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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2014年6月12日 at 6:10:58

Artist: Tokisawa Nao
Title: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Source: 極黒のブリュンヒルデ
Tags: Gokukoku no Buryunhirude opening
BPM: 198
Filesize: 12254kb
Play Time: 01:27
Difficulties Available:
  1. Beginner (1.34 stars, 93 notes)
  2. DARKNESS (-1 stars, 407 notes)
  3. Easy (1.97 stars, 131 notes)
  4. Hard (3.54 stars, 301 notes)
  5. Insane (4.6 stars, 386 notes)
  6. Normal (2.56 stars, 205 notes)
Download: Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Download: Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- (no video)
Information: Scores/Beatmap Listing
---------------
anime「極黒のブリュンヒルデ」OP

enjoy :3

you can find the ED here
HakuNoKaemi

timing seems something like this
the part where you used 196 seems to usemixed snaps ( with some blue notes and a 1/16 kick slider fits quite well in a certain pont )
Umi
artist : Nao Tokisawa ( 鴇沢直 )

here a BG


and video

> http://puu.sh/84lRA/8cfd57fc89.rar

good luck with this insteresting song o/
woshiguabi
唱戏啊,尽量做简单点啊
BeatofIke
This is as accurate as I can go with the timing. Good luck!
The main BPM is NOT exactly 218.000. Looks like around 217.94.

[Kamiya]
唱戏啊,尽量做简单点啊
简单的复制粘贴

路过一下
AIR
from m4m

[Easy]
  1. 00:00:293 (1,2,3) - ctrl+g更顺畅一些
  2. 00:04:232 (4) - 和00:24:321 (3) - 相比红线音不明显,听上去别扭,感觉需要和前面的3配合修改
  3. 00:26:523 (3) - 需不需要用下3/4?
  4. 00:44:144 (4,5) - 5和4配合下,短粗一点比较好听
  5. 需要减难度
[Normal]
  1. 00:04:535 (5) - NC
  2. 00:11:655 (4) - 类似几个节奏换短滑条更有表现力
  3. 00:11:655 (4) - ctrl+j调整
[Hard]
  1. 00:23:219 (1) - 调整下拐角,盖好前面的
  2. 00:51:854 (1) - 蓝线音用上挺好听

[DARKNESS]
  1. 00:04:535 (5,6) - 节奏不宜听清,DS和前面相近,很容易误读
  2. 00:06:808 (2,3,4) - 有必要的话连在一起
  3. 00:07:262 (5) - 有漏,向后到红线
  4. 00:08:694 (1) - 这部分四个音三个物件,建议尾部剪短,加个note配合节奏
  5. 00:11:655 (2,3,4) - 00:13:858 (2,3,4,5) - 类似几个地方感觉遮挡没什么必要,建议有点角度
  6. 00:16:611 (1,2) - 听上去别扭,建议剪短,蓝线加note
  7. 00:26:764 - 有漏音,建议后面的4分给前面点
  8. 01:22:140 (1,2,3,4,5,6,7,8,9) - 感觉可以渐离

喜闻乐见的颤音,祝早RANK
gxytcgxytc
打死wcx
Chloe
这3个DIFF怎么都差不多......
好像还没搞完 随便摸一下好了

[DARKNESS]
00:05:538 (3) - 这previous间距居然比next大 不科学啊 建议摆到357 18附近
00:17:175 (3,4) - 这俩不平行 nazi
00:33:964 (5) - 这个有点丑 试试这样http://puu.sh/8xab7.jpg
00:35:065 (4) - ctrlg? 我感觉FLOW好些 不过这样就不是顺时针了
00:35:891 (1) - nc
00:42:772 (5) - 和前面一样 相比这个note堆slider就很丑

[Insane]
00:26:533 (1,2,3,4,5,6) - 三角重心?

hard没啥问题....


title应该是 鴇沢直 - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Romanised = Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

这OP和OST#1一摸一样 要是你一定要加TV SIZE就是 BRYNHILDR IN THE DARKNESS (TV Size) 因为OST#33好像是完整版
Arlecchino
hi~.
newbie comming `3`to req m4m
[General]add Lynn Okamoto in tag coloum
brynhildr in the darkness in source ?

Insane
00:00:293 (1,2,3,4) - add whistle in head..
and try to add some hitsound in many place...like 00:01:505 (1,3,5,7,) - add whistle , do it until 00:05:141
00:11:105 - Whistel ?
00:13:307 - ^
00:17:713 (1,2,4) - add clap ? and 00:18:814 (1) - finish / whistle.. i suggest finish... cause...whistel i think for 00:19:915 (3) - and etc
but .. whatever ... what do you want.. teehee..
00:17:988 (3,4,5) - Like this ??
00:25:422 (1,2,4) - clap
00:26:523 - volume down here...?until 00:27:625 (1) - and add whistle in head
00:28:175 (3) - add inherited.. Drum Sample audio? and add clap in head
00:29:277 (4)- Clap in head
00:30:378 (4) - ^
00:31:479 (3) - whistle
00:32:581 (4) - Clap in head
00:34:783 (3) - ^
01:22:691 - whistle
01:27:096 - finish
add some hitsound to all diff... add BG
and Kiai time... 1st kiai time 00:56:259 - 01:04:244 2nd 01:05:620 - 01:22:691 ??

Sry for bad mod.. but GL and GJ..
Sharlo
本来想M4M
然后发现摸不动

提一下 no kd

[General]
AudioLeadIn: 3000
Kuuhaku
嗯,久等了,抱歉

Generally
kiai哪里去了?

Beginner
01:21:589 (2,3,4) -

Easy
除了音效我实在不知道该怎么摸Easyl。。OTL

Normal
除了音效我实在不知道该怎么摸Normal。。OTLX2

Hard
00:24:183 (1,2,3,4,5,6) - 1到原来3的位置,3到原来5的位置,然后5平移出去试试
00:50:202 (3,4) - ctrl+j,似乎更符合节奏
00:53:230 (2) - reverse selection
00:57:911 (2,3) - 换个位置吧

Insane
00:10:554 (2,3,4) -试验型意见 把3,4换个位置,
同理00:12:757 (3,4,5) - ,00:14:959 (2,3,4) - ,00:19:365 (3,4,5) - ,00:21:567 (3,4,5) - ,00:23:770 (2,3,4) - 这类的地方也是
个人感觉这里的节奏可以这么表现一下
00:44:144 (1,2,4,5) - 也是试验型意见,1,5换个位置看看?似乎会很爽
00:53:230 (2) - reverse selection
01:18:010 (3,4,5) - 稍微逆时针转一些角度并保持原来2,3之间的距离,似乎效果不错

DARKNESS
这……真是人玩的难度啊
00:00:293 (1,2,3,4) - 分别reverse selection也是个选择……大概
00:08:694 (1) - 改成12分拍
00:09:148 (3) - 延长到00:09:451
00:10:554 (2,3,4) - 类似于这种地方还是和Insane那里一个意见,
但是就我个人而言这里更希望采用4,2,3的顺序,
并且类似00:11:655 (2,3,4) - 这种调换3,4位置
这样难度更大也能体现节奏
00:19:365 (3,4,5) - 这里3,4换个位置,还是就是觉得爽……
00:23:770 (2,3,4) - 也和上面的点类似
00:51:991 (2) - rs
01:22:140 (1,2,3,4,5,6,7,8,9) - 试试这种排列?
Mod Finish
xxdeathx
now that wcx has a map of this song, guess i can't compete :(
neonat
Normal

Whistle could be custom one which will ring and last longer

00:08:171 (3) - end at 00:08:474 and start 00:08:845 (1) at 00:08:694 instead as it seems to fit better this way
00:11:105 (3) - whistle
00:13:307 (4) - ^
00:15:510 (4) - ^
00:18:814 (1) - finish
00:19:915 (4) - whistle
00:22:118 (4) - ^
00:24:321 (4) - whistle
00:27:625 (1) - finish on start of slider
00:29:277 (6) - normal hitsound hit on start of slider
00:30:378 (2) - normal sampleset
00:31:479 (6) - normal hit on start of slider
00:32:581 (2) - normal hit
00:33:682 (6) - normal hit on start of slider
00:34:783 (2) - ^
00:35:885 (5,6,7) - normal hit
00:36:435 (1) - finish on start of slider
00:36:986 (2) - normal hit
00:38:087 (6) - normal hit on start of slider
00:39:189 (2) - normal hit
00:40:290 (6) - whistle on start of slider
00:41:391 (2) - normal hit
00:42:492 (6) - normal hit on start of slider
00:43:594 (2) - ^
00:44:144 (3,4) - normal hit
00:44:695 (5) - ^
00:44:833 (6) - normal hit on start of slider and finish on end
00:54:056 (1) - finish on start of slider
00:56:259 (1) - finish
00:57:360 (4) - whistle
00:59:012 (3) - normal hit on start of slider
00:59:563 (5) - normal hit on end of slider
01:01:215 (2) - normal hit
01:02:316 (5) - normal hit on start of slider
01:02:867 (1) - normal hit on end of slider
01:03:968 (3) - ^
01:05:620 (2) - finish on start of slider
01:06:446 (4) - normal hit
01:07:823 (2) - normal hit on start of slider
01:08:924 (4) - ^
01:10:026 (3) - ^
01:11:127 (6) - ^
01:11:678 (1) - ^
01:12:228 (2) - normal hit
01:12:779 (4) - normal hit on start and end of slider
01:13:329 (5) - normal hit
01:13:467 (6) - normal hit on start and end of slider
01:13:880 (1) - finish
01:14:431 (3) - normal hit on start of slider
01:15:532 (6) - ^
01:16:083 (1) - finish on start of slider
01:16:633 (2) - normal hit on start of slider
01:17:735 (5) - normal hit and soft whistle on start of slider
01:18:285 (1) - finish on start of slider
01:18:836 (2) - normal hit
01:19:937 (6) - normal hit on start of slider
01:20:488 (1) - finish on start of slider
01:21:039 (2) - normal hit on start of slider
01:22:140 (5) - ^
01:22:691 (7) - whistle

hitsound suggestion can be implemented on all difficulties

Hard

00:16:474 - it sounds lacking here and there seems to be something here as well, maybe add a note
00:20:191 (3) - it would be better if this wasn't stacked, possibly in a similar position as 00:20:466 (4) but above 00:19:915 (2) instead
00:21:705 (4,4) - stack their end and start nicely, applies for 00:21:705 (4,5) as well
01:05:620 (3) - NC for the difference in SV?

Insane

00:12:344 - I feel the beat here is important and should be mapped with an object too
00:16:611 (1,2,3,4) - use at least 2 NC to show the SV changes?
00:21:154 - similar thing about the important beat and that it should be mapped to
00:34:233 (1,2,3,4) - similar to 2nd suggestion
01:05:620 (3) - sounds like a start of a new phrase of the song as well, a NC would be nice here
01:20:488 (1,4) - don't let them touch?
00:22:393 (3) - I also feel this would be better in terms of fitting the music and flow if it wasn't stacked

Expecting a nice BG for this in the near future~
Trying for m4m lol
Good luck
Mortem
Hi.
From your queue. (Sorry for late reply).
You don't have to take my mod seriously.

Easy:
00:05:444 (1) - Improve design of the slider.
01:04:519 (4) - ^^

Hard:
00:23:219 (1) - Make the end of the slider point to 00:23:770 (2) - like you did in 00:18:263 (3) -

That's the end of my mod.
I know it's short, maybe it's bad, but I didn't find any mistakes in your mapset.
Hope it'll helps.
If not, then sorry.
Good Luck!
Asphyxia
Yo!


[Darkness]
  1. 00:00:293 (1,2,3,4) - These would play a whole lot better if they would be not overlapped, makes it kinda forced to play.
  2. 00:05:368 (2) - Feels weird since there isn't a beat on the blue tick, and the repeat slider stars off then, you could do it differently and just add a note at 00:05:444 - , on the other hand 00:05:974 (5) - this makes sense and is more comfortable to play because there's actually a beat to support it.
  3. 00:07:414 - Please don't skip this beat here, it's mappable enough ;-;
  4. 00:17:162 (3) - The sudden jump here really feels way too forced, and since it's 218 bpm (almost), you could make it more readable and more enjoyable to play, for example 00:17:162 (3,4) - CTRL + G these two, and then CTRL + G the sliders individually -> http://puu.sh/8SoXI.jpg
  5. Example 1 00:37:812 (2) - You could move this slider to x:56 y:80 because it increases the readability, some might get confused and think this is one of 00:36:160 (5,1) - those patterns, so moving it more up wouldn't hurt at all, besides, I think the triangle gets improved there!
  6. 00:43:043 (1,2,3,4,5,6,7,8) - This pattern is otherwise fine, but the awkward movements with 00:43:318 (3,4) - and 00:43:594 (5,6) - are really bothering me. Personally I think that CTRL + G'ing few of those doubles would make the map more fun and increase the flow here -> http://puu.sh/8SpgF.jpg
  7. Example 2 00:43:043 (1,2,3,4,5,6,7,8) - If you didn't like my first suggestion that much, here's another one that could work if you want those doubles to be faced the same way. http://puu.sh/8SpmA.jpg
  8. 00:52:955 (1,2,3,4,5,6) - Quite hard to tell if they're either snapped to 1/4 or 1/3, that's why using 1/3 repeat sliders could help the pattern and make it more easy OR using more spacing.
  9. 00:59:219 (5) - It's really awkward with cursor to move around with this note, you could just stack with to 00:59:288 (6) - head to make it play better? That's what I think honestly.
  10. 01:07:272 (1,4,1,4) - The idea I get here is that the sliders go from curvy > flat? If that's so, the current one needs some improvements because now they go like Curvy -> a bit less curvy > flat > flat, there should be a middle version instead of going straight to the flat, so here's an example: http://puu.sh/8SpGu.jpg
  11. 01:11:678 (1,2,3,4,5,6,7,8) - If you decided to apply my suggestions above for this, to be consistent, apply it here too.
  12. 01:13:605 (6,1) - I'm really sure that people won't expect this, looking at 01:13:605 (6) - quickly, it looks like a 1/2 so players will probably try to hit 01:13:880 (1) - 1/4 later, sl what this means is that could you reduce the spacing here a bit?
  13. Cool difficulty although it is pretty hard.
[Insane]
  1. This difficulty played a lot better for me, might be because I could play this better compared to Darkness. Pretty much the same suggestions go for this difficulty, along with few others.
  2. 00:00:293 (1,2,3,4) - As I stated, these would play better without overlapping.
  3. 00:05:368 (2) - Pretty much the same suggestion.
  4. 00:16:611 (1,2,3,4) - Due to the lower spacing, these play a LOT better, although they would play better with the CTRL + G suggestion.
  5. 00:32:581 (4) - The straight slider doesn't feel as natural as a curved one would, so that's why I suggest you to use this kind of a pattern, imo pretty neat: http://puu.sh/8Sq4J.jpg
  6. The rest played really nicely, great!
Sorry for the short mod, let's hope this will help you out! ;) Also it'd be nice if you could answer to this mod.
Topic Starter
wcx19911123
Asphyxia

Asphyxia wrote:

[Darkness]
  1. 00:00:293 (1,2,3,4) - These would play a whole lot better if they would be not overlapped, makes it kinda forced to play.
    no much difference imo..
  2. 00:05:368 (2) - Feels weird since there isn't a beat on the blue tick, and the repeat slider stars off then, you could do it differently and just add a note at 00:05:444 - , on the other hand 00:05:974 (5) - this makes sense and is more comfortable to play because there's actually a beat to support it.
    in fact here 00:05:368 - also has the voice like 00:05:974 - in the song, so I'm following the sounds with short repeat slider here
  3. 00:07:414 - Please don't skip this beat here, it's mappable enough ;-;
    I hear the sound end at 00:07:338 - , so I end the slider there
  4. 00:17:162 (3) - The sudden jump here really feels way too forced, and since it's 218 bpm (almost), you could make it more readable and more enjoyable to play, for example 00:17:162 (3,4) - CTRL + G these two, and then CTRL + G the sliders individually -> http://puu.sh/8SoXI.jpg
    well, in fact this pattern is made on purpose. first, I use the slider length to follow the pitch, when pitch go higher, then the slider would go longer. second, to follow the heavy beat at 00:17:162 - , I add the jump, it fits the song imo
  5. Example 1 00:37:812 (2) - You could move this slider to x:56 y:80 because it increases the readability, some might get confused and think this is one of 00:36:160 (5,1) - those patterns, so moving it more up wouldn't hurt at all, besides, I think the triangle gets improved there!
    here should be easy to read imo, the rhythm is following the song clearly and the distance gap is much larger than 00:36:160 (5,1) - . though the triangle can looks better after fixing but I perfer prefect blanket here
  6. 00:43:043 (1,2,3,4,5,6,7,8) - This pattern is otherwise fine, but the awkward movements with 00:43:318 (3,4) - and 00:43:594 (5,6) - are really bothering me. Personally I think that CTRL + G'ing few of those doubles would make the map more fun and increase the flow here -> http://puu.sh/8SpgF.jpg
    ah, this is a nice idea.. but I still want to keep the current pattern for now. the voice in the song is duplicate, I think the same directions of overlapping notes fit it better, your suggestion is more like transmigration. anyway I'll change them if any other point the pattern out, flow is also important to a map imo
  7. Example 2 00:43:043 (1,2,3,4,5,6,7,8) - If you didn't like my first suggestion that much, here's another one that could work if you want those doubles to be faced the same way. http://puu.sh/8SpmA.jpg
    thanks for your sundry suggestions, well I think your first one is better than this xD
  8. 00:52:955 (1,2,3,4,5,6) - Quite hard to tell if they're either snapped to 1/4 or 1/3, that's why using 1/3 repeat sliders could help the pattern and make it more easy OR using more spacing.
    well the pattern is not hard to read imo, I put every first note of each stream on the heavy beats of the song, plus they fit the song well,so it's easy to read here's 1/3 rhythm imo
  9. 00:59:219 (5) - It's really awkward with cursor to move around with this note, you could just stack with to 00:59:288 (6) - head to make it play better? That's what I think honestly.
    this pattern is a small centrosymmetric one, looks better than stacking imo. well I think the pattern is not hard to play at all(compare with the average difficulty of this diff)
  10. 01:07:272 (1,4,1,4) - The idea I get here is that the sliders go from curvy > flat? If that's so, the current one needs some improvements because now they go like Curvy -> a bit less curvy > flat > flat, there should be a middle version instead of going straight to the flat, so here's an example: http://puu.sh/8SpGu.jpg
    yep you found the law here, and fixed that arc
  11. 01:11:678 (1,2,3,4,5,6,7,8) - If you decided to apply my suggestions above for this, to be consistent, apply it here too.
    sure, I'll fix both of place if I decided
  12. 01:13:605 (6,1) - I'm really sure that people won't expect this, looking at 01:13:605 (6) - quickly, it looks like a 1/2 so players will probably try to hit 01:13:880 (1) - 1/4 later, sl what this means is that could you reduce the spacing here a bit?
    well the pattern is easily to be understand here, both sliders start at heavy beats, and with a 1/4 jump between them. the special shape for 01:13:605 (6) - is to make it looks like a 1/2 slier, and with the huge spacing to the next slider, it maybe read as there's 1/2 time gap between them. anyway, I'm sure this pattern is easy to read for those who can play the diff till here without fail
  13. Cool difficulty although it is pretty hard.
[Insane]
  1. This difficulty played a lot better for me, might be because I could play this better compared to Darkness. Pretty much the same suggestions go for this difficulty, along with few others.
  2. 00:00:293 (1,2,3,4) - As I stated, these would play better without overlapping.
    really no much difference imo orz
  3. 00:05:368 (2) - Pretty much the same suggestion.
    I'm using the sldier to follow the noise in the music, a single note can't fit it
  4. 00:16:611 (1,2,3,4) - Due to the lower spacing, these play a LOT better, although they would play better with the CTRL + G suggestion.
    same as DARKNESS diff I explained
  5. 00:32:581 (4) - The straight slider doesn't feel as natural as a curved one would, so that's why I suggest you to use this kind of a pattern, imo pretty neat: http://puu.sh/8Sq4J.jpg
    sorry, but I thnk mine is better, not only in looking but also in flow..
  6. The rest played really nicely, great!
Sorry for the short mod, let's hope this will help you out! ;) Also it'd be nice if you could answer to this mod.
thanks for modding
Irreversible
[General]

BG pls.

00:08:694 - I don't really like this.. it feels weird in all diffs.. especially in hard, I think People will have Problems with that, do you have an idea how to fix that elsewhise? You could at least add a NC where you have something clickable to make it hearable.

[Beginner]

00:10:004 (1,2,1,2) - I honestly don't like this pattern, it does not flow well, and it looks pretty odd. I get your idea of making a duplicate (because of the song), but it doesn't really work imo. Something like CTRL+H+J on the pattern would also show up the equality of the song, and it flows way better as well.
00:47:448 (2) - Remove NC, it feels spammed.

Well you couldn't do much wrong here, but basically it's a 2/1 slider circle circle pattern which seems quite boring to me.

[Easy]

00:13:307 (3,4,1) - The way it overlaps here doesn't really look clean. You can see it ingame.
00:17:713 (3) - Move that one slightly up to improve the transition?
00:39:189 (2) - Well quite nazi but blanket.
00:43:043 (1) - Check the DS, it's quite noticable. Also, what do you think of a pattern like this? http://puu.sh/8SG5X/5a0341f05e.jpg The flow would improve.
01:19:937 (3,4) - Not exactly sure why you go for a such straight pattern here.. I have the opinion that things like this don't really play confortable in an easy, a zig zag or a curvy pattern is easier to get for beginner player, if you think differently it's fine tho.

[Normal]

I think the diff itself is fine, but I don't really agree on the spread between Normal and Easy, the Normal seems really hard to play, imo! You have quite many 1/2 Patterns, which is alright, but things like these 01:14:431 (3,4,5,6,7,1,2,3,4) - have a quite big difficulty spike, I would soften them slightly.

[Hard]

00:26:661 (2,3,4) - If you can read maps well, this is not a problem to play. But we are in a hard here, so.. I think it is too hard. Try to get a less intense rhythm here as well please.
00:35:334 (1,2,3,4,5) - Keep these hard Patterns for insane.
01:03:968 (1,2) - This is a hard diff. A hard diff and not insane!
01:05:070 (1,2) - ...
01:07:272 (1,2,3,4,1,2,3,4) - a hard diff, I mean even if it might seem easy to Play, it's all stacked and definitely too hard for this diff!
01:18:010 (3,1) - ..

I'm shocked that you say this is a hard diff.

[Insane]

00:16:611 (1,2,3,4) - This should be 1/2 imo, and not Extended sliders. I at least don't hear it in the Music (25%)
00:34:233 (1,2,3,4) - ^ it doesn't really Sound good either, if you insist leaving them (what I don't Support at all) you could at least try to silence the Ends.

00:43:043 (1,2,3,4,5,6,7,8) - This has the same Sound and here you have 1/2? (it's fine, just showing you)
01:17:459 (7) - Blanket issues, I think the whole pattern could be redone a bit (because it doesn't look too clean)

[DARKNESS]

00:16:611 (1,2,3,4) - Same as in insane
00:34:233 (1,2,3,4) - Same as in insane
00:05:368 (2,3,4,5) - This plays extraordinarily bad.. it follows the song, but I'm not suggesting you to use such a crazy spacing with 1/8 etc. etc., you should get what I mean, I completely agree with Asphyxia here.
00:35:609 (2) - A slider would fit the song really well.

I'm not sure if this is too playable because of the 1/8 or even 1/16.

Sorry for the quite short mod, but I said the most important things, the maps themselves are pretty clean, so not much to say.
About the spread, I highly recommend you to rearrange the stuff, because Normal is quite hard (maybe rename to hard) and the hard is definitely Insane..

Good luck.
Topic Starter
wcx19911123
Irreversible

Irreversible wrote:

[General]

BG pls.
I'm finding it, this anime's bg is really too rare to find..

00:08:694 - I don't really like this.. it feels weird in all diffs.. especially in hard, I think People will have Problems with that, do you have an idea how to fix that elsewhise? You could at least add a NC where you have something clickable to make it hearable.
sorry but I don't know why you think it's weird. there's the rhythm in the music and I using repeat sliders to follow it, it sounds totally fine to me

[Beginner]

00:10:004 (1,2,1,2) - I honestly don't like this pattern, it does not flow well, and it looks pretty odd. I get your idea of making a duplicate (because of the song), but it doesn't really work imo. Something like CTRL+H+J on the pattern would also show up the equality of the song, and it flows way better as well.
in fact this 2 patterns are the same(shape/direction), I use them to show a feeling of repeat, cuz the song has repeat rhythm here. flow is important, but I think fitting the song is a bit more important
00:47:448 (2) - Remove NC, it feels spammed.
fixed

Well you couldn't do much wrong here, but basically it's a 2/1 slider circle circle pattern which seems quite boring to me.
haha, for Beginner diff, maybe boring is better :3

[Easy]

00:13:307 (3,4,1) - The way it overlaps here doesn't really look clean. You can see it ingame.
in editor it's overlapped obviously, but when play(or test mode in editor), the previous note fade out much earlier than the next note coming, it won't be problem imo
00:17:713 (3) - Move that one slightly up to improve the transition?
in fact the previous slider's end, this one and the next note are in a line, the current pattern looks better to me
00:39:189 (2) - Well quite nazi but blanket.
fixed
00:43:043 (1) - Check the DS, it's quite noticable. Also, what do you think of a pattern like this? http://puu.sh/8SG5X/5a0341f05e.jpg The flow would improve.
fixed the spacing, but I want to keep the placement here, straight notes fit the song here imo
01:19:937 (3,4) - Not exactly sure why you go for a such straight pattern here.. I have the opinion that things like this don't really play confortable in an easy, a zig zag or a curvy pattern is easier to get for beginner player, if you think differently it's fine tho.
no much difference imo, but I still fixed a bit(not that kenspeckle)

[Normal]

I think the diff itself is fine, but I don't really agree on the spread between Normal and Easy, the Normal seems really hard to play, imo! You have quite many 1/2 Patterns, which is alright, but things like these 01:14:431 (3,4,5,6,7,1,2,3,4) - have a quite big difficulty spike, I would soften them slightly.
well that pattern is a bit harder then the average of this diff, I using slider change from Normal diff. the song here is really intense, so I used a bit harder pattern to follow it. in overall the difficulty is acceptable imo

[Hard]

00:26:661 (2,3,4) - If you can read maps well, this is not a problem to play. But we are in a hard here, so.. I think it is too hard. Try to get a less intense rhythm here as well please.
umm the rhythm here is complex but the pattern is easy to play cuz they're all repeat sliders. this pattern is not as hard as you thought
00:35:334 (1,2,3,4,5) - Keep these hard Patterns for insane.
sorry I don't understand here, but this pattern is not hard imo, compare with the other patterns in this diffs, this one is totally acceptable
01:03:968 (1,2) - This is a hard diff. A hard diff and not insane!
01:05:070 (1,2) - ...
01:07:272 (1,2,3,4,1,2,3,4) - a hard diff, I mean even if it might seem easy to Play, it's all stacked and definitely too hard for this diff!
01:18:010 (3,1) - ..

I'm shocked that you say this is a hard diff.
I'd reply the rest mods here, hope you won't mind. in overall it's a hard diff imo, normally when I can pass a diff with holding DT mode(of cause I can't fc it), it's a normal Hard diff imo, and this one is an example. I think the spread for the set is fine, to me, I can pass the Extra diff, can fc the Insane with no node, can fc the Hard very easily with no mode/can pass the Hard with DT mode, can hold HRDTHD mode to fc the Normal very easily. many my recent maps is made in this standard
for some other songs, the diff is totally an Insane one. but I think the diff names should comply with not only the diffs themselves but also the song's type. for an intensive songs like this one, the Hard is acceptable imo
anyway, I'll change the diff name to Hard+ if more people pointed the same opinions out


[Insane]

00:16:611 (1,2,3,4) - This should be 1/2 imo, and not Extended sliders. I at least don't hear it in the Music (25%)
00:34:233 (1,2,3,4) - ^ it doesn't really Sound good either, if you insist leaving them (what I don't Support at all) you could at least try to silence the Ends.

about 3/4 sliders, there's some method to use them well. for example the 2 patterns you pointed out, they give the feeling to us is the same as 00:17:988 (3,4,5) - when playing imo. but why I use the 3/4 not 1/2, because I'm following long sound here, 3/4 is longer than 1/2, they fit the song better here imo
00:43:043 (1,2,3,4,5,6,7,8) - This has the same Sound and here you have 1/2? (it's fine, just showing you)
if you hear clearly, here's repeat sound for each 1/1 time gap, so I used 2 1/2 notes to follow them
01:17:459 (7) - Blanket issues, I think the whole pattern could be redone a bit (because it doesn't look too clean)
fixed the pattern

[DARKNESS]

00:16:611 (1,2,3,4) - Same as in insane
00:34:233 (1,2,3,4) - Same as in insane
same as I said before
00:05:368 (2,3,4,5) - This plays extraordinarily bad.. it follows the song, but I'm not suggesting you to use such a crazy spacing with 1/8 etc. etc., you should get what I mean, I completely agree with Asphyxia here.
I know they play not good here, but they fit the song well. good for play and fit the song are both important things imo, but sometimes those pattern is unacceptable even when they fit the song. for this diff, due to the average of difficulty of this diff is really hard, the pattern is fine for those who can play this diff imo
00:35:609 (2) - A slider would fit the song really well.
umm, I think circle fit better here..

I'm not sure if this is too playable because of the 1/8 or even 1/16.

Sorry for the quite short mod, but I said the most important things, the maps themselves are pretty clean, so not much to say.
About the spread, I highly recommend you to rearrange the stuff, because Normal is quite hard (maybe rename to hard) and the hard is definitely Insane..
well, I'll consider to rename them

Good luck.
thanks for modding
ZZHBOY
m4m 撞bg了
[Beginner]
没啥
[Easy]
00:07:868 - 前面类似的地方没空这里空了感觉不好
00:44:144 (4) - 这个地方你搞这个也要把00:44:420 - 这里这音漏了 不如换成个圈
[Normal]
00:03:929 (4) - 移到283丨212有个等边三角形
00:05:596 (2,3) - 交换节奏试试感觉更合曲
00:16:061 (5,6,1) - ^
00:26:523 (4) - 至少和前面的滑条保持0.8间距
00:35:885 (5,6,7) - 建议换成一个圈加一个1/2滑条 normal里搞这个感觉不好
01:14:431 (3,4) - 这个反方向的flow感觉不好 还是normal 还遮挡这么厉害 建议把后面那滑条往上搞点好读一些
[Hard]
hard里用1.6xsv是不是快了点
00:01:353 (1,2) - 交换nc 因为你这里是长白线nc 让nc统一一点
00:03:777 (1,2) - ^
00:19:778 (1,2,3) - 头尾都重叠真丑 建议后面那个圈移开
01:09:475 - 也许这里可以降一些sv
[Insane]
00:13:583 (4) - 往左移一点和前面的blanket好一些
00:17:162 (3) - 变速有点明显 感觉可以nc
00:20:191 (4,4) - 感觉这两个放滑条尾不是很好 弄个跳也许更配合这里的音乐
[Darkness]
太难不会摸
美丽
夫妻吗
Zero__wind
hi

General
preview point unsnapped, reset to 00:56:190 - or 00:56:225 -
Disable widescreen support for all diffs
better add 1500ms leadin for all diffs

metadata referrence
for title

DARKNESS
00:05:368 (2,3) - I think they're too far away from each other, considering they're only in the beginning part where the music is still soft. maybe move 00:05:368 (2) - to around (432,40) and change the slider shape a bit
00:07:414 - add a circle here for better rhythm?
00:18:263 (4) - whistle instead of clap on head? I think the drum is similar to 00:14:409 -
00:35:885 (3) - add NC here? as 00:35:334 (1,2) - is an antijump while 00:35:885 (3,4,5) - are big jumps
00:42:768 (5) - move it up a bit? to around (48,40), it currently dosen't flow good from 00:42:492 (3,4) - imo
00:47:999 (3,4) - move the whistle from 3 to 4 will match with the music better
00:48:825 (2,3) - similar stuff, move the whistle from 3 to 2's tail?
00:55:708 (4) - sounds good with a S:C1 whistle?
01:02:867 (1,3) - I recommend normal clap on their tails. only sof claps sounds too weak for these beats
01:06:446 - you could apply to many similar beats like this one, if you like the idea above
hitsound suggestions also work for other diffs

Insane
00:04:686 (6) - unsnapped
00:20:191 (4) - unstack this by moving it to (280,8)? you have stacked similar kind of beats before and this plays a bit uncomfortable, referring to 00:11:380 (4) - and so
00:22:393 (4) - ^

Hard
00:07:717 (1) - whistle on head like 00:06:353 (1) - ?
00:20:191 (3) - same as that in Insane diff, I recommend to unstack this kind of notes, also like 00:22:393 (3) -
00:35:885 (5,6,7) - this is the only case where you stacked 3 notes together in the whole diff, I suggest that you replace them with a 1/2 reverse slider, or murge 00:36:022 (6,7) - into a 1/2 slider
00:51:303 (3,4) - move them a bit together to form blanket between 00:50:615 (1,4) - ?
01:18:010 (3) - make it reverse once less so it would be suitable for a Hard diff, currently kinda too hard here. you could also move 01:18:285 (1) - closer to it though

Normal
00:07:717 (2) - consider a whistle on head like 00:06:353 (4) - . they sound quite the same in the music
00:10:279 (1) - remove this note to give new players more recovery time after a spinner
01:14:431 (3,4) - hiding sliderhead under previous slider like this is way too confusing for this diff, plz avoid this by moving 4 out to the left
01:16:633 (2,3) - ^
01:21:039 (2,3) - ^ this is a bit better, but still confusing

Easy
01:04:519 (4) - it's going out of the playfield, plz reshape this a bit

Beginner
00:15:510 (2) - missing finish to be consistent
01:05:620 (2) - I guess you also need a finish here

these should be all. call me back
Topic Starter
wcx19911123
Zero__wind

Zero__wind wrote:

DARKNESS
00:05:368 (2,3) - I think they're too far away from each other, considering they're only in the beginning part where the music is still soft. maybe move 00:05:368 (2) - to around (432,40) and change the slider shape a bit
the current spacing is fine imo.. short repeat sldiers plays a bit hard than circle but not too hard
00:07:414 - add a circle here for better rhythm?
I only follow the piano and the electric sound here(the sound stop at about 00:07:338 - )..
00:18:263 (4) - whistle instead of clap on head? I think the drum is similar to 00:14:409 -
clap sounds better to me
00:42:768 (5) - move it up a bit? to around (48,40), it currently dosen't flow good from 00:42:492 (3,4) - imo
current pattern is better imo
00:47:999 (3,4) - move the whistle from 3 to 4 will match with the music better
current one sounds also nice imo
00:48:825 (2,3) - similar stuff, move the whistle from 3 to 2's tail?
same as before
00:55:708 (4) - sounds good with a S:C1 whistle?
only hitnormal here, sounds better imo
01:02:867 (1,3) - I recommend normal clap on their tails. only sof claps sounds too weak for these beats
extra claps don't fit the song well, though they the make the part more intense
01:06:446 - you could apply to many similar beats like this one, if you like the idea above
hitsound suggestions also work for other diffs

Insane
00:20:191 (4) - unstack this by moving it to (280,8)? you have stacked similar kind of beats before and this plays a bit uncomfortable, referring to 00:11:380 (4) - and so
00:22:393 (4) - ^
the current stack looks fine to me

Hard
00:20:191 (3) - same as that in Insane diff, I recommend to unstack this kind of notes, also like 00:22:393 (3) -
same as before
00:35:885 (5,6,7) - this is the only case where you stacked 3 notes together in the whole diff, I suggest that you replace them with a 1/2 reverse slider, or murge 00:36:022 (6,7) - into a 1/2 slider
maybe you're talking about Normal diff.. cuz these're the only heavy beats in the diff, so I stacked them
00:51:303 (3,4) - move them a bit together to form blanket between 00:50:615 (1,4) - ?
the current pattern is also fine imo
01:18:010 (3) - make it reverse once less so it would be suitable for a Hard diff, currently kinda too hard here. you could also move 01:18:285 (1) - closer to it though
the repeat is fine imo. cuz the last repeat direction is to the next slider, not a big problem here

Normal
00:10:279 (1) - remove this note to give new players more recovery time after a spinner
1/1 time gap after spinner for Normal is fine imo, the distance is also small
01:14:431 (3,4) - hiding sliderhead under previous slider like this is way too confusing for this diff, plz avoid this by moving 4 out to the left
01:16:633 (2,3) - ^
01:21:039 (2,3) - ^ this is a bit better, but still confusing
those overlapping is not too hard to read imo, I overlapped them a bit to lower the difficulty of these pattern, due to slider speed changing
thanks for modding
updated
Skystar
NOOOOOO WAAAAAAAITTTTTT
Zero__wind
Bubbled.
captin1
few nazi things
[Easy]
  1. 00:30:378 (2) - rotate a bit anti clockwise for a nicer blanket here
  2. 00:46:347 (1,2) - curve doesn't line up well, could adjust a bit (1 to x64 y112) so they look more like this
[Normal]
  1. 00:29:277 (6) - a bit odd distance, moving left would fix
  2. 01:11:678 (1,2,3,4) - looks a bit odd to me, would expect a more even curve for the notes
[Hard]
  1. 00:26:661 (2,3,4) - I think it would be fair to players here if 3 and 4 were moved a bit farther away from 2, so the rhythm is more clear to see, since the spacing is the same but the rhythm of the slider starts is different
rest are fine for me, let me know sorry for being slow
Topic Starter
wcx19911123
fixed almost everything except 01:11:678 (1,2,3,4) - in Normal. cuz the tone at 01:12:228 - is much higher than the next beats, so I make the arc a bit crooked

diffs are updated
kanpakyin
DARKNESS (-1 stars, 407 notes)
captin1
well the small web bug doesn't seem to be going away, and from looking at another ranked map with the same problem, it doesn't seem to be affecting anything, so I think it should be fine.

ranked
BeatofIke
YAY! :)
Lach
bpm double?
those

Lach wrote:

bpm double?
Glad I'm not the only one
Kodora
gratz!
Krah
Wtf this kind of slider is still rankable ? U_u



This 1st one can still be okay but seriously the 2nd one ...
Topic Starter
wcx19911123
thanks for support :3

about the bpm, it's really hard to define.. drums in this song is slow and sparse, but other tracks and the whole song are really fast and intense. no doubt the current bpm is more suitable

about the squeezed sliders, they're rankable only when they don't affect reading the map at all
xxdeathx
why does auto get a few 100s at the beginning of extra difficulty?
ZZHBOY
哦草来联谊啊
Regou

ZZHBOY wrote:

哦草来联谊啊
Topic Starter
wcx19911123

xxdeathx wrote:

why does auto get a few 100s at the beginning of extra difficulty?
sometimes auto can't get 300 on very short repeat sliders
but don't worry, human can
Kuuhaku
- Kensley -
Very nice map.
LexiaLovesU
In DARKNESS
00:04:535 (5,6) - these notes are spaced the same as the 1/2 notes before it and i kept losing combo at it :/ since the i kept reading this as a 1/2 cause the spacing is the same pls next time when you put a pattern like this at least make the spacings more appropriate so that i can read it :/ it got really confusing and frustrating
orbital gun
please stop :(
Topic Starter
wcx19911123

LexiaLovesU wrote:

In DARKNESS
00:04:535 (5,6) - these notes are spaced the same as the 1/2 notes before it and i kept losing combo at it :/ since the i kept reading this as a 1/2 cause the spacing is the same pls next time when you put a pattern like this at least make the spacings more appropriate so that i can read it :/ it got really confusing and frustrating
depends on my playing experience, the slider's rhythm is easy to read. the gap between the 2 approach circles is different from those 1/2 notes(of cause it's easy to read only for those people who can pass this diff)
Cherry Blossom
I heard a recent map was unranked because auto can't SS but the player can SS.
Sorry ;w;


Mao

Cherry Blossom wrote:

I heard a recent map was unranked because auto can't SS but the player can SS.
Sorry ;w;


That's no unrankable issue as far as I know. It's just, as wcx said, because Auto can't hit short repeat-slider properly.
BeatofIke
Besides, someone already SS'ed the Extra diff owo
DakeDekaane
Kinda sad you decided to ignore the music in 00:16:611 (1,2,3,4) and 00:34:233 (1,2,3,4).
Topic Starter
wcx19911123

DakeDekaane wrote:

Kinda sad you decided to ignore the music in 00:16:611 (1,2,3,4) and 00:34:233 (1,2,3,4).
ah, I don't think I ignored any sound here in the music..
xxdeathx
calling it now, this is gonna be most played map for at least a week now that it's officially ranked. this song is awesome.
Kuuhaku
嗯,恭喜rank
xiequan
每次小提琴拉完那一段,就是一个滑条滑完,然后点一下,点的一直不对(真是蛋疼),总觉得出现得慢了半拍 :)
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