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Afilia Saga - Neptune*Sagashite [CatchTheBeat]

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chonicle
nepunepu!

SPOILER
Well it's actually Noire /.\
DraciuZ
Yes yes yes
Oh lord, its here finally!
PatZar
wew mantap
puxtu
Deif
This isn't ready to be ranked yet, due to the low overall quality. Make sure you check properly JBHyperion's modpost, and answer it afterwards in this thread, and also ask for other modders before getting this requalified.

From my side, it's a must to get fixed:

[Rain]
  1. A higher AR is recommendable for this difficulty, which such a high number of HDashes. I'd go for 9.
  2. 00:07:290 (5,6,7,8,1) - This plays quite bad, combining 2 different type of HDashes and a spaced stream.
[Platter]
  1. Some dashes of this difficulty deserve using AR8 instead of the current one. It felt somehow slow.
  2. 00:07:290 (5,6,7,8,1) - The transition to the next slider is quite abrupt, and should be softer (low-spaced triplet + extreme dash).
  3. 00:26:117 (1) - Make it end at 00:27:152 - . It's the only diff where you mapped a spot at 00:27:255 - , and tbh making the slider finish at the red tick is the best option.
[Salad]
  1. 01:00:048 (3,4,1) - This isn't appropriate at all for this kind of difficulty. The required movement and precision is rather high, and it'd be recommendable to move (4) to the right side instead.
  2. 01:09:979 (1,2,1) - It's also quite exaggerate to have the first objects stacked, and then BAM super dash. Make the transition softer, plus convert (1) into a simple note. It's not that necessary to have a 1/2 slider there.
  3. 01:26:738 (1) - I wonder why you ended this slider at the blue tick 01:27:048 - while you did it on the white tick 01:26:945 - in Platter/Rain. Make it consistent.
[Cup]
  1. 01:10:807 (1) - This is slider is, firstly not necessary at all and should be a simple circle, and secondly too close to the spinner taking into account the difficulty and the AR. I'd rather get the spinner started at 01:10:807 - and leave that slider complete away.
  2. 01:26:738 (1) - Same slider as in Salad. Get the distance consistent throughout all difficulties.
[]
The spread doesn't feel that balanced at the moment. Note density is definitely disproporcionate (274-292-384-419). I find Rain's timeline appropriate enough, and there's not a real need to overmap that more, but the Cup is definitely overmapped:
  1. Cup: This kind of difficulty doesn't need so many beats mapped. If you look at this example at 00:01:290 (1,2,3,4,5,6,1,2,3,4) -

    You currently have this:



    That could be like this instead:

If you check the whole map, it should get simplified enough to what it should be (and it can also reduce its difficulty slightly to fit better with the spread).

What I mean, is that you used the SAME beats for all difficulties in some cases. CtB is a rhythm game, and therefore you'd need to map simplier rhythms at easier difficulties, and rather complex ones for the higher difficulties.

Don't hesitate asking me ingame if you need help. Good luck!
JBHyperion
Mod posted whilst in qualified
https://osu.ppy.sh/forum/p/4593290
Topic Starter
LordRaika
. . . . .

. . . .

. . .

. .

.



.........

Changelog :
-Rain AR9 , Platter AR8
-Reduced Cup total note density from 274 to 186
-Rearrange Salad , Platter and Rain according to 'best nearest logical pattern'







sorry people, i dont want to reply anymore, im done here.

EX:
3rd mod : this pattern is really boring, make it more like...
5th mod : this pattern here without too much zig zag would be more appropriate


4th mod : this pattern is too easy for . . . . . diff
7th mod : this pattern for this part should be easy according to the music


1st version AR9
?th testplay AR8.5
4th mod : AR9
9th mod : AR8.5
now : AR9


A : its not an issue
B : its not appropriate
C : its fine now
D : what is this!!

ok i should stop now. seriously.


.......

......


.....

damn, i dont want any of you think that i ignore the mod ... i do really consider it and try my best to change it
just some of it really piss me off that i think i should reply it to clear something here.

Deif wrote:

[Platter]
  1. 00:07:290 (5,6,7,8,1) - The transition to the next slider is quite abrupt, and should be softer (low-spaced triplet + extreme dash).
This... Before it was just a simple full normal dash for all (5 6 7 8 1)
next mod i made it into simple walk for all of it.
next and next and next mod and finally they want me to add spacing between 8 and 1
some player disagree but its not hard at any rate so its not really a missable pattern.

and now, do i have to... make it back like ... WHAT? what kind of pattern.
simple walk and no dash? TBH, the current pattern is more than easy even for ME to do it...
(just simple walk and dash) i think its logical enough for this part.

currently i dont change this. only regarding this section.


The same thing happen on Rain, 00:07:290 - "This plays quite bad, combining 2 different type of HDashes and a spaced stream."
my 2 simple question and my answer :
1st : is it even hard?
>> no, just 1 simple full dash
2nd : is it even unrankable?
>> from ALL BAT&BN from last year generation till now(you should know the pain by now) for the current one HD, its not an issue, its even appear only on Rain.


.....


.....

TQ People... this is my last update.
puxtu

LordRaika wrote:

TQ People... this is my last update.
rage quit?
rage quit.
Topic Starter
LordRaika
well, basically EACH NEW person come here and try to mod,

they ALWAYS come up with different personal subjective view from the next or previous person that will mod.

i was just like..... uhhh...... :| seriously guys??????!!!!



i wont say much, its up to you, especially QAT, you decide, if things doesnt come to conclusion....

thats it!!!
Yuii-
Don't mind this, sorry for the inconveniences.

Just going to post another one of these.
PatZar
BECAUSE CTB, C T B CCCCCCCTTTTTTTTTTTBBBBBBB, bye
LigerZero
bump mode on

kapan nih map ranked :(
Equim
come back pls ;_;
Sunkiss

Equim wrote:

come back pls ;_;
WriggleNightbug
4 month bubble, and nothing since, do i smell a nuke incoming?
Sey
Placeholder

A short note: Because of the troublesome Platter I'm gonna have to pop the bubble for now but since I see the map has been ignored for 4 months already I will take care of the re-bubble once I see more quality in the below mentioned points. For this I expect cooperation with you and please take the platter mod especially as serious as possible.

[General]
  1. 01:27:910 - Add another green line here with 5% audio volume in each difficulty, this will emphasize the lower sounding of the song at the very end a little better.
  2. I observed that some of your hitsounds vary +1/-1ms, just make sure to resnap everything again.
  3. Why is 'The animation' written with caps in the source? According to most sources in the web I found the source should be: 'Choujigen Game Neptune: The Animation'. Please can you explain that to me?
[Cup]
  1. 00:09:565 (1,2,3) - , 00:12:876 (1,2) - Both of these have the same rhythm, so please decide how you wanna map them. I expect a little more consistency here.
  2. 00:33:979 (1,2) - Relatively awkward this pattern has, for a Cup at least. A softer slider movement would be great to avoid any confusion for a newbie, in example:
  3. 01:00:048 (3) - CTRL+G this and move it back to x96 for a better flow direction towards the next note.
[Salad]
  1. 00:01:290 (1,2,3,4,5,6,1) - To have dashes like that at the very beginning of the song is a big nope to me, nobody expects that to happen and the music is still pretty low in compare to the rest of the song. Please decrease distances between these patterns drastically. In example you used way lower distances at 00:04:600 (1,2,3,4,5,6,1,2,3) - even though it's the same rhythm, on this part I am also not a fan that you used the same direction in these patterns 3 consecutive times. But this is up to you to change as well.
  2. 00:07:703 (6,7,8,1) - If you really wanna use a stream in your salad that much, please make it at easy as possible. With that I mean here especially decreasing the distance a little between each circle in order to maintain a bit of better spread to your cup.
  3. 00:12:876 (1,2,3) - , 00:13:703 (4,5,6) - Both of these patterns play kinda the same, make sure one of them is the opposite direction to provide a better flow in here, e.g. a symmetrical pattern.
  4. 00:14:531 (7) - Shouldn't this one actually have the NC instead of 00:14:738 (1) - ?
  5. 00:15:358 (3,4,5) - 1 or 2 grids to the right to avoid this ugly wall pattern, please. Same for 00:24:462 (1) - , just to the left.
  6. 00:33:979 (1,2) - Shouldn't this have the same distance snap as the next note as you had at 00:35:014 (1,2) - , 00:35:841 (1,2) - , and so on... ? I mean when the same rhythm repeats a second time you did it here as well 00:40:600 (4,1,2) - . I would apprecate being 00:40:600 (4,1,2) - and 00:33:979 (1,2) - being consistent in the timeline if possible.
  7. 00:54:255 (8) - I am really not a fan of screen wall patterns, but oh well.
  8. 01:10:807 (1) - Would appreciate this to be more in the center to have a better connection to the spinner that actually seems to start on the left, the preparation time for this spinner is pretty short already and for a newbie it might be hard to catch all bananas in time.
[Platter]
  1. Not the biggest fan of this Platter due to the constant 1/2 mapping but that's your style and I don't plan on destroying it. For future maps maybe try to make more use of longer sliders and such. I also have a few issues with some hypers in this but more to this in my mod below.
  2. 00:07:290 (5,6,7,8,1) - This whole pattern is just awkwark. Here is an example how to improve this a lot in terms of readability:
  3. 00:20:531 (7,8) - , 00:27:358 (2,3) - , 00:33:979 (2,3) - , 00:35:014 (1,2) - , 00:35:841 (1,2) - , 00:36:669 (1,2) - , 00:40:807 (1,2) - , 00:41:635 (1,2) - , 00:42:462 (1,2) - , 00:43:290 (1,2) - , 00:44:738 (4,5) - , 00:45:979 (3,4) - , 00:47:841 (2,3) - , 00:48:669 (2,3) - , 00:55:290 (2,3) - , 01:01:083 (1,2) - , 01:01:911 (2,3) - , 01:03:772 (1,2) - , 01:09:979 (5,6) - Yeah well that's the main problem in here. Did you follow this discussion recently? t/385492. Please, make sure these are no Screen Border Hyperdashes, all of them. It destroys the actual gameplay of your Platter because my catcher is stopped all the time in a very forcible matter. They will very likely lead to a disqualify if you don't fix them because it's really, really annoying to play like this.
  4. 00:21:565 (1,2,3,1,2,3,4,1,2,3,4,1,2,1,2) - , 00:28:186 (1,2,3,1,2,3,4,5,6,7) - What blatantly annoys me in these section is the constant 1/2 mapping you did in here. The vocals and such give much more than that, this does not emphasize the music very well. Have a timeline suggestion:
    (For reference: The timeline starts at 00:28:186 - and ends at 00:33:979 - .)
    I also want to mention that decreasing the density in here is beneficial since the combo gap between platter and rain is very low right now.
  5. 00:32:738 (1) - Let this slider end at 00:33:772 - or 00:33:979 - , but not on a 1/4 tick please.
  6. 01:27:979 (9,10,11) - Make sure this is not on the screen wall, and for better flow make sure 01:27:565 (6,7,8,9,10,11) - have opposite directions.
[Rain]
  1. 00:07:841 (8,1) - HDashes inside a spinner, in a Rain? Keep that stuff for an overdose. Not cool at all. Have a suggestion to simplify the pattern:
  2. 00:13:703 (6,7,8) - You can keep this pattern if you like but make sure that (6) and (8) are not that close on the screen border, again...
  3. 00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Not a fan of this tbh, but I am pretty sure you wanna keep it. So to at least have a better emphasize I suggest a hitsounding in here, in example giving a whistle hitsound to each (1), sounds so much better to the music.
  4. 00:21:565, 00:28:186: Same as mentioned in platter. Both sections have a purely mapped 1/2 rhythm which feels exaggerated and now well emphasized to the music at all.
  5. 00:44:738 (4,5) - That would be pretty much a Screen wall hyper again, please fix that similar as in Platter, same for 00:45:979 (3,4) - .
  6. 00:50:531 (5,6,1) - ^
  7. Alright I won't continue you here with that, please go through the difficulty again, you used plenty of screen wall hypers in the kiai. Make sure to change them all. (and don't forget the one after the kiai at 01:23:221 (3,4) - )
  8. 01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This is pretty overmapped, get rid of the 1/4 notes and make sure it follows the actual rhythm.
No need to call me back, I keep an eye on the thread. Please apply JBH's mod properly. Once this is done we can move this set forward maybe. But I need to test it and see how far the map is in terms of quality. Good luck ~
puxtu
go go go!
Topic Starter
LordRaika

Blind Justice wrote:

Equim wrote:

come back pls ;_;

TheBronyGames wrote:

4 month bubble, and nothing since, do i smell a nuke incoming?
hmm, ive ask the QAT for the reason of the DQ after i apply their concern BUT there u have it... 4months for nothing.
sorry im not a PUSHY guy... i only ask once but they seems didnt care like... "who are you?"
anyway forget it, i dont really mind at all... and guess there is still someone who want to help... so lets move on... :




To Sey, first thanks for the check even without me requesting a CTB BN stuff, im quite done with it.
and im too busy my time is short, i wont say much, i wont reply long, i wont argue, i will just get this done.

Sey wrote:

Placeholder

A short note: Because of the troublesome Platter I normally would have popped this bubble but since I see the map has been ignored for 4 months already I will take care of the qualify, but for this I expect cooperation with you and please take the platter mod especially as serious as possible.


[General]
  1. 01:27:910 - Add another green line here with 5% audio volume in each difficulty, this will emphasize the lower sounding of the song at the very end a little better.
  2. I observed that some of your hitsounds vary +1/-1ms, just make sure to resnap everything again.
  3. Why is 'The animation' written with caps in the source? According to most sources in the web I found the source should be: 'Choujigen Game Neptune: The Animation'. Please can you explain that to me?
-done
-WHICH ONE? all i check are all in a proper snap, SB hitsound as well. i also dont remember ever change timing. could be osu weird behavior due to sick update of osu stable version lately?
-i jst simply copy paste it! whatever it is, this is easy fix and only take few second for it.


[Cup]
  1. 00:09:565 (1,2,3) - , 00:12:876 (1,2) - Both of these have the same rhythm, so please decide how you wanna map them. I expect a little more consistency here.
  2. 00:33:979 (1,2) - Relatively awkward this pattern has, for a Cup at least. A softer slider movement would be great to avoid any confusion for a newbie, in example:
  3. 01:00:048 (3) - CTRL+G this and move it back to x96 for a better flow direction towards the next note.
-i'll make the first one same as the 2nd one
-k
-k


[Salad]
  1. 00:01:290 (1,2,3,4,5,6,1) - To have dashes like that at the very beginning of the song is a big nope to me, nobody expects that to happen and the music is still pretty low in compare to the rest of the song. Please decrease distances between these patterns drastically. In example you used way lower distances at 00:04:600 (1,2,3,4,5,6,1,2,3) - even though it's the same rhythm, on this part I am also not a fan that you used the same direction in these patterns 3 consecutive times. But this is up to you to change as well.

    simply reduce the range and i will keep it.
  2. 00:07:703 (6,7,8,1) - If you really wanna use a stream in your salad that much, please make it at easy as possible. With that I mean here especially decreasing the distance a little between each circle in order to maintain a bit of better spread to your cup.

    yes, and so i reduce it a bit, (dont expect too much), dw.. i ensure its jst a super simple normal walk that even a new salad player wont miss it.
  3. 00:12:876 (1,2,3) - , 00:13:703 (4,5,6) - Both of these patterns play kinda the same, make sure one of them is the opposite direction to provide a better flow in here, e.g. a symmetrical pattern.

    no, pls no, they are not the same, sry i cant use sym pattern here.
  4. 00:14:531 (7) - Shouldn't this one actually have the NC instead of 00:14:738 (1) - ?

    i did it for cymbal like : 00:54:255 (8) - , 01:00:876 (4) -
  5. 00:15:358 (3,4,5) - 1 or 2 grids to the right to avoid this ugly wall pattern, please. Same for 00:24:462 (1) - , just to the left.

    k

  6. 00:33:979 (1,2) - Shouldn't this have the same distance snap as the next note as you had at 00:35:014 (1,2) - , 00:35:841 (1,2) - , and so on... ? I mean when the same rhythm repeats a second time you did it here as well 00:40:600 (4,1,2) - . I would apprecate being 00:40:600 (4,1,2) - and 00:33:979 (1,2) - being consistent in the timeline if possible.
  7. 00:54:255 (8) - I am really not a fan of screen wall patterns, but oh well.
  8. 01:10:807 (1) - Would appreciate this to be more in the center to have a better connection to the spinner that actually seems to start on the left, the preparation time for this spinner is pretty short already and for a newbie it might be hard to catch all bananas in time.

    k for the rest.
[Platter]
  1. Not the biggest fan of this Platter due to the constant 1/2 mapping but that's your style and I don't plan on destroying it. For future maps maybe try to make more use of longer sliders and such. I also have a few issues with some hypers in this but more to this in my mod below.

    its fine, its an old map, a very old map that i cant even map like this anymore or nor how do i remap this, simply bcs im not my old self anymore.
  2. 00:07:290 (5,6,7,8,1) - This whole pattern is just awkwark. Here is an example how to improve this a lot in terms of readability:

    k

  3. 00:20:531 (7,8) - , 00:27:358 (2,3) - , 00:33:979 (2,3) - , 00:35:014 (1,2) - , 00:35:841 (1,2) - , 00:36:669 (1,2) - , 00:40:807 (1,2) - , 00:41:635 (1,2) - , 00:42:462 (1,2) - , 00:43:290 (1,2) - , 00:44:738 (4,5) - , 00:45:979 (3,4) - , 00:47:841 (2,3) - , 00:48:669 (2,3) - , 00:55:290 (2,3) - , 01:01:083 (1,2) - , 01:01:911 (2,3) - , 01:03:772 (1,2) - , 01:09:979 (5,6) - Yeah well that's the main problem in here. Did you follow this discussion recently? t/385492. Please, make sure these are no Screen Border Hyperdashes, all of them. It destroys the actual gameplay of your Platter because my catcher is stopped all the time in a very forcible matter. They will very likely lead to a disqualify if you don't fix them because it's really, really annoying to play like this.

    NO, i didnt.. and thx, i jst read that.
    i simply make them not edgy dash for some part, and thx to this, it took me quite some time to repattern and decide to remap some section.
    especially this section 00:34:186 - see if you are fine with this. it seems much aggressive than the chorus itself "BUT" even i can FC it...
    as im jst around 400PP.(if you want, you can spectate me)

  4. 00:21:565 (1,2,3,1,2,3,4,1,2,3,4,1,2,1,2) - , 00:28:186 (1,2,3,1,2,3,4,5,6,7) - What blatantly annoys me in these section is the constant 1/2 mapping you did in here. The vocals and such give much more than that, this does not emphasize the music very well. Have a timeline suggestion:
    (For reference: The timeline starts at 00:28:186 - and ends at 00:33:979 - .)
    I also want to mention that decreasing the density in here is beneficial since the combo gap between platter and rain is very low right now.

    k

  5. 00:32:738 (1) - Let this slider end at 00:33:772 - or 00:33:979 - , but not on a 1/4 tick please.
  6. 01:27:979 (9,10,11) - Make sure this is not on the screen wall, and for better flow make sure 01:27:565 (6,7,8,9,10,11) - have opposite directions.

    k k k



[Rain]

uhhh... Rain... i jst apply it







and so.. for previous JBH's mod and Deif mod... i update the map then
i ask QAT again bout it what BEST to deal with the solution while every modder here seems to be conflicts to each other.
and im the one to blame..., i put the final update. Yuii bubble it... and seems like NOBODY's check it... so i dont remember things like 4-5months ago...
sry Sey. no reply there.
JBHyperion

LordRaika wrote:

and so.. for previous JBH's mod and Deif mod... i update the map then
i ask QAT again bout it what BEST to deal with the solution while every modder here seems to be conflicts to each other.
and im the one to blame..., i put the final update. Yuii bubble it... and seems like NOBODY's check it... so i dont remember things like 4-5months ago...
sry Sey. no reply there.
Firstly, I would gladly have rechecked it and helped you push it back to qualified, but rather than accept that the map could be improved, you decided to trash me publicly in the thread and flat out ignore my concerns and suggestions. I didn't post that mod to cause drama or lead a personal attack on you, I posted because like any other modder, I wanted to help improve the map.

Secondly, of course modders' suggestions will conflict with each other, since modding is a subjective process. Knowing what the "best solution" is depends on your experience as a player and mapper - as you gain more experience, you are able to determine what does and doesn't work much more easily. It's not the responsibility of QATs to "fix your map" - it's up to you to gain a better understanding of the game mode to determine what should and should not be done in each case.

I can't really tell from your response if you're interested enough / have enough free time to get this re-qualified, which concerns me... Either way, good luck.
Okoratu
Raika writes like this a lot, this is normal :D
DraciuZ
when rank?
going to graved again?
BanchoBot
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