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Ho-Ong-I - Hide and Seek [Taiko|Osu]

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0gre_old

mingmichael wrote:

mods come as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
change your diff's name from 0gre's Muzu to be 0gre's Muzukashii. the diff name should be complete
@ http://osu.ppy.sh/s/79116 has Muzu and I have ranked with Muzu as well.

Notes Structure
☞ i saw that you mostly followed the vocal sounds. i have some suggestions about vocal sounds there and you can see at the Notes box

☞ some confused pattern which are found. you can see the Notes box to see the suggestions ok!

☞ well basicly all patterns here are nice~ okay

Notes
• change 00:20:346 - ; 00:20:846 - ; 00:21:346 - to be o o o. i changed them to follow the vocal sounds there. 00:20:346 - have a same pitch sound (vocal) like 00:19:846 - and you used kat at 00:19:846 - . so, to keep the consistency of the same vocal sounds, i change 00:20:346 - to be kat. and at 00:20:846 - , the sound becomes quite deeper there and becomes high again at 00:21:346 - understood

• change 00:24:096 - to be don. this note is still don like 00:23:846 - bcause there's not any sounds too there, so just follow the previous note with a same note means k  k k k k d (k) smt like this ? quite not sure

• change 00:32:096 - to be don too. the reason is same like above ^

move 00:40:596 - to 00:40:846 - . well i know why you put it at 00:40:596 - because you wanted follow the drum hit at there right? well it's nice but please consider again. you used "x x x x x x" suddenly at that part, and you can see at the next notes too. basicly you used a single note, or 3notes or 5notes there. of course when you gave a 2notes and 4notes like that, the players will be quite confused about it.
@ 00:37:846 at this point i added a change compare to beginnin part so i increased a note by includin drums and 00:42:346 this long thingy is just because i thought there is no place i can cut.
I just didnt like to use d d k k d , k k d , d d k , all the time, wanted clear the difference.

Btw I have arranged it to support those points

• change 00:41:596 - to be kat, to keep the vocal sound which is still high like 00:41:346 - ok!

move 00:48:596 - to 00:48:846 -

• change 00:49:596 - to be kat too. the reason is same like above too ^ ye!

move 01:32:096 - to 01:30:846 -

• change 01:59:596 - to be kat too. the reason is same like above too ^ and then kat at 01:59:596 - is to emphasize the big don at 01:59:846 - which is for the new part of the song with a long time of my funny experience, I found that d d k d D is also work as d d k k D which is a bit outmoded


====================


[ Oni]

General
☞ well~ hehe

Notes Structure
☞ kay~! lolol

Notes
• change 00:19:596 - to be kat, to keep the vocal sounds like 00:19:346 - before it changes to another pitch sound a t00:19:846 -

• change 00:42:596 - and 00:42:846 - to be o o, to follow the vocal sounds again and also make a better pattern too with o o o o o o o

• change 01:09:096 - to be don. basicly the reason is same like above too btw ^


====================


okay that's all from me
btw for the first time i thought that this map couldn't have Oni diff because the song is low and calm. but okay, in my opinion it's alright with oni on this map :)
Any song could have ONI diff :3
kay goodluck then o/

I wasn sure of namin is unrankable cuz this OSU always change their ranking strategy.
Ill wait if bat gonna say anythin about it !

ty ;D

http://puu.sh/6cENo.zip
Topic Starter
neonat
updated
DenoisoGoiso
\:D/ Random Lucky!!!! taiko mod~

teara tell me to mod that then i want to mod >:3

[General]
  1. >:3

[Muzukashii]
  1. Any feedback/greetings and General

    • this muzu like a futsuu :/ but can you chane the diff name to "0gre's Muzukashii"? also average taiko player don't know what is that.
  1. Kats Suggestion

    • 01:00:346 (148,149) - add kat these. that was high piano instrumental, and empty here. so consider kat these.
      01:08:846 (170) - is this kat fit anything? maybe add kat at (171)? this is more stylish at d d k k. and the note will fit the vocal perfectly also the pattern music not really readable.
      01:41:346 (266) - add kat to this object. this object pitch/vocal is really high here, and empty here.
  1. Delete/Add Suggestion

    • Low priority ;w;
  1. Other Suggestion

    • 00:27:846 (60,61,62,63,64,65) - this pattern was not really pitching notes :/ maybe try kat to 1/1 beatsnap? in case i mean the pitch note... is not really readable and i see at 1/2 beatsnap rhythm then add kat to 1/2 beatsnap (i mean red tick) not good, nothing to fits (61,65) is not higher. you should fit these vocal.
      00:44:346 (104,105,106,107) - okay, this pattern not really fit mini drum/piano anything. i suggested to you make kd dk to really fit music. in the image case, i mean move the (105) to red tick. that's really more stylish with the pattern and fit the piano. i don't understand anything about this. but i will give you the image:
      01:31:096 (234) - this, you should move this to white tick. the (232,233) is ugly pattern i see. when 5 patterns emphasize to 2 pattern, these music is not readable for notes. also the better pattern is 5 patterns emphasize to 3 patterns is more good and fit the music.
      02:03:596 (328) - move it to 256,192 (:3]__)
      02:07:596 (342) - ^ (:3]__)
      02:11:596 (356) - ^ (:3]__)

[Oni]
  1. Any feedback/greetings and General

    • This is muzu!!??
  1. Kats Suggestion

    • omg ;w; low priority
  1. Delete/Add Suggestion

    • 00:40:596 (121) - delete this object? too emphasize at this, at least before pattern stream (i mean (116,117,118) pattern) return to 3 1/1 object is like an overmapped. so consider delete it.
  1. Other Suggestion

    • 00:21:846 (53,54,55,56,57) - does this pattern is fit music? so pls add kat. this pattern was not readable. consider add kat these so music is not wrong with objects.
      00:29:846 (81,82,83,84,85) - ^ same as above
      00:37:721 - maybe place this greenline to big white tick? no description available

i won't mod other parts again when modding oni
Good luck~ consider get TAIKO ICON FIRST! wwww
Teara
Was almost done with the mod when the power failed, and I lost it.

It consisted mostly of hit-sounds suggestions for the start of the collab (which IMO is very lacking) so I suggest you guys revisit it and make some improvements to it, so that it can match the hit-sound usage at the end of the collab =p

Also had some patterns suggestions on normal and hard, grab me ingame when you get time and we can do those in a IRC mod.
Topic Starter
neonat

Teara wrote:

Was almost done with the mod when the power failed, and I lost it.

It consisted mostly of hit-sounds suggestions for the start of the collab (which IMO is very lacking) so I suggest you guys revisit it and make some improvements to it, so that it can match the hit-sound usage at the end of the collab =p

Also had some patterns suggestions on normal and hard, grab me ingame when you get time and we can do those in a IRC mod.
Ok will do. Will try to get on and find you this weekend.
DenoisoGoiso
fak u teara

doesn't this map get taiko icon? or standard icon?
Teara
IRC Mod
17:45 Teara: o/
17:45 Teara: busy with a IRC mod =p almost done
18:32 neonat: was eating late dinner heh
18:32 Teara: np, I just finished =)
18:32 Teara: with my other mod
18:32 neonat: i see
18:32 Teara: Ok, lets do this
18:34 Teara: Ok, on hard
18:34 Teara: this is just my opinion, so you can totally ignore the following
18:34 Teara: 00:46:846 (3,4,5) -
18:34 Teara: this feels very oldstyle mapping
18:34 Teara: 00:51:846 (1,2,3) -
18:34 Teara: this is cool thou
18:35 Teara: but thats minor
18:36 neonat: hmmm
18:36 Teara: anyway, some hitsounds suggestions
18:37 Teara: its your mapping style, I'm just pointing out what I dislike =p
18:37 Teara: 00:55:346 (1,3) -
18:37 Teara: whisltes here
18:37 Teara: 00:56:846 (4,5) - and remove whisltes here
18:38 neonat: what do u think of this then http://puu.sh/6g5Pv.jpg
18:38 Teara: thats already a lot better =)
18:39 neonat: 00:52:846 (3) - has both clap and whistle
18:39 neonat: should i remove one?
18:40 neonat: the end of slider
18:40 Teara: but as for the whistle suggestions, rather then focusing on the vocals (which can cause whistle spam) focus on the drums rather
18:40 Teara: yea, you can remove the whislte on the slider end
18:41 Teara: but anyway, do you understand what I mean with about focusing on the drums rather?
18:41 neonat: add whistle on 00:55:346 (1,3) -
18:41 neonat: removed on (4,5)
18:42 Teara: cool, and on 00:59:346 (1) - add whislte
18:42 Teara: 00:59:846 (2) - remove whislte from start, but keep end
18:42 neonat: yeh
18:42 neonat: to keep it similar
18:42 neonat: to previous patterns of hitsounds
18:42 Teara: yes
18:42 Teara: :)
18:42 Teara: great
18:42 Teara: fix that solong then
18:42 neonat: added on 01:03:346 (3) -
18:43 neonat: removed on (6,7)
18:43 neonat: any thoughts on
18:43 neonat: the finish on start of 01:07:846 (1) -
18:43 neonat: ?
18:43 Teara: claps and finishes are mostly placed right, only whistles that bothered me
18:43 Teara: no, that finish focus a lot on the vocal, which is good
18:44 Teara: since it gets very high pitched
18:44 Teara: =)
18:44 neonat: 01:25:846 - onwards, want me to continue the claps?
18:45 Teara: claps or whisltes work, but not both
18:45 neonat: and only use the whistles for the softer part like 00:56:252 - ?
18:45 Teara: you can choose which is nicer for you
18:46 Teara: thats a good idea
18:46 Teara: since claps are a bit louder and whistles are softer
18:46 neonat: 01:33:846 (1) - start of slider, finish?
18:47 Teara: accually, it might be a good idea to start transitioning into claps from there on out
18:47 Teara: its to soft for a finish imo
18:47 Teara: but the key for hitsounds is consistency
18:48 Teara: randomly placed hitsounds or selective hitsounding sounds bad most of the time
18:49 neonat: i see
18:49 Teara: in rare cases its sounds great thou
18:52 neonat: 01:55:846 (4) - finish?
18:52 Teara: yes
18:52 Teara: hehehe, the end where the boy smiles is creepy -.-
18:53 neonat: new combo too?
18:53 neonat: haha
18:53 neonat: yeh
18:53 neonat: lol
18:53 Teara: yup, NC too
18:54 neonat: 02:14:846 (4) - curved it cuz thats cooler lol
18:54 Teara: :)
18:55 neonat: dang lol BSS stuck at 11.0% that accursed number
18:55 Teara: like IRC modding with you =p you can think for yourself!
18:56 Teara: most people I have to point out every hitsound suggestion =p
18:56 neonat: shld i restart osu?
18:56 neonat: ah
18:56 Teara: give it a while
18:56 neonat: mmm yeh i just had to redo the upload
18:56 Teara: great
18:57 neonat: now just waiting for it to be complete
18:57 neonat: yeh i plan to map creepy vocaloid songs lols
18:57 Teara: :3
18:57 neonat: updated~
18:58 Teara: you can do the same for normal
18:58 Teara: (hitsounds)
18:58 Teara: whislte's or claps on the drums
18:58 neonat: shall check it out
18:59 neonat: claps is after the start when the drums kick in i guess
18:59 Teara: ye
19:01 Teara: yea, hard looks good now
19:05 neonat: 01:04:846 - on normal
19:05 neonat: shld i stick with it following the vocals
19:05 neonat: or fill this gap
19:05 Teara: its fine
19:06 Teara: gives time to rest fingers
19:06 Teara: you dont have any big breaks anywhere, and places like this helps rest a bit
19:06 Teara: on a hard or insane, sure, but normal and easy nah
19:07 neonat: 01:26:346 (2) - changed to clap instead of finish
19:07 Teara: sure
19:09 Teara: and yes, you can apply hitsound suggestions to insane too.
Topic Starter
neonat
Updated mainly hitsounds.
Teara
Alright.

That should be good enough now :)

Evening
noice
Kagami Yuki
Hi~ taiko mods from my modding queue.

[General]
  1. I like this song \:D/
  2. Please change your diff name "Ogre's Muzu" to "Ogre's Muzukashii".
  3. I recommend you use 80% or 85% volume in your "soft part".
  4. whole diffs looks cool √
Let's take some minor changes.Then it's ready for Taiko-BATs' checking.

[Ogre's Oni]
  1. 00:11:596 (18,19) - use d k here? this is a suggestion.You have no must here :P
  2. 00:36:721 - how about add a d here ?
  3. 01:30:221 - add a d here maybe better.because you used ddddd for long-voice before./or use dd dd from 01:29:846 -
  4. 01:43:346 (369) - k here?
  5. 01:51:346 (401) - ^
  6. 01:58:346 (427) - ^
  7. 02:02:346 (445) - ^
  8. 02:06:346 (466) - ^
[Ogre's Muzu]
  1. 00:37:346 (84) - k here can be better.
  2. 00:54:346 - how about delete this one here? and the same as 00:58:346 -
  3. 01:06:346 (164) - k here?
  4. 01:09:346 (171) - ^
  5. 01:41:346 (266) - ^
  6. 01:56:346 (304) - ^
All above are my suggestions. It's up to you:3
Good luck for ranking~~
0gre_old

- Kagami Yuki - wrote:

Hi~ taiko mods from my modding queue.

[General]
  1. I like this song \:D/
  2. Please change your diff name "Ogre's Muzu" to "Ogre's Muzukashii". oh not again!! alright then !! LOL!!!
  3. I recommend you use 80% or 85% volume in your "soft part".
  4. whole diffs looks cool √ ty ( :; ´^;ิ益;^ิ;.)
Let's take some minor changes.Then it's ready for Taiko-BATs' checking.

[Ogre's Oni]
  1. 00:11:596 (18,19) - use d k here? this is a suggestion.You have no must here :P cuz u know this bit is like sounding goin low
  2. 00:36:721 - how about add a d here ?
  3. 01:30:221 - add a d here maybe better.because you used ddddd for long-voice before./or use dd dd from 01:29:846 - i know but i don like to see kkk combo just right next to d-combos
  4. 01:43:346 (369) - k here? kk
  5. 01:51:346 (401) - ^
  6. 01:58:346 (427) - ^
  7. 02:02:346 (445) - ^
  8. 02:06:346 (466) - ^
[Ogre's Muzu]
  1. 00:37:346 (84) - k here can be better. k
  2. 00:54:346 - how about delete this one here? and the same as 00:58:346 - oh yeah
  3. 01:06:346 (164) - k here? all fixed to follow the above thing
  4. 01:09:346 (171) - ^
  5. 01:41:346 (266) - ^
  6. 01:56:346 (304) - ^
All above are my suggestions. It's up to you:3
Good luck for ranking~~
actually It is already checked by MAT long time ago does it not count ? lol
ty mod ;D

http://puu.sh/6heVO.zip
Topic Starter
neonat
updated!
karterfreak
Huh, I could have swore I modded this before. Rechecking! :oops:

[0gre's Muzukashii]

00:10:596 (14,15,16,17,18) - Instead of kd dkd here, try kddk d. This will emphasize the 1/1 notes better that start at 18.

00:52:596 - Could add a don here.

01:00:346 (146) - See if you like this as a kat. I think it sounds a bit better here.

01:30:346 (230,231) - I suggest moving these to start at 01:30:596 instead. You could also remove 01:31:596 (234) to keep consistency with previous patterns, but it isn't required here.

01:40:596 - Add a don here if you added one to 00:52:596.

02:12:971 (353) - I suggest removing this as it doesn't really fit with any of the previous mapping.

[0gre's Oni]

HP5 -> HP6
OD5 -> OD6

00:22:596 (58,59,60,61,62,63,64,65) - Instead of dk d kkdkd here, why not try kd k dkdkd? the dkdkd at the end fits the last 5 notes much better imo, and the kd k leads into dkdkd well.

00:30:596 (86,87,88,89,90,91,92,93) - Same as above.

00:42:221 (128,129,130) - I think you could get away with deleting 128 and 130 while still keeping the same relative difficulty here without having to overmap any. Try it and see what you think.

01:30:346 (313,314,315,316,317,318,319,320) - Instead of ddd d kkk k d d k here, give ddd k dkd k d k d a shot, especially if you apply the first two mods that I suggested for your Oni.

01:43:346 (367,368,369) - Just a suggestion but try kkd here. it gives you that dkdkd pattern that I suggested in the first two mods, which fits really well with that 5 note piano part.

01:51:346 (399,400,401) - Same suggestion as above.

Overall not a whole lot wrong with the taiko difficulties for the map. Call me back for a recheck when you've looked at this mod.
0gre_old

Tasha wrote:

Huh, I could have swore I modded this before. Rechecking! :oops:

[0gre's Muzukashii]

00:10:596 (14,15,16,17,18) - Instead of kd dkd here, try kddk d. This will emphasize the 1/1 notes better that start at 18.

00:52:596 - Could add a don here.

01:00:346 (146) - See if you like this as a kat. I think it sounds a bit better here.

01:30:346 (230,231) - I suggest moving these to start at 01:30:596 instead. You could also remove 01:31:596 (234) to keep consistency with previous patterns, but it isn't required here.

01:40:596 - Add a don here if you added one to 00:52:596.

02:12:971 (353) - I suggest removing this as it doesn't really fit with any of the previous mapping.

[0gre's Oni]

HP5 -> HP6
OD5 -> OD6

00:22:596 (58,59,60,61,62,63,64,65) - Instead of dk d kkdkd here, why not try kd k dkdkd? the dkdkd at the end fits the last 5 notes much better imo, and the kd k leads into dkdkd well.

00:30:596 (86,87,88,89,90,91,92,93) - Same as above.

00:42:221 (128,129,130) - I think you could get away with deleting 128 and 130 while still keeping the same relative difficulty here without having to overmap any. Try it and see what you think.

01:30:346 (313,314,315,316,317,318,319,320) - Instead of ddd d kkk k d d k here, give ddd k dkd k d k d a shot, especially if you apply the first two mods that I suggested for your Oni.

01:43:346 (367,368,369) - Just a suggestion but try kkd here. it gives you that dkdkd pattern that I suggested in the first two mods, which fits really well with that 5 note piano part.

01:51:346 (399,400,401) - Same suggestion as above.

Overall not a whole lot wrong with the taiko difficulties for the map. Call me back for a recheck when you've looked at this mod.
http://puu.sh/6kSYZ.zip
when i took your mods it became how i normally make maps
there is 0gre's Oni and 0gre's Muzukashii
ty for mod ;D
Topic Starter
neonat
Will only be able to return home this Saturday. Will update it then.
Updated!
jonathanlfj
uhh poke me again when you get a bubble, didnt realize this got osu-iconed xD
Topic Starter
neonat

jonathanlfj wrote:

uhh poke me again when you get a bubble, didnt realize this got osu-iconed xD
Will try to do so as soon as I can orz
Reisen Udongein
Topic Starter
neonat

Reisen Udongein wrote:

Lol

그거 별로 안 무서워요
Kaguya Hourain
Time to mod!
I don't mod hitsounds, everyone has their unique sense of rhythm and style.

[General]
BPM/Offset ok.

[Normal]
Increase CS and AR by 1 I think, or call the diff Easy :P
00:52:846 (3) - Move this so that it stacks with 00:50:846 (1).
01:08:346 (4) - Move to x:352 y:268, blankets better.
01:34:346 (2) - Endpoint to x:340 y:176 for perfect blanket.
01:38:846 (1,2,3,4,5,6) - Seems a bit repetitive. Try making them sliders or something.
Pretty good! I love the sampleset change during kiai.

[Hard]
CS + 1
00:13:846 (1,2,3) - NC here is inconsistent with the start of the map while being the same verse.
00:17:846 (5) - NC.
01:01:846 (1,2,3,4,5,6,7,8) - Inconsistency with previous verse which is exactly the same.
02:03:846 (1,2,3,4,5,6) - The NC here is inconsistent with 01:57:846 (1,2,1,2,1) while being the same verse.
02:07:846 (1,2,3,4,5,6,7,8) - This here is even more inconsistent!
Plenty of NC inconsistencies here. It's not such a big deal but this is what makes the difference. Very good patterns!

[Insane]
Settings are good.
00:33:846 (1,2,3,4) - Move that a little to the left to center it to the grid.
00:44:846 (3) - Grid Snap!
Other than that, well done!

[Insane Collab]
Settings are good.
HOLY S**T THE TIMING POINTFEST! I LOVE THIS!
Why is kiai not consistent with the rest of the difficulties? (RED)
Judging by the stacking that is done in the map it would be better if you changed the stacking leniency to plain 2.
Nothing. Absolutely nothing in the structure! This is good. Really good.


I like the spread. Making Normal a little harder to actually match the diff name would be good.
Topic Starter
neonat

Kaguya Hourain wrote:

Time to mod!
I don't mod hitsounds, everyone has their unique sense of rhythm and style.

[General]
BPM/Offset ok.

[Normal]
Increase CS and AR by 1 I think, or call the diff Easy :P increased AR
00:52:846 (3) - Move this so that it stacks with 00:50:846 (1).
01:08:346 (4) - Move to x:352 y:268, blankets better. slightly doesn't fit to the distance spacing I got, shifted something else
01:34:346 (2) - Endpoint to x:340 y:176 for perfect blanket.
01:38:846 (1,2,3,4,5,6) - Seems a bit repetitive. Try making them sliders or something. making it an one-off pattern
Pretty good! I love the sampleset change during kiai.

[Hard]
CS + 1
00:13:846 (1,2,3) - NC here is inconsistent with the start of the map while being the same verse.
00:17:846 (5) - NC.
01:01:846 (1,2,3,4,5,6,7,8) - Inconsistency with previous verse which is exactly the same.
02:03:846 (1,2,3,4,5,6) - The NC here is inconsistent with 01:57:846 (1,2,1,2,1) while being the same verse. this one is different because of the music, it is actually not very similar to each other
02:07:846 (1,2,3,4,5,6,7,8) - This here is even more inconsistent!
Plenty of NC inconsistencies here. It's not such a big deal but this is what makes the difference. Very good patterns! changed some NC

[Insane]
Settings are good.
00:33:846 (1,2,3,4) - Move that a little to the left to center it to the grid. I could I guess
00:44:846 (3) - Grid Snap! placed it elsewhere
Other than that, well done!

[Insane Collab]
Settings are good.
HOLY S**T THE TIMING POINTFEST! I LOVE THIS!
Why is kiai not consistent with the rest of the difficulties? (RED) I did ask in the past about this, I was told it was fine
Judging by the stacking that is done in the map it would be better if you changed the stacking leniency to plain 2.
Nothing. Absolutely nothing in the structure! This is good. Really good.


I like the spread. Making Normal a little harder to actually match the diff name would be good.
Thanks for the mod!
Dainesl
creepy BG ._.

General
Find which vocaloid is used and put it in the tags (is it Hatsune Miku that's being used here or another one?)
Also I don't think Korean would be necessary if this is actually a Korean song instead of Japanese like most Vocaloid songs are. Not sure if this is Korean or not but if it is, remove Korean from tags, since it'll be given Korean when it's ranked :P
Perhaps you could also include the vocaloid version number?
Normal and Hard: CS +1 because these diffs are normally made for CS 3/4 rather than 2/3
:!: Hitsound volume inconsistencies inbetween Taiko Muzu and Oni Muzu, which tbh seems redundant as you have an inherited point at the exact same time you have a timing point, both with different volumes. Is that even rankable? ;; Same deal with the Oni except soft and 70%, which makes it even more redundant unless you want to keep 0.9x SV, but if you do, make sure to fix this
:?: Put the Preview Point at 01:09:846 - because that's where the Kiai begins and that's normally where the Preview Point is placed
:!: Delete all notes past 02:22:846 - because there is NO GODDAMN MUSIC TO MAP TO AFTER THIS ;~; (all diffs!)

Taiko Muzukashii
Kiais seem kinda...empty for a Muzu, considering that the other bits are almost as difficult, doesn't really stand out enough :| Perhaps map some of the background instruments to show the development of the song at these times
On top of that they're EXTREMELY repetitive, which makes the map zzzzz boring.
00:32:596 (74) - Maybe remove this note to accomodate the lack of vocal?
00:40:346 (92,93,94,95,96,97) - Patterns like these don't fit the music well enough, move the 2nd note in these patterns next to the other 4 instead. ;w;
00:45:846 (108,109) - Invert these to show the higher pitch where (108) is instead of (109)
00:53:846 (131) - Perhaps make this a big kat because the vocal is high-pitch atm?
00:55:846 (135,136,137,138,139) - remove (136) and (138), see first suggestion to know why.
01:07:846 (164) - Maybe make this a kat to show the high-pitched cymbal-like sound?
01:10:346 (169) - 01:14:346 (182) - 01:18:346 (195) - 01:22:346 (208) - These don't sound emphasised enough to be finishers imo
01:57:846 (305) - Maybe make this a kat to emphasise the weird high-pitched "mi" sound?
02:13:346 (354) - Maybe make this a kat to show the continually high pitch here?

Taiko Oni
Again, repetitive Kiais make me sad ;; although they are decently dense for an Oni
:!: 00:37:846 - place inherited point here instead of 1/4 beat before here
00:37:846 (116) - Add finisher here to emphasise beginning of new vocal section?
00:42:596 (137,138,139,140) - place (139) between (137) and (138) and make that a ddk pattern, plays better to the music imo
01:28:721 (342) - I can't really hear any instrument being played here, remove perhaps?
01:35:096 (367,368,369,370,371,372) - Maybe simplify these "double triplet" patterns (as I call them) to play a bit better with regards to the music?
01:40:596 (393,394,395) - Maybe make this ddk/kdk instead of dkd to fit the mostly high-low-high fluctuation?
01:57:846 (464) - See suggestion on Muzu of the same time
:!: 02:15:846 - End Kiai Time here instead of 1/4 beat before
Topic Starter
neonat
Have no access to my computer till the weekend, but I will just reply to what I can first. I will remove the Korean tag, and find the vocaloid number when I get back home. The vocaloid used is already in the tags, the vocaloid used is SeeU.

Yea it is kinda creepy xD
Thanks for the mod Dainesl~
Dainesl
Oh, SeeU is a vocaloid? Didn't know -w-
Asagi Mutsuki
Sorry for being extremely late.

[General]
Dat creepy BG. I remembered that I had nightmares after finding out what the song was referring to. (I'm really scared of spooky stuff involving dolls)
What is tyuh for?
Add vocaloid3 in tags since SeeU belongs in it

For Muzu & Oni : Use k d for "ding dong"?

[0gre's Muzukashii]
00:24:596 - I would delete this note as it would emphasize the break at 00:24:846 nicely and it flows better with the kdd before
00:27:846 (59,60,61,62,63,64) - This part is the only part that has 2 consecutive 3-note clusters (in 1/2) which is pretty strange :o , maybe delete 00:28:096 to make it similar like 00:59:346 (143,144,145,146,147) ?
00:44:596 - wouldn't following the drums here be better? move 00:44:846 to 00:44:596
00:52:846 - ^
01:07:846 - add finish/change to kat pls
The repeating patterns actually fits the kiai really well, since the song also repeats itself, emphasizing the pattern even more
01:32:846 - move to 01:32:596 if you did it before
01:40:846 - ^
01:55:846 to 01:57:346 imo it would be better if you follow the vocals that are getting stronger to emphasize it instead continue following the drums, give it a try!
01:57:846 to 01:59:596 - delete all notes for having a pause to emphasize the really creepy last kiai? >w<
02:23:096 - deleting this note makes this part a little better imo

[0gre's Oni]
meh I don't like the Oni as much as the Muzu since imo the Oni is just mostly following the vocals while Muzu provides more variety of stuff >_>
01:57:846 to 01:59:596 - same as Muzu
02:02:596 (484,485,486,487,488,489) - ddk ddk doesn't really fit the rhythm of the song, delete 02:02:596 and 02:03:096 ?
02:06:596 (505,506,507,508,509,510) - ^
02:10:596 (526,527,528,529,530,531) - ^
02:15:846 - move the kiai end here
02:23:096 - same as Muzu

I still suck at modding Oni's >w<
Well, good luck for getting this map ranked after so many stars and so much time :3
Topic Starter
neonat
Shall test out the CS, and as for preview point, I prefer the soft starting, I think it gives a better idea of the song. Added some tags.
0gre_old

cdhsausageboy wrote:

Sorry for being extremely late.

[General]
Dat creepy BG. I remembered that I had nightmares after finding out what the song was referring to. (I'm really scared of spooky stuff involving dolls)
What is tyuh for?
Add vocaloid3 in tags since SeeU belongs in it

For Muzu & Oni : Use k d for "ding dong"?

[0gre's Muzukashii]
00:24:596 - I would delete this note as it would emphasize the break at 00:24:846 nicely and it flows better with the kdd before
00:27:846 (59,60,61,62,63,64) - This part is the only part that has 2 consecutive 3-note clusters (in 1/2) which is pretty strange :o , maybe delete 00:28:096 to make it similar like 00:59:346 (143,144,145,146,147) ?
00:44:596 - wouldn't following the drums here be better? move 00:44:846 to 00:44:596
00:52:846 - ^
01:07:846 - add finish/change to kat pls
The repeating patterns actually fits the kiai really well, since the song also repeats itself, emphasizing the pattern even more
01:32:846 - move to 01:32:596 if you did it before
01:40:846 - ^
01:55:846 to 01:57:346 imo it would be better if you follow the vocals that are getting stronger to emphasize it instead continue following the drums, give it a try!
01:57:846 to 01:59:596 - delete all notes for having a pause to emphasize the really creepy last kiai? >w<
02:23:096 - deleting this note makes this part a little better imo

[0gre's Oni]
meh I don't like the Oni as much as the Muzu since imo the Oni is just mostly following the vocals while Muzu provides more variety of stuff >_>
01:57:846 to 01:59:596 - same as Muzu
02:02:596 (484,485,486,487,488,489) - ddk ddk doesn't really fit the rhythm of the song, delete 02:02:596 and 02:03:096 ?
02:06:596 (505,506,507,508,509,510) - ^
02:10:596 (526,527,528,529,530,531) - ^
02:15:846 - move the kiai end here
02:23:096 - same as Muzu

I still suck at modding Oni's >w<
Well, good luck for getting this map ranked after so many stars and so much time :3

Dainesl wrote:

creepy BG ._.

General
Find which vocaloid is used and put it in the tags (is it Hatsune Miku that's being used here or another one?)
Also I don't think Korean would be necessary if this is actually a Korean song instead of Japanese like most Vocaloid songs are. Not sure if this is Korean or not but if it is, remove Korean from tags, since it'll be given Korean when it's ranked :P
Perhaps you could also include the vocaloid version number?
Normal and Hard: CS +1 because these diffs are normally made for CS 3/4 rather than 2/3
:!: Hitsound volume inconsistencies inbetween Taiko Muzu and Oni Muzu, which tbh seems redundant as you have an inherited point at the exact same time you have a timing point, both with different volumes. Is that even rankable? ;; Same deal with the Oni except soft and 70%, which makes it even more redundant unless you want to keep 0.9x SV, but if you do, make sure to fix this
:?: Put the Preview Point at 01:09:846 - because that's where the Kiai begins and that's normally where the Preview Point is placed
:!: Delete all notes past 02:22:846 - because there is NO GODDAMN MUSIC TO MAP TO AFTER THIS ;~; (all diffs!)

Taiko Muzukashii
Kiais seem kinda...empty for a Muzu, considering that the other bits are almost as difficult, doesn't really stand out enough :| Perhaps map some of the background instruments to show the development of the song at these times
On top of that they're EXTREMELY repetitive, which makes the map zzzzz boring.
00:32:596 (74) - Maybe remove this note to accomodate the lack of vocal?
00:40:346 (92,93,94,95,96,97) - Patterns like these don't fit the music well enough, move the 2nd note in these patterns next to the other 4 instead. ;w;
00:45:846 (108,109) - Invert these to show the higher pitch where (108) is instead of (109)
00:53:846 (131) - Perhaps make this a big kat because the vocal is high-pitch atm?
00:55:846 (135,136,137,138,139) - remove (136) and (138), see first suggestion to know why.
01:07:846 (164) - Maybe make this a kat to show the high-pitched cymbal-like sound?
01:10:346 (169) - 01:14:346 (182) - 01:18:346 (195) - 01:22:346 (208) - These don't sound emphasised enough to be finishers imo
01:57:846 (305) - Maybe make this a kat to emphasise the weird high-pitched "mi" sound?
02:13:346 (354) - Maybe make this a kat to show the continually high pitch here?

Taiko Oni
Again, repetitive Kiais make me sad ;; although they are decently dense for an Oni
:!: 00:37:846 - place inherited point here instead of 1/4 beat before here
00:37:846 (116) - Add finisher here to emphasise beginning of new vocal section?
00:42:596 (137,138,139,140) - place (139) between (137) and (138) and make that a ddk pattern, plays better to the music imo
01:28:721 (342) - I can't really hear any instrument being played here, remove perhaps?
01:35:096 (367,368,369,370,371,372) - Maybe simplify these "double triplet" patterns (as I call them) to play a bit better with regards to the music?
01:40:596 (393,394,395) - Maybe make this ddk/kdk instead of dkd to fit the mostly high-low-high fluctuation?
01:57:846 (464) - See suggestion on Muzu of the same time
:!: 02:15:846 - End Kiai Time here instead of 1/4 beat before
heww.. so far i got stuck in... by lots of different ideas
but I just want to say something to some of the mods that,
"What is a wrong of repeating bunch of notes at where vocal and rhythm is almost exactly same?"
I can understand if the song is full and talking about 1st part and 2nd part of kiai or etc for eg.
but it is strange to have different pattern at same part with same rhythm.


WELL ANYWAY, I WILL TRY TO IMPROVE IT so plz let me have some time :-|

Muzukashii (remade) ~ http://puu.sh/7sSjr.zip
Oni (renew) ~ in process
AKTT_old

neonat wrote:

This beatmap was submitted using in-game submission on Saturday, 8 March 2014 at 2:00:09 AM

Artist: Ho-Ong-I
Title: Hide and Seek
Tags: vocaloid SeeU -apxh 0gre Tyuh vocaloid3
BPM: 120
Filesize: 18766kb
Play Time: 02:23
Difficulties Available:
  1. 0gre's Muzukashii (4.49 stars, 382 notes)
  2. 0gre's Oni (4.83 stars, 576 notes)
  3. Hard (4.49 stars, 271 notes)
  4. Insane Collab (4.93 stars, 327 notes)
  5. Insane (4.82 stars, 352 notes)
  6. Normal (2.61 stars, 168 notes)
Download: Ho-Ong-I - Hide and Seek
Download: Ho-Ong-I - Hide and Seek (no video)
Information: Scores/Beatmap Listing
---------------
4th song.
Normal - Complete
Hard - Complete
Insane - Complete
Insane Collab - Map done by -APXH and me
Taiko Difficulties - Done by 0gre
Video: http://ho-ong-i.crecrew.net/4565
It is pretty much finalized
Lyrics
English Lyrics:
Ding-Dong Hurry and open the door, I have come
Even if you try to hide, it's no use
Ding-Dong Hurry and open the door, I have come
It's already too late to run
Looking through the window, our eyes met
Two eyes frozen in fear, I want to see up close
Ding-Dong I'm coming in, hurry up and run
Let play tag and have fun
Ding-Dong I've come in, hurry up and hide
Lets play hide-and-seek and have fun
The thumping of your footsteps can be heard
Your ragged breathing can be heard
*Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly*
Head...
(The part above is a korean phrase used when playing hide-and-seek like the song Kagome Kagome is used in the Japanese game)
Knock-Knock I'm in front of your room door
I'm coming in, I won't ask for permission
Knock-Knock I'm inside your room, where are you hiding
The game is almost at end
I looked under the bed in your room
You're not here, next is inside your closet...
Ding-Dong Here you are
Ding-Dong You were here all along
You're it
Ding-Dong I've found you now
You're it
Ding-Dong It looks like I won
You're it
Ding-Dong
Receive your penalties
Ding-Dong The game is at end
There's no one left
Ding-Dong goodbye to everyone
AKTT_old

neonat wrote:

This beatmap was submitted using in-game submission on Saturday, 8 March 2014 at 2:00:09 AM

Artist: Ho-Ong-I
Title: Hide and Seek
Tags: vocaloid SeeU -apxh 0gre Tyuh vocaloid3
BPM: 120
Filesize: 18766kb
Play Time: 02:23
Difficulties Available:
  1. 0gre's Muzukashii (4.49 stars, 382 notes)
  2. 0gre's Oni (4.83 stars, 576 notes)
  3. Hard (4.49 stars, 271 notes)
  4. Insane Collab (4.93 stars, 327 notes)
  5. Insane (4.82 stars, 352 notes)
  6. Normal (2.61 stars, 168 notes)
Download: Ho-Ong-I - Hide and Seek
Download: Ho-Ong-I - Hide and Seek (no video)
Information: Scores/Beatmap Listing
---------------
4th song.
Normal - Complete
Hard - Complete
Insane - Complete
Insane Collab - Map done by -APXH and me
Taiko Difficulties - Done by 0gre
Video: http://ho-ong-i.crecrew.net/4565
It is pretty much finalized
Lyrics
English Lyrics:
Ding-Dong Hurry and open the door, I have come
Even if you try to hide, it's no use
Ding-Dong Hurry and open the door, I have come
It's already too late to run
Looking through the window, our eyes met
Two eyes frozen in fear, I want to see up close
Ding-Dong I'm coming in, hurry up and run
Let play tag and have fun
Ding-Dong I've come in, hurry up and hide
Lets play hide-and-seek and have fun
The thumping of your footsteps can be heard
Your ragged breathing can be heard
*Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly*
Head...
(The part above is a korean phrase used when playing hide-and-seek like the song Kagome Kagome is used in the Japanese game)
Knock-Knock I'm in front of your room door
I'm coming in, I won't ask for permission
Knock-Knock I'm inside your room, where are you hiding
The game is almost at end
I looked under the bed in your room
You're not here, next is inside your closet...
Ding-Dong Here you are
Ding-Dong You were here all along
You're it
Ding-Dong I've found you now
You're it
Ding-Dong It looks like I won
You're it
Ding-Dong
Receive your penalties
Ding-Dong The game is at end
There's no one left
Ding-Dong goodbye to everyone
Topic Starter
neonat
Updated Muzukashii
Asagi Mutsuki

0gre wrote:

heww.. so far i got stuck in... by lots of different ideas
but I just want to say something to some of the mods that,
"What is a wrong of repeating bunch of notes at where vocal and rhythm is almost exactly same?"
I can understand if the song is full and talking about 1st part and 2nd part of kiai or etc for eg.
but it is strange to have different pattern at same part with same rhythm.


WELL ANYWAY, I WILL TRY TO IMPROVE IT so plz let me have some time :-|

Muzukashii (remade) ~ http://puu.sh/7sSjr.zip
Oni (renew) ~ in process
I actually praised you for repeating the patterns ;w; Keep up the good work, repeated patterns can be very nice to play even though it can't be accepted by some people *shrugs*
0gre_old

cdhsausageboy wrote:

0gre wrote:

heww.. so far i got stuck in... by lots of different ideas
but I just want to say something to some of the mods that,
"What is a wrong of repeating bunch of notes at where vocal and rhythm is almost exactly same?"
I can understand if the song is full and talking about 1st part and 2nd part of kiai or etc for eg.
but it is strange to have different pattern at same part with same rhythm.


WELL ANYWAY, I WILL TRY TO IMPROVE IT so plz let me have some time :-|

Muzukashii (remade) ~ http://puu.sh/7sSjr.zip
Oni (renew) ~ in process
I actually praised you for repeating the patterns ;w; Keep up the good work, repeated patterns can be very nice to play even though it can't be accepted by some people *shrugs*
nooo Im not really picking you. I am just saying to some of previous mods those I got who mentioned about it and maybe some mods willing to get :|
btw I am kind renewing Oni, trying to follow this suggestion

" meh I don't like the Oni as much as the Muzu since imo the Oni is just mostly following the vocals while Muzu provides more variety of stuff"
and some of the points that I got from some people .. process up to around 80%
0gre_old
Topic Starter
neonat
Updated
Xiaolin
Heard that this map is gonna get bubbled soon, so quick check~ owo (I'm also modding this cause I like SeeU~ >w<)
[Normal]
00:43:317 (2) -Move to x:200 y:244 and change it shape like this better:
^ It follows the rhythm perfectly
00:48:846 (5) -Move to x:340 y:344
01:01:846 (1) -Change shape:
01:41:846 -Better remove spinner here, it doesn't fit the timing.
01:49:846 -^
02:00:346 (2) -Move to x:360 y:164 It will be better for normal players.

GL and star ~ ! >w<
Topic Starter
neonat

Lapis Aoki wrote:

Heard that this map is gonna get bubbled soon, so quick check~ owo (I'm also modding this cause I like SeeU~ >w<)
[Normal]
00:43:317 (2) -Move to x:200 y:244 and change it shape like this better:
^ It follows the rhythm perfectly changed whole section
00:48:846 (5) -Move to x:340 y:344 ^
01:01:846 (1) -Change shape: used a different shape
01:41:846 -Better remove spinner here, it doesn't fit the timing. I do not think it is wrong though, it's just a spinner over 1 line of the vocals
01:49:846 -^ ^
02:00:346 (2) -Move to x:360 y:164 It will be better for normal players. no change

GL and star ~ ! >w<
Thanks~
Kaguya Hourain
OH for christ's sake someone get a BAT in here!
TKS
[ 0gre's Oni]
  1. 00:53:846 (174) - finisher? 00:45:846 (141) - ここでシンバルを拾わずにfinisherを置かないなら、曲の流れが変わる 00:53:846 に置いてあげると綺麗だと思います。
    01:41:846 (376) - same as above.
  2. 01:41:096 (373) - change to d? 1番と比べてパターンが詰まってる事自体は問題無いのですが、kat の音が少しうるさく感じたので一度ピッチを落としてあげた方がプレイする上では良かったです。
  3. 01:56:846 - add a k here. バスドラムに合わせた空白だと思いますが、1番サビ前は叩かせっぱなしでしたし、同じようにこちらも何か置いて勢いを付けた方が良いと感じました。
  4. 01:59:846 ~ パターンが多いためどれが良いとは言えませんが、finisherの使い方にもう少し統一性を持たせた方が良いと感じました。1番のサビがうまくまとまってた反面、こちらは意図的にしても少しバランスが悪いように思えます。
  5. 02:15:846 - => 02:16:346 - move x0.9 line here. 移動というより緑線を追加して、元々あった緑線はSVx1.0に変えてあげてください。わかりやすい速度変化とはいえ、ちょっと変な感じです。

[ 0gre's Muzukashii]
  1. 00:52:596 (127) - del? その直後にある kkk 自体必要ないような気もしましたが、Oniとの差別化のためなら問題無いと思います。が、Muzukashii的にはもう少し休憩が欲しいです。
  2. 00:53:846 (132) - finisher? same reason as Oni.
    01:41:846 (293) - ^
  3. 01:01:596 (157) - del? これと言った音も無いですし、01:01:846 - を孤立させてあげた方が良い気がします。
  4. 02:15:846 - この速度変化もOniと同じように次のノーツにずらしてあげてください。
  5. 02:18:721 (75) - del? Oniにも同じような2連符がありますが、Muzukashiiなのでこっちは消してあげても良いと思います。
0gre_old

TKS wrote:

[ 0gre's Oni]
  1. 00:53:846 (174) - finisher? 00:45:846 (141) - ここでシンバルを拾わずにfinisherを置かないなら、曲の流れが変わる 00:53:846 に置いてあげると綺麗だと思います。
    01:41:846 (376) - same as above.
  2. 01:41:096 (373) - change to d? 1番と比べてパターンが詰まってる事自体は問題無いのですが、kat の音が少しうるさく感じたので一度ピッチを落としてあげた方がプレイする上では良かったです。変更
  3. 01:56:846 - add a k here. バスドラムに合わせた空白だと思いますが、1番サビ前は叩かせっぱなしでしたし、同じようにこちらも何か置いて勢いを付けた方が良いと感じました。はい
  4. 01:59:846 ~ パターンが多いためどれが良いとは言えませんが、finisherの使い方にもう少し統一性を持たせた方が良いと感じました。1番のサビがうまくまとまってた反面、こちらは意図的にしても少しバランスが悪いように思えます。と言われましても、何回も作りすぎてるため、もうアイデアが...
  5. 02:15:846 - => 02:16:346 - move x0.9 line here. 移動というより緑線を追加して、元々あった緑線はSVx1.0に変えてあげてください。わかりやすい速度変化とはいえ、ちょっと変な感じです。了解

[ 0gre's Muzukashii]
  1. 00:52:596 (127) - del? その直後にある kkk 自体必要ないような気もしましたが、Oniとの差別化のためなら問題無いと思います。が、Muzukashii的にはもう少し休憩が欲しいです。難易度関係でkkkを外しました
  2. 00:53:846 (132) - finisher? same reason as Oni.
    01:41:846 (293) - ^
  3. 01:01:596 (157) - del? これと言った音も無いですし、01:01:846 - を孤立させてあげた方が良い気がします。どかしました
  4. 02:15:846 - この速度変化もOniと同じように次のノーツにずらしてあげてください。ずらしました
  5. 02:18:721 (75) - del? Oniにも同じような2連符がありますが、Muzukashiiなのでこっちは消してあげても良いと思います。
えーと当時の作りたいような形があったのかもしれないので、あまりいじれなかったですが
モッドに関する辺りを一通り揃えてアレンジしてみました

http://puu.sh/7Q9q2.zip
show more
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