I'll try to explain what we had in mind when modding or convince you to change your mind if it seems important for me (can't say for EE, but still)
this doesn't need a detailed reply; just post if you changed at least something or not. I won't be that happy if you reject it all once again but that means nothing really since I understand you because you gave a good reasoning (apart from a few weak ones)
a mod or two would be helpful but I don't see much problem with letting the map slip, especially now that most of the stuff mentioned is fixed
we can even notify EvilElvis if that matters
On a side note: 00:06:114 (1) - soft clap doesn't really fit @InsaneEvilElvis wrote:
[Insane]
00:28:159 (1,2,3,4) - this sounds to me pretty much like 2 + 4 1/4th notes: (spoilerbox) consider listening more carefully and removing these unneeded 1/4th sliders I disagree here. You're missing a strong a beat — depends on what one sticks to; your notes placement is correct too, I think
00:43:903 (1,1,1) - although the comboing makes sense, the player could think each of these has a different velocity I don't think the NC are bad here. The player will pay more intention cause sudden speed up — well it was more about having a sudden SV burst
01:05:120 (1) - I am pretty sure this slider should be rather slowed down that sped up, because there are only vocals followed by the new part (which should have a faster velocity) That's the way I see this I slowed it a bit though to make a transition with the 2nd one, but thats all. — I really, sincerely don't think that the objects before kiai have to be sped up or (in case of notes) have a giant spacing. keep it if you wish, alright
01:05:451 (1) - same as above. Even a stack of two notes could work better than the speed-up ^ ^
01:25:672 (1,2,3) - consider compressing the jump Wow, I really don't get your point, I think it's really good this way >< — it just seemed too huge to me
01:26:335 (1,2,3,4) - same as above. You don't need half-screen jumps that are this big ^ ^
01:27:330 (1,1) - vocals, yes, I can understand you, but the1/4s here... Well, I have two suggestions: either add triplet with 1/2 slider (spoiler), or (preferably) add a single triplet (two more notes at 01:27:495) One more time I really don't get your point. Yes, the way you say is really nice, especially with the next triple but.. I mean... It would destroy the whole mapset... — thing is, the 1/4th triplet is too audible for me to ignore, and if I were you, I would map it at least with a short repeating slider. I don't usually skip beats from the music
01:28:324 (1) - this is unneeded and should be replaced with a single note. There's nothing like 1/8 in the song itself You're right but I think it sounds really nice this way as well. It doesnt follow the beats but it fits really nice with the first sound — "you're right" "it doesn't follow the beats" I understand you intention to emphasize kiai's end, but it's basically the same as having a double there. The very first modder would recommend you to remove a second note of the said double if you had it because it does not follow anything
01:43:076 (2,3,4,5,6) - there is a clear overmap; you could place this, trying to follow the sounds at 01:43:159 (3,4). After listening to the music, you'll find out that 01:43:076 (2,5) need to be removed. If anything, you can start a slider with length of 3/4 at 01:42:910 (1) - to follow the empty space I removed only one note because I think triple fits better (check the next point) — that's fine
01:53:518 (2,3,4) - and again, there is no sound at 01:53:682 (2), so that shouldn't be a triplet No cause it fits better to me this way, really >< Like... I know it's not ok to do it, but in this particular case, I think it's pretty nice, because there's no beats or smthing on the red tick, but it feels like there's something and it plays pretty awesome I think and well.. it feels more natural to play this way — keep it if you like, but you should know that 01:53:682 (2) - is not supported by anything in the music
01:54:345 (8) - same, there's nothing on the red tick, meanwhile there IS a clear and audible sound in the middle of the slider, which you prefer to hide for some reason. Please don't and map it instead Ok, It's just hard to explain why I did that but I like this way and I think it's ok to hide it. — seems you prefer to hide less important sounds, but why? A 1/4 repeating slider would work here really nice
01:59:319 (4,5,6) - remove the note in the middle, as it's unnecessary and mapped to no sound It plays better and make more sense to me with those triplet burst — sorry but this is plain 1/2. Sure everything could be justified with a personal opinion but the fact that there's no 1/4 beat in the music is pretty much noticeable. The player can even hit the triplet and still feel "cool", but what's the purpose of adding notes for sounds that don't exist?
02:12:744 (1,1,1,1) - I'd appreciate if you compressed the whole pattern, moving sliders closer to its center. There's no need to space them out that wide It plays way better with new patterns just before, and I think the spacing is needed here ^^ It's such an intense part — was just a suggestion; I think it is fine, considering the Extra icon
02:18:711 (3,4,5,6) - you could improve this... They don't even form a proper circle (neither any other pattern): what? — wanted to say it doesn't look all tidy and nice to me, mostly because, since it's a pattern, its parts should form something that looks like a single object (each part fits the rest), and with that kind of curve it has currently.. that's still very munor and more of a cosmetical stuff though http://puu.sh/bcHZS/9b8bc7cbd7.jpg < could be a "square" if each slider was aligned to the previous one's slider track
02:20:037 (1,2,3,4) - ↑ ^ ^
02:23:019 (5) - I'd replace it with notes. Why the repeat? It doesn't even properly follow the vocals, which are pretty short here. I think it does o.o — it would if there was no beat ("no repeat") on the blue tick 02:23:268
02:35:450 (1) - the repeats are unsnapped. Moreover, the slider must be started at 02:35:286 (1) -, as that is the moment where the respective sound appears in music. Also, it's 1/4 Fixed the repeat but I didnt touch previous pattern for the same reason as above (and I'm just following the music here) — whatever
02:43:573 (4,5) - the movement here is really bad and can be fixed by reversing (5). By the way, it shouldn't end on the downbeat (big white tick) Kinda fixed the movement but I think the downbeat at the end sounds pretty good. ^
03:03:461 (2,3,1,2) - try this: I think it's fine the way it is — mmmm it's probably the fact that 03:03:794 (1) - is lower than 3 and 2 and it takes a player to move down (I am personally fine with it)
03:07:772 (1,2,3,4) and 03:09:097 (1,2,3,4) - refer to 02:18:711 (3,4,5,6) - I still dont know whats wrong — explained there
03:11:417 (4,1) - the sudden stack kills all the movement, so please, unstack That's kinda what I wanted to do cause end of the section with lots of movement — *shrug*
03:17:717 (5,6,7,1) - there should be 1/4 again I wanted to slow down a bit here to make more impact to the streams at the end of the kiai and the melody is nice too — dude but there's a beat at 03:17:964 and it really is noticeable. it's not like you'll have less emphasized streams if you decide not to ignore it
03:27:909 - it is weird that you skipped a beat here. Don't you favour jumps! I skipped those at the beginning as well — whatever it's weak anyway
03:29:816 (7,8,9,10,11,1) - these triplets should be a single stream with no gap in between I think it plays better this way though and it's also easy to follow those triple with the melody — and I think that we're supposed to follow the music and that it's also pretty, uh, (excuse me) stupid to ignore the sounds one can clearly hear for sure. This is strange to me, considering the fact you put the 1/4 stream that was the whole stanza long at the time there was nothing 1/4-ish
03:33:461 (5,6,7,8,9,10,11,12) - same as above ^ ^
03:45:230 (1) - there should be no slider. If you think otherwise, start it on 03:45:065 (2) - because this is the only suitable moment for that. Warning: 03:45:727 (2,1) - is different and mapped correctly I don't get it o.o I mean, it sounds nice, but I don't see what's bad in my way. — there's nothing bad apart from the fact that the slider's beginning is mapped exactly to nothing
03:50:203 (1,2,3) - in fact, there should be 2 triplets with a 1/2 gap, but not these sliders it's for the vocals I think it's really nice this way — *sigh* whatever, both vocals and beats are strong enough
[Hard]
00:53:518 (1,7) - the best solution would be to make these half as long and then map the downbeats you managed to skip. Please note this issue appears often enough, and, seeing that you tend to skip the first measure of the new part in music, I'd recommend to go through your map and do a thorough check yourself I'll recheck, also here I think it's pretty much ok. It makes the bext triple more noticeable and easier. Honestly I don't mind changing it if it's a must but for the reason I just said I would still like to keep it. — well there's as ound at 00:53:931 but I don't think it's ium[ortant anymore
03:45:562 (2,1) - use auto stack here please Wow, I really like this way o.o — keep it; it's very very minor and also a personal preference (not mine tho)
[Normal]
I would keep the very last kiai fountain, although it's an easy difficulty. Like I should remove it? I don't think so. I mean I don't mind. But I don't think it's good to have a differement kiai time sections for the same mapset (inconsistant kiai) (iBAT is telling me). Also, I think the way I mapped the end is worth the kiai for an easy diff. — you misundestood me. I am telling you there's a kiai fountain on Hard and Insane at 03:52:191 (at least it WAS there at the time we were checking the map) which I'd like also to see on Easy & Normal. It's not about removing the last kiai section, it's about addijng a fountain for every difficulty, not only the high ones
00:27:993 (5) - since 1/4 in music starts 00:28:158 (1) - here it might to hard to play correctly for new players. It could be great if you turned (5) into a slider to mask 1/4s, because they're pretty much noticeable I don't like it, sorry. Also one thing, it's maybe why I have bad accuracy XD but I think a new player will pay more intention to the melody than the 1/4 especially for a music like this — yeah I guess it may be ignored safely here, but I couldn't get past it while checking the map
this doesn't need a detailed reply; just post if you changed at least something or not. I won't be that happy if you reject it all once again but that means nothing really since I understand you because you gave a good reasoning (apart from a few weak ones)
a mod or two would be helpful but I don't see much problem with letting the map slip, especially now that most of the stuff mentioned is fixed
you can bubble it once the host replies to me and I'll rank it or something, or vice versaZare wrote:
Someone get this ranked this is so fun oh my god
we can even notify EvilElvis if that matters