Thank you very much !!
Alright, thank you very much !EvilElvis wrote:
- General
Please end kiai on white ticks, because that is more logical due to music's nature. I know what you mean, but it follows well enough I think the effect I want to give
Remove Hatsune Miku - Mikumikumiku (Yales).osb from the song's folder sure o.o
[Insane]
00:04:787 (1,2,3) - you could add some soft whistles here 00:05:120 (3) - on head Sure
00:06:114 (1,2) - same ^
00:07:772 (2) - clap on head ^
00:10:755 (1) - finish on head ^
00:13:240 (3) - consider moving it to x:120 y:115 I prefer not, I actually like the flow here
00:16:391 (4,5) - consider moving (4) to 426|245 and making a jump by moving (5) to 263|138, because current pattern doesn't really flow good Awesome
00:19:706 (2) - why don't you increase the spacing here by 0.1, like you did at 00:21:529 (6,7) - ? It looks better ok
00:20:700 (1,2,3) - ↑ But I think it looks really nice here
00:20:700 (1,2,3) - increase spacing please, it looks messy >.> I don't think it looks messy
00:23:682 (2) - rotating it counterclockwise (say, 20°) will make it look better, mainly because it will point to (3)'s beginning, not the end sure
00:25:008 (2) - same as above (but clockwise now) nice
00:26:998 (4,5) - I really dislike how it flows, also it seems like music grows here, so you can emphasize it by moving (4) to 180|326 and (5) to 98|255 or so. And if you accept this, move 00:27:330 (1) - to 203|219 or so: Ok for everything, it's nice
00:27:330 (1,2) - why the jump, all of a sudden? The music does not call for that, and it pops up quite unexpected The spacing is still high but I fixed the "jump"
00:28:159 (1,2,3,4) - this sounds to me pretty much like 2 + 4 1/4th notes: (spoilerbox) consider listening more carefully and removing these unneeded 1/4th sliders I disagree here. You're missing a strong a beat
00:28:987 (1) - you most likely don't need a new combo here, it's not that significant okok i.i
00:30:645 (5,6,7,8) - kinda nazi, but well, what about changing patter like that: (spoiler) it'll make it looks better ingame ok, you're the best ^^
00:35:949 (3,4) - why the jump, all of a sudden? Once again, the music does not call for that Reduced the spacing but still high, same as above, The music dooesnt call for a jump, but it I think it totally calls for a fast movement like... I don't know, I really think it plays good here
00:43:903 (1,1,1) - although the comboing makes sense, the player could think each of these has a different velocity I don't think the NC are bad here. The player will pay more intention cause sudden speed up
00:46:556 (4) - it needs more movement. Move it to 243|287 and after this 00:46:888 (7) - ctrl + g this(also check the stack) Nice
00:55:175 (1) - you obviously skipped a finish here yep
00:56:501 (6) - should have put a new combo here to follow music; pattern comboing is not really a thing you should follow I'm just bad
01:00:479 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - after you listen closely to the music, you'll notice you forgot to put the claps in appropriate places:You can check the next stream yourself and try applying the claps there alright, thanks
- 01:00:645 (3,5) -
- 01:01:141 (9,11) -
- 01:01:639 (15,17) -
01:01:142 (9) - nc yep
01:02:551 (6) - same ^
01:03:131 (1,2,3,4) - I don't see there a real need to add such a pattern, *especially* its variation with stacked slider: 01:03:461 (3,4,1,2) -. They serve no real purpose, I am afraid okok i.i
01:05:120 (1) - I am pretty sure this slider should be rather slowed down that sped up, because there are only vocals followed by the new part (which should have a faster velocity) That's the way I see this I slowed it a bit though to make a transition with the 2nd one, but thats all.
01:05:451 (1) - same as above. Even a stack of two notes could work better than the speed-up ^
01:10:590 (1) - I don't get why you added a new combo here. If you are going to emphasize the next part, you should remove NC from 01:10:920 (1) - and add it exactly on downbeat, 01:11:087 (3) - It was to not mess up the first pattern, but ok
01:15:893 (7,8,1) - it clearly sounds as two 1/4 triplets. Please remove (1) and do the following: ok~
01:23:352 (6) - I'd appreciate if you moved it fr i think its ok now
01:25:672 (1,2,3) - consider compressing the jump Wow, I really don't get your point, I think it's really good this way ><
01:26:335 (1,2,3,4) - same as above. You don't need half-screen jumps that are this big ^
01:27:330 (1,1) - vocals, yes, I can understand you, but the1/4s here... Well, I have two suggestions: either add triplet with 1/2 slider (spoiler), or (preferably) add a single triplet (two more notes at 01:27:495) One more time I really don't get your point. Yes, the way you say is really nice, especially with the next triple but.. I mean... It would destroy the whole mapset... like... I dont know... I'm not even wrong to follow vocal here. So, yes I don't get it. It's pretty obvious that I want to follow vocal here with linear pattern, cause I think it's fun to play this way. I made this in every parts of every diff lol.
01:28:324 (1) - this is unneeded and should be replaced with a single note. There's nothing like 1/8 in the song itself You're right but I think it sounds really nice this way as well. It doesnt follow the beats but it fits really nice with the first sound
01:43:076 (2,3,4,5,6) - there is a clear overmap; you could place this, trying to follow the sounds at 01:43:159 (3,4). After listening to the music, you'll find out that 01:43:076 (2,5) need to be removed. If anything, you can start a slider with length of 3/4 at 01:42:910 (1) - to follow the empty space I removed only one note because I think triple fits better (check the next point)
01:53:518 (2,3,4) - and again, there is no sound at 01:53:682 (2), so that shouldn't be a triplet No cause it fits better to me this way, really >< Like... in this particular case, I think it's pretty nice, because there's no beats but it feels like there's something and it plays pretty good I think and well.. it feels more natural to play this way
01:54:345 (8) - same, there's nothing on the red tick, meanwhile there IS a clear and audible sound in the middle of the slider, which you prefer to hide for some reason. Please don't and map it instead Ok, It's just hard to explain why I did that but I like this way and I think it's ok to hide it.
01:59:319 (4,5,6) - remove the note in the middle, as it's unnecessary and mapped to no sound It plays better and make more sense to me with those triplet burst
02:00:148 (11) - how about using soft additions? By the way, it should have a new combo (remove it from the next slider) sure
02:02:302 (2) - rotate it a little for a better visual experience: (you know where) (you could also increase spacing here a bit) ok better
02:03:131 (1,2) - could be problematic to read; consider unstacking with the previous note ok
02:05:286 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1,2,3,4,5,6,7,8,9,10,11,12) - this is 1/2, and not 1/4 by any means! Remove the overmap and replace it with something 1/2-ish fix
02:08:103 (1,2,3,4,5,6,7) - I'd rather NOT put there something that one usually sees only on tough maps like Pretender fix i guess
02:09:098 (7,1) - this is a no-go. Please, reduce the jump; halving it is a good option ^
02:09:264 (1,3) - new combo should be on 3, not 1 ^
02:12:744 (1,1,1,1) - I'd appreciate if you compressed the whole pattern, moving sliders closer to its center. There's no need to space them out that wide It plays way better with new patterns just before, and I think the spacing is needed here ^^ It's such an intense part
02:13:407 (1) - wow, I love the way how this clap+whistle combination sounds, try to continue adding it till 02:18:545 (1) - this part starts. Use it to all simmilar parts (kiai's beginning) Also don't forget about other diffs
02:14:401 (1,2,3,4,5,6,7) - well, this pattern looks soo random... Try to swap 02:15:230 (6,7) - and make a square with these circles 02:14:899 (4,5,6,7) - I take! 02:18:711 (3,4,5,6) - you could improve this... They don't even form a proper circle (neither any other pattern): what?
02:20:037 (1,2,3,4) - ↑ ^
02:23:019 (5) - I'd replace it with notes. Why the repeat? It doesn't even properly follow the vocals, which are pretty short here. I think it does o.o
02:26:666 - there should be a hit object one is able to hit, along with a new combo marker. Remove the repeat, please fix
02:35:450 (1) - the repeats are unsnapped. Moreover, the slider must be started at 02:35:286 (1) -, as that is the moment where the respective sound appears in music. Also, it's 1/4 Fixed the repeat but I didnt touch previous pattern for the same reason as above (and I'm just following the music here)
02:42:577 (1,3) - move these a tiny bit down, as they're probably touching the HP bar. Don't forget to remove the other notes around as well fix
02:43:573 (4,5) - the movement here is really bad and can be fixed by reversing (5). By the way, it shouldn't end on the downbeat (big white tick) Kinda fixed the movement but I think the downbeat at the end sounds pretty good.
02:54:181 (6) - rotate it a bit counterclockwise (say, 30 degrees) for a better play experience sure
02:54:181 (6,1) - consider reducing the jump yep
02:56:500 (3,4) - could you please swap them for a better playability? Look what I have in mind: changed the whole part
02:57:164 (1,1,1,1) - hey, that's cool. One of the few moments I enjoyed
03:01:805 (1) - consider adding a drum finish on the head Sure!
03:03:461 (2,3,1,2) - try this: I think it's fine the way it is
03:07:772 (1,2,3,4) and 03:09:097 (1,2,3,4) - refer to 02:18:711 (3,4,5,6) - I still dont know whats wrong
03:11:417 (4,1) - the sudden stack kills all the movement, so please, unstack That's kinda what I wanted to do cause end of the section with lots of movement
03:17:717 (5,6,7,1) - there should be 1/4 again I wanted to slow down a bit here to make more impact to the streams at the end of the kiai and the melody is nice too
03:24:512 (1) - this is 1/6 and not 1/8; please do fix ok i.i I just don't like the fact that the slider doesnt finish on the point start (it feels there's a reverse missing kinda)
03:27:909 - it is weird that you skipped a beat here. Don't you favour jumps! I skipped those at the beginning as well
03:28:986 - there should be a hit object one is able to hit, and also a new combo, because the music asks for it ok
03:29:816 (7,8,9,10,11,1) - these triplets should be a single stream with no gap in between I think it plays better this way though and it's also easy to follow those triple with the melody
03:33:461 (5,6,7,8,9,10,11,12) - same as above ^
03:38:932 (9) - you should add NC to denote 1/4th jumps ok
03:45:230 (1) - there should be no slider. If you think otherwise, start it on 03:45:065 (2) - because this is the only suitable moment for that. Warning: 03:45:727 (2,1) - is different and mapped correctly I don't get it o.o I mean, it sounds nice, but I don't see what's bad in my way.
03:47:551 (7) - add NC, the music calls for it sure
03:50:203 (1,2,3) - in fact, there should be 2 triplets with a 1/2 gap, but not these sliders it's for the vocals I think it's really nice this way
[Hard]
OD+1 is a must! Ok then
00:08:601 (4) - there's a downbeat you end the slider on, and I insist on mapping it. In other words, like I said before, "there should be a hit object one is able to actually hit" yep
00:21:363 (3) - replace with the following: (spoiler), because this is how music actually goes ok
00:49:871 (1,2) - unstack it please and make consistent spacing with 00:50:369 (2,3,4,5) - ok
00:53:518 (1,7) - the best solution would be to make these half as long and then map the downbeats you managed to skip. Please note this issue appears often enough, and, seeing that you tend to skip the first measure of the new part in music, I'd recommend to go through your map and do a thorough check yourself I'll recheck, also here I think it's pretty much ok. It makes the bext triple more noticeable and easier. Honestly I don't mind changing it if it's a must but for the reason I just said I would still like to keep it.
01:05:120 (1,2,3,4) - increase volume here to 30 or 40%, change sampleset to soft and add whistles on all of these circles. I'd also probably replace these with two sliders, because there is only voice with no background music ok
01:05:783 (1) - same hitsounds suggestion as on Insane ok
01:06:280 (2) - move it down a bit to decrease the jump ok
01:10:921 (1,3) - new combo should be on 3 and not on 1 ok
01:19:043 (2,3,4) - make the spacing here equal fixed, sorry >.>
01:52:026 (4,1) - isn't it too much of a jump for Hard? I reduced it somehow..
01:53:186 (4,1) - ^ (please also note it may be less comfortable to follow) reduced it, I hope it's fine
01:53:518 (1,2,3) - same here; nerf the spacing a bit did my best
01:57:496 (1,2) - move it a bit lower and stack them like that, for the sake of readability : sure, it's way better
02:18:048 (7) - move it higher please ok
02:27:827 (8,1) - if you reduce spacing just a little, it'd be perfect ok
02:32:468 (2,3) - ^^
02:35:949 (1,2) - maybe it's just me but this stack looks messy, check it please fixed
02:45:229 (1) - a 3/4 slider with three repeats may be problematic to follow. Consider splitting it in two: sure ! thank you .
02:48:380 (2,3) - the previous slider sends me up and a bit left, but you put (3) on the right, and this is what makes me feel quite incomfortable when playing this part. If you could map it so that I don't have to break the flow of my movement, that'd be just great. For example: sure 02:51:860 (1,2) - I'd rather not put the second slider there, because in order to follow it you have to move in the direction that is opposite to the one (1) sends you in. A possible fix: Nice !!
02:54:512 (1,2,3,4) - you could improve the visual experience by making any nice pattern that doesn't look unnatural, for example (if you insist on keeping these sliders going over the same place), this: ok
03:24:512 (1) - since it's only a repeat, you can safely turn it into 1/6th one, like you are supposed to do on Insane ok, same as insane
03:27:164 (2,3,4,1) - could we please avoid returning the same way using the same pattern, copied and pasted? Ok, this is freaking hard to go out of this pattern when you started it ! hahahahahaha
03:45:562 (2,1) - use auto stack here please Wow, I really like this way o.o
03:51:529 (1,1,1) - to keep a nice curve of 03:50:203 (1,2,3,1,2,3,4) -, you could send these to the top right corner: awesome
[Normal]
I would keep the very last kiai fountain, although it's an easy difficulty. Like I should remove it? I don't think so. I mean I don't mind. But I don't think it's good to have a differement kiai time sections for the same mapset (inconsistant kiai) (iBAT is telling me). Also, I think the way I mapped the end is worth the kiai for an easy diff.
00:15:395 (7) - you forgot nc. Also, if you want to keep that little appendix on its end (this also goes for 00:16:722), you should have put the next slider under it, not somewhere on the right, or left, else it looks useless changed
00:27:993 (5) - since 1/4 in music starts 00:28:158 (1) - here it might to hard to play correctly for new players. It could be great if you turned (5) into a slider to mask 1/4s, because they're pretty much noticeable I don't like it, sorry. Also one thing, it's maybe why I have bad accuracy XD but I think a new player will pay more intention to the melody than the 1/4 especially for a music like this
00:32:634 (1,2,3) - move it to 370|94 to make it more comfortable to follow. 00:33:297 (4) - don't forget to check spacing after you move it oh, ok00:36:280 (5) - there is a finish hitsound on the end, but the end itself can't be played by clicking it; a solution would be shortening this slider and adding a note right after fixed
01:22:689 (3) - same as above (downbeat issue). You can hear the vocals rising and it would be nice to map the beat in question @ 01:23:019
P.S. Although some (only *some*) of such patterns are fine, most of the time you want to map downbeats and almost never skip them.
01:26:998 (1,2,3) - add NCs for consistency with insane and hard Ok, I put them back
02:34:623 (1,2,3) - same as above^
02:09:761 (5) - no! This should be at 02:09:428. Remap the previous slider, please; shorten it, if necessary did my best ><
02:57:164 (1,2,3,4,1,2,3,4,1) - well, you know it plays bad and will likely cause players to break their combo, so please change last four slider to 1/1 notes; this will not break anything, as there are clear drums in the music fixed
03:14:070 (3) - have you ever thought of turning this into two 1/2 notes to fit the vocals? Should cause no readability problems for the slider? x) well I changed for 2 sliders cause dowbeat issu anyway (y)
03:23:682 (1,2,3,4) - NCs for consistency with insane and hard yepyep
03:24:014 (2,3) - consider removing finish fixed
03:26:998 (4) - downbeat issue fixed
03:51:529 (1,2,3) - NCs for consistency with insane and hard sure
[Easy]
Just like on Normal, I would keep the very last kiai fountain, although it's an easy difficulty. ^
00:04:788 (1,2,3,4) - avoid overloading Easy's beginning and simply do this:(spoiler) (remember: you don't have to map *all* sounds, only the most significant ones) fixed
00:10:755 (2) - downbeat issue you can easily fix by removing a repeat and adding a note afterwards fixed
00:18:048 (1) - you could improve its shape: fixed
00:58:821 (2) - you should add a note here because these beats are too strong to be mapped with a slider fixed i guess
01:17:385 (2) - I'd move it to the right for a better movement fix
01:26:998 (1,2,3) - NCs for consistency with insane and hard (now with Normal, too!) yep yep
01:40:258 (3,1,3) - well, that's... interesting! However, they don't seem to fit each other (especially the last two). Mind simplifying them? fixed
02:09:429 (4) - shape suggestion: fixed in my way
02:15:396 (5) - downbeat issue fix
02:16:722 (2) - rotate it a bit counterclockwise for a better movement fix
02:34:623 (1,2,3) - these NCs again fix
02:43:573 (2) - sorry to say, but there's a downbeat issue again. If you hear finish but can't actually hit it, chances are there's something wrong with beats placement fix
02:45:230 (1) - same; removing a repeat helps Can't really find something better cause 1/4
02:51:529 (1) - and again It's obvious that the slider is following the sound here.
02:53:186 (1) - and again (seriously, man) fix
02:59:152 (2,3,1) - add NCs for consistency with insane and hard Only insane got NC
03:18:380 (1,3) - make them a bit more symmetrical fix
03:23:352 (4) - just saying, you could remove this to emphasize the next four notes sure
03:23:682 (1,2,3) - add NCs for consistency with insane and hard yep
03:51:529 (1,2,3) - same as above yep