876 (2) - ctrl+R plz (then fix distance), better flow imo.
01:23:634 (4) - this jump feel really unexpected for me bc of the distance (most of the jumps in here aren't as long). imo make it like this instead https://osu.ppy.sh/ss/2756441 feel more intuitive
352,56,82393,6,0,L|448:136,1,110,2|4,0:1|0:3,0:0:0:0:
224,144,82807,2,0,L|224:256,1,110,8|4,0:0|0:0,0:0:0:0:
352,144,83221,2,0,L|352:288,1,110,2|4,0:0|0:0,0:0:0:0:
144,232,83634,2,0,L|240:312,1,110,2|4,0:1|0:3,0:0:0:0:
01:16:600 (3) - jump seems unexpected bc it doesn't seem to fit anything and it's not consistent. how about make it like this instead? https://osu.ppy.sh/ss/2756427

i really don't know if 1/4 hdash jump is rankable in a platter. i'll ask about this

[Rain]
00:07:703 (6,8) - 00:20:738 (5) - 00:26:531 - 00:27:772 (8) - 00:44:945 - 00:46:186 - 00:47:221 (5) - silent note
00:28:186 (1) - the position of the note is weird for me bc the previous note was in the center, so it's unclear when playing which direction this note is. i recommend arrange 00:27:358 (7,8) - more like this http://osu.ppy.sh/ss/2756369 to make it less misleading
00:35:841 (1,3) - how about moving these left a few grids? current feels really repetitive bc it's the exact same pattern repeated 4 times. increase the distance make it more interesting imo
00:36:669 (1,3) - if you accept, move these right a few grids
01:14:117 - this part feel kind of boring for me bc it's 7 vertical sliders in a row. imo it'd be more interesting with some more horizontal movement. i recommend for each of 01:14:117 (8,1,2,3,1,2) - move the 2nd point on each slider a few grids horizontally and make sure to make them all the "same" (except some flipped to match movement), then make 01:16:600 (3) - the same as 01:17:014 (4) - .

nice map and i like the hitsounds a lot. can't bubble after this, too much stuff (+ i suck at modding lower diffs orz :cry: ). call me back after you get 2 or 3 more mods ~
Topic Starter
LordRaika

pieguy1372 wrote:

[General]
  1. I like the way you did the hitsounds, but due to the silent hitnormal there are a few notes that are completely silent which is unrankable. this should be easy fix, I'll point it out whenever I see it.
Thanks no worry... on the second thought T^T i think easy way is jst....
remove the silent completely.... np np... ive fixed this.


[Cup]
00:07:703 (6,8) - 00:20:738 (5) - 00:27:152 - 00:27:772 (3) - 00:47:221 (5) - 01:14:117 (5) - silent note
don't see anything

thanks all fixed by new hitsound.

[Salad]
00:07:703 (6,8) - 00:20:738 (8) - 00:27:255 - 00:27:772 (3) - 00:47:221 (5) - 01:14:117 (7) - silent note
01:14:013 (6,7) - make the distance consistent with 00:20:634 (7,8) - ?
01:19:496 (2,3,4) - imo kind of boring bc a lot of vertical slider in a row. add some horizontal movement here?

auto fixed
sure
and change 2 of them into horizontal movement


[Platter]
00:07:703 (6,8) - 00:20:738 (4) - 00:27:255 - 00:33:876 - 00:40:186 (3) - 00:47:221 (5) - 01:14:117 (7) - silent note
00:24:876 (2) - ctrl+R plz (then fix distance), better flow imo.
01:23:634 (4) - this jump feel really unexpected for me bc of the distance (most of the jumps in here aren't as long). imo make it like this instead https://osu.ppy.sh/ss/2756441 feel more intuitive
352,56,82393,6,0,L|448:136,1,110,2|4,0:1|0:3,0:0:0:0:
224,144,82807,2,0,L|224:256,1,110,8|4,0:0|0:0,0:0:0:0:
352,144,83221,2,0,L|352:288,1,110,2|4,0:0|0:0,0:0:0:0:
144,232,83634,2,0,L|240:312,1,110,2|4,0:1|0:3,0:0:0:0:
01:16:600 (3) - jump seems unexpected bc it doesn't seem to fit anything and it's not consistent. how about make it like this instead? https://osu.ppy.sh/ss/2756427

i really don't know if 1/4 hdash jump is rankable in a platter. i'll ask about this

Yep thanks i rearrange their distance and some pattern >w<
i also agree 1 of the HDash there doesnt emphasize too much bout the song...
and 1/4 Hdash, i only remember using it on a very easy pattern... i mean its also easy to be catch >w< i think its completely fine


[Rain]
00:07:703 (6,8) - 00:20:738 (5) - 00:26:531 - 00:27:772 (8) - 00:44:945 - 00:46:186 - 00:47:221 (5) - silent note
00:28:186 (1) - the position of the note is weird for me bc the previous note was in the center, so it's unclear when playing which direction this note is. i recommend arrange 00:27:358 (7,8) - more like this http://osu.ppy.sh/ss/2756369 to make it less misleading

i actually can simply jst moving the (8) closer to the next one after Hdash >w<

00:35:841 (1,3) - how about moving these left a few grids? current feels really repetitive bc it's the exact same pattern repeated 4 times. increase the distance make it more interesting imo
00:36:669 (1,3) - if you accept, move these right a few grids

i have an idea to make them an increasing distance for each of this type ^^/

01:14:117 - this part feel kind of boring for me bc it's 7 vertical sliders in a row. imo it'd be more interesting with some more horizontal movement. i recommend for each of 01:14:117 (8,1,2,3,1,2) - move the 2nd point on each slider a few grids horizontally and make sure to make them all the "same" (except some flipped to match movement), then make 01:16:600 (3) - the same as 01:17:014 (4) - .

Yep, agree... rearrange lots of them for this last part >w<

nice map and i like the hitsounds a lot. can't bubble after this, too much stuff (+ i suck at modding lower diffs orz :cry: ). call me back after you get 2 or 3 more mods ~
Thanks so much Sir.... updated... gonna get some check from the others
Kurokami
1/4 HDashes are not allowed on Platter even if you consider them easy. The gap between Salad and Platter is already too high, I can't allow making t higher.
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