Updated
Column:
_ _ _ _
4K - |1|2|3|4|
-thank you very much arcs :3//arcwinolivirus wrote:
"Arcwinolivirus BAT checking/modding"
Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: WARNING: Offset is too early. Change to 720 (Change the offset ONLY after applying the mod below!) -ok, done
Preview Time: OK!
AiMod:
• If offset is fixed, Snap all inherited points and notes.Column:
_ _ _ _
4K - |1|2|3|4|
[EZ]SPOILER[NM]00:38:397 - add note to 2 just like 00:40:215 (40215|1,40215|2) -ok, done
00:40:215 (40215|1) - change to LN until 00:40:670 - which has consistent long sound. -ok, done
00:47:942 (47942|2) - move to 4 comfortability -ok, done
01:12:942 - add LN until 01:13:397 since it feels empty here and there's a long sound. -ok, done
01:24:533 (84533|3) - move to 2 for pitch -ok, doneSPOILER[HD]00:02:715 (2715|1,2942|2,3170|3) - move 1 column to left. Different pitch.-ok, done
00:07:942 (7942|1) - move to 4 to avoid stack with the next note.-ok, done
00:40:215 - add note to 1 which has similar sound to 00:38:397 (38397|3,38397|1)-ok, done
00:43:624 - add note to 1 for the beat sound there. -ok, done
00:48:851 (48851|2) - move to 2 for hand balance. -ok, done
00:49:533 - add note to 4. Strong sound fits to be 2-noted.-ok, done
00:53:397 (53397|3) - change to LN until 00:53:851 for vocal variation.-ok, done
00:54:306 (54306|2) - ^ until 00:54:760-ok, done
00:57:033 (57033|1) - Reduce this LN's length until 00:57:488 -ok, done
00:57:942 (57942|2) - change to LN until 00:58:397 -ok, done
00:58:851 (58851|0) - reduce length until 00:59:306 because the current pitch of the violin-like sound ends there. -ok, done
01:00:670 (60670|2) - reduce length until 01:01:124 same reason above. -ok, done
01:04:079 - add note to 1 strong sound. -ok, done
01:04:533 (64533|1) - move to 3 -ok, done
01:07:033 (67033|1) - ^ -ok, done
01:16:806 (76806|2) - remove. no consistent beat sound here. -ok, done
01:18:851 - add note to 1 strong sound.-ok, doneSPOILER[Qnyxiie's MX]This difficulty has a lot of LNs that follows the BGM melody. Listen carefully on it.
00:00:670 - add note to 4 since its a strong start. -ok, done
00:01:351 (1351|2,2260|1,3170|2) - Extend these LNs until the next 1/2 "red" lines since the guitar sound ends at those. -ok, done
00:09:760 - add note to 4 beat + guitar. -ok, done
00:11:579 - ^ to 1-ok, done
00:13:397 - ^ to 3 -ok, done
00:15:215 - ^ to 2-ok, done
00:17:033 - ^ to 3-ok, done
00:18:851 - ^ to 1-ok, done
00:21:806 - add note to 4. Same sound as 00:22:033 (22033|1,22033|0) -ok, done
00:24:306 - Long notes here are quite broken in terms of flow. I suggest this: https://osu.ppy.sh/ss/1993848 -ok, done. thanks for the suggestions :3
• Follows the long sound orderly.
• Hand balance on each notes.
00:31:806 - add note to 3. consistent drum sound. -ok, done
00:33:170 (33170|0,33397|0) - remove these two first and..
00:32:260 (32260|0) - extend until 00:33:397 -ok, done
00:32:829 (32829|2) - move to 2 -ok, done
00:33:283 (33283|3,33397|1) - ctrl j -ok, done
00:34:079 (34079|2) - remove. same sound and strength as 00:34:988 (34988|0,34988|2) -ok, done
00:34:533 (34533|0) - move to 3 -ok, done
00:37:033 (37033|2) - remove. -ok, done
00:38:397 (38397|0) - change to LN until 00:38:851 for that bass-like sound. -ok, done
00:40:215 (40215|3) - ^ until 00:40:670 -ok, done
00:41:579 (41579|3) - move to 2 -ok, done
00:42:260 (42260|1,43170|2) - remove -ok, done
00:42:942 (42942|0) - move to 3 -ok, done
00:49:988 (49988|1) - move to 4 and add note to 3 then... -ok, done
00:50:215 (50215|2) - move to 1 -ok, done
00:53:397 (53397|1) - reduce length until 00:54:306 since the long sound changes there. -ok, done
00:54:760 (54760|0) - move to 4 and... -ok, done
00:54:306 - add LN to 1 until 00:54:760 -ok, done
00:55:215 (55215|3) - remove. not strong sound to be 3-noted. -ok, done
00:55:897 (55897|3) - reduce length until 00:56:579 -ok, done
00:56:579 (56579|0) - change to LN until 00:57:033 -ok, done
00:57:033 (57033|2) - reduce length until 00:57:942 -ok, done
00:57:942 (57942|1) - change to LN until 00:58:397 -ok, done
01:05:442 - pattern is quite awkward to play, suggesting this alternative hand balance pattern: https://osu.ppy.sh/ss/1993896 -ok, done
01:08:624 (68624|2) - change to short note and.. -ok, done
01:08:851 - add note to 4 then change 01:08:851 (68851|0) - to become LN until 01:09:306 -ok, done
01:11:579 (71579|3) - reduce length until 01:12:488 -ok, done
01:12:488 - add note to 3 and change 01:12:488 (72488|0) - to LN until 01:12:942 -ok, done
01:13:397 (73397|0) - reduce length until 01:14:760 -ok, done
01:14:760 (74760|3) - change to LN until 01:15:215 -ok, done
01:15:215 (75215|2) - reduce length until 01:15:897 then.. -ok, done
01:16:579 (76579|0) - move this to 2, 01:17:033 (77033|0) - move this to 3 and change 01:15:897 (75897|0) - to LN until 01:17:033 -ok, done
01:21:351 (81351|2,82260|2,83170|1) - just like previous, extend these LNs until the next red 1/2 lines. -ok, done
01:24:079 (84079|3) - change to short note. inconsistent LN. -ok, doneSPOILERHere's my overview in this difficulty.
• I recommend to remove the SV at intro to avoid bubble/rank delayment. It is better without the SV
.
• Some parts has overdensity notes like 00:53:397 (53397|3,53397|0,53397|1) and 01:00:670 (60670|1,60670|0,60670|2) - which is just a beat but 3-noted press (really awkward to press 3 notes in a normal sound beat). It is not as strong as 00:34:079 (34079|0,34079|3,34079|2) - which has a strong sound impact. I highly suggest to fix those kind of 3-noted notes in this difficulty.
• Avoid inconsistent/abusive LN on such hithats like this 01:06:351 (66351|2,66806|1,67260|0) or guitar pick sounds like 00:07:942 (7942|3,8170|0,8397|2) .It will become an issue in your difficulty and can delay the map's bubble process.
• Listen carefully to the LNs and check if they ends up on time at a measure line. For example, This LN 00:04:306 (4306|2) - which is a bass long sound should end at 00:04:988
• In chorus part also, Focus on the long violin-like sound in the music (You can even look HD's LNs which follows that long instrument sounds). It will make the difficulty more MX-ble and organize rather than 00:52:033 (52033|0,52033|3,52260|1,52488|3,52488|2,52715|1,52942|0,52942|2,53170|3,53397|0,53397|1,53397|3) - which is like simple pattern and boring to play. Make it atleast unique by following every consistent instrument in that part including the long sound.
• With all of my checks/critics above, this difficulty needs renovation.
-I'll msg tobii about this one
[Overall]
Good song choice Kiffy! Keep it up and Good luck
thank you <3 <3arcwinolivirus wrote:
Seems all fine to me now :3/ BUBBLED~!
go go ranked x3kifuera456 wrote:
thank you <3 <3arcwinolivirus wrote:
Seems all fine to me now :3/ BUBBLED~!
woohoo \o\ yup <3- [ S o r a ] - wrote:
go go ranked x3
thank you sir Spy for the fast reply <3Spy wrote:
Hello here
Check request via PM.
[General]
- Artist : 昆夏美 -ok, done
- Title : 虹のかけら -ok, done
- Tags : 一週間フレンズ。 -ok, done
[EZ]
00:00:720 - Recommend to put notes -ok, done
00:31:629 (31629|2) - End on 00:32:083 -ok, done
00:32:310 (32310|1) - Start from 00:32:083 nope, i believe that the start of this one is correct
00:38:220 - Add a note with drum-finish -ok, done
00:40:038 - ↑ -ok, done
[NM]
00:18:447 - Add a note with normal -ok, done
00:18:447 (18447|3) - Change the sample to soft -ok, done
01:00:265 - Add a note with normal -ok, done
01:00:265 (60265|3) - Change the sample to soft -ok, done
01:00:720 - Add a note here with drum-finish -ok, done
01:00:720 (60720|2) - Change the sample to soft -ok, done
01:02:538 - Add a note with drum-finish -ok, done
01:02:538 (62538|1) - Change the sample to soft -ok, done
01:07:992 - Add a note with drum-finish -ok, done
01:07:992 (67992|2) - Change the sample to soft -ok, done
01:08:901 - Add a note with drum-finish -ok, done
01:08:901 (68901|3) - Change the sample to soft -ok, done
01:09:356 - Add a note with normal -ok, done
01:09:356 (69356|1) - Change the sample to soft -ok, done
01:09:810 - Add a note with drum-finish -ok, done
01:09:810 (69810|2) - Change the sample to soft -ok, done
01:11:629 - Add a note with drum-finish -ok, done
01:11:629 (71629|0) - Change the sample to soft -ok, done
01:12:992 - Add a note with normal -ok, done
01:12:992 (72992|3) - Change the sample to soft -ok, done
01:13:447 - Add a note with drum-finish -ok, done
01:13:447 (73447|0) - Change the sample to soft -ok, done
01:15:265 - Add a note with drum-finish -ok, done
01:15:265 (75265|2) - Change the sample to soft -ok, done
01:15:947 - Add a note with normal -ok, done
[HD]
It's ok
Call me back when you finish fixing the mod !
ow I didn't notice that D:Spy wrote:
Recheck
No need to kudosu again.
[General]
Title of EZ diff correct to 虹のかけら (TV Size)
(You missed a space)
Source : Isshuukan Friends. ←need the dot.
Tags : 一週間フレンズ。 ←need the dot too.
Just these
hutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different
as long as the map is decent enough to be hd the star rating is not matter , dont depend on that bullshit , it can go under our consideration when it comes to this situationExUsagi wrote:
one more thing, according to p/3230766 link on that post (on my beatmap), your HD need at least 2.25 star rating if you want to name it like that (Hard)
https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
if you agree, you might need to rename it.. since it's ranking criteria lol
==a don't you think this need more checker + qat?
hutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different it suits the right pitch , also it doesnt really bother the consistency
[EZ]
00:52:992 (52992|1) - move to 1 this is not an issue at all , its playable and not really need an unnecessary changes ,
yeah zenx got the point , if it is really necessary to unrank this , u should apply these to ease bats work to check on this , maybe spy may have mischecked this , and also for your further beatmaps in future !lZenxl wrote:
Adding to that, NM has wide screen turned off for some reason?
Edit :
The kiai ends at a rather weird area, on 01:12:992 - ?
I would strongly suggest to extend to 01:18:901 -
I don't hate mapperYunoFanatic wrote:
ya know just an opinion.
As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.
Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
Let QATs do the work about the true quality control. Its their job.hutunohito wrote:
I don't hate mapperYunoFanatic wrote:
ya know just an opinion.
As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.
Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
I hate BAT because some unfound issues is up to them
And for next map improve
Because I was wrong == it's true as Rumia saidExUsagi wrote:
TwT roxas y u do diz..
owell, good luck though... xD
And this should be a mod worth an unqualify? Seriously? You should mod maps before getting qualified if you want to say things like these... Anyway it's the mapper decision to fix or not to fixhutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different
[EZ]
00:52:992 (52992|1) - move to 1
hutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different nope, i believe it's just ok in this one
[EZ]
00:52:992 (52992|1) - move to 1 -ok, done.
I'm very thankful for the modders who mod this map, including your mod. but, please don't or avoid modding after the map is ranked. because it's just as arcwin have said that it's the QAT's job. welp still thanks.
lZenxl wrote:
hutunohito wrote:
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different
Adding to that, NM has wide screen turned off for some reason? -ok, done.
Edit :
The kiai ends at a rather weird area, on 01:12:992 - ?
I would strongly suggest to extend to 01:18:901 - -ok, done.
KSHR wrote:
Sorry for the delay, but I have to disqualified for incorrect metadata.
[Metadata]
- Title: 虹のかけら-TV size ver.- -ok, done.
- Romanized^: Niji no Kakera-TV size ver.- -ok, done.
According to this map thread, apparently some patterns in EZ and NM should be fixed.
Since I'm not familiar with osu! mania as some of you know, I will leave it to mania BATs.
-thank you sir KSHR
Ow that's nice, thank you sir spySpy wrote:
OK,seems almost fix
- 09/18 Edit -
Sorry I forgot to rebubble it.
Good luck to get requalifykifuera456 wrote:
Ow that's nice, thank you sir spySpy wrote:
OK,seems almost fix
- 09/18 Edit -
Sorry I forgot to rebubble it.
thank you sir rumia .Rumia- wrote:
just some suggestion before we get this back to requalified
just neating the hitsound a little bit and a little suggestion
[EZ]
00:00:720 (720|0,1401|1,2310|2,3220|3) - whistle -ok, done.
00:42:765 - add a note with drum finish -ok, done.
00:50:038 (50038|1) - drum finish -ok, done.
00:54:810 (54810|3,55265|2) - how about swap collumn with each other ? looks more patternwise imo , like https://osu.ppy.sh/ss/2047438 -ok, done.
00:31:629 (31629|2) - extend this hold to the next hold like you did this 01:00:720 (60720|3) - -since both bat (spy and you ), i'll change this one. ok done
01:20:947 (80947|2,81174|1) - remove whistle -ok, done.
01:21:856 (81856|3,82083|2) - ^ -ok, done.
01:22:765 (82765|1,82992|2) - ^ -ok, done.
01:24:810 (84810|1) - move to 3 -ok, done.
[NM]
00:00:720 (720|0,1401|3) - whistle like you did on last part -ok, done.
00:02:310 (2310|3,3220|2) - ^ -ok, done.
00:04:356 (4356|3,5038|0) - i think the drum whistle arent necessary , it would be better without them -ok, done.
00:55:038 - add a note ? for consistency like you did in 00:53:220 (53220|1) - and 00:56:856 (56856|2) - nope, it's just ok in this one
01:05:947 - add a note here is fine -ok, done.
01:12:310 (72310|1) - this should be normal note and 01:12:538 (72538|2) - is hold like this https://osu.ppy.sh/ss/2047417 -ok, done.
01:15:492 - i think you shouldnt ignore this drum though -ok, done.
01:20:947 (80947|2,81174|1) - remove whistle -ok, done.
01:21:856 (81856|0,82083|1) - ^ -ok, done.
01:22:765 (82765|3,82992|1) - ^ -ok, done.
[HD]
00:00:947 (947|0,1174|1) - i guess remove the whistle sounds better -ok, done.
00:01:856 (1856|3,2083|2) - ^ -ok, done.
00:02:765 (2765|0,2992|1) - ^ -ok, done.
00:42:765 (42765|3,42992|2) - i think soft normal fits better ? -ok, done. yup, it's sounds good.
00:44:583 (44583|1,45038|1,45492|1,45947|1) - add finish drum too , the soft normal sounds weird -ok, done.
00:46:401 (46401|2,46856|2,47310|1,47765|1) - ^ -ok, done.
00:50:265 (50265|1) - change to drum finish suits better imo too -ok, done.
00:56:629 (56629|0) - hmm i think this hold is misplaced by 1/2? it should be like this -ok, done.
00:57:765 - recommend you to add a note since there is a repeating violin here ,
which is u catch the long violin so i think its better if you should catch this too. -ok, done.
01:00:947 - add a hold like this ? , according to violin sound too -ok, done.
01:04:810 - the flute sounds are good to catch too , here a pattern suggestion in case if you like to add them https://osu.ppy.sh/ss/2047383 -ok, done.
01:08:901 (68901|0) - i suggest to move it to 3 , with the repeating violin fits the pitch relevancy too -ok, done.
01:11:629 (71629|3) - also i think this is overly extended , i think it should end here 01:12:310 - ? -ok, done.
01:12:310 (72310|1) - another point is this violin starts here , in addition , add a note at the current time to show the
repeated violin like this https://osu.ppy.sh/ss/2047392 -ok, done.
01:20:720 (80720|3) - remove finish -ok, done.
01:20:947 (80947|2,81174|1) - same as intro part remove whistle -ok, done.
01:21:856 (81856|0,82083|1) - ^ -ok, done.
01:22:765 (82765|1,82992|2) - ^ -ok, done.
thats all , call me back ~
thank you sir rumia <3Rumia- wrote:
nice mapset ! re-qualified ~