I'll recheck this map.
I just throw some suggestions to make this map better before rebubbling, up to you to change.
Easy
- 00:24:678 (3,4) - if i follow your logic with this pattern, 00:25:341 (4) - should be curved like this imo, it will make things more or less consistent here.
- 00:33:960 (1,2,3) - make this triangle or semi square better and neater, it will also improve transitions between objects here.
- 00:45:229 - rhythm could be improved and more dense here, according to the atmosphere here, the player will feel there is something empty here, try this pattern
- 00:55:175 (1,2,3) - try a symmetry here, it will work well because there is the same sound at 00:55:175 (1,3) - and the symmetry could be used for this. (don't forget to fix spacing)
- 01:04:124 (4,1) - really difficult to handle for a beginner because it looks really extreme due to the BPM too, stack these notes.
- 01:50:866 (3) - it could be better if its direction is not the next slider, because of the reverse and the AR, the beginner player may not hold the whole reversed slider because he is attracted by the next slider. Try to rotate this reversed slider like this
- 02:05:451 (1) - this spinner is too short for a beginner, don't forget that a beginner can't spin properly, and he also could be surprised by this "ninja spinner", you should add circles/sliders instead.
- 02:31:971 (1,2,3,4,5) - i'm not really fan of this flow here, you could make a shape more simple like a curve because you used a curved slider here 02:31:971 (1) -
Or perhaps, the zigzag here is intentional to ephasize the finish hitsound there 02:33:297 (3) - it also works, but as i said above, i'm not really fan. - 03:23:351 - i think that this tick should be followed as you did for 02:34:290 - and 01:26:666 - , it will make things more consistent, and the player will not feel there is something empty in a fast part.
- 03:25:009 (1,2) - the transition between these objects could be improved to make a better and smoother movement like this (don't forget to move next objects)
- 03:31:971 (4) - this slider overlaps a bit the hp bar, you should move it a bit downward.
Cool diff but it is not really a traditional Easy imo. There are more density than a traditional easy, but it looks fine since the Normal is harder than a traditional one.
Normal
- 00:04:788 (1,2,3,1) - this zigzag movement looks a bit awkward here, it looks a bit wrong like this, try to make a zig zag like this instead
- 01:03:131 (1) - extend this spinner to 01:05:119, it will accentuate Miku and the gap between this objects 01:03:131 (1,1) - could create a funny effect because you don't hear any instruments, just Miku. And it also allows players to spin properly.
- 01:39:927 (3,4,5,1) - there is a weird transition here imo, try to balance each angles to make a constant movement. Try this
- 01:53:185 - this tick should be mapped or followed, you can hear something powerful on this downbeat, as you did there 01:58:490 (3) -
- 02:43:407 (1,2,3,4) - this insconsistency is really odd, try to make things consistent, so you should unstack these objects here 02:43:407 (1,2) -
- 02:54:512 (1,2,3,4,5,6,1) - this look a bit messed up, you could make something more polished and neater with triangles properly done.
Try to arrange these objects like this - 03:22:356 (3,4) - the transition between these reversed slider could be improved to make a smoother and more natural movement, so try to move this slider 03:23:019 (4) - a bit downward.
- 03:25:672 (2,3,4) - here you could make thing more airy because it plays better and it is easier to read, try to make an equilateral triangle between these objects like this (don't forget to move next objects)
This diff plays well, nice rhythm, but i think there is a lot of missing claps ou other custom hitsounds, so recheck them please.
This diff could be more polished and you also can improve aesthetics (but nobody cares x) )
Hard
- 00:21:528 (4) - here you can add 2 more reverses, they fit well with the song, and this current reversed slider sounds a bit weird since you can hear audible notes on each 1/4 ticks.
- 00:27:164 (5,1) - is that stack intentional ? it looks kinda inconsistent with 00:25:838 (5,1) - because this is the same note. It should be better if you make things consistent here.
- 00:29:319 (1,2,3,4,1) - this looks difficult to handle because there is a 1/1 gap before, and the cursor is stopped. There are no objects which give an acceleration to handle this pattern, it plays better if there is a fast thing before this star pattern imo. For the current pattern here, the player needs much aim to handle this and it seems uncomfortable to play. So try to make at least this tick 00:29:152 followed to give an acceleration.
- 00:31:804 - same as ^
- 00:39:264 (1,2,3,1,2) - this sounds kinda wrong here, you could improve the rhythm here, according to vocals and piano. Try this.SPOILER
or this - 00:45:065 (2) - be careful of the spacing here, fix that DS issue please.
- 00:47:881 - this note is skipped, it should be better if you make this tick followed, because there is a strong note on this downbeat, and it sounds better according to the song.
- 00:53:848 - this is really odd because this tick should be played, not only followed, because it introduces drums that you have followed here 00:54:015 (2,3,4,5,6,7) - ,
- 01:04:124 (3,1) - looks a bit wrong here, it is better to unstack these notes as you did there 02:11:750 (4,1) - so make things consistent.
- 01:09:927 (7) - it is really visible, the distance between the next and previous object is not the same and should be, so make things consistent here too.
- 01:17:218 - you should add a note here, the 1/1 gap here is like something which breaks your rhythm, and it does not sound intuitive to play for the kiai part which is faster.
- 01:18:544 - same as ^
- 01:24:015 (3) - i don't see any reason to stack this circle on the slider's end, it should be better if you unstack it to accentuate the clap hitsound.
- 01:57:496 (1,2) - does not look natural to play, move 01:57:827 (2) - a bit on the left for better transitions between objects.
- 02:18:048 (7) - the distance between 02:17:717 (6,7) - is closer than the default DS used for this part, just for the sake of blanket ? not really a good deal imo, it is a bit confusing, so make things consistent and fix that DS.
- 02:30:644 (1,2,3) - look a bit confusing here, it plays better if there is a consistent distance between these objects.
- 03:07:109 (6,1) - the rhythm sounds a bit wrong, you could make a rhythm which is more dense and intuitive to follow, Plus, the strongest beat here 03:07:771 - is not followed and it should be because it introduces better the next pattern. So try this rhythm
- 03:23:517 - why didn't you map this tick ? you did it for 02:34:456 - and 01:26:832 -, it will be better if you make things consistent.
This hard plays quite fine, the major issue is that hitsounds are kinda messy, and you need to tidy them.
There is some inconsistencies at spacing (i pointed some).
Insane
- Since we are in 2014, you could increase a bit the AR, like 9.2 or 9.1, it will be better to handle jumps.
- 01:02:135 (2,3,4,5,6,7) - the current rhythm looks fine here, but you can try this rhythm which looks better imo, because each downbeats follow Miku, and the rhythm i suggest you is more suitable
- 01:05:616 (2,1) - the player might have some problems when reading this, this strong note should be emphasized if you increase a bit the angle. like this
- 01:16:058 (8) - incease the distance between 01:15:892 (7,8) - and 01:16:058 (8,1) - , it plays even better with a large jump, and it looks fine compared to patterns earlier and later.
- 01:19:124 (2) - this circle is not necessary, it does not follow anything audible, a triple is just enough to emphasize a strong note like this 01:19:373 -, so remove this 01:19:124 (2) -
- 01:24:429 (2) - same as ^
- 01:53:682 (2,3,4) - this jump is a bit forced and surprising imo, you should decrease the distance between 01:53:518 (1,2) - , try this instead
- 02:10:424 (13) - this sounds a bit wrong here, this tick 02:10:589 should be played as you did 02:11:914, it will be better if you make things consistent so.
- 03:22:937 - this tick could be followed, so try to add a 1/4 slider here 03:22:854-, it will be fine.
Great insane diff, rip streams.
That's all for me, it should be better if you find a mod which focuses on hitsounds, because you should tidy them on your diffs.
Good luck for your rebbuble and your rank !