That link is a good read.Lucidity wrote:
1. http://www.microsoft.com/whdc/archive/pointer-bal.mspx
2. I can't comment on that as I don't use mouse accel anymore, but you're assuming that there is a very large step function in play here instead of a smooth progression? I'm not sure that that is true and I never had any problems tracking players in FPS games when I used mouse accel.
3. Of course this applies to mouse accel turned on as well. I played FPS games at a high level for 2 years with this setting enabled. Believe me when I say that it can be committed to muscle memory '-' (And it makes those flick shots oh so sexy? ;p)
My mistake, since the coming of windows XP acceleration is no longer based on one acceleration offset and is smoothly interpolated between multiple points.
Also with the new algorithm the directional vector error is heavily minimised.
(that means point 1.2 and 2 no longer stands)
I still stand on point 3 though, like I said you cant learn to memorize at multiple speeds on all ranges where you could with mouse acceleration off.
Also new mice are capable of responding to a high speed range, it would be wasteful not to use it.
That's why I would heavily recommend turning mouse acceleration off if you have a good mouse and not have a lot of prior experience with fps games.