This map has been deleted on the request of its creator. It is no longer available.
KrazyKannibal wrote:
if i could make a suggestion, i think replacing the record scratch sound when you drop a combo with the death sound from the touhou games when you lose a life would be a most righteous idea.
Nothing i can really do about that. Mappers should equalize the maps themselves.KrazyKannibal wrote:
i really like how it works so well with the skin, but i think its a little too loud for the more relaxed and slower songs, although the volume is nearly perfect for the more powerful songs, i think. other then that, i have no real criticismz.
translations were done by me...azuki wrote:
Please endure my poor English
It's a very nice skin![]()
but there is several points or a funny mark for translation.
fail-background.png
ゲームオーバー or Touhou's style is 満身創痍
I think that 満身創痍 is better
pause-back.png
タイトルへ戻る
The one that I do not translate thinks Quit whether it is nature
pause-continue.png
ゲームに戻る or Touhou's style is 一時停止を解除する
pause-retry.png
If I translate it properly このゲームに再挑戦する
I think that either is good
ranking-back.png
I think,やめます is more natural than やめる
ranking-replay.png
hmm,Though it is a difficult place.
リプレイ(再演) is better?
reply is just used with a replay in Touhou
ranking-retry.png
リトライ or やり直す or If you go as original form 再び試みる
selection-random.png
It does not need です
selection-mods.png
This is the most difficult
Probably Japanese does not have words to fall under mod
I think that only メニュー is more natural
I do not have much confidence here...
All these are suggestion.
You please decide it entirely XD
SuzumiyaKyon wrote:
I've been playing an excessive amount of the Touhou games that I have downloeaded, and while playing Phantasmagoria of Flower View, I thought it would be cool if you had the Winner banner for Section Pass & Dead Parrot for Section Fail. And how do you get the sprites & pictures you used?
Mod selections will come later. As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me. I may or may not make a decision about it. Right now i want to worry about the main game.Tyty210 wrote:
Ah, you didn't skin the hit or mod selection yet.
I assume those will come later?
Also, surprised there was no skinf for CtB either, theres quite a few things one could do for CtB.
But I will say, I love the spinner. :3
Make the CtB fruits into yukkuri shiteitte ne heads.Cyclone wrote:
Mod selections will come later. As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me. I may or may not make a decision about it. Right now i want to worry about the main game.
I suggest bullets... outside of the fruit range, so you'd have to "graze" between them to "collect" the "fruits". I have no idea of how weird that would feel in the actual gameplay, but it'd probably feel very Touhou-like.Cyclone wrote:
As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me.
O OPretend the Os are the fruits and the ▲ is the whateveryouchoose.
▲
Yeah, but then the bullets you were supposed to graze will be stuck on your plate until the combo ends, where it bounces off.nomedeusuarionaodisp wrote:
I suggest bullets... outside of the fruit range, so you'd have to "graze" between them to "collect" the "fruits". I have no idea of how weird that would feel in the actual gameplay, but it'd probably feel very Touhou-like.Cyclone wrote:
As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me.O OPretend the Os are the fruits and the ▲ is the whateveryouchoose.
▲
What does Gensokyo currency look like?Tyty210 wrote:
Maybe you could have Reimu catching donations or something? that would work too.
Komachi's projectiles.JInxyjem wrote:
What does Gensokyo currency look like?Tyty210 wrote:
Maybe you could have Reimu catching donations or something? that would work too.
Yeah, to be honest it can kill a really nice clean skin if you have to mute the sounds. I'm sure there are times where they can be great (EBO, Ouendan, Taiko) but this just isn't one of those times. Touhou is all about the image. And changing just one of the hit sounds makes it feel kinda weird if the rest are unchanged.Cyclone wrote:
I hadn't planned on making hitsounds to be honest.
tfxllvna wrote:
(Conversely, This sentence will be seen strange English ...my English is poor.)
Because Japanese used for the menu etc. is a little unnatural, I proposes to change it as follows.
-Quit and Return to Title
current ”やめて、選択るために戻ってください"
amended ”タイトルに戻る"
-Return to Game
current "戻り、ゲームに"
amended "ゲームに戻る"
-Retry this Game
current "リトライこのゲーム"
amended "ゲームをリトライ"
-GAME OVER
current "向こうへの ゲーム、"
amended "ゲーム オーバー"
(Is the character correctly displayed?)
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:9b671]comboburst-okuu.png[/attachment:9b671]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Max combo burst width is whatever you want outside of ranked maps.Randy96 wrote:
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:d4a24]comboburst-okuu.png[/attachment:d4a24]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
JInxyjem wrote:
Bumping skin thread.
Also, mod icons:
Easy - Cirno
No Fail - Mokou
Half Time - Sakuya
Hard Rock - Remilia
Sudden Death - Yuyuko
Double Time - Youmu
Auto - ?
Auto Pilot - Reimu
Relax - Suika
No Video - Aya
Spun Out - Chen/Hina
Blanks are because I forgot what Cyc said on irc.
Ah right, forgot about that. It's been a while since I played a Touhou game, computer problems.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
Actually, the sprites are shrunken versions of the full images. It is rather hard to tell the difference after they're shrunk though.nomedeusuarionaodisp wrote:
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
And everyone (apart from Tenshi and Iku) has a sprite.
May I use the "lighting.png" for my map if I credit it to you, Cyclone?Cyclone wrote:
After feedback, somebody said it was too pixelated, so let try this one.
i remake these image files.Cyclone wrote:
Actually i have one request. Can you remake them to have the English text layer on top of the Japanese? Also can you fix pause-continue.png to the right edge does not have a hard right edge? You can see it cut off here: http://osu.ppy.sh/ss/4006
Make hitbursts that complement that. See Taiko skinCyclone wrote:
See: Lighting.png