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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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ZZHBOY
m4m 撞bg了
[Beginner]
没啥
[Easy]
00:07:868 - 前面类似的地方没空这里空了感觉不好
00:44:144 (4) - 这个地方你搞这个也要把00:44:420 - 这里这音漏了 不如换成个圈
[Normal]
00:03:929 (4) - 移到283丨212有个等边三角形
00:05:596 (2,3) - 交换节奏试试感觉更合曲
00:16:061 (5,6,1) - ^
00:26:523 (4) - 至少和前面的滑条保持0.8间距
00:35:885 (5,6,7) - 建议换成一个圈加一个1/2滑条 normal里搞这个感觉不好
01:14:431 (3,4) - 这个反方向的flow感觉不好 还是normal 还遮挡这么厉害 建议把后面那滑条往上搞点好读一些
[Hard]
hard里用1.6xsv是不是快了点
00:01:353 (1,2) - 交换nc 因为你这里是长白线nc 让nc统一一点
00:03:777 (1,2) - ^
00:19:778 (1,2,3) - 头尾都重叠真丑 建议后面那个圈移开
01:09:475 - 也许这里可以降一些sv
[Insane]
00:13:583 (4) - 往左移一点和前面的blanket好一些
00:17:162 (3) - 变速有点明显 感觉可以nc
00:20:191 (4,4) - 感觉这两个放滑条尾不是很好 弄个跳也许更配合这里的音乐
[Darkness]
太难不会摸
美丽
夫妻吗
Zero__wind
hi

General
preview point unsnapped, reset to 00:56:190 - or 00:56:225 -
Disable widescreen support for all diffs
better add 1500ms leadin for all diffs

metadata referrence
for title

DARKNESS
00:05:368 (2,3) - I think they're too far away from each other, considering they're only in the beginning part where the music is still soft. maybe move 00:05:368 (2) - to around (432,40) and change the slider shape a bit
00:07:414 - add a circle here for better rhythm?
00:18:263 (4) - whistle instead of clap on head? I think the drum is similar to 00:14:409 -
00:35:885 (3) - add NC here? as 00:35:334 (1,2) - is an antijump while 00:35:885 (3,4,5) - are big jumps
00:42:768 (5) - move it up a bit? to around (48,40), it currently dosen't flow good from 00:42:492 (3,4) - imo
00:47:999 (3,4) - move the whistle from 3 to 4 will match with the music better
00:48:825 (2,3) - similar stuff, move the whistle from 3 to 2's tail?
00:55:708 (4) - sounds good with a S:C1 whistle?
01:02:867 (1,3) - I recommend normal clap on their tails. only sof claps sounds too weak for these beats
01:06:446 - you could apply to many similar beats like this one, if you like the idea above
hitsound suggestions also work for other diffs

Insane
00:04:686 (6) - unsnapped
00:20:191 (4) - unstack this by moving it to (280,8)? you have stacked similar kind of beats before and this plays a bit uncomfortable, referring to 00:11:380 (4) - and so
00:22:393 (4) - ^

Hard
00:07:717 (1) - whistle on head like 00:06:353 (1) - ?
00:20:191 (3) - same as that in Insane diff, I recommend to unstack this kind of notes, also like 00:22:393 (3) -
00:35:885 (5,6,7) - this is the only case where you stacked 3 notes together in the whole diff, I suggest that you replace them with a 1/2 reverse slider, or murge 00:36:022 (6,7) - into a 1/2 slider
00:51:303 (3,4) - move them a bit together to form blanket between 00:50:615 (1,4) - ?
01:18:010 (3) - make it reverse once less so it would be suitable for a Hard diff, currently kinda too hard here. you could also move 01:18:285 (1) - closer to it though

Normal
00:07:717 (2) - consider a whistle on head like 00:06:353 (4) - . they sound quite the same in the music
00:10:279 (1) - remove this note to give new players more recovery time after a spinner
01:14:431 (3,4) - hiding sliderhead under previous slider like this is way too confusing for this diff, plz avoid this by moving 4 out to the left
01:16:633 (2,3) - ^
01:21:039 (2,3) - ^ this is a bit better, but still confusing

Easy
01:04:519 (4) - it's going out of the playfield, plz reshape this a bit

Beginner
00:15:510 (2) - missing finish to be consistent
01:05:620 (2) - I guess you also need a finish here

these should be all. call me back
Topic Starter
wcx19911123
Zero__wind

Zero__wind wrote:

DARKNESS
00:05:368 (2,3) - I think they're too far away from each other, considering they're only in the beginning part where the music is still soft. maybe move 00:05:368 (2) - to around (432,40) and change the slider shape a bit
the current spacing is fine imo.. short repeat sldiers plays a bit hard than circle but not too hard
00:07:414 - add a circle here for better rhythm?
I only follow the piano and the electric sound here(the sound stop at about 00:07:338 - )..
00:18:263 (4) - whistle instead of clap on head? I think the drum is similar to 00:14:409 -
clap sounds better to me
00:42:768 (5) - move it up a bit? to around (48,40), it currently dosen't flow good from 00:42:492 (3,4) - imo
current pattern is better imo
00:47:999 (3,4) - move the whistle from 3 to 4 will match with the music better
current one sounds also nice imo
00:48:825 (2,3) - similar stuff, move the whistle from 3 to 2's tail?
same as before
00:55:708 (4) - sounds good with a S:C1 whistle?
only hitnormal here, sounds better imo
01:02:867 (1,3) - I recommend normal clap on their tails. only sof claps sounds too weak for these beats
extra claps don't fit the song well, though they the make the part more intense
01:06:446 - you could apply to many similar beats like this one, if you like the idea above
hitsound suggestions also work for other diffs

Insane
00:20:191 (4) - unstack this by moving it to (280,8)? you have stacked similar kind of beats before and this plays a bit uncomfortable, referring to 00:11:380 (4) - and so
00:22:393 (4) - ^
the current stack looks fine to me

Hard
00:20:191 (3) - same as that in Insane diff, I recommend to unstack this kind of notes, also like 00:22:393 (3) -
same as before
00:35:885 (5,6,7) - this is the only case where you stacked 3 notes together in the whole diff, I suggest that you replace them with a 1/2 reverse slider, or murge 00:36:022 (6,7) - into a 1/2 slider
maybe you're talking about Normal diff.. cuz these're the only heavy beats in the diff, so I stacked them
00:51:303 (3,4) - move them a bit together to form blanket between 00:50:615 (1,4) - ?
the current pattern is also fine imo
01:18:010 (3) - make it reverse once less so it would be suitable for a Hard diff, currently kinda too hard here. you could also move 01:18:285 (1) - closer to it though
the repeat is fine imo. cuz the last repeat direction is to the next slider, not a big problem here

Normal
00:10:279 (1) - remove this note to give new players more recovery time after a spinner
1/1 time gap after spinner for Normal is fine imo, the distance is also small
01:14:431 (3,4) - hiding sliderhead under previous slider like this is way too confusing for this diff, plz avoid this by moving 4 out to the left
01:16:633 (2,3) - ^
01:21:039 (2,3) - ^ this is a bit better, but still confusing
those overlapping is not too hard to read imo, I overlapped them a bit to lower the difficulty of these pattern, due to slider speed changing
thanks for modding
updated
Skystar
NOOOOOO WAAAAAAAITTTTTT
Zero__wind
Bubbled.
captin1
few nazi things
[Easy]
  1. 00:30:378 (2) - rotate a bit anti clockwise for a nicer blanket here
  2. 00:46:347 (1,2) - curve doesn't line up well, could adjust a bit (1 to x64 y112) so they look more like this
[Normal]
  1. 00:29:277 (6) - a bit odd distance, moving left would fix
  2. 01:11:678 (1,2,3,4) - looks a bit odd to me, would expect a more even curve for the notes
[Hard]
  1. 00:26:661 (2,3,4) - I think it would be fair to players here if 3 and 4 were moved a bit farther away from 2, so the rhythm is more clear to see, since the spacing is the same but the rhythm of the slider starts is different
rest are fine for me, let me know sorry for being slow
Topic Starter
wcx19911123
fixed almost everything except 01:11:678 (1,2,3,4) - in Normal. cuz the tone at 01:12:228 - is much higher than the next beats, so I make the arc a bit crooked

diffs are updated
kanpakyin
DARKNESS (-1 stars, 407 notes)
captin1
well the small web bug doesn't seem to be going away, and from looking at another ranked map with the same problem, it doesn't seem to be affecting anything, so I think it should be fine.

ranked
BeatofIke
YAY! :)
Lach
bpm double?
those

Lach wrote:

bpm double?
Glad I'm not the only one
Kodora
gratz!
Krah
Wtf this kind of slider is still rankable ? U_u



This 1st one can still be okay but seriously the 2nd one ...
Topic Starter
wcx19911123
thanks for support :3

about the bpm, it's really hard to define.. drums in this song is slow and sparse, but other tracks and the whole song are really fast and intense. no doubt the current bpm is more suitable

about the squeezed sliders, they're rankable only when they don't affect reading the map at all
xxdeathx
why does auto get a few 100s at the beginning of extra difficulty?
ZZHBOY
哦草来联谊啊
Regou

ZZHBOY wrote:

哦草来联谊啊
Topic Starter
wcx19911123

xxdeathx wrote:

why does auto get a few 100s at the beginning of extra difficulty?
sometimes auto can't get 300 on very short repeat sliders
but don't worry, human can
Kuuhaku
- Kensley -
Very nice map.
LexiaLovesU
In DARKNESS
00:04:535 (5,6) - these notes are spaced the same as the 1/2 notes before it and i kept losing combo at it :/ since the i kept reading this as a 1/2 cause the spacing is the same pls next time when you put a pattern like this at least make the spacings more appropriate so that i can read it :/ it got really confusing and frustrating
orbital gun
please stop :(
Topic Starter
wcx19911123

LexiaLovesU wrote:

In DARKNESS
00:04:535 (5,6) - these notes are spaced the same as the 1/2 notes before it and i kept losing combo at it :/ since the i kept reading this as a 1/2 cause the spacing is the same pls next time when you put a pattern like this at least make the spacings more appropriate so that i can read it :/ it got really confusing and frustrating
depends on my playing experience, the slider's rhythm is easy to read. the gap between the 2 approach circles is different from those 1/2 notes(of cause it's easy to read only for those people who can pass this diff)
Cherry Blossom
I heard a recent map was unranked because auto can't SS but the player can SS.
Sorry ;w;


Mao

Cherry Blossom wrote:

I heard a recent map was unranked because auto can't SS but the player can SS.
Sorry ;w;


That's no unrankable issue as far as I know. It's just, as wcx said, because Auto can't hit short repeat-slider properly.
BeatofIke
Besides, someone already SS'ed the Extra diff owo
DakeDekaane
Kinda sad you decided to ignore the music in 00:16:611 (1,2,3,4) and 00:34:233 (1,2,3,4).
Topic Starter
wcx19911123

DakeDekaane wrote:

Kinda sad you decided to ignore the music in 00:16:611 (1,2,3,4) and 00:34:233 (1,2,3,4).
ah, I don't think I ignored any sound here in the music..
xxdeathx
calling it now, this is gonna be most played map for at least a week now that it's officially ranked. this song is awesome.
Kuuhaku
嗯,恭喜rank
xiequan
每次小提琴拉完那一段,就是一个滑条滑完,然后点一下,点的一直不对(真是蛋疼),总觉得出现得慢了半拍 :)
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