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Omoi - Nee William

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TicClick
I'll try to explain what we had in mind when modding or convince you to change your mind if it seems important for me (can't say for EE, but still)

EvilElvis wrote:


  • [Insane]
    00:28:159 (1,2,3,4) - this sounds to me pretty much like 2 + 4 1/4th notes: (spoilerbox) consider listening more carefully and removing these unneeded 1/4th sliders I disagree here. You're missing a strong a beatdepends on what one sticks to; your notes placement is correct too, I think

    00:43:903 (1,1,1) - although the comboing makes sense, the player could think each of these has a different velocity I don't think the NC are bad here. The player will pay more intention cause sudden speed upwell it was more about having a sudden SV burst

    01:05:120 (1) - I am pretty sure this slider should be rather slowed down that sped up, because there are only vocals followed by the new part (which should have a faster velocity) That's the way I see this I slowed it a bit though to make a transition with the 2nd one, but thats all.I really, sincerely don't think that the objects before kiai have to be sped up or (in case of notes) have a giant spacing. keep it if you wish, alright

    01:05:451 (1) - same as above. Even a stack of two notes could work better than the speed-up ^ ^

    01:25:672 (1,2,3) - consider compressing the jump Wow, I really don't get your point, I think it's really good this way >< — it just seemed too huge to me

    01:26:335 (1,2,3,4) - same as above. You don't need half-screen jumps that are this big ^ ^

    01:27:330 (1,1) - vocals, yes, I can understand you, but the1/4s here... Well, I have two suggestions: either add triplet with 1/2 slider (spoiler), or (preferably) add a single triplet (two more notes at 01:27:495) One more time I really don't get your point. Yes, the way you say is really nice, especially with the next triple but.. I mean... It would destroy the whole mapset...thing is, the 1/4th triplet is too audible for me to ignore, and if I were you, I would map it at least with a short repeating slider. I don't usually skip beats from the music

    01:28:324 (1) - this is unneeded and should be replaced with a single note. There's nothing like 1/8 in the song itself You're right but I think it sounds really nice this way as well. It doesnt follow the beats but it fits really nice with the first sound"you're right" "it doesn't follow the beats" I understand you intention to emphasize kiai's end, but it's basically the same as having a double there. The very first modder would recommend you to remove a second note of the said double if you had it because it does not follow anything

    01:43:076 (2,3,4,5,6) - there is a clear overmap; you could place this, trying to follow the sounds at 01:43:159 (3,4). After listening to the music, you'll find out that 01:43:076 (2,5) need to be removed. If anything, you can start a slider with length of 3/4 at 01:42:910 (1) - to follow the empty space I removed only one note because I think triple fits better (check the next point)that's fine

    01:53:518 (2,3,4) - and again, there is no sound at 01:53:682 (2), so that shouldn't be a triplet No cause it fits better to me this way, really >< Like... I know it's not ok to do it, but in this particular case, I think it's pretty nice, because there's no beats or smthing on the red tick, but it feels like there's something and it plays pretty awesome I think and well.. it feels more natural to play this waykeep it if you like, but you should know that 01:53:682 (2) - is not supported by anything in the music

    01:54:345 (8) - same, there's nothing on the red tick, meanwhile there IS a clear and audible sound in the middle of the slider, which you prefer to hide for some reason. Please don't and map it instead Ok, It's just hard to explain why I did that but I like this way and I think it's ok to hide it.seems you prefer to hide less important sounds, but why? A 1/4 repeating slider would work here really nice

    01:59:319 (4,5,6) - remove the note in the middle, as it's unnecessary and mapped to no sound It plays better and make more sense to me with those triplet burstsorry but this is plain 1/2. Sure everything could be justified with a personal opinion but the fact that there's no 1/4 beat in the music is pretty much noticeable. The player can even hit the triplet and still feel "cool", but what's the purpose of adding notes for sounds that don't exist?

    02:12:744 (1,1,1,1) - I'd appreciate if you compressed the whole pattern, moving sliders closer to its center. There's no need to space them out that wide It plays way better with new patterns just before, and I think the spacing is needed here ^^ It's such an intense partwas just a suggestion; I think it is fine, considering the Extra icon

    02:18:711 (3,4,5,6) - you could improve this... They don't even form a proper circle (neither any other pattern): what?wanted to say it doesn't look all tidy and nice to me, mostly because, since it's a pattern, its parts should form something that looks like a single object (each part fits the rest), and with that kind of curve it has currently.. that's still very munor and more of a cosmetical stuff though http://puu.sh/bcHZS/9b8bc7cbd7.jpg < could be a "square" if each slider was aligned to the previous one's slider track

    02:20:037 (1,2,3,4) - ↑ ^ ^

    02:23:019 (5) - I'd replace it with notes. Why the repeat? It doesn't even properly follow the vocals, which are pretty short here. I think it does o.oit would if there was no beat ("no repeat") on the blue tick 02:23:268

    02:35:450 (1) - the repeats are unsnapped. Moreover, the slider must be started at 02:35:286 (1) -, as that is the moment where the respective sound appears in music. Also, it's 1/4 Fixed the repeat but I didnt touch previous pattern for the same reason as above (and I'm just following the music here)whatever

    02:43:573 (4,5) - the movement here is really bad and can be fixed by reversing (5). By the way, it shouldn't end on the downbeat (big white tick) Kinda fixed the movement but I think the downbeat at the end sounds pretty good. ^

    03:03:461 (2,3,1,2) - try this: I think it's fine the way it ismmmm it's probably the fact that 03:03:794 (1) - is lower than 3 and 2 and it takes a player to move down (I am personally fine with it)

    03:07:772 (1,2,3,4) and 03:09:097 (1,2,3,4) - refer to 02:18:711 (3,4,5,6) - I still dont know whats wrongexplained there

    03:11:417 (4,1) - the sudden stack kills all the movement, so please, unstack That's kinda what I wanted to do cause end of the section with lots of movement*shrug*

    03:17:717 (5,6,7,1) - there should be 1/4 again I wanted to slow down a bit here to make more impact to the streams at the end of the kiai and the melody is nice toodude but there's a beat at 03:17:964 and it really is noticeable. it's not like you'll have less emphasized streams if you decide not to ignore it

    03:27:909 - it is weird that you skipped a beat here. Don't you favour jumps! I skipped those at the beginning as wellwhatever it's weak anyway

    03:29:816 (7,8,9,10,11,1) - these triplets should be a single stream with no gap in between I think it plays better this way though and it's also easy to follow those triple with the melodyand I think that we're supposed to follow the music and that it's also pretty, uh, (excuse me) stupid to ignore the sounds one can clearly hear for sure. This is strange to me, considering the fact you put the 1/4 stream that was the whole stanza long at the time there was nothing 1/4-ish

    03:33:461 (5,6,7,8,9,10,11,12) - same as above ^ ^

    03:45:230 (1) - there should be no slider. If you think otherwise, start it on 03:45:065 (2) - because this is the only suitable moment for that. Warning: 03:45:727 (2,1) - is different and mapped correctly I don't get it o.o I mean, it sounds nice, but I don't see what's bad in my way.there's nothing bad apart from the fact that the slider's beginning is mapped exactly to nothing

    03:50:203 (1,2,3) - in fact, there should be 2 triplets with a 1/2 gap, but not these sliders it's for the vocals I think it's really nice this way*sigh* whatever, both vocals and beats are strong enough


    [Hard]
    00:53:518 (1,7) - the best solution would be to make these half as long and then map the downbeats you managed to skip. Please note this issue appears often enough, and, seeing that you tend to skip the first measure of the new part in music, I'd recommend to go through your map and do a thorough check yourself I'll recheck, also here I think it's pretty much ok. It makes the bext triple more noticeable and easier. Honestly I don't mind changing it if it's a must but for the reason I just said I would still like to keep it.well there's as ound at 00:53:931 but I don't think it's ium[ortant anymore

    03:45:562 (2,1) - use auto stack here please Wow, I really like this way o.okeep it; it's very very minor and also a personal preference (not mine tho)


    [Normal]
    I would keep the very last kiai fountain, although it's an easy difficulty. Like I should remove it? I don't think so. I mean I don't mind. But I don't think it's good to have a differement kiai time sections for the same mapset (inconsistant kiai) (iBAT is telling me). Also, I think the way I mapped the end is worth the kiai for an easy diff.you misundestood me. I am telling you there's a kiai fountain on Hard and Insane at 03:52:191 (at least it WAS there at the time we were checking the map) which I'd like also to see on Easy & Normal. It's not about removing the last kiai section, it's about addijng a fountain for every difficulty, not only the high ones

    00:27:993 (5) - since 1/4 in music starts 00:28:158 (1) - here it might to hard to play correctly for new players. It could be great if you turned (5) into a slider to mask 1/4s, because they're pretty much noticeable I don't like it, sorry. Also one thing, it's maybe why I have bad accuracy XD but I think a new player will pay more intention to the melody than the 1/4 especially for a music like thisyeah I guess it may be ignored safely here, but I couldn't get past it while checking the map
On a side note: 00:06:114 (1) - soft clap doesn't really fit @Insane

this doesn't need a detailed reply; just post if you changed at least something or not. I won't be that happy if you reject it all once again but that means nothing really since I understand you because you gave a good reasoning (apart from a few weak ones)
a mod or two would be helpful but I don't see much problem with letting the map slip, especially now that most of the stuff mentioned is fixed

Zare wrote:

Someone get this ranked this is so fun oh my god
you can bubble it once the host replies to me and I'll rank it or something, or vice versa
we can even notify EvilElvis if that matters
Cherry Blossom
p/3337481
As requested by Yales.
@TicClick,i'm modding this now, let me finish my mod before you check this map please.

Edit : It should be fine now, wait for Yales' reply on my mod.
Edit2 : what's that star icon ? D: Isn't that supposed to be a popped bubble icon ?
TicClick
okie
Topic Starter
Saoji
Alright, I fixed more of your suggestions TicClick.

CB, I almost fixed eveything, the few I didn't fix, it's usually because any individual. So I don't post a detailed reply, Gomen gomen :3 But thank you very much.
TicClick

Cherry Blossom wrote:

Edit2 : what's that star icon ? D: Isn't that supposed to be a popped bubble icon ?
the last post with an icon overwrites it (same as editing a post with the icon set)

EDIT: I'd still insist on making 03:29:816 (8,9,10,11,12,1) - and 03:33:131 (2,3,4,5,6,7,8,9,10,11,12) - complete streams because there's a fricking 1/4 left unmapped but oh well. Guess this is good enough for a bubble now.
Cherry Blossom
Yeah :D
Where are you Zare ?
Zare
Here I am with bad news.
It's a shame, really, but I'll have to pop this bubble yet again because of the lowest diff being too hard.

Ranking Criteria:


The Easy on this set exceeds 2 stars, rendering the set unrankable.

Reduce the note density on Easy and make it easier, I will then give this a quick mod and rebubble again...
Cherry Blossom
awh god, i didn't even notice that.
kill me please ;w;

All i can do is remodding Easy, i'll do it soon.


No kd please.


  • If you apply all of these suggestions below, you star rating will be 1.89

    The solutions to decrease the star rating is :
    -adding more 2/1 gaps like this 00:16:722 (3,1) - to give a give a breath of air to beginner.
    -using more 2/1 sliders like this 00:28:656 (1) -
    - avoiding stream with 1/1 circles like 02:54:179 (2,1,2,3,4) -, for this pattern you should make this instead
  1. 00:36:280 (4) - remove this note for the reason above, removing this note will make your pattern consistent with pattern earlier.
  2. 00:23:352 (1,2,3,4) - i think this pattern works better and it is easier to play
  3. 00:26:004 (1,2,3,4) - same as ^
  4. 00:57:495 (4) - i'd remove this note because you didnt want to follow this tick here 00:58:821 it will make a rhythm which is suitable for Easy diff (tatata tatata)
  5. 01:03:131 (3,4,1) - i think this is really hard for a Easy, and i think that's why the star diff is high. You should make both sliders like this
  6. 02:13:407 (1,2,3,4,5,1,2,3,4,5) - try to reduce density here, there is a lot of circles compared to the previous pattern. Try this pattern
  7. 02:23:682 (4) - remove this note for a 2/1 gap here.
  8. 03:06:114 (2,3,4,5) - here you could simplify the rhythm here, use a slider like this
  9. 03:14:733 (3,4,5) - avoid this stream, so delete 03:14:733 (3,5) -
  10. 03:17:717 (4) - remove this slider and add a note here 03:17:716 - for a 2/1 gap.
  11. 03:20:700 (4) - remove this note, same reason as ^
  12. 03:24:678 (2) - it may ruin your hitsound pattern but a stream here does not make sense because the song is calm here, so remove this note.
  13. 03:28:987 (3,4,5,6) - avoid this stream, there is much density here, try to reduce it a bit, you can delete 03:29:319 (4,6) -
  14. 03:30:313 (1,2,3,4) - make a more simple pattern here, like this
  15. 03:34:291 (1,2,3,4) - same here, avoid this stream, try this
  16. 03:35:617 (1,2,3,4,5) - same as 00:23:352 (1,2,3,4) -
  17. 03:37:938 (4,4) - remove these circles to give a breath of air to the player
  18. 03:43:240 (4,5) - ^
  19. 03:47:551 (1,2,3,4,1,2,3,4) - avoid this stream, this is the hardest part of this diff uuuuh, but you should delete 03:47:881 (2,4,2,4) -
Topic Starter
Saoji

TicClick wrote:

EDIT: I'd still insist on making 03:29:816 (8,9,10,11,12,1) - and 03:33:131 (2,3,4,5,6,7,8,9,10,11,12) - complete streams because there's a fricking 1/4 left unmapped but oh well. Guess this is good enough for a bubble now.
If I would add it this way it would sound overmap, probably because of the previous triples that are actually overmapped, but I think it's worth it >< whatever

Thank you Zare for noticing

And thank you CB for instamod >< *love love*
There's only ont point I didnt change cause too lazy to find new pattern, the rating seems nice now anyway (RIP the end)

Thank you very much!
Zare
Oki. A few wuick things then. Excuse my lazy formatting on this, I'm kinda tired. If you have questions about what I mean with unfitting sliders, I'm talking about the rhythm usually and you should read up on Hitobject understanding and active/passive hitsounding on Jenny's userpage.

To make both our lives easier, please just apply the bolded things without discussing.

General:

  1. Considering the Star Ratings of your diffs, to avoid confusion you should rename your difficulty to the respectively higher difficulty, i.e.
    Easy -> Normal
    Normal -> Hard
    Hard -> Insane
    Insane -> Expert

    Even if you didn't originally intend it to turn out this way, it's how the system preceives your mapset.
  2. tags aren't seperated by commas but by spaces, so remove the commas.
Easy:

  1. 00:28:323 (4) - I'd remove this note because in thsiu section there's a lot of 1/1 going on and it might get somewhat tiring for new players
  2. 01:02:135 (1,3) - let me nazi you on this: The sliderends aren't exactly on the same spot, it would look neater if you fixed this
  3. 01:05:782 (1,3) - avoid this overlap, new players don't expect notes at the same place again
  4. 02:05:451 (1,1) - Not enough time between spinner and circle, give the player more time to recover here.
  5. 02:18:711 (1,3) - ^^ same thing
  6. 02:30:313 (2) - this rhythm doesn't make sense. To have the sliders fit the vocals better, do something like that:
  7. 02:53:186 (1,1) - this blanket can look better
  8. 03:14:070 (2) - unfitting slider, replace this with 2 circles
Normal:

  1. tbh I think having a lower spacing on the 1/2 notes would clean this diff up quite a bit, something like 0.8 would work well, consider doing this, even if it would mean to rearrange a lot of stuff
  2. 00:37:938 (3,4,5) - This could look a lot less messy. Also the last sldier (5) is incredibly unfitting because of the tail landing on the downbeat
    Basically, the change to the slider rhythm is strongly recommended, the artistic change is just details.
  3. 01:03:131 (1,1) - Circle too soon after spinner.
  4. 01:08:103 (1,2) - Horribly unfitting sliders,
  5. 01:26:998 (1,1,1) - why don't you make this a proper triangle with the same side-lengths? Would look a lot better
  6. 01:50:203 (3) - I feel like having a slider here is kinda overdone, the pattern mostly follows the vocals, so I'd recommend to throw a 3/2 beats long slider
  7. 02:05:451 (1,1) - note too soon after spinner
Hard:

  1. 00:41:251 (2) - What's with the random spacing change? Reduce it to 1.5 to fit the previous spacings of the section
  2. 00:53:518 (1) - shorten this by 1/2 and add a circle on the downbeat
  3. 01:08:103 (1) - ^ You can also use 3 circles here to emphasize the vocals
  4. 01:51:529 (3,4) - this blanket can look better
  5. 02:45:229 (1,2) - Absolutely unreadable beacuse your spacing in this diff is very inconsistent anyway. no one would realize this is a 3/4 rhythm. You can delete the second slider and add 2 reverse arrows on the first one. You can also do something like that In order to create 1/2 gaps instead of 3/4 gaps:

    This would be much more readable. I don't really care how you change this as long as players don't have to read a 3/4 gap between objects anymore.
  6. 03:06:776 (5,1) - swap NCs on these two objects
  7. 03:19:374 (1) - the slider is completely off rhythmically and messes with your hitsoundings as well as your NCing. Remove it by 2 circles or a 1/2 slider and a circle on the downbeat
Insane:

  1. 01:05:119 (1,2,1,2) -
  2. I know this is somewhat of an intended effect, but thse are too quiet imo, they don't give the audible feedback that hitsound players like myself need, I'd raise the volume by 10 ~ 20 %
  3. 03:13:739 (1,2,3,1,2,3,1,2,3,1,2,3) - tbh these triangles don't make sense to the music whatsoever, the first three triangles could be justified with the lyrics landing on every 4th beat but then the pattern would have to stop at 03:15:064 (3) - because that's where Miku changes her vocal rhythm..
    Tbh I'd just recommend square patterns to emphasize the drumrhythms because those would fit better, otherwise you could do a cool back-and-forth pattern, something like that maybe:
    That way you'd have a slider on 03:15:064 which would accentuate the vocals there etc
    any pattern that groups the objects into 4 would work, this is just an example
  4. 03:45:230 (1) - I'd remove this NC, it seems overdone
  5. 03:45:893 (1) - ^
Topic Starter
Saoji

Zare wrote:

Oki. A few wuick things then. Excuse my lazy formatting on this, I'm kinda tired. If you have questions about what I mean with unfitting sliders, I'm talking about the rhythm usually and you should read up on Hitobject understanding and active/passive hitsounding on Jenny's userpage.

To make both our lives easier, please just apply the bolded things without discussing.

General:

  1. Considering the Star Ratings of your diffs, to avoid confusion you should rename your difficulty to the respectively higher difficulty, i.e.
    Easy -> Normal
    Normal -> Hard
    Hard -> Insane
    Insane -> Expert

    Even if you didn't originally intend it to turn out this way, it's how the system preceives your mapset. Umm I don't mind but... I'm not sure about that.. I know the rate looks weird in the listing but, I don't see a hard diff ar5 mapped like the current normal as a hard diff lol Nobody else made the point, so I dont know.
  2. tags aren't seperated by commas but by spaces, so remove the commas.
Easy:

  1. 00:28:323 (4) - I'd remove this note because in thsiu section there's a lot of 1/1 going on and it might get somewhat tiring for new players
  2. 01:02:135 (1,3) - let me nazi you on this: The sliderends aren't exactly on the same spot, it would look neater if you fixed this
  3. 01:05:782 (1,3) - avoid this overlap, new players don't expect notes at the same place again
  4. 02:05:451 (1,1) - Not enough time between spinner and circle, give the player more time to recover here.
  5. 02:18:711 (1,3) - ^^ same thing
  6. 02:30:313 (2) - this rhythm doesn't make sense. To have the sliders fit the vocals better, do something like that:
  7. 02:53:186 (1,1) - this blanket can look better
  8. 03:14:070 (2) - unfitting slider, replace this with 2 circles
Normal:

  1. tbh I think having a lower spacing on the 1/2 notes would clean this diff up quite a bit, something like 0.8 would work well, consider doing this, even if it would mean to rearrange a lot of stuff Uhhh I already did it a while ago (it was 1.2) so I think it's fine now.
  2. 00:37:938 (3,4,5) - This could look a lot less messy. Also the last sldier (5) is incredibly unfitting because of the tail landing on the downbeat
    Basically, the change to the slider rhythm is strongly recommended, the artistic change is just details.
  3. 01:03:131 (1,1) - Circle too soon after spinner.
  4. 01:08:103 (1,2) - Horribly unfitting sliders,
  5. 01:26:998 (1,1,1) - why don't you make this a proper triangle with the same side-lengths? Would look a lot better I think it looks ok
  6. 01:50:203 (3) - I feel like having a slider here is kinda overdone, the pattern mostly follows the vocals, so I'd recommend to throw a 3/2 beats long slider I highly disagree here it sounds better this way to me x)
  7. 02:05:451 (1,1) - note too soon after spinner
Hard:

  1. 00:41:251 (2) - What's with the random spacing change? Reduce it to 1.5 to fit the previous spacings of the section
  2. 00:53:518 (1) - shorten this by 1/2 and add a circle on the downbeat
  3. 01:08:103 (1) - ^ You can also use 3 circles here to emphasize the vocals
  4. 01:51:529 (3,4) - this blanket can look better
  5. 02:45:229 (1,2) - Absolutely unreadable beacuse your spacing in this diff is very inconsistent anyway. no one would realize this is a 3/4 rhythm. You can delete the second slider and add 2 reverse arrows on the first one. You can also do something like that In order to create 1/2 gaps instead of 3/4 gaps:

    This would be much more readable. I don't really care how you change this as long as players don't have to read a 3/4 gap between objects anymore. I really like your example
  6. 03:06:776 (5,1) - swap NCs on these two objects
  7. 03:19:374 (1) - the slider is completely off rhythmically and messes with your hitsoundings as well as your NCing. Remove it by 2 circles or a 1/2 slider and a circle on the downbeat I like this way >.> Fixed the NC though
Insane:

  1. 01:05:119 (1,2,1,2) -
  2. I know this is somewhat of an intended effect, but thse are too quiet imo, they don't give the audible feedback that hitsound players like myself need, I'd raise the volume by 10 ~ 20 %
  3. 03:13:739 (1,2,3,1,2,3,1,2,3,1,2,3) - tbh these triangles don't make sense to the music whatsoever, the first three triangles could be justified with the lyrics landing on every 4th beat but then the pattern would have to stop at 03:15:064 (3) - because that's where Miku changes her vocal rhythm..
    Tbh I'd just recommend square patterns to emphasize the drumrhythms because those would fit better, otherwise you could do a cool back-and-forth pattern, something like that maybe: I like your pattern, but I think the triangles does fit though. " the pattern would have to stop at 03:15:064 (3)" It actually stop there, it's still the same movement but I dont think it's wrong
    That way you'd have a slider on 03:15:064 which would accentuate the vocals there etc
    any pattern that groups the objects into 4 would work, this is just an example
  4. 03:45:230 (1) - I'd remove this NC, it seems overdone I dont think so ><
  5. 03:45:893 (1) - ^ ^
Thank you very much, I'll up... soon.

EDIT: Insane Hitsounds fixed, wait for the other diffs
Fuseka
Elle était mieux au début la map :(
Topic Starter
Saoji

Fuseka wrote:

Elle était mieux au début la map :(
On verra ça me prend juste la tête la xD

EDIT: NVM, Hitsounds done, thank you Yuko for the little help !! :)
TicClick
rebubbled, since Zare is temporarily unable to take care of this
_koinuri
The romanised title should be "Nee William". No translated title in romanised title.
Topic Starter
Saoji

-[Koinuri] wrote:

The romanised title should be "Nee William". No translated title in romanised title.
I don't know. Because on nico it says " hey "

Thanks for checking.

PS: 9 BATs checked this map, where is the 10? xD
_koinuri
If you're talking about Nico Nico Douga translated title, other random people come in and translate it, so they're not official.
Topic Starter
Saoji

-[Koinuri] wrote:

If you're talking about Nico Nico Douga translated title, other random people come in and translate it, so they're not official.
I'll probably change it after asking Ticclick then,
Also, I guess I need to change the name as well... uiriamu or wiriamu? does anybody know?

Thanks!
_koinuri
-Didn't see the 2nd part-

William is an English word (or name?) so there aren't any need for romanisation
TicClick
Lanturn approves. Go change "Hey" to "Nee" and I'll rebubble againg (didn't even expect that *sigh*)
Topic Starter
Saoji
Fixed.

Thank you so much !!
TicClick
means I can restore the bubble
Zare
yeah well, can someone rank this now pls ~_~
Shohei Ohtani
O-Nee william
rezoons
When i told you tu put "hey william" in the tags after changing the title name it was because i thought it would be "Nee uiriamu" but since you only changed the "Nee" part it's redundant to have both william in the title and in the tag. So, before the rank (no need to pop the bubble just for that) don't forget to remove the "william" tag. Also you can maybe add "uiriamu" and "wiriamu" in case someone look for the song this way.
Topic Starter
Saoji

rezoons wrote:

When i told you tu put "hey william" in the tags after changing the title name it was because i thought it would be "Nee uiriamu" but since you only changed the "Nee" part it's redundant to have both william in the title and in the tag. So, before the rank (no need to pop the bubble just for that) don't forget to remove the "william" tag. Also you can maybe add "uiriamu" and "wiriamu" in case someone look for the song this way.
I asked Ticclick before.
Also even if it's like 2 different words it feels odd to have only "hey" in the tags right
And for wiriamu etc. why not but the song is known as "hey William" anyway I explained more in details.
Natteke desu
poke me in-game
Secretpipe

EvilElvis wrote:

poke me in-game
IT'S HAPPENING
Natteke desu
Congrats!
Mao
Gratz \:3/
Myxo
Congratz ^^
Zare
oh ffs finally
Chewin
Finally *-* Congratulations!
Topic Starter
Saoji
Thank you very much! <3 :)
RemiFlan

lol ok


grats tho seriously

Edit - oops.
Secretpipe
That diff spread LOL
Gratz~
Cherry Blossom
That diff spread D:
Gratz o/ Your first Ranked Map.
Topic Starter
Saoji

RemiFlan wrote:


lol ok


grats tho seriously
Optical illusion!
No seriously, it has already been discussed. i.i

Thanks ! :)
Moooo_old_1
really a good map 8-)
Frostmourne
First, my apologies for coming this late while gathering some of opinions with other QATs.
This needs to be unqualified due to the reasons here

- Offset is a little late, 805(-5) is what it should be. Don't forget to resnap all notes after resnapping.

- Explicit combo color (pure white) which is barely able to be seen with the colorful BG you have there in the mapset.
There is a similar case on p/3367839, and the said rule is being discussed and amended soon here but this case is using a black BG and has only one kiai so white color doesn't destroy eyes much while this one has a portion that could be risky to stare at. http://puu.sh/bQqd6.jpg

- Diffs name can be better with "Normal,Hard,Insane,Extra" instead of "Easy,Normal,Hard,Insane" when the icons exactly show in the first way.

- Easy can get some spinners for a variety of the SS scores so that it won't be set in a stone.

Note that these are all rankable but it's what we, as QATs need to do to ensure the quality.

Feel free to contact me for a rebubble or heart if you can't find a BAT to re-qualify it.
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