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Afilia Saga - Neptune*Sagashite [CatchTheBeat]

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Total Posts
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Topic Starter
LordRaika
This beatmap was submitted using in-game submission on 27 February 2016 at 01:36:55

Artist: Afilia Saga
Title: Neptune*Sagashite
Source: Choujigen Game Neptune The Animation
Tags: Hyperdimension Neptunia Ending 超次元ゲイム ネプテューヌ Kosuke Oshima Momoi Haruko East
BPM: 145
Filesize: 14564kb
Play Time: 01:27
Difficulties Available:
  1. Cup (1.65 stars, 187 notes)
  2. Platter (2.79 stars, 275 notes)
  3. Rain (3.66 stars, 323 notes)
  4. Salad (2.06 stars, 231 notes)
Download: Afilia Saga - Neptune*Sagashite
Download: Afilia Saga - Neptune*Sagashite (no video)
Information: Scores/Beatmap Listing
---------------
I map this song, especially on ctb because i want to enjoy CTB and want the other can enjoy it as well..
Never play CTB??? Start with this map and enjoy~ <3

And if you want me to make mania GD for this song? Feel free to ask me.

>>More UNused Neptunia BG<<

First Version with hyperwalk and hyperdroplet...
Credits Box
Testplay :
Rain and Platter by Exgon (FC in 1 try) (1st version)
Rain and Platter by Zan - (2nd version)
Kurokami for testing towards Final version ^^

Special Thanks, Modders and stuff :
Ringating for mp3 and video with good quality ^^b
Z3nx for video SIZE reduction ^^/
ZiRoX , Mod
( S a k u r a ) , Star
-LASU- , Star
Genocide , Mod and Star x2
Time- , Mod
ursa , Mod
Riari , Mod
alienflybot , Mod , BN check
guineaQ , Mod
Dainesl , Mod
snowball112 , Mod and Star
shionelove , Star
Vhy , Mod
DE-CADE , Additional BG
Ichigaki , Mod
rew0825 , Mod
Sey , Mod
pieguy1372 , Mod
Kurokami , Mod
Shadow Fear , Mod
Kazamastar , Star
Spectator , Mod and
Julie , Mod and
and all of you that involved on this....
To people who ask about how to make the Hitsound
Before i completely forgot bout it~ XD

-Normal-hitclap sound effect, i made it base on... LR3_FX FFOLG
open in audacity, Reverse it... , change tempo and speed , finally a bit pitch, done~ XD

-Normal-hitfinish sound effect, base on my custom hitsound LR_DSR2.ogg
by cutting it and changed tempo, somehow it looks perfectly same with the song....
then making it Left and Right Channel ^^

-BassDropSSG, this one is quite complicated since its made in FLStudio...
need a compressor, low delay, bass and treble effect, some enhancer of the duration, finally a very low pitch

-The rest, is mostly original raw hitsound from my set, only some kick is made by merging 2 or more kick sound into once.
PatZar
sejak kapan lo nge submit ini LOL
Ichigaki
Tuh ada diatas, tanggal 24 November. Gonna check this mapset :3
ZiRoX
Didn't find many issues with this map, except those weird streams and hyperdashes on lower diffs that I assume are part of your new style. They left me with a lot of doubts (I'm not sure whether they're rankable/acceptable) or not, so this is a ask-the-QAT bad mod.

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Cup]
Timeline and Patterns
  1. 00:07:910 (1,2,3) - Reduce distance a bit, moving them horizontally until x1,34 distance is better
  2. 00:08:738 (4,5,6) - ^Same idea, but with a x1,44 distance.
  3. 00:13:703 (4,5,6) - Move (5) closer to (4,6)
  4. 00:14:531 (7,1,2) - Move it closer to the previous triangle. Also, move (1) closer to (7,2). I know it can be done without dashing, but I would leave this kind of distances for the Kiai.
  5. 00:15:358 (3,4,5) - ^Same
  6. 00:16:186 (1,2,3) - ^
  7. 00:20:324 (11,12,13,14,15,16,17,18,19) - I think I can accept the previous 1/4 stream, but using a 1/8 stream on a Cup is a no-no for me. Also, take that hyperdash out, even if it's easy. Don't forget this is a Cup
  8. 00:26:117 (4,5) - Remove this hyperdash
  9. 00:33:979 (1,2,1,2,1,2,1,2) - Reduce distance on this part. You use the same pattern on the Kiai Time, so I think it would be good to use an "easier" version for a non-Kiai part.
  10. 01:10:807 (1,1) - You must increase distance before the spinner, 1/4 is too short.
New Combo
SPOILER
  1. 00:14:531 (7) - Add NC
  2. 00:14:738 (1) - Remove NC
  3. 00:20:324 (11) - Whatever you change this stream to, add a NC here.
  4. 00:26:117 (4) - Add NC
  5. 00:50:945 (5) - Add NC
  6. 00:51:358 (1) - Remove NC
  7. 00:52:600 (5) - Add NC
  8. 00:54:255 (8) - Add NC
  9. 00:54:462 (1) - Remove NC
  10. 01:04:186 (6) - Add NC
  11. 01:04:600 (1) - Remove NC
  12. 01:05:841 (4) - Add NC
  13. 01:15:772 (4) - Add NC
  14. 01:19:083 (5) - Add NC
  15. 01:27:565 (6) - Add NC

[ Salad]
Timeline and Patterns
  1. 00:07:841 (8,1) - Remove the hyperdash
  2. 00:20:686 (21,22) - Remove the hyperdash
  3. 00:26:117 (3,4) - Remove the hyperdash
  4. 00:30:255 (3) - Move to x:288 for an easier movement.
  5. 00:47:221 (5) - Move to x:16 for a slightly shorter jump
  6. 01:14:065 (21,22) - Remove hyperdash
New Combo
SPOILER
  1. 00:14:531 (7) - Add NC
  2. 00:14:738 (1) - Remove NC
  3. 00:20:014 (8) - Add NC
  4. 00:52:600 (5) - Add NC
  5. 01:13:393 (8) - Add NC

[ Platter]
Timeline and Patterns
  1. 00:07:290 (5,6,7,8,1) - It's better to ask a QAT if this is acceptable, currently 1/4 and above hyperdashes are a bit controversial (some think they are acceptable under certain BPM conditions and so on).
  2. 00:19:910 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - It can be done without dashing at all, but BATs won't allow 1/8 hyperdashes on a Platter, so remove them. I would keep the last one (00:20:686 (21,22) - ) though.
  3. 00:26:117 (3,4) - [b]Again, it's better to ask a QAT if this 1/6 hyperdash is acceptable or not.
  4. 00:50:945 (6,1,2,3,4,5) - This part could have a bit more movement, since it's the Kiai Time. You can try this positions: (1) x:304, (2) x:144, (3) x:272, (4) x:64, (5) x:352.
  5. 00:57:152 (1,2,3) - You can add a jump to (3) since it's on the downbeat. For that, move (3) to x:0 (it will create a x1,53 jump)
  6. 00:58:807 (1,2,3) - Ctrl + H this and move (3) to x:360. It will create a jump similar to 00:57:152 (1,2,3) - .
  7. 01:04:187 (6,1,2,3,4,5) - This part can also have more movement, using the same idea as 00:50:945 (6,1,2,3,4,5)
  8. 01:12:875 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - Again, 1/8 hyperdashes aren't allowed, specially patterns like 01:13:444 (13,14,15,16) - and 01:13:962 (23,24,25,26) -, so create a different stream. I think you can keep the last hyperdash as a finishing one.
New Combo
SPOILER
  1. 00:14:531 (7) - Add NC
  2. 00:14:738 (1) - Remove NC
  3. 00:20:014 (8) - Add NC
  4. 00:32:738 (4) - Add NC
  5. 00:34:393 (6) - Add NC
  6. 00:35:014 (1) - Remove NC
  7. 00:35:221 (2) - Add NC
  8. 00:35:841 (1) - Remove NC
  9. 00:36:048 (2) - Add NC
  10. 00:36:669 (1) - Remove NC
  11. 00:36:876 (2) - Add NC
  12. 00:37:496 (1) - Remove NC
  13. 00:37:703 (2) - Add NC
  14. 00:40:807 (1) - Remove NC
  15. 00:41:014 (2) - Add NC
  16. 00:41:635 (1) - Remove NC
  17. 00:41:841 (2) - Add NC
  18. 00:42:462 (1) - Remove NC
  19. 00:42:669 (2) - Add NC
  20. 00:43:290 (1) - Remove NC
  21. 00:43:497 (2) - Add NC
  22. 00:44:117 (1) - Remove NC
  23. 00:44:324 (2) - Add NC
  24. 00:50:945 (6) - Add NC
  25. 00:51:358 (1) - Remove NC
  26. 00:52:600 (4) - Add NC
  27. 00:54:255 (8) - Add NC
  28. 00:54:462 (1) - Remove NC
  29. 01:00:876 (4) - Add NC
  30. 01:01:083 (1) - Remove NC
  31. 01:04:187 (6) - Add NC
  32. 01:04:600 (1) - Remove NC
  33. 01:05:842 (4) - Add NC
  34. 01:17:427 (5) - Add NC
  35. 01:18:255 (1) - Remove NC
  36. 01:20:738 (5) - Remove NC
  37. 01:24:048 (5) - Add NC
  38. 01:24:255 (1) - Remove NC

[ Rain]
Timeline and Patterns
  1. 00:07:290 (5,6,7,8,1) - Although not so hard, this pattern isn't recommended to be used on a Rain, so try to think of something else (maybe the same patterns but without hyperdashes
  2. 00:09:979 (4) - Woops, an hyperdash droplet? Make the slider more inclined to remove it or change the SV multiplier
  3. 00:13:290 (4) - ^Same
  4. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - I'm really not sure about this. Actually, it's not hard, but I don't think it's really acceptable, so ask a QAT. Also, there are better ways to map this IMO.
  5. 00:51:358 (1,2,3,4) - Same suggestion as previous diffs
  6. 01:03:358 (4) - You can Ctrl+G this to create more movement, current one is too boring because it's a really small distance
  7. 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Again, I'm not sure if this is acceptable. It's better to ask a QAT. Not suggesting anything for now because this is what you probably meant with "your new style" and I respect mapping styles.
  8. 01:27:152 (2,3,4,5,6,7,8,9,10,11) - You've been using this pattern since the Cup diff, add more distance between the triplets to add some variety and make a noticeable difference between diffs
New Combo
SPOILER
  1. 00:09:358 (1) - Remove NC
  2. 00:09:565 (2) - Add NC
  3. 00:12:669 (1) - Remove NC
  4. 00:12:876 (2) - Add NC
  5. 00:14:531 (7) - Add NC
  6. 00:15:979 (1) - Remove NC
  7. 00:16:186 (2) - Add NC
  8. 00:19:910 (13) - Add NC
  9. 00:20:324 (21) - Add NC
  10. 00:22:807 (5) - Add NC
  11. 00:23:220 (1) - Remove NC
  12. 00:25:703 (1) - Remove NC
  13. 00:26:117 (3) - Add NC
  14. 00:32:738 (4) - Add NC
  15. 00:33:979 (1) - Remove NC
  16. 00:34:393 (2) - Add NC
  17. 00:35:014 (1) - Remove NC
  18. 00:35:221 (2) - Add NC
  19. 00:35:841 (1) - Remove NC
  20. 00:36:048 (2) - Add NC
  21. 00:36:669 (1) - Remove NC
  22. 00:36:876 (2) - Add NC
  23. 00:37:496 (1) - Remove NC
  24. 00:37:703 (2) - Add NC
  25. 00:39:152 (1) - Remove NC
  26. 00:39:358 (2) - Add NC
  27. 00:40:807 (1) - Remove NC
  28. 00:41:014 (2) - Add NC
  29. 00:41:635 (1) - Remove NC
  30. 00:41:842 (2) - Add NC
  31. 00:42:462 (1) - Remove NC
  32. 00:42:669 (2) - Add NC
  33. 00:43:290 (1) - Remove NC
  34. 00:43:496 (2) - Add NC
  35. 00:44:117 (1) - Remove NC
  36. 00:44:324 (2) - Add NC
  37. 00:50:945 (6) - Add NC
  38. 00:51:358 (1) - Remove NC
  39. 00:52:600 (4) - Add NC
  40. 00:54:255 (8) - Add NC
  41. 00:54:462 (1) - Remove NC
  42. 01:00:876 (4) - Add NC
  43. 01:01:083 (1) - Remove NC
  44. 01:04:187 (6) - Add NC
  45. 01:04:600 (1) - Remove NC
  46. 01:05:842 (4) - Add NC
  47. 01:07:290 (1) - Remove NC
  48. 01:07:496 (2) - Add NC
  49. 01:13:289 (13) - Add NC
  50. 01:13:703 (21) - Add NC
  51. 01:17:427 (5) - Add NC
  52. 01:17:634 (1) - Remove NC
  53. 01:20:738 (6) - Add NC
  54. 01:20:945 (1) - Remove NC
  55. 01:24:048 (5) - Add NC
  56. 01:24:255 (1) - Remove NC
Vhy
interesting map ;)
Topic Starter
LordRaika

Vhy wrote:

interesting map ;)
Thanks~ ^^/



ZiRoX wrote:

Didn't find many issues with this map, except those weird streams and hyperdashes on lower diffs that I assume are part of your new style. They left me with a lot of doubts (I'm not sure whether they're rankable/acceptable) or not, so this is a ask-the-QAT bad mod.

yeah XD im aware of this, yep its intentional , i knw its easy, but still it might not suitable for Cup and Salad.... JUST because of the scary red fruit ( they said )

[ Cup]
Timeline and Patterns
  1. 00:07:910 (1,2,3) - Reduce distance a bit, moving them horizontally until x1,34 distance is better
  2. 00:08:738 (4,5,6) - ^Same idea, but with a x1,44 distance.
  3. 00:13:703 (4,5,6) - Move (5) closer to (4,6)
  4. 00:14:531 (7,1,2) - Move it closer to the previous triangle. Also, move (1) closer to (7,2). I know it can be done without dashing, but I would leave this kind of distances for the Kiai.
  5. 00:15:358 (3,4,5) - ^Same
  6. 00:16:186 (1,2,3) - ^
  7. 00:20:324 (11,12,13,14,15,16,17,18,19) - I think I can accept the previous 1/4 stream, but using a 1/8 stream on a Cup is a no-no for me. Also, take that hyperdash out, even if it's easy. Don't forget this is a Cup
  8. 00:26:117 (4,5) - Remove this hyperdash
  9. 00:33:979 (1,2,1,2,1,2,1,2) - Reduce distance on this part. You use the same pattern on the Kiai Time, so I think it would be good to use an "easier" version for a non-Kiai part.
  10. 01:10:807 (1,1) - You must increase distance before the spinner, 1/4 is too short.

For all of closen their distance, ive accept it ^^ i've reduce the rest 1/8 , but still keeping "1" 1/8,
and i havent remove the Hyperdash, before the QAT confirm that this is totally unacceptable in any reason


New Combo
SPOILER
  1. 00:14:531 (7) - Add NC
  2. 00:14:738 (1) - Remove NC
  3. 00:20:324 (11) - Whatever you change this stream to, add a NC here.
  4. 00:26:117 (4) - Add NC
  5. 00:50:945 (5) - Add NC
  6. 00:51:358 (1) - Remove NC
  7. 00:52:600 (5) - Add NC
  8. 00:54:255 (8) - Add NC
  9. 00:54:462 (1) - Remove NC
  10. 01:04:186 (6) - Add NC
  11. 01:04:600 (1) - Remove NC
  12. 01:05:841 (4) - Add NC
  13. 01:15:772 (4) - Add NC
  14. 01:19:083 (5) - Add NC
  15. 01:27:565 (6) - Add NC

Wait, sorry to reject this NC, but this is really my style, in ctb , the last catched fruit on the combo burst out all the fruit, this is WHAT i aim for this NC usage ^^ so please , i hope its not a problem... if u dont mind that i reject it... thanks~ also NC on stream will give effect like i've jst missed some fruit ( the burst effect looks like i dropped/miss some )

[ Salad]
Timeline and Patterns
  1. 00:07:841 (8,1) - Remove the hyperdash Yes XD i think this is toooo much
  2. 00:20:686 (21,22) - Remove the hyperdash Same as above XD but i will remove it when its really have no ranked chance.
  3. 00:26:117 (3,4) - Remove the hyperdash ^
  4. 00:30:255 (3) - Move to x:288 for an easier movement. Nice, i forgot this could be a full walk, rather than dash
  5. 00:47:221 (5) - Move to x:16 for a slightly shorter jump ^^b, this could also be plated by walk much easier
  6. 01:14:065 (21,22) - Remove hyperdash
New Combo
SPOILER
  1. 00:14:531 (7) - Add NC
  2. 00:14:738 (1) - Remove NC
  3. 00:20:014 (8) - Add NC
  4. 00:52:600 (5) - Add NC
  5. 01:13:393 (8) - Add NC

dont worry ive check those NC , but still i prefer it this way ^^ sry for refusing and thanks for checking~

[ Platter]
Timeline and Patterns
  1. 00:07:290 (5,6,7,8,1) - It's better to ask a QAT if this is acceptable, currently 1/4 and above hyperdashes are a bit controversial (some think they are acceptable under certain BPM conditions and so on).
  2. 00:19:910 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - It can be done without dashing at all, but BATs won't allow 1/8 hyperdashes on a Platter, so remove them. I would keep the last one (00:20:686 (21,22) - ) though.
  3. 00:26:117 (3,4) - [b]Again, it's better to ask a QAT if this 1/6 hyperdash is acceptable or not.

    ive confirmed the first one XD its alrite, since its jst a normal dash all the way and you'll catch it smoothly
    yeah, i knw it might be tooooo much XD but still ill keep it before it got removed, and yup waiting for QAT or someone in charge to confirm this.

  4. 00:50:945 (6,1,2,3,4,5) - This part could have a bit more movement, since it's the Kiai Time. You can try this positions: (1) x:304, (2) x:144, (3) x:272, (4) x:64, (5) x:352. ive repattern this part XD
  5. 00:57:152 (1,2,3) - You can add a jump to (3) since it's on the downbeat. For that, move (3) to x:0 (it will create a x1,53 jump) Key~
  6. 00:58:807 (1,2,3) - Ctrl + H this and move (3) to x:360. It will create a jump similar to 00:57:152 (1,2,3) - . Got what u mean :3 this is my style after all, ofc ill do it~
  7. 01:04:187 (6,1,2,3,4,5) - This part can also have more movement, using the same idea as 00:50:945 (6,1,2,3,4,5)

    this one, i guess ill keep it, since its near to the end... too much movement all the way could give some nerve wrecking on missing droplet too XD hehe
  8. 01:12:875 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - Again, 1/8 hyperdashes aren't allowed, specially patterns like 01:13:444 (13,14,15,16) - and 01:13:962 (23,24,25,26) -, so create a different stream. I think you can keep the last hyperdash as a finishing one.
same reply XD
New Combo
SPOILER
  1. 00:14:531 (7) - Add NC
  2. 00:14:738 (1) - Remove NC
  3. 00:20:014 (8) - Add NC
  4. 00:32:738 (4) - Add NC
  5. 00:34:393 (6) - Add NC
  6. 00:35:014 (1) - Remove NC
  7. 00:35:221 (2) - Add NC
  8. 00:35:841 (1) - Remove NC
  9. 00:36:048 (2) - Add NC
  10. 00:36:669 (1) - Remove NC
  11. 00:36:876 (2) - Add NC
  12. 00:37:496 (1) - Remove NC
  13. 00:37:703 (2) - Add NC
  14. 00:40:807 (1) - Remove NC
  15. 00:41:014 (2) - Add NC
  16. 00:41:635 (1) - Remove NC
  17. 00:41:841 (2) - Add NC
  18. 00:42:462 (1) - Remove NC
  19. 00:42:669 (2) - Add NC
  20. 00:43:290 (1) - Remove NC
  21. 00:43:497 (2) - Add NC
  22. 00:44:117 (1) - Remove NC
  23. 00:44:324 (2) - Add NC
  24. 00:50:945 (6) - Add NC
  25. 00:51:358 (1) - Remove NC
  26. 00:52:600 (4) - Add NC
  27. 00:54:255 (8) - Add NC
  28. 00:54:462 (1) - Remove NC
  29. 01:00:876 (4) - Add NC
  30. 01:01:083 (1) - Remove NC
  31. 01:04:187 (6) - Add NC
  32. 01:04:600 (1) - Remove NC
  33. 01:05:842 (4) - Add NC
  34. 01:17:427 (5) - Add NC
  35. 01:18:255 (1) - Remove NC
  36. 01:20:738 (5) - Remove NC
  37. 01:24:048 (5) - Add NC
  38. 01:24:255 (1) - Remove NC

i maade change some ^^ but still keep the rest~


[ Rain]
Timeline and Patterns
  1. 00:07:290 (5,6,7,8,1) - Although not so hard, this pattern isn't recommended to be used on a Rain, so try to think of something else (maybe the same patterns but without hyperdashes
  2. 00:09:979 (4) - Woops, an hyperdash droplet? Make the slider more inclined to remove it or change the SV multiplier
  3. 00:13:290 (4) - ^Same

    That is total intentional, never seen one? THere u haave ONE ^^
    yeah, those wont cause any droplet miss, ive tested it and its well made using the sv , so yeah its intentional XD
    BAT said, the first one is absolutely fine~

  4. 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - I'm really not sure about this. Actually, it's not hard, but I don't think it's really acceptable, so ask a QAT. Also, there are better ways to map this IMO.

    glad to knw tht its not hard ^^
    i knw i can mapped it in other way, but somehow my mapping style really want me to mapped it that way sooo badly~
  5. 00:51:358 (1,2,3,4) - Same suggestion as previous diffs
  6. 01:03:358 (4) - You can Ctrl+G this to create more movement, current one is too boring because it's a really small distance

    repattern a bit for those :D
  7. 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Again, I'm not sure if this is acceptable. It's better to ask a QAT. Not suggesting anything for now because this is what you probably meant with "your new style" and I respect mapping styles.
  8. 01:27:152 (2,3,4,5,6,7,8,9,10,11) - You've been using this pattern since the Cup diff, add more distance between the triplets to add some variety and make a noticeable difference between diffs

Yeah XD hyperwalk, dont worry , im aware tht im really making something tht never been ranked before.
the last one, i knw... but still i wnt to keep the ending simple~


New Combo
SPOILER
  1. 00:09:358 (1) - Remove NC
  2. 00:09:565 (2) - Add NC
  3. 00:12:669 (1) - Remove NC
  4. 00:12:876 (2) - Add NC
  5. 00:14:531 (7) - Add NC
  6. 00:15:979 (1) - Remove NC
  7. 00:16:186 (2) - Add NC
  8. 00:19:910 (13) - Add NC
  9. 00:20:324 (21) - Add NC
  10. 00:22:807 (5) - Add NC
  11. 00:23:220 (1) - Remove NC
  12. 00:25:703 (1) - Remove NC
  13. 00:26:117 (3) - Add NC
  14. 00:32:738 (4) - Add NC
  15. 00:33:979 (1) - Remove NC
  16. 00:34:393 (2) - Add NC
  17. 00:35:014 (1) - Remove NC
  18. 00:35:221 (2) - Add NC
  19. 00:35:841 (1) - Remove NC
  20. 00:36:048 (2) - Add NC
  21. 00:36:669 (1) - Remove NC
  22. 00:36:876 (2) - Add NC
  23. 00:37:496 (1) - Remove NC
  24. 00:37:703 (2) - Add NC
  25. 00:39:152 (1) - Remove NC
  26. 00:39:358 (2) - Add NC
  27. 00:40:807 (1) - Remove NC
  28. 00:41:014 (2) - Add NC
  29. 00:41:635 (1) - Remove NC
  30. 00:41:842 (2) - Add NC
  31. 00:42:462 (1) - Remove NC
  32. 00:42:669 (2) - Add NC
  33. 00:43:290 (1) - Remove NC
  34. 00:43:496 (2) - Add NC
  35. 00:44:117 (1) - Remove NC
  36. 00:44:324 (2) - Add NC
  37. 00:50:945 (6) - Add NC
  38. 00:51:358 (1) - Remove NC
  39. 00:52:600 (4) - Add NC
  40. 00:54:255 (8) - Add NC
  41. 00:54:462 (1) - Remove NC
  42. 01:00:876 (4) - Add NC
  43. 01:01:083 (1) - Remove NC
  44. 01:04:187 (6) - Add NC
  45. 01:04:600 (1) - Remove NC
  46. 01:05:842 (4) - Add NC
  47. 01:07:290 (1) - Remove NC
  48. 01:07:496 (2) - Add NC
  49. 01:13:289 (13) - Add NC
  50. 01:13:703 (21) - Add NC
  51. 01:17:427 (5) - Add NC
  52. 01:17:634 (1) - Remove NC
  53. 01:20:738 (6) - Add NC
  54. 01:20:945 (1) - Remove NC
  55. 01:24:048 (5) - Add NC
  56. 01:24:255 (1) - Remove NC

this one XD same reeaso as cup NC
since i've organized them well~
Really thanks for ur time by checking it, mod it with detail ^^
Ringating

Ringating wrote:

here is the mp3 and here is the video

LordRaika wrote:

https://osu.ppy.sh/forum/p/3521481#p3521481

here is the beatmap ^^
pls post the video link u give me, i'll be gladly to kds that post~
:!:
Topic Starter
LordRaika
kds, because i personally request it~
PatZar
ok

mari orng mod cupunya berbicara

[Rain]
GIVE THEM ALL LOLIS

00:20:738 (29) - slider dong consistent sama yang 01:14:117 (29) - terus nc , terus dideketin aja sama 28
00:32:324 (3) - 264
00:34:600 (3) - 224
00:35:428 (3) - 240
00:41:221 (3) - 240
00:42:049 (3) - 272

01:07:496 (2) - bulak balek slidernya jelek kyknya http://puu.sh/d68wf/462e837c2a.png
(1)228
(2)128
(3)208
(4)384
(5)96
01:14:117 (29) - nc please

[Platter]
NAPA DITUTUPIN!?!??!!!

00:03:358 (3) - x144 https://puu.sh/d69bw/f11a0e3fe6.png
00:06:669 (3) - x96 sama kyk yang diatas posisinya ^
00:07:083 (4) - 336
00:17:014 (4) - ctrl + g
00:17:427 (5) - 312
00:56:738 (4) - digese ke kiri terus 00:57:152 (1) - 16

[Salad]
YANG PALING BELAKANG YANG KEMBAR KSH KE GW DONK

00:07:910 (1) - 416 la, susah itu buat newbie `-`
00:20:738 (22) - jngan terlalu jauh juga `-`x64 coba
00:47:221 (5) - 32 jauh sakale

00:57:979 (1) - 144
00:58:185 (2) - 80
00:58:392 (3) - 16
00:58:807 (1) - 256
00:59:013 (2) - 352
00:59:220 (3) - 448
00:59:634 (1) - 256
00:59:840 (2) - 160

[Cup]
YANG RAMBUT HITEM PLEASE EMAI LU DAPET DARI MANA SIH BGNYA

00:01:703 (3) - kurang merata ? digeser sedikit atau 192
00:07:772 (7) - 376 ditumpuk aja
00:15:565 (4) - 360 digeser sedikit biar rata
00:20:738 (16) - setahu gw sih cup gk boleh ada buah merah sama kyk salad juga imo, jadi diganti sama slider aja biar ganteng
00:27:358 (5) - 88


[Overall]
Cudah Bagoes t!nggal diperbnyk mod nya saja imo
sudah bagus tinggal dimod Salad sama Cupnya, dikarenakan ada Rambutan merah

Fast Rank kyknya >u<)/
good luck
Time-
Let's try modding

[Cup]
diff cup itu ga harus ngikutin semua beat dalam musik, triple kyak 00:01:290 (1,2,3) - , 00:02:117 (4,5,6) - dst alias semua beat yg pake 1/2 divisor (semuanya) bisa diganti pake 1/1
00:03:772 (4) - delete dan 00:03:358 (3) - diperpanjang
00:04:186 (5) - ganti circle
00:07:703 (6,7,8) - hapus ganti jadi 1 circle aja
00:10:393 (4) - hapus dan 00:09:979 (3) - diperpanjang
00:10:600 (5) - delete dan pindah 00:10:807 (6) - ke x:0, kalau kamu ganti ini, distance berikutnya dikurangi
00:17:014 (4) - delete dan 00:16:600 (3) - diperpanjang, kalau kamu ganti ini, 00:17:841 (1) - ctrl+g dan distance berikutnya dikurangi
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - stream klo bisa dibikin kayak huruf S gitu jangan kayak Z gini (susah jelasinnya, beloknya dibikin ga terlalu tajam gitu) dan Hdash mau pake dash atau ga tetep ga boleh di Cup, tujuannya biar pemula ga kaget
00:27:358 (5) - delete biar ga muncul Hdash
00:28:186 (1,2,3) - bisa diganti circle atau reverse slider
00:30:669 (4) - ganti cirlce
00:31:910 (2,3) - ^
00:33:979 (1) - ^
00:35:014 (1,2,1,2,1,2) - distancenya agak jauh imo mending dikurangi jadi 1.00x satu per satu
00:37:703 (2,3,4) - ganti circle
00:39:358 (1,2) - ^
00:41:635 (1,2,1,2,1,2) - kurangi distance kayak di atas
00:46:910 (2,4) - delete
00:50:531 (4,5,1) - ganti circle
00:53:634 (6) - delete
01:27:152 (2,3,4,5,6,7,8,9,10,11) - dem 1/12, ganti pake 1/4
mod ini isinya cuma bikin simple beatnya yg bertujuan untuk mempermudah para pemula, aku masih ga begitu yakin sih coba tanya BAT/QAT

[Salad]
00:20:014 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ganti pake 1/4 aja seperti yg sebelumnya dan di Salad jangan bikin Hdash juga
00:27:358 (4) - delete biar ga muncul Hdash, alasannya sama kyak di Cup
00:35:014 (1,2,1,2,1,2) - kurangi distance satu per satu jadi 1.30 maybe, pokonya jangan terlalu jauh dan bnyak ngedash
00:41:635 (1,2,1,2,1,2) - ^
01:13:393 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ganti pake 1/4 aja seperti yg sebelumnya
01:27:152 (2,3,4,5,6,7,8,9,10,11) - ^
aslinya mau mod buat bikin simple beat juga tapi aku kurang yakin buat Salad coba tanya BAT/QAT juga

[Platter]
bg kurang safe imo coba cari yg laen
00:20:014 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - aku kurang yakin stream jump pake 1/8 (aku cuma bisa nangkap sekali lol), walaupun baru tetep aja susah dibacanya, coba ganti pake 1/4 biar mudah dibaca dan juga coba tanya BAT/QAT
01:12:979 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - ^
01:27:565 (6,7,8) - pindah ke tengah dan 01:27:979 (9,10,11) - ke sebelahnya biar ga lurus gitu

[Rain]
00:09:979 (4) - ini keknya terlalu panjang, jadi aneh liatnya
00:13:290 (4) - ^
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - again 1/8 stream, alasannya sama kayak di platter tapi klo rain mungkin boleh pake 1/8 (klo platter ga (maybe)) asalkan enak dibaca
01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - ^ yey
01:27:565 (6,7,8) - dan 01:27:979 (9,10,11) - bisa dibikin jump

ok that's all, aku masih noob mapping jadi ga bisa bnyak ngasih saran, maaf klo modku sama kayak mod sebelumnya, aku ga bisa liat mod sebelumnya soalnya default osuku rusak hue
Topic Starter
LordRaika
OMG , THAT COMMENT!!!!!!!!!!!!! XD LOL

Genocide wrote:

Rain]
GIVE THEM ALL LOLIS , i dont have it >.<

00:20:738 (29) - slider dong consistent sama yang 01:14:117 (29) - terus nc , terus dideketin aja sama 28
01:14:117 (29) - nc please
i know but i prefer it that way XD ( personal reason ) No NC because of burst effect....

00:32:324 (3) - 264 232

00:34:600 (3) - 224
00:35:428 (3) - 240
00:41:221 (3) - 240
00:42:049 (3) - 272
sry but >.< i really like this much better, and much easier to be execute~

01:07:496 (2) - bulak balek slidernya jelek kyknya http://puu.sh/d68wf/462e837c2a.png
Changed pattern~ got it


[Platter]
NAPA DITUTUPIN!?!??!!! BECAUSE............... XD

00:03:358 (3) - x144 https://puu.sh/d69bw/f11a0e3fe6.png
00:06:669 (3) - x96 sama kyk yang diatas posisinya ^
00:07:083 (4) - 336
sry >_< i like it that way, much more consistent pattern, and the Hdash is better than evil dash XD

00:17:014 (4) - ctrl + g Yup, and moved a bit to right
00:17:427 (5) - 312 192
00:56:738 (4) - digese ke kiri terus 00:57:152 (1) - 16 no thanks XD

[Salad]
YANG PALING BELAKANG YANG KEMBAR KSH KE GW DONK YOU!!!! BIG LOLI HENTI XD

00:07:910 (1) - 416 la, susah itu buat newbie `-` Okay :D
00:20:738 (22) - jngan terlalu jauh juga `-`x64 coba ^^b
00:47:221 (5) - 32 jauh sakale YEA YEA EME, DARI x : 0, di mod ZiroX jadi 16 , skr 32 , btr lagi disuruh stack XD wkwkwk

00:57:979 (1) - 144
00:58:185 (2) - 80
00:58:392 (3) - 16
00:58:807 (1) - 256
00:59:013 (2) - 352
00:59:220 (3) - 448
00:59:634 (1) - 256
00:59:840 (2) - 160
Repattern all of those XD


[Cup]
YANG RAMBUT HITEM PLEASE EMAI LU DAPET DARI MANA SIH BGNYA AHAHAHA XD THAT oNE IS MY FAVORITE TOO

00:01:703 (3) - kurang merata ? digeser sedikit atau 192 intentional XD can be plate for not moving, for lazy ppl XD
00:07:772 (7) - 376 ditumpuk aja moved closer....
00:15:565 (4) - 360 digeser sedikit biar rata nope XD this one is easier to be plated without moving

00:20:738 (16) - setahu gw sih cup gk boleh ada buah merah sama kyk salad juga imo, jadi diganti sama slider aja biar ganteng
00:27:358 (5) - 88

Yeah XD got it, the last one, should not be x88, this is cup, and dash cant be used.... but hyperwalk can still catch the next fruit with walk.

[Overall]
Cudah Bagoes t!nggal diperbnyk mod nya saja imo
sudah bagus tinggal dimod Salad sama Cupnya, dikarenakan ada Rambutan merah

Fast Rank kyknya >u<)/
good luck
Sankyuuu~ Henti Genocide XD ahahahha





Time- wrote:

Let's try modding

[Cup]
diff cup itu ga harus ngikutin semua beat dalam musik, triple kyak 00:01:290 (1,2,3) - , 00:02:117 (4,5,6) - dst alias semua beat yg pake 1/2 divisor (semuanya) bisa diganti pake 1/1
tau kok ^^ , sengaja gitu, tpi w mapny usahakan masih ttp GMPG dimainkan~

Btw yg huruf Z, tau kok, cek aja Rain w, itu S, alsannya u cb main aja, pasti ngerti ^^
klo yg Z , meski tajam , imo, ini lbh mudah dan jelas krn AR udah lambat banget.... dan trlihat smooth banget

Sisanya yg CUP XD ahaha, sry gk bs balas smua, mgkn w reduce bbrp distance , sisany no changed, krn style w, tpi w ttp buat ksh gmpg


[Salad]

Sry gk bs reply salad juga, soalny ud repattern,
well yeah, Hyperwalknya ud d remove sih XD w tau kok ruleny, rule kdg bikin org gk bs kreatif, malas debat nya....
mesti gitu2 aja....
anyway thanks :D ad yg w fix



[Platter]
bg kurang safe imo coba cari yg laen
00:20:014 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - aku kurang yakin stream jump pake 1/8 (aku cuma bisa nangkap sekali lol), walaupun baru tetep aja susah dibacanya, coba ganti pake 1/4 biar mudah dibaca dan juga coba tanya BAT/QAT
01:12:979 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - ^

^^' no dash please, dash = miss

01:27:565 (6,7,8) - pindah ke tengah dan 01:27:979 (9,10,11) - ke sebelahnya biar ga lurus gitu
No problem, w g peduli, lagipula ini 1/6, dan vertikal doang, gk ad yg bakal miss orz




[Rain]
00:09:979 (4) - ini keknya terlalu panjang, jadi aneh liatnya
00:13:290 (4) - ^

^^ gpp, ud max tu slidernya, full dash aja, pasti dpt smua, meski Hdash Droplet

00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - again 1/8 stream, alasannya sama kayak di platter tapi klo rain mungkin boleh pake 1/8 (klo platter ga (maybe)) asalkan enak dibaca
01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - ^ yey

sama, sengaja w mau pattern begitu, hyperwalk~

01:27:565 (6,7,8) - dan 01:27:979 (9,10,11) - bisa dibikin jump

y XD tpo gk mau.... gini aja, soalny ud penutup~ hehe


ok that's all, aku masih noob mapping jadi ga bisa bnyak ngasih saran, maaf klo modku sama kayak mod sebelumnya, aku ga bisa liat mod sebelumnya soalnya default osuku rusak hue
No no ^^/ its okay~ , thanks for mod btw....





DONE APPLYING CHANGED, UPDATING, Currently keep on failed to update. orz
Ringating
rechecked to take a look at the BGs

your images were somewhat compression heavy, so I found higher quality versions of each and resized them to match what you currently have, while reducing compression artifacts. The file sizes are somewhat larger, but I made sure all the files in your .osz will still add up to less than the 24 mB limit. Here are the images:no kudosu
TigerLogi
Haii there :3
This will be my frist mod so don't judge too hard okay?

Cup


Since I am new to modding I will first only do the new combo part.

New Combo
00:14:531 (7) - Add NC (replace the 7 to 1-6)
00:20:634 (14) - Add NC (14-16 will become a new combo, a combo of 16 is too much)
00:52:186 (3) - Add NC (1-7 makes it too long)
00:54:255 (8) - Add NC (8 is too long)
01:00:876 (4) - Add NC (not 4 but 1-3)
01:03:772 (5) - Add NC (from the 5 to the combo 2)
01:05:427 (3) - Add NC (make 3 1)
01:15:772 (4) - Add NC (from 4-6)
01:17:014 (7) - Add NC (the slider only)
01:19:496 (6) - Add NC (the 3 sliders only)
01:27:565 (6) - Add NC (6-8)
01:27:979 (9) - Add NC (9-11)
I hope this is useful ^^
Good luck
ursa
:P Mod from Modding Community on #modhelp
Cretids to Genocide , Riari , Alienflybt , Dainesl , GuineaQ & Lach
Parts that has mentioned in the chat
METADATA :
<Lach> ursa: http://pastebin.com/RGA67EQh


<Genocide> 00:20:634 (14,15,16) - op
<Genocide> 00:26:117 (4,5,6) - op
<Riari> 00:32:738 (4) - Does that really have to repeat?
<Genocide> 00:32:738 (4) - rairi, it does
<alienflybot> 00:20:634 (14,15,16) - this part goddamn
<ursa> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - nope
<Riari> 00:32:738 (4) - It sounds perfectly fine as a single slider to me
<Genocide> 00:26:117 (4,5,6) - this op
<ursa> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - << this one is not allowed on cup
<Genocide> 00:26:117 (4,5,6) - this one too
<Riari> 00:33:979 (1,2,1,2,1,2,1,2) - Couldn't he stack these and map out the red/white ticks as stacks too?
<Riari> https://osu.ppy.sh/ss/2291638 Something like this maybe?
<Riari> Sadly, 4 would hyper into 00:35:014 (1) - so you'd end up remapping the whole section
<alienflybot> 01:11:221 (1,1) - distance between spinner and circle is too close , beginner might not react quickly
<Riari> 00:17:841 (1,2) - Remap like [https://osu.ppy.sh/ss/2291656 this?] pattern seems much more interactive or something idk
<Genocide> 01:10:807 (1) - should like http://puu.sh/da4V4/53bb42e678.png for better but oklel
<Genocide> and 01:14:531 (1,2,3,4,5,6) - spam 1/1
<alienflybot> 01:03:772 (5,6,1) - so repeated pattern
<Riari> 01:14:117 (4,1,2,3,4,5,6) - 01:14:945 (2,4,6) - Sound better as 1/2 sliders
<guineaQ> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - :<
<Lach> offers some bg suggestions, mixes random 16:9 and 4:3 bad images from insertbooru
<Riari> 01:17:427 (1,3,5) - Same here 8)
<alienflybot> 00:04:600 (1,2,3,4,5,6) - another boring pattern

SALAD
<alienflybot> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - niceeeeeee
<ursa> 00:07:290 (5,6,7,8,1) - this part
<guineaQ> 00:21:152 - he forgot the place something here
<alienflybot> 00:26:117 (3,4) - gg
<alienflybot> 00:35:014 (1,2,1,2,1,2) - too dashy
<alienflybot> 00:37:703 (2,3,4) - if I remember it right, this pattern is keep being used in cup
<ursa> 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - this part has a many beat too
<alienflybot> 01:13:393 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - yay
<alienflybot> 00:54:462 (1,2,1,2,3,1,2,3) - I think more movement should be there
<alienflybot> 01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - same pattern as cup...

Platter

<alienflybot> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - I guess people will mention this
<ZiRoX> 00:26:117 (3,4) -
<alienflybot> 00:35:014 (1,2) - patterns here should contain hdash like 00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
<alienflybot> 00:53:841 (7,8) - missing hdash?
<guineaQ> 00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - could have made it more interactive imo
<guineaQ> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - dis
<alienflybot> 00:47:117 (4,5) - hdash?
<Dainesl> Actually I would argue that the pattern 00:46:807 (1,2,3,4,5) -
<ZiRoX> 01:12:875 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) -
<guineaQ> 00:28:186 (1,2,3) - this would make sense if this was standard but since this is ctb :<
<alienflybot> 00:32:738 (1) - this is acceptable for me
<alienflybot> 01:10:807 (5) - here should be nc
<guineaQ> 00:52:186 (3) - maybe he could have 2 circle with a small dash jump here
<alienflybot> 01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - something different from cup and salad?
<guineaQ> 01:04:600 (1,2,3,4,5) - feel like it could use more circle .-.
<Dainesl> 01:05:428 (3,4) - I'd say these two would be more ideal for circles
<Dainesl> 01:15:979 - there seems to be something missing here
<guineaQ> 01:17:634 - 01:18:462 - 01:19:290 -
<alienflybot> 00:07:910 (1,2,3) - did you guys mentioned this pattern
<Dainesl> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this pattern in Cup
<alienflybot> 00:26:117 (3,4) - unsnapped slider + not appropriate hdash position

Rain

<alienflybot> 01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - even this is possible to fc without dashing
<alienflybot> 00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - hohoho
<alienflybot> 00:21:152 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - oh yay
<Dainesl> 00:28:186 (1,2,3,1,2,3,4) - slider time
<alienflybot> 00:40:807 (1,2,3,4,1,2,3,4) - repetitive
<Dainesl> 00:28:186 (1,2,3,1,2,3,4) - slider time
<alienflybot> 00:40:807 (1,2,3,4,1,2,3,4) - repetitive
<guineaQ> 00:45:358 - he missed the triplet AGAIN
<alienflybot> 01:10:807 (5) - nc missing here, otherwise it is inconsistent with cup or salad
<Dainesl> 00:44:738 (4) - lol 1.5x
<alienflybot> 01:14:117 (29,1,2,3,1,2,3,4) - interesting straight slider
<Dainesl> 00:46:807 (1,2,3,4,5) - he does what we suggested in platter here
<guineaQ> 01:04:600 (1,2,3,4,5) - is it only me or i feel like he could use more circles like what we suggested in platter for this part
<Dainesl> also 01:14:117 (29) - doesn't have a NC despite downbeat
<alienflybot> 00:57:152 (1,2,3,1,2,3,1,2,3) - oh meh
<Dainesl> 01:20:738 (6) - nitpick, NC since downbeat
<Dainesl> 01:24:048 (5) - would apply here too.
<alienflybot> like 01:24:048 (5) - part to splash fruit
<alienflybot> 01:27:152 (2,3,4,5,6,7,8,9,10,11) - can it be more interesting aaaa
<guineaQ> 00:09:979 (4) - did someone point this out
<guineaQ> 00:13:290 (4) -
<guineaQ> with 00:09:979 (4) -

-

General Things :


[Metadata] (Credits to Lach)
Title:Neptune*Sagashite
TitleUnicode:ネプテューヌ☆サガして
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ

Background :
You're using too much BG for 1 Mapset & 2 of them kinda NSFW ( Hyperdimension Neptunia1.Jpg & Hyperdimension Neptunia3.Jpg)
so i Strongly suggest , you should use 1 BG instead of 4 for all the diff.


Cup
Genocide :
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - - Overmapped
00:26:117 (4,5,6) - Overmapped
01:10:807 (1) - should like http://puu.sh/da4V4/53bb42e678.png for better
01:14:531 (1,2,3,4,5,6) - spam 1/1

Riari :

00:32:738 (4) - Does that really have to repeat? It sounds perfectly fine as a single slider to me
00:33:979 (1,2,1,2,1,2,1,2) - Couldn't he stack these and map out the red/white ticks as stacks too? https://osu.ppy.sh/ss/2291638 Something like this maybe? but Sadly, 4 would hyper into 00:35:014 (1) - so you'd end up remapping the whole section
00:17:841 (1,2) - Remap like [https://osu.ppy.sh/ss/2291656 this?] pattern seems much more interactive or something idk
01:14:117 (4,1,2,3,4,5,6) - 01:14:945 (2,4,6) - Sound better as 1/2 sliders
01:17:427 (1,3,5) - 1/1 beat too

Alienflybot :
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - - overmapped
01:11:221 (1,1) - distance between spinner and circle is too close , beginner might not react quickly
01:03:772 (5,6,1) - so repeated pattern
00:04:600 (1,2,3,4,5,6) - another boring pattern

guineaQ :
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Overmapped

Salad
Salad

alienflybot :
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - overmapped
00:26:117 (3,4) - Overmapped
00:35:014 (1,2,1,2,1,2) - Too dasy
00:37:703 (2,3,4) - if I remember it right, this pattern is keep being used in cup
01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Overmapped
00:54:462 (1,2,1,2,3,1,2,3) - I think more movement should be there
01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - same pattern as cup...

guineaQ :
00:21:152 - add beat

platter
Platter

alienflybot :
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Overmapped & most peeople will point this part
0:35:014 (1,2) - patterns here should contain hdash like 00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
00:53:841 (7,8) - missing Hyperdash ?
00:47:117 (4,5) - Missing Hyperdash ?
01:10:807 (5) - NC
01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - something different from cup and salad?

ZiRoX :
00:26:117 (3,4) - Overmapped
01:12:875 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) -

guineaQ :
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Overmapped
00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - could have made it more interactive imo
00:28:186 (1,2,3) - this would make sense if this was standard but since this is ctb :<
00:52:186 (3) - maybe he could have 2 circle with a small dash jump here
01:04:600 (1,2,3,4,5) - feel like it could use more circle .-.
01:17:634 - 01:18:462 - 01:19:290 - Add beat
00:26:117 (3,4) - unsnapped slider + not appropriate hdash position


Dainesl :
00:46:807 (1,2,3,4,5) - Actually I would argue this part
01:05:428 (3,4) - I'd say these two would be more ideal for circles
01:15:979 - there seems to be something missing here
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this pattern in Cup

Rain
Rain :
Alienflybot :

01:12:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - even this is possible to fc without dashing
00:19:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Overmapped
00:21:152 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - Overmapped
00:40:807 (1,2,3,4,1,2,3,4) - repetitive
01:10:807 (5) - nc missing here, otherwise it is inconsistent with cup or salad
01:14:117 (29,1,2,3,1,2,3,4) - interesting straight slider
00:57:152 (1,2,3,1,2,3,1,2,3) - oh meh
01:24:048 (5) - part to splash fruit
01:27:152 (2,3,4,5,6,7,8,9,10,11) - can it be more interesting aaaa


Dainesl :
00:28:186 (1,2,3,1,2,3,4) - slider time
00:44:738 (4) - lol 1.5x SV is bad
00:46:807 (1,2,3,4,5) - he does what we suggested in platter here
01:14:117 (29) - doesn't have a NC despite downbeat
00:57:152 (1,2,3,1,2,3) - doesn't have a NC despite downbeat
01:20:738 (6) - nitpick, NC since downbeat
01:24:048 (5) - would apply here too.

guineaQ :
00:45:358 - Missing beat
01:04:600 (1,2,3,4,5) - is it only me or i feel like he could use more circles like what we suggested in platter for this part
00:09:979 (4) - High SV

Also last thing .

Based from the mods & the testplay for your maps. this is the most important thing that you need to do.

1. Nerf All the diff. well , I agree Hyperwalk is your key pattern & your mapping style here , but Not all the diff are applied well, even you try to make it , it'll become a very bad result , especially for lower diff like Platter , Salad , Cup which is for lower players.
2. Fix the Background ( & Maybe Video) since it's contain a NSFW material
3. Fix the NC issue on your maps ( 29 combo count = - =)
Kurokami
My personal opinion is that you should remove that "hyperwalk" stream from your difficulties under Rain. That part is overmapped for Cup and Salad anyway. And I don't think the proper name should be "hyperwalk" since this name reminds me more like Platewalk but with hypers (which should be an interesting pattern). These can be called as "hyperstreamwalk" instead.
Dainesl
I should probably make my own complete mod of this map. Call me if you want, I guess, but I suck at ctb so yeah.
Zan-
fuch im addicted to Hyperwalk thingy!
love it! <3

Platter


after spam retry while trying to understand hyperwalk pattern

Rain


poor in Rain
Topic Starter
LordRaika
First of all ^^/ thanks guys for the mod, i will reply that first....
but before you guys mod it, I've ALREADY NERFED IT, so.... SOOOO SORRY about that , that you guys are discussing things that mostly i've deleted or remove it..... ;w; sorry, sucks internet connection to upload this.... so it took me longer to finally succesfully updated this...

anyway i will still reply important part of the mod from you guys ^^/



ursa wrote:

And... like i said... i've removed and nerfed most of overmapped things...please dont just FREELY said THIS IS OVERMAPPED, THAT IS OVERMAPPED, here... OVERMAPPED.... , before u know what is actually OVERMAPPING.... ^^' , anyway... i've removed it so i dont wnt to reply those ****


I will reply the chat discussion on the mod below....


[Metadata] (Credits to Lach)
Title:Neptune*Sagashite
TitleUnicode:ネプテューヌ☆サガして
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ

Got it~ , but,... Title cant be input with * , so i'll keep mine...


Background :
You're using too much BG for 1 Mapset & 2 of them kinda NSFW ( Hyperdimension Neptunia1.Jpg & Hyperdimension Neptunia3.Jpg)
so i Strongly suggest , you should use 1 BG instead of 4 for all the diff.

4 BG seems completely fine ^^'
but i agree of Neptunia3.jpg is a bit NSFW, but Neptunia1 is fine.... i will see if i can change this "3" , currently keeping the BG


Cup
Genocide :
thanks, but i've already fix and removed the part you've mention before....


Riari :

00:32:738 (4) - Does that really have to repeat? It sounds perfectly fine as a single slider to me

changed into single slider ^^


00:33:979 (1,2,1,2,1,2,1,2) - Couldn't he stack these and map out the red/white ticks as stacks too? https://osu.ppy.sh/ss/2291638 Something like this maybe? but Sadly, 4 would hyper into 00:35:014 (1) - so you'd end up remapping the whole section

NO, thts completely reasonable, for CUP
i gives player 0.7 second to react to move to next fruit, even a newbie can timed and learn HOW to use dash if they know they cant make it in time ^^
i hope i made myself clear for this simple pattern~


00:17:841 (1,2) - Remap like [https://osu.ppy.sh/ss/2291656 this?] pattern seems much more interactive or something idk
01:14:117 (4,1,2,3,4,5,6) - 01:14:945 (2,4,6) - Sound better as 1/2 sliders
01:17:427 (1,3,5) - 1/1 beat too

No change... ^^ i like the current one better
also, for last part, i prefer easier part, so i will keep 1/1 and 1/2 slider for unique part.



Alienflybot :
01:11:221 (1,1) - distance between spinner and circle is too close , beginner might not react quickly

still, a banana wont break your combo, i dont see any problem here , furthermore its 1/2 free time ^^

01:03:772 (5,6,1) - so repeated pattern

so... allrite , ive repattern those part....

00:04:600 (1,2,3,4,5,6) - another boring pattern

NO CHANGE... i dont care if its boring! if i make it fancy and move a lots, people might said "its too hard for CUP,
and i should make it simple and easy", thats what will happens....


Salad
Salad

alienflybot :
00:35:014 (1,2,1,2,1,2) - Too dasy

yup, and its completely fine , this salad teach you how to dash in EASY way...
i will keep it no matter what, u can said its boring or whatever ^^


00:37:703 (2,3,4) - if I remember it right, this pattern is keep being used in cup

Yes , it is... Ranging from CUp, its still there i tihnk, BUT different way on how you plated them...
also personal reason for this pattern....


00:54:462 (1,2,1,2,3,1,2,3) - I think more movement should be there
01:26:738 (1,2,3,4,5,6,7,8,9,10,11) - same pattern as cup...

sry again, but tht pattern looks fine and already a bit hard, more movement? tht would be a problem , so no change ^^
yes ITS same, easy finishing or ending part, its intended~


guineaQ :
00:21:152 - add beat

i wnt to ... but i think no ^^ looking at the current pattern... its no change



platter
Platter

again, overmapped thingy, ive remap it... orz so i wont reply it

alienflybot :
0:35:014 (1,2) - patterns here should contain hdash like 00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

i think u r mistaking something here? both is already Hdash....

00:53:841 (7,8) - missing Hyperdash ?
00:47:117 (4,5) - Missing Hyperdash ?

nope ^^
but in case player really need it, ive closer their distance


guineaQ :
00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - could have made it more interactive imo

got it but ^^ i prefer this one, rather than interactive but doesnt feels right with the rhythm or hard to be play since this is calm part

00:28:186 (1,2,3) - this would make sense if this was standard but since this is ctb :<

looks fine with me :( , still on calm part... i dont wnt to aggro here...

00:52:186 (3) - maybe he could have 2 circle with a small dash jump here

Got it~

01:04:600 (1,2,3,4,5) - feel like it could use more circle .-.

i wnt to, but i think i'll keep it with slider, really....
but if i get another idea, i will consider changing this part into another variation ^^


01:17:634 - 01:18:462 - 01:19:290 - Add beat

this part was meant to be easy, and quite relaxing since its near to the ending...
but i make sure its harder on rain... ^^


00:26:117 (3,4) - unsnapped slider + not appropriate hdash position

because its snapped... on 1/6 , this Hdash can be used to plate next fruit without dash at all.... :3 ( yeah another hyperwalk )
or even if u dash it, so i think this one is fine ^^'



Dainesl :
00:46:807 (1,2,3,4,5) - Actually I would argue this part

i want to make something easy with full dash.... so , thts what happens....

01:05:428 (3,4) - I'd say these two would be more ideal for circles

fixed ^^

01:15:979 - there seems to be something missing here

nope, try to observe the surroundings pattern.... its intentional ^^


Rain
Rain :
Alienflybot :

00:40:807 (1,2,3,4,1,2,3,4) - repetitive

yup, sry it was repetitive, but it was like intentional to be catchy and i dont think its bad...

01:10:807 (5) - nc missing here, otherwise it is inconsistent with cup or salad

okay, fix together with the other....

01:14:117 (29,1,2,3,1,2,3,4) - interesting straight slider

is this a compliment or undirect advice to told me to make it better? XD

01:24:048 (5) - part to splash fruit

^^b you really know my NC style,
thanks~


01:27:152 (2,3,4,5,6,7,8,9,10,11) - can it be more interesting aaaa

aaaaahaha but no , that gotta be simple XD

Dainesl :
00:28:186 (1,2,3,1,2,3,4) - slider time

yes it is... and it was meant to be easy , for calm and relax part, ^^'
got a problem with that???


00:44:738 (4) - lol 1.5x SV is bad

IN CTB , WHAT'S IMPORTANT IS HOW TO PLATE THIS SLIDER, NOT THE SHAPE!!
it works jst fine imo, jst need to dash a lots.... hope i made myself clear ^^


01:14:117 (29) - doesn't have a NC despite downbeat

since this is slider, rather than waiting to part/burst the fruit at the end, i decide to add the nc
but keep in mind, try to understand my nc style, thanks ^^'


00:57:152 (1,2,3,1,2,3) - doesn't have a NC despite downbeat

mine is completely fine... really...

01:20:738 (6) - nitpick, NC since downbeat
01:24:048 (5) - would apply here too.

this is what i mean by my nc style ^^
sry... no changes.



guineaQ :
00:45:358 - Missing beat

those sharp slider is already hard, so i give time for player to take a good position, so i wont add note here ^^

00:09:979 (4) - High SV

again, what does matter for me is... how you plate this or will this platable or even comfortable to be played?
if yes, i dont have any single intention to change it ^^'

Also last thing .

Based from the mods & the testplay for your maps. this is the most important thing that you need to do.

1. Nerf All the diff. well , I agree Hyperwalk is your key pattern & your mapping style here , but Not all the diff are applied well, even you try to make it , it'll become a very bad result , especially for lower diff like Platter , Salad , Cup which is for lower players.
2. Fix the Background ( & Maybe Video) since it's contain a NSFW material
3. Fix the NC issue on your maps ( 29 combo count = - =)

1. sure, i do XD but yeah... i've reduce them....
2.iwill do smthg bout neptune3.jpg , but video is .... well i dont think its a problem XD
3.will do....


Thanks for the BIG MOD and TESTPLAY to everyone ^^b
Updating.....



Zan - wrote:

fuch im addicted to Hyperwalk thingy!
love it! <3
Damn, XD thanks man~
Ayachi-
first time try to look at ctb
columns:
[rain]
00:09:979 (4) - I suggest to change the slider into 2 separate circle
00:13:290 (4) - same^
00:55:083 (1,2,3) - Ctrl+H feels better
00:59:634 (1,2) - Ctrl+G
01:00:048 (3) - make this longer
01:00:048 (3) - make it less angle so it can be dashed
make 01:07:703 (3) - to 01:07:910 (4) - a Hdash
01:17:634 (1) - move left to make Hdash
01:19:290 (2) - ^
BG size... for salad


good luck
Topic Starter
LordRaika

[ S a k u r a ] wrote:

first time try to look at ctb
columns:
[rain]
00:09:979 (4) - I suggest to change the slider into 2 separate circle
00:13:290 (4) - same^

but i this one can be plate easily with normal dash XD
will change it if bat ever mention this again :D


00:55:083 (1,2,3) - Ctrl+H feels better

Right :D

00:59:634 (1,2) - Ctrl+G

this one, no... the current pattern fits it like this.

01:00:048 (3) - make this longer
01:00:048 (3) - make it less angle so it can be dashed
Changed, i prefer walk XD

make 01:07:703 (3) - to 01:07:910 (4) - a Hdash
yup, also repattern and it looks good now

01:17:634 (1) - move left to make Hdash
01:19:290 (2) - ^
no, it feels weird to double Hdash left right

BG size... for salad
errr im too lazy to change it, just let it be... i dont mind it got a bit stretchy~

good luck
Thanks for the mod ^^/
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