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Afilia Saga - Neptune*Sagashite [CatchTheBeat]

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Kurokami
I said I will check it if you change your repetitive patterns on your own. You changed nothing and I never came back.

To say something about the consistency, we never say to make the same patterns across difficulties, they must be different to a level but if you use a spinner at a point then that spinner can be used on other difficulties as well although with a valid reason even this consistency can be ignored.
Kurokami
[General]
  1. Audio: You said as long as the audio it between 128-192 is fine and you wont change it. I think you should consider changing it http://puu.sh/gCvxb/6fdfbcb082.png. The bitrate is just over 192 (look at the bottom left corner) and there is even 235 there. As I said, variable bitrate is not accepted.
[Cup]

00:04:186 (5,1) - This movement is very uncomfortable. There are two option to make the flow a little better by either moving (1,2,3) to right or rotate (5)'s tail to left.
00:09:979 (3,4) - Why not just one long slider? It would break the 1/2 spam at this part just nicely.
00:39:358 (1,2,3) - According to your previous combo the movement here is a bit weird. Try this instead: http://puu.sh/gCwsP/b781edc98e.png

[Salad]

00:07:703 (6,7,8,1) - The flow here is really terrible and the pattern looks bad. I suggest you something like: http://puu.sh/gCwCj/74a503cc37.png. And (2) can be moved to x:344.
00:19:290 (3) - What the fuck is this? Why are you so persistent about that noise in the background while the white ticks with drum are much more stronger? Your current slider follows both and none at the same time. The noise is a continuous sound which requires a spinner or a long slider while the drums are just on white ticks. The red ticks has almost nothing to do at this part. This: http://puu.sh/gCwSG/29cab7101a.png follows the rhythm you followed until now much better and it fits into your current timeline.
00:46:807 (1,2,3,4,5) - This is again looks a bit bad. How about this instead: http://puu.sh/gCx2m/e75496bd69.png
00:52:393 (4,5) - A jump would be nice here.
00:54:462 (1,2) - Here can be a jump as the vocal has a little jump as well.
00:55:290 (2,3) - ^
01:20:738 (1) - Its really bad to end you spinner at 01:24:048 as the next part of the song starts there. Please end it at 01:23:634 instead and just add a circle where it ends now. (If you apply it please do it on other difficulties as well.)
01:27:565 (6) - NC

[Platter]

00:19:290 (1,2,3,4,5,6,7,1,2,3,4,1,2) - As I already mentioned on Salad, something like this not fits well. 1/4 usage just makes no sense.
00:21:565 til 00:33:979 - Why there is only one jump? Its a calm part that is true but a few little jump can be placed to follow some nice vocal part. For example: 00:22:393 (3,1) -, 00:24:048 (2,1) -, 00:25:703 (2,1) -, 00:29:014 (3,1) -, 00:31:083 (1,2,3,1) -. This is a Platter after all and not a Salad.
00:34:393 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - You followed everything with circles at this part which makes it really weird since both the vocal and music requires has its own jump pattern yet you only followed the vocal and just the half of it with HDash. If you want to use the vocals as jump trigger (which is a very nice idea) please only use these 00:34:393 (3,1,2,1,2,1,2,1) - as circle and merge every other into a slider. Also it would be nice to have a little jump on every (1) then HDash to (2). This way there will be some consistency and the vocal will be nicely followed.
00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as before.
00:44:531 (3,4) - HDash?
00:45:772 (2,3) - This can be a HDash as well.
00:46:807 (1,2,3,4,5) - This pattern is though easy to catch but maybe too extreme for Platter. Lower that HDash a little bit til it is still a HDash but a calmer one.
00:52:600 (1,2) - Can be HDash.
01:02:739 (2,3) - ^
01:12:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Dafaq. Just follow the vocal please.
01:14:117 til 01:26:531 - is exactly the same as at the start of the song. It would be better to use the same timeline with different patterns. Right now the timeline is terrible.

[Rain]

00:07:290 (5,6,7,8,1) - This is makes no sense here. Yes, its easy to catch but that is not a valid reason. Those HDashes are following nothing from the song. The only valid HDash is between (8,1) everything else needs to be wiped out.
00:17:014 (5,6) - (6) should be on the left side of (5) to make better flow.
00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - The usage of HDashes is really weird at this part. What I said on Platter applies here as well. It would be better to use that with more jump here as well.
00:39:152 (1) - This note is just don't fit into your current timeline. You followed the vocals yet this note only follows a weak sound from the music. Wipe it out.
00:40:186 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Again a weird HDash usage.
00:46:807 (1,2,3,4) - It would be better to make this a little more less edgy.
00:50:945 (6,1) - HDash.
00:51:772 (2,3) - ^
00:52:186 (3,4) - ^
00:53:014 (5,6,7) - The HDash between (6,7) is very nice but it would be nicer if you add a little jump at (5,6) as well since all of them following the drums.
00:54:462 (1,2) - HDash.
00:55:290 (2,3) - ^
00:56:117 (2,3,4) - All of them can be HDashed.
01:05:014 (2,3) - It would be nice to make these similar to 01:03:773 (5,6) just with different directions.
01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7) - You want to use this? Fine. But it would be better to make it symmetrical. It creates a better flow that way and better to look at it.
01:27:358 (5,6) - HDash for what? There is nothing to be followed with it.

There are a few more misused or missed jump and some pattern still can be better but I'm tired already. I'm looking at this set for 2 hours already. q.q And I need to go to work in 30 minutes as well.
[]

Sey said he will check this out as well. Let's see what you will change after his modding and I will try to give your bubble back after it. Good luck for now~
Topic Starter
LordRaika

Kurokami wrote:

[General]
[Cup]

00:04:186 (5,1) - This movement is very uncomfortable. There are two option to make the flow a little better by either moving (1,2,3) to right or rotate (5)'s tail to left.

Rotate (5)'s tail then, next 123 will make me have to reposition all pattern ahead

00:09:979 (3,4) - Why not just one long slider? It would break the 1/2 spam at this part just nicely.

Sure, thx to this i repattern all stuff ahead.

00:39:358 (1,2,3) - According to your previous combo the movement here is a bit weird. Try this instead: http://puu.sh/gCwsP/b781edc98e.png

yep, i know that the flow should be something like left right left right here, so i change it a bit, but well... back to what it should be.



[Salad]

00:07:703 (6,7,8,1) - The flow here is really terrible and the pattern looks bad. I suggest you something like: http://puu.sh/gCwCj/74a503cc37.png. And (2) can be moved to x:344.

At first, i suppose vertical should be easier, and less mvement, but doing that ^ above, will make it simple walk, on my scd thought that will be probably best, and i dont move (2). this flow is good as it is

00:19:290 (3) - What the fuck is this? Why are you so persistent about that noise in the background while the white ticks with drum are much more stronger? Your current slider follows both and none at the same time. The noise is a continuous sound which requires a spinner or a long slider while the drums are just on white ticks. The red ticks has almost nothing to do at this part. This: http://puu.sh/gCwSG/29cab7101a.png follows the rhythm you followed until now much better and it fits into your current timeline.

*sigh* , spinner for this is too short, no slider unless a good slider movement for this, but rather choose simple pattern following the previous one,

00:46:807 (1,2,3,4,5) - This is again looks a bit bad. How about this instead: http://puu.sh/gCx2m/e75496bd69.png

nooo, thats technically same,
no because it has 1/1 Blank to made up the direction change, i knw what you aim for the direction flow for that screenshot but no,
instead i make the curve a bit more vertical


00:52:393 (4,5) - A jump would be nice here.

i add some distance , but i doubt this will make the jump that u want, since (5) already hitting the wall

00:54:462 (1,2) - Here can be a jump as the vocal has a little jump as well.
00:55:290 (2,3) - ^

this pattern alone need a good walk control, adding jump while focusing on a good walk here will make it too hard imo
as for the current one, i aim it should be all walk but with a good control of it


01:20:738 (1) - Its really bad to end you spinner at 01:24:048 as the next part of the song starts there. Please end it at 01:23:634 instead and just add a circle where it ends now. (If you apply it please do it on other difficulties as well.)

Sure, then only on cup to fix...

01:27:565 (6) - NC

no... especially its same structure sound, splitting it here would be a bit weird and you are not telling me for other dif as well, so no...

[Platter]

00:21:565 til 00:33:979 - Why there is only one jump? Its a calm part that is true but a few little jump can be placed to follow some nice vocal part. For example: 00:22:393 (3,1) -, 00:24:048 (2,1) -, 00:25:703 (2,1) -, 00:29:014 (3,1) -, 00:31:083 (1,2,3,1) -. This is a Platter after all and not a Salad.

k

00:34:393 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - You followed everything with circles at this part which makes it really weird since both the vocal and music requires has its own jump pattern yet you only followed the vocal and just the half of it with HDash. If you want to use the vocals as jump trigger (which is a very nice idea) please only use these 00:34:393 (3,1,2,1,2,1,2,1) - as circle and merge every other into a slider. Also it would be nice to have a little jump on every (1) then HDash to (2). This way there will be some consistency and the vocal will be nicely followed.
00:40:807 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as before.

Easily fixed this, i like emphasizing slider to different sound with circle as well, like i did a Long note and single note in mania.

00:44:531 (3,4) - HDash?
00:45:772 (2,3) - This can be a HDash as well.

i would like to keep 00:44:738 (4,5) - Hdash,
Doing (3)(4) for Hdash means i should hold dash all the way till (5) and i should have a good timing to turn while keeping Hdash,
but this is a bit hard, but i already did or use this on Rain, so no change here.


00:46:807 (1,2,3,4,5) - This pattern is though easy to catch but maybe too extreme for Platter. Lower that HDash a little bit til it is still a HDash but a calmer one.

reduce the distance as close as possible while i keep the distance not to far to 00:47:634 (1) - for easier catch while player might need some time to recover for the Hdash.

00:52:600 (1,2) - Can be HDash.
01:02:739 (2,3) - ^

umm, no, but i make it more jumpy

01:14:117 til 01:26:531 - is exactly the same as at the start of the song. It would be better to use the same timeline with different patterns. Right now the timeline is terrible.

i rearrange the slider here


01:12:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Dafaq. Just follow the vocal please.
00:19:290 (1,2,3,4,5,6,7,1,2,3,4,1,2) - As I already mentioned on Salad, something like this not fits well. 1/4 usage just makes no sense.

can see that you are very picky at this one, so i will remake it...
Also notice that platter has a huge change since i updated it with my latest mapping style.





[Rain]

00:07:290 (5,6,7,8,1) - This is makes no sense here. Yes, its easy to catch but that is not a valid reason. Those HDashes are following nothing from the song. The only valid HDash is between (8,1) everything else needs to be wiped out.

"no sense" is really harsh here, i would like to have dash on all of it, the best way is to use equal Hdash is better, while in my experience on testing ... making a full dash only pattern is really hard, and have a huge chance of miss, while this Hdash ensure you to get to the next fruit if this is unrankable issue, i would like to see the best option for this and i will be glad to accept it....

00:17:014 (5,6) - (6) should be on the left side of (5) to make better flow.

no since i have to remake whole next structure for this 1 note.

00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - The usage of HDashes is really weird at this part. What I said on Platter applies here as well. It would be better to use that with more jump here as well.

orz
please, cant you see or notice the Hdash is following the music on white tick??????
just like i follow the loud kick here :

01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7) - You want to use this? Fine. But it would be better to make it symmetrical. It creates a better flow that way and better to look at it.

Sry, i tried symmetrical but it needs two Hdash of different angle, make it twice harder while turning to symmetrical part, i cant play properly this way, so no change.

00:39:152 (1) - This note is just don't fit into your current timeline. You followed the vocals yet this note only follows a weak sound from the music. Wipe it out.

I exoect you give me more option for this, if i just delete this, i cant have the left right left right flow here, it weirds if i jst have to stand and wait while this is rain. sry no change as well....

00:40:186 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Again a weird HDash usage.

Im sure you notice this Hdash is already well "patterned", but ok, i will rearranged them....
Really like it now eventhou it needs some timing skill on it....

00:46:807 (1,2,3,4) - It would be better to make this a little more less edgy.

This is the full dash pattern i mean before, making one is hard and it has chance of missing it if not timed properly...
and sure i try to reduce the (3) for less turning point is needed.


00:50:945 (6,1) - HDash.
00:51:772 (2,3) - ^
00:52:186 (3,4) - ^

this ... suddenly became full Hdash section, its easy i just hope someone wont say i spam Hdash on it.

00:53:014 (5,6,7) - The HDash between (6,7) is very nice but it would be nicer if you add a little jump at (5,6) as well since all of them following the drums.

i got your point, i make something new instead....

00:54:462 (1,2) - HDash.
00:55:290 (2,3) - ^
00:56:117 (2,3,4) - All of them can be HDashed.
01:05:014 (2,3) - It would be nice to make these similar to 01:03:773 (5,6) just with different directions.

Sure

01:27:358 (5,6) - HDash for what? There is nothing to be followed with it.

Pattern..., and make it different with other dif...

There are a few more misused or missed jump and some pattern still can be better but I'm tired already. I'm looking at this set for 2 hours already. q.q And I need to go to work in 30 minutes as well.

No problem, thx for the mod, replying mod and recheck stuff, mapping while testing it over and over again need tons of time as well...
and so, i jst finished this likee within more than 4 hour i believe.... i never take mapping lightly... im sure all of them now are very lovely.


[]


as for the mp3...

  1. Audio: You said as long as the audio it between 128-192 is fine and you wont change it. I think you should consider changing it http://puu.sh/gCvxb/6fdfbcb082.png. The bitrate is just over 192 (look at the bottom left corner) and there is even 235 there. As I said, variable bitrate is not accepted.
I finished apply the mod first, then.... :
1st. no its still 182
2nd. i try... i TRY IT once again, make a 192 one, open it with 182 one and make the offset same with 182, export once again, AND.... NO HOPE...
the offset is off, 40 ~ 55ms is not a joke....


after u finished check what i change while the offset link is still valid, i will find the right time and try to do smthg bout the mp3
Kurokami
All I can say until your mp3 is fixed is that at least there is some little challenge in the Rain now and the whole mapset starts to remind me to something acceptable. I will go deeper when the mp3 will be fixed (and hopefully Sey will take a look at this as well).
Topic Starter
LordRaika
then i assume you've check what i changed...
anyway, Updated....

tq
Sey
I am too busy irl for checking. I still have 2 minor exams. So go ahead if you feel ok with it, Kuro. Or look for another BN in case you want someone to double-check. Sorry.
Kurokami
Let's see if we can rank this finally (though I can only rebubble this).

[Platter]

00:19:910 (5) - Definitely no go on Platter. This kind of slider requires a very good timing to SS it and Platter is still just for introducing harder patterns. Sure, its looks easy for us, but try to look at it with newbies eye. Make this slider shorter please.
01:12:462 (2,3) - WTF! There is nothing which needs to be followed with HDash here. Just a weak vocal. Remove the HDash. And by the way, the double HDash pattern is too hard on this level.
01:13:496 (5,6) - ^ Same here.

[Rain]

00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4) - I would like to point this out as well but I know you won't change it. q.q Something like: http://puu.sh/hJdrf/2831d08998.png would be better but meh.
01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Well, we already discussed this but I don't like the flow here. The rhythm is hard to follow already so better to make the pattern better and easier to handle. Something like ( ) could work here. Or alternative try this: http://puu.sh/hJdl9/d442b411cd.png.
[]

Just call me back if you think you checked everything here.
puxtu
perbaiki part tempat gw miss itu ka
sisanya jgn disentuh
Topic Starter
LordRaika
sorry, i just got back, tired of waiting i think you wont check it again, and so here i am....

Kurokami wrote:

Let's see if we can rank this finally (though I can only rebubble this).

[Platter]

00:19:910 (5) - Definitely no go on Platter. This kind of slider requires a very good timing to SS it and Platter is still just for introducing harder patterns. Sure, its looks easy for us, but try to look at it with newbies eye. Make this slider shorter please.

SURE things if its acceptable after i shorten it, then i will do it ^^

01:12:462 (2,3) - WTF! There is nothing which needs to be followed with HDash here. Just a weak vocal. Remove the HDash. And by the way, the double HDash pattern is too hard on this level.
01:13:496 (5,6) - ^ Same here.

what did i follow? its actually the LOUD cymbal and melody not the vocal... the slider is just to emphasize the long vocal...
but i do AGREE that double Hdash is a bit hard :) , it require good timing of full left right dash control... i change it into 1 Hdash for each, its still following the music's cymbal.


[Rain]

00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4) - I would like to point this out as well but I know you won't change it. q.q Something like: http://puu.sh/hJdrf/2831d08998.png would be better but meh.

well... then just let me keep it XD i really enjoy this pattern and satisfy on what i mapped here, also there... my friend enjoy it as well...
in Rain, i change the pattern around here 00:40:807 - to make the Hdash easier.


01:12:669 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Well, we already discussed this but I don't like the flow here. The rhythm is hard to follow already so better to make the pattern better and easier to handle. Something like ( ) could work here. Or alternative try this: http://puu.sh/hJdl9/d442b411cd.png.
[]

as for this , i can agree for much more simple pattern... hope it looks perfect now



Just call me back if you think you checked everything here.
got it, thanks for the check...
hope you dont mind this last stuff 00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4) -
since i change the rest of it...
Kurokami
I will eventually reach every mapset though maybe it took me quite long (real life and stuff). Anyway, if you want my bubble, revive it. :P
Topic Starter
LordRaika
yep, got it, i jst got back with a stable connection and able to revive and update it...

thanks for checking without me notice u via PM XD
Kurokami
Okay, I took a look at this and since it became much more enjoyable ever since I popped it the time has come. The patterns are a bit repetitive which can bring some problem up but for me it is just your style (hopefully it will change in the future :P). So enjoy~
Topic Starter
LordRaika
Im aware that the pattern is really predictable and have lots of mirror style, but yea i enjoy it that way ^^

Well.. Thank you and to everyone thats been here before as well... Thx guys...
Fubukicat
Here we go , way to go neputyunuu~


*shoot star~* let me giv you some share !~hau
PatZar
:\
HaihRik
<3
11/10
Shadow Fear
For Rain

00:10:393 (6,7,8) - http://puu.sh/ihUGY/e64d67224d.jpg [Sorry Puush for my PC is retarded abit]
00:13:703 (6,7,8) - Same as above [Repeat Design]
00:17:014 (5,6) - http://puu.sh/ihUSA/75df874bca.jpg
00:17:841 (1,2) - http://puu.sh/ihUVM/936fea1a36.jpg
00:20:634 (4,5) - http://puu.sh/ihV1O/a3969d7249.jpg
00:29:427 (1,2,3,4,1) - Heavily modified (test it out) - 1) http://puu.sh/ihVoA/70c63dd38d.jpg
2) http://puu.sh/ihVpc/4c7cb3e840.jpg
3) http://puu.sh/ihVq7/759b5417b8.jpg
01:27:979 (9,10,11) - http://puu.sh/ihVy8/efb5af755f.jpg
Thank you.
Spectator

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Unwanted Content : Actually I'm unsure about the video in the mapset. Could you ask some QATs if it is fine or not?
  6. Timeline Issues : ☑
  7. Combo Colors : ☑
  8. Unused hitsounds : Found unused .wav files:
    1. lr3_kick wbds.wav
    2. lr3_fxdsrpf - l.wav
    3. lr_kick low strong beat.wav
    4. lr3_bassdropssg.wav
    5. lr3_fxdsrpf - r.wav
    6. normal-slidertick.wav
    7. lr3_hat ocv.wav
  9. Hitsounds Issues :
    1. Every .wav file must be at least 100ms long. normal-hitfinish has only 40ms of length which is unrankable. Add this in the folder instead
    2. normal-hitwhistle has more than 5ms of delay(a bit more than 15ms) which is unrankable. Use this instead
  10. Inaudible hitsounds : ☑


Cup

  1. 01:12:669 - unnecessary inherited point here
  2. 01:12:462 (1,2,3,4) - As it comes right after the spinner, I'd reduce the distance for a bit to make it easier


Salad

  1. 00:26:117 (1,2) - I'd avoid using 3/4 rhythm in salad diff
  2. 00:35:014 (1,2) - This is quite harsh considering it's salad. Ctrl+g and reduce the distance
  3. 00:35:841 (1,2) - ^
  4. 00:36:669 (1,2) - ^
  5. 00:40:807 (1,2,1,2,1,2,1,2) - Reduce the distances a little bit
  6. 00:46:807 (1,2,3,4,5) - Using 1/4 in the salad isn't really recommended. I'd rather use 1/2 here(also the 1/4 jump for 4 to 5 can be a problem as well)
  7. 01:24:048 (1) - Move note to where the spinner ends.
  8. 01:24:462 (1) - The NC seems unnecessary. Could you remove it?


Platter

  1. 00:07:703 (6,7,8,1) - The jump for 8 to 1 is pretty unexpected. Consider moving 1 to a bit right
  2. 00:19:910 (5) - The timeline here feels weird. I'd remove SV change here and put slider's end on 00:20:324 -
  3. 01:12:876 (3) - It plays not really good as it's kinda lack of movement. Try this
  4. 01:13:703 (6) - Here's the same. I'd move slider's head to the left slightly
  5. 01:17:841 (2) - The vertical one here breaks the flow imo. Make it horizontal instead?
  6. 01:18:669 (2) - I felt the same here, make it horizontal
  7. 01:20:738 (6) - The NC here is quite messed up. I'd remove NC on 01:20:945 - but add new one on 01:20:738 -


Rain

  1. 00:10:393 (6,7,8) - Expecting a bit more extreme movement here.
  2. 00:13:703 (6,7,8) - The same as above. Wouldn't it be better if you put a little more spacing for notes?
  3. 00:17:014 (5,6) - It's lack of movement for 5 to 6. I'd rather move 6 to the left side, for instance x:224
  4. 00:40:600 (5) - I'd move this to about x:330 to make this part plays better
  5. 00:41:221 (3,4) - Missing hdash between them
  6. 00:42:876 (3,4) - Adding hdash is highly recommended
  7. 00:53:014 (5) - I'm unsure about this slider as there's no reason to keep fast slider here. There's not even a strong vocal sound to emphasize actually.
  8. 01:17:014 (4) - The movement here feels kinda plain. Try ctrl+g for it
  9. 01:17:014 (4,5,1) - If you agree with the above suggestion, try this to make the part better
  10. 01:26:738 (1) - How about moving this to about x:217 to prevent unnatural movement caused by lack of spacing between 4 and 1? also it'd be better to catch 2~5

popped bubble as there are some unrankable issues

also don't forget to reply(at least reply) all the mods in the thread before the ranking process.
Topic Starter
LordRaika

Shadow Fear wrote:

For Rain

00:10:393 (6,7,8) - http://puu.sh/ihUGY/e64d67224d.jpg [Sorry Puush for my PC is retarded abit]
00:13:703 (6,7,8) - Same as above [Repeat Design]
Ok :)


00:17:014 (5,6) - http://puu.sh/ihUSA/75df874bca.jpg
00:17:841 (1,2) - http://puu.sh/ihUVM/936fea1a36.jpg
Move them on similar pattern~


00:20:634 (4,5) - http://puu.sh/ihV1O/a3969d7249.jpg
Move it a bit further


00:29:427 (1,2,3,4,1) - Heavily modified (test it out) - 1) http://puu.sh/ihVoA/70c63dd38d.jpg
2) http://puu.sh/ihVpc/4c7cb3e840.jpg
3) http://puu.sh/ihVq7/759b5417b8.jpg
Sure, but nerf the last slider sharp curve a bit

01:27:979 (9,10,11) - http://puu.sh/ihVy8/efb5af755f.jpg
Thank you.
Sure Thanks for the feedback, sry for late respond... X_X





Spectator wrote:

General

  1. Unwanted Content : Actually I'm unsure about the video in the mapset. Could you ask some QATs if it is fine or not?
    Ive asked CLSW, let see what will he say...
    but imo, this is not a problem thou :) , cant see why its unsafe ... since the video is so adorable >w<

  2. Hitsounds Issues :
    1. Every .wav file must be at least 100ms long. normal-hitfinish has only 40ms of length which is unrankable. Add this in the folder instead
    2. normal-hitwhistle has more than 5ms of delay(a bit more than 15ms) which is unrankable. Use this instead
    Damn, my fault, i usually never leave any single hitsound file have issue, sry i fix it myself... thanks for the notice.
  3. Unused hitsounds : Found unused .wav files:
    • Okay, but ... i used it properly, too lazy to rename into custom set and set timing.
    1. lr3_kick wbds.wav
    2. lr_kick low strong beat.wav
    3. lr3_bassdropssg.wav
      Used here : 00:46:807 (1,2,3,4,5) -
    4. lr3_fxdsrpf - l.wav
    5. lr3_fxdsrpf - r.wav
      Used here : 00:07:703 (6,7,8) -
    6. lr3_hat ocv.wav
      00:19:496 - and 01:12:772 - section
    7. normal-slidertick.wav
      Thanks, i found this useless since i dont use N timing at all XD , removed


    Cup

    1. 01:12:669 - unnecessary inherited point here
      Removed, XD
    2. 01:12:462 (1,2,3,4) - As it comes right after the spinner, I'd reduce the distance for a bit to make it easier
      made them closer now


    Salad

    1. 00:26:117 (1,2) - I'd avoid using 3/4 rhythm in salad diff
      ill make it 1/2 distance then ^^
    2. 00:35:014 (1,2) - This is quite harsh considering it's salad. Ctrl+g and reduce the distance
    3. 00:35:841 (1,2) - ^
    4. 00:36:669 (1,2) - ^
    5. 00:40:807 (1,2,1,2,1,2,1,2) - Reduce the distances a little bit
      i reduce the distance for all, it can be walked by good timing, and yea... a bit dash is more safe, its a good way to let salad player get used to dash while its still easy and catchy, thats what i aim for ^^
    6. 00:46:807 (1,2,3,4,5) - Using 1/4 in the salad isn't really recommended. I'd rather use 1/2 here(also the 1/4 jump for 4 to 5 can be a problem as well)
      Sure, removed 1/4 rhythm.
    7. 01:24:048 (1) - Move note to where the spinner ends.
    8. 01:24:462 (1) - The NC seems unnecessary. Could you remove it?
      Move them closer, just a tiny bit XD , and removed :)


    Platter

    1. 00:07:703 (6,7,8,1) - The jump for 8 to 1 is pretty unexpected. Consider moving 1 to a bit right
      Sure...
    2. 00:19:910 (5) - The timeline here feels weird. I'd remove SV change here and put slider's end on 00:20:324 -
      oh, u mean the end of the slider, yea i can extend it, while keeping the effect , but i wont remove SV
      i want it to be full dash to catch this one

    3. 01:12:876 (3) - It plays not really good as it's kinda lack of movement. Try this
    4. 01:13:703 (6) - Here's the same. I'd move slider's head to the left slightly
      okay :D
    5. 01:17:841 (2) - The vertical one here breaks the flow imo. Make it horizontal instead?
    6. 01:18:669 (2) - I felt the same here, make it horizontal
      slightly changed them~
    7. 01:20:738 (6) - The NC here is quite messed up. I'd remove NC on 01:20:945 - but add new one on 01:20:738 -
      i actually emphasize the cymbal by breaking the fruit combo(split effect) but okay, removed :D


    Rain

    1. 00:10:393 (6,7,8) - Expecting a bit more extreme movement here.
    2. 00:13:703 (6,7,8) - The same as above. Wouldn't it be better if you put a little more spacing for notes?
    3. 00:17:014 (5,6) - It's lack of movement for 5 to 6. I'd rather move 6 to the left side, for instance x:224
      remake them :D , done
    4. 00:40:600 (5) - I'd move this to about x:330 to make this part plays better
      nice~
    5. 00:41:221 (3,4) - Missing hdash between them
    6. 00:42:876 (3,4) - Adding hdash is highly recommended
      oops, damn those one suppose to have Hdash , no wonder i miss often there XD thanks
    7. 00:53:014 (5) - I'm unsure about this slider as there's no reason to keep fast slider here. There's not even a strong vocal sound to emphasize actually.
      Remove then.... :)
    8. 01:17:014 (4) - The movement here feels kinda plain. Try ctrl+g for it
    9. 01:17:014 (4,5,1) - If you agree with the above suggestion, try this to make the part better
      Ok
    10. 01:26:738 (1) - How about moving this to about x:217 to prevent unnatural movement caused by lack of spacing between 4 and 1? also it'd be better to catch 2~5
      I made them closer to each other :)

popped bubble as there are some unrankable issues

also don't forget to reply(at least reply) all the mods in the thread before the ranking process.
Thanks for the check~
KUURAhoshi
Star~
Spectator
Bubbled
Topic Starter
LordRaika
*HYPE* *HYPE* *HPYE* *HYEP* *HEPY* *HYEP* *HPEY*
Lugei
Nice map;)
Vhy
wow its bubbled. nice
Julie
Fixed some hitsound files~ :D!

Everything look fine :3!

HYYYYYYYYYYPE :D!!!!
Topic Starter
LordRaika
thankssss for the last check, nice check btw >w</

and everyone who have been here before....
-Sh1n1-
Ohh yay :3 Gratz, more Ctb maps :3
Topic Starter
LordRaika
note to Ctb QAT : "pls dont worry all out audio and hitsound stuff, i used all of them , consistent enough and meet all rule requirement"

thanks~
Yuii-
Congratulations, Raikyyyy <33
[ A v a l o n ]
CTB ayyy XD

Gratz Raika o/
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Incorrect Metadata

  • The source of the mapset should be "Choujigen Game Neptune THE ANIMATION", according to the official website : http://nep-anime.tv/ .
Cup

Inappropriate usages of structures

  • Unacceptable continuous anti-flow movements with bigger scales than expected, they're pretty extreme. The flow should be changed with easier.
  1. 00:14:531 (7,1,2,3,4,5,1,2) -
  2. 00:47:634 (1,2,3,1,2,3,1,2,3) -
  3. 01:00:876 (4,1,2,1,2,3) -
Platter

Inappropriate usage of hyperdash

  • Usage of 1/4 HDash for bpm140↑ at Platter difficulty is unrankable. At least the shape of current pattern should be curved inwards, but it wasn't.
  1. 00:47:117 (4,5) -
Rain

Inappropriate usages of hyperdashes
  1. 00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4,5) - The hyperdashes at the positions except the last one are overdone, since the noise sounds at the background don't introduce well with its hyperdash flows.
  2. 00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Incorrect hyperdash placements, they should have snapped on clap-sound added objects.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###BC
Yuzeyun
rip in desserts mapset ;_;
stryver12
CAPSLOCK TIME
About the diffs.... I dunno what to say but I'm fine with them.
WriggleNightbug
I'm a massive Hyperdimension Neptunia Fan, and I hang around #ctb a lot, so I want to spread this around. Sad it got DQ'ed, but in any case, take 2 of my stars. it's a fun mapset!
Topic Starter
LordRaika

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Incorrect Metadata

  • The source of the mapset should be "Choujigen Game Neptune THE ANIMATION", according to the official website : http://nep-anime.tv/ .
Changed to all dif~

Cup

Inappropriate usages of structures

  • Unacceptable continuous anti-flow movements with bigger scales than expected, they're pretty extreme. The flow should be changed with easier.
  1. 00:14:531 (7,1,2,3,4,5,1,2) -
    anti flow is a bit wrong, if i keep on mapping the same pattern, NORMALLY other people will say, its became boring, repetitive,
    oh well... WHATever since i will change it....
  2. 00:47:634 (1,2,3,1,2,3,1,2,3) -
  3. 01:00:876 (4,1,2,1,2,3) -
    Changed , that now it can be plate without even moving, changing it to normal / or \ will be damn repetitive across the whole reef, so its not an option, thus i expect this one should not be an issue at all....
Platter

Inappropriate usage of hyperdash

  • Usage of 1/4 HDash for bpm140↑ at Platter difficulty is unrankable. At least the shape of current pattern should be curved inwards, but it wasn't.
  1. 00:47:117 (4,5) -
    Then, i can just change it into normal dash without need of HDash at all...
    same trick and play technique ^, both need to dash, but the previous one is UNRANKABLE issue which is a bit.... orz
Rain

Inappropriate usages of hyperdashes

  1. 00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4,5) - The hyperdashes at the positions except the last one are overdone, since the noise sounds at the background don't introduce well with its hyperdash flows.
    hmm... i will just simply remove the Hdash, and make it Normal Dash instead....
    i keep the 1/4 since i use it here as well >> 01:12:772 -
  2. 00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Incorrect hyperdash placements, they should have snapped on clap-sound added objects.
    i know that you are trying to lead me on placing the Hdash on those clap but NO, im still following the song just fine, im sure this is not one of unrankable issue, i place this Hdash according to the sound and pattern that im using.
some change on platter is to smoothen the jump by adding Hdash here >>> 01:13:290 (4,5,7) -
let me know if there is a problem with rule or smthg.....




stryver12 wrote:

CAPSLOCK TIME
About the diffs.... I dunno what to say but I'm fine with them.

TheBronyGames wrote:

I'm a massive Hyperdimension Neptunia Fan, and I hang around #ctb a lot, so I want to spread this around. Sad it got DQ'ed, but in any case, take 2 of my stars. it's a fun mapset!
its okay guys ^^
and thx
Professor Gila
nooooooooooooooooooooooooooooooooooooooooooooooooo :cry:
MBomb
Hyperdimension Neptunia <3

Cup
00:02:117 (4,5,6) - Move this to x:352, jumps should be quite weak for the intro.
00:05:427 (4,5,6) - ^ x:400.
00:07:910 - to 00:13:290 - , change spacing between notes in the stream to 1.00x, plays a lot better for a cup imo, and everything else still plays nicely like this.
00:14:531 (7,1) - Why the weird NC here? Put the new combo where 7 is now.
00:15:358 (3,4,5) - Move this to x:328 for a reduced distance, and then ctrl+H 00:16:186 (1,2,3) - and move it to x:328, for a nice flow here, and decreased distance. And then, I'd ctrl+H 00:17:014 (4) - and move it back to x:80, so that the triple flows nicer for a cup.
00:27:358 (2,3) - Move this to x:64, makes the transition in movement angle feel better.
00:28:186 (1,2,3) - These style of jumps play weirdly on a cup, in my opinion. Tilt 00:28:186 (1) - to end at x:72, and 00:28:600 (2) - to end at x:64.
00:29:427 (1) - x:280, try to keep jump distance low, especially during this calm part.
00:32:324 (3) - x:64 feels a lot better imo, this jump distance feels a bit weird.

All these are to be taken together, as jump distance and anti flow is strong here:
00:34:393 (2) - x:384 feels better here.
00:35:014 (1,2) - x:160 on 1, and x:80 on 2.
00:35:841 (1,2) - x:320 on 1, x:240 on 2.
00:36:669 (1,2) - x:16 on 1, x:96 on 2.

00:38:117 (3) - x:352 for easier distance.
00:39:772 (2) - x:288, flows a lot better in my opinion.

Same as the above part, these should be taken together:
00:41:635 (1) - x:424, for more comfortable jump.
00:42:462 (1,2) - 1 to x:128, and 2 to x:48, for nice flow.
00:43:290 (1,2) - x:336 on 1, x:256 on 2.

00:44:531 (3,4) - Drag this to x:232, for consistent distance here.
00:45:772 (2,3) - x:216, same reason as above.
00:47:841 (2) - x:403 for nice flow on the triple.
00:48:669 (2) - x:92, ^
00:49:703 (3) - In my opinion this works better as a 1/1 standstill slider, rather than a 1/2 repeat slider.
00:50:945 (5) - x:320, increased distance is allowed during kiai but this is too much imo.
00:52:186 (3) - x:144, for better flow.
00:53:634 (2,3) - I think putting both of these notes at x:216 works nicely, and a stack feels good here, I think.
00:54:255 (4,1) - Swap the NC here.
00:55:083 (1,2,3) - Drag these to x:320 feels like a better jump to me.
00:56:324 (3) - x:320, feels more natural.
00:57:979 (1,2,3) - Stream jump distance feels weird to me, move 2 to x:368 and 3 to x:280. If you do this, also move 00:58:807 (1) - to x:88, and 00:59:220 (3) - to x:88.
01:00:876 (4,1) - Swap NC here.
01:03:358 (4) - x:280 please, this jump feels weird.
01:04:186 (6) - x:288, this jump feels awkward for a cup, combined with the antiflow.
01:05:841 (4) - x:304, make the antiflow jump less strong.
01:06:255 (1) - x:328 please, just feels slightly better to me.

Take these changes together:
01:09:358 (3) - x:384, feels less awkward to play.
01:09:979 (1) - x:96, make the antiflow jump less awkward.
01:10:807 (1) - x:448, just to decrease this jump distance slightly because it feels weird.

01:12:669 (2) - x:368 feels better to me, this looks ugly how it is now.
01:13:496 (4) - x:144, ^
01:14:531 (1) - x:232 feels better to me for the decreased distance.
01:15:772 (4) - x:448 feels better, distance is a bit high for a calm down part after the kiai.
01:17:427 (1) - x:256, after this slider, the jump feels weird.
01:19:496 (6,7) - Turn these a tiny bit, say the end of 6 to x:24, and 7 end to x:104.
01:24:048 (1) - After spinner, this note can throw off a player that can't dash. I'd move this to x:368, just so that it is closer to the centre.
01:25:290 (4) - x:176, just to make distance less awkward.

Posting now because gotta go do some stuff, and in case my computer crashes.
BoberOfDarkness
Just few random stufff from me


Rain
00:31:083 (1,2) - in my opinion the distance is too big for non hyper jump and so big jumps doesnt fit music (ofc in my opinion) I sugest you to move (2) closer

00:32:738 (4) - I think you can use NC here

00:33:979 (1) - not sure if that fast slider fits here, I would use hyper dash instead of slider also NC on slider dont rly fits, it should be placed on 00:34:186 - but its slider tail ;w;

01:17:427 (5,1,1) - hmmm you put NC on 01:18:255 (1) - but you dont do that on 01:17:427 (5) - The beat on both notes is as same strong just put NC on (5) instead 01:17:634 (1) -

01:24:048 (5,1,2,3,1) - same^ and theres more similar "issues"

you can recheck others diffs because same issue occurs there too

Cup and Platter backgrounds are <33333333333



Good luck!
Topic Starter
LordRaika

BoberOfDarkness wrote:

Just few random stufff from me

00:31:083 (1,2) - in my opinion the distance is too big for non hyper jump and so big jumps doesnt fit music (ofc in my opinion) I sugest you to move (2) closer

This one is nice, thanks for the great notice ^^

as for the rest, nope XD
my NC style is to break or give the burst effect while "playing"
notice that at end of combo, the catched fruit on the plate will burst out.... thats what i AIM especially for impact and cymbal



Cup and Platter backgrounds are <33333333333


Good luck!

ah finally ive returned....
also applied 80% exactly as magic bomb's mod, the rest is jst i adjust it with my way....
and same reason for the NC...

thanks all~
BoberOfDarkness
Ohhh I see
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