I dunno if the osu! setting works differently, but I'm assuming it's the same as Windows..gopice wrote:
I disagree, having mouse acceleration turned off definitely is superior.Lucidity wrote:
If they're used to having it turned on in Windows then they'll have more problems if they turn it off for osu. Neither setting is superior. It's completely about what you're used to.
My reasons:
1. The erroneous calculation when mouse acceleration is turned on:
At a certain offset the cursor speed will be multiplied softwarematicly, making it skip pixels.
Also mouse acceleration is calculated over delta-x and delta-y separately. This would lead to much error to the directional vector.
2. While you would be able to predict what speed you have to move the mouse when taking account the offset,
you definitely would have problems when the required speed to follow a slider is near your mouse acceleration offset, making your cursor movements very unpredictable.
3. When it's turned off you will be able to store movements in all ranges to muscle memory because of the linearity.
1. http://www.microsoft.com/whdc/archive/pointer-bal.mspx
2. I can't comment on that as I don't use mouse accel anymore, but you're assuming that there is a very large step function in play here instead of a smooth progression? I'm not sure that that is true and I never had any problems tracking players in FPS games when I used mouse accel.
3. Of course this applies to mouse accel turned on as well. I played FPS games at a high level for 2 years with this setting enabled. Believe me when I say that it can be committed to muscle memory '-' (And it makes those flick shots oh so sexy? ;p)