Yo.
[General]
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Good luck!
[General]
- I don't think that BG really fits here. How about this BG? It's not so bright, so players will be able to focus on hitobjects.
- According to AiBat you have some problems with skinning, see this screenshot for details.
- Your combo colours should be consistent in all diffs.
- consider finding custom hitsound and/or reducing volume. Current hitsounds don't really fit. What's more your hitsounding sounds random sometimes. Please, try to find fiting custom hitsounds and try to re-hitsound it or at least remove extra claps/add missed ones!
Note: poke me if you need any suggestions - Princess Bubblegum and Marceline should be in tags, too. People LOVE them and they're important characters in this cartoon. :<
- Reduce HP Drain by one tick, this is the easiest diff, so we should take care of beginners.
- 00:03:084 (1,2) - nazi - I don't really like the shape of these sliders. Slider changes it's direction too suddenly and it doesn't fit with the music. How about something smoother? example
- 00:10:584 - 00:12:584 - 00:14:584 - I don't really understand what's the point of ignoring such beats. It breaaks your rhythm and you ignore strong beats/vocals, so beginners will be confused!
- 00:17:084 (1) - try to remove NC here, I think it doesn't fit with your pattern and looks kinda weird here.
- 00:33:084 (1) - it's too cruel for beginners, thay don't even except something like this here, remove this circle and drag start of a break here! see?
Note: well, 01:07:584 - drag the break here. It's the same. - 01:16:084 (3,4) - it's the -noly- stack in this diff. It will confuse beginners, so i'drecommend you to unstack them and keep consistent spacing here.
- 01:21:084 (5) - how about adding a repeat to this slider? I think that vocals end on 01:22:084 , therefore slider should end later!
- 01:35:084 (2,3) - nazi - well, what's the point of using this shape here? It looks really strange. In fact, I'd try to make the whole diff a bit neater. (Softer shapes, smother flow and etc.)
Diff looks messy, some random hitsounds and ignored beats should be fixed, but diff isn't that bad!
- AR doesn't match with slider velocity/patterns of this diff. Using higher AR would solve this problen, but since this is a [Normal] diff using higer AR isn't okay :<
- You're overusing 1/2 beats, so this diff is kinda too hard for a [Normal]. Song is relaxing, so let players relax and enjoy the music! Try to make consistent and simpler rhythm. (1/1 rhythm with some 1/2 beats would work great here, try it!)
I think that this diff should be easier, try to use simple and understandable rhythm, less 1/2 beats, lower distance spacing (I'm not sure about this one, tho). And same with hitsounding, try to find fitting custom hitsounds and feel free to poke me again!
- 00:04:959 (8,9,10,11,12,13) - overmapping. Please, try to avoid aovermap, try to follow music. So, we will not be confused by strange rhythm and will enjoy playing your map!
- Jumps/antijumps (spacing changes) are allowed in this kind of diffs. but they should be reasonable, they should fit with music and they should be understandable. In your diff I see a lot of jumps/spacing mistaks that don't fit with music at all. :<
Examples: 00:23:584 (2,3) - 00:27:834 (5,6,7) - 00:41:334 (2,3,4,5) -
Try to work on placement, rhythm and hitsounding. Probably it will require remapping the whole song ;_; But it is really needed here, sorry. :<
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Good luck!