Hi sheela !!! M4M from Queue
Currently, I can't mod Taiko, I'm just a novice on this art c:
Thanks for M4M and hope it be helpful (:
Att.
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Doubtful ─
Tips & tricks ─ ♥ Greetings ─ * Comments ─
Lines with no marks are mods.



Lines with no marks are mods.
[Easy]
♥ No complaints ^^ VERY GOOD EASY DIFF ^^
[Normal]
* There are some small discrepancies on spacing... and also a few ones I noticed while playing, so I consider them as not so small to be ignored.
* In fact, some patterns still need a bit more work. For example: the transition on 00:04:076 (2,3) - feels me broken, since the slider tail (in truth, the slider shape) suggests me where's the next note, but I find it elsewhere. If it's part of your mapping style, I'm inclined to accept it, athough not agreeing with.
* The opposition at 00:09:576 (4,5) - feels me interesting (: and remind me some mapping style from my love ♥
00:14:576 (3) - Move to x:148 y:264 to fix spacing with the prior and next sliders.
00:20:076 (3) - It would land better on next slider's head by doing a curve like this → http://puu.sh/5mw6z.jpg
00:58:576 (4) - Move to x:364 y:236 to fix spacing here.
01:20:576 (4) - Move by 1 grid right for perfectness together with 01:18:576 (6) -
01:21:076 (5,6) - Placement would be improved a lot here. Suggestion → http://puu.sh/5mwnU.jpg ← and, of course, 01:22:576 (6) - at x:256 y:276.
01:25:576 (1,2,3) - Better appearance → http://puu.sh/5mwDj.jpg ← In order to achieve this: make 01:25:576 (1) - stay on x:256 y:132, 01:26:076 (2) - on x:328 y:252 and 01:26:576 (3) - on x:188 y:252.
and the patterns at last Kiai would be centralized, unless not aiming axial symmetry. But would be nicer (:
[Hard]
* It feels good, including the streams that are OK and fit tightly the song
I just complaint with some triplets (mighty not all!). I feel it's a bit like a plague on harder diffs, since a few mappers abuse of them by placing them where has no music reason to do it. And by triplets, I'm saying not to normal triplets (three notes, either stacked or not), but also "combined triplets" such 00:11:076 (3,4,5) - i.e., a "note, note, slider" or a "slider, note, note" patterns.
00:11:076 (3,4,5) - There's no place for (4) here. It feels overmapped.
00:12:076 (7,8,1) - Same as last, in relation to (8).
00:15:076 (1,2,3) - ^ (2)
00:16:076 (5,6,7) - ^ (6)
00:27:076 (3,4,5) - ^ (4)
00:28:076 (1,2,3) - ^ (2)
Well... if you're willing to keep some of them, the solution you done at 01:31:076 (3,4) - feels me better, with a silencing pair of green lines around the tail of 1/4 slider (like the last sliders on harder diff of my ranked map, for an example).
* In general, placements would be improved too. Look for some advanced modders (I'm not so good, my weaknesses are noticeable).
♥ No complaints ^^ VERY GOOD EASY DIFF ^^
[Normal]
* There are some small discrepancies on spacing... and also a few ones I noticed while playing, so I consider them as not so small to be ignored.
* In fact, some patterns still need a bit more work. For example: the transition on 00:04:076 (2,3) - feels me broken, since the slider tail (in truth, the slider shape) suggests me where's the next note, but I find it elsewhere. If it's part of your mapping style, I'm inclined to accept it, athough not agreeing with.
* The opposition at 00:09:576 (4,5) - feels me interesting (: and remind me some mapping style from my love ♥
00:14:576 (3) - Move to x:148 y:264 to fix spacing with the prior and next sliders.
00:20:076 (3) - It would land better on next slider's head by doing a curve like this → http://puu.sh/5mw6z.jpg
00:58:576 (4) - Move to x:364 y:236 to fix spacing here.
01:20:576 (4) - Move by 1 grid right for perfectness together with 01:18:576 (6) -
01:21:076 (5,6) - Placement would be improved a lot here. Suggestion → http://puu.sh/5mwnU.jpg ← and, of course, 01:22:576 (6) - at x:256 y:276.
01:25:576 (1,2,3) - Better appearance → http://puu.sh/5mwDj.jpg ← In order to achieve this: make 01:25:576 (1) - stay on x:256 y:132, 01:26:076 (2) - on x:328 y:252 and 01:26:576 (3) - on x:188 y:252.
and the patterns at last Kiai would be centralized, unless not aiming axial symmetry. But would be nicer (:
[Hard]
* It feels good, including the streams that are OK and fit tightly the song

00:11:076 (3,4,5) - There's no place for (4) here. It feels overmapped.
00:12:076 (7,8,1) - Same as last, in relation to (8).
00:15:076 (1,2,3) - ^ (2)
00:16:076 (5,6,7) - ^ (6)
00:27:076 (3,4,5) - ^ (4)
00:28:076 (1,2,3) - ^ (2)
Well... if you're willing to keep some of them, the solution you done at 01:31:076 (3,4) - feels me better, with a silencing pair of green lines around the tail of 1/4 slider (like the last sliders on harder diff of my ranked map, for an example).
* In general, placements would be improved too. Look for some advanced modders (I'm not so good, my weaknesses are noticeable).
Currently, I can't mod Taiko, I'm just a novice on this art c:
Thanks for M4M and hope it be helpful (:
Att.