now that wcx has a map of this song, guess i can't compete
thanks for moddingAsphyxia wrote:
[Darkness][Insane]
- 00:00:293 (1,2,3,4) - These would play a whole lot better if they would be not overlapped, makes it kinda forced to play.
no much difference imo..- 00:05:368 (2) - Feels weird since there isn't a beat on the blue tick, and the repeat slider stars off then, you could do it differently and just add a note at 00:05:444 - , on the other hand 00:05:974 (5) - this makes sense and is more comfortable to play because there's actually a beat to support it.
in fact here 00:05:368 - also has the voice like 00:05:974 - in the song, so I'm following the sounds with short repeat slider here- 00:07:414 - Please don't skip this beat here, it's mappable enough ;-;
I hear the sound end at 00:07:338 - , so I end the slider there- 00:17:162 (3) - The sudden jump here really feels way too forced, and since it's 218 bpm (almost), you could make it more readable and more enjoyable to play, for example 00:17:162 (3,4) - CTRL + G these two, and then CTRL + G the sliders individually -> http://puu.sh/8SoXI.jpg
well, in fact this pattern is made on purpose. first, I use the slider length to follow the pitch, when pitch go higher, then the slider would go longer. second, to follow the heavy beat at 00:17:162 - , I add the jump, it fits the song imo- Example 1 00:37:812 (2) - You could move this slider to x:56 y:80 because it increases the readability, some might get confused and think this is one of 00:36:160 (5,1) - those patterns, so moving it more up wouldn't hurt at all, besides, I think the triangle gets improved there!
here should be easy to read imo, the rhythm is following the song clearly and the distance gap is much larger than 00:36:160 (5,1) - . though the triangle can looks better after fixing but I perfer prefect blanket here- 00:43:043 (1,2,3,4,5,6,7,8) - This pattern is otherwise fine, but the awkward movements with 00:43:318 (3,4) - and 00:43:594 (5,6) - are really bothering me. Personally I think that CTRL + G'ing few of those doubles would make the map more fun and increase the flow here -> http://puu.sh/8SpgF.jpg
ah, this is a nice idea.. but I still want to keep the current pattern for now. the voice in the song is duplicate, I think the same directions of overlapping notes fit it better, your suggestion is more like transmigration. anyway I'll change them if any other point the pattern out, flow is also important to a map imo- Example 2 00:43:043 (1,2,3,4,5,6,7,8) - If you didn't like my first suggestion that much, here's another one that could work if you want those doubles to be faced the same way. http://puu.sh/8SpmA.jpg
thanks for your sundry suggestions, well I think your first one is better than this xD- 00:52:955 (1,2,3,4,5,6) - Quite hard to tell if they're either snapped to 1/4 or 1/3, that's why using 1/3 repeat sliders could help the pattern and make it more easy OR using more spacing.
well the pattern is not hard to read imo, I put every first note of each stream on the heavy beats of the song, plus they fit the song well,so it's easy to read here's 1/3 rhythm imo- 00:59:219 (5) - It's really awkward with cursor to move around with this note, you could just stack with to 00:59:288 (6) - head to make it play better? That's what I think honestly.
this pattern is a small centrosymmetric one, looks better than stacking imo. well I think the pattern is not hard to play at all(compare with the average difficulty of this diff)- 01:07:272 (1,4,1,4) - The idea I get here is that the sliders go from curvy > flat? If that's so, the current one needs some improvements because now they go like Curvy -> a bit less curvy > flat > flat, there should be a middle version instead of going straight to the flat, so here's an example: http://puu.sh/8SpGu.jpg
yep you found the law here, and fixed that arc- 01:11:678 (1,2,3,4,5,6,7,8) - If you decided to apply my suggestions above for this, to be consistent, apply it here too.
sure, I'll fix both of place if I decided- 01:13:605 (6,1) - I'm really sure that people won't expect this, looking at 01:13:605 (6) - quickly, it looks like a 1/2 so players will probably try to hit 01:13:880 (1) - 1/4 later, sl what this means is that could you reduce the spacing here a bit?
well the pattern is easily to be understand here, both sliders start at heavy beats, and with a 1/4 jump between them. the special shape for 01:13:605 (6) - is to make it looks like a 1/2 slier, and with the huge spacing to the next slider, it maybe read as there's 1/2 time gap between them. anyway, I'm sure this pattern is easy to read for those who can play the diff till here without fail- Cool difficulty although it is pretty hard.
Sorry for the short mod, let's hope this will help you out! Also it'd be nice if you could answer to this mod.
- This difficulty played a lot better for me, might be because I could play this better compared to Darkness. Pretty much the same suggestions go for this difficulty, along with few others.
- 00:00:293 (1,2,3,4) - As I stated, these would play better without overlapping.
really no much difference imo orz- 00:05:368 (2) - Pretty much the same suggestion.
I'm using the sldier to follow the noise in the music, a single note can't fit it- 00:16:611 (1,2,3,4) - Due to the lower spacing, these play a LOT better, although they would play better with the CTRL + G suggestion.
same as DARKNESS diff I explained- 00:32:581 (4) - The straight slider doesn't feel as natural as a curved one would, so that's why I suggest you to use this kind of a pattern, imo pretty neat: http://puu.sh/8Sq4J.jpg
sorry, but I thnk mine is better, not only in looking but also in flow..- The rest played really nicely, great!
thanks for moddingIrreversible wrote:
[General]
BG pls.
I'm finding it, this anime's bg is really too rare to find..
00:08:694 - I don't really like this.. it feels weird in all diffs.. especially in hard, I think People will have Problems with that, do you have an idea how to fix that elsewhise? You could at least add a NC where you have something clickable to make it hearable.
sorry but I don't know why you think it's weird. there's the rhythm in the music and I using repeat sliders to follow it, it sounds totally fine to me
[Beginner]
00:10:004 (1,2,1,2) - I honestly don't like this pattern, it does not flow well, and it looks pretty odd. I get your idea of making a duplicate (because of the song), but it doesn't really work imo. Something like CTRL+H+J on the pattern would also show up the equality of the song, and it flows way better as well.
in fact this 2 patterns are the same(shape/direction), I use them to show a feeling of repeat, cuz the song has repeat rhythm here. flow is important, but I think fitting the song is a bit more important
00:47:448 (2) - Remove NC, it feels spammed.
fixed
Well you couldn't do much wrong here, but basically it's a 2/1 slider circle circle pattern which seems quite boring to me.
haha, for Beginner diff, maybe boring is better :3
[Easy]
00:13:307 (3,4,1) - The way it overlaps here doesn't really look clean. You can see it ingame.
in editor it's overlapped obviously, but when play(or test mode in editor), the previous note fade out much earlier than the next note coming, it won't be problem imo
00:17:713 (3) - Move that one slightly up to improve the transition?
in fact the previous slider's end, this one and the next note are in a line, the current pattern looks better to me
00:39:189 (2) - Well quite nazi but blanket.
fixed
00:43:043 (1) - Check the DS, it's quite noticable. Also, what do you think of a pattern like this? http://puu.sh/8SG5X/5a0341f05e.jpg The flow would improve.
fixed the spacing, but I want to keep the placement here, straight notes fit the song here imo
01:19:937 (3,4) - Not exactly sure why you go for a such straight pattern here.. I have the opinion that things like this don't really play confortable in an easy, a zig zag or a curvy pattern is easier to get for beginner player, if you think differently it's fine tho.
no much difference imo, but I still fixed a bit(not that kenspeckle)
[Normal]
I think the diff itself is fine, but I don't really agree on the spread between Normal and Easy, the Normal seems really hard to play, imo! You have quite many 1/2 Patterns, which is alright, but things like these 01:14:431 (3,4,5,6,7,1,2,3,4) - have a quite big difficulty spike, I would soften them slightly.
well that pattern is a bit harder then the average of this diff, I using slider change from Normal diff. the song here is really intense, so I used a bit harder pattern to follow it. in overall the difficulty is acceptable imo
[Hard]
00:26:661 (2,3,4) - If you can read maps well, this is not a problem to play. But we are in a hard here, so.. I think it is too hard. Try to get a less intense rhythm here as well please.
umm the rhythm here is complex but the pattern is easy to play cuz they're all repeat sliders. this pattern is not as hard as you thought
00:35:334 (1,2,3,4,5) - Keep these hard Patterns for insane.
sorry I don't understand here, but this pattern is not hard imo, compare with the other patterns in this diffs, this one is totally acceptable
01:03:968 (1,2) - This is a hard diff. A hard diff and not insane!
01:05:070 (1,2) - ...
01:07:272 (1,2,3,4,1,2,3,4) - a hard diff, I mean even if it might seem easy to Play, it's all stacked and definitely too hard for this diff!
01:18:010 (3,1) - ..
I'm shocked that you say this is a hard diff.
I'd reply the rest mods here, hope you won't mind. in overall it's a hard diff imo, normally when I can pass a diff with holding DT mode(of cause I can't fc it), it's a normal Hard diff imo, and this one is an example. I think the spread for the set is fine, to me, I can pass the Extra diff, can fc the Insane with no node, can fc the Hard very easily with no mode/can pass the Hard with DT mode, can hold HRDTHD mode to fc the Normal very easily. many my recent maps is made in this standard
for some other songs, the diff is totally an Insane one. but I think the diff names should comply with not only the diffs themselves but also the song's type. for an intensive songs like this one, the Hard is acceptable imo
anyway, I'll change the diff name to Hard+ if more people pointed the same opinions out
[Insane]
00:16:611 (1,2,3,4) - This should be 1/2 imo, and not Extended sliders. I at least don't hear it in the Music (25%)
00:34:233 (1,2,3,4) - ^ it doesn't really Sound good either, if you insist leaving them (what I don't Support at all) you could at least try to silence the Ends.
about 3/4 sliders, there's some method to use them well. for example the 2 patterns you pointed out, they give the feeling to us is the same as 00:17:988 (3,4,5) - when playing imo. but why I use the 3/4 not 1/2, because I'm following long sound here, 3/4 is longer than 1/2, they fit the song better here imo
00:43:043 (1,2,3,4,5,6,7,8) - This has the same Sound and here you have 1/2? (it's fine, just showing you)
if you hear clearly, here's repeat sound for each 1/1 time gap, so I used 2 1/2 notes to follow them
01:17:459 (7) - Blanket issues, I think the whole pattern could be redone a bit (because it doesn't look too clean)
fixed the pattern
[DARKNESS]
00:16:611 (1,2,3,4) - Same as in insane
00:34:233 (1,2,3,4) - Same as in insane
same as I said before
00:05:368 (2,3,4,5) - This plays extraordinarily bad.. it follows the song, but I'm not suggesting you to use such a crazy spacing with 1/8 etc. etc., you should get what I mean, I completely agree with Asphyxia here.
I know they play not good here, but they fit the song well. good for play and fit the song are both important things imo, but sometimes those pattern is unacceptable even when they fit the song. for this diff, due to the average of difficulty of this diff is really hard, the pattern is fine for those who can play this diff imo
00:35:609 (2) - A slider would fit the song really well.
umm, I think circle fit better here..
I'm not sure if this is too playable because of the 1/8 or even 1/16.
Sorry for the quite short mod, but I said the most important things, the maps themselves are pretty clean, so not much to say.
About the spread, I highly recommend you to rearrange the stuff, because Normal is quite hard (maybe rename to hard) and the hard is definitely Insane..
well, I'll consider to rename them
Good luck.
thanks for moddingZero__wind wrote:
DARKNESS
00:05:368 (2,3) - I think they're too far away from each other, considering they're only in the beginning part where the music is still soft. maybe move 00:05:368 (2) - to around (432,40) and change the slider shape a bit
the current spacing is fine imo.. short repeat sldiers plays a bit hard than circle but not too hard
00:07:414 - add a circle here for better rhythm?
I only follow the piano and the electric sound here(the sound stop at about 00:07:338 - )..
00:18:263 (4) - whistle instead of clap on head? I think the drum is similar to 00:14:409 -
clap sounds better to me
00:42:768 (5) - move it up a bit? to around (48,40), it currently dosen't flow good from 00:42:492 (3,4) - imo
current pattern is better imo
00:47:999 (3,4) - move the whistle from 3 to 4 will match with the music better
current one sounds also nice imo
00:48:825 (2,3) - similar stuff, move the whistle from 3 to 2's tail?
same as before
00:55:708 (4) - sounds good with a S:C1 whistle?
only hitnormal here, sounds better imo
01:02:867 (1,3) - I recommend normal clap on their tails. only sof claps sounds too weak for these beats
extra claps don't fit the song well, though they the make the part more intense
01:06:446 - you could apply to many similar beats like this one, if you like the idea above
hitsound suggestions also work for other diffs
Insane
00:20:191 (4) - unstack this by moving it to (280,8)? you have stacked similar kind of beats before and this plays a bit uncomfortable, referring to 00:11:380 (4) - and so
00:22:393 (4) - ^
the current stack looks fine to me
Hard
00:20:191 (3) - same as that in Insane diff, I recommend to unstack this kind of notes, also like 00:22:393 (3) -
same as before
00:35:885 (5,6,7) - this is the only case where you stacked 3 notes together in the whole diff, I suggest that you replace them with a 1/2 reverse slider, or murge 00:36:022 (6,7) - into a 1/2 slider
maybe you're talking about Normal diff.. cuz these're the only heavy beats in the diff, so I stacked them
00:51:303 (3,4) - move them a bit together to form blanket between 00:50:615 (1,4) - ?
the current pattern is also fine imo
01:18:010 (3) - make it reverse once less so it would be suitable for a Hard diff, currently kinda too hard here. you could also move 01:18:285 (1) - closer to it though
the repeat is fine imo. cuz the last repeat direction is to the next slider, not a big problem here
Normal
00:10:279 (1) - remove this note to give new players more recovery time after a spinner
1/1 time gap after spinner for Normal is fine imo, the distance is also small
01:14:431 (3,4) - hiding sliderhead under previous slider like this is way too confusing for this diff, plz avoid this by moving 4 out to the left
01:16:633 (2,3) - ^
01:21:039 (2,3) - ^ this is a bit better, but still confusing
those overlapping is not too hard to read imo, I overlapped them a bit to lower the difficulty of these pattern, due to slider speed changing
Glad I'm not the only oneLach wrote:
bpm double?
ZZHBOY wrote:
哦草来联谊啊
sometimes auto can't get 300 on very short repeat slidersxxdeathx wrote:
why does auto get a few 100s at the beginning of extra difficulty?
depends on my playing experience, the slider's rhythm is easy to read. the gap between the 2 approach circles is different from those 1/2 notes(of cause it's easy to read only for those people who can pass this diff)LexiaLovesU wrote:
In DARKNESS
00:04:535 (5,6) - these notes are spaced the same as the 1/2 notes before it and i kept losing combo at it :/ since the i kept reading this as a 1/2 cause the spacing is the same pls next time when you put a pattern like this at least make the spacings more appropriate so that i can read it :/ it got really confusing and frustrating
ah, I don't think I ignored any sound here in the music..DakeDekaane wrote:
Kinda sad you decided to ignore the music in 00:16:611 (1,2,3,4) and 00:34:233 (1,2,3,4).