Komachi's projectiles.JInxyjem wrote:
What does Gensokyo currency look like?Tyty210 wrote:
Maybe you could have Reimu catching donations or something? that would work too.
Komachi's projectiles.JInxyjem wrote:
What does Gensokyo currency look like?Tyty210 wrote:
Maybe you could have Reimu catching donations or something? that would work too.
Yeah, to be honest it can kill a really nice clean skin if you have to mute the sounds. I'm sure there are times where they can be great (EBO, Ouendan, Taiko) but this just isn't one of those times. Touhou is all about the image. And changing just one of the hit sounds makes it feel kinda weird if the rest are unchanged.Cyclone wrote:
I hadn't planned on making hitsounds to be honest.
tfxllvna wrote:
(Conversely, This sentence will be seen strange English ...my English is poor.)
Because Japanese used for the menu etc. is a little unnatural, I proposes to change it as follows.
-Quit and Return to Title
current ”やめて、選択るために戻ってください"
amended ”タイトルに戻る"
-Return to Game
current "戻り、ゲームに"
amended "ゲームに戻る"
-Retry this Game
current "リトライこのゲーム"
amended "ゲームをリトライ"
-GAME OVER
current "向こうへの ゲーム、"
amended "ゲーム オーバー"
(Is the character correctly displayed?)
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:9b671]comboburst-okuu.png[/attachment:9b671]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Max combo burst width is whatever you want outside of ranked maps.Randy96 wrote:
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:d4a24]comboburst-okuu.png[/attachment:d4a24]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
JInxyjem wrote:
Bumping skin thread.
Also, mod icons:
Easy - Cirno
No Fail - Mokou
Half Time - Sakuya
Hard Rock - Remilia
Sudden Death - Yuyuko
Double Time - Youmu
Auto - ?
Auto Pilot - Reimu
Relax - Suika
No Video - Aya
Spun Out - Chen/Hina
Blanks are because I forgot what Cyc said on irc.
Ah right, forgot about that. It's been a while since I played a Touhou game, computer problems.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
Actually, the sprites are shrunken versions of the full images. It is rather hard to tell the difference after they're shrunk though.nomedeusuarionaodisp wrote:
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
And everyone (apart from Tenshi and Iku) has a sprite.
May I use the "lighting.png" for my map if I credit it to you, Cyclone?Cyclone wrote:
After feedback, somebody said it was too pixelated, so let try this one.
i remake these image files.Cyclone wrote:
Actually i have one request. Can you remake them to have the English text layer on top of the Japanese? Also can you fix pause-continue.png to the right edge does not have a hard right edge? You can see it cut off here: http://osu.ppy.sh/ss/4006
Make hitbursts that complement that. See Taiko skinCyclone wrote:
See: Lighting.png
please don't joke around and carelessly use the icons like that... as you can see, it changed the icon for the first post......Katsuri wrote:
Approved
It's in the skinning subsection. I don't see how the joke is harmful in any way whatsoever.YGOkid8 wrote:
please don't joke around and carelessly use the icons like that... as you can see, it changed the icon for the first post......Katsuri wrote:
Approved
from memory, approved skins are shown approved with the approved icon.Xiao wrote:
It's in the skinning subsection. I don't see how the joke is harmful in any way whatsoever.
It's not like there's a skinning approval team for osume.
No one is worthyCyclone wrote:
We must form this team.
It will include Luigi, peppy, Xiao, and anybody those 3 feel are worthy.
Cyclone wrote:
*Download at end of post*TwoThree things I should note.
1. The cursor can be hard to see with shader effects enabled during spinners.
2. I've used 7 combobursts. They are all larger than the current ranking guidelines allow. If this lags you up, please remove them. The 7 combobursts are characters featured in PCB. (playables, alice, youmu, yuyuko, and yukari)
3. Not everything in here is final. I have placed a couple things in here while I wait for replacements.
All suggestions and feedback would be nice.
[attachment=0:ce7f7]screenshot210.jpg[/attachment:ce7f7]
Thanks to:
-dumpsterdiver
-Aqua92
-Sanae
UPDATE: Version 0.2
- Combobreak.wav added
- Countdown changed to feature the Prismriver Sisters (Hey Zerostarry, you can get that map approved now)
- Selection-random changed
- Couple comboburst changes
UPDATE: Version 0.3
- Changed star2.png.
- Using fewer combobursts. Additional Combobursts will be available as a separate download.
- lighting.png added.
- menu-button-background.png added. (At least i don't think it was in 0.2)
- SongSelectActiveText: 255,215,0 (Highlighted song displays goldish colored text.)
UPDATE: Version 0.4
-Slightly reduced image size of combobursts.
-Reduced image size of scorebar-colour.png and scorebar-bg.png.
-Alternate scorebar-colour.png (scorebar-colour-ALTERNATE).png included for those who do not like how I make the scorebar.
-Added a missing pixel to star.png.
-Lowered all menu sounds by 1.5 dB.
-Thanks to Sanae: ranking-back, ranking-replay, ranking-retry, pause-back, pause-continue, pause-retry. All should have correct Japanese now.
-Removed GAME OVER.
Download here: (Warning: Create a new folder to extract to.)
http://up.ppy.sh/files/touhou0.4.rar
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.
Accelerator-kun wrote:
Nice.