"Arcwinolivirus BAT checking/modding"
Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: WARNING: Offset is too early. Change to 720 (Change the offset ONLY after applying the mod below!)
Preview Time: OK!
AiMod:
• If offset is fixed, Snap all inherited points and notes.
[EZ]
[Overall]
Good song choice Kiffy! Keep it up and Good luck
Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: WARNING: Offset is too early. Change to 720 (Change the offset ONLY after applying the mod below!)
Preview Time: OK!
AiMod:
• If offset is fixed, Snap all inherited points and notes.
Column:
_ _ _ _
4K - |1|2|3|4|
[EZ]
SPOILER
[NM]00:38:397 - add note to 2 just like 00:40:215 (40215|1,40215|2)
00:40:215 (40215|1) - change to LN until 00:40:670 - which has consistent long sound.
00:47:942 (47942|2) - move to 4 comfortability
01:12:942 - add LN until 01:13:397 since it feels empty here and there's a long sound.
01:24:533 (84533|3) - move to 2 for pitch
00:40:215 (40215|1) - change to LN until 00:40:670 - which has consistent long sound.
00:47:942 (47942|2) - move to 4 comfortability
01:12:942 - add LN until 01:13:397 since it feels empty here and there's a long sound.
01:24:533 (84533|3) - move to 2 for pitch
SPOILER
[HD]00:02:715 (2715|1,2942|2,3170|3) - move 1 column to left. Different pitch.
00:07:942 (7942|1) - move to 4 to avoid stack with the next note.
00:40:215 - add note to 1 which has similar sound to 00:38:397 (38397|3,38397|1)
00:43:624 - add note to 1 for the beat sound there.
00:48:851 (48851|2) - move to 2 for hand balance.
00:49:533 - add note to 4. Strong sound fits to be 2-noted.
00:53:397 (53397|3) - change to LN until 00:53:851 for vocal variation.
00:54:306 (54306|2) - ^ until 00:54:760
00:57:033 (57033|1) - Reduce this LN's length until 00:57:488
00:57:942 (57942|2) - change to LN until 00:58:397
00:58:851 (58851|0) - reduce length until 00:59:306 because the current pitch of the violin-like sound ends there.
01:00:670 (60670|2) - reduce length until 01:01:124 same reason above.
01:04:079 - add note to 1 strong sound.
01:04:533 (64533|1) - move to 3
01:07:033 (67033|1) - ^
01:16:806 (76806|2) - remove. no consistent beat sound here.
01:18:851 - add note to 1 strong sound.
00:07:942 (7942|1) - move to 4 to avoid stack with the next note.
00:40:215 - add note to 1 which has similar sound to 00:38:397 (38397|3,38397|1)
00:43:624 - add note to 1 for the beat sound there.
00:48:851 (48851|2) - move to 2 for hand balance.
00:49:533 - add note to 4. Strong sound fits to be 2-noted.
00:53:397 (53397|3) - change to LN until 00:53:851 for vocal variation.
00:54:306 (54306|2) - ^ until 00:54:760
00:57:033 (57033|1) - Reduce this LN's length until 00:57:488
00:57:942 (57942|2) - change to LN until 00:58:397
00:58:851 (58851|0) - reduce length until 00:59:306 because the current pitch of the violin-like sound ends there.
01:00:670 (60670|2) - reduce length until 01:01:124 same reason above.
01:04:079 - add note to 1 strong sound.
01:04:533 (64533|1) - move to 3
01:07:033 (67033|1) - ^
01:16:806 (76806|2) - remove. no consistent beat sound here.
01:18:851 - add note to 1 strong sound.
SPOILER
[Qnyxiie's MX]This difficulty has a lot of LNs that follows the BGM melody. Listen carefully on it.
00:00:670 - add note to 4 since its a strong start.
00:01:351 (1351|2,2260|1,3170|2) - Extend these LNs until the next 1/2 "red" lines since the guitar sound ends at those.
00:09:760 - add note to 4 beat + guitar.
00:11:579 - ^ to 1
00:13:397 - ^ to 3
00:15:215 - ^ to 2
00:17:033 - ^ to 3
00:18:851 - ^ to 1
00:21:806 - add note to 4. Same sound as 00:22:033 (22033|1,22033|0) -
00:24:306 - Long notes here are quite broken in terms of flow. I suggest this: https://osu.ppy.sh/ss/1993848
• Follows the long sound orderly.
• Hand balance on each notes.
00:31:806 - add note to 3. consistent drum sound.
00:33:170 (33170|0,33397|0) - remove these two first and..
00:32:260 (32260|0) - extend until 00:33:397
00:32:829 (32829|2) - move to 2
00:33:283 (33283|3,33397|1) - ctrl j
00:34:079 (34079|2) - remove. same sound and strength as 00:34:988 (34988|0,34988|2) -
00:34:533 (34533|0) - move to 3
00:37:033 (37033|2) - remove.
00:38:397 (38397|0) - change to LN until 00:38:851 for that bass-like sound.
00:40:215 (40215|3) - ^ until 00:40:670
00:41:579 (41579|3) - move to 2
00:42:260 (42260|1,43170|2) - remove
00:42:942 (42942|0) - move to 3
00:49:988 (49988|1) - move to 4 and add note to 3 then...
00:50:215 (50215|2) - move to 1
00:53:397 (53397|1) - reduce length until 00:54:306 since the long sound changes there.
00:54:760 (54760|0) - move to 4 and...
00:54:306 - add LN to 1 until 00:54:760
00:55:215 (55215|3) - remove. not strong sound to be 3-noted.
00:55:897 (55897|3) - reduce length until 00:56:579
00:56:579 (56579|0) - change to LN until 00:57:033
00:57:033 (57033|2) - reduce length until 00:57:942
00:57:942 (57942|1) - change to LN until 00:58:397
01:05:442 - pattern is quite awkward to play, suggesting this alternative hand balance pattern: https://osu.ppy.sh/ss/1993896
01:08:624 (68624|2) - change to short note and..
01:08:851 - add note to 4 then change 01:08:851 (68851|0) - to become LN until 01:09:306
01:11:579 (71579|3) - reduce length until 01:12:488
01:12:488 - add note to 3 and change 01:12:488 (72488|0) - to LN until 01:12:942
01:13:397 (73397|0) - reduce length until 01:14:760
01:14:760 (74760|3) - change to LN until 01:15:215
01:15:215 (75215|2) - reduce length until 01:15:897 then..
01:16:579 (76579|0) - move this to 2, 01:17:033 (77033|0) - move this to 3 and change 01:15:897 (75897|0) - to LN until 01:17:033
01:21:351 (81351|2,82260|2,83170|1) - just like previous, extend these LNs until the next red 1/2 lines.
01:24:079 (84079|3) - change to short note. inconsistent LN.
00:00:670 - add note to 4 since its a strong start.
00:01:351 (1351|2,2260|1,3170|2) - Extend these LNs until the next 1/2 "red" lines since the guitar sound ends at those.
00:09:760 - add note to 4 beat + guitar.
00:11:579 - ^ to 1
00:13:397 - ^ to 3
00:15:215 - ^ to 2
00:17:033 - ^ to 3
00:18:851 - ^ to 1
00:21:806 - add note to 4. Same sound as 00:22:033 (22033|1,22033|0) -
00:24:306 - Long notes here are quite broken in terms of flow. I suggest this: https://osu.ppy.sh/ss/1993848
• Follows the long sound orderly.
• Hand balance on each notes.
00:31:806 - add note to 3. consistent drum sound.
00:33:170 (33170|0,33397|0) - remove these two first and..
00:32:260 (32260|0) - extend until 00:33:397
00:32:829 (32829|2) - move to 2
00:33:283 (33283|3,33397|1) - ctrl j
00:34:079 (34079|2) - remove. same sound and strength as 00:34:988 (34988|0,34988|2) -
00:34:533 (34533|0) - move to 3
00:37:033 (37033|2) - remove.
00:38:397 (38397|0) - change to LN until 00:38:851 for that bass-like sound.
00:40:215 (40215|3) - ^ until 00:40:670
00:41:579 (41579|3) - move to 2
00:42:260 (42260|1,43170|2) - remove
00:42:942 (42942|0) - move to 3
00:49:988 (49988|1) - move to 4 and add note to 3 then...
00:50:215 (50215|2) - move to 1
00:53:397 (53397|1) - reduce length until 00:54:306 since the long sound changes there.
00:54:760 (54760|0) - move to 4 and...
00:54:306 - add LN to 1 until 00:54:760
00:55:215 (55215|3) - remove. not strong sound to be 3-noted.
00:55:897 (55897|3) - reduce length until 00:56:579
00:56:579 (56579|0) - change to LN until 00:57:033
00:57:033 (57033|2) - reduce length until 00:57:942
00:57:942 (57942|1) - change to LN until 00:58:397
01:05:442 - pattern is quite awkward to play, suggesting this alternative hand balance pattern: https://osu.ppy.sh/ss/1993896
01:08:624 (68624|2) - change to short note and..
01:08:851 - add note to 4 then change 01:08:851 (68851|0) - to become LN until 01:09:306
01:11:579 (71579|3) - reduce length until 01:12:488
01:12:488 - add note to 3 and change 01:12:488 (72488|0) - to LN until 01:12:942
01:13:397 (73397|0) - reduce length until 01:14:760
01:14:760 (74760|3) - change to LN until 01:15:215
01:15:215 (75215|2) - reduce length until 01:15:897 then..
01:16:579 (76579|0) - move this to 2, 01:17:033 (77033|0) - move this to 3 and change 01:15:897 (75897|0) - to LN until 01:17:033
01:21:351 (81351|2,82260|2,83170|1) - just like previous, extend these LNs until the next red 1/2 lines.
01:24:079 (84079|3) - change to short note. inconsistent LN.
SPOILER
Here's my overview in this difficulty.
• I recommend to remove the SV at intro to avoid bubble/rank delayment. It is better without the SV
.
• Some parts has overdensity notes like 00:53:397 (53397|3,53397|0,53397|1) and 01:00:670 (60670|1,60670|0,60670|2) - which is just a beat but 3-noted press (really awkward to press 3 notes in a normal sound beat). It is not as strong as 00:34:079 (34079|0,34079|3,34079|2) - which has a strong sound impact. I highly suggest to fix those kind of 3-noted notes in this difficulty.
• Avoid inconsistent/abusive LN on such hithats like this 01:06:351 (66351|2,66806|1,67260|0) or guitar pick sounds like 00:07:942 (7942|3,8170|0,8397|2) .It will become an issue in your difficulty and can delay the map's bubble process.
• Listen carefully to the LNs and check if they ends up on time at a measure line. For example, This LN 00:04:306 (4306|2) - which is a bass long sound should end at 00:04:988
• In chorus part also, Focus on the long violin-like sound in the music (You can even look HD's LNs which follows that long instrument sounds). It will make the difficulty more MX-ble and organize rather than 00:52:033 (52033|0,52033|3,52260|1,52488|3,52488|2,52715|1,52942|0,52942|2,53170|3,53397|0,53397|1,53397|3) - which is like simple pattern and boring to play. Make it atleast unique by following every consistent instrument in that part including the long sound.
• With all of my checks/critics above, this difficulty needs renovation.
• I recommend to remove the SV at intro to avoid bubble/rank delayment. It is better without the SV
.
• Some parts has overdensity notes like 00:53:397 (53397|3,53397|0,53397|1) and 01:00:670 (60670|1,60670|0,60670|2) - which is just a beat but 3-noted press (really awkward to press 3 notes in a normal sound beat). It is not as strong as 00:34:079 (34079|0,34079|3,34079|2) - which has a strong sound impact. I highly suggest to fix those kind of 3-noted notes in this difficulty.
• Avoid inconsistent/abusive LN on such hithats like this 01:06:351 (66351|2,66806|1,67260|0) or guitar pick sounds like 00:07:942 (7942|3,8170|0,8397|2) .It will become an issue in your difficulty and can delay the map's bubble process.
• Listen carefully to the LNs and check if they ends up on time at a measure line. For example, This LN 00:04:306 (4306|2) - which is a bass long sound should end at 00:04:988
• In chorus part also, Focus on the long violin-like sound in the music (You can even look HD's LNs which follows that long instrument sounds). It will make the difficulty more MX-ble and organize rather than 00:52:033 (52033|0,52033|3,52260|1,52488|3,52488|2,52715|1,52942|0,52942|2,53170|3,53397|0,53397|1,53397|3) - which is like simple pattern and boring to play. Make it atleast unique by following every consistent instrument in that part including the long sound.
• With all of my checks/critics above, this difficulty needs renovation.
[Overall]
Good song choice Kiffy! Keep it up and Good luck