Notice: I am out of my country, got internet but no osu! Game. Out from 12-28 march. It got extended. Just to notify no updates can be made till then thanks for understanding.
I fixed everything but the whitsle part. I kinda sounds bland under my ears, and I don't know what else to put besides the whistleKiyoshiX101 wrote:
Hello from my Queue.
[Origin]
00:17:846 (1) - This slider can be made much better. Work it out and make the curves more beautiful to fit the next circles afterwards.
00:31:846 (1) - Fix that beat blanket :<
00:37:846 - Horrible whistle sound doesn't fit this song ._.; Try something else instead of whistle :c(Suggestion)
Overall it's good .-.
Good luck~
Removed unnessisary 1/4 notesBounceBabe wrote:
Hi, from the Queue!
Normal
You have to choose one spacing for this map and change the whole spacing of the map
Hard
01:34:846 (1) - Remove NC
(note from jericho2442)
Insane
ths map has two main problems, the first is its just all too much spacing, everything is just repeated 1/2 notes on a random jump. the problem about this is it becomes real boring fast. also the econd problem is the slowdown sections. they are really unexpected and do not suit the map or song. i really do advise to do a lot of work on remapping this diff and making it more fun to play, i know you can do it but will take abit of work
Origin
same advise as the Insane diff,it just gets boring real fast, doing the same thig waaay too much, spice it up and dont focus soo much on jumps
also moe advise for this diff is to remove all of the combo spam where its like 1,1,1 ist not needed and plays bad, also 1/4 is over used in areas, its a soft song
yea just som advise atm but if you take it and try to improve using i then the map will become much much better, good luck
I fixed it and...Why doesn't everyone think I know Korean!?!?HabiHolic wrote:
Hello~ From My Queues~
I'm sorry I'm late;
[Origin]
00:49:846 (1,2) - Hat galryeoseo these patterns do not wear well.
Good Luck
I have resnapped some/most of the points. I will continue to resnap everything along the way.HeatKai wrote:
I come from ♫ ~ Project Thorough Modding ~ ♫
I've watched,try and see how you map on all diffs. I want to say that,I think this need many things to be fix :p so I'm going to mod the diffs first,skipped the general for awhile.
All of the 80% volume part,change it to 60% please. 80 is just too loud.
[Origin]
See what AiBAT found......I'll probably continue others irc xD too long or maybe i'll edit it soon.
Unsnapped inherited (green) sections at:SPOILER00:55:225 - snap to 00:55:221
00:55:475 - snap to 00:55:471
00:56:225 - snap to 00:56:221
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02:14:476 - snap to 02:14:471
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02:14:976 - snap to 02:14:971
02:15:226 - snap to 02:15:221
02:15:476 - snap to 02:15:471
Thanks for the mod~HeatKai wrote:
I come from ♫ ~ Project Thorough Modding ~ ♫
I've watched,try and see how you map on all diffs. I want to say that,I think this need many things to be fix :p so I'm going to mod the diffs first,skipped the general for awhile.
All of the 80% volume part,change it to 60% please. 80 is just too loud.
[Normal]
this diff lack of hitsounds :/
- slider velocity 1.40 is quite high for the easiest diff.but follows you if you wanted to fix it or not.
- 00:05:846 (1,2,3) - maybe do it like this rather then make a straight pattern starting. moved it slightly
- 00:07:846 (4) - add whistle
- 00:13:846 (1) - if you're trying to make a blanket here,this is not really a good blanket in my honest opinion. not a blanket
- 00:15:846 (3) - add whistle at the starting.
- 00:17:846 (1) - ^
- 00:19:846 (3,4) - this two sliders,the whistle should start at the starting.
- 00:21:846 (1) - starting from this part.i think the slider multiplier to be 0.5x isn't necessary.it's really confusing as the easiest diff. I kinda like it, but I'll change it to 0.75x
- 00:22:846 (2,3) - this two sliders,add whistle at starting.
- 00:27:846 (4) - add whistle
- 00:31:346 (3) - this slider doesn't really looks good if it's like this and change the whistle place from end to starting. I find at starting a little weird though
- 00:35:846 (3) - remove whistle from end of the slider.
- 00:36:846 (4) - remove whistle from the slider but add whistle at the starting and ending,if you added the whistle at the slider,there'll be an other noise that coming from the slider.
- 00:37:846 (1) - starting from here clap fits more then whistle imo.starting of this slider put finish,end of the slider put clap.
- 00:39:346 (3) - starting put clap
- 00:39:846 (4) - ending of the slider,change to clap from whistle.
- 00:40:846 (5) - add clap at the repeat.
- 00:42:846 (1) - add clap at the end.
- 00:43:846 (2) - ^
- 00:45:346 (4) - change from whistle to clap
- 00:45:846 (1) - add finish at the starting,clap at the end.make it as a curve.
- 00:47:346 (3) - from whistle to clap.
- 00:47:846 (4) - add clap at the end.
- 00:48:846 (5) - ^
- 00:50:846 (1,2) - add clap at the end.
- 00:52:846 (3) - remove whistle from the slider, add whistle at the starting and add clap at the ending.
- 00:56:346 (5) - from finish change to whistle.
- 00:57:846 (1) - put whistle at the end of the slider.
- 00:59:346 (3) - add whistle
- 00:59:846 (4) - remove whistle.
- 01:01:846 (1) - add whistle at the end.
- 01:02:846 (2) - add whistle at the repeat
- 01:04:346 (3) - why random finish here,change it to whistle.
- 01:06:846 (2) - add whistle
.....I'll probably continue others irc xD too long or maybe i'll edit it soon.
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なにそれ? ° ω °BounceBabe wrote:
Hi, Recheck
Origin
The spacing and comboing needs full change, still.Exampleosu file format v12
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You cant leave this like it is, modding won't help much, they would need to mod every single note in Insane and Origin. You have to change this on your own and try to make things better before asking for mods. Not offensive but you seem not to see the spacing mistakes. Try to keep one spacing and not make such weird spacing like on the hardest diff.
Good luck
You can now find the english lyrics in the Creator's words.ChivaCookie wrote:
Hello. Why isn't that map already ranked? It's beautiful. Well.. Okay. Enough emotions! LET'S do it!
M4M from my queueNormal
[General Stuff]Okay. Enough of those general things. Nobody is interested in those anyway. Let's start with the
- Consider adding a breaktime somewhere. Newer players need breaks to gain strength. Or sth like that. I think it should still be find, this difficulty is not demanding and spread out
- The notes are very quiet. Think about making them a bit (just a tiny bit) louder. So the player can actually hear what he does. sounds fine on my side
- Think about adding something in the end. The player HAS TO SEE the end of that video. If they want to see the ending they can look at the other difficulties xD :p
[Real Deal]Woah. It's over? Nice map
- 00:15:846 - Maybe change the shape a bit, so that it looks like those two notes later are sth. like an extension.
00:18:596 - This looks a bit messy
00:22:596 - ^
00:23:846 (3) - spacing issue ? Probably. Changed.
00:26:846 - hidden notes are hard to catch for newer players.
00:27:346 (3,4,5) - Maybe this is only me. I don't like corners. I would suggest to change those notes into something round. (Like this maybe) Designed changed anyway with the shifting of (2)
00:30:846 (2) - spacing issue ? Don't think so
00:32:346 - Think about putting this at the same height as 00:31:846 no thanks :X
00:34:846 (2,3,4) - Those sliders, looking like coffe beans or children cowering in fear, aren't fashionable. Make something smother. (only my opinion) changed
00:37:846 - Give that slider a shape. Sliders love shapes. (And Chiva too) neonat likes straight too though, slides don't have to love me
00:42:846 - Those sliders look like those streptobacillusses. Think about something more beautiful. these sliders don't multiply like them though, I thinkI'll keep them this way
00:47:846 - Don't put the begin of the slider at the same x as the circle before, since the notes before are arranged roundly. Try to make it more fitting. changed
01:12:846 - Some shape? Maybe? if I remember right, this part is always like that
01:14:846 (3,4) - This looks messy. not really (to me)
01:36:846 (4) - Change the position to: x:280 and y:324
02:08:846 - Think about changing this repeating sliders. If they are longer than one repeat, it's confusing for new players. was one of the many reasons why this is Normal
02:13:346 (4) - Change position to x:68 y:152Hard
[General Stuff]
Aaaaand here we are again with some general things. What I also wanted to say: That video is kinda creepy. Do you have a translation of that song? I'd really like to know what's happening...That's it. Nothing more. When I tested your map I found out it is fun, too. I think you'll get a star from me. My last kudosu shall be used to give it to you.
- HP - 1
- No breaktime. People need breaks! Well. I need them. But I am also people'ish
Well. No. Don't interprete wrong. I'll give you some opinions, but that was it with my general stuff.
[Real Deal]
- 00:05:846 - Try to tell the player that there will be some circles, arranged in a curve. What I want to tell... Some curvy sliders, maybe?
00:08:846 - Think about changing this into a repeating slider till here 00:09:346 . and put a circle here 00:09:596 I feel my way is more fitting
00:21:846 - Curves. Curves are BEAUTIFUL. *waves arms* Not this time, but you may like a vocaloid song I have made already but is unsubmitted, with all the curves in the world
00:23:846 - Change position to x: 128 y: 80
00:24:596 (4,5) - make this look less messy. Maybe stack it under the slider before.
00:52:846 - This time, I don't want you to change the shape, but the angle. Make that slider a bit inclined.
00:59:846 - But this could be curvy again.
01:04:846 (6,7,8) - This confused me. Maybe change it. It could iritate if there are stacked notes with different ... beats? Do you call it like that? I don't know... I hope you know what I mean. If note don't worry. I know what you mean, but I like it this way so HD can be *ahem* more tricky for 1st time try
01:05:846 (1) - Spacing issue ? I would recommend you try to make that wonderfully round slider end where those circles are.
01:07:846 (1,2) - Again those bacteria sliders. I don't hate them in particular. But... Well. I don't like them too. Cute :X ....what can I say?
01:16:346 (1,2) - Curves? Anyone?
01:20:346 (1,2) - Try to change this. Corners aren't pretty.
01:39:346 (3,4,5) - Think about shanging those notes into a triangle. Triangles are fun to play. Something like this
01:45:846 (1,2,3) - when you don't know any shape, make curves. They are easy, fun, and pretty. I wouldn't have my door
01:47:346 - ^
02:01:346 (4) - change position to x: 240 y:44 (I think I'm going full placing-nazi right now. Sorry)
02:02:346 (1,2) - Damn those corners again.
02:04:846 - Curve? Round? Maybe... Changed
I won't mod the insane diff. Because I think it's good as it is. You COULD shange some shapes but it isn't nessecary. Just go on like that. Hope your map will be ranked soon.
Oh. And sorry for those lame jokes. It's just that I didn't sleep for 36 hours and I feel kinda strange ...'
Thanks for the mod~[-Google-] wrote:
Well as a newbie noob mapper I can't come up with too many useful things D:
But I will try my best to mod
[General]Two diffs only since it’s long for me D:
- Inconsistency in combo colours:
SPOILER- [Hard] :
Combo5 : 255,190,94
- [Insane] :
Combo5 : 255,190,94
- [Normal] :
Combo5 : 255,190,94
- [Origin] :
Combo5 : 255,170,43- Inconsistency in Kiai Times too……But I doubt whether it counts D:
- Unsnapped inherited sections in Origin everywhere D: Fixed what I could find
SPOILER01:10:726 - snap to 01:10:721
01:11:476 - snap to 01:11:471
01:25:841 - snap to 01:25:846
01:33:841 - snap to 01:33:846
01:42:224 - snap to 01:42:221
01:44:224 - snap to 01:44:221
01:44:474 - snap to 01:44:471
01:45:224 - snap to 01:45:221
01:45:724 - snap to 01:45:721
01:46:224 - snap to 01:46:221
01:46:474 - snap to 01:46:471
01:47:224 - snap to 01:47:221
01:47:474 - snap to 01:47:471
01:48:224 - snap to 01:48:221
01:48:474 - snap to 01:48:471
01:49:224 - snap to 01:49:221
01:49:474 - snap to 01:49:471
01:50:224 - snap to 01:50:221
01:50:474 - snap to 01:50:471
01:51:224 - snap to 01:51:221
01:51:474 - snap to 01:51:471
01:52:224 - snap to 01:52:221
01:52:474 - snap to 01:52:471
01:53:224 - snap to 01:53:221
01:53:474 - snap to 01:53:471
01:54:225 - snap to 01:54:221
01:54:475 - snap to 01:54:471
01:55:225 - snap to 01:55:221
01:55:475 - snap to 01:55:471
01:55:725 - snap to 01:55:721
01:55:975 - snap to 01:55:971
01:56:475 - snap to 01:56:471
01:56:725 - snap to 01:56:721
01:57:225 - snap to 01:57:221
01:57:475 - snap to 01:57:471
01:57:841 - snap to 01:57:846
02:01:716 - snap to 02:01:721
02:01:975 - snap to 02:01:971
02:02:225 - snap to 02:02:221
02:02:475 - snap to 02:02:471
02:02:725 - snap to 02:02:721
02:02:975 - snap to 02:02:971
02:03:225 - snap to 02:03:221
02:03:475 - snap to 02:03:471
02:04:725 - snap to 02:04:721
02:05:225 - snap to 02:05:221
02:05:475 - snap to 02:05:471
02:05:725 - snap to 02:05:721
02:05:976 - snap to 02:05:971
02:06:226 - snap to 02:06:221
02:06:476 - snap to 02:06:471
02:06:726 - snap to 02:06:721
02:06:976 - snap to 02:06:971
02:07:226 - snap to 02:07:221
02:07:476 - snap to 02:07:471
02:08:726 - snap to 02:08:721
02:09:226 - snap to 02:09:221
02:09:476 - snap to 02:09:471
02:09:726 - snap to 02:09:721
02:09:976 - snap to 02:09:971
02:10:226 - snap to 02:10:221
02:10:476 - snap to 02:10:471
02:10:726 - snap to 02:10:721
02:10:976 - snap to 02:10:971
02:11:226 - snap to 02:11:221
02:11:476 - snap to 02:11:471
02:13:226 - snap to 02:13:221
02:13:476 - snap to 02:13:471
02:13:726 - snap to 02:13:721
02:13:976 - snap to 02:13:971
02:14:226 - snap to 02:14:221
02:14:476 - snap to 02:14:471
02:14:726 - snap to 02:14:721
02:14:976 - snap to 02:14:971
02:15:226 - snap to 02:15:221
02:15:476 - snap to 02:15:471- Some breaks maybe? especially in Normal and Hard I think D:
Also I never mapped Insane so I don;t know if what I think should be fixed…
Sorry……
[Normal][Hard]
- Personally I think it‘s a bit harder than I expected(sv speed)……well up to you :3
Maybe the DS here is a little bit too low……making it looks crowded someplace.
00:17:846 (1) - make it like 00:09:846 (1) - will be probably better in my opinionChanged somewhat
01:19:596 (4) - 02:01:596 (4) - Only 2 place that appear to be 1/2 beat,consider remove them (and add repeat to 01:18:846 (3) - )to reduce difficulty O.o? Keeping
00:23:846 (3) - 00:32:346 (4) - Fix the spacing Plz
00:24:846 (4) - place more neatly D: k
Actually I think in Normal diff there should be constant spacing :O seems constant to me though, I had to change the divisor to keep up with the change in sv
Rather than that……Clear flow xD……Great Job :3Just these since I'm noob and your map is so nice xD
- Consider adding some jumps?D: Since note flow is too many there,kinda boring
00:17:846 (5,6) - feel something strange with this :O
00:51:846 (1) - spilt up maybe D: sure
00:52:846 (2) - slider end 1 grid up it's k
01:29:596 (3) - reduce a repeat move to 01:29:846 - and add a note at 01:29:596 - changed
02:10:096 (6) - change to a note at 02:10:346 - ? no change
02:22:846 (1,2,3) - personally I want to remove these three D: important! for the last piece of music as well as for the video
Well wish it will be rank soon :3
GL xD
Thanks for your input, and I'll make changes where I see should be changed.OEvil wrote:
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
[Normal]Some Edits:
00:40:846 (5) - Repeat the slider and use Ctrl + G Reason for not repeating too many is because it is the simplest difficulty
00:49:846 (6) - Remove this circle.
00:49:846 - Add a slider from here until 00:50:346. Trying to break it into phrases, so there is an unusually large gap
01:58:846 - Add a slider from here until 01:59:096 and then repeat it once. Added one circle
[Origin]Some Edits:
02:23:596 - Add a slider from here until 02:23:846.
02:23:596 (8) - Remove this circle. I do not really think these 2 would fit more that what it is now, sorry
Yea I do still update this map. Will change when I get back home. ThanksReat wrote:
Hi, neonat. still update this map??
Artist : 호옹이
Romanised Artist : Ho-Ong-I
Title : 숨바꼭질
Romanised Title : Hide and Seek
Do not give kudos to me.
The thing is, there is no sound @ 02:23:846 , so it makes no sense to make a slider until thereOEvil wrote:
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
[Origin]Some Edits:
02:23:596 - Add a slider from here until 02:23:846.
02:23:596 (8) - Remove this circle.
Thanks for the mod, appreciate it!Losertic wrote:
호옹이!....
I'm ReallyReallyReallyReallyReallyReallyReally NEWBIE(...)![]()
Normal
[/notice]
- Check Distance.
00:17:846 (1,2) - Delete '2' slider, reverse '1' slider- 00:57:346 - create a circle
- 01:23:846 (4,1) - break time. sure
- 01:24:096 ~ 01:25:596 - create a spin end of spinner would be too close to next beat
- 01:30:346 - create a circle
Hard
- 00:41:846 (3) , 01:01:846 (1) - Roundly slider// if this slider your concept, ignore this sentence
- 00:48:596 - create a circle
- 01:33:846 (1) ~ 01:34:346 - create a new combo slider (http://osu.ppy.sh/ss/800433 like this)
- 01:58:846 (1,2) - delete '2' circle, reverse once again (http://osu.ppy.sh/ss/800436)
Insane
- 00:15:846 (1,2) - not overlap k
- 01:03:846 (5,6) - overlap. like this (http://osu.ppy.sh/ss/800443) decided not to overlap this earlier when I made this
- 01:17:596 , 01:21:596 - create a circle
Origin
- 00:26:596 (2) - create a circle. like this http://osu.ppy.sh/ss/800444
- 01:02:596 (2) - create a circle
- 01:05:846 (1,2,3,4) - overlap (http://osu.ppy.sh/ss/800446)
yep, the end.
Thanks for your mod too!baldrace wrote:
Hi~from my queue
m4m
sorry I'm late
general
no break time and no spinner![]()
you need a custom soft sliderslide
normal
I think you should avoid changing sv in normal
00:18:846(2,4) I think these sliders are not pretty ,turn them into better shapes
01:18:846(3,4) avoid this overlap,serious problem
or you can choose other shapes changed shape
insane
01:03:846(5,6) BAD,avoid this overlap
01:27:096(3,4,5) distance
02:08:346(2,4) Meaningless overlap
hard
01:29:596(3,4) BAD
00:54:471(2) move to X296 Y 272 ok
Origin
01:35:596(4,1) BAD
00:31:971(1)make it like 00:23:846(1)
good luck!
I repositioned quite a bit of Normal and Hard, changed some flow in Insane. Origin you may IRC -APXH if you want I guessQuiz-chan wrote:
Hi, just passing by... and yeah, giving an overall opinion.
[General]meh, I don't like the song
Everything fine, so far. Nevertheless, I think some parts in some diffs really need an overhaul. Msg and bug me to point out some parts, if you feel like it.
[Normal]
00:38:846 (2,3) - Quite monotonous. Just one line of two sliders. Could you at least make them vary just a little? Maybe something like this:
01:10:846 (3) - Make the start/end and the reverse not overlap each other.
02:08:846 (2,3) - Newer people can easily recognize (3) as a 3-repeat slider, just like (2) is, but it's not. It can trick them and will result in a mean combo break.
Beatwise, this diff was nearly excellent, but damn, the flow is really, really odd at several parts. If you want me to explain my point a little further, don't hesitate to msg me in-game.
[Hard]
00:33:846 (1) - I think you can "relax" this slider a little. Try not to make the start/end and reverse overlap.
00:35:846 (1,2) - These awkward sliders should be expanded placement-based, too.
This diff is way better than Normal, but I can think, at some parts I know you got more to give. Again, if you need further clarification, msg me.
[Insane]
01:52:596 (8) - What's this? Is this supposed to be a wave? Why not making it a little more beautiful then?
01:56:846 (3,4) - First, move (4) to where (3) starts. Then, select (3) and use Ctrl G on it. Definitely improves the flow, huh?
Oh come on, this isn't your full potential yet! I didn't like the difficulty to 100%, I am sure you can give us more, more and more, ya feel me?
[Origin]
uhm, I prefer doing this over IRC. Because..... I feel like it.
Whatever, I'll wish you the best of luck for this!
Made 3 changes :X But thanks for modding! ;Dgideon5504 wrote:
Normal:
~Dun see any problems 0.o
Hard:
~00:37:346 (4) - Add clap?
~00:56:846 (4,5,6) - ^
~01:04:846 (6,7,8) - ^
~01:12:721 (1) - Remove and add a 1/2 beat circle between the sliders instead,game play flows smoother and it sound better
~01:25:846 (1) - Add finish?
~01:27:346 (2,3) - Clap
~01:29:346 (2,3) - ^
~01:32:846 (6,7) - ^
~01:33:346 (8,9) - Finish
~01:35:346 (4,5) - Clap
~01:37:346 (3,4) - ^
~01:39:346 (3,4) - ^
~01:40:846 (7,8) - ^
~01:42:846 (2,3) - Finish
~01:43:346 (4,5) - Clap
~01:44:846 (7,8,9) - ^
~01:52:846 (3,4,5) - ^
~Nice hard
Insane:
~01:50:346 (2,3) - Put these two circles closer to the last slider end for smoother game play. Found another little adjustment here
~Can't find anything else.0.o
Origin:
~For all 5% volume.Please increase the volume to at least 10% for players to hear what they are pressing.
~The diff is fine.
That's all from me^^ Good luck!
Fixed all. Made sliders ends or starts have the same point.Losertic wrote:
호옹이!....
I'm ReallyReallyReallyReallyReallyReallyReally NEWBIE(...)![]()
Origin
- 00:26:596 (2) - create a circle. like this http://osu.ppy.sh/ss/800444
- 01:02:596 (2) - create a circle
- 01:05:846 (1,2,3,4) - overlap (http://osu.ppy.sh/ss/800446)
yep, the end.
Both Fixedbaldrace wrote:
Hi~from my queue
m4m
sorry I'm late
Origin
01:35:596(4,1) BAD
00:31:971(1)make it like 00:23:846(1)
good luck!
Quiz-chan wrote:
Hi, just passing by... and yeah, giving an overall opinion.
[General]meh, I don't like the song
Everything fine, so far. Nevertheless, I think some parts in some diffs really need an overhaul. Msg and bug me to point out some parts, if you feel like it.
[Normal]
00:38:846 (2,3) - Quite monotonous. Just one line of two sliders. Could you at least make them vary just a little? Maybe something like this:
01:10:846 (3) - Make the start/end and the reverse not overlap each other.
02:08:846 (2,3) - Newer people can easily recognize (3) as a 3-repeat slider, just like (2) is, but it's not. It can trick them and will result in a mean combo break.
Beatwise, this diff was nearly excellent, but damn, the flow is really, really odd at several parts. If you want me to explain my point a little further, don't hesitate to msg me in-game.
[Hard]
00:33:846 (1) - I think you can "relax" this slider a little. Try not to make the start/end and reverse overlap.
00:35:846 (1,2) - These awkward sliders should be expanded placement-based, too.
This diff is way better than Normal, but I can think, at some parts I know you got more to give. Again, if you need further clarification, msg me.
[Insane]
01:52:596 (8) - What's this? Is this supposed to be a wave? Why not making it a little more beautiful then?
01:56:846 (3,4) - First, move (4) to where (3) starts. Then, select (3) and use Ctrl G on it. Definitely improves the flow, huh?
Oh come on, this isn't your full potential yet! I didn't like the difficulty to 100%, I am sure you can give us more, more and more, ya feel me?
[Origin]
uhm, I prefer doing this over IRC. Because..... I feel like it.
Whatever, I'll wish you the best of luck for this!
Sorry no change for Insane or Hardsheela901 wrote:
Hi! From my queue special round~
Hard
00:56:846 (1) - Add NC here?
01:04:846 (6) - ^
01:44:846 (7) - ^
01:52:846 (3) - ^
Insane
00:56:846 (4) - Add NC here?
01:04:846 (7) - ^
Origin
00:43:846 (1) - Move to x: 304 y: 352 and 00:44:346 (3) - Move to x: 212 y: 352 or just space them 0.72x so it could be harder.
00:45:096 (6) - Move to x: 296 y: 36 and 00:45:596 (8) - Move to x: 208 y: 40
Good Luck and star!
Thanks for another mod from you for another one of my song!pieguy1372 wrote:
hi, from my queue![]()
[General]
try a silent soft-sliderslide? (if you accept you'll need a silent normal-sliderslide for [Origin] diff)
[Normal]
00:23:846 (3) - add whistle on start
01:55:846 (3) - is whistle on slider body intentional, it's missing on 01:56:846 (4) - there is no whistle on slider body though
why not mapped till the end 0.0 I wonder why myself orz
[Hard]
00:38:846 (3) - remove repeat plz, also you did it at 00:47:846 (6) - They are different parts of the same verse
01:49:846 (1) - split into 2 sliders seems more natural That's a possibility, but I think I prefer a repeat
02:20:846 (3) - same as 01:49:846 (1) - ok
[Insane]
00:21:846 ~ 00:24:346 - add whistles?
00:33:846 (1) - split into 2 sliders seems more natural, also could make a pattern like this http://puu.sh/3CwTl.jpg I could try it
00:52:846 (1) - split into 2 sliders and make jump here would feel good with vocal ~ I could try this too
01:29:846 (3) - split into 2 sliders? or what about this rhythm http://puu.sh/3CwY0.jpg (if you agree, change the other ones too, no need to point out every one ~) not changing this one
02:15:846 - try 40% volume, seems a bit loud currently trying 50%
02:17:846 (7) - add whistle on start to carry rhythm? not adding
02:21:846 (6) - add whistle? not adding
can't mod hitsounds very well cause I'm not sure how you used them @_@ :|
sorry if it's not helpful, I was tired when modding this > < lol
this song sounds so ominous 0.0
nice map and good luck
The second mod you gave me kinda changes the hitsounds I combined. I'll get to the hitsounds sooner or laterpieguy1372 wrote:
hi, from my queue![]()
[General]
try a silent soft-sliderslide? (if you accept you'll need a silent normal-sliderslide for [Origin] diff)
[Origin]
add a normal sliderslide that's the same as the soft sliderslide plz, currently you can hear some normal sliderslide when using the normal hits 0.0
just wondering why there's no hitsounds besides hitnormal, seems it was on purpose, I think putting some soft whistles would make it feel more comfortable ~
00:37:846 - start normal hits here plz, the song speeds up here K
01:25:846 - same as 00:37:846 - Well, there's a bell that goes on, so I'm gonna have to change the hitsounds up a bit
01:57:846 - isn't 5% "hits" unrankable 20%
02:15:846 - ^
sorry if it's not helpful, I was tired when modding this > < lol
this song sounds so ominous 0.0
nice map and good luck
'K Thank you.EnixYuki wrote:
hi , from my queue![]()
[Origin]もちろん
- kiai Time:
01:09:846~01:09:971
01:13:846~01:13:971
01:17:846~01:17:971
01:21:846~01:21:971
01:59:846~02:15:471 you setted this timing on purpose?
- 01:22:846 (4,5,6,7) - i suggest that you should change it in this way.ん
ん
- 01:41:846 (1) - put the y coordinates of initial and terminal point same.
- 01:43:846 (1) - ^
Thanks for the mod! Woo ZHSteven :3Awaken wrote:
strange song 0.0
Mod From ZHSteven's request
[Insane]
00:21:346 (7,8) - overlay with 00:19:846 (1)? It was either this or having it at the same height as the previous slider, I guess the former might seem nicer when 7 and 8 appears
01:04:846 (7,8,9) - make a regular triangle? made it more triangle-ish I guess, not even though
01:45:846 (1) - you want to make it straight through?The trajectory of the slider tells me it's not.yes, didn't intend it to be straight anyway
01:49:846 (1) - make a five-pointed star with 01:47:846 (3,4,5,6) may be good :3 I get what you mean, but I want to distant them from each other for the new verse
02:18:596 (8) - delete next note and make a repeat slider. adjusted other positions too
02:22:846 (10) - NC ok
[Hard]
Nice
[Nomal]
Nice
GL~
Kenterz9 wrote:
From your request ~
[Normal]
00:20:846 (4) - Try this patern : ok
00:24:846 (4) - Maybe a little bit difficult ? I know it's hidden underneath, but I think being stationary makes more sense in the music
00:57:846 (1,2,3) - Maybe you can do a isosceles triangle ? moved (3) a little
Maybe you can add more hitsounds in the kiai time will consider
02:23:346 (5) - Why not a slider in the 1/2 ? simpler tune
[Hard]
00:18:846 (6,1) - Distance Snap I made it look nicer
00:24:596 (4,5) - Maybe move them ? I think having it stationary fits the song too
00:54:846 (2,1) - Distance snap not logical with next circles I think it's still fine though
Maybe you can add more hitsounds in the kiai time
01:12:721 (1,2) - Try this : moved it differently
Nothing to say for the rest of the diff. =D
[Insane]
Nothing to say, just maybe you can change some slider for rounded ?
Good Luck *u*
mtbbsben wrote:
From my queueof P4M
[General]
I have to say that the mapping style is too old. It's like the style before 2009. Would tweak some of the positions and shapes, that might make it seem that way, but other than that, I don't think there is any other reason why it would seem 2009ish
Still have a long way to rank.
[Insane]
od7
00:08:846 (1,2,3,4,5,6,7,8,9,1) - keeping current positions
01:03:846 (5,6,7,8,9) -following the piano
[Hard]
cs4
00:50:846 (4,5,6,7) -
02:18:721 (2) - fix it changed to 2 circles
[Normal]
It's easy in my opinion.
cs3
Good luck with your map
I think it's also a long way to go, maybe you can refer to some 120bpm maps ranked recently, they will help you.
Thanks for all the mods~!!!tetsutaro wrote:
Personal M4M so no intro... wait is this an intro? Dammit!
[General]
Remove "Taiko" from the difficulty names, and put in tags instead. I was told this is better.
<Taiko> Move down bg for 50~100 to show better the other eye
Miku in Korean wwwwwwww
[Normal]
00:13:346 (7) - May want to unstack for clarity. ok
01:33:846 - Bad combo-ing: Give this point to the red combo. ok, changed rhythm
02:14:096 (1) - End 1/2 earlier and note at original end; or remove 02:16:846 (1) for a I-don't-know-how-to-call-it-but-it-sounds-cool effect. I know what you mean, but I think this is more suited for the long run!
02:23:596 - If you like, unstack 02:23:346 (5) and note at 02:23:596. ok I give in
Also because M4M so no tip jar.
http://puu.sh/4zoPs.ziptetsutaro wrote:
Personal M4M so no intro... wait is this an intro? Dammit!
[General]
Remove "Taiko" from the difficulty names, and put in tags instead. I was told this is better.
<Taiko> Move down bg for 50~100 to show better the other eye
Miku in Korean wwwwwwww
[Muzukashii] Perceived difficulty rating: 5★ Muzukashii slightly more than Ninja wa Saikou
I would have go for a very sparse kat solo before the piano comes. But you have your freedom to choose how your map goes as long as it fits the music.
00:41:596 (2) and 00:49:596 (2) - I see how the drums are dealt with 00:40:346 (1,1,2,1), but for this there is nothing here so remove. Mixing different tracks can throw some off.
01:29:846 (1,2,3) and 01:37:846 (1,2,3) - It is a heavy bell here, triple 16ths is unfitting and unnatural given the pace of the song. Single large don at 01:29:846/01:37:846 please.
[Oni] Perceived difficulty rating: 7★ Oni like Kaze ga Fuiteiru (not the abomination by A****)
Because the percussion depth is basically exhausted with a Muzukashii-level, it is *OK* to add your own percussion to it. Kinda like what Mori no Kuma-san had, you know? (notice the struggle at "OK")
00:43:846 (2,1,2,3,1,1) and similar - Not happy with even 16ths clusters in this contexts unless hanging. But hey(ry.
Also because M4M so no tip jar.
I've been thinking of remapping it, but it'll take quite a while.Awaken wrote:
strange song 0.0
Mod From ZHSteven's request
[Origin]
00:07:846 (4) - try ctrl+g OK
00:10:846 (2,3) - You must remember circles can't overlay sliders when you want a blanket I'll be thinking about what to do instead
00:18:846 (2,3) - seems not a good blanket Same as above
01:19:596 (3) - try ctrl+g OK
01:32:846 (5,6,7,8) - this can be fitter http://puu.sh/4q91M.jpg OK
01:35:846 (1) - try ctrl+g OK
Just that..the arrangement of this diff is a little boring..![]()
As the most difficult diff,I think you can try to make more complex rhythm and more interesting arrangement![]()
But it's still good![]()
GL~
I really need to remap this...Wish me luck!Kenterz9 wrote:
From your request ~
Origin]
More histounds ? I'll do something about the hitsounds
00:10:846 (2,3) - Blanket ? Or something else ? I'mm thinking about what to do instead during the weakend
00:40:096 (2,3) - Too short jump OK
01:22:846 (4) - Maybe move this slider in the center ? It matches the location of the last combo slider of the previous combos
Good Luck *u*
Yeah, I've been thinking about remapping it, the only problem is WHEN. I have school, extra-curricular activities, I take piano, blah blah blah.[Minakami Yuki] wrote:
From my queueof P4M
[General]
I have to say that the mapping style is too old. It's like the style before 2009.
Still have a long way to rank.
[Origin]
Nothing to say.
Symmetry of the map is prefect, also weird. -_-;; I'll remap it...This was made when I was still a beginner at mapping.
Good luck with your map
I think it's also a long way to go, maybe you can refer to some 120bpm maps ranked recently, they will help you.
Lol, if you want to remake your difficulty, go ahead, the mapset can wait.-APXH wrote:
Wow, I made this map dead, haven't I?
I could not able to find witch notes talking about, because in my map shows with new combos as (1 , 2 , 1 , 1 , etc)lZenxl wrote:
o/ Mod by Req
@neonat | You might want to include epilepsy warning in the description, the video flashes quite a bit
[Oni]
Please reset all combo before looking through this mod, this is because of wrong formatting when I copy over the code of the notes
00:16:846 (37,39) - Swap | I see no strong beat or significance that this kat should be on 1, I recommend you to put it on 2 to continue the kat rhythm on the white lines
00:27:596 (82,83) - Modify | The kat rhythm seems to cut off here, I recommend you to end it at a white line since there is no strong rhythm at the start of the music
00:28:096 (85,86,88,89,90,91,93,94) - Invert ( d>k , k>d ) | Map to the vocals, since your kats does not since to emphasize on anything in the music
01:30:096 (386,387) - k,k > d,d | Seems like there's too many kats cluttered together here, emphasis on this point is unneeded, I recommend this to reduce it
01:38:096 (426,427) - k,k > d,d | Same here
01:51:346 (483) - d > k | Too less kats here for this section, I recommend to add this kat to keep the flow going
02:19:096 + d | Add this don to make the transition from triplets to singles a little smoother
[Muzu]
01:08:346 (180,181) - Swap | The high-pitched vocal falls on 180
No other problems
CoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[0gre's Muzu]
00:48:846 - add d? it sounds really empty
[0gre's Oni]
nothing
well, it's been pretty extensively modded, I can't find much, it's quite good already
good luck for rank~
Tasha wrote:
[Ogre's Muzukashii]
01:09:846 (1,2,1,1,1,1,1,1,2,3,1,1,2,3,4,1,1,2,3,1,1,1,1,1,1,2,3,1,1,2,3,4,1,1,2,3,1,1,1,1,1,1,2,3,1,1,2,3,4,1,1,2,3,1,1,1,1,1,1,2,3,4,5,1,2,3,4,1) - Wow, this is a huge highlight XD. Anyways, There's no breaks at all in here. While it isn't necessary, perhaps you can put some breaks in this section and leave the second kiai to be the no break one? You'd have more progressing difficulty that way to match the song a bit better imo. I suggest removing the following notes to do this. 01:10:096 (2) - 01:12:096 (3) - 01:14:096 (3) - 01:16:096 (3) - 01:18:096 (3) - 01:20:096 (3) - 01:22:096 (3) - 01:24:096 (3) -
[Ogre's Oni]
00:41:346 - Add a don here.
00:43:596 (134,135) - Consider changing this to be k d, especially if you add the don above.
00:44:346 (136) - Change to k if you apply the above mod, otherwise leave this be.
00:57:846 (185,186) - Change 185 to a don and remove 186. the kd dk here doesn't really match how you were mapping previous sections, but i feel d dk would.
there were lots of points on Muzu so I remade it cuz it was made pretty long agoJerry wrote:
This song gives me nightmares
Here's the mod that you requested for~ :3
- [0gre's Muzukashii]
- 00:29:596 (1) - delete this so it's same with what you did at 00:59:846 (1,2,1,1,1,1,1,1) ?
- 01:57:846 (1) - Delete this and then add a don at 01:57:846 ? Total silence fits this part much better than having a spinner's "donkatdonkatdonkat" sound going over this part
- 02:18:721 (1) - I don't see this pattern anywhere else in the map, so I suggest deleting it.
- [0gre's Oni]
- 00:20:346 (50,51) - change to d k to match the vocals
- 00:56:096 (179) - Remove this? A little break here would allow 00:55:846 (178) to stand out and have more "impact" since a very heavy drumbeat can be heard there in the music
- 01:04:096 - ^ same for this as well, remove?
- 01:08:096 - ^ same, remove? And also, add a finish at 01:07:846 since the beat here in the music sound much more heavier
- 02:23:596 - this part has a very low and heavy beat, change to don and also add a finish?
That's all from me!
Good luck~
Yes, the hard is pretty simple ^^, it's 4.5 star rating also anyway haha, but I'm just going up the scale NHI so this is the 'Hard' of the mapset.Puzzle fox wrote:
Really creepy map. I only play CTB and hard difficulty didn't seem really hard to me. I'll try it on other diffs later too. Nice one anyway. Hope this song gets ranked someday
Thanks for taking a look at my mapMystima wrote:
Hi, from my modding queue
Normal: All good
Hard: 01:08:346 (2,3) - add a finish on the first hit of slider:(2) and on the first and last hit of slider:(3)
It sounds better, more impact (Imo) no change in Hard
Insane: 00:45:096 (4) - change the whistle from the last hit in the slider to the middle hit
sounds better (Imo) removed it completely
00:52:346 (4) - add a whistle here not adding because I think the clap is good enough
00:57:096 (5) - remove whistle here and 01:05:096 (8) - here and 01:39:596 (7) - here only removed the last suggestion
mingmichael wrote:
mods come as request~
Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it
====================
[Muzukashii]
General☞ change your diff's name from 0gre's Muzu to be 0gre's Muzukashii. the diff name should be complete
@ http://osu.ppy.sh/s/79116 has Muzu and I have ranked with Muzu as well.Notes Structure☞ i saw that you mostly followed the vocal sounds. i have some suggestions about vocal sounds there and you can see at the Notes box
☞ some confused pattern which are found. you can see the Notes box to see the suggestions ok!
☞ well basicly all patterns here are nice~ okayNotes• change 00:20:346 - ; 00:20:846 - ; 00:21:346 - to be o o o. i changed them to follow the vocal sounds there. 00:20:346 - have a same pitch sound (vocal) like 00:19:846 - and you used kat at 00:19:846 - . so, to keep the consistency of the same vocal sounds, i change 00:20:346 - to be kat. and at 00:20:846 - , the sound becomes quite deeper there and becomes high again at 00:21:346 - understood
• change 00:24:096 - to be don. this note is still don like 00:23:846 - bcause there's not any sounds too there, so just follow the previous note with a same note means k k k k k d (k) smt like this ? quite not sure
• change 00:32:096 - to be don too. the reason is same like above ^
• move 00:40:596 - to 00:40:846 - . well i know why you put it at 00:40:596 - because you wanted follow the drum hit at there right? well it's nice but please consider again. you used "x x x x x x" suddenly at that part, and you can see at the next notes too. basicly you used a single note, or 3notes or 5notes there. of course when you gave a 2notes and 4notes like that, the players will be quite confused about it.
@ 00:37:846 at this point i added a change compare to beginnin part so i increased a note by includin drums and 00:42:346 this long thingy is just because i thought there is no place i can cut.
I just didnt like to use d d k k d , k k d , d d k , all the time, wanted clear the difference.
Btw I have arranged it to support those points
• change 00:41:596 - to be kat, to keep the vocal sound which is still high like 00:41:346 - ok!
• move 00:48:596 - to 00:48:846 -
• change 00:49:596 - to be kat too. the reason is same like above too ^ ye!
• move 01:32:096 - to 01:30:846 -
• change 01:59:596 - to be kat too. the reason is same like above too ^ and then kat at 01:59:596 - is to emphasize the big don at 01:59:846 - which is for the new part of the song with a long time of my funny experience, I found that d d k d D is also work as d d k k D which is a bit outmoded
====================
[Oni]
General☞ well~ heheNotes Structure☞ kay~! lololNotes• change 00:19:596 - to be kat, to keep the vocal sounds like 00:19:346 - before it changes to another pitch sound a t00:19:846 -
• change 00:42:596 - and 00:42:846 - to be o o, to follow the vocal sounds again and also make a better pattern too with o o o o o o o
• change 01:09:096 - to be don. basicly the reason is same like above too btw ^
====================
okay that's all from me
btw for the first time i thought that this map couldn't have Oni diff because the song is low and calm. but okay, in my opinion it's alright with oni on this map
Any song could have ONI diff :3
kay goodluck then o/
Ok will do. Will try to get on and find you this weekend.Teara wrote:
Was almost done with the mod when the power failed, and I lost it.
It consisted mostly of hit-sounds suggestions for the start of the collab (which IMO is very lacking) so I suggest you guys revisit it and make some improvements to it, so that it can match the hit-sound usage at the end of the collab =p
Also had some patterns suggestions on normal and hard, grab me ingame when you get time and we can do those in a IRC mod.
actually It is already checked by MAT long time ago does it not count ? lol- Kagami Yuki - wrote:
Hi~ taiko mods from my modding queue.
[General]Let's take some minor changes.Then it's ready for Taiko-BATs' checking.
- I like this song \:D/
- Please change your diff name "Ogre's Muzu" to "Ogre's Muzukashii". oh not again!! alright then !! LOL!!!
- I recommend you use 80% or 85% volume in your "soft part". ✔
- whole diffs looks cool √ ty ( :; ´^;ิ益;^ิ;.)
[Ogre's Oni][Ogre's Muzu]
- 00:11:596 (18,19) - use d k here? this is a suggestion.You have no must here
cuz u know this bit is like sounding goin low
- 00:36:721 - how about add a d here ?
- 01:30:221 - add a d here maybe better.because you used ddddd for long-voice before./or use dd dd from 01:29:846 - i know but i don like to see kkk combo just right next to d-combos
- 01:43:346 (369) - k here? kk
- 01:51:346 (401) - ^
- 01:58:346 (427) - ^
- 02:02:346 (445) - ^
- 02:06:346 (466) - ^
All above are my suggestions. It's up to you:3
- 00:37:346 (84) - k here can be better. k
- 00:54:346 - how about delete this one here? and the same as 00:58:346 - oh yeah
- 01:06:346 (164) - k here? all fixed to follow the above thing
- 01:09:346 (171) - ^
- 01:41:346 (266) - ^
- 01:56:346 (304) - ^
Good luck for ranking~~
http://puu.sh/6kSYZ.zipTasha wrote:
Huh, I could have swore I modded this before.Rechecking!![]()
[0gre's Muzukashii]
00:10:596 (14,15,16,17,18) - Instead of kd dkd here, try kddk d. This will emphasize the 1/1 notes better that start at 18.
00:52:596 - Could add a don here.
01:00:346 (146) - See if you like this as a kat. I think it sounds a bit better here.
01:30:346 (230,231) - I suggest moving these to start at 01:30:596 instead. You could also remove 01:31:596 (234) to keep consistency with previous patterns, but it isn't required here.
01:40:596 - Add a don here if you added one to 00:52:596.
02:12:971 (353) - I suggest removing this as it doesn't really fit with any of the previous mapping.
[0gre's Oni]
HP5 -> HP6
OD5 -> OD6
00:22:596 (58,59,60,61,62,63,64,65) - Instead of dk d kkdkd here, why not try kd k dkdkd? the dkdkd at the end fits the last 5 notes much better imo, and the kd k leads into dkdkd well.
00:30:596 (86,87,88,89,90,91,92,93) - Same as above.
00:42:221 (128,129,130) - I think you could get away with deleting 128 and 130 while still keeping the same relative difficulty here without having to overmap any. Try it and see what you think.
01:30:346 (313,314,315,316,317,318,319,320) - Instead of ddd d kkk k d d k here, give ddd k dkd k d k d a shot, especially if you apply the first two mods that I suggested for your Oni.
01:43:346 (367,368,369) - Just a suggestion but try kkd here. it gives you that dkdkd pattern that I suggested in the first two mods, which fits really well with that 5 note piano part.
01:51:346 (399,400,401) - Same suggestion as above.
Overall not a whole lot wrong with the taiko difficulties for the map. Call me back for a recheck when you've looked at this mod.
Will try to do so as soon as I can orzjonathanlfj wrote:
uhh poke me again when you get a bubble, didnt realize this got osu-iconed xD
LolReisen Udongein wrote:
Thanks for the mod!Kaguya Hourain wrote:
Time to mod!
I don't mod hitsounds, everyone has their unique sense of rhythm and style.
[General]
BPM/Offset ok.
[Normal]
Increase CS and AR by 1 I think, or call the diff Easyincreased AR
00:52:846 (3) - Move this so that it stacks with 00:50:846 (1).
01:08:346 (4) - Move to x:352 y:268, blankets better. slightly doesn't fit to the distance spacing I got, shifted something else
01:34:346 (2) - Endpoint to x:340 y:176 for perfect blanket.
01:38:846 (1,2,3,4,5,6) - Seems a bit repetitive. Try making them sliders or something. making it an one-off pattern
Pretty good! I love the sampleset change during kiai.
[Hard]
CS + 1
00:13:846 (1,2,3) - NC here is inconsistent with the start of the map while being the same verse.
00:17:846 (5) - NC.
01:01:846 (1,2,3,4,5,6,7,8) - Inconsistency with previous verse which is exactly the same.
02:03:846 (1,2,3,4,5,6) - The NC here is inconsistent with 01:57:846 (1,2,1,2,1) while being the same verse. this one is different because of the music, it is actually not very similar to each other
02:07:846 (1,2,3,4,5,6,7,8) - This here is even more inconsistent!
Plenty of NC inconsistencies here. It's not such a big deal but this is what makes the difference. Very good patterns! changed some NC
[Insane]
Settings are good.
00:33:846 (1,2,3,4) - Move that a little to the left to center it to the grid. I could I guess
00:44:846 (3) - Grid Snap! placed it elsewhere
Other than that, well done!
[Insane Collab]
Settings are good.
HOLY S**T THE TIMING POINTFEST! I LOVE THIS!
Why is kiai not consistent with the rest of the difficulties? (RED) I did ask in the past about this, I was told it was fine
Judging by the stacking that is done in the map it would be better if you changed the stacking leniency to plain 2.
Nothing. Absolutely nothing in the structure! This is good. Really good.
I like the spread. Making Normal a little harder to actually match the diff name would be good.
cdhsausageboy wrote:
Sorry for being extremely late.
[General]
Dat creepy BG. I remembered that I had nightmares after finding out what the song was referring to. (I'm really scared of spooky stuff involving dolls)
What is tyuh for?
Add vocaloid3 in tags since SeeU belongs in it
For Muzu & Oni : Use k d for "ding dong"?
[0gre's Muzukashii]
00:24:596 - I would delete this note as it would emphasize the break at 00:24:846 nicely and it flows better with the kdd before
00:27:846 (59,60,61,62,63,64) - This part is the only part that has 2 consecutive 3-note clusters (in 1/2) which is pretty strange, maybe delete 00:28:096 to make it similar like 00:59:346 (143,144,145,146,147) ?
00:44:596 - wouldn't following the drums here be better? move 00:44:846 to 00:44:596
00:52:846 - ^
01:07:846 - add finish/change to kat pls
The repeating patterns actually fits the kiai really well, since the song also repeats itself, emphasizing the pattern even more
01:32:846 - move to 01:32:596 if you did it before
01:40:846 - ^
01:55:846 to 01:57:346 imo it would be better if you follow the vocals that are getting stronger to emphasize it instead continue following the drums, give it a try!
01:57:846 to 01:59:596 - delete all notes for having a pause to emphasize the really creepy last kiai? >w<
02:23:096 - deleting this note makes this part a little better imo
[0gre's Oni]
meh I don't like the Oni as much as the Muzu since imo the Oni is just mostly following the vocals while Muzu provides more variety of stuff >_>
01:57:846 to 01:59:596 - same as Muzu
02:02:596 (484,485,486,487,488,489) - ddk ddk doesn't really fit the rhythm of the song, delete 02:02:596 and 02:03:096 ?
02:06:596 (505,506,507,508,509,510) - ^
02:10:596 (526,527,528,529,530,531) - ^
02:15:846 - move the kiai end here
02:23:096 - same as Muzu
I still suck at modding Oni's >w<
Well, good luck for getting this map ranked after so many stars and so much time :3
heww.. so far i got stuck in... by lots of different ideasDainesl wrote:
creepy BG ._.GeneralFind which vocaloid is used and put it in the tags (is it Hatsune Miku that's being used here or another one?)
Also I don't think Korean would be necessary if this is actually a Korean song instead of Japanese like most Vocaloid songs are. Not sure if this is Korean or not but if it is, remove Korean from tags, since it'll be given Korean when it's ranked
Perhaps you could also include the vocaloid version number?
Normal and Hard: CS +1 because these diffs are normally made for CS 3/4 rather than 2/3
Hitsound volume inconsistencies inbetween Taiko Muzu and Oni Muzu, which tbh seems redundant as you have an inherited point at the exact same time you have a timing point, both with different volumes. Is that even rankable? ;; Same deal with the Oni except soft and 70%, which makes it even more redundant unless you want to keep 0.9x SV, but if you do, make sure to fix this
Put the Preview Point at 01:09:846 - because that's where the Kiai begins and that's normally where the Preview Point is placed
Delete all notes past 02:22:846 - because there is NO GODDAMN MUSIC TO MAP TO AFTER THIS ;~; (all diffs!)
Taiko MuzukashiiKiais seem kinda...empty for a Muzu, considering that the other bits are almost as difficult, doesn't really stand out enoughPerhaps map some of the background instruments to show the development of the song at these times
On top of that they're EXTREMELY repetitive, which makes the map zzzzz boring.
00:32:596 (74) - Maybe remove this note to accomodate the lack of vocal?
00:40:346 (92,93,94,95,96,97) - Patterns like these don't fit the music well enough, move the 2nd note in these patterns next to the other 4 instead. ;w;
00:45:846 (108,109) - Invert these to show the higher pitch where (108) is instead of (109)
00:53:846 (131) - Perhaps make this a big kat because the vocal is high-pitch atm?
00:55:846 (135,136,137,138,139) - remove (136) and (138), see first suggestion to know why.
01:07:846 (164) - Maybe make this a kat to show the high-pitched cymbal-like sound?
01:10:346 (169) - 01:14:346 (182) - 01:18:346 (195) - 01:22:346 (208) - These don't sound emphasised enough to be finishers imo
01:57:846 (305) - Maybe make this a kat to emphasise the weird high-pitched "mi" sound?
02:13:346 (354) - Maybe make this a kat to show the continually high pitch here?Taiko OniAgain, repetitive Kiais make me sad ;; although they are decently dense for an Oni
00:37:846 - place inherited point here instead of 1/4 beat before here
00:37:846 (116) - Add finisher here to emphasise beginning of new vocal section?
00:42:596 (137,138,139,140) - place (139) between (137) and (138) and make that a ddk pattern, plays better to the music imo
01:28:721 (342) - I can't really hear any instrument being played here, remove perhaps?
01:35:096 (367,368,369,370,371,372) - Maybe simplify these "double triplet" patterns (as I call them) to play a bit better with regards to the music?
01:40:596 (393,394,395) - Maybe make this ddk/kdk instead of dkd to fit the mostly high-low-high fluctuation?
01:57:846 (464) - See suggestion on Muzu of the same time
02:15:846 - End Kiai Time here instead of 1/4 beat before
neonat wrote:
This beatmap was submitted using in-game submission on Saturday, 8 March 2014 at 2:00:09 AM
Artist: Ho-Ong-I
Title: Hide and Seek
Tags: vocaloid SeeU -apxh 0gre Tyuh vocaloid3
BPM: 120
Filesize: 18766kb
Play Time: 02:23
Difficulties Available:Download: Ho-Ong-I - Hide and Seek
- 0gre's Muzukashii (4.49 stars, 382 notes)
- 0gre's Oni (4.83 stars, 576 notes)
- Hard (4.49 stars, 271 notes)
- Insane Collab (4.93 stars, 327 notes)
- Insane (4.82 stars, 352 notes)
- Normal (2.61 stars, 168 notes)
Download: Ho-Ong-I - Hide and Seek (no video)
Information: Scores/Beatmap Listing
---------------
4th song.
Normal - Complete
Hard - Complete
Insane - Complete
Insane Collab - Map done by -APXH and me
Taiko Difficulties - Done by 0gre
Video: http://ho-ong-i.crecrew.net/4565
It is pretty much finalizedLyricsEnglish Lyrics:
Ding-Dong Hurry and open the door, I have come
Even if you try to hide, it's no use
Ding-Dong Hurry and open the door, I have come
It's already too late to run
Looking through the window, our eyes met
Two eyes frozen in fear, I want to see up close
Ding-Dong I'm coming in, hurry up and run
Let play tag and have fun
Ding-Dong I've come in, hurry up and hide
Lets play hide-and-seek and have fun
The thumping of your footsteps can be heard
Your ragged breathing can be heard
*Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly*
Head...
(The part above is a korean phrase used when playing hide-and-seek like the song Kagome Kagome is used in the Japanese game)
Knock-Knock I'm in front of your room door
I'm coming in, I won't ask for permission
Knock-Knock I'm inside your room, where are you hiding
The game is almost at end
I looked under the bed in your room
You're not here, next is inside your closet...
Ding-Dong Here you are
Ding-Dong You were here all along
You're it
Ding-Dong I've found you now
You're it
Ding-Dong It looks like I won
You're it
Ding-Dong
Receive your penalties
Ding-Dong The game is at end
There's no one left
Ding-Dong goodbye to everyone
neonat wrote:
This beatmap was submitted using in-game submission on Saturday, 8 March 2014 at 2:00:09 AM
Artist: Ho-Ong-I
Title: Hide and Seek
Tags: vocaloid SeeU -apxh 0gre Tyuh vocaloid3
BPM: 120
Filesize: 18766kb
Play Time: 02:23
Difficulties Available:Download: Ho-Ong-I - Hide and Seek
- 0gre's Muzukashii (4.49 stars, 382 notes)
- 0gre's Oni (4.83 stars, 576 notes)
- Hard (4.49 stars, 271 notes)
- Insane Collab (4.93 stars, 327 notes)
- Insane (4.82 stars, 352 notes)
- Normal (2.61 stars, 168 notes)
Download: Ho-Ong-I - Hide and Seek (no video)
Information: Scores/Beatmap Listing
---------------
4th song.
Normal - Complete
Hard - Complete
Insane - Complete
Insane Collab - Map done by -APXH and me
Taiko Difficulties - Done by 0gre
Video: http://ho-ong-i.crecrew.net/4565
It is pretty much finalizedLyricsEnglish Lyrics:
Ding-Dong Hurry and open the door, I have come
Even if you try to hide, it's no use
Ding-Dong Hurry and open the door, I have come
It's already too late to run
Looking through the window, our eyes met
Two eyes frozen in fear, I want to see up close
Ding-Dong I'm coming in, hurry up and run
Let play tag and have fun
Ding-Dong I've come in, hurry up and hide
Lets play hide-and-seek and have fun
The thumping of your footsteps can be heard
Your ragged breathing can be heard
*Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly*
Head...
(The part above is a korean phrase used when playing hide-and-seek like the song Kagome Kagome is used in the Japanese game)
Knock-Knock I'm in front of your room door
I'm coming in, I won't ask for permission
Knock-Knock I'm inside your room, where are you hiding
The game is almost at end
I looked under the bed in your room
You're not here, next is inside your closet...
Ding-Dong Here you are
Ding-Dong You were here all along
You're it
Ding-Dong I've found you now
You're it
Ding-Dong It looks like I won
You're it
Ding-Dong
Receive your penalties
Ding-Dong The game is at end
There's no one left
Ding-Dong goodbye to everyone