ah. sorted. thanks ^^
I suggest bullets... outside of the fruit range, so you'd have to "graze" between them to "collect" the "fruits". I have no idea of how weird that would feel in the actual gameplay, but it'd probably feel very Touhou-like.Cyclone wrote:
As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me.
O OPretend the Os are the fruits and the ▲ is the whateveryouchoose.
▲
Yeah, but then the bullets you were supposed to graze will be stuck on your plate until the combo ends, where it bounces off.nomedeusuarionaodisp wrote:
I suggest bullets... outside of the fruit range, so you'd have to "graze" between them to "collect" the "fruits". I have no idea of how weird that would feel in the actual gameplay, but it'd probably feel very Touhou-like.Cyclone wrote:
As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me.O OPretend the Os are the fruits and the ▲ is the whateveryouchoose.
▲
What does Gensokyo currency look like?Tyty210 wrote:
Maybe you could have Reimu catching donations or something? that would work too.
Komachi's projectiles.JInxyjem wrote:
What does Gensokyo currency look like?Tyty210 wrote:
Maybe you could have Reimu catching donations or something? that would work too.
Yeah, to be honest it can kill a really nice clean skin if you have to mute the sounds. I'm sure there are times where they can be great (EBO, Ouendan, Taiko) but this just isn't one of those times. Touhou is all about the image. And changing just one of the hit sounds makes it feel kinda weird if the rest are unchanged.Cyclone wrote:
I hadn't planned on making hitsounds to be honest.
tfxllvna wrote:
(Conversely, This sentence will be seen strange English ...my English is poor.)
Because Japanese used for the menu etc. is a little unnatural, I proposes to change it as follows.
-Quit and Return to Title
current ”やめて、選択るために戻ってください"
amended ”タイトルに戻る"
-Return to Game
current "戻り、ゲームに"
amended "ゲームに戻る"
-Retry this Game
current "リトライこのゲーム"
amended "ゲームをリトライ"
-GAME OVER
current "向こうへの ゲーム、"
amended "ゲーム オーバー"
(Is the character correctly displayed?)
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:9b671]comboburst-okuu.png[/attachment:9b671]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Max combo burst width is whatever you want outside of ranked maps.Randy96 wrote:
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:d4a24]comboburst-okuu.png[/attachment:d4a24]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
JInxyjem wrote:
Bumping skin thread.
Also, mod icons:
Easy - Cirno
No Fail - Mokou
Half Time - Sakuya
Hard Rock - Remilia
Sudden Death - Yuyuko
Double Time - Youmu
Auto - ?
Auto Pilot - Reimu
Relax - Suika
No Video - Aya
Spun Out - Chen/Hina
Blanks are because I forgot what Cyc said on irc.
Ah right, forgot about that. It's been a while since I played a Touhou game, computer problems.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
Actually, the sprites are shrunken versions of the full images. It is rather hard to tell the difference after they're shrunk though.nomedeusuarionaodisp wrote:
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
And everyone (apart from Tenshi and Iku) has a sprite.
May I use the "lighting.png" for my map if I credit it to you, Cyclone?Cyclone wrote:
After feedback, somebody said it was too pixelated, so let try this one.
i remake these image files.Cyclone wrote:
Actually i have one request. Can you remake them to have the English text layer on top of the Japanese? Also can you fix pause-continue.png to the right edge does not have a hard right edge? You can see it cut off here: http://osu.ppy.sh/ss/4006
Make hitbursts that complement that. See Taiko skinCyclone wrote:
See: Lighting.png
please don't joke around and carelessly use the icons like that... as you can see, it changed the icon for the first post......Katsuri wrote:
Approved
It's in the skinning subsection. I don't see how the joke is harmful in any way whatsoever.YGOkid8 wrote:
please don't joke around and carelessly use the icons like that... as you can see, it changed the icon for the first post......Katsuri wrote:
Approved
from memory, approved skins are shown approved with the approved icon.Xiao wrote:
It's in the skinning subsection. I don't see how the joke is harmful in any way whatsoever.
It's not like there's a skinning approval team for osume.
No one is worthyCyclone wrote:
We must form this team.
It will include Luigi, peppy, Xiao, and anybody those 3 feel are worthy.