First of all ^^/ thanks guys for the mod, i will reply that first....
but before you guys mod it, I've ALREADY NERFED IT, so.... SOOOO SORRY about that , that you guys are discussing things that mostly i've deleted or remove it..... ;w; sorry, sucks internet connection to upload this.... so it took me longer to finally succesfully updated this...
anyway i will still reply important part of the mod from you guys ^^/
but before you guys mod it, I've ALREADY NERFED IT, so.... SOOOO SORRY about that , that you guys are discussing things that mostly i've deleted or remove it..... ;w; sorry, sucks internet connection to upload this.... so it took me longer to finally succesfully updated this...
anyway i will still reply important part of the mod from you guys ^^/
Updating.....ursa wrote:
And... like i said... i've removed and nerfed most of overmapped things...please dont just FREELY said THIS IS OVERMAPPED, THAT IS OVERMAPPED, here... OVERMAPPED.... , before u know what is actually OVERMAPPING.... ^^' , anyway... i've removed it so i dont wnt to reply those ****
I will reply the chat discussion on the mod below....
[Metadata] (Credits to Lach)
Title:Neptune*Sagashite
TitleUnicode:ネプテューヌ☆サガして
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Got it~ , but,... Title cant be input with * , so i'll keep mine...
Background :
You're using too much BG for 1 Mapset & 2 of them kinda NSFW ( Hyperdimension Neptunia1.Jpg & Hyperdimension Neptunia3.Jpg)
so i Strongly suggest , you should use 1 BG instead of 4 for all the diff.
4 BG seems completely fine ^^'
but i agree of Neptunia3.jpg is a bit NSFW, but Neptunia1 is fine.... i will see if i can change this "3" , currently keeping the BGCupGenocide :
thanks, but i've already fix and removed the part you've mention before....
Riari :
00:32:738 (4) - Does that really have to repeat? It sounds perfectly fine as a single slider to me
changed into single slider ^^
00:33:979 (1,2,1,2,1,2,1,2) - Couldn't he stack these and map out the red/white ticks as stacks too? https://osu.ppy.sh/ss/2291638 Something like this maybe? but Sadly, 4 would hyper into 00:35:014 (1) - so you'd end up remapping the whole section
NO, thts completely reasonable, for CUP
i gives player 0.7 second to react to move to next fruit, even a newbie can timed and learn HOW to use dash if they know they cant make it in time ^^
i hope i made myself clear for this simple pattern~
00:17:841 (1,2) - Remap like [https://osu.ppy.sh/ss/2291656 this?] pattern seems much more interactive or something idk
01:14:117 (4,1,2,3,4,5,6) - 01:14:945 (2,4,6) - Sound better as 1/2 sliders
01:17:427 (1,3,5) - 1/1 beat too
No change... ^^ i like the current one better
also, for last part, i prefer easier part, so i will keep 1/1 and 1/2 slider for unique part.
Alienflybot :
01:11:221 (1,1) - distance between spinner and circle is too close , beginner might not react quickly
still, a banana wont break your combo, i dont see any problem here , furthermore its 1/2 free time ^^
01:03:772 (5,6,1) - so repeated pattern
so... allrite , ive repattern those part....
00:04:600 (1,2,3,4,5,6) - another boring pattern
NO CHANGE... i dont care if its boring! if i make it fancy and move a lots, people might said "its too hard for CUP,
and i should make it simple and easy", thats what will happens....SaladSalad
alienflybot :
00:35:014 (1,2,1,2,1,2) - Too dasy
yup, and its completely fine , this salad teach you how to dash in EASY way...
i will keep it no matter what, u can said its boring or whatever ^^
00:37:703 (2,3,4) - if I remember it right, this pattern is keep being used in cup
Yes , it is... Ranging from CUp, its still there i tihnk, BUT different way on how you plated them...
also personal reason for this pattern....
00:54:462 (1,2,1,2,3,1,2,3) - I think more movement should be there
01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - same pattern as cup...
sry again, but tht pattern looks fine and already a bit hard, more movement? tht would be a problem , so no change ^^
yes ITS same, easy finishing or ending part, its intended~
guineaQ :
00:21:152 - add beat
i wnt to ... but i think no ^^ looking at the current pattern... its no changeplatterPlatter
again, overmapped thingy, ive remap it... orz so i wont reply it
alienflybot :
0:35:014 (1,2) - patterns here should contain hdash like 00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
i think u r mistaking something here? both is already Hdash....
00:53:841 (7,8) - missing Hyperdash ?
00:47:117 (4,5) - Missing Hyperdash ?
nope ^^
but in case player really need it, ive closer their distance
guineaQ :
00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - could have made it more interactive imo
got it but ^^ i prefer this one, rather than interactive but doesnt feels right with the rhythm or hard to be play since this is calm part
00:28:186 (1,2,3) - this would make sense if this was standard but since this is ctb :<
looks fine with me , still on calm part... i dont wnt to aggro here...
00:52:186 (3) - maybe he could have 2 circle with a small dash jump here
Got it~
01:04:600 (1,2,3,4,5) - feel like it could use more circle .-.
i wnt to, but i think i'll keep it with slider, really....
but if i get another idea, i will consider changing this part into another variation ^^
01:17:634 - 01:18:462 - 01:19:290 - Add beat
this part was meant to be easy, and quite relaxing since its near to the ending...
but i make sure its harder on rain... ^^
00:26:117 (3,4) - unsnapped slider + not appropriate hdash position
because its snapped... on 1/6 , this Hdash can be used to plate next fruit without dash at all.... :3 ( yeah another hyperwalk )
or even if u dash it, so i think this one is fine ^^'
Dainesl :
00:46:807 (1,2,3,4,5) - Actually I would argue this part
i want to make something easy with full dash.... so , thts what happens....
01:05:428 (3,4) - I'd say these two would be more ideal for circles
fixed ^^
01:15:979 - there seems to be something missing here
nope, try to observe the surroundings pattern.... its intentional ^^RainRain :
Alienflybot :
00:40:807 (1,2,3,4,1,2,3,4) - repetitive
yup, sry it was repetitive, but it was like intentional to be catchy and i dont think its bad...
01:10:807 (5) - nc missing here, otherwise it is inconsistent with cup or salad
okay, fix together with the other....
01:14:117 (29,1,2,3,1,2,3,4) - interesting straight slider
is this a compliment or undirect advice to told me to make it better? XD
01:24:048 (5) - part to splash fruit
^^b you really know my NC style,
thanks~
01:27:152 (2,3,4,5,6,7,8,9,10,11) - can it be more interesting aaaa
aaaaahaha but no , that gotta be simple XD
Dainesl :
00:28:186 (1,2,3,1,2,3,4) - slider time
yes it is... and it was meant to be easy , for calm and relax part, ^^'
got a problem with that???
00:44:738 (4) - lol 1.5x SV is bad
IN CTB , WHAT'S IMPORTANT IS HOW TO PLATE THIS SLIDER, NOT THE SHAPE!!
it works jst fine imo, jst need to dash a lots.... hope i made myself clear ^^
01:14:117 (29) - doesn't have a NC despite downbeat
since this is slider, rather than waiting to part/burst the fruit at the end, i decide to add the nc
but keep in mind, try to understand my nc style, thanks ^^'
00:57:152 (1,2,3,1,2,3) - doesn't have a NC despite downbeat
mine is completely fine... really...
01:20:738 (6) - nitpick, NC since downbeat
01:24:048 (5) - would apply here too.
this is what i mean by my nc style ^^
sry... no changes.
guineaQ :
00:45:358 - Missing beat
those sharp slider is already hard, so i give time for player to take a good position, so i wont add note here ^^
00:09:979 (4) - High SV
again, what does matter for me is... how you plate this or will this platable or even comfortable to be played?
if yes, i dont have any single intention to change it ^^'
Also last thing .
Based from the mods & the testplay for your maps. this is the most important thing that you need to do.
1. Nerf All the diff. well , I agree Hyperwalk is your key pattern & your mapping style here , but Not all the diff are applied well, even you try to make it , it'll become a very bad result , especially for lower diff like Platter , Salad , Cup which is for lower players.
2. Fix the Background ( & Maybe Video) since it's contain a NSFW material
3. Fix the NC issue on your maps ( 29 combo count = - =)
1. sure, i do XD but yeah... i've reduce them....
2.iwill do smthg bout neptune3.jpg , but video is .... well i dont think its a problem XD
3.will do....
Thanks for the BIG MOD and TESTPLAY to everyone ^^b
Damn, XD thanks man~Zan - wrote:
fuchim addicted to Hyperwalk thingy!
love it! <3