Deif wrote:
[Platter]This... Before it was just a simple full normal dash for all (5 6 7 8 1)
- 00:07:290 (5,6,7,8,1) - The transition to the next slider is quite abrupt, and should be softer (low-spaced triplet + extreme dash).
next mod i made it into simple walk for all of it.
next and next and next mod and finally they want me to add spacing between 8 and 1
some player disagree but its not hard at any rate so its not really a missable pattern.
and now, do i have to... make it back like ... WHAT? what kind of pattern.
simple walk and no dash? TBH, the current pattern is more than easy even for ME to do it...
(just simple walk and dash) i think its logical enough for this part.
currently i dont change this. only regarding this section.
The same thing happen on Rain, 00:07:290 - "This plays quite bad, combining 2 different type of HDashes and a spaced stream."
my 2 simple question and my answer :
1st : is it even hard?
>> no, just 1 simple full dash
2nd : is it even unrankable?
>> from ALL BAT&BN from last year generation till now(you should know the pain by now) for the current one HD, its not an issue, its even appear only on Rain.
.....
.....
rage quit?LordRaika wrote:
TQ People... this is my last update.
Blind Justice wrote:
Equim wrote:
come back pls ;_;
hmm, ive ask the QAT for the reason of the DQ after i apply their concern BUT there u have it... 4months for nothing.TheBronyGames wrote:
4 month bubble, and nothing since, do i smell a nuke incoming?
Sey wrote:
Placeholder
A short note: Because of the troublesome Platter I normally would have popped this bubble but since I see the map has been ignored for 4 months already I will take care of the qualify, but for this I expect cooperation with you and please take the platter mod especially as serious as possible.
[General]-done
- 01:27:910 - Add another green line here with 5% audio volume in each difficulty, this will emphasize the lower sounding of the song at the very end a little better.
- I observed that some of your hitsounds vary +1/-1ms, just make sure to resnap everything again.
- Why is 'The animation' written with caps in the source? According to most sources in the web I found the source should be: 'Choujigen Game Neptune: The Animation'. Please can you explain that to me?
-WHICH ONE? all i check are all in a proper snap, SB hitsound as well. i also dont remember ever change timing. could be osu weird behavior due to sick update of osu stable version lately?
-i jst simply copy paste it! whatever it is, this is easy fix and only take few second for it.
[Cup]-i'll make the first one same as the 2nd one
- 00:09:565 (1,2,3) - , 00:12:876 (1,2) - Both of these have the same rhythm, so please decide how you wanna map them. I expect a little more consistency here.
- 00:33:979 (1,2) - Relatively awkward this pattern has, for a Cup at least. A softer slider movement would be great to avoid any confusion for a newbie, in example:
- 01:00:048 (3) - CTRL+G this and move it back to x96 for a better flow direction towards the next note.
-k
-k
[Salad][Platter]
- 00:01:290 (1,2,3,4,5,6,1) - To have dashes like that at the very beginning of the song is a big nope to me, nobody expects that to happen and the music is still pretty low in compare to the rest of the song. Please decrease distances between these patterns drastically. In example you used way lower distances at 00:04:600 (1,2,3,4,5,6,1,2,3) - even though it's the same rhythm, on this part I am also not a fan that you used the same direction in these patterns 3 consecutive times. But this is up to you to change as well.
simply reduce the range and i will keep it.- 00:07:703 (6,7,8,1) - If you really wanna use a stream in your salad that much, please make it at easy as possible. With that I mean here especially decreasing the distance a little between each circle in order to maintain a bit of better spread to your cup.
yes, and so i reduce it a bit, (dont expect too much), dw.. i ensure its jst a super simple normal walk that even a new salad player wont miss it.- 00:12:876 (1,2,3) - , 00:13:703 (4,5,6) - Both of these patterns play kinda the same, make sure one of them is the opposite direction to provide a better flow in here, e.g. a symmetrical pattern.
no, pls no, they are not the same, sry i cant use sym pattern here.- 00:14:531 (7) - Shouldn't this one actually have the NC instead of 00:14:738 (1) - ?
i did it for cymbal like : 00:54:255 (8) - , 01:00:876 (4) -- 00:15:358 (3,4,5) - 1 or 2 grids to the right to avoid this ugly wall pattern, please. Same for 00:24:462 (1) - , just to the left.
k- 00:33:979 (1,2) - Shouldn't this have the same distance snap as the next note as you had at 00:35:014 (1,2) - , 00:35:841 (1,2) - , and so on... ? I mean when the same rhythm repeats a second time you did it here as well 00:40:600 (4,1,2) - . I would apprecate being 00:40:600 (4,1,2) - and 00:33:979 (1,2) - being consistent in the timeline if possible.
- 00:54:255 (8) - I am really not a fan of screen wall patterns, but oh well.
- 01:10:807 (1) - Would appreciate this to be more in the center to have a better connection to the spinner that actually seems to start on the left, the preparation time for this spinner is pretty short already and for a newbie it might be hard to catch all bananas in time.
k for the rest.
- Not the biggest fan of this Platter due to the constant 1/2 mapping but that's your style and I don't plan on destroying it. For future maps maybe try to make more use of longer sliders and such. I also have a few issues with some hypers in this but more to this in my mod below.
its fine, its an old map, a very old map that i cant even map like this anymore or nor how do i remap this, simply bcs im not my old self anymore.- 00:07:290 (5,6,7,8,1) - This whole pattern is just awkwark. Here is an example how to improve this a lot in terms of readability:
k- 00:20:531 (7,8) - , 00:27:358 (2,3) - , 00:33:979 (2,3) - , 00:35:014 (1,2) - , 00:35:841 (1,2) - , 00:36:669 (1,2) - , 00:40:807 (1,2) - , 00:41:635 (1,2) - , 00:42:462 (1,2) - , 00:43:290 (1,2) - , 00:44:738 (4,5) - , 00:45:979 (3,4) - , 00:47:841 (2,3) - , 00:48:669 (2,3) - , 00:55:290 (2,3) - , 01:01:083 (1,2) - , 01:01:911 (2,3) - , 01:03:772 (1,2) - , 01:09:979 (5,6) - Yeah well that's the main problem in here. Did you follow this discussion recently? t/385492. Please, make sure these are no Screen Border Hyperdashes, all of them. It destroys the actual gameplay of your Platter because my catcher is stopped all the time in a very forcible matter. They will very likely lead to a disqualify if you don't fix them because it's really, really annoying to play like this.
NO, i didnt.. and thx, i jst read that.
i simply make them not edgy dash for some part, and thx to this, it took me quite some time to repattern and decide to remap some section.
especially this section 00:34:186 - see if you are fine with this. it seems much aggressive than the chorus itself "BUT" even i can FC it...
as im jst around 400PP.(if you want, you can spectate me)- 00:21:565 (1,2,3,1,2,3,4,1,2,3,4,1,2,1,2) - , 00:28:186 (1,2,3,1,2,3,4,5,6,7) - What blatantly annoys me in these section is the constant 1/2 mapping you did in here. The vocals and such give much more than that, this does not emphasize the music very well. Have a timeline suggestion:
(For reference: The timeline starts at 00:28:186 - and ends at 00:33:979 - .)
I also want to mention that decreasing the density in here is beneficial since the combo gap between platter and rain is very low right now.
k- 00:32:738 (1) - Let this slider end at 00:33:772 - or 00:33:979 - , but not on a 1/4 tick please.
- 01:27:979 (9,10,11) - Make sure this is not on the screen wall, and for better flow make sure 01:27:565 (6,7,8,9,10,11) - have opposite directions.
k k k
[Rain]
uhhh... Rain... i jst apply it
and so.. for previous JBH's mod and Deif mod... i update the map then
i ask QAT again bout it what BEST to deal with the solution while every modder here seems to be conflicts to each other.
and im the one to blame..., i put the final update. Yuii bubble it... and seems like NOBODY's check it... so i dont remember things like 4-5months ago...
sry Sey. no reply there.
Firstly, I would gladly have rechecked it and helped you push it back to qualified, but rather than accept that the map could be improved, you decided to trash me publicly in the thread and flat out ignore my concerns and suggestions. I didn't post that mod to cause drama or lead a personal attack on you, I posted because like any other modder, I wanted to help improve the map.LordRaika wrote:
and so.. for previous JBH's mod and Deif mod... i update the map then
i ask QAT again bout it what BEST to deal with the solution while every modder here seems to be conflicts to each other.
and im the one to blame..., i put the final update. Yuii bubble it... and seems like NOBODY's check it... so i dont remember things like 4-5months ago...
sry Sey. no reply there.