Kurokami wrote:
[General]
[Cup]
00:04:186 (5,1) - This movement is very uncomfortable. There are two option to make the flow a little better by either moving (1,2,3) to right or rotate (5)'s tail to left.
Rotate (5)'s tail then, next 123 will make me have to reposition all pattern ahead
00:09:979 (3,4) - Why not just one long slider? It would break the 1/2 spam at this part just nicely.
Sure, thx to this i repattern all stuff ahead.
00:39:358 (1,2,3) - According to your previous combo the movement here is a bit weird. Try this instead: http://puu.sh/gCwsP/b781edc98e.png
yep, i know that the flow should be something like left right left right here, so i change it a bit, but well... back to what it should be.
[Salad]
00:07:703 (6,7,8,1) - The flow here is really terrible and the pattern looks bad. I suggest you something like: http://puu.sh/gCwCj/74a503cc37.png. And (2) can be moved to x:344.
At first, i suppose vertical should be easier, and less mvement, but doing that ^ above, will make it simple walk, on my scd thought that will be probably best, and i dont move (2). this flow is good as it is
00:19:290 (3) - What the fuck is this? Why are you so persistent about that noise in the background while the white ticks with drum are much more stronger? Your current slider follows both and none at the same time. The noise is a continuous sound which requires a spinner or a long slider while the drums are just on white ticks. The red ticks has almost nothing to do at this part. This: http://puu.sh/gCwSG/29cab7101a.png follows the rhythm you followed until now much better and it fits into your current timeline.
*sigh* , spinner for this is too short, no slider unless a good slider movement for this, but rather choose simple pattern following the previous one,
00:46:807 (1,2,3,4,5) - This is again looks a bit bad. How about this instead: http://puu.sh/gCx2m/e75496bd69.png
nooo, thats technically same,
no because it has 1/1 Blank to made up the direction change, i knw what you aim for the direction flow for that screenshot but no,
instead i make the curve a bit more vertical
00:52:393 (4,5) - A jump would be nice here.
i add some distance , but i doubt this will make the jump that u want, since (5) already hitting the wall
00:54:462 (1,2) - Here can be a jump as the vocal has a little jump as well.
00:55:290 (2,3) - ^
this pattern alone need a good walk control, adding jump while focusing on a good walk here will make it too hard imo
as for the current one, i aim it should be all walk but with a good control of it
01:20:738 (1) - Its really bad to end you spinner at 01:24:048 as the next part of the song starts there. Please end it at 01:23:634 instead and just add a circle where it ends now. (If you apply it please do it on other difficulties as well.)
Sure, then only on cup to fix...
01:27:565 (6) - NC
no... especially its same structure sound, splitting it here would be a bit weird and you are not telling me for other dif as well, so no...
[Platter]
00:21:565 til 00:33:979 - Why there is only one jump? Its a calm part that is true but a few little jump can be placed to follow some nice vocal part. For example: 00:22:393 (3,1) -, 00:24:048 (2,1) -, 00:25:703 (2,1) -, 00:29:014 (3,1) -, 00:31:083 (1,2,3,1) -. This is a Platter after all and not a Salad.
k
00:34:393 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - You followed everything with circles at this part which makes it really weird since both the vocal and music requires has its own jump pattern yet you only followed the vocal and just the half of it with HDash. If you want to use the vocals as jump trigger (which is a very nice idea) please only use these 00:34:393 (3,1,2,1,2,1,2,1) - as circle and merge every other into a slider. Also it would be nice to have a little jump on every (1) then HDash to (2). This way there will be some consistency and the vocal will be nicely followed.
00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as before.
Easily fixed this, i like emphasizing slider to different sound with circle as well, like i did a Long note and single note in mania.
00:44:531 (3,4) - HDash?
00:45:772 (2,3) - This can be a HDash as well.
i would like to keep 00:44:738 (4,5) - Hdash,
Doing (3)(4) for Hdash means i should hold dash all the way till (5) and i should have a good timing to turn while keeping Hdash,
but this is a bit hard, but i already did or use this on Rain, so no change here.
00:46:807 (1,2,3,4,5) - This pattern is though easy to catch but maybe too extreme for Platter. Lower that HDash a little bit til it is still a HDash but a calmer one.
reduce the distance as close as possible while i keep the distance not to far to 00:47:634 (1) - for easier catch while player might need some time to recover for the Hdash.
00:52:600 (1,2) - Can be HDash.
01:02:739 (2,3) - ^
umm, no, but i make it more jumpy
01:14:117 til 01:26:531 - is exactly the same as at the start of the song. It would be better to use the same timeline with different patterns. Right now the timeline is terrible.
i rearrange the slider here
01:12:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Dafaq. Just follow the vocal please.
00:19:290 (1,2,3,4,5,6,7,1,2,3,4,1,2) - As I already mentioned on Salad, something like this not fits well. 1/4 usage just makes no sense.
can see that you are very picky at this one, so i will remake it...
Also notice that platter has a huge change since i updated it with my latest mapping style.
[Rain]
00:07:290 (5,6,7,8,1) - This is makes no sense here. Yes, its easy to catch but that is not a valid reason. Those HDashes are following nothing from the song. The only valid HDash is between (8,1) everything else needs to be wiped out.
"no sense" is really harsh here, i would like to have dash on all of it, the best way is to use equal Hdash is better, while in my experience on testing ... making a full dash only pattern is really hard, and have a huge chance of miss, while this Hdash ensure you to get to the next fruit if this is unrankable issue, i would like to see the best option for this and i will be glad to accept it....
00:17:014 (5,6) - (6) should be on the left side of (5) to make better flow.
no since i have to remake whole next structure for this 1 note.
00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - The usage of HDashes is really weird at this part. What I said on Platter applies here as well. It would be better to use that with more jump here as well.
orz
please, cant you see or notice the Hdash is following the music on white tick??????
just like i follow the loud kick here :
01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7) - You want to use this? Fine. But it would be better to make it symmetrical. It creates a better flow that way and better to look at it.
Sry, i tried symmetrical but it needs two Hdash of different angle, make it twice harder while turning to symmetrical part, i cant play properly this way, so no change.
00:39:152 (1) - This note is just don't fit into your current timeline. You followed the vocals yet this note only follows a weak sound from the music. Wipe it out.
I exoect you give me more option for this, if i just delete this, i cant have the left right left right flow here, it weirds if i jst have to stand and wait while this is rain. sry no change as well....
00:40:186 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Again a weird HDash usage.
Im sure you notice this Hdash is already well "patterned", but ok, i will rearranged them....
Really like it now eventhou it needs some timing skill on it....
00:46:807 (1,2,3,4) - It would be better to make this a little more less edgy.
This is the full dash pattern i mean before, making one is hard and it has chance of missing it if not timed properly...
and sure i try to reduce the (3) for less turning point is needed.
00:50:945 (6,1) - HDash.
00:51:772 (2,3) - ^
00:52:186 (3,4) - ^
this ... suddenly became full Hdash section, its easy i just hope someone wont say i spam Hdash on it.
00:53:014 (5,6,7) - The HDash between (6,7) is very nice but it would be nicer if you add a little jump at (5,6) as well since all of them following the drums.
i got your point, i make something new instead....
00:54:462 (1,2) - HDash.
00:55:290 (2,3) - ^
00:56:117 (2,3,4) - All of them can be HDashed.
01:05:014 (2,3) - It would be nice to make these similar to 01:03:773 (5,6) just with different directions.
Sure
01:27:358 (5,6) - HDash for what? There is nothing to be followed with it.
Pattern..., and make it different with other dif...
There are a few more misused or missed jump and some pattern still can be better but I'm tired already. I'm looking at this set for 2 hours already. q.q And I need to go to work in 30 minutes as well.
No problem, thx for the mod, replying mod and recheck stuff, mapping while testing it over and over again need tons of time as well...
and so, i jst finished this likee within more than 4 hour i believe.... i never take mapping lightly... im sure all of them now are very lovely.
[]
as for the mp3...
- Audio: You said as long as the audio it between 128-192 is fine and you wont change it. I think you should consider changing it http://puu.sh/gCvxb/6fdfbcb082.png. The bitrate is just over 192 (look at the bottom left corner) and there is even 235 there. As I said, variable bitrate is not accepted.
I finished apply the mod first, then.... :
1st. no its still 182
2nd. i try... i TRY IT once again, make a 192 one, open it with 182 one and make the offset same with 182, export once again, AND.... NO HOPE...
the offset is off, 40 ~ 55ms is not a joke....
after u finished check what i change while the offset link is still valid, i will find the right time and try to do smthg bout the mp3