thank you >o<)7vocaloid1anime2 wrote:
just say
take my star ~ :3
EDIT: GO~ bubble and ranked this :3
thank you >o<)7vocaloid1anime2 wrote:
just say
take my star ~ :3
EDIT: GO~ bubble and ranked this :3
thank you very much shi-ra >o<)////[Shi-Ra] wrote:
Hello, there are mods for your mania chart ^w^
Shi-Ra's Pattern Review:
(notice that columns are following like 0 1 2 3 for 4K diffs)
HDInside :3ok, done :00:03:851 (3851|3) - I suggest you to move this note to 2nd column, it'll be more suitable here after your previous chord and you can avoid double note in this way
ok, done :00:07:260 (7260|2) - and this one I recommend you to move to 0 column, it's more suitable for such triplet coz you don't have any notes in this column previously
ok, done :00:11:579 (11579|3) - move to 0 column too, current position is uncomfortable a little coz you have LN in 3rd column previously
ok, done :00:23:397 (23397|0) - you have here the same sound like for previous note, so I recommend you to move it to 1st column
ok, done :00:28:397 (28397|3) - move to 0 column instead, it'll be more different pattern in this way, suitable with your previous part
ok, done :00:34:760 (34760|0) - move this one to 3rd column to perform more comfortable transition before your previous and next going patterns here
ok, done :00:52:488 (52488|1) - move to 2nd column, you'll make more balanced pattern here in this way
ok, done :00:54:306 (54306|2) - remove this note, you don't have strong beat here, so no need place two notes
ok, done :01:15:442 (75442|0) - move to 3rd column instead to avoid uncomfortable position after previous LN here
HTobii's MXInside :3ok, done :00:03:170 (3170|0) - move this note to 2nd column, it'll be more suitable with your next going pattern here wit same transition
ok, done :00:04:306 (4306|2) - end this LN correctly here 00:04:760 - according to the sound, it'll be more comfortable to play
ok, done :00:04:988 (4988|2) - same for this LN, you need to end it here 00:05:670 - with single note, no need to expand it
ok, done :00:04:988 (4988|1,5897|2) - and you need to remove these extra notes, two note chord+LN are enough to accen all strong beat sounds for both places, so no need to overnote
ok, done :00:09:306 (9306|1) - move to 2nd column, you need to accent strong beat in another column, not in the same like other notes
ok, done :00:11:124 (11124|0) - move to another column too and continue finding strong beats and fixing them, no need to place all notes in one column, make your patterns different
ok, done :00:24:306 (24306|3,24306|0) - I recommend you to remove one of these notes, two note chord here's enough to accent all sounds
ok, done :00:26:124 (26124|3,26124|2) - same suggestion like above, you don't have three different sounds to accent here
ok, done :00:43:170 (43170|0) - remove, same reason like above ^
ok, done :00:50:442 (50442|1) - move to 0 column, it'll be more suitable here with your previous notes
ok, done :01:05:101 (65101|2,65215|1) - switch the places for these notes to 1st and 2nd columns accordingly, it'll be more suitable here and you could avoid unnecessary double noting in this way
ok, done, that's nice :3 :And I recommend you to reduce HS volume by 20% before bubble~
Good luck :3/
ow fudge didn't notice it's in graveyard D: T_TPROGUY wrote:
Hi there. Here's my ch-
...Oh, graveyard. Moving on...
thanks, and also thanks for the star :3/DE-CADE wrote:
Oh it's too late for me to mod this one,
Well good luck for bubble ~
thank you cade <3DE-CADE wrote:
Hi Mod before Bubble Here ~EZ00:04:988 (4988|1) - Move to 1 Then 00:04:988 - Add Note to 4 (Normal:Finish), Same Beat as before -ok, done
00:05:897 (5897|2) - Add note to 2 (Normal:Finish) -ok, done
00:13:624 (13624|3) - Move to 1 (col Balance) -ok, done
00:13:851 (13851|1) - Move to 3 (col Balance) -ok, done
00:17:488 (17488|0) - seem there no same beat over here, move to col 4 -ok, done
00:25:670 (25670|3,25670|1) - You might Change it to col 1 n 3 -ok, done
00:26:124 (26124|0) - Move to 4 -ok, done
00:27:488 (27488|3) - ah you separated the double with one col for this kind beat so, move ths to 3 -ok, done
00:27:942 (27942|2) - Move to 4 -ok, done
00:29:760 (29760|1) - Nah this one is different with before, Move that note to 1, then 00:30:215 (30215|0) - Move to 2 -ok, done
00:39:154 - After Checking deeply you may use BSD 1/6 from here https://osu.ppy.sh/ss/1812676 - nope, i got to avoid those in EZ diffs because it is hard for the beginners, well still thanks for checkin it
00:50:442 (50442|0) - This LN doesn't represent any instrument sound, you should change it to Normal Note - nope, it's kinda hard to hear it but there's a bass here
00:51:579 (51579|3) - Move to 2 then 00:52:033 (52033|2) - Move to col 4 for snare (i think) -ok, done
00:54:760 (54760|2) - Move to 4 -ok, done
00:56:579 (56579|3) - Move to 2 -ok, done
01:09:306 (69306|1) - Move to 4 - nope, why move over there, there's an LN
01:15:215 (75215|1) - it's seems end here 01:15:897 -ok, done
01:16:351 (76351|0) - Move here 01:16:427 - (BSD = 1/6) - nope, i think its good here
01:16:579 (76579|3) - Move here 01:16:654 - (BSD = 1/6) -ok, done, thx for checking this, i didn't notice itNM00:01:806 (1806|0,2033|1,2260|2) - Wrong pitch relevancy, change it to stair 2 3 4 -ok, done
00:02:715 (2715|3,2942|2,3170|0) - ^ Might do same thing with this one 2 3 4 -ok, done, yup notice it's better
00:31:579 (31579|3) - Move to 2 -ok, done
00:37:942 (37942|0) - ^ -ok, done
00:38:170 (38170|1) - Move to 1 -ok, done
01:18:851 (78851|2) - I feel really bad with this one, delete -hahaha, ok done xD
01:20:670 (80670|1) - Move to 1 -ok, done
01:25:897 (85897|2,85897|0) - End Here 01:29:306 -ok, done
Well For HD n MX i see no big problem, since Shi-Ra Modded itAnd Last Thing Before Bubble1. Since Hassou Tobii changed his nickname to Qnyxiie, you may change the Tag :Hassou_TobiiQnyxiie -ok, done
and ask him to update the diff name too -ok, i'll contact him
2. Click and Delete
-ok, done
Good Luck ~ go go for Ranked Kifuera <3
Full mod usually points out something important to HELP your beatmap improve, pls dont mistake it as modders
trying to comment or pointing out your mistake or giving bad comment, its jst a suggestion to help mapper
ohh, another modlordraika wrote:
Request Mod from Lightning Speed Mania Modding
osuu~
sry for the delay and as i said, i've just returned ^^
Here is my mod as request :
Column |1-4|Full mod usually points out something important to HELP your beatmap improve, pls dont mistake it as modders
trying to comment or pointing out your mistake or giving bad comment, its jst a suggestion to help mapperFull Mod Inside[Qnyxiie's MX]00:05:329 (5329|3,5442|0) - move them to 1 and 2 then -ok, done
00:05:670 (5670|1,5897|3) - to 4 and 3 -ok, done
00:06:579 (6579|0) - add whistle , yup soft whistle fits this jst fine... -ok, done
00:07:942 (7942|3,8170|0,8397|2,8624|3) - ^ -ok, done
00:11:806 (11806|3) - move to 1 -ok, done
00:13:624 (13624|1) - move to 4 -ok, done
that will make a CLEAR switch where the softnormal softnormal drumfinish and then normalhit(serve as finish)
which is better imo like u usually did here 00:11:124 (11124|1,12942|2) - to clearly move them into seperate column
-yup, thanks for this one
00:14:988 (14988|2) - move to 1 -ok, done
00:16:579 (16579|0,16806|1,17033|1) - swap their column -ok, done
00:18:624 - http://osu.ppy.sh/ss/1850466 hand balance and same reason as above.... -ok, done
00:21:124 (21124|2) - move to 1-ok, done
00:27:942 (27942|3) - overchording? -ok, removed
00:36:124 (36124|0) - move to 3 -ok, done
00:44:192 (44192|2) - try to add drum clap here, sounds good -ok, done
00:49:988 (49988|3,50215|0) - move to 3 and 2 -ok, done
01:25:897 (85897|1,86010|3,86010|2,87488|1,87715|0) - add whistle to them? -ok, done
01:25:954 - at 1/8 u can add 1 note at 3, but u might want to consider to remove 01:26:010 (86010|2) -
yes its stairs sound.... still its your choice.... - nope, i think it's okay there
thts all ^^
nice way of hitsounding and dif
[HD]00:00:670 (670|2,897|0,1124|1,1351|2) - add soft whistle?
00:01:806 (1806|3,2033|2,2260|1) - ^
00:02:715 (2715|0,2942|1,3170|2) - ^
00:06:579 (6579|0) - ^
00:07:488 (7488|3) - ^
^ok, surprisingly good
00:09:760 (9760|0) - move to 3, both have the same drum finish sound, its good to mini hammer them
00:11:579 (11579|0) - move to 2
00:13:397 (13397|2) - move to 1
and so on...
^ok, i think i like it too
00:14:533 (14533|0,14760|2) - move to 3 and 1 -ok, done
00:15:215 (15215|1,15442|0,15670|2) - move to 4 , 3 and 1 -ok, done
01:11:579 (71579|3,72033|2,72942|2) - add whistle -ok, done
01:20:670 - same case, add whistle ^^ -ok, done thanks for recommending this one
it feels really weird if u jst add 1 whistle for each pattern....-yup, i notice it too thanks again
[NM]same case on whistle sound, please apply them to NM as well ^^
00:14:079 (14079|1) - move to 3? - nope, i think it's okay there
00:38:397 - add 1 note at 2 with drum finish -ok, done
01:00:215 - missing 1 hitnormal note? if not, please make this 01:00:215 (60215|3) - normalhit sample -ok, normal hitsample
01:06:124 - starting from here, the hitsound is a bit weird, try to check them? for me its quite unconsistent
LIKE this... 01:09:306 (69306|1) - sudden normalhit sample...
but all of them 01:06:579 (66579|1,67488|0,68397|1) - only have softnormalhit sample
01:10:215 (70215|0) - ^
my suggestion is add normalhit sample for them ^^
looks more consistent and sounds good... -ok, changed
01:17:033 (77033|0,77260|1,77488|2) - move them 1 column to the right...
01:17:715 (77715|3,77942|2,78170|1) - move them 1 column to the left
and so on, that will make a good end for 01:18:851 (78851|3) -
-ok, done, that's nice
[EZ]00:06:579 (6579|3) - add whistle -ok, done
00:32:260 (32260|1) - missing finish sound, either normal finish or softfinish will work jst fine -ok, done
00:29:760 (29760|3) - ^ -ok, done
00:33:397 (33397|0,34079|3) - ^ -ok, done
00:38:397 (38397|0) - drum finish -ok, done
00:49:988 (49988|2,50215|3,50442|0) - move to 2 3 and 4 -ok, done
01:05:670 (65670|1) - make it normalhit instead of softnormal -ok, done
01:24:760 (84760|2,84988|1) - move to 2 and 4 , pitch relevancy -ok, done
Tht's all ^^/
GL both of you...
unique way of hitsounding ^^
Column:
_ _ _ _
4K - |1|2|3|4|
-thank you very much arcs :3//arcwinolivirus wrote:
"Arcwinolivirus BAT checking/modding"
Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: WARNING: Offset is too early. Change to 720 (Change the offset ONLY after applying the mod below!) -ok, done
Preview Time: OK!
AiMod:
• If offset is fixed, Snap all inherited points and notes.Column:
_ _ _ _
4K - |1|2|3|4|
[EZ]SPOILER[NM]00:38:397 - add note to 2 just like 00:40:215 (40215|1,40215|2) -ok, done
00:40:215 (40215|1) - change to LN until 00:40:670 - which has consistent long sound. -ok, done
00:47:942 (47942|2) - move to 4 comfortability -ok, done
01:12:942 - add LN until 01:13:397 since it feels empty here and there's a long sound. -ok, done
01:24:533 (84533|3) - move to 2 for pitch -ok, doneSPOILER[HD]00:02:715 (2715|1,2942|2,3170|3) - move 1 column to left. Different pitch.-ok, done
00:07:942 (7942|1) - move to 4 to avoid stack with the next note.-ok, done
00:40:215 - add note to 1 which has similar sound to 00:38:397 (38397|3,38397|1)-ok, done
00:43:624 - add note to 1 for the beat sound there. -ok, done
00:48:851 (48851|2) - move to 2 for hand balance. -ok, done
00:49:533 - add note to 4. Strong sound fits to be 2-noted.-ok, done
00:53:397 (53397|3) - change to LN until 00:53:851 for vocal variation.-ok, done
00:54:306 (54306|2) - ^ until 00:54:760-ok, done
00:57:033 (57033|1) - Reduce this LN's length until 00:57:488 -ok, done
00:57:942 (57942|2) - change to LN until 00:58:397 -ok, done
00:58:851 (58851|0) - reduce length until 00:59:306 because the current pitch of the violin-like sound ends there. -ok, done
01:00:670 (60670|2) - reduce length until 01:01:124 same reason above. -ok, done
01:04:079 - add note to 1 strong sound. -ok, done
01:04:533 (64533|1) - move to 3 -ok, done
01:07:033 (67033|1) - ^ -ok, done
01:16:806 (76806|2) - remove. no consistent beat sound here. -ok, done
01:18:851 - add note to 1 strong sound.-ok, doneSPOILER[Qnyxiie's MX]This difficulty has a lot of LNs that follows the BGM melody. Listen carefully on it.
00:00:670 - add note to 4 since its a strong start. -ok, done
00:01:351 (1351|2,2260|1,3170|2) - Extend these LNs until the next 1/2 "red" lines since the guitar sound ends at those. -ok, done
00:09:760 - add note to 4 beat + guitar. -ok, done
00:11:579 - ^ to 1-ok, done
00:13:397 - ^ to 3 -ok, done
00:15:215 - ^ to 2-ok, done
00:17:033 - ^ to 3-ok, done
00:18:851 - ^ to 1-ok, done
00:21:806 - add note to 4. Same sound as 00:22:033 (22033|1,22033|0) -ok, done
00:24:306 - Long notes here are quite broken in terms of flow. I suggest this: https://osu.ppy.sh/ss/1993848 -ok, done. thanks for the suggestions :3
• Follows the long sound orderly.
• Hand balance on each notes.
00:31:806 - add note to 3. consistent drum sound. -ok, done
00:33:170 (33170|0,33397|0) - remove these two first and..
00:32:260 (32260|0) - extend until 00:33:397 -ok, done
00:32:829 (32829|2) - move to 2 -ok, done
00:33:283 (33283|3,33397|1) - ctrl j -ok, done
00:34:079 (34079|2) - remove. same sound and strength as 00:34:988 (34988|0,34988|2) -ok, done
00:34:533 (34533|0) - move to 3 -ok, done
00:37:033 (37033|2) - remove. -ok, done
00:38:397 (38397|0) - change to LN until 00:38:851 for that bass-like sound. -ok, done
00:40:215 (40215|3) - ^ until 00:40:670 -ok, done
00:41:579 (41579|3) - move to 2 -ok, done
00:42:260 (42260|1,43170|2) - remove -ok, done
00:42:942 (42942|0) - move to 3 -ok, done
00:49:988 (49988|1) - move to 4 and add note to 3 then... -ok, done
00:50:215 (50215|2) - move to 1 -ok, done
00:53:397 (53397|1) - reduce length until 00:54:306 since the long sound changes there. -ok, done
00:54:760 (54760|0) - move to 4 and... -ok, done
00:54:306 - add LN to 1 until 00:54:760 -ok, done
00:55:215 (55215|3) - remove. not strong sound to be 3-noted. -ok, done
00:55:897 (55897|3) - reduce length until 00:56:579 -ok, done
00:56:579 (56579|0) - change to LN until 00:57:033 -ok, done
00:57:033 (57033|2) - reduce length until 00:57:942 -ok, done
00:57:942 (57942|1) - change to LN until 00:58:397 -ok, done
01:05:442 - pattern is quite awkward to play, suggesting this alternative hand balance pattern: https://osu.ppy.sh/ss/1993896 -ok, done
01:08:624 (68624|2) - change to short note and.. -ok, done
01:08:851 - add note to 4 then change 01:08:851 (68851|0) - to become LN until 01:09:306 -ok, done
01:11:579 (71579|3) - reduce length until 01:12:488 -ok, done
01:12:488 - add note to 3 and change 01:12:488 (72488|0) - to LN until 01:12:942 -ok, done
01:13:397 (73397|0) - reduce length until 01:14:760 -ok, done
01:14:760 (74760|3) - change to LN until 01:15:215 -ok, done
01:15:215 (75215|2) - reduce length until 01:15:897 then.. -ok, done
01:16:579 (76579|0) - move this to 2, 01:17:033 (77033|0) - move this to 3 and change 01:15:897 (75897|0) - to LN until 01:17:033 -ok, done
01:21:351 (81351|2,82260|2,83170|1) - just like previous, extend these LNs until the next red 1/2 lines. -ok, done
01:24:079 (84079|3) - change to short note. inconsistent LN. -ok, doneSPOILERHere's my overview in this difficulty.
• I recommend to remove the SV at intro to avoid bubble/rank delayment. It is better without the SV
.
• Some parts has overdensity notes like 00:53:397 (53397|3,53397|0,53397|1) and 01:00:670 (60670|1,60670|0,60670|2) - which is just a beat but 3-noted press (really awkward to press 3 notes in a normal sound beat). It is not as strong as 00:34:079 (34079|0,34079|3,34079|2) - which has a strong sound impact. I highly suggest to fix those kind of 3-noted notes in this difficulty.
• Avoid inconsistent/abusive LN on such hithats like this 01:06:351 (66351|2,66806|1,67260|0) or guitar pick sounds like 00:07:942 (7942|3,8170|0,8397|2) .It will become an issue in your difficulty and can delay the map's bubble process.
• Listen carefully to the LNs and check if they ends up on time at a measure line. For example, This LN 00:04:306 (4306|2) - which is a bass long sound should end at 00:04:988
• In chorus part also, Focus on the long violin-like sound in the music (You can even look HD's LNs which follows that long instrument sounds). It will make the difficulty more MX-ble and organize rather than 00:52:033 (52033|0,52033|3,52260|1,52488|3,52488|2,52715|1,52942|0,52942|2,53170|3,53397|0,53397|1,53397|3) - which is like simple pattern and boring to play. Make it atleast unique by following every consistent instrument in that part including the long sound.
• With all of my checks/critics above, this difficulty needs renovation.
-I'll msg tobii about this one
[Overall]
Good song choice Kiffy! Keep it up and Good luck
thank you <3 <3arcwinolivirus wrote:
Seems all fine to me now :3/ BUBBLED~!
go go ranked x3kifuera456 wrote:
thank you <3 <3arcwinolivirus wrote:
Seems all fine to me now :3/ BUBBLED~!
woohoo \o\ yup <3- [ S o r a ] - wrote:
go go ranked x3
thank you sir Spy for the fast reply <3Spy wrote:
Hello here
Check request via PM.
[General]
- Artist : 昆夏美 -ok, done
- Title : 虹のかけら -ok, done
- Tags : 一週間フレンズ。 -ok, done
[EZ]
00:00:720 - Recommend to put notes -ok, done
00:31:629 (31629|2) - End on 00:32:083 -ok, done
00:32:310 (32310|1) - Start from 00:32:083 nope, i believe that the start of this one is correct
00:38:220 - Add a note with drum-finish -ok, done
00:40:038 - ↑ -ok, done
[NM]
00:18:447 - Add a note with normal -ok, done
00:18:447 (18447|3) - Change the sample to soft -ok, done
01:00:265 - Add a note with normal -ok, done
01:00:265 (60265|3) - Change the sample to soft -ok, done
01:00:720 - Add a note here with drum-finish -ok, done
01:00:720 (60720|2) - Change the sample to soft -ok, done
01:02:538 - Add a note with drum-finish -ok, done
01:02:538 (62538|1) - Change the sample to soft -ok, done
01:07:992 - Add a note with drum-finish -ok, done
01:07:992 (67992|2) - Change the sample to soft -ok, done
01:08:901 - Add a note with drum-finish -ok, done
01:08:901 (68901|3) - Change the sample to soft -ok, done
01:09:356 - Add a note with normal -ok, done
01:09:356 (69356|1) - Change the sample to soft -ok, done
01:09:810 - Add a note with drum-finish -ok, done
01:09:810 (69810|2) - Change the sample to soft -ok, done
01:11:629 - Add a note with drum-finish -ok, done
01:11:629 (71629|0) - Change the sample to soft -ok, done
01:12:992 - Add a note with normal -ok, done
01:12:992 (72992|3) - Change the sample to soft -ok, done
01:13:447 - Add a note with drum-finish -ok, done
01:13:447 (73447|0) - Change the sample to soft -ok, done
01:15:265 - Add a note with drum-finish -ok, done
01:15:265 (75265|2) - Change the sample to soft -ok, done
01:15:947 - Add a note with normal -ok, done
[HD]
It's ok
Call me back when you finish fixing the mod !
ow I didn't notice that D:Spy wrote:
Recheck
No need to kudosu again.
[General]
Title of EZ diff correct to 虹のかけら (TV Size)
(You missed a space)
Source : Isshuukan Friends. ←need the dot.
Tags : 一週間フレンズ。 ←need the dot too.
Just these
hutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different
as long as the map is decent enough to be hd the star rating is not matter , dont depend on that bullshit , it can go under our consideration when it comes to this situationExUsagi wrote:
one more thing, according to p/3230766 link on that post (on my beatmap), your HD need at least 2.25 star rating if you want to name it like that (Hard)
https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
if you agree, you might need to rename it.. since it's ranking criteria lol
==a don't you think this need more checker + qat?
hutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different it suits the right pitch , also it doesnt really bother the consistency
[EZ]
00:52:992 (52992|1) - move to 1 this is not an issue at all , its playable and not really need an unnecessary changes ,
yeah zenx got the point , if it is really necessary to unrank this , u should apply these to ease bats work to check on this , maybe spy may have mischecked this , and also for your further beatmaps in future !lZenxl wrote:
Adding to that, NM has wide screen turned off for some reason?
Edit :
The kiai ends at a rather weird area, on 01:12:992 - ?
I would strongly suggest to extend to 01:18:901 -
I don't hate mapperYunoFanatic wrote:
ya know just an opinion.
As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.
Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
Let QATs do the work about the true quality control. Its their job.hutunohito wrote:
I don't hate mapperYunoFanatic wrote:
ya know just an opinion.
As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.
Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
I hate BAT because some unfound issues is up to them
And for next map improve
Because I was wrong == it's true as Rumia saidExUsagi wrote:
TwT roxas y u do diz..
owell, good luck though... xD
And this should be a mod worth an unqualify? Seriously? You should mod maps before getting qualified if you want to say things like these... Anyway it's the mapper decision to fix or not to fixhutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different
[EZ]
00:52:992 (52992|1) - move to 1