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fripSide - eternal reality - TV size -

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ZLOdeuka-
Hello~

[Umi's Normal]

00:03:590 (4) - new combo and 00:04:521 (1) - remove new combo and 00:04:935 (3) - new combo


[jonathanlfj's Hard]

00:28:935 (1) - remove new combo

00:35:969 (4) - align with 00:35:556 (3)

[Insane]

00:05:245 (2,3) -it confuses. do the same distance as the previous sliders.


perfect map :)
Topic Starter
xChippy

ZLOdeuka- wrote:

Hello~

[Insane]

00:05:245 (2,3) -it confuses. do the same distance as the previous sliders. fixed~


perfect map :)
Thanks for modding ZLO :3/ !!~
luxoDeh
Hi! mod from my queue.

EASY

00:46:314 (1,3) - what do you think of stacking them?
00:51:280 (1,1) - ^
01:14:038 (4) - try to move it at exactly the same high of 01:12:383 (2) -

UMI'S NORMAL

00:03:590 (4) - maybe leave a single note on a blue line it's not so easy to read for a normal diff... I suggesto to replace it with a slider like in this way:
01:04:521 (1,2) - also in this case, maybe it's better replace with a slider

JONATHANLFJ'S HARD

00:19:004 (2) - why don't you move it at y:112? just like the previous one? just to keep some symmetry
00:30:590 (3,1) - stack them perfectly
00:35:556 (3,4) - hm... I don't know if this unstacking was intentional or not

INSANE

00:07:728 - I think you should add a note here to keep the consistence
very good fiff!

Well that's all, there's nothing more to say XD I mean, this map is awesome and all the diffs are good! I think this will be ranked soon :3 (*give star)
jonathanlfj
dayum that was a lot of mods

Cah-m wrote:

[jonathanlfj's Hard]
  1. I think these whistles are unnecessary. You can make more faithfulness for this song to remove these.
    1. 00:02:246 -
    2. 00:03:901 -
    3. 00:04:729 -
    4. 00:05:557 -
    removed all but the 3rd one
  2. 00:36:384 (1) - I prefer if you add whistle on head.
  3. 00:39:694 (1) - ^
  4. 00:43:005 (1) - ^
  5. 00:44:660 (1) - ^
  6. 00:46:315 (1) - ^
  7. 00:47:970 (1) - ^
not really a big fan of compounding whistles and finishes unless the music really calls for it

RandomEffect wrote:

[jonathanlfj's Hard]
  1. 00:28:521 (2) - exchange start for end i prefer the more linear approach here since it flows more comfortably for me
  2. 00:35:556 (3,4) - it is better to stack correctly ok so many people have said to perfectly stack this so i guess i will do it

happy623 wrote:

jonathanlfj's Hard

  1. 00:28:935 (1) - make a small jump here? its fit imo 8-) did ctrl+g
  2. 01:23:969 (4) - try this flow? : did some minor adjustments, main reason to not make it perfectly linear is so 01:23:556 (1,2,3,4,5) can look more pleasing as a combo
  3. 00:56:245 (1) - nazi, move the last anchor to x180 y296 to get a better blanket that kinda ruins the symmetry there
  4. nice hard diff again QwQ tyty

Alarido wrote:

[jonathanlfj's Hard]
jonaaaa~ o/
* Nice patterns and whistle using... but I missed the symmetry before kiai~ (so noticeable on your maps c: ) i would have used symmetry if the rhythm there wasnt so troll xD, though its still pretty "symmetric" on the y-axis even now
:idea: 00:07:004 (2,3,4) - Also is possible arrange these like >>> http://puu.sh/46oEN.jpg good idea

sheela901 wrote:

[jonathanlfj's Hard]
00:20:142 (2) - Move to one grid to the up for the distance. kk
00:35:969 (4) - Stick with the head of 00:35:556 (3) ? done via previous mod

baldrace wrote:

jonathanlfj's Hard

真鬼畜的hard 不会吧我DT能无压力FC的啊

00:49:625 (1,2,3,4,5,6) - 超鬼畜不能多说... 嘛这个玩过一次第二次就无压力了(骗pc)
00:50:866 (5,6) - 这两个和前面节奏不一样,如果你不改的话NC一下好一点 stack了一下应该更好读了

01:23:556 (1,2,3,4) - 这边是连着的吧,换成5连怎么样 那样的话就真的鬼畜了,特别是在最后的一段的话

ZLOdeuka- wrote:

[jonathanlfj's Hard]

00:28:935 (1) - remove new combo ok

00:35:969 (4) - align with 00:35:556 (3) done through previous modding

luxoDeh wrote:

JONATHANLFJ'S HARD

00:19:004 (2) - why don't you move it at y:112? just like the previous one? just to keep some symmetry that would cause the jump to be pretty large which might make it unnecessarily difficult
00:30:590 (3,1) - stack them perfectly ok
00:35:556 (3,4) - hm... I don't know if this unstacking was intentional or not modded out already
Thanks for all the modding~
http://puu.sh/47OR0.zip
Topic Starter
xChippy

luxoDeh wrote:

Hi! mod from my queue.

EASY

00:46:314 (1,3) - what do you think of stacking them?
00:51:280 (1,1) - ^
01:14:038 (4) - try to move it at exactly the same high of 01:12:383 (2) -
all fixed
INSANE

00:07:728 - I think you should add a note here to keep the consistence I prefer not tho as it doesn't provide the same sound as the others~
very good fiff! Thanks :)

Well that's all, there's nothing more to say XD I mean, this map is awesome and all the diffs are good! I think this will be ranked soon :3 (*give star)
Thanks for the mod and star\(^.^)/!!!
Umi

Xinely wrote:

m4m here in game


  • Normal
    00:02:866 (3,4) - circle in blue tick is hard for newbie imo. try http://puu.sh/46p6N.jpg instead
    00:12:383 (4) - make it blanket with 00:11:556 (3) - for more neat?
    00:19:004 (3) - copy paste from 00:18:176 (1) - to make blanket ~
    00:28:107 (4) - NC for consistency, due you NC every stanza
    00:44:659 (1) - spacing 1,28x D:
    00:49:625 (1,2) - try http://puu.sh/46pjI.jpg, more follow vocal due high vocal in 00:50:452 -
    01:04:521 (1,2) - merge into slider pls, circle in blue tick is hard for newbie D:
    All
    Fixed

sheela901 wrote:

[Umi's Normal]
01:09:073 (3) - Put a repeat to 01:09:280 that ends at 01:09:487 ? no change prefer how it's now

baldrace wrote:

I come again.

Umi's Normal

maybe you should add more hit sounds from
00:29:762 (1) - to 00:50:866 (2) - Added some hitsounds :3

00:49:625 (1) - not very good, though you follow the drum,it is the only one even repeat in this diff.
myabe follow the vocal is better or try other pattern Fixed with previous mod

01:04:831 (2) - it's 145 BPM and it's blue line but you use a note ._.,it will make newbie feel confused,change 1 and 2 to a slider is better imo ^

01:06:487 (1) - ^ Fixed

ZLOdeuka- wrote:

Hello~

[Umi's Normal]

00:03:590 (4) - new combo and 00:04:521 (1) - remove new combo and 00:04:935 (3) - new combo My NC make sense

luxoDeh wrote:

Hi! mod from my queue.


UMI'S NORMAL

00:03:590 (4) - maybe leave a single note on a blue line it's not so easy to read for a normal diff... I suggesto to replace it with a slider like in this way:
Fixed with previous mod
01:04:521 (1,2) - also in this case, maybe it's better replace with a slider Fixed with previous mod
Thx for mods everyone :3

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1625,413.793103448276,4,2,2,60,1,0
8245,-100,4,2,2,60,0,0
19831,-100,4,2,2,60,0,0
23142,-100,4,2,1,60,0,0
28935,-100,4,2,2,60,0,0
49625,-100,4,2,2,60,0,0
51280,-100,4,2,2,70,0,1
71142,-100,4,2,2,70,0,0


[Colours]
Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240

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256,192,82728,12,4,84383,0:0:0:0:
Topic Starter
xChippy
All up to date~
Fycho
hi ~from pm~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[general]
Leadin=1000 is enough,no need 1500

[insane]

  • 00:19:418 (10) –add clap on head
    00:35:556 (1,2,3,4,5,6,7) –add whistle on the stream
    00:42:590 (6) –The finish on sliderhead is no need and a little noisy imo
    00:47:969 (1) –add finish on head
    00:49:625 (1) –add finish on head
    00:50:866 (5) –add finish
    01:03:280 (2) –add whistle on it(,or you can add whistle on this stream)
    01:10:314 (3,4) –I prefer the spacing is bigger than now :D. This shortened spacing is not interesting here 01:10:728 (4) –can be put upper than now
    01:11:142 (1) –move to (256,347)
    01:13:521 (5,6) –If making a jump here it will much better imo

[ jonathanlfj's Hard]

  • 00:07:418 (3) –这个你怎么想的啊,明显ctrl+G后flow顺很多,而且这里不需要跳吧
    00:08:866 (3) –加whistle和00:10:314 (2) -前后统一
    00:15:280 (2) –尾whistle
    00:17:142 (3) -^
    00:19:004 (2) –这个头上空着音效感觉怪怪的
    00:20:142 (2,5) –我觉得这两个首加whistle更好点
    00:23:969 (3) –移到312,286做个正三角好看,滑条跳也不合适
    00:28:935 (3) –首whistle
    00:49:211 (5) –尾加clap
    00:52:935 (1) –这里突然用折返然后少了个clap音听起来不舒服,用00:51:280 (1,2) –一样的试试
    00:59:556 (1) –同上
    01:11:762 (3) –whistle?
    01:17:142 (5) –这个头加whistle比较好
    01:18:383 (3) –whistle
    01:19:004 (5) –首上whistle去掉啊,不和谐
    01:23:038 (2) –尾上whistle
    01:24:383 (5) –一根大白线NC一次这个也NC下吧
其实KIAI有些圈与圈之间间距还可以再大点,打起来不如insane带感

[ Umi's Normal]

  • 00:03:280 (4) –whistle on the head in unsuitable imo,try using finish instead
    00:04:935 (3) –remove whistle
    00:09:693 (4) –I think removing this is better since you didn’t add at 00:10:935 - 00:16:314 -00:17:969 -00:19:625 –
    00:19:831 (1) –here need a silence. So remove the whistle on spinner and set a lower volume
    00:31:418 (1) –add whistle on tail
    00:35:556 (3) –whistle on head
    00:39:693 (2) –remove finish? It’s noisy imo
    00:41:969 (4) –add whistle on tail
    00:50:452 (3) –add whistle on head
    00:51:900 (2) –whistle on head
    00:52:935 (1) -^
    00:53:556 (2) -^
    00:55:211 (2) -^(I think more whistles can be added to KIAI at the same pattern)
    00:57:073 (4) –add whistle on head
    00:53:556 (2) –expend it to 00:53:969 -.The vocal doesn’t end at blue tick and there is no vocal at blue tick
    00:54:590 (1) –expend it to 00:55:004 – to be consist with 00:51:280 (1) –
    I suggestion you follow vocal at all these00:51:590 -00:53:245 -00:54:900 -00:58:211 -00:59:866 -01:01:521 –and so on.Otherwise you can all follow drum to add all clap and avoid making them a mess
    00:59:349 (4,2,3) –These seem a little mess,try stacking 01:00:797 (3) -wite00:59:349 (4) –
    01:11:142 (1) –add clap on reserve arrow
    01:21:073 (1) –remove finish on the tail and add a whistle instead
    01:21:900 (2) –You can add finish on this head imo
    01:21:900 (2) –add whistle on tail

[easy]
  • 00:33:900 (2,3) –why not add clap on the tail?
    01:09:487 (1,2,3,4) –If making them at the center line I to equal 01:11:142 (1)’s disstance with01:10:728 (4) –and 01:09:487 (1) –it will better imo
    01:22:728 (3) –add whistle on head

That’s all.Thank you for req~ good luck:D
Topic Starter
xChippy

Fycho wrote:

hi ~from pm~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[general]
Leadin=1000 is enough,no need 1500

[insane]

  • 00:19:418 (10) –add clap on head fixed
    00:35:556 (1,2,3,4,5,6,7) –add whistle on the stream fixed did reduce the sound cuz it sounded a bit noisy
    00:42:590 (6) –The finish on sliderhead is no need and a little noisy imo fixed
    00:47:969 (1) –add finish on head fixed
    00:49:625 (1) –add finish on head fixed
    00:50:866 (5) –add finish fixed
    01:03:280 (2) –add whistle on it(,or you can add whistle on this stream) fixed
    01:10:314 (3,4) –I prefer the spacing is bigger than now :D. This shortened spacing is not interesting here 01:10:728 (4) –can be put upper than now Imo it's fine tho but I'll consider increasing the spacing ~.~
    01:11:142 (1) –move to (256,347) fixed
    01:13:521 (5,6) –If making a jump here it will much better imo fixed I think

[easy]
  • 00:33:900 (2,3) –why not add clap on the tail? fixed
    01:09:487 (1,2,3,4) –If making them at the center line I to equal 01:11:142 (1)’s disstance with01:10:728 (4) –and 01:09:487 (1) –it will better imo fixed
    01:22:728 (3) –add whistle on head fixed

That’s all.Thank you for req~ good luck:D
Thanks for the mod Fycho~ :3/!!!
NewRulerNA
my bad mod here
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. looks fine to me
[Easy]
  1. why did not use hitclap on slider tick?
    I think would be better to do because unable to follow if upbeats do not have circle or slider head/tail
  2. 00:34:728 (3,4,1) - these sliders follow vocal and instruments, but rhythm is mixed so may not be better.
    suggestion:
    00:34:728 ~ 00:35:556 - vocal
    00:35:969 - instruments
    00:36:383 ~ vocal

    1. 00:34:728 (3) - 2/1 slider
    2. 00:35:969 (4) - circle
    3. 00:36:383 (1) - 1/1 slider (or 2/1 ?)
  3. 00:49:625 (1,2) - add (default) soft-finish at all notes. melody varies after 00:51:280 so would be better to add a change.
  4. 01:22:728 (3) - what does this slider end follow? vocal become weaker... if you hope to use slider, better to follow inst at slider end imo. to sum up, should be end at 01:23:969 - .
[Umi's Normal]
  1. 00:02:866 - missing clap?
  2. 00:08:866 (2) - remove. this part follow vocal, but 00:09:073 (3) - 's head does not fit vocal because vocal start in 00:08:969 - . think unable to follow vocal at this section, so suggest to follow instruments.
  3. 00:15:487 (2) - ^
  4. 00:24:383 (2,3) - fmm rhythm is fine, but a bit hard as slow part imo. suggest to exchange to 1/2 slider.
  5. 00:27:900 - why did not put any notes? such as 00:24:590 - ....
  6. 00:29:349 (2) - finish rather than whistle? because have same sound as 00:28:935 - .
  7. 00:36:383 (1) - why did you use 3/2 slider...? at least melody did not have a changing... should be like 00:39:693 (2) - .
  8. 01:15:073 (2,3,1,2,3) - would you like to have changing?

    1. 01:15:280 (2) - 1/1 slider
    2. 01:16:107 (1) - 1/2 slider
    3. 01:16:521 (2) - ^
    notice: 01:15:073 (2) - is same as 00:08:866 (2)
  9. 01:18:383 (2) - same as 00:08:866 (2)
  10. 01:20:038 (2) - ^
  11. 01:21:073 (1,2) - this rhythm is really odd imo because 01:11:142 ~ 01:20:866 - did not follow vocal (or simplify). btw this include case you did not change some my suggestions.

    you can made simple such as above.
[jonathanlfj's Hard]
  1. 00:22:211 - put any note here? you can hear instruments like 00:21:797 - 00:22:418 - . it is bit small but not makes sense to ignore its sound imo.
  2. 00:49:625 (1,2,3,4,5,6) - melody varies greatly after this section, so would be better to more harder imo.

    like this
[Insane]
  1. 01:23:556 (5) - why did you set end at 01:24:245 - ? I think end at 01:24:314.
just one

mod time: 2.5 hours

good luck ^^
Topic Starter
xChippy

NewRulerNA wrote:

my bad mod here
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. looks fine to me
[Easy]
  1. why did not use hitclap on slider tick?
    I think would be better to do because unable to follow if upbeats do not have circle or slider head/tail
  2. 00:34:728 (3,4,1) - these sliders follow vocal and instruments, but rhythm is mixed so may not be better.
    suggestion:
    00:34:728 ~ 00:35:556 - vocal
    00:35:969 - instruments
    00:36:383 ~ vocal

    1. 00:34:728 (3) - 2/1 slider
    2. 00:35:969 (4) - circle
    3. 00:36:383 (1) - 1/1 slider (or 2/1 ?)
  3. 00:49:625 (1,2) - add (default) soft-finish at all notes. melody varies after 00:51:280 so would be better to add a change.
  4. 01:22:728 (3) - what does this slider end follow? vocal become weaker... if you hope to use slider, better to follow inst at slider end imo. to sum up, should be end at 01:23:969 - .
    all fixed
[Insane]
  1. 01:23:556 (5) - why did you set end at 01:24:245 - ? I think end at 01:24:314. fixed~
just one

mod time: 2.5 hours

good luck ^^
Thanks for the mod NewRulerNA :3/~~!!!
Koiyuki
From my queue of normal mod

[General]
I'm not good at modding hitsounds so... according to other modders :)

[Easy]
01:19:418 (3,4,1) - A little harder to play
01:22:728 (3) - move to (132,136)

[Umi's Normal]
00:02:866 (3) - clap?

[jonathanlfj's Hard]
Looks fine.

[Insane]
Awesome!
I think that……
From 00:36:383 - to 00:42:590 - the vocal is lower and you can use 0.8x
01:09:487 (1,2) - ctrl+h→ctrl+g,makes a harder jump

Uh,that's all,I'm a new modder and I hope that it will help you.
I like fripSide's song,and I will play it if it gets ranked.
Good luck with your song :)
Topic Starter
xChippy

mtbbsben wrote:

From my queue of normal mod

[General]
I'm not good at modding hitsounds so... according to other modders :)

[Easy]
01:19:418 (3,4,1) - A little harder to play huh o-o?
01:22:728 (3) - move to (132,136) fixed

[Insane]
Awesome!
I think that……
From 00:36:383 - to 00:42:590 - the vocal is lower and you can use 0.8x nope imo it should be higher instead but no change
01:09:487 (1,2) - ctrl+h→ctrl+g,makes a harder jump don't want it to hard

Uh,that's all,I'm a new modder and I hope that it will help you.
I like fripSide's song,and I will play it if it gets ranked.
Good luck with your song :)
Thanks for the mod~ :3!!
Koiyuki

xChippy wrote:

Thanks for the mod~ :3!!
one more :)
forget to star~

shoot——————————————————→ ★
Topic Starter
xChippy
Thanks for the star <3 :3/!
Umi
thx for mod fixed a lot :3 so lazy to reply >.<

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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19831,-100,4,2,2,60,0,0
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49625,-100,4,2,2,60,0,0
51280,-100,4,2,2,70,0,1
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Combo2 : 10,235,235
Combo3 : 5,5,240

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jonathanlfj
mod replies

Fycho wrote:

[ jonathanlfj's Hard]

  • 00:07:418 (3) –这个你怎么想的啊,明显ctrl+G后flow顺很多,而且这里不需要跳吧 也对
    00:08:866 (3) –加whistle和00:10:314 (2) -前后统一 好,下面的也加了
    00:15:280 (2) –尾whistle
    00:17:142 (3) -^
    00:19:004 (2) –这个头上空着音效感觉怪怪的 加clap
    00:20:142 (2,5) –我觉得这两个首加whistle更好点 不错
    00:23:969 (3) –移到312,286做个正三角好看,滑条跳也不合适 比较喜欢这种跳,而且vocal下的也是重音
    00:28:935 (3) –首whistle 我一般whistle跟finish不一起用的(影响taiko)
    00:49:211 (5) –尾加clap
    00:52:935 (1) –这里突然用折返然后少了个clap音听起来不舒服,用00:51:280 (1,2) –一样的试试 这是为了多一点花样
    00:59:556 (1) –同上 ^
    01:11:762 (3) –whistle?这个和下面的都加了
    01:17:142 (5) –这个头加whistle比较好
    01:18:383 (3) –whistle
    01:19:004 (5) –首上whistle去掉啊,不和谐 这里音乐有很响的高音所以我加了
    01:23:038 (2) –尾上whistle
    01:24:383 (5) –一根大白线NC一次这个也NC下吧 这个主要是为了好看,跟01:23:556 (1,2,3,4,5) 形成一个combo
其实KIAI有些圈与圈之间间距还可以再大点,打起来不如insane带感 嘛上dt的时候会简单一些

NewRulerNA wrote:

[jonathanlfj's Hard]
  1. 00:22:211 - put any note here? you can hear instruments like 00:21:797 - 00:22:418 - . it is bit small but not makes sense to ignore its sound imo. that will kinda overthrow difficulty since i didnt use anything beyond triplets, and this is a quiet section too
  2. 00:49:625 (1,2,3,4,5,6) - melody varies greatly after this section, so would be better to more harder imo. honestly this is a good idea, but i cant think of a way to make the sliders play well here without breaking spacing big time, which i think will be too hard for this diff; prefer to keep this as-is

    like this
Thanks for modding!
http://puu.sh/4l5sd.zip
Topic Starter
xChippy
Updated~
Andrea
~General~
  1. Title is incorrect, please change it to "eternal reality - TV size -".
  2. It would be nice if you make the kiai time and colours the same on all the difficulties.
  3. Disable the Widescreen support on all the difficulties since you're not really using a storyboard.
~Easy~
  1. 00:20:038 (1) - Add a whistle at the end of this spinner, it sounds pretty nice.
~Umi's Normal~
  1. 00:04:521 (1,2,3) - Stacking all of these circles together isn't a good idea for a Normal imo, I'd space them like the rest of the difficulty.
  2. 00:24:383 (2,3,1) - Same as above for the same reason.
  3. 00:46:314 (1,2) - Spacing is too large here, please fix it properly.
  4. 00:52:521 (3,4,1) - Stacking all of these circles together isn't a good idea for a Normal imo, I'd space them like the rest of the difficulty.
  5. 00:54:176 (3,4,1) - Same as above for the same reason.
  6. 01:12:383 (2,3,1) - You know what I'm going to say about this again, I guess.
~jonathanlfj's Hard~
  1. 01:24:487 (1) - I think it would be better if you end this spinner at 01:26:866 like the other difficulties.
~Insane~
  1. 00:21:590 - I'd add a spinner here and make it end at 00:22:728 with a clap hitsound on it.
  2. 00:33:487 - It really feels like you're missing a circle here. If you're going to add it, make sure to also add a clap on it.
  3. 01:15:073 (4,5) - This small jump feels random if you ask me, I'd suggest you to space these normally instead.
Well done! Feel free to call me back once everything is ready.
Oyatsu
o3o. Go! Go! :D
There was ChouCho some day ago lol >:(
Umi

Andrea wrote:

~Umi's Normal~
  1. 00:04:521 (1,2,3) - Stacking all of these circles together isn't a good idea for a Normal imo, I'd space them like the rest of the difficulty.
  2. 00:24:383 (2,3,1) - Same as above for the same reason.
  3. 00:46:314 (1,2) - Spacing is too large here, please fix it properly.
  4. 00:52:521 (3,4,1) - Stacking all of these circles together isn't a good idea for a Normal imo, I'd space them like the rest of the difficulty.
  5. 00:54:176 (3,4,1) - Same as above for the same reason.
  6. 01:12:383 (2,3,1) - You know what I'm going to say about this again, I guess.
Fixed all excepted 00:52:521 (3,4,1) - and 00:54:176 (3,4,1) - during the kiai time.
thx for mod o/

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
xChippy

Andrea wrote:

~General~
  1. Title is incorrect, please change it to "eternal reality - TV size -". fixed
  2. It would be nice if you make the kiai time and colours the same on all the difficulties. Fixed the colours but yea the kia time doesn't have to be the same in GD's right o-o, they already mentioned it in previous mods =w=/
  3. Disable the Widescreen support on all the difficulties since you're not really using a storyboard.fixed
~Easy~
  1. 00:20:038 (1) - Add a whistle at the end of this spinner, it sounds pretty nice.fixed
~jonathanlfj's Hard~
  1. 01:24:487 (1) - I think it would be better if you end this spinner at 01:26:866 like the other difficulties. actually I changed my diff to end at the same time as in jonathan's diff as the music stops there :3
~Insane~
  1. 00:21:590 - I'd add a spinner here and make it end at 00:22:728 with a clap hitsound on it.
  2. 00:33:487 - It really feels like you're missing a circle here. If you're going to add it, make sure to also add a clap on it.
  3. 01:15:073 (4,5) - This small jump feels random if you ask me, I'd suggest you to space these normally instead. fixed all
Well done! Feel free to call me back once everything is ready.
Thanks for the mod Andrea~ :3/!!!
jonathanlfj
@xChippy feel free to change the spinner end for me and adjust difficulty settings and stuff

and for kiai time i would prefer to keep my settings but if necessary change that as well
Topic Starter
xChippy

jonathanlfj wrote:

@xChippy feel free to change the spinner end for me and adjust difficulty settings and stuff

and for kiai time i would prefer to keep my settings but if necessary change that as well
Well I changed my spinners instead should be fine as I listened to it =w= yea and fixed the widescreen etc kia should be fine I guess o-o
Andrea
Is this ready for my recheck now then? :P
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

Nothing much to mod, it's nice map :)

[Easy]
01:20:659 (4) - Arrange it to make it like 01:21:073 (1,2,3) -
Topic Starter
xChippy

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

Nothing much to mod, it's nice map :)

[Easy]
01:20:659 (4) - Arrange it to make it like 01:21:073 (1,2,3) -fixed
Thanks for modding Rakuen :3/!!

Andrea wrote:

Is this ready for my recheck now then? :P
Yep it is :3!
Andrea
Looks much better now to me (:

Bubbled~
Topic Starter
xChippy
Thank you Andrea :3!!!
Kodora
D: Eh, ninja'd by Andrea, feel free to ignore if its not needed~

From LKs queue~

[Insane]

All just some hitsounds suggestions:

  1. 00:21:590 (1) - There is no any extra sound in music, just remove this clap
  2. 00:31:418 (1) - add whistle to the beginning of slider for consistency?
  3. 00:35:556 (1,2,3,4,5,6,7,8) - This whistlespam sounds odd. If you want to emphazire your stream here i'd suggest you just use normal sampleset with redused volume instead
  4. 00:46:314 (1) - add finish to the beginning of slider to emphazire vocals here?
  5. 00:50:866 (5,6) - Probably same, claps sounds here not that good. Replace with normal-sampleset instead.
  6. 00:59:556 (1) - add finish to the beginning of slider to emphazire vocals here?
  7. 01:02:452 (6) - maybe add whistle to emphazire vocals?
  8. 01:03:280 (2,3,4,5,6,1,2,3,4,5) - I's suggest you use normal-sampleset with redused volume at this stream too
  9. 01:10:314 (3) - NC follow pattern?
  10. 01:16:521 (1,2,3,4,5,1,2,3,4,5) - Same as at 01:03:280
  11. 01:20:866 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - ^
  12. 01:24:487 (1) - Since there in so music at all at the end of spinner you can add blank hitnormal & silence it, or add finish instead
[jonathanlfj's Hard]

*I'd suggest you raise AR and OD by 1 tick to have settings more balanced

  1. 00:04:521 (2,1) - Swap NC's follow music?
  2. 00:06:590 (1,2) - Please use more huge spacing between those notes to make it looks better
  3. 00:15:280 (2,3) - ^
  4. 00:19:831 (1,2) - ^
  5. 00:40:521 (3,4) - ^
  6. 00:49:625 (1,2,3,4,5) - This is very counter-intuitive. Please make spacing consistent here.
  7. 00:56:245 (1) - Add whistle to reverse?
  8. 00:57:900 (1) - Whistle to the beginning of slider?
  9. 00:59:556 (1) - Whistle to the reverse & end of slider to emphazire vocals?
  10. 01:01:211 (1,2) - More huge spacing, please
  11. 01:07:831 (1,2) - ^
  12. 01:13:211 (2,3) - ^
  13. 01:19:831 (2,3) - ^
  14. 01:24:487 (1) - Same as at Insane
[Umi's Normal]

  1. 00:04:521 (1,2) - I'd suggest you change this to slider to make it more friendly for beginners
  2. 00:15:693 (3,1) - This overlap doesnt really looks pretty
  3. 00:19:831 (1) - Remove this whistle, there is anything to emphazire at music
  4. 00:29:349 (2) - Replace whistle with finish please
  5. 00:38:866 (1) - add whistles to the beginning & end of sliders to emphazire vocals here
  6. 00:40:521 (1) - Add whistle to the beginning of slider
[Easy]

  1. 00:20:038 (1) - Remove this whistle, there is anything to emphazire at music
  2. 00:23:142 (1) - add whistle to the beginning of slider to emphazire vocals here?
  3. 00:51:280 (1) - ^
  4. 01:24:383 (1) - Same as at Insane


Nice map!
Andrea
Feel free to check Kodora's mod and if you apply something let me know, I'll rebubble this in case.

Never ignore mods, they can be helpful at any time.
Oyatsu
Go! Go! :D
Topic Starter
xChippy

Kodora wrote:

D: Eh, ninja'd by Andrea, feel free to ignore if its not needed~ Errr.. ofcourse i won't ignore it you took the time to mod it and yea don't want to waste that also it can help me improve my map :3

From LKs queue~

[Insane]

All just some hitsounds suggestions:

  1. 00:21:590 (1) - There is no any extra sound in music, just remove this clap listen closely there is :O
  2. 00:31:418 (1) - add whistle to the beginning of slider for consistency? The whistle are mapped on that bass(?) idk what instrument it is, so I prefer not to add it at places where it isn't ><
  3. 00:35:556 (1,2,3,4,5,6,7,8) - This whistlespam sounds odd. If you want to emphazire your stream here i'd suggest you just use normal sampleset with redused volume instead removed the whistle spam instead
  4. 00:46:314 (1) - add finish to the beginning of slider to emphazire vocals here? added~
  5. 00:50:866 (5,6) - Probably same, claps sounds here not that good. Replace with normal-sampleset instead. fixed
  6. 00:59:556 (1) - add finish to the beginning of slider to emphazire vocals here? nope there is no finish sound so whistle is enough
  7. 01:02:452 (6) - maybe add whistle to emphazire vocals? I prefer the consisntecy i have atm ><
  8. 01:03:280 (2,3,4,5,6,1,2,3,4,5) - I's suggest you use normal-sampleset with redused volume at this stream too sounds a bit weird to me ><
  9. 01:10:314 (3) - NC follow pattern? Nope it will break NC consistency
  10. 01:16:521 (1,2,3,4,5,1,2,3,4,5) - Same as at 01:03:280 Same as above
  11. 01:20:866 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - ^ ^
  12. 01:24:487 (1) - Since there in so music at all at the end of spinner you can add blank hitnormal & silence it, or add finish instead actually idk what you mean ><, but like this it sounds fine tho o-o
[Easy]

  1. 00:20:038 (1) - Remove this whistle, there is anything to emphazire at music fixed
  2. 00:23:142 (1) - add whistle to the beginning of slider to emphazire vocals here? idk but it just sounds weird imo the finish there is enough also since the whistles are mapped on the bass(?)
  3. 00:51:280 (1) - ^ ^ imo it just doesn't fit ><
  4. 01:24:383 (1) - Same as at Insane Same as in Insane srry OAO
Nice map!
Umi

Kodora wrote:

D: Eh, ninja'd by Andrea, feel free to ignore if its not needed~

[Umi's Normal]

  1. 00:04:521 (1,2) - I'd suggest you change this to slider to make it more friendly for beginners Fixed
  2. 00:15:693 (3,1) - This overlap doesnt really looks pretty it's ok for me
  3. 00:19:831 (1) - Remove this whistle, there is anything to emphazire at music Fixed
  4. 00:29:349 (2) - Replace whistle with finish please Fixed
  5. 00:38:866 (1) - add whistles to the beginning & end of sliders to emphazire vocals here Fixed
  6. 00:40:521 (1) - Add whistle to the beginning of slider Fixed
thx for mod kodora :3

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality - TV size -
TitleUnicode:eternal reality - TV size -
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
xChippy
Updated Umi and my diffs :3 now w8 for jonathan~ :3
jonathanlfj

Kodora wrote:

[jonathanlfj's Hard]

*I'd suggest you raise AR and OD by 1 tick to have settings more balanced i prefer the current difficulty setup since it is quite standard for a hard of this bpm

  1. 00:04:521 (2,1) - Swap NC's follow music? ok
  2. 00:06:590 (1,2) - Please use more huge spacing between those notes to make it looks better i am intentionally lowering spacing here so the 1/4s will be easier to hit (especially on DT)
  3. 00:15:280 (2,3) - ^
  4. 00:19:831 (1,2) - ^
  5. 00:40:521 (3,4) - ^
  6. 00:49:625 (1,2,3,4,5) - This is very counter-intuitive. Please make spacing consistent here. changed to zig zag flow
  7. 00:56:245 (1) - Add whistle to reverse? sounds a bit extra here, since the whistle in the music plays at the red line
  8. 00:57:900 (1) - Whistle to the beginning of slider? sure
  9. 00:59:556 (1) - Whistle to the reverse & end of slider to emphazire vocals? added at the end, not a fan of using whistles on blue ticks
  10. 01:01:211 (1,2) - More huge spacing, please same as what i've mentioned at 00:06:590 (1,2)
  11. 01:07:831 (1,2) - ^
  12. 01:13:211 (2,3) - ^
  13. 01:19:831 (2,3) - ^
  14. 01:24:487 (1) - Same as at Insane im pretty sure there are some rankability debates about silent hitnormals, i'd rather stick to the 5% volume to be safe on this
Thanks for the mod!
http://puu.sh/4sozh.zip
Topic Starter
xChippy
All updated~ now w8 for Andrea :3/
Andrea
Okay, I'm glad to see you fixed stuff from Kodora's mod as well. Let's get this rolling again!

Re-Bubbled~
Topic Starter
xChippy
Thanks Andrea \(>w<)/
Rakuen
Cool!

Hope it can be ranked soon :)
Oyatsu
Who BAT rank this plz!! or I will rank it. lol :) 888th post, yea!!
FireFoxZX
YAY this beatmap turned out nicely :) WOOOOOOOHOOOOOOOO
Andrea
Wow nobody checked this bubble yet? This is sad.
Garven
Andrea is sad because this set isn't set to tick rate 2.

[Easy]
Should raise the volume a bit. It's pretty quiet...
01:07:831 (3) - New combo
01:09:487 (1) - Remove new combo

[Normal]
This would look a lot better with circle size -1
00:52:521 (3,4,1) - Move these down and right 2 grids.
01:05:142 (2,3,4,5) - Rather boring with no hitsounds

[Hard]
00:06:590 (3,4) - What rhythm is this? :/
00:37:211 (3,4) - ^
00:40:521 (3,4) - Gah, now they're suddenly everywhere. At least during the intro most of them actually fit the song. Now they're just kind of there to be wrong or something.
00:28:935 (3) - I think this would have more impact as circles instead of a slider

[Insane]
These hitsounds are way too quiet. Raise the volume overall a bit.
00:21:280 (1) - Why the slowdown? There's nothing here in the music to really indicate that kind of drastic velocity change.
00:23:142 (1) - This section is kind of a mess spacing-wise. You switch between 1.5 and 1.2 all over the place with pretty much zero consistency.
01:14:866 (3,4,5) - Suddenly tiny spacing. Move that out a bit.

Hard's use of bad rhythms was kind of annoying considering the general difficulty level of it. Insane and easy were way too quiet and the Insane needs to normalize spacing so that it's at least consistent with itself.
Umi

Garven wrote:

[Normal]
This would look a lot better with circle size -1 Ok changed into CS 4
00:52:521 (3,4,1) - Move these down and right 2 grids. Fixed more or less with the DS
01:05:142 (2,3,4,5) - Rather boring with no hitsounds Add clap on (3) and whistle (2) and (5)
thx for mod

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality - TV size -
TitleUnicode:eternal reality - TV size -
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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8245,-100,4,2,2,60,0,0
19831,-100,4,2,2,60,0,0
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51280,-100,4,2,2,70,0,1
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Combo3 : 5,5,240
Combo4 : 95,12,233

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116,260,78383,1,0,0:0:0:0:
184,260,78590,2,0,P|220:228|235:160,1,120,0|8,0:0|0:0,0:0:0:0:
340,76,79418,6,0,B|388:88|388:88|392:136|436:152,1,120,4|8,0:0|0:0,0:0:0:0:
452,204,80038,1,0,0:0:0:0:
412,256,80245,2,0,B|381:265|377:313|377:313|330:325,1,120,0|8,0:0|0:0,0:0:0:0:
268,304,80866,1,0,0:0:0:0:
220,260,81073,6,0,P|168:232|124:236,2,90,4|0|4,0:0|0:0|0:0,0:0:0:0:
284,240,81900,2,0,P|305:185|328:166,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,82728,12,4,84383,0:0:0:0:
Garven
Er sorry, I meant CS 4 on the normal.
Umi
oh okay, well i agree now, i edited my previous post
Topic Starter
xChippy
Orz my computer is having some problems.. Trying to fix this ASAP , but might take a while as it seems to be serious plus I need to study for exams so have to find some time to fix the computer

btw I'm on my phone atm
jonathanlfj

Garven wrote:

[Hard]
00:06:590 (3,4) - What rhythm is this? :/ if you listen carefully there is a synth playing at 00:06:590, and immediately the vocals start at 00:07:004; this is the best setup i can think to cover both sounds
00:37:211 (3,4) - ^ this is similar, except in reverse
00:40:521 (3,4) - Gah, now they're suddenly everywhere. At least during the intro most of them actually fit the song. Now they're just kind of there to be wrong or something. my rational is the same for all these; covering both the instrumentals and vocals. If you disagree with me i dont mind changing them, but this is just what i think represents the music best
00:28:935 (3) - I think this would have more impact as circles instead of a slider sure
I will post my update once Garven replies about the issues on the 3/4 sliders ><
Garven
jonathan:

It's your choice on the rhythms - I simply find them distasteful against the main crux of the music at that point and compared to your primary focus with the mapping overall in the map. If you don't want to change them, it's fine.

xChip:

Take your time - this entire week is going to be hell for me, so I might not be able to do a full recheck until the weekend anyway.
Topic Starter
xChippy
Orz finally fixed my computer @.@ (OMG Hard disk is broken T_T)

Garven wrote:

[Easy]
Should raise the volume a bit. It's pretty quiet... Raised the volume
01:07:831 (3) - New combo fixed
01:09:487 (1) - Remove new combo fixed

[Insane]
These hitsounds are way too quiet. Raise the volume overall a bit. Also raised it a bit
00:21:280 (1) - Why the slowdown? There's nothing here in the music to really indicate that kind of drastic velocity change. I thought it played better, anyways fixed~~
00:23:142 (1) - This section is kind of a mess spacing-wise. You switch between 1.5 and 1.2 all over the place with pretty much zero consistency. Snapped the section to 1.2
01:14:866 (3,4,5) - Suddenly tiny spacing. Move that out a bit. fixed

Hard's use of bad rhythms was kind of annoying considering the general difficulty level of it. Insane and easy were way too quiet and the Insane needs to normalize spacing so that it's at least consistent with itself.
Thanks for modding Garven~~ :3/
Updated my diffs/Umi's w8ing for jonathan's update :3/
jonathanlfj
looks like u finxed ur computer chippy :D

@Garven: Thanks for understanding my point of view. here is the update: http://puu.sh/4UjCF.zip
Topic Starter
xChippy
Aight~~ All updated :3/
Garven
[Insane]
Let's clean up some of the remaining spacing at the end of this
01:16:314 (3,1) -
01:18:590 (5,6) -
01:19:625 (2,3) -
01:21:487 (3,4) -
There are others between these too, but these are the biggest offenders. Try to make it more uniform and more obvious when you're using jumps. It's still all over the place here.
Topic Starter
xChippy

Garven wrote:

[Insane]
Let's clean up some of the remaining spacing at the end of this
01:16:314 (3,1) -
01:18:590 (5,6) -
01:19:625 (2,3) -
01:21:487 (3,4) -
fixed all
There are others between these too, but these are the biggest offenders. Try to make it more uniform and more obvious when you're using jumps. It's still all over the place here.
Yea... I'll do my best to improve my jumps in the future :3 I've always been bad in Jumps/patterns @.@
Thanks Garven!! :3/
Garven
Much better.
Secretpipe
Yeah ! Bubble !
Topic Starter
xChippy
Thx for rebubble Garven :3/
Giralda
Gogogo!
Topic Starter
xChippy
Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
Oyatsu
Oh, xChippy-chan. Don't give up!! I support you :)
Momochikun

xChippy wrote:

Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
Soon..
grumd
Hi.

— Insane

  • 00:02:245 (3) - The biggest problem about these sliders is that the distance between (3) and (4) is the same as the distance between (3) and (2). I'll refer to basic osu! standard guideline "Beat placement should follow the time-distance equality rule". So, to be sure nobody misunderstands your rhythm, nobody thinks that (4) is another 1/4, either make (2) and (3) closer (http://puu.sh/57qv7.jpg) or (3) and (4) farther (http://puu.sh/57qx7.jpg)
    00:03:900 (3,4) - Same here.
    00:05:969 (4) - Same here.
    00:07:831 (6) - Same here, even though it doesn't seem to be too close, still the heads of sliders are close enough. You should separate 1/4 combo (00:06:590 (1,2,3,4,5) - ) from 1/2 combo (00:07:831 (6,1) - ). Try this: https://osu.ppy.sh/ss/1077406
    00:43:314 (2,3) - This is a quite bad rhythm. You're not used to play offbeat 1/4 sliders. Here they both start at blue tick, which is not that hard as white and red. 00:43:418 - for example, at this point, at the white tick, sounds a bass sound, which should have been emphasized, but it is placed on a slider end, when player doesn't hit a button. In this case, you can try these rhythms instead: http://puu.sh/57qPe.jpg http://puu.sh/57qQa.jpg http://puu.sh/57qQz.jpg
    00:44:969 (2,3) - Same
    00:51:280 - I really doubt that this speedup is needed here. I don't think the song gets 1.5 times faster or harder in kiai, it barely gets a 10% increase in tensity. I'd not make it 1.5x, but 1.2x at maximum.
    01:04:004 - This is again a blue-tick problem. You start a stream from an offbeat note, so it's quite hard to understand when to start presing buttons after the repeating slider. This should look much better: http://puu.sh/57r17.jpg
    01:11:142 - This slowdown looks even worse than the speedup. It feels that you just have set the kiai end artificially, since almost nothing changes in the song itself. But you make a huge difference in the SV. If you want to keep the speedup, let it last until 01:24:487 - , same for kiai time.
    01:17:245 (1) - Same blue tick stuff here as at 01:11:142 -
— Hard

  • 00:18:176 (1) - This should be placed closer to the previous slider maybe? http://puu.sh/57s2m.jpg Idk, this is the only jump that didn't feel good for me.
— Normal
Easy is good, no problems there :3
Topic Starter
xChippy

grumd wrote:

Hi.

— Insane

  • 00:02:245 (3) - The biggest problem about these sliders is that the distance between (3) and (4) is the same as the distance between (3) and (2). I'll refer to basic osu! standard guideline "Beat placement should follow the time-distance equality rule". So, to be sure nobody misunderstands your rhythm, nobody thinks that (4) is another 1/4, either make (2) and (3) closer (http://puu.sh/57qv7.jpg) or (3) and (4) farther (http://puu.sh/57qx7.jpg)
    00:03:900 (3,4) - Same here.
    00:05:969 (4) - Same here.
    00:07:831 (6) - Same here, even though it doesn't seem to be too close, still the heads of sliders are close enough. You should separate 1/4 combo (00:06:590 (1,2,3,4,5) - ) from 1/2 combo (00:07:831 (6,1) - ). Try this: https://osu.ppy.sh/ss/1077406
    00:43:314 (2,3) - This is a quite bad rhythm. You're not used to play offbeat 1/4 sliders. Here they both start at blue tick, which is not that hard as white and red. 00:43:418 - for example, at this point, at the white tick, sounds a bass sound, which should have been emphasized, but it is placed on a slider end, when player doesn't hit a button. In this case, you can try these rhythms instead: http://puu.sh/57qPe.jpg http://puu.sh/57qQa.jpg http://puu.sh/57qQz.jpg
    00:44:969 (2,3) - Same
    00:51:280 - I really doubt that this speedup is needed here. I don't think the song gets 1.5 times faster or harder in kiai, it barely gets a 10% increase in tensity. I'd not make it 1.5x, but 1.2x at maximum.
    01:04:004 - This is again a blue-tick problem. You start a stream from an offbeat note, so it's quite hard to understand when to start presing buttons after the repeating slider. This should look much better: http://puu.sh/57r17.jpg
    01:11:142 - This slowdown looks even worse than the speedup. It feels that you just have set the kiai end artificially, since almost nothing changes in the song itself. But you make a huge difference in the SV. If you want to keep the speedup, let it last until 01:24:487 - , same for kiai time.
    01:17:245 (1) - Same blue tick stuff here as at 01:11:142 -
Everything should be fixed But I'm not sure whether I applied it correctly. But I think it was correctly :) Changed kia time to 1.20x
Easy is good, no problems there :3
Thanks for modding grumd :3/!!!
Stefan

xChippy wrote:

Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
>3 months ago

I see no problems there. That's not a long time.
Umi

grumd wrote:

Hi.

— Normal

  • 00:49:625 - Maybe follow synth instead of vocals here? It has more interesting rhythm: http://puu.sh/57sdh.jpg it was already like this before, but i changed my mind and preferred not use blue tick here, so no change
thx for mod anyways :3
jonathanlfj
fixed what grumd said.
http://puu.sh/586TR.zip
get this rolling chippy~
Topic Starter
xChippy
All updated~~
grumd
Sorry for the delay, here's the recheck. rebubble.
Oyatsu
oh God. This is #3 bubbled. Don't give down. xChippy :(
Umi
Lol ?
Topic Starter
xChippy
Thx for rebubble grumd *w*
dkun

xChippy wrote:

Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
Sure it will!

How about changing the kiai on all diffs to match Jonny's difficulty?
@ Umi's Normal -- this has a different ending than the rest of the difficultly. Mind matching it with the rest?

Let me know.
jonathanlfj
good guy dadkun here to save the day
Umi
Different endings is it a untankable stuff ? since i prefer my ending, i would like keep it ><
Topic Starter
xChippy

jonathanlfj wrote:

good guy dadkun here to save the day
^ \( ゚ヮ゚)/

Aight I fixed the kia on all diffs :3
Thanks dkun >w</!
Oyatsu
This mustn't be #4. Must heart, darkun-chan =w=
dkun
Okay, re-bubble!

Just kidding, have a heart.
Dainesl
Yaaaaay congrats Chippy! :D
Topic Starter
xChippy

dkun wrote:

Okay, re-bubble!

Just kidding, have a heart.
Lol xD
Thanks dkun~!!! >w</
Umi

dkun wrote:

Okay, re-bubble!

Just kidding, have a heart.
haha

Gratz chippy !!
Gamu
I've been waiting a long time..

Congratulations \^^/
Natsu
Gratz xChippy c:
Xinely
finally , gratz chippy ~
Kyouren
Gratzz!! Jonathanflj, -Umi-, and Xchippy!!^^
Oyatsu
OH lol. Congrtaz!!! Finally, xChippy. :D :D
Unsfamiliar
Good job Chip and co :)
Satellite
Congratz~~ ;)
jikman
Yay, always in the mood for more Railgun maps!
Kinomi
finally

gratz!
-Neipezi
congratz :D/
Topic Starter
xChippy
Thx all :3/
happy623
gratz o/! (late
koreapenguin
<3
Topic Starter
xChippy

happy623 wrote:

gratz o/! (late
Thx =w=/

koreapenguin wrote:

<3
<3 :3/
Cydros
Cool BG! :D
Cool map!
Love Shirai ♥♥♥
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