Ah couldn't find that much thing, i will just give 2 stars okay. ;_; Good luck
_AI wrote:
M4M >.o/
[Easy]
00:09:584 (4) - A straight line with 00:09:084 (3,5) would work Hmm. I like it better when it's curvy.
00:28:584 (2,3) - Suggest to change it into something like PIC1
00:44:584 (6) - Sound like a missing beat here
01:18:584 (6) - ^
01:28:084 (2) - A normal shape will be better than the current one
01:35:084 (2,3) - Change the position of these two slider, don't let 01:37:084 (4,5) overlap them
[Normal]
00:19:084 (1) - Stack on the head of 00:17:084 (4)
00:29:084 (5) - Too curve aren't good
00:40:584 (3) - A straight line with 00:40:084 (2)
00:55:084 (3) - Make the left and right tick equal
01:36:584 (4) - Move down a bit, don't let it touch the head of 01:37:084 (5)
01:40:084 (3) - Curve a bit then move down, don't let it touch 01:38:584 (6)
[Hard]
AR8 will suit better
00:04:834 (6) - Stack on the head of 00:05:084 (7)
00:06:334 (9) - Missing beat
00:07:334 (4,7) - Don't let them touch each other It's okay to me.
00:08:834 (8) - Don't stack, place somewhere else
00:10:334 (5) - Missing beat
00:14:334 (3) - ^
00:16:084 (5) - Change into a single circle
00:16:834 (7) - Extend to 00:17:334
00:19:334 (2) - Make a jump for this
00:24:084 (4) - Add a note
00:26:334 (7) - ^
00:30:334 (7) - ^
00:31:834 (4) - Move down, don't let it touch 00:30:834 (2)
00:41:584 (3) - Stack on 00:39:834 (2)
00:49:334 (2) - Adjust the position, don't let it touch 00:48:584 (4)
00:58:834 (6,7,8) - Don't overlap 00:57:834 (4)
01:04:334 (7) - Missing beat
01:34:334 (7) - ^
01:29:334 (5) - ^
01:15:084 (1,2,3,4,5,6,1,2,3) - This is very confusing, suggest to change the pattern
01:38:334 (3) - Add note
01:38:834 (5) - ^
01:40:334 (6) - Make some spacing here
Great good in easy and normal, Hard is kinda messy actually :p
Good luck btw~ >.o/
hitcircleoverlay.png
spinner-clear.png
spinner-spin.png
fruit-bananas-overlay.png
fruit-bananas.png
fruit-ryuuta.png
hit100g.png
pippidonclear0.png
pippidonclear1.png
pippidonclear2.png
pippidonclear3.png
pippidonclear4.png
pippidonclear5.png
pippidonclear6.png
pippidonclear7.png
pippidonclear8.png
pippidonfail0.png
pippidonfail1.png
pippidonidle0.png
pippidonidle1.png
pippidonkiai0.png
pippidonkiai1.png
pippidonkiai2.png
pippidonkiai3.png
taiko-bar-left.png
taiko-bar-right-glow.png
taiko-bar-right.png
taiko-flower-group.png
taiko-slider-fail.png
taiko-slider.png
taikobigcircle.png
taikobigcircleoverlay-0.png
taikohitcircle.png
taikohitcircleoverlay-0.png
Thanks smallboatsmallboat wrote:
Hello, M4M Req. I am Chinese. Poor English sorry.
[General]
None.
[Easy]
00:07:084 (1,2) -They can blanket in mutual.
00:10:084 (5) - blanket
01:01:584 (2) - Do not give this too close at 01:00:584 (6) .
[Normal]
00:18:584 (5) - blanket the 00:17:084 (4) .
01:11:334 (2) - ^ the 01:12:084 (4) .
[Hard] OD+1 ?SPOILER00:14:584 (4) - +clap?
00:43:084 (6) - DS?
00:46:584 (4) - ^
00:47:584 (1,2) - stack the 00:46:834 (5) 's front ? It'll affect the distance but I only stack 00:47:834 (2) .
00:57:084 (3) - 00:57:834 (4) blanket the (3)'end.
01:05:334 (2) - Do not give this too close at 01:04:834 (1) .
01:05:834 (3) - blanket the 01:05:334 (2) 's end.
01:21:084 (1) - blanket bad.
01:47:084 (2) - volume 40 or 50 ? This circle make a finish to the song. So, 80% is okay.
[Other]
1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked. Thanks
3.Can you help me my map for a mod? Thanks! Sure
Okay, but I have to find a Taiko BAT.MachineGunt wrote:
I can make one map in taiko :3? plz thanks
iNickel wrote:
Hi! M4M Here!
[General]
01:47:076 - This Kiai time makes no sense! Just a big finish.
[Easy]
01:01:576 (2,3) - This is too hard for beginners!I think it's okay. I saw other map having the same type.
01:45:826 (1) - to 01:45:576 I agree but, if I move it to here, some players couldn't reach the slider.
[Normal]
00:09:076 (1,2,3,4) - I'm not sure, but I think this is too hard for Normal...
00:13:076 (1,2,3,4) - ^
00:23:076 (1,2,3,4) - ^
00:25:076 (1,2,3,4) - ^
01:12:076 (4) - to 01:11:826 I'll let it here.
[Hard]
00:18:576 (6) - This clap makes no sense!
00:44:576 (4) - Add clap
00:43:076 (6) - Too far from 00:42:576 (5)
00:42:576 (5) - Too close from 00:41:826 (4)
That's All! Good Luck!
372,36,47576,2,0,P|376:132|296:188,1,200
408,140,6326,1,0,0:0:0:0:
314,28,6576,5,8,0:0:0:0:
324,173,6826,1,0,0:0:0:0:
400,50,7076,1,0,0:0:0:0:
266,104,7326,2,0,P|214:112|178:88,1,90,0|8,0:0|0:0,0:0:0:0:
416,164,88088,2,0,P|416:246|396:272,1,100,4|8,0:0|0:0,0:0:0:0:
336,48,29088,2,0,B|368:64|404:44|404:44|440:24|476:44,1,140
Thanks for the mod DenoisoGoiso.DenoisoGoiso wrote:
2 KUDOSU IS KOMEH
from my M4M queue
[General]I think that without letterbox is more better.
- Check letterbox please and unherited Timing points. then overall good
[Easy][Normal]
- 00:26:088 (5) - stack with 00:23:088 (1) ? Okay
- 00:30:588 (4) - stack with 00:26:588 (6) ? The one I use is okay
- 01:28:088 (2) - Ummm.. this? Okay
Or copy paste the code :416,164,88088,2,0,P|416:246|396:272,1,100,4|8,0:0|0:0,0:0:0:0:- - hue bad slider Okay
[Hard]
- 00:03:088 (1) - move the 2nd point to 204,152 No
- 00:29:088 (5) - Wave slider? ahh i have a great wave slider Okay
SPOILER[spoilerbox]
Or copy paste the code :336,48,29088,2,0,B|368:64|404:44|404:44|440:24|476:44,1,140- 00:39:088 (1) - Too curve No change
- 01:01:588 (2,3) - MMmmm, so different at 01:02:588 (4) D: Okay
[spoilerbox]- \:D/
ahuehuehuehue good luck
- 01:41:076 (1,2) - blanket Okay
Thanks for the mod Winek.Winek wrote:
Sorry I'm really late for my Mod. I seen a cockroach into my room, and hid into my bed rapidly!![]()
[Easy]
00:43:576 (4,5) - Have these two have same x axis I like the way it was.
01:02:576 (3) - While holding this note press maj. It will find a perfect diagonal of the previous note.
01:15:076 (1,2) - Same Y axis Nazi. I like the way it was.
01:37:076 (4,5) - I don't know if you did on purpose but you forgot clap at the end of sliders I forgot. Thanks.
01:41:076 (3) - I seriously think that whistle is out of place I think is okay.
[Normal]
00:37:076 (1,2) - Same Y axis No. I want to match the pattern of 00:38:076 (3,4) .
00:38:076 (3,4) - ^ No. The reason I write above is the reason I don't want to change.
Nothing else![]()
[Hard]
00:52:826 (8) - That whistle sound doesn't fit the music at all. Okay.
01:26:576 (5) - Add a clap here. It will fit more with (1) Okay.
Sorry, I can't mod Taiko.![]()
Hopes i helped you
Thanks for the mod Loli -[Koinuri]. There's a mod that I didn't edit.Loli -[Koinuri] wrote:
Hello, hope this mod will be good enough
All my mods are usually just placement suggestions to make maps look nicer and flow better when playing (my opinion, of course)
[General]
I think spinners should be consistent throughout the whole mapset.
[Easy]
00:13:076 (3) - I think mirroring 00:11:076 (1) - create better flow. Right now, you have to turn sharply from 00:12:576 (2) - in order to follow the slider
00:27:076 (1) - Blanket with 00:26:576 (6) - ?
00:44:576 (6) - Move it so it creates straight line with 4 and 5? (0,156) looks nice
00:57:576 (2,3) - (104,76) for 2, (188, 132) for 3. They make a nice blanket around 00:55:076 (2) -imageSlider is just to show blanket
[Normal]
01:12:076 (4) - Moving it to around (384,168) blankets 3 and the tail is also blanketed by 1,2, and 3.
01:17:076 (5) - I think shape of this can be better to nicely blanket 6. I'm too bad at sliders to give any suggestions though
Nothing much to say about Normal
[Hard]
I'm not really sure about those streams... it seems too hard to be in Hards.
00:28:326 (2) - Overlap with 00:27:826 (5) - looks kind of ugly to me
00:47:576 (1) - Move to blanket with 00:46:826 (5) - ?
01:11:826 (3) - This seems like it can blanket bit better
I should learn taiko mapping.
Thanks for the mod and the informations happy623.happy623 wrote:
haloo here
As your request sooo long ago, sorry for huge delay ;w;General
- Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
- From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file
![]()
- To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it?
I think the same.
Easy
- 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
- 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
- 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun!
Normal
- 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
- 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -
Hard
- I suggest you use OD6 in order to make it harder if you dont care about the diff spread
- 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
- 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it
![]()
- 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
- 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
- 01:13:576 (8) - should be clap here to consist with the pattern
- 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume?
Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :< I didn't know that I reduce the volume here.
- 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409
thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me!![]()
Good Luck!
Thanks for the mod.[Twinkle] wrote:
M4M from my Q
[easy]
good
[normal]
SV1.4 may be a little fast? I think it's okay, since the song is a low BPM song.
00:14:576 (3,1) - overlap like this is not good in normal Change it in some way.
00:24:576 (3,1) - this also overlap Change it in some way.
[hard]
00:52:076 (2,3,4,5) - the distance here may be too long Reduce the distance.
01:11:076 (1) - move this closer to slider2 like the distance between slider2and3 In some way.
just a few things I can find here
good map and good luck!
Thanks for the mod arviejhay.arviejhay wrote:
Hi from my modding queue
[Easy]
Check distance snaps in aimod
00:14:576(4) - slider start - add clap
00:15:076(4) - slider middle - remove clap
00:15:576(4) - slider end - add clap
00:16:076(1) - remove clap
[Normal]
00:23:576(2) - slider start - add clap
00:25:576(2) - slider start - add clap
00:49:576(2) - slider start - add clap
00:50:576(3) - slider start - add clap
01:11:576(1) - slider end - add clap
01:33:576(2) - add clap
[Hard]
00:33:076(2) - add finish
01:07:076(4) - slider end - add finish
Good luck mapping![]()
I love Adventure time
I've never known this. Which, means that I have to remove the Adventure Time in the source field?ezek wrote:
I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".
The song you are using. <-Click
The one used for Adventure Time. <-Click
I hope this can help you.
Good luck!
I don't know, maybe you should change the mp3, it's just one phrase of diference, I don't think that would affect your mapset, it's the same rhythm.sheela901 wrote:
I've never known this. Which, means that I have to remove the Adventure Time in the source field?ezek wrote:
I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".
The song you are using. <-Click
The one used for Adventure Time. <-Click
I hope this can help you.
Good luck!
All fixed, you perfecter, lol. Thanks Kazuya-samaKazuya-sama wrote:
Hello. My english is = 0. Sorry.
[Easy]
------------------------ If yes ----------
00:27:131 (1) - move: 256 y: 364 and slider second white tick position: x: 220 y: 332 and last tick: x: 207 y: 280 ? Result: http://puu.sh/80fWL.jpg
00:28:631 (2) - Move x: 356 y: 364
00:29:131 (3) - move : x: 400 y: 276
00:30:631 (4) - x: 300 y: 264
--------------------------------------------
00:37:631 (2) - move: x: 156 y: 152? After: center point: x: 204 y: 164 end point: x: 252 y: 152 ?
00:57:131 (1) - slider center point (2nd white tick) x: 100 y: 76 and last tick: x 180 : y: 128 and 00:58:631 (2) - move: x: 132 y: 216 ?
[Normal]
00:06:131 (5) - Distance problem. Move: x: 60 y: 108.
[Hard]
00:52:881 (4,5) - Delete circles and :
1.
00:52:408 (3) - move here: 00:52:631 (3) - and add +1 repeat: 00:52:131 (2) - 00:52:631 (3) - Timeline e.g.: http://puu.sh/80gVF.jpg
or
2.
00:52:131 (2) - add +1 repeat and put circles here: 00:52:631, 00:52:756, 00:52:881, 00:53:006
?
-----------------------------------------------------------------------------------------
00:54:881 put circle here.
01:02:881 (5,6) - Shape idea: Picture e.g.: http://puu.sh/80hap.jpg ?
01:11:131 (1) - move x: 84 y: 116 ?
Good luck!
NaxelCL wrote:
this map need rank
Thanks~Winek wrote:
You can rank this map! Good luck!
Heh heh. Thanks~Kurodragon wrote:
Star :3
Thanks for the mod Endemic.Endemic wrote:
From my modding queue
[Hard]
AR+1 I feel that it's too fast for a slow song. So no change.
00:03:131 (1) - move this so it flows more with the stream Not sure what I did.
01:27:006 (8,1) - the spacing here is weird, change it so its like the rest of the stream It's like the end of the drums, so no changes.
01:34:381 (6,1,2,3) - Spacing here is weird, change it so its equal spacing Okay
[Normal]
00:42:131 (2,3) - Delete 3 and make 2 a repeating slider Okay
00:43:631 (2) - Make this a 1/2 slider Okay
00:44:131 (3) - ^ No change
[Easy]
00:04:131 Add slidertick noise on the slider
00:06:131 ^
00:17:131 (3,4) - have the slidertick noise on these if you can
00:54:131 Add slidertick noise on the slider
00:56:131 ^
By the slidertick noise, i mean the sound at 00:03:631
No changes in the easy. I want to keep the hitsound pattern.
You're making me jealous > ~ < (joke)Neku okazaki wrote:
This map on taiko :3
Thank you so much for this guys.Shiro wrote:
Hello sheela901,
your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
rEdo
Lust
Kitokofox
Irreversible
Hula
Jenny
Tari
Dainesl
Kibbleru
Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.
GeneralCorrect offset is 1137. Remember to resnap all notes and kiai sections. - Shiro Feels much better.
The custom slidertick feels out of place (mainly in the easier difficulties) because they’re inconsistently used within difficulties and through them. Try to use them more consistently accross difficulties so they sound better. For instance, replace some of the hitclaps (like 00:07:131 (1) or 00:09:631 (4) on Easy) for consistency with other hitsounds. It’s not really good nor fitting for this sound to exist merely on sliders. Just make a copy of this hitsound, name it normal-hitclap2 and use second custom hitsound override here and there. - Jenny, rEdo Sorry, I don't understand much.
Taiko BGs are not needed anymore, just use the normal one for the Taiko difficulties. - Jenny Okay
You’ll find it easier to do blankets if you use the default osu skin if you didn’t know already, especially since this skin’s slider ball gets in the way frequently. Take the time to go through your difficulties again and see which ones you can improve. - Hula Okay
On another note with the skin, it seems pretty tacky, especially the slider ball where Hula said. It adds to the charm of the map and song, but I don’t think it is worth keeping - Lust Removed the skin.
Easy00:05:131 (1) - 376:252 for perfect mirror image, also the two finishes feel a bit out of place because they’re much sharper than the song at this point, try to use softer hitsounds like claps or whistles - Lust Okay, moved and replaced by a whistle
00:07:131 (1,2) - Imperfect blanket, ctrl+G (1) and then use its approach circle to check this - Lust The suggestion that Irreversible proposed below is better, since the flow wasn't good.
00:08:131 (2) - To make the flow better you could try http://puu.sh/8graY/e092839666.jpg this kind of slider shape, because it goes way better with both 00:07:131 (1) - and
00:09:131 (3) - . - Irreversible Fixed. It was indeed not a good flow.
00:09:131 (3,4,5,6) - This pattern feels a bit weird because there are sharp turns at 00:09:131 (3) - and 00:10:631 (6) - but smooth movement for everything else, you should try to rework 00:08:131 (2,3,4,5,6) - to make it all smoother - Jenny, Tari Tried to make them smoother.
00:16:631 (2,3) - Blanket can be improved, use the approach circle of (2) to check for this - Lust Fixed the blanket.
00:18:631 (4,3) - I would avoid the overlap between 00:18:631 (4) - and 00:20:131 (3) - , due to the low AR the hitburst overlaps with the slider track for a short period of time - Lust, Tari Fixed the slider by opening a bit the curve.
00:19:631 (2) - Nazi - move to x:201, stacks with (4) slider end. | Hula Fixed the stack.
00:23:131 (1) - An edgy slider (with the red point) doesn’t quite fit here, you’ve used smooth sliders for the entire map, so it’d be better to stick to it and make this one smooth as well - Jenny Fixed the slider by removing the red point.
00:25:131 (4) - The flow would be much better if you curve this slider up, so you have a spiraling movement downward for the next note. - Tari Fixed the slider by adding a tick.
00:26:631 (6,1) - Blanket can be improved, use the approach circle of (6) to check for this - Lust Fixed the blanket.
00:29:131 (3) - Nazi - Imperfect blanket. | Hula Blanket it with 00:28:637 (2) , because of the suggestion that was proposed by Lust below.
00:30:631 (4) -Maybe move this down in the direction of the slider’s reverse for better flow, or change the slider’s orientation so that it leads into this note - Lust Fixed by blanket with 00:28:637 (2) .
00:31:131 (1) - Spinner doesn’t really fit here IMO, perhaps you should map it out! - Lust, Jenny Remove the spinner, and add notes.
00:33:381 - There is a rhythm going on here in this break, perhaps you should map it out? - Lust Actually, the vocal stops here, so maybe put a break to listen the melody?
00:37:631 (2) - Hitsound inconsistency: Missing a clap. | rEdo Add a clap.
00:39:131 (4) - Have this slider blanket 00:38:631 (3) - and move the following circle for a nicer looking pattern. Visually, it’s a bit tricky, because the slider feels a lot closer to the circle than it actually is - Lust, Tari, Jenny Fixed the blanket.
00:41:131 (1,2) - Blankets are off and can be improved, lessen the curve and use the approach circles to help you with this - Lust Fixed the blanket.
00:43:631 (4) - 27:255 for a perfect triangle shape pattern, be sure to adjust spacing in the following of course - Lust There was a little changes in the previous slider, so I moved them else than you said.
00:44:631 (6) - This object goes a little far off screen. Also, the spacing between this and 00:45:131 (1) - is too high, you should move (6) to the right to fix this - Lust, Tari, Jenny, Kitokofox I'm not sure if I did the right, but I tried to fix.
00:49:131 (1) - Another spinner that doesn’t really make sense, maybe map this out? - Lust, Jenny Add notes.
00:53:131 (1,2) - not entirely alike; also, the curves feel rather weird with so many bezier points | Jenny Fixed it by removing some point.
00:55:131 (1) - 204:299 for perfect mirror symmetry - Lust There was changes with the sliders, so I fixed the symmetric
00:57:131 (1) - Hitsound inconsistency: Missing your slidertick. | rEdo Fixed the slidertick hitsound.
00:58:631 (2) - I think you’ve forgotten to add a hitsound here. | Irreversible Add a clap.
01:00:131 (4,5,1) - Curve these circles? Kind of seems a little spammy and linear. - Lust Curved the circles.
01:01:631 (2) - I don’t think you had the player click on a slider that started on a clap before - usually you put sliderstarts on odd numbered beats with them ending on claps so this rhythm alteration is confusing and out-of-place | Jenny I think I understand a bit, so I remove the clap.
01:03:131 (4) - Not a big fan of such a loud and strong beat on a passive object (the slider tick) Maybe change the rhythm so that the clap doesn’t land on that tick. Also, this rhythm is confusing, because the slider ends on a surprising place (the red tick) and the ticksound makes it less apparent. - Jenny, Lust I lengthen the slider, and removed the clap sound.
01:05:131 (1) - Another weird out of place spinner - Lust, Jenny Add notes.
01:14:631 (4,1,2) - Triangle pattern can be improved - Lust Moved 01:14:637 (4) to fix the pattern.
01:14:631 (4) - Hitsound inconsistency: Missing a clap. | rEdo Add a clap.
01:17:131 (4) - The linear slider is surprising in the middle of the smooth curves, make it a wave or something smoother ? - Lust Made a wave slider.
01:19:131 (1,2) - Weird flow, you go down with the slider and back up with the circle, maybe move 01:20:131 (2) - down under 01:20:631 (3) - to make the movement smoother - Lust Fixed the flow.
01:35:131 (2,3,4,5) - This part was a bit repetitive and not so appealing visually, the placement felt a bit random - Lust Fixed a bit I think. I replaced the second by two circles, and fixed the pattern 01:37:137 (1,2) .
01:41:131 (3) - Don’t hitsound it with a whistle, it doesn’t fit since it feels like it’s going to build up, but the song ends pretty much after that. | Hula Removed the whistle.
01:43:131 (1) - Another spinner I think you should map - Lust Add notes.
01:45:881 (1) - Weird shape slider, maybe have a spinner here instead ~ Lust Add a spinner that starts at 01:45:137 .
Normal00:07:131 (1) - this slider comes rather close to the HP bar which feels very squished together; move it elsewhere and rearrange around it to avoid that - Jenny Fixed it by opening the curve.
00:09:631 (4,5) - This is a little flow-breaking for a Normal, maybe try to make the angle between the two sliders less sharp. - Kitokofox Fixed the pattern.
00:13:631 (2,3) - I can kinda say the same for this. - Kitokofox Fixed the pattern
00:25:131 (1) - This slider covers a lot of the follow point for 2 to 3, it might be a bit confusing to read. - Kitokofox I think that is not really fixed, but I tried to change.
00:27:131 (1,2,3,4) - these circles just feel very aimlessly placed; you should look for some kind of organized shape, be it geometrical or a consistent curve but currently it looks fairly half-done - Jenny Fixed by placing them into a curve.
00:37:131 (1,2,3,4) - these could easily be re-arranged into a square shape; copy-paste 1+2 and CTRL-G them, then reposition to fix this - Jenny Fixed the square.
00:42:131 (2) - while the previous slider felt like it was following something with the additional hitsounds on it, this one feels like it’s hitting on basically nothing, or at least not highlighting anything which makes it feel out of place - Jenny Add the same hitsounds as the previous slider.
00:42:131 (2) - Directing it to the left side instead might work much better for the flow. - rEdo Curved in the other way.
00:43:631 (2) - Hitsound the beginning of the slider with a clap, and try maybe putting a whistle on the slider end? I personally like the whistle since it accents that rhythm. - Hula Add a clap on the head, and a whistle at the tail.
00:52:631 (6) - The spacing at this point fluctuates, it looks weird, try to make the spacing more consistent - Irreversible, Jenny Moved the slider to make the distance constant.
00:59:131 (1,2) - How about making them slightly curved? So they look slightly more outstanding~ - Irreversible Slightly curved them (maybe?)
01:02:631 (4) - similar to easy, it feels weird to start a slider on a clap when you generally did it the other way around before (and in just about every other case) - Jenny Removed the clap on the head.
01:15:131 (1) - I would try to get something like a blanket here, the overlap looks quite messy. Don’t forget to adjust the spacing if you do it - Irreversible Fixed the pattern.
01:17:131 (4) - this wiggle really doesn’t look balanced; this would look much better to me - sliderpoints are 372|80, 344|138, 260|127, 244|37, 164|20, 132|80. For wave sliders, make sure to always orient your points with the center (increase tickrate for the process if you need a tick to work with) and keep start and ending point at the same level of whatever coordinate you are orienting with (-> in this case, this is a horizontal-focussed wave, so I kept the start and finish at y:80) - Jenny Fixed the slider with the coordinations given
01:19:131 (1,2,3,4) - once again, these circles do not form any kind of visually appealing pattern, it’d be better to try to make them do so - Jenny Made a parallelogram pattern might be best.
01:21:131 (1) - not quite symmetrical - Jenny Fixed the symmetrical.
01:28:131 (2) - ^ | Jenny Fixed the symmetrical.
01:41:631 (2) - again, starting sliders on the clap feels weird since you rarely ever do it and whenever it happens, it feels random and out of place - Jenny Removed the clap.
01:45:631 (1,2,3) - This feels a bit hard for the end of a Normal, with the slider quite close to the spinner, maybe just extend the spinner until the end with green lines to decrease volume gradually. - Lust, Kitokofox I did another thing. I dragged the spinner to 01:45:137 , and add two sliders before it.
HardLots of active/passive issues here, you have strong beats landing on either slider ticks, reverses, and ends (passive objects) as opposed to slider starts and circles (active objects). My recommendation to you would be to go through each of your rhythms, and see if its nice and makes sense to play! - Jenny, Lust
Generally watch your spacing, remember that a spacing of 1.0 is the length of the slider, so below that reduces the intensity of play and above that is a speedier play. So try to make patterns with this in mind, I pointed out a few which were offensively obvious; so skim through the map and fix them. If you need a bit of help, hit me up. - Hula
00:02:131 (1,2,3,4,5) - Maybe it would be a good idea to change 2,3,4,5 to a kick-slider (a slider with several repeats, just like 00:02:131 (1) - ) as well - Kitokofox, Jenny Fixed by replacing the circles by a repeat slider.
00:02:631 (2,3,4,5) - How about decreasing the volume of those hitsounds? They sound quite noisy as they are now. - Irreversible Edit the volume through the difficulty.
00:04:131 - I personally would like to see a long slider here; it goes well with the vocals and supports the calm part of this song. (00:04:131 - to 00:04:631 - ) - Irreversible Replace the note by a long slider.
00:07:131 (3,4,5,6,7) - I think that you should put the sliders a beat backwards, so slider is at 3 and 6 instead of 4 and 7. It feels more fitting with the music. In fact, a few of the sliders sound quite a bit at odd intervals throughout the map. I know this because I have fallen victim to it in my own maps. There’s plenty of chances in the song to use a slider with the rhythm and the vocals, if you want to. - Kitokofox Switched the notes.
00:08:131 (6,7) - This is a quite weird antijump, and there is no real indicator for this. I suggest spacing it normal, without any addition or decreasing of the DS. - Irreversible Fixed the distance.
00:08:881 (8,1) - This stack is a bit awkward, i don’t really see a reason for this, nothing noticeable to be emphasized for this stack - Kibbleru
00:11:381 (4) - You might want to move that a little to the right, it doesn’t really look tidy like this. I mean, the curve gets way too harsh in comparison with the rest of the note complex you’ve got there. - rEdo
00:11:881 (5,6) - Why are you using another kind of DS again here? You should really stay consistent, in order to keep the diff as polished as possible. - Irreversible
00:13:131 (3) - Consider moving this slider to 00:12:881 - to follow vocals? - Kibbleru
00:15:381 (2,3,4,5,6) - This pattern, well the sliders don’t really compliment each other; is there a chance you could try redoing this pattern? Keep in mind that the flow should be prioritized here. Also, make sure that you stay consistent with the DS, where you’re not intending to place a jump - Irreversible
00:18:381 (4,5,6,7,8,9,1) - I think this is too lengthy of a stream for a hard difficulty. It was probably accptable in the beginning of the song. I was thinking of taking away the 8 and doing a little fancy with the 9. http://osu.ppy.sh/ss/1531872 I came up with this I guess, you can try if you want. - Kitokofox
00:18:631 (6) - Missing clap ! - Shiro
00:19:131 (1,2,3,4,5) - What’s up with this spacing again? Try staying consistent, unless you’re trying to emphasize something special; but I don’t think this is the case here! You might try a pentagon shape here, press CTRL + SHIFT + D once, and you’ll figure out how to make a good looking one. - Irreversible
00:23:131 (1,2) - What’s up with this distance snap change? Seems way too big to be acceptable. - rEdo
00:23:881 (3) - To keep the flow here, I suggest moving 3 down, so it follows the path of slider 2. http://puu.sh/8gscR/93e39a263e.jpg - Irreversible
00:37:881 (4) - Put this on x:121 y:135 to complete the square as it looks tidier, maybe rotate the slider and reshape it slightly. I’m not a huge fan of off beat sliders, but this isn’t too offensive. - Hula
00:38:881 (6) - this slider overlaps 00:37:631 (3,4) - in a bad way, try to rework the pattern to get rid of it - Kibbleru
00:41:881 (4,6) - the overlap makes this part look extremely messy and cramped space the blanket out a bit - Kibbleru
00:44:381 (3,4) - Once again weird distance snap decrease. - rEdo
00:49:881 (3,5) - Copy and paste the same slider please, preferably (5). - Hula
00:52:131 (2,3) - I like how this looks, you could use it in the beginning of the song too. Style is one thing and consistency is another. - Kitokofox
00:53:131 (1) - Make this a 1/1 slider with a clap on the slider end. It follows the vocals better and flows out of the 2 repeating sliders much more nicely. Since before there was this real speedup in flow which wasn’t justified. - Hula
00:54:381 (5) - Put a ½ slider on the white tick previous, this fixes the issue of making the 1/1 before and also follows the vocals better. - Hula
00:57:881 (4,5,6,1) - this part flows very awkwardly considering you have to jump back and forth from (5) to (6) to (1). consider repositioning things a bit. - Kibbleru
01:03:381 (6) - consider ctrl g’ing this slider, i think it will flow better, also the blanket could be improved - Kibbleru, Hula
01:02:881 (5) - As you can see, slider 5 goes down, and 6 is on the top, with a pretty harsh angle, I don’t think it doesn’t play that good. You can try replacing it, I think you should get the idea now! - Irreversible
01:04:631 (8,1) - Avoid stacking these because the (1) slider plays faster with no real reason in the music. Try just readjusting what you have to something like this, http://puu.sh/8gt2R.jpg . - Hula
01:12:631 (4,5,6,7) - Try making this one symmetric? - Irreversible
01:13:631 (8) - I’d say new combo here. - rEdo
01:16:131 (5) - I’m wondering why you didn’t finish the star pattern here, it would have been neat. - Irreversible
01:16:131 (5,6,7,8,9) - If you want to keep this pattern, try getting a neater curve then. Ctrl + Shift + D will help you again. - Irreversible
01:19:131 (2) - DS this to 1.0x because a reduction in spacing makes the map less intense, but there’s no reason for that to be the case, since the song is pretty steady at this point. - Hula
01:21:631 (2) - DS this to 1.0x, for the same reason as above. - Hula
01:26:131 (1,2,3,4,5,6,7,8,1) - Streams with increasing distance snap are fine, but… not in this case. Increase it by a much lower amount or stick to one distance snap as a whole. - rEdo
01:26:131 (1,2,3,4,5,6,7,8,1) - The stream here looks a little odd, and it also too much stream for a Hard difficulty. The changed snap at the end looks a little odd compared to the rest. I suggest you make it slowly faster or don’t increase it at all. - Kitokofox
01:27:131 (1) - I think you should make this note a slider instead of 2. - Kitokofox
01:27:131 (1) - add a finish hitsound to lead in the kiai better? - Irreversible
01:27:131 (1,2) - Replace this with a 1/1 slider, the vocals cover a length of 1 beat so there’s no reason to have a passive slider which will play clunkily since it’s offbeat. Basically the same reason as before with the lead into the kiai. - Hula
01:28:881 (4,5,6,7,8) - That seems like a really odd pattern to me; how is the stack explained? I would, once again, go with normal spacing, so the diff looks more polished overall. - Irreversible
01:30:381 (9,1,2,3) - (9) and (1) have a vertical spacing difference of 8 coords and (2) and (3) have a vertical spacing difference of 12 coords. Make this difference the same so it’s geometrically a square at an angle. - Hula
01:31:381 (4,2) - I like the symmetry, but overlapping sliders isn’t a good thing. - Kitokofox
01:31:881 (5,2,1) - Spacing again, stay consistent. - Irreversible
01:32:881 (3) - Why is there a reduced spacing, increase it from the previous object please. - Hula
01:33:631 (3,4,5) - I don’t see a real need for these 1/4s, I think they should stay as two 1/2s.
01:41:131 (1,2) - Blanket can be improved - Lust
01:44:881 (6,1) - why the spacing change? the music doesn’t really demand it IMO - Lust
01:46:381 (5) - 168:260 for better stack on the hitburst - Lust
01:47:256 - Maybe a spinner with fading green lines to finish out the difficulty? - Lust, Kitokofox
Sorry if I didn't reply all of the suggestions, but I used them, I guess. Since there's problem with the distance snap through this difficulty isn't constant, I'll a bit of redo.
MuzukashiiPerhaps increase the HP Drain from 4 to 5? It’s a short song so obviously it will need a decent HP Drain (HP 5 is sometimes a standard for Muzukashiis). Also these sounds are quite noisy (maybe reduce them to about 60%?) Dainesl~
00:03:131 (5) - In my opinion this isn’t noisy enough to be a big don. Remove this finisher to transition more nicely into the bulk of the song. Dainesl~ Removed the big don, since the beat wasn't loud.
00:08:381 (20) - Vocal decently high-pitched here, same with (22) so maybe make this a kat? Dainesl~ Transform this into a kat.
00:17:631 (48) - Nothing to suggest a high pitch here so make this a don perhaps? Dainesl~ Sounds better.
00:21:881 (62) - Maybe make this a kat; the guitar twang would make it fit well imo. Dainesl~ Transformed.
00:25:631 (75) - I suggest making this a kat; the pitch is quite high here and transitions into the relatively low-pitch guitar quite well imo. Dainesl~ Sounds great.
00:33:131 (94) - In my opinion this plays awkwardly with the next notes; and the music doesn’t really call for it. Perhaps remove the finisher on this? Dainesl~ Sounds better. And I removed the big don to 00:35:137 (100) to make the pattern constant.
00:33:881 (97) - Again, guitar twang present here, make this a kat to emphasise the higher pitch used here? Dainesl~ Okay.
00:34:381 (98) - If you made (99) a kat, why not this? Dainesl~ Sounds better. I'm actually new to mapping Taikos difficulty.
00:35:381 (101) - If you made (102) a kat, why not this? Dainesl~ Sounds better.
00:42:881 (20,21) - Perhaps swap these around for better representation of the music? Dainesl~ Swapped them.
00:48:381 (37,38,39,40) - Nothing really suggests kats in these four notes, perhaps make these all dons (unless you think (40) should be a kat, but (37)-(39) definitely should be dons imo) Dainesl~ Made them all dons.
00:56:381 (62) - Guitar twang is present here, perhaps make this a kat instead. Dainesl~ Sounds great.
01:11:131 (4) - You put two finishers before this but not here? The vocal wasn’t even present and you thought it was more emphasised than this apparently. Put a finisher here, for better consistency. Dainesl~ Sounds better.
01:14:881 (16,17) - Make these kats to lead into the lower pitch vocal? Dainesl~ Okay.
01:26:756 - With all the 1/4s in the music this feels rather empty. Add a note here to lead nicely into the Kiai. Dainesl~ Okay.
01:34:631 (76) - Guitar twang is present here as it was many times before. Maybe make this a kat instead? Dainesl~ Okay.
01:39:131 (90,91,92) - suddenly a ¾ pattern appears! Maybe remove 91 to create a 3/2 pattern instead? Would kinda work imo since nothing needs to be there (the vocal isn’t the main part that should be mapped, it should be the instruments) Dainesl~ I edited this part.
Kioshi's Taiko Oni
Already explained my part of this on IRC, hopefully Jenny will do the same soonsheela901 wrote:
The custom slidertick feels out of place (mainly in the easier difficulties) because they’re inconsistently used within difficulties and through them. Try to use them more consistently accross difficulties so they sound better. For instance, replace some of the hitclaps (like 00:07:131 (1) or 00:09:631 (4) on Easy) for consistency with other hitsounds. It’s not really good nor fitting for this sound to exist merely on sliders. Just make a copy of this hitsound, name it normal-hitclap2 and use second custom hitsound override here and there. - Jenny, rEdo Sorry, I don't understand much.
Thanks for the mod Neku okazaki.Neku okazaki wrote:
[Muzukashii]
00:02:387 (2) - d I'll keep it a kat. I don't want to break the pattern.
00:07:887 (19) - Move to 00:07:387 -
00:08:137 - add d and ...
00:08:387 (21) - Make it d
00:08:637 (22) - This k
00:08:887 (23) - Delete
00:16:137 (43) - Delete I'll keep this one
00:17:637 (47) - d and...
00:17:887 - k
00:18:137 (49) - Delete
00:23:887 (67) - Move to 00:24:137 (67) - And...
00:24:887 (70) - Delete
00:26:387 - Add d and...
00:27:387 (79) - k
00:48:887 (39) - Delete
01:17:137 (24) - Move to 01:17:387 -
01:16:387 (21) - k
01:39:887 (93) - Delete and...
01:40:637 (95) - k
01:41:137 (98) - d
01:42:137 (101) - Move to 01:41:887 -
01:42:637 (102,103) - Move to 01:42:387 -
[Oni]
Sorry but I see a part. Please check it again. You can see this https://osu.ppy.sh/s/166452
I still need some Taiko mods, so calling a BAT might be useless.CelsiusLK wrote:
Hello there from my modding queue
[General]
Check Letter box during breaks (Your map have break time) Added.
[Hard]
This looks perfect for me
[Normal]
00:52:137 (5) - Make this repeat one time? Hmm... It doesn't sound right.
[Easy]
00:28:637 (2) - Move to x=352 y=324 Are you sure that you didn't confuse with another note? I mean, you want to move the note to a position that is wrong.
[Overall]
I think you should call BAT to check this map because the std diffs on this maps is looking perfect for me
Also I give this map a star
Sorry that I didn't mod a lot on this map
Good luck
Merci pour les suggestions Hegatrek.Hegatrek wrote:
Coucou ! Depuis ma Modding Queue https://osu.ppy.sh/forum/t/221655
EASY
00:09:137 (3) - J'ai décalé les notes pour que ça donne ça, je trouve que c'est plus fluide. J'ai un peu ajusté le motif, mais c'est comme même le même.
00:12:637 (2) - A décaler un tout petit peu pour qu'il soit bien entre les deux sliders. J'ai décidé de faire un autre motif.
00:43:137 (3) - J'ai essayé de faire un truc un peu plus sympa et arrondi. Okay
NORMAL
00:02:137 (1) - A garder en bleu je pense. Une nouvelle "beat" commence à 00:03:137 . Alors, je le laisse comme ce qu'il était.
00:37:137 (1) - Tu devrais constituer un carré avec les notes de 1 à 4, là c'est un peu décalé. Mais c'est un carré. Je l'ai que pivoté.
01:13:637 (2) - A décaler un peu pour que ça ne touche plus le slider. Okay
Et j'ai rien à dire pour le hard .. Voilouuu !
Thanks for the mod konoshin69.konoshin69 wrote:
hi~ m4m from #modreq (my map https://osu.ppy.sh/s/181634 )
ill only be modding standard diff if thats ok with you (idk how to mod other modes xD)
the clap hitsound is kinda loud for easy and normal lower it just a bit
Easy
00:07:137 (1) - and 00:08:137 (2) - can be blanketed like this http://puu.sh/9RhlS/b84e0f2ba9.jpg Fixed
00:52:137 (4) - placement is awkward try this http://puu.sh/9Rhsk/50476dc434.jpg Fixed
00:57:137 (1) - idk this just feels better ;w; http://puu.sh/9Rhxw/d58447c8e6.jpg I'll keep it the way it was. It makes a blanket pattern
01:06:637 (2) - and 01:07:137 (3) - can be a slider Fixed
01:21:137 (4) - try this http://puu.sh/9RhFb/17944e456d.jpg Keeping it the way it was.
Normal
lower AR to around 4 Fixed
00:13:637 (2) - extend it like this http://puu.sh/9RhQU/b3d18b4ffa.jpg Fixed
00:23:637 (2) - ^ Fixed
00:25:637 (2) - ^ Fixed
01:16:637 (3) - move like this http://puu.sh/9Ri2j/69893dc3ff.jpg ( add a slider after it) My way fits the vocal. So no changes.
Hard
01:46:637 (5) - try to shorten it and add a 1/4 slider after this like this http://puu.sh/9RiqC/5d655de60a.jpg Sounds better.
thats all, hopefully that helped and good luck with your beatmap ~