Thx Oyatsu~
Fixed all~
Fixed all~
_AI wrote:
M4M >.o/
[Easy]
00:09:584 (4) - A straight line with 00:09:084 (3,5) would work Hmm. I like it better when it's curvy.
00:28:584 (2,3) - Suggest to change it into something like PIC1
00:44:584 (6) - Sound like a missing beat here
01:18:584 (6) - ^
01:28:084 (2) - A normal shape will be better than the current one
01:35:084 (2,3) - Change the position of these two slider, don't let 01:37:084 (4,5) overlap them
[Normal]
00:19:084 (1) - Stack on the head of 00:17:084 (4)
00:29:084 (5) - Too curve aren't good
00:40:584 (3) - A straight line with 00:40:084 (2)
00:55:084 (3) - Make the left and right tick equal
01:36:584 (4) - Move down a bit, don't let it touch the head of 01:37:084 (5)
01:40:084 (3) - Curve a bit then move down, don't let it touch 01:38:584 (6)
[Hard]
AR8 will suit better
00:04:834 (6) - Stack on the head of 00:05:084 (7)
00:06:334 (9) - Missing beat
00:07:334 (4,7) - Don't let them touch each other It's okay to me.
00:08:834 (8) - Don't stack, place somewhere else
00:10:334 (5) - Missing beat
00:14:334 (3) - ^
00:16:084 (5) - Change into a single circle
00:16:834 (7) - Extend to 00:17:334
00:19:334 (2) - Make a jump for this
00:24:084 (4) - Add a note
00:26:334 (7) - ^
00:30:334 (7) - ^
00:31:834 (4) - Move down, don't let it touch 00:30:834 (2)
00:41:584 (3) - Stack on 00:39:834 (2)
00:49:334 (2) - Adjust the position, don't let it touch 00:48:584 (4)
00:58:834 (6,7,8) - Don't overlap 00:57:834 (4)
01:04:334 (7) - Missing beat
01:34:334 (7) - ^
01:29:334 (5) - ^
01:15:084 (1,2,3,4,5,6,1,2,3) - This is very confusing, suggest to change the pattern
01:38:334 (3) - Add note
01:38:834 (5) - ^
01:40:334 (6) - Make some spacing here
Great good in easy and normal, Hard is kinda messy actually :p
Good luck btw~ >.o/
hitcircleoverlay.png
spinner-clear.png
spinner-spin.png
fruit-bananas-overlay.png
fruit-bananas.png
fruit-ryuuta.png
hit100g.png
pippidonclear0.png
pippidonclear1.png
pippidonclear2.png
pippidonclear3.png
pippidonclear4.png
pippidonclear5.png
pippidonclear6.png
pippidonclear7.png
pippidonclear8.png
pippidonfail0.png
pippidonfail1.png
pippidonidle0.png
pippidonidle1.png
pippidonkiai0.png
pippidonkiai1.png
pippidonkiai2.png
pippidonkiai3.png
taiko-bar-left.png
taiko-bar-right-glow.png
taiko-bar-right.png
taiko-flower-group.png
taiko-slider-fail.png
taiko-slider.png
taikobigcircle.png
taikobigcircleoverlay-0.png
taikohitcircle.png
taikohitcircleoverlay-0.png
Thanks smallboatsmallboat wrote:
Hello, M4M Req. I am Chinese. Poor English sorry.
[General]
None.
[Easy]
00:07:084 (1,2) -They can blanket in mutual.
00:10:084 (5) - blanket
01:01:584 (2) - Do not give this too close at 01:00:584 (6) .
[Normal]
00:18:584 (5) - blanket the 00:17:084 (4) .
01:11:334 (2) - ^ the 01:12:084 (4) .
[Hard] OD+1 ?SPOILER00:14:584 (4) - +clap?
00:43:084 (6) - DS?
00:46:584 (4) - ^
00:47:584 (1,2) - stack the 00:46:834 (5) 's front ? It'll affect the distance but I only stack 00:47:834 (2) .
00:57:084 (3) - 00:57:834 (4) blanket the (3)'end.
01:05:334 (2) - Do not give this too close at 01:04:834 (1) .
01:05:834 (3) - blanket the 01:05:334 (2) 's end.
01:21:084 (1) - blanket bad.
01:47:084 (2) - volume 40 or 50 ? This circle make a finish to the song. So, 80% is okay.
[Other]
1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked. Thanks
3.Can you help me my map for a mod? Thanks! Sure
Okay, but I have to find a Taiko BAT.MachineGunt wrote:
I can make one map in taiko :3? plz thanks
iNickel wrote:
Hi! M4M Here!
[General]
01:47:076 - This Kiai time makes no sense! Just a big finish.
[Easy]
01:01:576 (2,3) - This is too hard for beginners!I think it's okay. I saw other map having the same type.
01:45:826 (1) - to 01:45:576 I agree but, if I move it to here, some players couldn't reach the slider.
[Normal]
00:09:076 (1,2,3,4) - I'm not sure, but I think this is too hard for Normal...
00:13:076 (1,2,3,4) - ^
00:23:076 (1,2,3,4) - ^
00:25:076 (1,2,3,4) - ^
01:12:076 (4) - to 01:11:826 I'll let it here.
[Hard]
00:18:576 (6) - This clap makes no sense!
00:44:576 (4) - Add clap
00:43:076 (6) - Too far from 00:42:576 (5)
00:42:576 (5) - Too close from 00:41:826 (4)
That's All! Good Luck!
372,36,47576,2,0,P|376:132|296:188,1,200
408,140,6326,1,0,0:0:0:0:
314,28,6576,5,8,0:0:0:0:
324,173,6826,1,0,0:0:0:0:
400,50,7076,1,0,0:0:0:0:
266,104,7326,2,0,P|214:112|178:88,1,90,0|8,0:0|0:0,0:0:0:0:
416,164,88088,2,0,P|416:246|396:272,1,100,4|8,0:0|0:0,0:0:0:0:
336,48,29088,2,0,B|368:64|404:44|404:44|440:24|476:44,1,140
Thanks for the mod DenoisoGoiso.DenoisoGoiso wrote:
2 KUDOSU IS KOMEH
from my M4M queue
[General]I think that without letterbox is more better.
- Check letterbox please and unherited Timing points. then overall good
[Easy][Normal]
- 00:26:088 (5) - stack with 00:23:088 (1) ? Okay
- 00:30:588 (4) - stack with 00:26:588 (6) ? The one I use is okay
- 01:28:088 (2) - Ummm.. this? Okay
Or copy paste the code :416,164,88088,2,0,P|416:246|396:272,1,100,4|8,0:0|0:0,0:0:0:0:- - hue bad slider Okay
[Hard]
- 00:03:088 (1) - move the 2nd point to 204,152 No
- 00:29:088 (5) - Wave slider? ahh i have a great wave slider Okay
SPOILER[spoilerbox]
Or copy paste the code :336,48,29088,2,0,B|368:64|404:44|404:44|440:24|476:44,1,140- 00:39:088 (1) - Too curve No change
- 01:01:588 (2,3) - MMmmm, so different at 01:02:588 (4) D: Okay
[spoilerbox]- \:D/
ahuehuehuehue good luck
- 01:41:076 (1,2) - blanket Okay
Thanks for the mod Winek.Winek wrote:
Sorry I'm really late for my Mod. I seen a cockroach into my room, and hid into my bed rapidly!![]()
[Easy]
00:43:576 (4,5) - Have these two have same x axis I like the way it was.
01:02:576 (3) - While holding this note press maj. It will find a perfect diagonal of the previous note.
01:15:076 (1,2) - Same Y axis Nazi. I like the way it was.
01:37:076 (4,5) - I don't know if you did on purpose but you forgot clap at the end of sliders I forgot. Thanks.
01:41:076 (3) - I seriously think that whistle is out of place I think is okay.
[Normal]
00:37:076 (1,2) - Same Y axis No. I want to match the pattern of 00:38:076 (3,4) .
00:38:076 (3,4) - ^ No. The reason I write above is the reason I don't want to change.
Nothing else![]()
[Hard]
00:52:826 (8) - That whistle sound doesn't fit the music at all. Okay.
01:26:576 (5) - Add a clap here. It will fit more with (1) Okay.
Sorry, I can't mod Taiko.![]()
Hopes i helped you
Thanks for the mod Loli -[Koinuri]. There's a mod that I didn't edit.Loli -[Koinuri] wrote:
Hello, hope this mod will be good enough
All my mods are usually just placement suggestions to make maps look nicer and flow better when playing (my opinion, of course)
[General]
I think spinners should be consistent throughout the whole mapset.
[Easy]
00:13:076 (3) - I think mirroring 00:11:076 (1) - create better flow. Right now, you have to turn sharply from 00:12:576 (2) - in order to follow the slider
00:27:076 (1) - Blanket with 00:26:576 (6) - ?
00:44:576 (6) - Move it so it creates straight line with 4 and 5? (0,156) looks nice
00:57:576 (2,3) - (104,76) for 2, (188, 132) for 3. They make a nice blanket around 00:55:076 (2) -imageSlider is just to show blanket
[Normal]
01:12:076 (4) - Moving it to around (384,168) blankets 3 and the tail is also blanketed by 1,2, and 3.
01:17:076 (5) - I think shape of this can be better to nicely blanket 6. I'm too bad at sliders to give any suggestions though
Nothing much to say about Normal
[Hard]
I'm not really sure about those streams... it seems too hard to be in Hards.
00:28:326 (2) - Overlap with 00:27:826 (5) - looks kind of ugly to me
00:47:576 (1) - Move to blanket with 00:46:826 (5) - ?
01:11:826 (3) - This seems like it can blanket bit better
I should learn taiko mapping.
Thanks for the mod and the informations happy623.happy623 wrote:
haloo here
As your request sooo long ago, sorry for huge delay ;w;General
- Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
- From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file
![]()
- To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it?
I think the same.
Easy
- 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
- 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
- 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun!
Normal
- 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
- 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -
Hard
- I suggest you use OD6 in order to make it harder if you dont care about the diff spread
- 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
- 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it
![]()
- 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
- 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
- 01:13:576 (8) - should be clap here to consist with the pattern
- 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume?
Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :< I didn't know that I reduce the volume here.
- 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409
thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me!![]()
Good Luck!
Thanks for the mod.[Twinkle] wrote:
M4M from my Q
[easy]
good
[normal]
SV1.4 may be a little fast? I think it's okay, since the song is a low BPM song.
00:14:576 (3,1) - overlap like this is not good in normal Change it in some way.
00:24:576 (3,1) - this also overlap Change it in some way.
[hard]
00:52:076 (2,3,4,5) - the distance here may be too long Reduce the distance.
01:11:076 (1) - move this closer to slider2 like the distance between slider2and3 In some way.
just a few things I can find here
good map and good luck!
Thanks for the mod arviejhay.arviejhay wrote:
Hi from my modding queue
[Easy]
Check distance snaps in aimod
00:14:576(4) - slider start - add clap
00:15:076(4) - slider middle - remove clap
00:15:576(4) - slider end - add clap
00:16:076(1) - remove clap
[Normal]
00:23:576(2) - slider start - add clap
00:25:576(2) - slider start - add clap
00:49:576(2) - slider start - add clap
00:50:576(3) - slider start - add clap
01:11:576(1) - slider end - add clap
01:33:576(2) - add clap
[Hard]
00:33:076(2) - add finish
01:07:076(4) - slider end - add finish
Good luck mapping![]()
I love Adventure time
I've never known this. Which, means that I have to remove the Adventure Time in the source field?ezek wrote:
I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".
The song you are using. <-Click
The one used for Adventure Time. <-Click
I hope this can help you.
Good luck!
I don't know, maybe you should change the mp3, it's just one phrase of diference, I don't think that would affect your mapset, it's the same rhythm.sheela901 wrote:
I've never known this. Which, means that I have to remove the Adventure Time in the source field?ezek wrote:
I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".
The song you are using. <-Click
The one used for Adventure Time. <-Click
I hope this can help you.
Good luck!
All fixed, you perfecter, lol. Thanks Kazuya-samaKazuya-sama wrote:
Hello. My english is = 0. Sorry.
[Easy]
------------------------ If yes ----------
00:27:131 (1) - move: 256 y: 364 and slider second white tick position: x: 220 y: 332 and last tick: x: 207 y: 280 ? Result: http://puu.sh/80fWL.jpg
00:28:631 (2) - Move x: 356 y: 364
00:29:131 (3) - move : x: 400 y: 276
00:30:631 (4) - x: 300 y: 264
--------------------------------------------
00:37:631 (2) - move: x: 156 y: 152? After: center point: x: 204 y: 164 end point: x: 252 y: 152 ?
00:57:131 (1) - slider center point (2nd white tick) x: 100 y: 76 and last tick: x 180 : y: 128 and 00:58:631 (2) - move: x: 132 y: 216 ?
[Normal]
00:06:131 (5) - Distance problem. Move: x: 60 y: 108.
[Hard]
00:52:881 (4,5) - Delete circles and :
1.
00:52:408 (3) - move here: 00:52:631 (3) - and add +1 repeat: 00:52:131 (2) - 00:52:631 (3) - Timeline e.g.: http://puu.sh/80gVF.jpg
or
2.
00:52:131 (2) - add +1 repeat and put circles here: 00:52:631, 00:52:756, 00:52:881, 00:53:006
?
-----------------------------------------------------------------------------------------
00:54:881 put circle here.
01:02:881 (5,6) - Shape idea: Picture e.g.: http://puu.sh/80hap.jpg ?
01:11:131 (1) - move x: 84 y: 116 ?
Good luck!
NaxelCL wrote:
this map need rank
Thanks~Winek wrote:
You can rank this map! Good luck!
Heh heh. Thanks~Kurodragon wrote:
Star :3