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I disagree, having mouse acceleration turned off definitely is superior.Lucidity wrote:
If they're used to having it turned on in Windows then they'll have more problems if they turn it off for osu. Neither setting is superior. It's completely about what you're used to.
I dunno if the osu! setting works differently, but I'm assuming it's the same as Windows..gopice wrote:
I disagree, having mouse acceleration turned off definitely is superior.Lucidity wrote:
If they're used to having it turned on in Windows then they'll have more problems if they turn it off for osu. Neither setting is superior. It's completely about what you're used to.
My reasons:
1. The erroneous calculation when mouse acceleration is turned on:
At a certain offset the cursor speed will be multiplied softwarematicly, making it skip pixels.
Also mouse acceleration is calculated over delta-x and delta-y separately. This would lead to much error to the directional vector.
2. While you would be able to predict what speed you have to move the mouse when taking account the offset,
you definitely would have problems when the required speed to follow a slider is near your mouse acceleration offset, making your cursor movements very unpredictable.
3. When it's turned off you will be able to store movements in all ranges to muscle memory because of the linearity.
That link is a good read.Lucidity wrote:
1. http://www.microsoft.com/whdc/archive/pointer-bal.mspx
2. I can't comment on that as I don't use mouse accel anymore, but you're assuming that there is a very large step function in play here instead of a smooth progression? I'm not sure that that is true and I never had any problems tracking players in FPS games when I used mouse accel.
3. Of course this applies to mouse accel turned on as well. I played FPS games at a high level for 2 years with this setting enabled. Believe me when I say that it can be committed to muscle memory '-' (And it makes those flick shots oh so sexy? ;p)
Did you read about it on some forum? Lolscrub.lukewarmholiday wrote:
IT IS A FUCKING JOKE IF YOU USE MOUSE ACCELERATION IN FPS LEAGUES, PEOPLE WILL LAUGH AT YOU. IT'S THAT BAD. DON'T BLINDLY SAY IT DOESN'T MATTER.
Osu! doesn't require pinpoint accuracy most of the time so you can skate with it off. But honestly it doesn't take too long to adjust than you think. If you're just starting out, TURN IT OFF.
'Cus the mice are generally more inaccurate as you increase the CPI rating, especially for faster movements. The 5000 CPI overshadows the general bad quality in the mouse's lazer (do ball mice go as high as 5000 CPI? Is there a considerable market for them still?) and calibration.Lucidity wrote:
@gopice: New mouses can go up to 5000 CPI, but people still only set it to 800 or whatever.
Because forums are a horrible way of getting information from people who play FPS games daily and all unanimously agree that mouse acceleration is a hindrance. We must get our information from microsoft or logitech about mouse acceleration and its effects on fps gamers. THE PEOPLE WHO PLAY FPS'S RELIGIOUSLY, WHO VISIT THOSE FORUMS, ALL AGREE YOU CANNOT EVEN THINK OF PLAYING FPS'S LIKE QUAKE 3/QUAKE LIVE WITH MOUSE ACCELERATION ON. THE ONES THAT DO USE MOUSE ACCELERATION USUALLY ADMIT IT'S HARDER TO LEARN AND GET USED TO.Lucidity wrote:
Did you read about it on some forum? Lolscrub.
\;D/strager wrote:
'Cus the mice are generally more inaccurate as you increase the CPI rating, especially for faster movements. The 5000 CPI overshadows the general bad quality in the mouse's lazer (do ball mice go as high as 5000 CPI? Is there a considerable market for them still?) and calibration.Lucidity wrote:
@gopice: New mouses can go up to 5000 CPI, but people still only set it to 800 or whatever.
strager wrote:
I think you overlook that detectable and accurate are two completely different things. =]gopice wrote:
What is often overlooked is the max. speed the mouse is capable of
I have a DeathAdder. ftw!Hahaha.NachoPiggy wrote:
and slow (800 DPI)
I'm pretty sure this has been discussed before. osu! does NOT need insane precision. You ONLY need a higher DPI if you're a high-sensitivity player of osu!. You ONLY need a great acceleration if you spin very quickly or are a low-sensitivity player.Ryohan wrote:
About mices:
Higher DPI is better because the mouse is more precise and that is all. Better mices have not any shitty acceleration D:
Practice. However, I have been performing experiments and after I've tested them on a human subject and they are confirmed useful I'll post them.Ryohan wrote:
And I got one question to pr0s: "What kind of keyboard you use to hold this megafast stacks/streams D: ?" I wonder why I can't do fast stacks on Kanbu or Cillit Bang on James diff D: Guide my how to do that D:
You might discover that it requires a bit more accuracy than you claim when you move on from those Normal songs that you lovestrager wrote:
I'm pretty sure this has been discussed before. osu! does NOT need insane precision. You ONLY need a higher DPI if you're a high-sensitivity player of osu!. You ONLY need a great acceleration if you spin very quickly or are a low-sensitivity player.Ryohan wrote:
About mices:
Higher DPI is better because the mouse is more precise and that is all. Better mices have not any shitty acceleration D:
For most players the hardest part of the game is mouse control.lukewarmholiday wrote:
Oh man clicking big circles on a game that's not even fullscreen.
Not to mention you have rhythm to dictate where you need to move.
Please save me from this impossible game.
Yo, that was a long time ago...Lucidity wrote:
You might discover that it requires a bit more accuracy than you claim when you move on from those Normal songs that you love
Has it actually improved your game or are you just saying that?Tanongi wrote:
The tip about the mouse acceleration helps so much I could cry. I don't know why even after all those years of FPS gaming I never figured that out.
Nifty little tricks in here, thanks.
Well, I'm not overshooting jumps as often and I don't fall out of quick sliders as much, so yeah, I'd say it helped me. =)strager wrote:
Has it actually improved your game or are you just saying that?Tanongi wrote:
The tip about the mouse acceleration helps so much I could cry. I don't know why even after all those years of FPS gaming I never figured that out.
Nifty little tricks in here, thanks.
Play maps by James. His shorter BeForU maps are pretty good for practicing medium spacing.Mukku wrote:
What is the most efficient way of improving mouse control? I took mouse acceleration off and I feel like its more comfortable playing without it. So that helped a bit.
But I still keep missing randomly and thats why I am asking. Whats weird in it, is that I keep missing in easy parts, preventing me from fceing songs anymore.
Uhh...Crimson_SoulZ wrote:
i say.. having a certain kind of gaming mouse actually helps when playing osu. i use the razer salmosa mouse and i noticed that when i use 1000hz of polling rate the delay when the mouse move reduces a lot. (that is because i have a slow pc)
This should be written with big flashy letters on the screen when you turn on the game for the first time. Actually, put it in the file name of the installer.lukewarmholiday wrote:
Input styles
Turn off mouse acceleration.(google it, even if you suck right when you turn it off it doesn't matter. it's like changing sensitivity, just get used to it. It should only take a day at most.)
I recommend to use the in-game hotkeys if you feel uncomfortable with the timing.lukewarmholiday wrote:
Offsets
Fix your universal offset, done right you will probably notice a lot less 100s.
If you want to go for acc, get a timing ear for adjusting individual offsets to what you like.