forum

How to Play osu! Like a Pro Megathread

posted
Total Posts
118
show more
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Lucidity
This map has been deleted on the request of its creator. It is no longer available.
Gopice

Lucidity wrote:

If they're used to having it turned on in Windows then they'll have more problems if they turn it off for osu. Neither setting is superior. It's completely about what you're used to.
I disagree, having mouse acceleration turned off definitely is superior.

My reasons:

1. The erroneous calculation when mouse acceleration is turned on:
At a certain offset the cursor speed will be multiplied softwarematicly, making it skip pixels.
Also mouse acceleration is calculated over delta-x and delta-y separately. This would lead to much error to the directional vector.

2. While you would be able to predict what speed you have to move the mouse when taking account the offset,
you definitely would have problems when the required speed to follow a slider is near your mouse acceleration offset, making your cursor movements very unpredictable.

3. When it's turned off you will be able to store movements in all ranges to muscle memory because of the linearity.
Lucidity

gopice wrote:

Lucidity wrote:

If they're used to having it turned on in Windows then they'll have more problems if they turn it off for osu. Neither setting is superior. It's completely about what you're used to.
I disagree, having mouse acceleration turned off definitely is superior.

My reasons:

1. The erroneous calculation when mouse acceleration is turned on:
At a certain offset the cursor speed will be multiplied softwarematicly, making it skip pixels.
Also mouse acceleration is calculated over delta-x and delta-y separately. This would lead to much error to the directional vector.

2. While you would be able to predict what speed you have to move the mouse when taking account the offset,
you definitely would have problems when the required speed to follow a slider is near your mouse acceleration offset, making your cursor movements very unpredictable.

3. When it's turned off you will be able to store movements in all ranges to muscle memory because of the linearity.
I dunno if the osu! setting works differently, but I'm assuming it's the same as Windows..

1. http://www.microsoft.com/whdc/archive/pointer-bal.mspx

2. I can't comment on that as I don't use mouse accel anymore, but you're assuming that there is a very large step function in play here instead of a smooth progression? I'm not sure that that is true and I never had any problems tracking players in FPS games when I used mouse accel.

3. Of course this applies to mouse accel turned on as well. I played FPS games at a high level for 2 years with this setting enabled. Believe me when I say that it can be committed to muscle memory '-' (And it makes those flick shots oh so sexy? ;p)
Topic Starter
lukewarmholiday
IT IS A FUCKING JOKE IF YOU USE MOUSE ACCELERATION IN FPS LEAGUES, PEOPLE WILL LAUGH AT YOU. IT'S THAT BAD. DON'T BLINDLY SAY IT DOESN'T MATTER.

Osu! doesn't require pinpoint accuracy most of the time so you can skate with it off. But honestly it doesn't take too long to adjust than you think. If you're just starting out, TURN IT OFF.
Gopice

Lucidity wrote:

1. http://www.microsoft.com/whdc/archive/pointer-bal.mspx

2. I can't comment on that as I don't use mouse accel anymore, but you're assuming that there is a very large step function in play here instead of a smooth progression? I'm not sure that that is true and I never had any problems tracking players in FPS games when I used mouse accel.

3. Of course this applies to mouse accel turned on as well. I played FPS games at a high level for 2 years with this setting enabled. Believe me when I say that it can be committed to muscle memory '-' (And it makes those flick shots oh so sexy? ;p)
That link is a good read.
My mistake, since the coming of windows XP acceleration is no longer based on one acceleration offset and is smoothly interpolated between multiple points.
Also with the new algorithm the directional vector error is heavily minimised.
(that means point 1.2 and 2 no longer stands)

I still stand on point 3 though, like I said you cant learn to memorize at multiple speeds on all ranges where you could with mouse acceleration off.

Also new mice are capable of responding to a high speed range, it would be wasteful not to use it.
That's why I would heavily recommend turning mouse acceleration off if you have a good mouse and not have a lot of prior experience with fps games.
Lucidity

lukewarmholiday wrote:

IT IS A FUCKING JOKE IF YOU USE MOUSE ACCELERATION IN FPS LEAGUES, PEOPLE WILL LAUGH AT YOU. IT'S THAT BAD. DON'T BLINDLY SAY IT DOESN'T MATTER.

Osu! doesn't require pinpoint accuracy most of the time so you can skate with it off. But honestly it doesn't take too long to adjust than you think. If you're just starting out, TURN IT OFF.
Did you read about it on some forum? Lolscrub.

Anyway, you're missing the point. If you're used to having it enabled then when you start osu and turn it off you'll only make it harder to aim ... Do you really want to make the game harder for a beginner? And mouse accel won't affect shit when you start playing insane maps so yeah ... It's really personal pref ...

@gopice: New mouses can go up to 5000 CPI, but people still only set it to 800 or whatever. :o
anonymous_old

Lucidity wrote:

@gopice: New mouses can go up to 5000 CPI, but people still only set it to 800 or whatever. :o
'Cus the mice are generally more inaccurate as you increase the CPI rating, especially for faster movements. The 5000 CPI overshadows the general bad quality in the mouse's lazer (do ball mice go as high as 5000 CPI? Is there a considerable market for them still?) and calibration.
Topic Starter
lukewarmholiday

Lucidity wrote:

Did you read about it on some forum? Lolscrub.
Because forums are a horrible way of getting information from people who play FPS games daily and all unanimously agree that mouse acceleration is a hindrance. We must get our information from microsoft or logitech about mouse acceleration and its effects on fps gamers. THE PEOPLE WHO PLAY FPS'S RELIGIOUSLY, WHO VISIT THOSE FORUMS, ALL AGREE YOU CANNOT EVEN THINK OF PLAYING FPS'S LIKE QUAKE 3/QUAKE LIVE WITH MOUSE ACCELERATION ON. THE ONES THAT DO USE MOUSE ACCELERATION USUALLY ADMIT IT'S HARDER TO LEARN AND GET USED TO.



This is what you're trying to argue.

Is it harder to learn more? or is it harder to learn less?



When telling a noob what to do, and this is assuming he's not very skilled and isn't used to many jumpmaps and the like. We will tell him to take the route where he has to learn less.

Now like I said, if you're top 200 or so. Keep it on. osu! doesn't require pinpoint accuracy. But you're seriously overestimating how long it takes to adjust to a new mouse sensitivity/settings. I pick up new mouse sensitivities in a day. When he's a noob and already sucks, THIS IS WHEN WE WANT HIM TO CHANGE, BEFORE HE'S USED TO GOD FORSAKEN MOUSE ACCELERATION.
LadySuburu
Though I'm not one to usually hop in here, I will say that when I first turned off mouse acceleration in osu!, my skill level jumped a lot. (Also: Default Microsoft mice that come with the computer.)

I play with normal mouse speed in windows and 1.3x in osu!, granted I'm not the best player, but I think I play pretty well.

Of course, like luke said... if you're already playing with it on and have been for a long time, you don't have to try to change it. However, changing MAY be able to get you even better at osu! after some practice.

Then again, it may not. that's why you experiment.
Lucidity

strager wrote:

Lucidity wrote:

@gopice: New mouses can go up to 5000 CPI, but people still only set it to 800 or whatever. :o
'Cus the mice are generally more inaccurate as you increase the CPI rating, especially for faster movements. The 5000 CPI overshadows the general bad quality in the mouse's lazer (do ball mice go as high as 5000 CPI? Is there a considerable market for them still?) and calibration.
\;D/

lukewarmholiday: Go back to your CEVO-A forums:)
Gopice
blabla

I still wanted to add that DPI is not the only spec of a mouse (I don't use the term CPI because it makes people think that every count gets reported directly, as the reporting is actually based on the polling rate).
What is often overlooked is the max. speed the mouse is capable of, as at a certain speed offset the cursor will not accelerate with the speed of the mouse, or even de-accelerate. This is crucial for people who play with low sensitivity! (and don't use mouse acceleration HAR HAR).

Speeds tested for the deathadder and mx518.
And a table for comparison: http://esreality.hexus.net/?a=longpost& ... 293&page=5
(obviously I have the topmost mouse ;) )
Nachy
I'm playing with an A4Tech K4-35D mouse, which is pretty cheap and slow (800 DPI) and I have always been playing with max mouse sensitivity on Windows with Mouse Acceleration/Enhanced Pointer Precision on and 2.0x sensitivity on osu!
I love jumps and I'm already pretty good at them, but switching Mouse Acceleration off and turning the mouse sensitivity on Windows to default (6th notch/tick) and on osu! 3.5x, and practicing and getting used to it for a whole day, I actually got a lot better more than ever, I managed to actually pass Crazy Motorcycle Chase on Crazy with a C, S'ing Crazy Loop on Hard, passing Red Zone on Extra and passing Shanghai Teahouse on Lunatic, which I really couldn't do before. I also managed to FC a lot of Alace's jumpy maps and also improved my skills on streams too surprisingly since I can control my mouse better since I'm not skipping notes when doing streams.
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
lukewarmholiday
This map has been deleted on the request of its creator. It is no longer available.
Nachy

strager wrote:

gopice wrote:

What is often overlooked is the max. speed the mouse is capable of
I think you overlook that detectable and accurate are two completely different things. =]

I have a DeathAdder. ftw!

NachoPiggy wrote:

and slow (800 DPI)
Hahaha.

Hey, I'm that poor.
Lucidity
I think he means it's not that slow. I use 800 atm as well, even though my mouse can go higher.
anonymous_old
"Slow" is the incorrect adjective to use there.

That's like comparing pixel response time to resolution on LCD's.
Nachy
Oh.
And now I know.
MMzz
Taiko:
1. Finish spinners as fast as you can.
2. Stay on beat with slider ticks, or you just look like an idiot smashing your keys while gaining no points.
:P
Ryohan
About mices:
Higher DPI is better because the mouse is more precise and that is all. Better mices have not any shitty acceleration D:

And I got one question to pr0s: "What kind of keyboard you use to hold this megafast stacks/streams D: ?" I wonder why I can't do fast stacks on Kanbu or Cillit Bang on James diff D: Guide my how to do that D:

However, my english is a bit poor so don't kill me D:
anonymous_old

Ryohan wrote:

About mices:
Higher DPI is better because the mouse is more precise and that is all. Better mices have not any shitty acceleration D:
I'm pretty sure this has been discussed before. osu! does NOT need insane precision. You ONLY need a higher DPI if you're a high-sensitivity player of osu!. You ONLY need a great acceleration if you spin very quickly or are a low-sensitivity player.

Ryohan wrote:

And I got one question to pr0s: "What kind of keyboard you use to hold this megafast stacks/streams D: ?" I wonder why I can't do fast stacks on Kanbu or Cillit Bang on James diff D: Guide my how to do that D:
Practice. However, I have been performing experiments and after I've tested them on a human subject and they are confirmed useful I'll post them.
Lucidity

strager wrote:

Ryohan wrote:

About mices:
Higher DPI is better because the mouse is more precise and that is all. Better mices have not any shitty acceleration D:
I'm pretty sure this has been discussed before. osu! does NOT need insane precision. You ONLY need a higher DPI if you're a high-sensitivity player of osu!. You ONLY need a great acceleration if you spin very quickly or are a low-sensitivity player.
You might discover that it requires a bit more accuracy than you claim when you move on from those Normal songs that you love :P
Topic Starter
lukewarmholiday
Oh man clicking big circles on a game that's not even fullscreen.

Not to mention you have rhythm to dictate where you need to move.

Please save me from this impossible game.
Gopice

lukewarmholiday wrote:

Oh man clicking big circles on a game that's not even fullscreen.

Not to mention you have rhythm to dictate where you need to move.

Please save me from this impossible game.
For most players the hardest part of the game is mouse control.
Yes rhythm and hitcircles dictates where and when you have to move.
The Hardest part is to make your mouse cursor keep up.
Lucidity
Well to be honest lukewarmholiday, I haven't seen you playing any Jump/Large Spacing beatmaps ever, so your comments are without merit. If you restrict yourself to easy maps, then of course you won't need incredible aim.
anonymous_old

Lucidity wrote:

You might discover that it requires a bit more accuracy than you claim when you move on from those Normal songs that you love :P
Yo, that was a long time ago...

I'm pretty good at jumps now (but most of the time I can't click to keep up so I perform much better on relax =[).
Topic Starter
lukewarmholiday
bampu
Tanongi
The tip about the mouse acceleration helps so much I could cry. I don't know why even after all those years of FPS gaming I never figured that out.

Nifty little tricks in here, thanks.
anonymous_old

Tanongi wrote:

The tip about the mouse acceleration helps so much I could cry. I don't know why even after all those years of FPS gaming I never figured that out.

Nifty little tricks in here, thanks.
Has it actually improved your game or are you just saying that?
Tanongi

strager wrote:

Tanongi wrote:

The tip about the mouse acceleration helps so much I could cry. I don't know why even after all those years of FPS gaming I never figured that out.

Nifty little tricks in here, thanks.
Has it actually improved your game or are you just saying that?
Well, I'm not overshooting jumps as often and I don't fall out of quick sliders as much, so yeah, I'd say it helped me. =)
Mukku
Oh, masters of osu! Help me!

What is the most efficient way of improving mouse control? I took mouse acceleration off and I feel like its more comfortable playing without it. So that helped a bit.

But I still keep missing randomly and thats why I am asking. Whats weird in it, is that I keep missing in easy parts, preventing me from fceing songs anymore.
anonymous_old

Mukku wrote:

What is the most efficient way of improving mouse control? I took mouse acceleration off and I feel like its more comfortable playing without it. So that helped a bit.

But I still keep missing randomly and thats why I am asking. Whats weird in it, is that I keep missing in easy parts, preventing me from fceing songs anymore.
Play maps by James. His shorter BeForU maps are pretty good for practicing medium spacing.
UtsukimiJerry
i say.. having a certain kind of gaming mouse actually helps when playing osu. i use the razer salmosa mouse and i noticed that when i use 1000hz of polling rate the delay when the mouse move reduces a lot. (that is because i have a slow pc)

anyways other thing is that try to practice the jumps and closeup notes (take kanbu for example) those notes are quite hard to master because its too close even if its in a easier difficulty.

finally : practice makes perfect
anonymous_old

Crimson_SoulZ wrote:

i say.. having a certain kind of gaming mouse actually helps when playing osu. i use the razer salmosa mouse and i noticed that when i use 1000hz of polling rate the delay when the mouse move reduces a lot. (that is because i have a slow pc)
Uhh...

That will only make your movements fluid, if it affects anything at all, and won't really help otherwise. 250 Hz > 60 Hz (osu! input poll rate???).

If you actually compared polling rates using the same mouse, YMMV. However, if you're comparing a generic Dell mouse to a gamer-grade mouse, shame on you (unless the latter is really that bad or the former really that good, of course).
Doomsday
Hmm. I've been playing osu! with a cheap crappy mouse for over a year (the same one. never had to replace it) and I've been just fine.
Mukku
It does matter if the mouse fits your hand and your playing style.
Tanongi
Woohoo! I got my first ranking in a 100+ BPM map after like... 60 retries. Rank #4 on Taiko no Tatsujin - Kumo Made Todoke! [TaikOsu-Muzukashii]

I guess I could call that a milestone. Slowly getting a better a bit at a time.
zidus_old

lukewarmholiday wrote:

Input styles
Turn off mouse acceleration.(google it, even if you suck right when you turn it off it doesn't matter. it's like changing sensitivity, just get used to it. It should only take a day at most.)
This should be written with big flashy letters on the screen when you turn on the game for the first time. Actually, put it in the file name of the installer.

Seriously though, I was so frustrated with Osu! because my mouse kept moving out of my pad range that I resorted to buying a new mouse and pad completely. I had no idea that my poor mouse and pad weren't even guilty. Just because of that one little option in the control panel I wasted about 80$ on "gaming" mouse and pad. Well, just wanted to suggest you put that somewhere more obvious, so idiots like me don't do ridiculous things like I did.
Snowball

lukewarmholiday wrote:

Offsets
Fix your universal offset, done right you will probably notice a lot less 100s.
If you want to go for acc, get a timing ear for adjusting individual offsets to what you like.
I recommend to use the in-game hotkeys if you feel uncomfortable with the timing.
Set the offset-hotkeys right next to your playing buttons. Use the extra buttons on gaming mice.
show more
Please sign in to reply.

New reply