Request Mod from Lightning Speed Mania Modding
osuu~
sry for the delay and as i said, i've just returned ^^
Here is my mod as request :
Column |1-4|
Tht's all ^^/
GL both of you...
unique way of hitsounding ^^
osuu~
sry for the delay and as i said, i've just returned ^^
Here is my mod as request :
Column |1-4|
Full mod usually points out something important to HELP your beatmap improve, pls dont mistake it as modders
trying to comment or pointing out your mistake or giving bad comment, its jst a suggestion to help mapper
Full Mod Inside
[Qnyxiie's MX]
[HD]
[NM]
[EZ]
00:05:329 (5329|3,5442|0) - move them to 1 and 2 then
00:05:670 (5670|1,5897|3) - to 4 and 3
00:06:579 (6579|0) - add whistle , yup soft whistle fits this jst fine...
00:07:942 (7942|3,8170|0,8397|2,8624|3) - ^
00:11:806 (11806|3) - move to 1
00:13:624 (13624|1) - move to 4
that will make a CLEAR switch where the softnormal softnormal drumfinish and then normalhit(serve as finish)
which is better imo like u usually did here 00:11:124 (11124|1,12942|2) - to clearly move them into seperate column
00:14:988 (14988|2) - move to 1
00:16:579 (16579|0,16806|1,17033|1) - swap their column
00:18:624 - http://osu.ppy.sh/ss/1850466 hand balance and same reason as above....
00:21:124 (21124|2) - move to 1
00:27:942 (27942|3) - overchording?
00:36:124 (36124|0) - move to 3
00:44:192 (44192|2) - try to add drum clap here, sounds good
00:49:988 (49988|3,50215|0) - move to 3 and 2
01:25:897 (85897|1,86010|3,86010|2,87488|1,87715|0) - add whistle to them?
01:25:954 - at 1/8 u can add 1 note at 3, but u might want to consider to remove 01:26:010 (86010|2) -
yes its stairs sound.... still its your choice....
thts all ^^
nice way of hitsounding and dif
00:05:670 (5670|1,5897|3) - to 4 and 3
00:06:579 (6579|0) - add whistle , yup soft whistle fits this jst fine...
00:07:942 (7942|3,8170|0,8397|2,8624|3) - ^
00:11:806 (11806|3) - move to 1
00:13:624 (13624|1) - move to 4
that will make a CLEAR switch where the softnormal softnormal drumfinish and then normalhit(serve as finish)
which is better imo like u usually did here 00:11:124 (11124|1,12942|2) - to clearly move them into seperate column
00:14:988 (14988|2) - move to 1
00:16:579 (16579|0,16806|1,17033|1) - swap their column
00:18:624 - http://osu.ppy.sh/ss/1850466 hand balance and same reason as above....
00:21:124 (21124|2) - move to 1
00:27:942 (27942|3) - overchording?
00:36:124 (36124|0) - move to 3
00:44:192 (44192|2) - try to add drum clap here, sounds good
00:49:988 (49988|3,50215|0) - move to 3 and 2
01:25:897 (85897|1,86010|3,86010|2,87488|1,87715|0) - add whistle to them?
01:25:954 - at 1/8 u can add 1 note at 3, but u might want to consider to remove 01:26:010 (86010|2) -
yes its stairs sound.... still its your choice....
thts all ^^
nice way of hitsounding and dif
[HD]
00:00:670 (670|2,897|0,1124|1,1351|2) - add soft whistle?
00:01:806 (1806|3,2033|2,2260|1) - ^
00:02:715 (2715|0,2942|1,3170|2) - ^
00:06:579 (6579|0) - ^
00:07:488 (7488|3) - ^
00:09:760 (9760|0) - move to 3, both have the same drum finish sound, its good to mini hammer them
00:11:579 (11579|0) - move to 2
00:13:397 (13397|2) - move to 1
and so on...
00:14:533 (14533|0,14760|2) - move to 3 and 1
00:15:215 (15215|1,15442|0,15670|2) - move to 4 , 3 and 1
01:11:579 (71579|3,72033|2,72942|2) - add whistle
01:20:670 - same case, add whistle ^^
it feels really weird if u jst add 1 whistle for each pattern....
00:01:806 (1806|3,2033|2,2260|1) - ^
00:02:715 (2715|0,2942|1,3170|2) - ^
00:06:579 (6579|0) - ^
00:07:488 (7488|3) - ^
00:09:760 (9760|0) - move to 3, both have the same drum finish sound, its good to mini hammer them
00:11:579 (11579|0) - move to 2
00:13:397 (13397|2) - move to 1
and so on...
00:14:533 (14533|0,14760|2) - move to 3 and 1
00:15:215 (15215|1,15442|0,15670|2) - move to 4 , 3 and 1
01:11:579 (71579|3,72033|2,72942|2) - add whistle
01:20:670 - same case, add whistle ^^
it feels really weird if u jst add 1 whistle for each pattern....
[NM]
same case on whistle sound, please apply them to NM as well ^^
00:14:079 (14079|1) - move to 3?
00:38:397 - add 1 note at 2 with drum finish
01:00:215 - missing 1 hitnormal note? if not, please make this 01:00:215 (60215|3) - normalhit sample
01:06:124 - starting from here, the hitsound is a bit weird, try to check them? for me its quite unconsistent
LIKE this... 01:09:306 (69306|1) - sudden normalhit sample...
but all of them 01:06:579 (66579|1,67488|0,68397|1) - only have softnormalhit sample
01:10:215 (70215|0) - ^
my suggestion is add normalhit sample for them ^^
looks more consistent and sounds good...
01:17:033 (77033|0,77260|1,77488|2) - move them 1 column to the right...
01:17:715 (77715|3,77942|2,78170|1) - move them 1 column to the left
and so on, that will make a good end for 01:18:851 (78851|3) -
00:14:079 (14079|1) - move to 3?
00:38:397 - add 1 note at 2 with drum finish
01:00:215 - missing 1 hitnormal note? if not, please make this 01:00:215 (60215|3) - normalhit sample
01:06:124 - starting from here, the hitsound is a bit weird, try to check them? for me its quite unconsistent
LIKE this... 01:09:306 (69306|1) - sudden normalhit sample...
but all of them 01:06:579 (66579|1,67488|0,68397|1) - only have softnormalhit sample
01:10:215 (70215|0) - ^
my suggestion is add normalhit sample for them ^^
looks more consistent and sounds good...
01:17:033 (77033|0,77260|1,77488|2) - move them 1 column to the right...
01:17:715 (77715|3,77942|2,78170|1) - move them 1 column to the left
and so on, that will make a good end for 01:18:851 (78851|3) -
[EZ]
00:06:579 (6579|3) - add whistle
00:32:260 (32260|1) - missing finish sound, either normal finish or softfinish will work jst fine
00:29:760 (29760|3) - ^
00:33:397 (33397|0,34079|3) - ^
00:38:397 (38397|0) - drum finish
00:49:988 (49988|2,50215|3,50442|0) - move to 2 3 and 4
01:05:670 (65670|1) - make it normalhit instead of softnormal
01:24:760 (84760|2,84988|1) - move to 2 and 4 , pitch relevancy
00:32:260 (32260|1) - missing finish sound, either normal finish or softfinish will work jst fine
00:29:760 (29760|3) - ^
00:33:397 (33397|0,34079|3) - ^
00:38:397 (38397|0) - drum finish
00:49:988 (49988|2,50215|3,50442|0) - move to 2 3 and 4
01:05:670 (65670|1) - make it normalhit instead of softnormal
01:24:760 (84760|2,84988|1) - move to 2 and 4 , pitch relevancy
Tht's all ^^/
GL both of you...
unique way of hitsounding ^^