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Garven
jonathan:

It's your choice on the rhythms - I simply find them distasteful against the main crux of the music at that point and compared to your primary focus with the mapping overall in the map. If you don't want to change them, it's fine.

xChip:

Take your time - this entire week is going to be hell for me, so I might not be able to do a full recheck until the weekend anyway.
Topic Starter
xChippy
Orz finally fixed my computer @.@ (OMG Hard disk is broken T_T)

Garven wrote:

[Easy]
Should raise the volume a bit. It's pretty quiet... Raised the volume
01:07:831 (3) - New combo fixed
01:09:487 (1) - Remove new combo fixed

[Insane]
These hitsounds are way too quiet. Raise the volume overall a bit. Also raised it a bit
00:21:280 (1) - Why the slowdown? There's nothing here in the music to really indicate that kind of drastic velocity change. I thought it played better, anyways fixed~~
00:23:142 (1) - This section is kind of a mess spacing-wise. You switch between 1.5 and 1.2 all over the place with pretty much zero consistency. Snapped the section to 1.2
01:14:866 (3,4,5) - Suddenly tiny spacing. Move that out a bit. fixed

Hard's use of bad rhythms was kind of annoying considering the general difficulty level of it. Insane and easy were way too quiet and the Insane needs to normalize spacing so that it's at least consistent with itself.
Thanks for modding Garven~~ :3/
Updated my diffs/Umi's w8ing for jonathan's update :3/
jonathanlfj
looks like u finxed ur computer chippy :D

@Garven: Thanks for understanding my point of view. here is the update: http://puu.sh/4UjCF.zip
Topic Starter
xChippy
Aight~~ All updated :3/
Garven
[Insane]
Let's clean up some of the remaining spacing at the end of this
01:16:314 (3,1) -
01:18:590 (5,6) -
01:19:625 (2,3) -
01:21:487 (3,4) -
There are others between these too, but these are the biggest offenders. Try to make it more uniform and more obvious when you're using jumps. It's still all over the place here.
Topic Starter
xChippy

Garven wrote:

[Insane]
Let's clean up some of the remaining spacing at the end of this
01:16:314 (3,1) -
01:18:590 (5,6) -
01:19:625 (2,3) -
01:21:487 (3,4) -
fixed all
There are others between these too, but these are the biggest offenders. Try to make it more uniform and more obvious when you're using jumps. It's still all over the place here.
Yea... I'll do my best to improve my jumps in the future :3 I've always been bad in Jumps/patterns @.@
Thanks Garven!! :3/
Garven
Much better.
Secretpipe
Yeah ! Bubble !
Topic Starter
xChippy
Thx for rebubble Garven :3/
Giralda
Gogogo!
Topic Starter
xChippy
Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
Oyatsu
Oh, xChippy-chan. Don't give up!! I support you :)
Momochikun

xChippy wrote:

Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
Soon..
grumd
Hi.

— Insane

  • 00:02:245 (3) - The biggest problem about these sliders is that the distance between (3) and (4) is the same as the distance between (3) and (2). I'll refer to basic osu! standard guideline "Beat placement should follow the time-distance equality rule". So, to be sure nobody misunderstands your rhythm, nobody thinks that (4) is another 1/4, either make (2) and (3) closer (http://puu.sh/57qv7.jpg) or (3) and (4) farther (http://puu.sh/57qx7.jpg)
    00:03:900 (3,4) - Same here.
    00:05:969 (4) - Same here.
    00:07:831 (6) - Same here, even though it doesn't seem to be too close, still the heads of sliders are close enough. You should separate 1/4 combo (00:06:590 (1,2,3,4,5) - ) from 1/2 combo (00:07:831 (6,1) - ). Try this: https://osu.ppy.sh/ss/1077406
    00:43:314 (2,3) - This is a quite bad rhythm. You're not used to play offbeat 1/4 sliders. Here they both start at blue tick, which is not that hard as white and red. 00:43:418 - for example, at this point, at the white tick, sounds a bass sound, which should have been emphasized, but it is placed on a slider end, when player doesn't hit a button. In this case, you can try these rhythms instead: http://puu.sh/57qPe.jpg http://puu.sh/57qQa.jpg http://puu.sh/57qQz.jpg
    00:44:969 (2,3) - Same
    00:51:280 - I really doubt that this speedup is needed here. I don't think the song gets 1.5 times faster or harder in kiai, it barely gets a 10% increase in tensity. I'd not make it 1.5x, but 1.2x at maximum.
    01:04:004 - This is again a blue-tick problem. You start a stream from an offbeat note, so it's quite hard to understand when to start presing buttons after the repeating slider. This should look much better: http://puu.sh/57r17.jpg
    01:11:142 - This slowdown looks even worse than the speedup. It feels that you just have set the kiai end artificially, since almost nothing changes in the song itself. But you make a huge difference in the SV. If you want to keep the speedup, let it last until 01:24:487 - , same for kiai time.
    01:17:245 (1) - Same blue tick stuff here as at 01:11:142 -
— Hard

  • 00:18:176 (1) - This should be placed closer to the previous slider maybe? http://puu.sh/57s2m.jpg Idk, this is the only jump that didn't feel good for me.
— Normal
Easy is good, no problems there :3
Topic Starter
xChippy

grumd wrote:

Hi.

— Insane

  • 00:02:245 (3) - The biggest problem about these sliders is that the distance between (3) and (4) is the same as the distance between (3) and (2). I'll refer to basic osu! standard guideline "Beat placement should follow the time-distance equality rule". So, to be sure nobody misunderstands your rhythm, nobody thinks that (4) is another 1/4, either make (2) and (3) closer (http://puu.sh/57qv7.jpg) or (3) and (4) farther (http://puu.sh/57qx7.jpg)
    00:03:900 (3,4) - Same here.
    00:05:969 (4) - Same here.
    00:07:831 (6) - Same here, even though it doesn't seem to be too close, still the heads of sliders are close enough. You should separate 1/4 combo (00:06:590 (1,2,3,4,5) - ) from 1/2 combo (00:07:831 (6,1) - ). Try this: https://osu.ppy.sh/ss/1077406
    00:43:314 (2,3) - This is a quite bad rhythm. You're not used to play offbeat 1/4 sliders. Here they both start at blue tick, which is not that hard as white and red. 00:43:418 - for example, at this point, at the white tick, sounds a bass sound, which should have been emphasized, but it is placed on a slider end, when player doesn't hit a button. In this case, you can try these rhythms instead: http://puu.sh/57qPe.jpg http://puu.sh/57qQa.jpg http://puu.sh/57qQz.jpg
    00:44:969 (2,3) - Same
    00:51:280 - I really doubt that this speedup is needed here. I don't think the song gets 1.5 times faster or harder in kiai, it barely gets a 10% increase in tensity. I'd not make it 1.5x, but 1.2x at maximum.
    01:04:004 - This is again a blue-tick problem. You start a stream from an offbeat note, so it's quite hard to understand when to start presing buttons after the repeating slider. This should look much better: http://puu.sh/57r17.jpg
    01:11:142 - This slowdown looks even worse than the speedup. It feels that you just have set the kiai end artificially, since almost nothing changes in the song itself. But you make a huge difference in the SV. If you want to keep the speedup, let it last until 01:24:487 - , same for kiai time.
    01:17:245 (1) - Same blue tick stuff here as at 01:11:142 -
Everything should be fixed But I'm not sure whether I applied it correctly. But I think it was correctly :) Changed kia time to 1.20x
Easy is good, no problems there :3
Thanks for modding grumd :3/!!!
Stefan

xChippy wrote:

Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
>3 months ago

I see no problems there. That's not a long time.
Umi

grumd wrote:

Hi.

— Normal

  • 00:49:625 - Maybe follow synth instead of vocals here? It has more interesting rhythm: http://puu.sh/57sdh.jpg it was already like this before, but i changed my mind and preferred not use blue tick here, so no change
thx for mod anyways :3
jonathanlfj
fixed what grumd said.
http://puu.sh/586TR.zip
get this rolling chippy~
Topic Starter
xChippy
All updated~~
grumd
Sorry for the delay, here's the recheck. rebubble.
Oyatsu
oh God. This is #3 bubbled. Don't give down. xChippy :(
Umi
Lol ?
Topic Starter
xChippy
Thx for rebubble grumd *w*
dkun

xChippy wrote:

Thx for the support :3/! But I'm kinda starting to doubt whether this will be ranked....
Sure it will!

How about changing the kiai on all diffs to match Jonny's difficulty?
@ Umi's Normal -- this has a different ending than the rest of the difficultly. Mind matching it with the rest?

Let me know.
jonathanlfj
good guy dadkun here to save the day
Umi
Different endings is it a untankable stuff ? since i prefer my ending, i would like keep it ><
Topic Starter
xChippy

jonathanlfj wrote:

good guy dadkun here to save the day
^ \( ゚ヮ゚)/

Aight I fixed the kia on all diffs :3
Thanks dkun >w</!
Oyatsu
This mustn't be #4. Must heart, darkun-chan =w=
dkun
Okay, re-bubble!

Just kidding, have a heart.
Dainesl
Yaaaaay congrats Chippy! :D
Topic Starter
xChippy

dkun wrote:

Okay, re-bubble!

Just kidding, have a heart.
Lol xD
Thanks dkun~!!! >w</
Umi

dkun wrote:

Okay, re-bubble!

Just kidding, have a heart.
haha

Gratz chippy !!
Gamu
I've been waiting a long time..

Congratulations \^^/
Natsu
Gratz xChippy c:
Xinely
finally , gratz chippy ~
Kyouren
Gratzz!! Jonathanflj, -Umi-, and Xchippy!!^^
Oyatsu
OH lol. Congrtaz!!! Finally, xChippy. :D :D
Unsfamiliar
Good job Chip and co :)
Satellite
Congratz~~ ;)
jikman
Yay, always in the mood for more Railgun maps!
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