show more
MeatloafCereal
Hello
m4m on your queue

[General]
Offset: 2084 - Your hard was starting too early also so that the big white tick lands on the drum
I wasn't sure what you were following at some points in the song (esp. Hard)
Hitsounds didn't fit and were pretty noisy (esp. Hard) consider a custom sample set, even if its just the clap, I dislike the soft hitclap used here

[Easy]
00:03:084 (1) - Shorten the slider by a beat?

[Normal]
00:05:084 (3,4,5,6) - Fix 3,4,5 or 4,5,6 into a triangle pattern
00:26:084 (4) - move back 1/2 beat to follow guitar
00:57:584 (2) - remove clap

[Hard]
00:02:084 (1,2,3,4,5) - Keep the stream going all the way to 00:03:084 , its strange how you drop the drum roll halfway through and suddenly follow vocals
00:03:084 (1) - Replace with just a circle and remove clap
00:03:334 (2) - Whistle to end of slider
00:04:084 (2,3) - ^same as the above two or a slider for 1 beat to follow vocals
00:05:084 (5) - Adds unneeded noise try to follow guitar or a slider for 1 beat to follow vocal
00:07:084 (3) - You'll recognize them by now, the ends of the slider just don't land on anything and claps sound forced making this map untidy and noisy
00:09:084 (1,2,3,4,5) - replace with a triangle on each 1/2 beat?
00:13:084 (1,2) - replace with this [img]http://i40.tinypic.com/260vapz.jpg[/img
00:16:334 (6,7,1) - You could make this neater also make a better blanket
00:37:834 (4) - Replace with a slider for 1 beat and a circle on the w hite tick
Something
01:11:834 (3) - Double blanket :3

x:224 y:176
01:22:834 (3) - move back 1/2 beat?

Repeat offenders I won't list

Good luck! :)
Shohei Ohtani
Regular Show is better js.

Overall:
It'd be nice for some hitsound consistency. Try putting claps on the 2nd and 4th white ticks
mp3 cuts out really suddenly. Edit the mp3 in audacity and have it fade out.

Hard:
00:02:084 (1,2,3,4,5,6,7,8) - This feels odd to play, as I'm expecting (1) to go with the flow that this creates, but I'm thrown to the other side and the rest of this pattern goes rightward o3o. Possibly adjust this stream to make it flow a bit better?
00:04:084 (2) - Spacing inconsistency
00:07:334 (4) - ^
00:09:084 (1,2,3,4,5) - This doesn't really follow much anything in the music
00:15:084 (1) - Anti-jump plays incredibly weird, especially since there's no indication of one being needed in the music
00:37:834 (4) - Really random jump o3o
00:52:084 (2) - Big no no, especially for streams. Don't shorten the spacing until after the first note of the stream is placed
tl;dr explore the magical world of distance spacing and don't put so many streams if you don't have to. Not every map has to be super fun fun jumpy time xxdd

Normal:
01:14:584 (8) - Distance spacing oh no come back
Nothing really like in terms of individual stuff I can point out. The biggest issue is that the notes just seem kind of there instead of like, making patterns and all

Easy:
01:35:084 (2,3,4,5) - Like creativity is cool and all but these don't really look all too stellar. It's best for short slider to just leave them simple, and save complexity for the longer sliders
Same as normal.
It can get kind of 1/1y at times, which can get boring.

uguu. I know I didn't point out much specifics, but there's nothing technically wrong with the normal and easy diff, it's just that like a lot of it is just the general comments.
HelloSCV
here's your ticket

Easy

00:13:084 (1) - delete NC
00:25:084 (1) - ^
01:08:084 - not used green line

Normal

  1. HP,AR,OD -1 and CS+1
00:45:084 (1) - touching HP bar
01:41:584 (1) - delete NC

Hard

00:03:834 (1) - delete this NC and add it 00:04:084 (2) - here
00:27:209 (2,3) - well i don't think this stack is good idea on hard diff, try to avoid stack?
00:27:084 (1) - delete NC
00:34:584 - not used green line
01:12:834 (1,2,3,4,5) - wat a big jump,it'll be better if you decrease disance
01:17:084 (3) - set 1.0x DS? -nazi
01:18:334 (1) - delete NC
01:41:584 (1) - ^

hmm placement is quite good but you may need more experience on hitsounding~

anyway, good luck xD
Topic Starter
sheela
Thanks MeatloafCereal, CDFA and HelloSCV~
All Fixed~
Unsfamiliar
Hiii Sheela! Returning the favour with m4m.

Insane
  1. 00:12:084 (6,7,8) - I think you should keep distance snap consistent for the triplets. See this one is different 00:15:084 (1,2,3).
  2. 00:18:334 - Was a stream that starts here removed due to prior mods? In the song you can hear the 1/4 beat drum from there and ending here 00:19:084.
  3. 00:19:084 (1) - The triplet seems necessary to me. It would sound better, in my opinion, if you just replace this 1/4 slider with a single note at 00:19:084 with a finish on it.
  4. 00:20:084 (4,5) - This double finish doesn't really sound good. If you want to have a finish here, remove the one on (5).
  5. 00:21:084 (2,3,4,5,6) - Make a nice curve here? Also have the last note in the same plane as (7).
  6. 00:37:584 (3,4) - You can hear the potential points for claps in the song. Like here on (3) and on the head of the (4) slider.
  7. 00:38:584 (5) - ^
  8. 00:39:584 (1,2) - ^On (1), you already have one on (2).
  9. 00:41:334 (2) - Remove clap. You get the idea right? ><
  10. 00:41:584 - Add note with the clap.
  11. 00:52:084 (2,3,4,5,6,7,1) - This should be a continuous stream all the way up to (1) of the new combo. So add note here 00:52:709 & here 00:52:959 (unless someone told you to remove it).
  12. 00:57:084 (3,4) - Blanket.
  13. 01:29:084 (5) - Hmm I don't about this kick slider. Personally I wouldn't have it here.

Normal
  1. Consider increasing CS? It shouldn't really be smaller than Insane ><
  2. Otherwise, no other problems :)

Easy
  1. Nice :)

That's all from me! Calm song. Some inconsistencies with the hit sounds and the streams in Insane, but nice overall. Good luck! Have a star too~
Topic Starter
sheela
Thanks Unfamiliar~
I reduce the CS in normal and I increase in insane.
10crystalmask01
Ello! :) Random mod!

[General]
  1. Honestly, I don't think Kai time is really necessary in this type of music,mainly cause it's so chill.
  2. Lacking hitsound. Try using this hitsound pattern:

    You can use it for either clap or whistle. Hits that land on the white ticks marked with an x are the ones that must have a hitsound. Only the ones marked with an x
    Apply this to all your diffs
[Easy]
00:13:084 (5) - NC
00:39:084 (5) - ^
00:53:084 (1,2) - I suggest you try re-modelling these two to make something more symmetrical,like this for example:


Nice :)

[Normal]
00:42:084 - I suggest putting 00:41:084 (1,2) - here as well for steady rhythm.
01:13:084 - ^
01:28:084 (1) - Ahem:
Symmetry! :P
01:31:084 (1) - Too far from previous object.
01:32:084 (1) - Ahem:

01:45:584 (1,2,3) - Hmm.


This diff looks ok. Still could use some improvement.

Hope this helps~! :)
Sephibro
Hello! i noticed you changed your hard into insane and tried it, i'm here for a couple suggestions :)

00:02:084 (1) - this stream starts too abruptly, how about letting a double reverse slider introduce it? http://puu.sh/4c6yM.jpg
00:48:834 (1) - delete this circle
00:49:084 (5) - ^ if you did that, NC this
01:03:584 - why this hitsound?
01:29:834 (5) - a circle alone on a red tick plays really bad, i suggest one of these two http://puu.sh/4c6Kn.jpg or http://puu.sh/4c6Mc.jpg
01:40:084 (5,6) - i would put (5) a little closer to (6) http://puu.sh/4c6P4.jpg

Btw i think it's ok if you rename this diff back into Hard, it's maybe too easy to be called insane...120 bpm short streams are ok on hard
And if you name it Insane, you'll have to make a hard for better diff spread > just renaming this into Hard is highly suggested!

Good luck! ;)
Topic Starter
sheela
Thanks again Sephibro~
HabiHolic
Hi~ sheela901



[Easy]

00:46:084 (2) - At the end of clap?
01:20:584 (4) - clap
01:29:084 (1) - Remove NC
01:32:084 (2) - 01:31:084 (1) - It looks good and should be similarly


[Normal]

No Pick :3

[Hard]

00:04:084 (1) - Remove NC
00:08:084 (1) - ^
00:46:584 - Add Note

GL~
Kirin
Hellow. M4M from Kirin's modding queue

Let's begin o/

[Easy]
Nothing wrong

[Normal]
00:15:084 (1) Move that slider at x:40 y:356 like this http://osu.ppy.sh/ss/964297

[Hard]
01:25:584 (1,2,3,4,5) Try to make that stream uniform like this http://osu.ppy.sh/ss/964310

Good luck for ranking :3
UnderminE
Ah couldn't find that much thing, i will just give 2 stars okay. ;_; Good luck
Topic Starter
sheela
Thanks HabiHolic and MasterKirin. All fixed and thanks UnderminE for two stars~
UnderminE
After taking a serious look, let's see:

[Easy]
00:37:084 - whistle
00:39:084 - whistle
00:41:084 - whistle
00:43:084 - whistle
00:45:084 - whistle
00:47:084 - whistle
00:53:084 - whistle
00:57:084 - whistle
00:58:084 - whistle
00:59:084 - whistle
01:01:084 - whistle
01:01:834 - whistle
01:02:334 - whistle
01:04:084 - whistle
01:11:084 - whistle
01:15:084 - whistle
01:19:084 - whistle
01:21:834 - whistle
01:27:084 - whistle
01:31:084 - whistle
01:35:084 - whistle
01:37:084 - whistle
01:39:084 - whistle
01:40:084 - whistle
01:41:084 - whistle

[Normal]
same whistles in Easy, and these ones:
00:09:334 - whistle
00:09:834 - whistle
00:13:334 - whistle
00:13:834 - whistle
00:23:334 - whistle
00:25:334 - whistle
00:25:834 - whistle
00:30:834 - whistle
00:41:334 - whistle
00:42:334 - whistle
00:52:834 - whistle
01:03:834 - whistle
01:07:084 - finish?
01:11:334 - whistle
01:13:334 - whistle
01:33:334 - whistle
01:35:334 - whistle
01:40:334 - whistle
01:45:834 - whistle
01:46:334 - whistle

00:39:084 (1) - NC
00:43:084 - NC
00:59:084 - NC
01:33:084 (1) - NC
01:41:084 - NC

AR: 5
HP: 4
OD: 4

[Hard]
Same hitsounds i said in Normal diff, it really needs soft whistles.

Good luck now!
Topic Starter
sheela
Thanks~ All fixed~
Atema
Hi ! M4M from my modding queue :)

General

- First of all, I have to say that the skin is completly totally amazing !!!
- I tought maybe you could make your Easy and Normal diffs start at the same time as your Hard diff, so players that can't play the Hard one are not "penalized" and play less because of this ?

Easy

Perfect diff :)

Normal

00:10:584 - I think a circle here would make sense :) (You put one on the other diffs and it sounds great !)
00:14:584 - Same ^ :)
00:48:084 - & 00:48:334 - & 00:48:584 - I think circles here would sound great too
00:56:584 - Circle here as well ?

Hard

01:15:084 (1) - Stack it with the 01:13:834 (5) - ?

Great job !! :)
Starred & good luck ;)
Topic Starter
sheela
Thanks Atema for the star and mod. All fixed~
luxoDeh
Hi! M4M from my queue :)

EASY

00:19:584 (2,4) - stack them?
00:40:084 (2,3) - move them in a way to stak 00:38:584 (4,3) - if you want
00:47:084 (3,4) - I'd suggest to move them in a way that 00:47:584 (4) - don't touch 00:46:084 (2) - , just to be precise
01:00:584 (6) - add a clap
01:45:584 (1) - this is an easy diff and this is too soon after the spinner, you should: or make this slider start a bit later, or make the spinner end earlier.

NORMAL

00:40:084 (2,3) - what do you think ok place them in a way that they are symmetric with 00:38:084 (3,4) - ? maybe you can also just move them some grids down
00:48:584 (7) - add clap
00:53:084 (1) - add clap at the end of the slider
00:56:584 (4) - add clap
01:14:584 (4) - ^
01:19:084 (1) - fix spacing
01:47:084 (3) - move 1 grid up?

HARD

00:02:584 (2,3,4,5,1) - make the curve of this stream better
00:09:084 (1,2,3,4) - why is the spacing so weird here?
00:17:834 - add a note?
00:39:584 (1,2) - weird spacing
00:46:584 (4,1) - stack them?
00:57:834 (4) - make the curve of this slider follow better the previous one
01:00:334 - add a note
01:00:584 - ^
01:12:584 (4,1,2,3,4,5) - all this notes are at the same distance in the song, but why did you used this weird spacing? you should use the same for each one of these note, since there is no jump in the music. if you just want to make this harded, just use a higher spacing, but use always the same for each note
01:15:084 (1,2,3,4,6,1) - in this case, instead it's ok, because there is a sort of pattern in this notes

that's all, GL with this map! ;)
FrzR
Hi~ From your PM Mod Request. :3

[General]
I like the song. As well as Adventure time. XD
The only concern about is the Adventure time spinner skin. Just my personal opinion. I Don't like the logo spinning. XD

[Easy]
00:09:584 (4,5,6) - Make a better triangle. Move 00:09:584 (4) to x:180 y:204, 00:10:084 (5) x:176 y:104 and 00:10:584 (6) x:96 y:160. Looks better imo :)
00:11:584 (2) - You may want to move the circle away from 00:10:584 (6) if you're implementing the following above.
00:14:584 (4) - Move circle to x:248 y:92 to blanket with 00:15:084 (1) :3

[Normal]
Hm.. Both the CS and Distance Snap looks a bit far. Suggest lowering these two.
01:19:084 (1,2,3,4) - How about making a square?
01:25:584 (1) - Move circle closer to the center. The time distance is very short.
01:38:584 - Add a circle with clap hitsound. :3

[Hard]
CS. >_<
00:18:334 (4,5,6,7,8,9) - This troubled me. Why not a curve instead?
00:22:334 - Add and Stack a circle to 00:22:584 (1) . Sounds better.
01:38:584 (3,1) - The distance between these two is too short. Might want to either stack it, or separate them. :)

That's it for me. Good luck to your map! I hope you like my mod. >_<
Topic Starter
sheela
Thanks luxoDeh and Fr33z3R~ All fixed.
yachiru4
hey, from my queue


I didn't really try in this diff, I guess it just looks okay.


A little better then Easy mode.


wowowowowow this diff had streams ahem ahem!
But I guess it's alright, I did manage to pass it. Make the sliders go faster though, it pretty much feels like Normal mode but with the increase approach rate.

Cheers!
_AI
M4M >.o/

[Easy]
00:09:584 (4) - A straight line with 00:09:084 (3,5) would work
00:28:584 (2,3) - Suggest to change it into something like PIC1
00:44:584 (6) - Sound like a missing beat here
01:18:584 (6) - ^
01:28:084 (2) - A normal shape will be better than the current one
01:35:084 (2,3) - Change the position of these two slider, don't let 01:37:084 (4,5) overlap them

[Normal]
00:19:084 (1) - Stack on the head of 00:17:084 (4)
00:29:084 (5) - Too curve aren't good
00:40:584 (3) - A straight line with 00:40:084 (2)
00:55:084 (3) - Make the left and right tick equal
01:36:584 (4) - Move down a bit, don't let it touch the head of 01:37:084 (5)
01:40:084 (3) - Curve a bit then move down, don't let it touch 01:38:584 (6)

[Hard]
AR8 will suit better
00:04:834 (6) - Stack on the head of 00:05:084 (7)
00:06:334 (9) - Missing beat
00:07:334 (4,7) - Don't let them touch each other
00:08:834 (8) - Don't stack, place somewhere else
00:10:334 (5) - Missing beat
00:14:334 (3) - ^
00:16:084 (5) - Change into a single circle
00:16:834 (7) - Extend to 00:17:334
00:19:334 (2) - Make a jump for this
00:24:084 (4) - Add a note
00:26:334 (7) - ^
00:30:334 (7) - ^
00:31:834 (4) - Move down, don't let it touch 00:30:834 (2)
00:41:584 (3) - Stack on 00:39:834 (2)
00:49:334 (2) - Adjust the position, don't let it touch 00:48:584 (4)
00:58:834 (6,7,8) - Don't overlap 00:57:834 (4)
01:04:334 (7) - Missing beat
01:34:334 (7) - ^
01:29:334 (5) - ^
01:15:084 (1,2,3,4,5,6,1,2,3) - This is very confusing, suggest to change the pattern
01:38:334 (3) - Add note
01:38:834 (5) - ^
01:40:334 (6) - Make some spacing here

Great good in easy and normal, Hard is kinda messy actually :p
Good luck btw~ >.o/
Topic Starter
sheela

_AI wrote:

M4M >.o/

[Easy]
00:09:584 (4) - A straight line with 00:09:084 (3,5) would work Hmm. I like it better when it's curvy.
00:28:584 (2,3) - Suggest to change it into something like PIC1
00:44:584 (6) - Sound like a missing beat here
01:18:584 (6) - ^
01:28:084 (2) - A normal shape will be better than the current one
01:35:084 (2,3) - Change the position of these two slider, don't let 01:37:084 (4,5) overlap them

[Normal]
00:19:084 (1) - Stack on the head of 00:17:084 (4)
00:29:084 (5) - Too curve aren't good
00:40:584 (3) - A straight line with 00:40:084 (2)
00:55:084 (3) - Make the left and right tick equal
01:36:584 (4) - Move down a bit, don't let it touch the head of 01:37:084 (5)
01:40:084 (3) - Curve a bit then move down, don't let it touch 01:38:584 (6)

[Hard]
AR8 will suit better
00:04:834 (6) - Stack on the head of 00:05:084 (7)
00:06:334 (9) - Missing beat
00:07:334 (4,7) - Don't let them touch each other It's okay to me.
00:08:834 (8) - Don't stack, place somewhere else
00:10:334 (5) - Missing beat
00:14:334 (3) - ^
00:16:084 (5) - Change into a single circle
00:16:834 (7) - Extend to 00:17:334
00:19:334 (2) - Make a jump for this
00:24:084 (4) - Add a note
00:26:334 (7) - ^
00:30:334 (7) - ^
00:31:834 (4) - Move down, don't let it touch 00:30:834 (2)
00:41:584 (3) - Stack on 00:39:834 (2)
00:49:334 (2) - Adjust the position, don't let it touch 00:48:584 (4)
00:58:834 (6,7,8) - Don't overlap 00:57:834 (4)
01:04:334 (7) - Missing beat
01:34:334 (7) - ^
01:29:334 (5) - ^
01:15:084 (1,2,3,4,5,6,1,2,3) - This is very confusing, suggest to change the pattern
01:38:334 (3) - Add note
01:38:834 (5) - ^
01:40:334 (6) - Make some spacing here

Great good in easy and normal, Hard is kinda messy actually :p
Good luck btw~ >.o/
puncia
Hi! PM request, sorry for the late reply

[Hard]

  1. 00:12:334 (8) - make the new combo here
  2. 00:15:334 (3) - adjust this slider so it flows better with 00:15:834 (4)
  3. 00:37:584 (3,4) - make the spacing consistent
  4. 00:52:959 (9) - 1 grid down
  5. 00:57:084 (3,4) - fix the blanket
  6. 00:58:834 (6) - I suggest you putting this in this slider tail → 00:57:084 (3) as it's better for readability
  7. 01:12:834 (1,2,3,4) - fix this, it's a bit ugly. Make spacing better and maybe change a bit the shape if you want to keep that shape
  8. 01:18:834 (1,2) - fix this blanket
  9. 01:36:084 (6) - 2 grid left
  10. 01:36:209 (7) - 1 grid left
[Normal]

  1. I can't find anything wrong here, diff looks ok from here.
Topic Starter
sheela
Thanks Puncia. All fixed.
10crystalmask01
Ello! ^^ Here for a re-check!

[Easy]
00:03:084 (1) - Try adding a finish to the head for a good intro!
00:27:084 (1) - Add clap on the head.
00:44:584 (6) - ^
01:04:584 - A note should be here.
01:18:584 (6) - Don't forget to add the clap!
01:29:584 (4) - ^

Really neat flow you've made! :P

[Normal]
00:02:584 (2) - Add clap
00:03:084 (1) - ^ On the tail.
00:10:584 (7) - ^
00:14:584 (5) - ^
00:30:584 - I prefer spinner starting here instead.
00:44:584 (4) - Add clap
00:48:084 (5) - NC
00:55:084 (3) - Add clap on the reverse.
01:00:084 (2) - Add clap on the tail.
01:18:584 (6) - ^
01:29:584 (4) - ^
01:46:334 (2) - Add clap on the tail.

Just missing a few claps really.

[Hard]
  1. What happened to the clap pattern in this diff?! try to keep it consistent and similar to your previous diffs!
    This is the clap pattern I hear, based on how you've placed it:
00:02:084 (1,2,3,4,5,1) - Hmm try changing the default hitsound on these notes with drum-hit instead :3 Sounds better imo. Just highlight all the notes, and adjust it to these settings on the left:

00:11:084 (3) - Use 2 hit circles here instead for consistency with 00:12:084 (6,7) -
00:18:334 (4,5,6,7,8,9,1) - Try changing the default hits to drum-hit instead on these objects as well. Refer back to 00:02:084 (1,2,3,4,5,1).
00:52:084 (2,3,4,5,6,7,8,9) - ^
00:56:584 (1) - Add clap
01:00:584 (10) - ^
01:17:584 (4) - ^
01:18:334 (6) - ^ On the tail.
01:25:584 (1,2,3,4,5) - Stream should've been at 01:26:084 - 01:27:084 with drum hitsound :S

This diff still needs some work with hitsounding. And the flow is a bit questionable.

Hope this helps~! ^^
GugUCorn
Sorry to late mod :o

[General]

  1. you used 1366x768 BG. Check "Widescreen Support" in Setup,Design Tab.
[Easy]

  1. 00:27:084 (1) - remove clap on first of slider and add clap on arrow of slider.
  2. 00:29:084 (3) - 1 grid right.
  3. 00:53:084 (1) - Finish? on first of slider
  4. 01:37:084 (4) - perfectly stack on 01:35:084 (2).
[Noraml]

  1. 00:09:084 (3) - NC?
  2. 00:10:584 (7) - whistle?
  3. 00:13:584 (3,4) - Ctrl+G. because of 00:09:084 (3,4,5,6)
  4. 00:25:084 (1,2,3,4) - make it like 00:09:084 (3,4,5,6)
  5. 00:30:584 (1) - Finish
  6. 01:02:584 (4) - whistle on end of slider
[Hard]

  1. 00:43:834 (2,4) - whistle?
  2. 00:49:334 (2) - clap on end of slider
  3. 00:50:584 - add note?(with clap)
  4. 00:51:584 (1) - clap
  5. 01:02:584 (4) - clap
  6. 01:04:834 (1,2,3,4) - add hitsound :(
  7. 01:28:834 (4) - perfeclty stack on 01:28:334 (3)
  8. 01:29:584 (6) - clap
  9. 01:38:584 (4) - ^
Topic Starter
sheela
Thanks TaMul. All fixed.
wonders
HI~

a little bit late orz
nice map~

[Hard]
00:45:834 blanket
00:46:834 ^
00:53:584 ^
01:03:334 ^

[Normal]
i think this diff is too random,maybe you need recheack?

[Easy]
00:46:084 too close
01:16:084 this slider looks ugly

:) good luck~
Topic Starter
sheela
Thanks wonders. All fixed.
Myxo
(From m4m queue)

Sorry for late mod~

[Overall]

I like your mapset so far, even if this is one of the worst songs I've ever heard in osu. The easy and normal diff are really good, but the look of the hard diff needs some work to be ready for rank.

[Easy]

No problems here, well done :3

[Normal]

00:30:584 (1) - The spinner should be begin one white tick later.

[Hard]

The main problem with this is the look of the difficulty. It doesn't meet the mapping standards of 2013, as some circles seem randomly placed, even if you've been using distance snap. Every circle should have a reason to be placed at it's exact position. You may use triangles, blankets (as you've been already doing), straight lines, distance snap and ovals for this. Surprisingly, this starts to get better and better during the diff until the problem is gone at around 40 seconds. You should maybe remap the part until 40 seconds in the style of the rest.

Those could be triangles with 2 sides of the same length:
00:03:334 (2,3,4) -
00:03:834 (3,4,5) -
00:04:334 (5,6,8) -
00:06:334 (9,3,4) -
00:09:084 (1,2,3) -
00:09:334 (2,3,4) -
00:10:584 (1,2,3) -
00:15:834 (4,5,6) -
00:23:084 (1,2,3) -
00:23:834 (3,4,5) -
00:26:334 (7,1,2) -
...

Good luck with this mapset ^^ ~
Natsu
HI~ sheela901 M4M from my queue

General:
  1. Missing Skin Files:

    hitcircleoverlay.png 
    spinner-clear.png
    spinner-spin.png
  2. Unused Image Files:

    fruit-bananas-overlay.png
    fruit-bananas.png
    fruit-ryuuta.png
    hit100g.png
    pippidonclear0.png
    pippidonclear1.png
    pippidonclear2.png
    pippidonclear3.png
    pippidonclear4.png
    pippidonclear5.png
    pippidonclear6.png
    pippidonclear7.png
    pippidonclear8.png
    pippidonfail0.png
    pippidonfail1.png
    pippidonidle0.png
    pippidonidle1.png
    pippidonkiai0.png
    pippidonkiai1.png
    pippidonkiai2.png
    pippidonkiai3.png
    taiko-bar-left.png
    taiko-bar-right-glow.png
    taiko-bar-right.png
    taiko-flower-group.png
    taiko-slider-fail.png
    taiko-slider.png
    taikobigcircle.png
    taikobigcircleoverlay-0.png
    taikohitcircle.png
    taikohitcircleoverlay-0.png

Hard:
  1. 00:03:084 (1,2) - I preffer if you convert they 2 in a 1/1 slider fiting very nice the vocals
  2. 00:05:584 add clap
  3. 00:06:084 add a circle here actually this place feel really empty
  4. 00:06:334 (9,1,2,3,4) - maybe make a star pattern the actually one look really bad
  5. 00:11:084 (3,4,5) - Kinda hard to read try to make it like 00:12:084 (7,8,1) -
  6. 00:09:834 (4) - try to move this some grids to the right to improve the flow with previous and next beat
  7. 00:28:084 (1) - conver this in 2 circles is better for the gameplay lie you did on almost all the diff
  8. 00:29:084 (4,5) - this 2 sliders feel a little overmapped try THIS
  9. 00:32:584 (1,2) - make a jump here actualy this one play really bad x_x need more space
  10. 00:38:834 (6,1) - Fix the distance
  11. 00:44:334 (3,4) - use a properly distance or stack they perfect like previous
  12. 00:45:834 (3,5) - this overlap look really bad try to make this clean and better readable
  13. 00:47:584 (1,2) - better stack this
  14. 00:53:584 (2,3) - thinks like this I mean the distance is really confuse to play you should go in all the map and be consistent with the distance and make some jumps but actually this have alot of bad spacing imo
  15. 01:25:584 add NC here iknow is a bug
  16. 01:00:334 (9,10) - distance
  17. well the spacing is kinda bad here x_x try to be more consistent

Normal:
  1. 00:09:084 (1,2) - Fix the distance
  2. 00:10:584 (5,1) - same as above dont make this jumps on a normal D:
  3. 00:13:834 (4,5) - ^
  4. 00:15:084 (1,2) - ^
  5. 00:22:584 (5,1) - ^
  6. 00:25:084 (1,2,3,4) - same here try to use always 1.0 distance in all this diff
  7. 00:25:834 (4,5,1) - ^
  8. 00:42:084 (2,3) - ^
  9. 00:56:584 (4,1) - like I told you this jumps are not good to do in a normal x_x
  10. 01:20:584 (4,5) - ^
  11. 01:25:584 (1,2,3) - make a perfect triangle here?
  12. 01:38:584 (6,1) - Fix the distance
  13. 01:45:584 (1,2) - ^
  14. well generally try to use the same distance in all this diff x_x

Easy:
  1. 00:03:084 (1) - try to make this one symetrical x_x
  2. 00:05:084 (2,1) - Fix the distance
  3. 00:11:084 (1,2) - same as above
  4. 00:14:584 (2,1) - you can improve this blanked a little
  5. 00:19:084 (1,2) - distance here
  6. 00:28:584 (2,3) - ^
  7. 00:38:584 (3,1) - same as above x_x
  8. 00:44:584 (6,1) - use a properly distanc ethis jumps are not ok for an easy
  9. 00:53:084 (1,2,1) - use the smae distance
  10. 01:00:584 (6,1) - Fix the distance
  11. 01:18:584 (6,1) - dont use jumps in easy orz use a properly distance here


Okay the main problem in your map is the distance some times is kinda random try to be more consisten with it GL :3 dont give up :3
Topic Starter
sheela
Thanks Desperate-kun and Natsu.
smallboat
Hello, M4M Req. I am Chinese. Poor English sorry.

[General]

None.

[Easy]
00:07:084 (1,2) -They can blanket in mutual.
00:10:084 (5) - blanket
01:01:584 (2) - Do not give this too close at 01:00:584 (6) .


[Normal]
00:18:584 (5) - blanket the 00:17:084 (4) .
01:11:334 (2) - ^ the 01:12:084 (4) .


[Hard] OD+1 ?

SPOILER
00:14:584 (4) - +clap?
00:43:084 (6) - DS?
00:46:584 (4) - ^
00:47:584 (1,2) - stack the 00:46:834 (5) 's front ?
00:57:084 (3) - 00:57:834 (4) blanket the (3)'end.
01:05:334 (2) - Do not give this too close at 01:04:834 (1) .
01:05:834 (3) - blanket the 01:05:334 (2) 's end.
01:21:084 (1) - blanket bad.
01:47:084 (2) - volume 40 or 50 ?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Can you help me my map for a mod? Thanks!
Topic Starter
sheela

smallboat wrote:

Hello, M4M Req. I am Chinese. Poor English sorry.

[General]

None.

[Easy]
00:07:084 (1,2) -They can blanket in mutual.
00:10:084 (5) - blanket
01:01:584 (2) - Do not give this too close at 01:00:584 (6) .


[Normal]
00:18:584 (5) - blanket the 00:17:084 (4) .
01:11:334 (2) - ^ the 01:12:084 (4) .


[Hard] OD+1 ?

SPOILER
00:14:584 (4) - +clap?
00:43:084 (6) - DS?
00:46:584 (4) - ^
00:47:584 (1,2) - stack the 00:46:834 (5) 's front ? It'll affect the distance but I only stack 00:47:834 (2) .
00:57:084 (3) - 00:57:834 (4) blanket the (3)'end.
01:05:334 (2) - Do not give this too close at 01:04:834 (1) .
01:05:834 (3) - blanket the 01:05:334 (2) 's end.
01:21:084 (1) - blanket bad.
01:47:084 (2) - volume 40 or 50 ? This circle make a finish to the song. So, 80% is okay.

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked. Thanks
3.Can you help me my map for a mod? Thanks! Sure
Thanks smallboat
Awaken


  • [General]
  1. offset may be too quick.
    Try 2104±4.

  • [Hard]
  1. AR-1 OD+1
  2. 00:16:334 (6) - put it at x396y266? I think you shouldn't change the distance suddenly imo.
  3. 00:37:834 (4) - try this pattern.And change nexts applicably
  4. 00:41:834 (4,5) - what about these?
  5. 00:45:834 (3,5) - blanket?
  6. 00:49:834 (3,5) - change them into symmetric figure looks better.
  7. 00:52:084 (2,3,4,5,6,7,8,9,1) - flow may not be very good..I advise you not to break the trajectory
  8. 00:53:084 ~ 00:56:334 Rhythm is too relaxing..imo it should be full.
  9. 00:57:834 (4) - ctrl+g?
  10. 01:06:584 (4) - ^
  11. 01:20:584 the hitsound here sounds sudden.
  12. 01:25:584 (1,2,3,4,5) - why stream? :( I can't hear any whatever drumbeat or vocal.
  13. 01:26:084 stream should start from here.
  14. 01:47:084 (2) - put it at x240y379 may be better

  • [Normal]
  1. Too many circles..Normal should have many beautiful sliders imo 8-)
  2. None

  • [Easy]
  1. None.
  2. Good Diff~
Kioshinxs_old
I can make one map in taiko :3? plz thanks
Topic Starter
sheela

MachineGunt wrote:

I can make one map in taiko :3? plz thanks
Okay, but I have to find a Taiko BAT.
Hanjamon
OMG this taiko diff o.o

[Machine's Taiko Oni]
Well..
01:06:854 (118,119,120,121,122) - These 1/8, i think is better a 1/6 like 01:06:854 (118,119,120,121) - http://puu.sh/5553m.jpg
01:15:604 (27,28,29,30,31) - the same, change for another 1/6 01:15:604 (27,28,29,30) - http://puu.sh/555aj.jpg
01:40:854 (118,119,120,121,122) - remove these 1/8, and better a 1/4 kkd 01:40:854 (118,119,120) - http://puu.sh/555lB.jpg

I hope I have helped ^^
BounceBabe
Hey, from my "non-japanese" Queue!

General

- 01:47:104 - Here are two timing points in one place. Remove one.
- Due to your combo colour usage http://puu.sh/57Fsh.jpg this reserve arrow is hard to read. Change the colour or brighten the arrow up a little more.

Easy

00:13:104 (1) - NC is not needed. Remove it.
00:37:104 (1,1) - You change your combo pattern again. Remove the 2nd NC.

Normal

00:09:104 (1,2,3,4) - , 00:13:104 (1,2,3,4) - , 00:25:104 (1,2,3,4) - Spread this out a little more, its not good readable. Something like this http://osu.ppy.sh/ss/1078282 , or find someting better.
00:53:104 (1) - NC not needed, remove it.
01:17:104 (5,6) - Movement from sliderend to the next circle plays weird, you should move the circle to the left side so it flows better.

Hard

00:09:104 (1,2,3,4) - Why is this spacing so weird made here. Try to make the spacing solid and consistant.
00:13:104 (1) - Remove NC, not needed.
00:22:604 (9,1,2) - First fix the spacing up a little here, and second, try to make the flow better with moving the circle left. Currently it plays very linear and not so good.
00:26:354 (7,1,2,3) - You need to fix up the spacing here, or else players play it different than it should be.
00:37:854 (4,5) - ^
01:02:854 (5,6) - Blanket this better.
01:15:854 (4,5,6) - , 01:18:354 (6,1,2) - Spacing is inconsistant again.
01:38:854 (5,1) - If you stack this its not readable enough to actually play it good. Unstack it to solve the issue.

Well, a lot of spacing differences and changes and some streams which i dont understand soundwise, but the set it fine overall.
jonathanlfj
clearing old requests~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you are missing the following skin files:
hitcircleoverlay.png
spinner-clear.png
spinner-spin.png
please add them as they are required to complete the skin set you are using for this map. You can choose to get them from the template skin under the skins folder in your osu! directory if you don't plan on making custom ones

add this code to the [Colours] sections of the .osu files to complete your hit circles skin:
SliderBorder: 255,255,255

imo the offset is a bit late, try 2090 (-14) instead

[Easy]
lots of unsanpped green lines, resnap them if possible
00:08:104 (2) - spacing here can be improved which will also fix the blanket
00:19:104 (1) - sounds like a new verse, should have a finish on this note
00:37:604 (2) - missing clap on start
00:53:104 (1,2) - i would perfectly center this by moving it right 2 grids, seems to be your intention anyways
01:02:854 (4) - instead of this, you can break it up into note + slider to better represent the vocals. 01:04:604 (5) - missing clap
01:16:104 (3) - clap on end
01:28:104 (2) - ^
01:35:104 (2,3) - try curving them more gently to give a more natural flow: 01:45:854 (1) - you can perfectly center this for a better outro effect (e.g. x:193 y:207)

[Normal]
00:05:604 (4) - missing clap
00:09:104 (1,2,3,4) - this sounds especially delayed with the current offset, which is why i suggested to do -14ms
00:24:104 (4) - to keep consisten with your other 4-note patterns this should be moved to 00:23:854
00:30:604 (6) - clap
00:53:104 (2) - should have a NC here considering how you dealt with previous occurrences
01:02:604 (4,5,6) - missing claps on all of these
01:17:104 (5,6) - avoid the partial overlap between 5 and 6; you can make the curve on 5 smoother by using a red control point in the middle:
01:35:104 (1,2) - this is a bit anti-flow considering the direction of 01:35:104 (1). Try a pattern like this (note 01:36:604 (4) is stacked at the start of 01:35:104 (1)):
[Hard]
00:03:104 (1) - missing clap on end
00:10:604 (1) - clap
00:20:354 (6) - clap on end
00:28:104 (1,2,3) - this has a rather extreme jump from 00:27:854 (6) which is quite unexpected, consider reducing the spacing to 2.0x or below
00:31:104 (3) - missing clap on end, also on 00:32:604 (1) there should be a clap
00:48:604 (4) - clap
00:49:354 (2) - did you clap on the wrong place? the clap in the music happens on the slider end
00:53:604 (2,6) - clap on start
01:04:604 (8) - clap
01:12:854 (1,2,3,4,5) - construct this star better, the skew is noticeable while playing
01:17:604 (4) - according to a previous pattern, NC is supposed to be here instead of 01:16:604 (1)
01:21:604 (2) - clap on start
01:26:249 - unsnapped green line, snap to 01:26:229
01:26:979 - there should be another note here to follow the 1/4s in the music and lead into the kiai
01:43:354 (2,6) - clap end
01:46:354 - add a note here to catch the guitars, feels a bit awkward to skip over that beat; also clap on start of 01:46:604 (1)
Flow in this diff is fine, but some spacing and positioning of notes can be handled better

Game-play wise the diffs are fine, but there are a lot of hitsounding inconsistencies with missing claps and whistle patters (which i did not mention since i dont know if they were done intentionally or not). Also you need two taiko diffs in order for this set to be rankable, i.e. add a muzukashii diff. Thats about all i can say right now, if you have any questions feel free to pm me. Good luck~
Topic Starter
sheela
Thanks BounceBabe and jonathanlfj. All fixed.
Sephibro
Little timing check, sorry for not checking it before
Offset: 2076

you'll have to resnap all the green lines too

Also, my custom skin colors fit perfectly, here are the codes if you want to try them
100,255,0
210,255,0
0,130,255
Topic Starter
sheela
Thanks Sephibro. Edit the offset to 2076 and the colors.
Lust
From my queueueue

I'll try my best to point things out that were not already pointed out by modders before.
Remember to fix the timing points
[Easy]
  1. 00:28:590 (2,3) - could be fixed better
  2. 00:40:590 (6) - this makes the map look really cluttered and is partially hidden by 00:38:590 (3) remap this part (for people not using the skin)
  3. 01:04:590 (6) - fix spacing
  4. 01:37:090 (4) - if you are going to do this stack it neatly underneath 01:35:090 (2) 's beginning
[Normal]
Fix this difficulty's timing and snap all the notes, then call me back.
[Hard]
Same with this difficulty

Please resnap and call me back
mingmichael
hey
taiko mods come as request

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
HP changed to be 4 or 5. 6 is unrankable for Muzukashii diff
all Muzukashii and Oni diff must use 1.40x or 1.60x for the Slider Velocity
delete 01:25:221 - timing point. there's not usefull because it has a same volume, sample like the previous timing points
delete 01:47:076 - timing point! all taiko diffs aren't allowed use a short kiai like you used
change all the volume to be 70% (45% is too low) and also change all the sampleset to be N or Normal. N gives stronger sound than S (soft)

Notes Structure
all the notes are unsnapped! snap them please
ooo triplet or ooo aren't allowed in Muzukashii diff
☞ some kat suggestions which will be given. just see on the Notes box

Notes
kat at 00:03:576 - . it will follow the kick sound like 00:04:576 -. and you used it too at 00:53:576 - << they have a same part of song and same pitch sounds too. so, please be consistent with it

• 00:06:576 - and 00:06:826 - change to be kats too. same like above. it'll follow the kick sound at 00:06:576 - , and 00:06:826 - is to keep the vocal pitch sound like 00:06:576 - which will be kat (if you change it)

• from 00:09:326 - until 00:09:576 - can be changed to be ooo. the reason is at the second suggestions on the Notes Structure box

• kat too at 00:14:576 - . it'll follow the kick sound and vocal too as well

• from 00:18:326 - until 00:18:576 - change to be ooo. the reason is at the second suggestions on the Notes Structure box

kat too at 00:19:576 - if you change 00:03:576 - to be kat too. because it should have a same basic pattern/structure

• from 00:26:576 - until 00:27:326 - change to be o o o o. it will make a better failing pitch sounds (for vocal). and then, the one of the kat at 00:26:576 - will follow the kick sound from the song as well

• delete 00:44:451 -. the reason is at the second suggestions on the Notes Structure box. and then, at that part too isn't fit well to use triplet. so just use 1/2notes there. and change 00:44:576 - to be kat to follow the kick sound

• delete 00:48:451 -. there's not usefull to use triplet at there (and there's not any reasons to use it too). and then change 00:48:576 - to be kat. same like above, to follow the kick sound

• from 00:52:326 - until 00:52:576 - change to be ooo. the reason is at the second suggestions on the Notes Structure box

• change 00:57:576 - and 00:57:826 - to be o o. because it will follow the vocal sound (the pitch sound becomes lower at 00:57:826 - , not at 00:57:576 -. and then, if you change them, it will follow the kick sound again at 00:57:576 -

• from 00:59:326 - until 00:59:576 - change to be ooo. the reason is at the second suggestions on the Notes Structure box

kat at 01:00:576 - , to follow the kick sound. like you use it at 01:01:076 - and 00:59:576 - (if you use my previous mod)

kat too at 01:04:576 - . same like above, to follow the kick sound as well, like 01:03:576 - and 01:05:076 - that you have put kats at there

kat too at 01:08:576 -. same like above again, to follow the kick sound, like 01:07:576 -

inconsistent pattern at 01:09:326 - and 01:09:576 - . they should be o o, because you put them too after the finisher like 01:07:326 - and 01:07:576 -

• kat too at 01:10:576 - . to follow the kick sound again

• kat at 01:14:576 - ? to follow the kick sound again

• from 01:14:826 - until 01:15:076 - change to be ooo. the reason is at the second suggestions on the Notes Structure box

• kat again at 01:17:576 - . to follow the kick sound as well

delete 01:26:951 - , if you want keep the finisher at 01:27:076 -. it's not allowed use finisher after triplet

• kat again at 01:45:576 - . to follow the kick sound

from 01:46:326 - until 01:46:576 - change to be ooo. the triplet which is given much stronger and better than the previous one that you used. and then, the kat at 01:46:576 - will follow the kick sound as well too


====================


[ Oni]

General
☞ HP changed to be 4 or 5. 6 is too high for this song
all Muzukashii and Oni diff must use 1.40x or 1.60x for the Slider Velocity
delete 01:25:221 - timing point. there's not usefull because it has a same volume, sample like the previous timing points
delete 01:47:076 - timing point! all taiko diffs aren't allowed use a short kiai like you used
change all the volume to be 70% (45% is too low) and also change all the sampleset to be N or Normal. N gives stronger sound than S (soft)

Notes Structure
too many misusing finishers! the suggestion notes can be looked at the Notes box
☞ consider with the patterns that you used again there
consider with the last patterns, start from 01:40:840 - until end. consider with them (1/4beatsnapdivisor notes without any break)

Notes
• remove the finishers at 00:06:090 - and 00:06:590 -. there's not any reasons to use it. there's not any strong sounds at there or finishers sounds at there

• remove finisher at 00:07:840 - . the reason is same like above

• remove finishers at 00:15:590 - ; 00:16:090 - and 00:16:340 - . the reason is same like the first reason

• remove finishers at 00:17:340 - and 00:17:840 - too

• from 00:15:090 - until 00:17:840 - , i have a suggestion about the notes after you remove the finishers there http://puu.sh/5h7if.jpg

• remove the finishers at 00:25:840 - and 00:26:090 -

• remove finishers at 00:28:340 - and 00:28:590 -

• kat at 00:51:590 - , to follow the kick sound at there. you used to many don notes which will make a monotonous sounds and patterns too

• remove finishers at 00:54:590 - and 00:54:840 -

remove finisher at 01:03:840 - . the finisher isn't allowed appear after triplet

delete this note! 01:06:965 - . it has 2 notes at there._.

• kat at 01:12:590 - , it will follow the kick sound much better well than don

• kats at 01:13:590 - and 01:13:715 - . it's same like above, it will follow the kick sound at 01:13:590 - and at 01:13:715 - will make a more variaty note

delete 01:15:715 - . it has 2 notes there._.

• kat too at 01:24:590 - to follow the kick sound

• kat again at 01:25:590 - to follow the kick sound as well like above

• remove finishers at 01:28:590 - and 01:28:840 -

• kat again at 01:32:590 - to follow the kick sound again there

• remove finisher at 01:34:090 -

remove finisher at 01:37:840 - . finisher isn't allowed put after triplet like you used there

• remove finishers at 01:40:340 - and 01:40:590 -


====================


okay that's all
i think, you should find another taiko modders to check them again (at least 3 modders). all these taiko diffs need improvement with the patterns and notes
goodluck :)
Topic Starter
sheela
Thanks mingmichael. All fixed, I think.
Nickelony
Hi! M4M Here!
[General]
01:47:076 - This Kiai time makes no sense!

[Easy]
01:01:576 (2,3) - This is too hard for beginners!
01:45:826 (1) - to 01:45:576

[Normal]
00:09:076 (1,2,3,4) - I'm not sure, but I think this is too hard for Normal...
00:13:076 (1,2,3,4) - ^
00:23:076 (1,2,3,4) - ^
00:25:076 (1,2,3,4) - ^
01:12:076 (4) - to 01:11:826

[Hard]
00:18:576 (6) - This clap makes no sense!
00:44:576 (4) - Add clap
00:43:076 (6) - Too far from 00:42:576 (5)
00:42:576 (5) - Too close from 00:41:826 (4)

That's All! Good Luck! :)
Topic Starter
sheela

iNickel wrote:

Hi! M4M Here!
[General]
01:47:076 - This Kiai time makes no sense! Just a big finish.

[Easy]
01:01:576 (2,3) - This is too hard for beginners!I think it's okay. I saw other map having the same type.
01:45:826 (1) - to 01:45:576 I agree but, if I move it to here, some players couldn't reach the slider.

[Normal]
00:09:076 (1,2,3,4) - I'm not sure, but I think this is too hard for Normal...
00:13:076 (1,2,3,4) - ^
00:23:076 (1,2,3,4) - ^
00:25:076 (1,2,3,4) - ^
01:12:076 (4) - to 01:11:826 I'll let it here.

[Hard]
00:18:576 (6) - This clap makes no sense!
00:44:576 (4) - Add clap
00:43:076 (6) - Too far from 00:42:576 (5)
00:42:576 (5) - Too close from 00:41:826 (4)

That's All! Good Luck! :)
Come[Back]Home
Easy
00:37:576 (2) Move the second slider point to x:216 y:160 and then the third to x:264 y:144
00:47:576 (4) Move this slider to x:324 y:180
00:54:826 add hc
01:12:576 (3) Move the second slider point to x:348 y:252 and then the last to y:240 y:264

Normal
00:03:076 (1,2) Maybe do those sliders a bot more curvy
00:29:076 (5) Do this slider like this maybe http://osu.ppy.sh/ss/1108266
00:57:076 (1) Why this distance? Maybe no far distance there.

Hard
00:03:826 (2) Move it to x:312
00:16:076 Maybe a tripler here? http://osu.ppy.sh/ss/1108281
00:49:826 (3) Move the second slider point to x:332 y:152

Thats all :)
Good Luck :3
Topic Starter
sheela
Thanks Come[Back]Home. All fixed.
Alarido
Hi sheela !!! M4M from Queue

:!: Unrankable ─ :?: Doubtful ─ :idea: Tips & tricks ─ ♥ Greetings ─ * Comments ─

Lines with no marks are mods.


[Easy]
♥ No complaints ^^ VERY GOOD EASY DIFF ^^

[Normal]
* There are some small discrepancies on spacing... and also a few ones I noticed while playing, so I consider them as not so small to be ignored.
* In fact, some patterns still need a bit more work. For example: the transition on 00:04:076 (2,3) - feels me broken, since the slider tail (in truth, the slider shape) suggests me where's the next note, but I find it elsewhere. If it's part of your mapping style, I'm inclined to accept it, athough not agreeing with.
* The opposition at 00:09:576 (4,5) - feels me interesting (: and remind me some mapping style from my love ♥
00:14:576 (3) - Move to x:148 y:264 to fix spacing with the prior and next sliders.
00:20:076 (3) - It would land better on next slider's head by doing a curve like this → http://puu.sh/5mw6z.jpg
00:58:576 (4) - Move to x:364 y:236 to fix spacing here.
01:20:576 (4) - Move by 1 grid right for perfectness together with 01:18:576 (6) -
01:21:076 (5,6) - Placement would be improved a lot here. Suggestion → http://puu.sh/5mwnU.jpg ← and, of course, 01:22:576 (6) - at x:256 y:276.
01:25:576 (1,2,3) - Better appearance → http://puu.sh/5mwDj.jpg ← In order to achieve this: make 01:25:576 (1) - stay on x:256 y:132, 01:26:076 (2) - on x:328 y:252 and 01:26:576 (3) - on x:188 y:252.
and the patterns at last Kiai would be centralized, unless not aiming axial symmetry. But would be nicer (:

[Hard]
* It feels good, including the streams that are OK and fit tightly the song :D I just complaint with some triplets (mighty not all!). I feel it's a bit like a plague on harder diffs, since a few mappers abuse of them by placing them where has no music reason to do it. And by triplets, I'm saying not to normal triplets (three notes, either stacked or not), but also "combined triplets" such 00:11:076 (3,4,5) - i.e., a "note, note, slider" or a "slider, note, note" patterns.

00:11:076 (3,4,5) - There's no place for (4) here. It feels overmapped.
00:12:076 (7,8,1) - Same as last, in relation to (8).
00:15:076 (1,2,3) - ^ (2)
00:16:076 (5,6,7) - ^ (6)
00:27:076 (3,4,5) - ^ (4)
00:28:076 (1,2,3) - ^ (2)
Well... if you're willing to keep some of them, the solution you done at 01:31:076 (3,4) - feels me better, with a silencing pair of green lines around the tail of 1/4 slider (like the last sliders on harder diff of my ranked map, for an example).

* In general, placements would be improved too. Look for some advanced modders (I'm not so good, my weaknesses are noticeable).

Currently, I can't mod Taiko, I'm just a novice on this art c:

Thanks for M4M and hope it be helpful (:

Att.
Topic Starter
sheela
Thanks Alarido. All fixed, I think.
rinsukir
Hi, m4m.

[General]
offset=1076?

[Easy]
00:08:076 (2) - move to 336|192
00:27:076 (1) - blanket better
00:42:076 (2) - move to 276|216
01:17:076 (4) - move the last little square to 196|48
01:24:076 (2) - the last little is off-screen
01:36:076 (3) - blanket better
01:40:076 (2) - ^

[Normal]
00:45:076 (1) - blanket better
00:53:076 (1) - ^
01:21:076 (5) - move the last little square to 352|132
01:36:576 (4) - move to 264|212
01:37:076 (5) - blanket better

[Hard]
00:16:826 (6) - blanket better
00:23:326 (2) - ^
00:27:326 (4) - ^
00:53:576 (2) - ^
00:59:076 (7) - nc?
01:11:326 (2) - blanket better
01:43:326 (2) - ^

Goodluck. :)
Topic Starter
sheela
Thanks rinsukir. All fixed, I think.
Vhy
hello ~

here's m4m from my queue
remember they are just purely some suggestion from me, feel free to igrone this :3

oh my 7th page :o


[Easy]
00:28:576 (2) - how about move this circle to x:344 y:366? quite nazi here but to make it a bit farther from 00:26:576 (6) for a better looking. and i guess you can take a rest about 2 last pattern since there's a spinner afterwards
00:47:576 (4) - how about this slider? http://puu.sh/5uKRT simply curve blanket'ed with 00:47:076 (3) and end at middle screen so it makes easy for newbie to catch the spinner to get a max bonus as possible
SPOILER
372,36,47576,2,0,P|376:132|296:188,1,200
01:01:576 (2,3,4,5) - only these notes that i see at red tick, it made the clap sound feels missing here. since this is easy, better maybe you can move them to white tick? try to make it consistency with the clap sound tho
01:27:076 (1) - adding finish here should be nicer instead of whistle. kiai time is always nice to start a note with a finish sound even there is no cymbal sound at the song, right?
01:40:076 (2) - remove this whistle to be consistency with 01:36:076 (3)

[Normal]
00:10:576 (5) - feels gap here. i wonder if you can remove this note and add 1/2 slider with clap on tail at 00:10:326? try it :)
00:14:576 (3) - same here too
00:24:576 (3) - yeah this too
00:26:576 (3) - hueeeee :3
00:53:076 (1) - adding finish here? totally same reason like easy that i mentioned
01:11:076 (1,2,3) - better to make these notes symmetrical because it easier to read
01:12:076 (4) - move this slider 1 grid to left for a perfect blanket
01:27:076 (1) - adding finish here? and yeah still same reason as easy

i think you could improve some random placement in this diff. there are so many kind of variety beautiful pattern to make like pentagon or smth?

[Insane]
00:05:826 (7) - can you stack this perfectly with 00:04:326 (4)'s tail?
00:06:326 (9,1,2,3,4) - how about this polygon? http://puu.sh/5uM5Q
SPOILER
408,140,6326,1,0,0:0:0:0:
314,28,6576,5,8,0:0:0:0:
324,173,6826,1,0,0:0:0:0:
400,50,7076,1,0,0:0:0:0:
266,104,7326,2,0,P|214:112|178:88,1,90,0|8,0:0|0:0,0:0:0:0:
00:53:076 (1) - adding finish here? as easyyyy c:
01:27:076 (1) - ^

i think that's all
good luck with your map >w<
Topic Starter
sheela
Sorry for the late respond. Thanks Vhy, all fixed.
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
  • none.
[Muzukashii]
  1. 00:15:576 (42) – k
  2. 00:20:076 (56) – d
  3. 00:22:576 (64) – k
  4. 00:30:826 (89) – add d
  5. 00:32:826 (94) – k is better pattern
  6. 00:33:326 (96,97) – swap if you change 94
  7. 00:34:576 (100) – k
  8. 00:35:326 (102,103) – swap
  9. 00:36:576 (3) – k
  10. 00:50:576 (44,46,47) – kdk
  11. 00:58:576 (69,71) – kd
  12. 01:21:076 (35) – add d
  13. 01:21:201 (36) - ^ cause be same 00:47:076 (32,33,34) -
  14. 01:24:826 (47) – k want to accent
  15. 01:38:576 (90) - k
  16. 01:26:201 (51) – add d?
[Oni]
  1. 00:06:076 (24) – d
  2. 00:08:826 (37,38,39) – how about swap?
  3. 00:10:951 (4) – k same 00:06:826 (27,28,29) -
  4. 00:12:076 (9) – delete?
  5. 00:12:951 (12) – d? if you like..
  6. 00:14:076 (18) - k hihat follow. and plays better I think.
  7. 00:18:201 (40,41) – swap. Want to 41 k
  8. Either change k
    00:20:576 (5) – follow sneadrum(High pitch drum)
    00:20:076 (3) - follow vocal ,, and patterned d d kddk d d k..
  9. 00:22:076 (13) - delete
  10. 00:24:076 (21) - d
  11. 00:24:951 (27) - ^ is better.
  12. 00:25:576 (30) – add d cause drums no stopped, and vocal also no stopped.
  13. 00:27:576 (37) – k
  14. 00:39:576 (16) - k is better. Can follow snea drum, and louder hihat sounds.
  15. 00:41:826 (30,31) – k pitch kept ,and following snea drums
  16. 00:50:576 (35) – k want to accent (is fit as music)and follow snea.
  17. 01:24:576 (35) -^
  18. 00:52:076 (42) – k vocal sounds this timing,and follow snea.
  19. 00:58:576 (75) – k
  20. 01:14:826 (24) – d
Good Luck! :D
Topic Starter
sheela
Thanks JUDYDANNY. All fixed, I think.
-Teina-
[Hard]
open

try this ↓

00:14:576 - slider 2/4
00:19:576 (2) - slider here 2/4
00:19:576 - circle here
01:17:076 (9) - move to X:353 Y:282
01:25:576 - circle here
01:28:076 - ^
01:28:201 - ^
01:32:076 - ^
01:32:076 - ^
01:39:076 - slider here

nice song~
01:35:076 (3,4) -01:39:076 (1,2) - is follow the singing
01:40:826 (6,7,1) - 01:44:076 (4,5,6) - is follow the rhythm
Don't use two style in the singing and rhythm at random

Good luck for you~
Topic Starter
sheela
Thanks tellertheworld. One thing is, I didn't change:
00:19:576 (2) - slider here 2/4
Anyway, thanks.
DenoisoGoiso
2 KUDOSU IS KOMEH
from my M4M queue

[General]
  1. Check letterbox please and unherited Timing points. then overall good
[Easy]
  1. 00:26:088 (5) - stack with 00:23:088 (1) ?
  2. 00:30:588 (4) - stack with 00:26:588 (6) ?
  3. 01:28:088 (2) - Ummm.. this?
    Or copy paste the code :
    416,164,88088,2,0,P|416:246|396:272,1,100,4|8,0:0|0:0,0:0:0:0:
  4. 01:37:088 (4,5) - hue bad slider
[Normal]
  1. 00:03:088 (1) - move the 2nd point to 204,152
  2. 00:29:088 (5) - Wave slider? ahh i have a great wave slider
    SPOILER
    [spoilerbox]
    Or copy paste the code :
    336,48,29088,2,0,B|368:64|404:44|404:44|440:24|476:44,1,140
  3. 00:39:088 (1) - Too curve
  4. 01:01:588 (2,3) - MMmmm, so different at 01:02:588 (4) D:
    [spoilerbox]
  5. \:D/
[Hard]
  1. 01:41:076 (1,2) - blanket
ahuehuehuehue good luck
DenoisoGoiso
Lol error
Topic Starter
sheela

DenoisoGoiso wrote:

2 KUDOSU IS KOMEH
from my M4M queue

[General]
  1. Check letterbox please and unherited Timing points. then overall good
I think that without letterbox is more better.

[Easy]
  1. 00:26:088 (5) - stack with 00:23:088 (1) ? Okay
  2. 00:30:588 (4) - stack with 00:26:588 (6) ? The one I use is okay
  3. 01:28:088 (2) - Ummm.. this? Okay
    Or copy paste the code :
    416,164,88088,2,0,P|416:246|396:272,1,100,4|8,0:0|0:0,0:0:0:0:
  4. - hue bad slider Okay
[Normal]
  1. 00:03:088 (1) - move the 2nd point to 204,152 No
  2. 00:29:088 (5) - Wave slider? ahh i have a great wave slider Okay
    SPOILER
    [spoilerbox]
    Or copy paste the code :
    336,48,29088,2,0,B|368:64|404:44|404:44|440:24|476:44,1,140
  3. 00:39:088 (1) - Too curve No change
  4. 01:01:588 (2,3) - MMmmm, so different at 01:02:588 (4) D: Okay
    [spoilerbox]
  5. \:D/
[Hard]
  1. 01:41:076 (1,2) - blanket Okay
ahuehuehuehue good luck
Thanks for the mod DenoisoGoiso.
RatedNC17
Hello M4M

[Easy]
00:47:588 (4) - make it a clap slider
01:13:588 (3) - add the tick hitsound
01:14:588 - add a clap note here
01:15:088 (1) - move to x:80 y:144 (nazi!)

[Normal]
00:10:588 (5) - remove clap at slider end and put at the start
00:14:588 (3) - ^
00:24:588 (3) - clap at slider start
00:26:588 (3) - ^
00:29:088 (5) - clap at slider bounce
01:11:588 (3) - clap
01:40:588 (4) - move to x:76 y:148 (looks neater)

[Taiko]
Nothing to say on these ones :)

[Hard]
00:19:576 (3) - clap
01:26:826 (6) - NC
01:27:076 (1) -remove NC

ADVENTURE TIME! insta-fave love the map and skin 8-)
Topic Starter
sheela
Thanks RatedNC17. I didn't change, in the Hard section, the last two suggestions.
Coro
Taiko mod~
All are suggestions unless in red.

[General]
Easy and Normal have a different offset with everything else, make the necessary changes

[Muzukashii]
nothing~

[Kioshi's Taiko Oni]
00:22:076 - add d? it serves as bridging to the kd kd part since going into it from a break feels weird
00:32:951 (1) - start at 00:33:076, it sounds better that way
00:53:076 (50) - change to d to fit the drums
01:27:076 (50) - ^

good luck for rank~
Topic Starter
sheela
Thanks CoroQuetz. All fixed.
Winek
Sorry I'm really late for my Mod. I seen a cockroach into my room, and hid into my bed rapidly! :o

[Easy]
00:43:576 (4,5) - Have these two have same x axis
01:02:576 (3) - While holding this note press maj. It will find a perfect diagonal of the previous note.
01:15:076 (1,2) - Same Y axis
01:37:076 (4,5) - I don't know if you did on purpose but you forgot clap at the end of sliders
01:41:076 (3) - I seriously think that whistle is out of place

[Normal]
00:37:076 (1,2) - Same Y axis
00:38:076 (3,4) - ^
Nothing else :(

[Hard]
00:52:826 (8) - That whistle sound doesn't fit the music at all.
01:26:576 (5) - Add a clap here. It will fit more with (1)

Sorry, I can't mod Taiko. :o
Hopes i helped you :)
Topic Starter
sheela

Winek wrote:

Sorry I'm really late for my Mod. I seen a cockroach into my room, and hid into my bed rapidly! :o

[Easy]
00:43:576 (4,5) - Have these two have same x axis I like the way it was.
01:02:576 (3) - While holding this note press maj. It will find a perfect diagonal of the previous note.
01:15:076 (1,2) - Same Y axis Nazi. I like the way it was.
01:37:076 (4,5) - I don't know if you did on purpose but you forgot clap at the end of sliders I forgot. Thanks.
01:41:076 (3) - I seriously think that whistle is out of place I think is okay.

[Normal]
00:37:076 (1,2) - Same Y axis No. I want to match the pattern of 00:38:076 (3,4) .
00:38:076 (3,4) - ^ No. The reason I write above is the reason I don't want to change.
Nothing else :(

[Hard]
00:52:826 (8) - That whistle sound doesn't fit the music at all. Okay.
01:26:576 (5) - Add a clap here. It will fit more with (1) Okay.

Sorry, I can't mod Taiko. :o
Hopes i helped you :)
Thanks for the mod Winek.
_koinuri
Hello, hope this mod will be good enough

All my mods are usually just placement suggestions to make maps look nicer and flow better when playing (my opinion, of course)
[General]
I think spinners should be consistent throughout the whole mapset.

[Easy]
00:13:076 (3) - I think mirroring 00:11:076 (1) - create better flow. Right now, you have to turn sharply from 00:12:576 (2) - in order to follow the slider
00:27:076 (1) - Blanket with 00:26:576 (6) - ?
00:44:576 (6) - Move it so it creates straight line with 4 and 5? (0,156) looks nice
00:57:576 (2,3) - (104,76) for 2, (188, 132) for 3. They make a nice blanket around 00:55:076 (2) -
image
Slider is just to show blanket

[Normal]
01:12:076 (4) - Moving it to around (384,168) blankets 3 and the tail is also blanketed by 1,2, and 3.
01:17:076 (5) - I think shape of this can be better to nicely blanket 6. I'm too bad at sliders to give any suggestions though
Nothing much to say about Normal

[Hard]
I'm not really sure about those streams... it seems too hard to be in Hards.
00:28:326 (2) - Overlap with 00:27:826 (5) - looks kind of ugly to me
00:47:576 (1) - Move to blanket with 00:46:826 (5) - ?
01:11:826 (3) - This seems like it can blanket bit better

I should learn taiko mapping.
Topic Starter
sheela

Loli -[Koinuri] wrote:

Hello, hope this mod will be good enough

All my mods are usually just placement suggestions to make maps look nicer and flow better when playing (my opinion, of course)
[General]
I think spinners should be consistent throughout the whole mapset.

[Easy]
00:13:076 (3) - I think mirroring 00:11:076 (1) - create better flow. Right now, you have to turn sharply from 00:12:576 (2) - in order to follow the slider
00:27:076 (1) - Blanket with 00:26:576 (6) - ?
00:44:576 (6) - Move it so it creates straight line with 4 and 5? (0,156) looks nice
00:57:576 (2,3) - (104,76) for 2, (188, 132) for 3. They make a nice blanket around 00:55:076 (2) -
image
Slider is just to show blanket

[Normal]
01:12:076 (4) - Moving it to around (384,168) blankets 3 and the tail is also blanketed by 1,2, and 3.
01:17:076 (5) - I think shape of this can be better to nicely blanket 6. I'm too bad at sliders to give any suggestions though
Nothing much to say about Normal

[Hard]
I'm not really sure about those streams... it seems too hard to be in Hards.
00:28:326 (2) - Overlap with 00:27:826 (5) - looks kind of ugly to me
00:47:576 (1) - Move to blanket with 00:46:826 (5) - ?
01:11:826 (3) - This seems like it can blanket bit better

I should learn taiko mapping.
Thanks for the mod Loli -[Koinuri]. There's a mod that I didn't edit.
happy623
haloo here

As your request sooo long ago, sorry for huge delay ;w;

General

  1. Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
  2. From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file :D
  3. To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it? :D

Easy

  1. 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
  2. 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
  3. 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun! :D

Normal

  1. 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
  2. 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -

Hard

  1. I suggest you use OD6 in order to make it harder if you dont care about the diff spread
  2. 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
  3. 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it :?
  4. 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
  5. 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
  6. 01:13:576 (8) - should be clap here to consist with the pattern
  7. 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume? :? Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :<
  8. 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409

thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me! :D
Good Luck!
Topic Starter
sheela

happy623 wrote:

haloo here

As your request sooo long ago, sorry for huge delay ;w;

General

  1. Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
  2. From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file :D
  3. To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it? :D I think the same.

Easy

  1. 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
  2. 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
  3. 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun! :D

Normal

  1. 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
  2. 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -

Hard

  1. I suggest you use OD6 in order to make it harder if you dont care about the diff spread
  2. 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
  3. 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it :?
  4. 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
  5. 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
  6. 01:13:576 (8) - should be clap here to consist with the pattern
  7. 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume? :? Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :< I didn't know that I reduce the volume here.
  8. 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409

thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me! :D
Good Luck!
Thanks for the mod and the informations happy623.
DeletedUser_3044645
Hi M4M

[Normal]
00:48:076 (1,2,3) - Suggest using sliders
00:56:576 (4,1,2,3,4) - you can make it flow better
00:59:076 (1,2) - This looks better 01:11:076 (1,2,3) - Sliders
01:21:076 (5) - NC
01:29:076 (3) - NC
01:33:076 (1,2,3) - Sliders
01:37:076 (5) - NC


[Hard]
mm.... I don't know if you should -1 AR or not... its a 120 bpm song but the way u mapped...

(this whole adding clap just sounds more fun to me)

00:05:826 (7) - add clap
00:09:826 (4) - ^
00:13:826 (4) - ^
00:15:826 (3,4) - spacing
00:17:826 (2) - add clap
00:18:326 (4,5,6,7,8,9,1) - looks like hard streams for hard diff (aiming)
00:21:826 (5) - add clap
00:25:826 (4) - ^
00:29:576 (6) - add clap at the end
00:39:826 (2) - add clap
00:43:826 (2) - ^
00:47:826 (2) - ^
00:47:576 (1,2) - spacing
00:52:076 (2,3,4,5,6,7,8,9,1) - again pretty hard streams
00:55:576 (6) - add clap at the end
00:59:576 (2) - ^
01:17:826 (2) - add clap
01:26:576 (5,6) - you're missing a note between these
01:29:826 (8) - ^
01:33:576 (3,4) - ^
01:37:576 (2) - add clap at the end
01:45:826 (4) - add clap
01:41:076 (1,2,3,4,5) - Do this and add clap on 3
01:42:576 (5,6,1,2) - spacing
01:45:826 (4) - add clap


Hope it helped!! good map.
I think you should start looking for a BAT.

Edit: fixed the fail link cuz its embarassing
Topic Starter
sheela
Thanks NoDap. I'll try to find a BAT.
[Twinkle]
M4M from my Q

[easy]
good

[normal]
SV1.4 may be a little fast?
00:14:576 (3,1) - overlap like this is not good in normal
00:24:576 (3,1) - this also overlap

[hard]
00:52:076 (2,3,4,5) - the distance here may be too long
01:11:076 (1) - move this closer to slider2 like the distance between slider2and3

just a few things I can find here
good map and good luck!
Topic Starter
sheela

[Twinkle] wrote:

M4M from my Q

[easy]
good

[normal]
SV1.4 may be a little fast? I think it's okay, since the song is a low BPM song.
00:14:576 (3,1) - overlap like this is not good in normal Change it in some way.
00:24:576 (3,1) - this also overlap Change it in some way.

[hard]
00:52:076 (2,3,4,5) - the distance here may be too long Reduce the distance.
01:11:076 (1) - move this closer to slider2 like the distance between slider2and3 In some way.

just a few things I can find here
good map and good luck!
Thanks for the mod.
arviejhay
Hi from my modding queue

[Easy]
Check distance snaps in aimod
00:14:576(4) - slider start - add clap
00:15:076(4) - slider middle - remove clap
00:15:576(4) - slider end - add clap
00:16:076(1) - remove clap

[Normal]
00:23:576(2) - slider start - add clap
00:25:576(2) - slider start - add clap
00:49:576(2) - slider start - add clap
00:50:576(3) - slider start - add clap
01:11:576(1) - slider end - add clap
01:33:576(2) - add clap

[Hard]
00:33:076(2) - add finish
01:07:076(4) - slider end - add finish
Good luck mapping :)
I love Adventure time
Topic Starter
sheela

arviejhay wrote:

Hi from my modding queue

[Easy]
Check distance snaps in aimod
00:14:576(4) - slider start - add clap
00:15:076(4) - slider middle - remove clap
00:15:576(4) - slider end - add clap
00:16:076(1) - remove clap

[Normal]
00:23:576(2) - slider start - add clap
00:25:576(2) - slider start - add clap
00:49:576(2) - slider start - add clap
00:50:576(3) - slider start - add clap
01:11:576(1) - slider end - add clap
01:33:576(2) - add clap

[Hard]
00:33:076(2) - add finish
01:07:076(4) - slider end - add finish
Good luck mapping :)
I love Adventure time
Thanks for the mod arviejhay.
[Luxord]
M4M :3. Sorry for being late.

[General]
The Kiai times of the guest difficulties are different, consider using the same Kiai times so the player can feel the same intense of the kiai time in all difficulties. In my opinion the Kiai time is the 'main' part of the song which should be enjoyed fully. :)

[Easy]
Nothing special to suggest or correct here, you made a nice job.

[Normal]
00:05:076 (3,4,5,6) - You could play around with a pattern here, the look randomly placed, how about this:

[Hard]
Oh well, nothing to see o: Perfect! :3


Sorry I don't mod taiko T_T I consider this map perfect... +2. :3 Hope it gets ranked soon!
Topic Starter
sheela
Thanks KiyoshiX101 for the mod.
ZekeyHache
I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".

The song you are using. <-Click

The one used for Adventure Time. <-Click

I hope this can help you.

Good luck! :)
Topic Starter
sheela

ezek wrote:

I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".

The song you are using. <-Click

The one used for Adventure Time. <-Click

I hope this can help you.

Good luck! :)
I've never known this. Which, means that I have to remove the Adventure Time in the source field?
ZekeyHache

sheela901 wrote:

ezek wrote:

I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".

The song you are using. <-Click

The one used for Adventure Time. <-Click

I hope this can help you.

Good luck! :)
I've never known this. Which, means that I have to remove the Adventure Time in the source field?
I don't know, maybe you should change the mp3, it's just one phrase of diference, I don't think that would affect your mapset, it's the same rhythm.
ZekeyHache
hhmm.. no progress?

This is the right song! http://puu.sh/7F752.rar <Download!!

Maybe you don't have to make timing changes, just delete your old mp3 and add this one. (make sure osu! is closed when you do this)
NaxelCL
this map need rank
Kazuya
Hello. My english is = 0. Sorry.

[Easy]

------------------------ If yes ----------
00:27:131 (1) - move: 256 y: 364 and slider second white tick position: x: 220 y: 332 and last tick: x: 207 y: 280 ? Result: http://puu.sh/80fWL.jpg
00:28:631 (2) - Move x: 356 y: 364
00:29:131 (3) - move : x: 400 y: 276
00:30:631 (4) - x: 300 y: 264
--------------------------------------------
00:37:631 (2) - move: x: 156 y: 152? After: center point: x: 204 y: 164 end point: x: 252 y: 152 ?
00:57:131 (1) - slider center point (2nd white tick) x: 100 y: 76 and last tick: x 180 : y: 128 and 00:58:631 (2) - move: x: 132 y: 216 ?

[Normal]
00:06:131 (5) - Distance problem. Move: x: 60 y: 108.
[Hard]
00:52:881 (4,5) - Delete circles and :
1.
00:52:408 (3) - move here: 00:52:631 (3) - and add +1 repeat: 00:52:131 (2) - 00:52:631 (3) - Timeline e.g.: http://puu.sh/80gVF.jpg
or
2.
00:52:131 (2) - add +1 repeat and put circles here: 00:52:631, 00:52:756, 00:52:881, 00:53:006

?
-----------------------------------------------------------------------------------------
00:54:881 put circle here.

01:02:881 (5,6) - Shape idea: Picture e.g.: http://puu.sh/80hap.jpg ?
01:11:131 (1) - move x: 84 y: 116 ?

Good luck!
Topic Starter
sheela

Kazuya-sama wrote:

Hello. My english is = 0. Sorry.

[Easy]

------------------------ If yes ----------
00:27:131 (1) - move: 256 y: 364 and slider second white tick position: x: 220 y: 332 and last tick: x: 207 y: 280 ? Result: http://puu.sh/80fWL.jpg
00:28:631 (2) - Move x: 356 y: 364
00:29:131 (3) - move : x: 400 y: 276
00:30:631 (4) - x: 300 y: 264
--------------------------------------------
00:37:631 (2) - move: x: 156 y: 152? After: center point: x: 204 y: 164 end point: x: 252 y: 152 ?
00:57:131 (1) - slider center point (2nd white tick) x: 100 y: 76 and last tick: x 180 : y: 128 and 00:58:631 (2) - move: x: 132 y: 216 ?

[Normal]
00:06:131 (5) - Distance problem. Move: x: 60 y: 108.
[Hard]
00:52:881 (4,5) - Delete circles and :
1.
00:52:408 (3) - move here: 00:52:631 (3) - and add +1 repeat: 00:52:131 (2) - 00:52:631 (3) - Timeline e.g.: http://puu.sh/80gVF.jpg
or
2.
00:52:131 (2) - add +1 repeat and put circles here: 00:52:631, 00:52:756, 00:52:881, 00:53:006

?
-----------------------------------------------------------------------------------------
00:54:881 put circle here.

01:02:881 (5,6) - Shape idea: Picture e.g.: http://puu.sh/80hap.jpg ?
01:11:131 (1) - move x: 84 y: 116 ?

Good luck!
All fixed, you perfecter, lol. Thanks Kazuya-sama
Winek
You can rank this map! Good luck!
Topic Starter
sheela

NaxelCL wrote:

this map need rank

Winek wrote:

You can rank this map! Good luck!
Thanks~
Kurodragon_old
Star :3
Topic Starter
sheela

Kurodragon wrote:

Star :3
Heh heh. Thanks~
Kurodragon_old
You can use this BG for the taiko diffs :3
Topic Starter
sheela

Kurodragon wrote:

You can use this BG for the taiko diffs :3
Thanks~
wetdog123
From my modding queue

[Hard]
AR+1
00:03:131 (1) - move this so it flows more with the stream
01:27:006 (8,1) - the spacing here is weird, change it so its like the rest of the stream
01:34:381 (6,1,2,3) - Spacing here is weird, change it so its equal spacing

[Normal]
00:42:131 (2,3) - Delete 3 and make 2 a repeating slider
00:43:631 (2) - Make this a 1/2 slider
00:44:131 (3) - ^

[Easy]
00:04:131 Add slidertick noise on the slider
00:06:131 ^
00:17:131 (3,4) - have the slidertick noise on these if you can
00:54:131 Add slidertick noise on the slider
00:56:131 ^

By the slidertick noise, i mean the sound at 00:03:631
Topic Starter
sheela

Endemic wrote:

From my modding queue

[Hard]
AR+1 I feel that it's too fast for a slow song. So no change.
00:03:131 (1) - move this so it flows more with the stream Not sure what I did.
01:27:006 (8,1) - the spacing here is weird, change it so its like the rest of the stream It's like the end of the drums, so no changes.
01:34:381 (6,1,2,3) - Spacing here is weird, change it so its equal spacing Okay

[Normal]
00:42:131 (2,3) - Delete 3 and make 2 a repeating slider Okay
00:43:631 (2) - Make this a 1/2 slider Okay
00:44:131 (3) - ^ No change

[Easy]
00:04:131 Add slidertick noise on the slider
00:06:131 ^
00:17:131 (3,4) - have the slidertick noise on these if you can
00:54:131 Add slidertick noise on the slider
00:56:131 ^

By the slidertick noise, i mean the sound at 00:03:631
No changes in the easy. I want to keep the hitsound pattern.
Thanks for the mod Endemic.
Neku Okazaki
Topic Starter
sheela

Neku okazaki wrote:

This map on taiko :3
You're making me jealous > ~ < (joke)
Shiro
Hello sheela901,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
rEdo
Lust
Kitokofox
Irreversible
Hula
Jenny
Tari
Dainesl
Kibbleru

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
Correct offset is 1137. Remember to resnap all notes and kiai sections. - Shiro

The custom slidertick feels out of place (mainly in the easier difficulties) because they’re inconsistently used within difficulties and through them. Try to use them more consistently accross difficulties so they sound better. For instance, replace some of the hitclaps (like 00:07:131 (1) or 00:09:631 (4) on Easy) for consistency with other hitsounds. It’s not really good nor fitting for this sound to exist merely on sliders. Just make a copy of this hitsound, name it normal-hitclap2 and use second custom hitsound override here and there. - Jenny, rEdo

Taiko BGs are not needed anymore, just use the normal one for the Taiko difficulties. - Jenny

You’ll find it easier to do blankets if you use the default osu skin if you didn’t know already, especially since this skin’s slider ball gets in the way frequently. Take the time to go through your difficulties again and see which ones you can improve. - Hula

On another note with the skin, it seems pretty tacky, especially the slider ball where Hula said. It adds to the charm of the map and song, but I don’t think it is worth keeping - Lust


Easy
00:05:131 (1) - 376:252 for perfect mirror image, also the two finishes feel a bit out of place because they’re much sharper than the song at this point, try to use softer hitsounds like claps or whistles - Lust
00:07:131 (1,2) - Imperfect blanket, ctrl+G (1) and then use its approach circle to check this - Lust
00:08:131 (2) - To make the flow better you could try http://puu.sh/8graY/e092839666.jpg this kind of slider shape, because it goes way better with both 00:07:131 (1) - and
00:09:131 (3) - . - Irreversible
00:09:131 (3,4,5,6) - This pattern feels a bit weird because there are sharp turns at 00:09:131 (3) - and 00:10:631 (6) - but smooth movement for everything else, you should try to rework 00:08:131 (2,3,4,5,6) - to make it all smoother - Jenny, Tari
00:16:631 (2,3) - Blanket can be improved, use the approach circle of (2) to check for this - Lust
00:18:631 (4,3) - I would avoid the overlap between 00:18:631 (4) - and 00:20:131 (3) - , due to the low AR the hitburst overlaps with the slider track for a short period of time - Lust, Tari
00:19:631 (2) - Nazi - move to x:201, stacks with (4) slider end. | Hula
00:23:131 (1) - An edgy slider (with the red point) doesn’t quite fit here, you’ve used smooth sliders for the entire map, so it’d be better to stick to it and make this one smooth as well - Jenny
00:25:131 (4) - The flow would be much better if you curve this slider up, so you have a spiraling movement downward for the next note. - Tari
00:26:631 (6,1) - Blanket can be improved, use the approach circle of (6) to check for this - Lust
00:29:131 (3) - Nazi - Imperfect blanket. | Hula
00:30:631 (4) -Maybe move this down in the direction of the slider’s reverse for better flow, or change the slider’s orientation so that it leads into this note - Lust
00:31:131 (1) - Spinner doesn’t really fit here IMO, perhaps you should map it out! - Lust, Jenny
00:33:381 - There is a rhythm going on here in this break, perhaps you should map it out? - Lust
00:37:631 (2) - Hitsound inconsistency: Missing a clap. | rEdo
00:39:131 (4) - Have this slider blanket 00:38:631 (3) - and move the following circle for a nicer looking pattern. Visually, it’s a bit tricky, because the slider feels a lot closer to the circle than it actually is - Lust, Tari, Jenny
00:41:131 (1,2) - Blankets are off and can be improved, lessen the curve and use the approach circles to help you with this - Lust
00:43:631 (4) - 27:255 for a perfect triangle shape pattern, be sure to adjust spacing in the following of course - Lust
00:44:631 (6) - This object goes a little far off screen. Also, the spacing between this and 00:45:131 (1) - is too high, you should move (6) to the right to fix this - Lust, Tari, Jenny, Kitokofox
00:49:131 (1) - Another spinner that doesn’t really make sense, maybe map this out? - Lust, Jenny
00:53:131 (1,2) - not entirely alike; also, the curves feel rather weird with so many bezier points | Jenny
00:55:131 (1) - 204:299 for perfect mirror symmetry - Lust
00:57:131 (1) - Hitsound inconsistency: Missing your slidertick. | rEdo
00:58:631 (2) - I think you’ve forgotten to add a hitsound here. | Irreversible
01:00:131 (4,5,1) - Curve these circles? Kind of seems a little spammy and linear. - Lust
01:01:631 (2) - I don’t think you had the player click on a slider that started on a clap before - usually you put sliderstarts on odd numbered beats with them ending on claps so this rhythm alteration is confusing and out-of-place | Jenny
01:03:131 (4) - Not a big fan of such a loud and strong beat on a passive object (the slider tick) Maybe change the rhythm so that the clap doesn’t land on that tick. Also, this rhythm is confusing, because the slider ends on a surprising place (the red tick) and the ticksound makes it less apparent. - Jenny, Lust
01:05:131 (1) - Another weird out of place spinner - Lust, Jenny
01:14:631 (4,1,2) - Triangle pattern can be improved - Lust
01:14:631 (4) - Hitsound inconsistency: Missing a clap. | rEdo
01:17:131 (4) - The linear slider is surprising in the middle of the smooth curves, make it a wave or something smoother ? - Lust
01:19:131 (1,2) - Weird flow, you go down with the slider and back up with the circle, maybe move 01:20:131 (2) - down under 01:20:631 (3) - to make the movement smoother - Lust
01:35:131 (2,3,4,5) - This part was a bit repetitive and not so appealing visually, the placement felt a bit random - Lust
01:41:131 (3) - Don’t hitsound it with a whistle, it doesn’t fit since it feels like it’s going to build up, but the song ends pretty much after that. | Hula
01:43:131 (1) - Another spinner I think you should map - Lust
01:45:881 (1) - Weird shape slider, maybe have a spinner here instead ~ Lust


Normal
00:07:131 (1) - this slider comes rather close to the HP bar which feels very squished together; move it elsewhere and rearrange around it to avoid that - Jenny
00:09:631 (4,5) - This is a little flow-breaking for a Normal, maybe try to make the angle between the two sliders less sharp. - Kitokofox
00:13:631 (2,3) - I can kinda say the same for this. - Kitokofox
00:25:131 (1) - This slider covers a lot of the follow point for 2 to 3, it might be a bit confusing to read. - Kitokofox
00:27:131 (1,2,3,4) - these circles just feel very aimlessly placed; you should look for some kind of organized shape, be it geometrical or a consistent curve but currently it looks fairly half-done - Jenny
00:37:131 (1,2,3,4) - these could easily be re-arranged into a square shape; copy-paste 1+2 and CTRL-G them, then reposition to fix this - Jenny
00:42:131 (2) - while the previous slider felt like it was following something with the additional hitsounds on it, this one feels like it’s hitting on basically nothing, or at least not highlighting anything which makes it feel out of place - Jenny
00:42:131 (2) - Directing it to the left side instead might work much better for the flow. - rEdo
00:43:631 (2) - Hitsound the beginning of the slider with a clap, and try maybe putting a whistle on the slider end? I personally like the whistle since it accents that rhythm. - Hula
00:52:631 (6) - The spacing at this point fluctuates, it looks weird, try to make the spacing more consistent - Irreversible, Jenny
00:59:131 (1,2) - How about making them slightly curved? So they look slightly more outstanding~ - Irreversible
01:02:631 (4) - similar to easy, it feels weird to start a slider on a clap when you generally did it the other way around before (and in just about every other case) - Jenny
01:15:131 (1) - I would try to get something like a blanket here, the overlap looks quite messy. Don’t forget to adjust the spacing if you do it - Irreversible
01:17:131 (4) - this wiggle really doesn’t look balanced; this would look much better to me - sliderpoints are 372|80, 344|138, 260|127, 244|37, 164|20, 132|80. For wave sliders, make sure to always orient your points with the center (increase tickrate for the process if you need a tick to work with) and keep start and ending point at the same level of whatever coordinate you are orienting with (-> in this case, this is a horizontal-focussed wave, so I kept the start and finish at y:80) - Jenny
01:19:131 (1,2,3,4) - once again, these circles do not form any kind of visually appealing pattern, it’d be better to try to make them do so - Jenny
01:21:131 (1) - not quite symmetrical - Jenny
01:28:131 (2) - ^ | Jenny
01:41:631 (2) - again, starting sliders on the clap feels weird since you rarely ever do it and whenever it happens, it feels random and out of place - Jenny
01:45:631 (1,2,3) - This feels a bit hard for the end of a Normal, with the slider quite close to the spinner, maybe just extend the spinner until the end with green lines to decrease volume gradually. - Lust, Kitokofox


Hard
Lots of active/passive issues here, you have strong beats landing on either slider ticks, reverses, and ends (passive objects) as opposed to slider starts and circles (active objects). My recommendation to you would be to go through each of your rhythms, and see if its nice and makes sense to play! - Jenny, Lust


Generally watch your spacing, remember that a spacing of 1.0 is the length of the slider, so below that reduces the intensity of play and above that is a speedier play. So try to make patterns with this in mind, I pointed out a few which were offensively obvious; so skim through the map and fix them. If you need a bit of help, hit me up. - Hula
00:02:131 (1,2,3,4,5) - Maybe it would be a good idea to change 2,3,4,5 to a kick-slider (a slider with several repeats, just like 00:02:131 (1) - ) as well - Kitokofox, Jenny
00:02:631 (2,3,4,5) - How about decreasing the volume of those hitsounds? They sound quite noisy as they are now. - Irreversible
00:04:131 - I personally would like to see a long slider here; it goes well with the vocals and supports the calm part of this song. (00:04:131 - to 00:04:631 - ) - Irreversible
00:07:131 (3,4,5,6,7) - I think that you should put the sliders a beat backwards, so slider is at 3 and 6 instead of 4 and 7. It feels more fitting with the music. In fact, a few of the sliders sound quite a bit at odd intervals throughout the map. I know this because I have fallen victim to it in my own maps. There’s plenty of chances in the song to use a slider with the rhythm and the vocals, if you want to. - Kitokofox
00:08:131 (6,7) - This is a quite weird antijump, and there is no real indicator for this. I suggest spacing it normal, without any addition or decreasing of the DS. - Irreversible
00:08:881 (8,1) - This stack is a bit awkward, i don’t really see a reason for this, nothing noticeable to be emphasized for this stack - Kibbleru
00:11:381 (4) - You might want to move that a little to the right, it doesn’t really look tidy like this. I mean, the curve gets way too harsh in comparison with the rest of the note complex you’ve got there. - rEdo
00:11:881 (5,6) - Why are you using another kind of DS again here? You should really stay consistent, in order to keep the diff as polished as possible. - Irreversible
00:13:131 (3) - Consider moving this slider to 00:12:881 - to follow vocals? - Kibbleru
00:15:381 (2,3,4,5,6) - This pattern, well the sliders don’t really compliment each other; is there a chance you could try redoing this pattern? Keep in mind that the flow should be prioritized here. Also, make sure that you stay consistent with the DS, where you’re not intending to place a jump - Irreversible
00:18:381 (4,5,6,7,8,9,1) - I think this is too lengthy of a stream for a hard difficulty. It was probably accptable in the beginning of the song. I was thinking of taking away the 8 and doing a little fancy with the 9. http://osu.ppy.sh/ss/1531872 I came up with this I guess, you can try if you want. - Kitokofox
00:18:631 (6) - Missing clap ! - Shiro
00:19:131 (1,2,3,4,5) - What’s up with this spacing again? Try staying consistent, unless you’re trying to emphasize something special; but I don’t think this is the case here! You might try a pentagon shape here, press CTRL + SHIFT + D once, and you’ll figure out how to make a good looking one. - Irreversible
00:23:131 (1,2) - What’s up with this distance snap change? Seems way too big to be acceptable. - rEdo
00:23:881 (3) - To keep the flow here, I suggest moving 3 down, so it follows the path of slider 2. http://puu.sh/8gscR/93e39a263e.jpg - Irreversible
00:37:881 (4) - Put this on x:121 y:135 to complete the square as it looks tidier, maybe rotate the slider and reshape it slightly. I’m not a huge fan of off beat sliders, but this isn’t too offensive. - Hula
00:38:881 (6) - this slider overlaps 00:37:631 (3,4) - in a bad way, try to rework the pattern to get rid of it - Kibbleru
00:41:881 (4,6) - the overlap makes this part look extremely messy and cramped space the blanket out a bit - Kibbleru
00:44:381 (3,4) - Once again weird distance snap decrease. - rEdo
00:49:881 (3,5) - Copy and paste the same slider please, preferably (5). - Hula
00:52:131 (2,3) - I like how this looks, you could use it in the beginning of the song too. Style is one thing and consistency is another. - Kitokofox
00:53:131 (1) - Make this a 1/1 slider with a clap on the slider end. It follows the vocals better and flows out of the 2 repeating sliders much more nicely. Since before there was this real speedup in flow which wasn’t justified. - Hula
00:54:381 (5) - Put a ½ slider on the white tick previous, this fixes the issue of making the 1/1 before and also follows the vocals better. - Hula
00:57:881 (4,5,6,1) - this part flows very awkwardly considering you have to jump back and forth from (5) to (6) to (1). consider repositioning things a bit. - Kibbleru
01:03:381 (6) - consider ctrl g’ing this slider, i think it will flow better, also the blanket could be improved - Kibbleru, Hula
01:02:881 (5) - As you can see, slider 5 goes down, and 6 is on the top, with a pretty harsh angle, I don’t think it doesn’t play that good. You can try replacing it, I think you should get the idea now! - Irreversible
01:04:631 (8,1) - Avoid stacking these because the (1) slider plays faster with no real reason in the music. Try just readjusting what you have to something like this, http://puu.sh/8gt2R.jpg . - Hula
01:12:631 (4,5,6,7) - Try making this one symmetric? - Irreversible
01:13:631 (8) - I’d say new combo here. - rEdo
01:16:131 (5) - I’m wondering why you didn’t finish the star pattern here, it would have been neat. - Irreversible
01:16:131 (5,6,7,8,9) - If you want to keep this pattern, try getting a neater curve then. Ctrl + Shift + D will help you again. - Irreversible
01:19:131 (2) - DS this to 1.0x because a reduction in spacing makes the map less intense, but there’s no reason for that to be the case, since the song is pretty steady at this point. - Hula
01:21:631 (2) - DS this to 1.0x, for the same reason as above. - Hula
01:26:131 (1,2,3,4,5,6,7,8,1) - Streams with increasing distance snap are fine, but… not in this case. Increase it by a much lower amount or stick to one distance snap as a whole. - rEdo
01:26:131 (1,2,3,4,5,6,7,8,1) - The stream here looks a little odd, and it also too much stream for a Hard difficulty. The changed snap at the end looks a little odd compared to the rest. I suggest you make it slowly faster or don’t increase it at all. - Kitokofox
01:27:131 (1) - I think you should make this note a slider instead of 2. - Kitokofox
01:27:131 (1) - add a finish hitsound to lead in the kiai better? - Irreversible
01:27:131 (1,2) - Replace this with a 1/1 slider, the vocals cover a length of 1 beat so there’s no reason to have a passive slider which will play clunkily since it’s offbeat. Basically the same reason as before with the lead into the kiai. - Hula
01:28:881 (4,5,6,7,8) - That seems like a really odd pattern to me; how is the stack explained? I would, once again, go with normal spacing, so the diff looks more polished overall. - Irreversible
01:30:381 (9,1,2,3) - (9) and (1) have a vertical spacing difference of 8 coords and (2) and (3) have a vertical spacing difference of 12 coords. Make this difference the same so it’s geometrically a square at an angle. - Hula
01:31:381 (4,2) - I like the symmetry, but overlapping sliders isn’t a good thing. - Kitokofox
01:31:881 (5,2,1) - Spacing again, stay consistent. - Irreversible
01:32:881 (3) - Why is there a reduced spacing, increase it from the previous object please. - Hula
01:33:631 (3,4,5) - I don’t see a real need for these 1/4s, I think they should stay as two 1/2s.
01:41:131 (1,2) - Blanket can be improved - Lust
01:44:881 (6,1) - why the spacing change? the music doesn’t really demand it IMO - Lust
01:46:381 (5) - 168:260 for better stack on the hitburst - Lust
01:47:256 - Maybe a spinner with fading green lines to finish out the difficulty? - Lust, Kitokofox


Muzukashii
Perhaps increase the HP Drain from 4 to 5? It’s a short song so obviously it will need a decent HP Drain (HP 5 is sometimes a standard for Muzukashiis). Also these sounds are quite noisy (maybe reduce them to about 60%?) Dainesl~
00:03:131 (5) - In my opinion this isn’t noisy enough to be a big don. Remove this finisher to transition more nicely into the bulk of the song. Dainesl~
00:08:381 (20) - Vocal decently high-pitched here, same with (22) so maybe make this a kat? Dainesl~
00:17:631 (48) - Nothing to suggest a high pitch here so make this a don perhaps? Dainesl~
00:21:881 (62) - Maybe make this a kat; the guitar twang would make it fit well imo. Dainesl~
00:25:631 (75) - I suggest making this a kat; the pitch is quite high here and transitions into the relatively low-pitch guitar quite well imo. Dainesl~
00:33:131 (94) - In my opinion this plays awkwardly with the next notes; and the music doesn’t really call for it. Perhaps remove the finisher on this? Dainesl~
00:33:881 (97) - Again, guitar twang present here, make this a kat to emphasise the higher pitch used here? Dainesl~
00:34:381 (98) - If you made (99) a kat, why not this? Dainesl~
00:35:381 (101) - If you made (102) a kat, why not this? Dainesl~
00:42:881 (20,21) - Perhaps swap these around for better representation of the music? Dainesl~
00:48:381 (37,38,39,40) - Nothing really suggests kats in these four notes, perhaps make these all dons (unless you think (40) should be a kat, but (37)-(39) definitely should be dons imo) Dainesl~
00:56:381 (62) - Guitar twang is present here, perhaps make this a kat instead. Dainesl~
01:11:131 (4) - You put two finishers before this but not here? The vocal wasn’t even present and you thought it was more emphasised than this apparently. Put a finisher here, for better consistency. Dainesl~
01:14:881 (16,17) - Make these kats to lead into the lower pitch vocal? Dainesl~
01:26:756 - With all the 1/4s in the music this feels rather empty. Add a note here to lead nicely into the Kiai. Dainesl~
01:34:631 (76) - Guitar twang is present here as it was many times before. Maybe make this a kat instead? Dainesl~
01:39:131 (90,91,92) - suddenly a ¾ pattern appears! Maybe remove 91 to create a 3/2 pattern instead? Would kinda work imo since nothing needs to be there (the vocal isn’t the main part that should be mapped, it should be the instruments) Dainesl~


Kioshi's Taiko Oni
Just like Muzukashii, please increase HP Drain from 4 to 5. It’s a common standard in Onis (sometimes they even have HP Drain 6!). Same volume suggestion as the Muzukashii (reduce to about 60%). Dainesl~
show more
Please sign in to reply.

New reply

/