Thanks for the mod
Thank you very much for the modlZenxl wrote:
From Zenx' Mod Queue
I also noticed you called other modders at the same time, this will cause clash in the mods, you will end up fixing less errors.
- Most of these are suggestions, don't follow them all the way through
Timing Check
Offset
No Problems
BPM
No ProblemsExtraNote Placement
No Misplaced Notes
Overmapping
No Overmapping
Note Count
00:49:980 (49980|5,50055|4,50129|2,50129|5,50203|4,50277|0,50277|3,50277|1,50352|4,50426|3,50426|6,50500|5,50500|2,50574|6,50574|3,50649|2,50649|5,50723|4,50723|3,50723|1,50797|2,50797|5,50871|4,50871|1,50946|0,50946|5,51020|1,51020|6,51020|3,51094|5,51094|0,51094|4) - I don't get why the 2nd stream started? If you are mapping toward the 2nd low-pitched instrument, it should start here 00:49:980
I was mainly mapping the synth on the streams. No change.
00:51:020 (51020|3,51020|6,51020|1,51094|4,51094|0,51094|5) - Why 3 notes? I don't see the need for an extra 2 notes here, change them to 2 note chords
Continuing with the previous stream, + the normal note and the clap sound.
00:55:772 (55772|6,55772|3,55772|2,55847|5,55847|4,55847|1) - If you are using 3 notes for claps, 00:55:624 (55624|6,55624|2) - This should use 3 notes, add one at 00:55:624
No, I am not using three notes for claps, but I forgot the clap on 00:55:624. Added!
01:00:599 - Should have 2 notes, however, due to the odd number of columns, I guess this should be acceptable
01:05:426 - Why the sliders? You are basically using chords for no reason there o_o - I guess it's okay since BATs don't really care about the note count
There was the low-humming synth sound here.
02:08:099 (128099|3,128248|3) - Remove, I don't get the 3 note emphasis here, removing the space bar also removes the right hand bias ( People who press the space bar with their right hand )
I was going consistent with the 2 note for the drum, and the spacebar for the clap. No change.
02:08:099 (128099|3,128248|3,133891|3,135079|0) - What are these chords emphasizing?
The first two are the claps, the last 2 you specified are the end-lead for the synth
02:08:396 to 02:24:881 - Sure it's fun to play but, I don't get the usage for the LNs 80% of the time here, I seriously can't find any pattern here, leave it if you think it's okay
To me, they are obviously the vocals and the synth. I'm not sure if other people could figure it out on the go, but they shouldn't be able to play this diff if they can't differentiate it.
Inconsistent note counts on the choruses, weird LN placing that seems to emphasize on drums and claps?
- Awkward appearance of a chord in the middle of LNs
- Still can be ranked though, there's no ranking criteria that says you can't use LNs on drums >_>
The only time I used LN for the drums is on the first part, but thank you for checking these out.
Recheck
01:23:842 (83842|4,83990|3,84139|2,84287|0) - 2 note chords aren't really needed for the emphasis there
Those long holds are mapped to the synths.
01:02:753 (62753|3,83842|2,83990|2,84139|4,84287|4) - If you are emphasizing the background electronic instrument, either remove these or remove
They are mapped to the drum sounds. No change.
03:50:426 (230426|4,230426|2,230426|1) - I don't get the need for 3 notes here, reduce to 1 since there are no instruments
Whoops, removed 1 note and added hitsounds to the other 2.
SV Check
.5x speed for streams is just overkill, there's too many notes for the section that will confuse the player, leave it if you want to have this a very challenging map, this will reduce the fun of it though in my opinion.
I would need more opinions on this one, but thanks for the feedback. Those people who has no experience on slowdowns would surely find this extremely hard, but by how much I still have no idea.
Kiai Time Check
None? I don't really see the need for a Kiai section; My chain de/struction got ranked without one.
Pattern Check
Painfully awkward patterns to play >_> ( Ignore this if you want this to be challenging but not fun )
01:39:139 (99139|0,99213|2,99287|0) - Awkward to press with the slider in the way
They feel natural to me. No change; but I will consider when others point it out too.
02:48:198 (168198|6,168272|6,168347|6,168421|6,168495|6,168569|6,168644|6,168718|6) - Right hand bias? Compared to 02:53:842 (173842|0,173916|0,173990|0,174065|0), which has 4 notes hammer
I have no choice. Actually I have -- I can put them in spacebar but that is a bit hard at this bpm even for me ;_;
-------------------InsaneNote Placement
00:41:664 (41664|2,42258|4,42852|6) - Ending LNs on a blue line is just awkward to get 300g, besides, there's no significance to end there, it is also an Overmap ( Can't consider end of LNs as overmap in standard, however mania needs accuracy on ending the slider for 300g, thus the end of a slider is as equally important as the start )
00:46:416 (46416|1,47010|3) - ^
B-but I'm following the music here ;_; It feels very awkward for me to put the hold ends at the white ticks when the instrument that it follows doesn't. I think people aren't exposed to these kind of patterns yet anyway, thus the difficulty.
Overmapping
00:21:466 (21466|4,21466|5,21466|2,21466|1) - 4 notes on a low volume electronic instrument is a complete overmap
They are mapped to the drums, but I removed 2 notes since it's overmapped in a different sense though.
01:00:079 (60079|5,60154|1,60228|5,60302|1,60376|5,60451|1,60525|5,60599|1) - No instruments?
I have the freedom to add them
01:17:530 (77530|1,78124|5) - No Vocals
Same as above; I added whistles here.
01:17:456 (77456|0) - ^
02:07:802 (127802|4,127876|2,127951|4,128025|2,128099|4,128173|2,128248|4,128322|2) - No instruments
03:50:797 (230797|5,231391|1) - No Vocals
Note Count
01:09:584 (69584|3,69584|0,69584|2,69881|2,69881|0,69881|4,69881|6) - I hear claps for both chords and a vocal for the second chord thus having 3 and 4 notes respectively, however, 01:09:733 (69733|3,69733|0,69733|6,69733|2) - doesn't seem to have the significance for 4 notes, use 3 instead
I was following through with the whistles I have added before. 2 notes for emphasis on drums, +1 clap, +1 whistle.
01:25:772 (85772|6,85772|4) - Why a 2 note chord?
The other one was for the whistle. It was there all through out, transferring to the left column after a few beats.
01:26:292 (86292|1,86367|2,86441|1) - I don't get the significance for these 3 notes
Drums + whistles.
Hit-Sound Check
No Problems
SV Check
.5x SV is more overkill on Insane, I can't even pass 5 seconds of it due to the awkward 1/4 streams and slow speed, they just conflict each other, this broken stair pattern is hard enough for 1x SV, most people will definitely miss if they are new to this pattern, having .5x will just not let them play past this section at all.
Will again wait for other opinions on this one. Thank you.
Pattern Check
Right hand bias again : 00:32:753 (32753|0,32827|1,32901|0,32975|1,33050|0,33124|1,33198|2) - Uses less trills on the ring and index while 00:34:832 (34832|6,34906|5,34980|6,35055|5,35129|6,35203|5,35277|6,35352|5,35426|6,35500|5,35574|4) - Uses more
I, again, have no choice in this matter.The notes themselves were panned to the left and right side accordingly, I just matched the music.
Right hand bias : 00:37:505 (37505|0,37579|1,37654|0,37728|1,37802|0,37876|1,37951|2) - and 00:39:881 (39881|6,39956|5,40030|6,40104|5,40178|6,40253|5,40327|6,40401|5,40475|6) -
^
A ton of unneeded Shield notes, I don't get the significance of those, shield notes are to create the same feeling as hammer notes, it is just that it is easier to execute, having shield notes randomly around the song is just weird to play
I didn't put any shield notes here... or at least for me I think there isn't. There's a long enough gap for the player to press it. It's fundamentally a consecutive of eight notes. Unless I accidentally put one on a sixteenth before a hold.
Not going to mod hard too much, feeling pretty lazy at this point listening to a 4 minute song
Same thing as the other SV checks, it is OVERKILL, I can barely pass the section on hard. >_> seems like I can't even enjoy the song without trying hard to pass a section that was supposed to be easy for me, raise the SV for both Insane and hard to 0.7 and 0.9 respectively if you want this to be fun but not challenging.
I will be waiting for other's opinion on this.