yes first
InsaneAnyways thanks for the mod!~ :3/
00:15:604 (4,5) - I think having the slider before the circle sounds nicer Nope having them switch leads to missing this beat 00:15:707 (5) -
and imo this way sounds better :3
00:17:259 (4,5) - ^ same here
00:52:328 (5) - if it was placed at 00:52:225 it would follow the synthesizer (either synthesizer or constant rhythm, that's up to you lol)
the rest that are similar to this in the kiai time would have the same suggestion I'll consider this tho first I had them follow the synthesizer but it didn't play very well
01:18:501 (4,5) - slider before circle same here
01:20:156 (4,5) - ^ same here
Orz sorry about thatCXu wrote:
Uhm, unless you encoded everything from the same source as me with the same methods and settings and whatever, I'm pretty sure your mp3 and video is from my mapset.
While I don't have anything against that, I'd appreciate if you at least ask first.
Oh well anyhow, good luck with your map.
could have just asked me xDxChippy wrote:
Orz I'll try finding a new one as I feel bad about this >.<
Setsurei wrote:
ticket removed from the queue
somelamesuggestions lol
this map is good
[Easy]
00:09:914 (3) - I know that this is mirrored, but seems because of flipping the axis is damaged, tail point move a bit, x 220 y 272
00:29:776 (1) - x 122 y 157, center point x 161 y 77, tail point x 256 y 64 (easier to move when grid unsnapped)
00:39:707 (1) - center point x 260 y 84
00:43:845 (2) - center point x 152 y 328
00:51:294 (1) - move the head point a bit, x 324 y 264. center point (x 350 y 191) and tail point (x 323 y 131) remain the same
(I put the value there in case the sliders are moved accidentally)
01:04:535 (1) - move a bit right, x 56 y 280. center point x 132 y 292, tail point x 177 y 257
01:06:190 (2) - copy 01:04:535 (1) - , flip vertical, and move it to x 104 y 192, then rotate like this01:14:467 (1) - move to x 28 y 268, center point x 110 y 306, tail point x 192 y 252
[Insane]
object not snapped[/centre
00:04:949 (1) - center point x 64 y 328
00:23:983 (4) - center point x 88 y 264
00:28:949 (4) - center point x 288 y 276
00:40:845 (4) - make it stack properly, DS 0.00x > move to x 204 y 228, center point remain the same (x 152 y 240), tail point x 104 y 224
00:41:156 (5) - x 113 y 229
00:47:156 (4) - center point x 184 y 200, tail point x 264 y 192
01:15:294 (5) - x 343 y 267, center point x 256 y 316, tail point x 175 y 276 < blanket this note 01:14:260 (8) -
that's all
good luck for ranked!
fixed all here Thanks for the mod Setsurei~! :3/
FreeSongs wrote:
Hi~
from your M4M queue
[Easy]
perfect~
[Insane]
00:11:983 - add clap
00:13:225 - add finish
00:18:190 - ^
00:19:018 - ^
00:18:604 - remove clap
00:18:811 - 00:19:018 - 00:19:639 - add clap
00:26:466 - add whistle
00:46:328 - add finish
00:47:983 - ^
00:51:294 - ^
01:02:880 - ^
01:06:190 - remove finish
01:16:121 - add finish
01:21:087 - ^
01:21:914 - ^
01:21:501 - remove clap
01:21:707 - 01:21:914 - 01:22:535 - 01:22:742 - add clap
hope this helps
orz don't remember what I fixed err I guess atleast the half :3 soo Thanks for the mod~!! ^^/
[General][Easy]
- How about change soft whistle to my map's soft whistle? http://osu.ppy.sh/s/104149 your soft whistle sound is low volume. I'll consider as I think it's fine tho
- Standard BG Size is 1024x768. your BG Size is UNRANKERBLE meh I'll resize it later =w=
[Insane]
- 00:01:639 (1) - add finish on start of slider.
- 00:13:225 (2,3,4) - Finish? or add clap on (1),(3)
- 00:19:949 (1) - end here ?00:21:363?00:21:432?(beat snap divisor 1/6) Anyway, do not end on 00:21:501. and volume down
- 00:38:880 (4) - down curve
- 00:43:845 (2) - second slider point move to (156,336)
- 00:56:673 (4) - clap
- 01:02:880 (2) - remove finish
- 01:03:707 (3) - clap. and finish?
- 01:10:742 (6) - i think clap is more better~
- 01:16:535 (3,4) - clap?
Don't remember what fixed ><, fixed almost :3~
- 00:16:535 (1) - whistle is little awkward,don't you?
- 00:17:983 (1) - If you want to add whistle,add here on end slider.
- 00:19:018 (6) - this too.
- 00:19:845 (1) - yup. whistle on start of slider.
- 00:21:501 - Add inherited point and 40% volume.
- 00:21:811 - how about inserting Break time?
- 00:26:466 (1) - Whistle
- 00:28:949 (4) - second slider point move 1 grid left
- 00:39:707 (1) - whistle on start of slider.
- 00:49:639 (1) - Finish on start of slider?
- 00:50:880 (5,6) - whistle
- 00:51:294 (1) - finish on start of slider
- 01:04:018 (7) - NC
- 01:14:260 (8) - remove clap?
- 01:17:777 (1) - whistle?
- 01:23:570 (5,1) - improper rhythem...remove (1) and expand (5) to 01:24:397. and (5) NC
TaMul wrote:
M4M~
[-Umi-]
- 00:11:570 (3) - NC no >.<
- 00:19:845 (1) - same Easy mod ^
- 00:24:604 (3,4) - whistle. (3) and (4)'s start of slider.Don't really lik use whistle
- 00:24:811 (4) - NC. read hard stacked note for Normal Player. Fixed
- 00:26:466 (1) - whistle on start of slider. same as before
- 00:31:432 (1) - NC Fixed
- 00:34:742 (3) - NC? ^
- 00:42:604 (1,2) - NC on (2).(remove (1)'s NC) ^
- 00:45:501 (3) - red slider point move 1grid down and left. ^
- 00:55:845 (3) - NC ^
FreeSongs wrote:
Hi~
from your M4M queue
[Umi's Normal]
00:43:018 - add finish Fixed
00:50:880 - add finish ^
00:51:087 - remove finish ^
01:07:845 - add finish no
01:10:328 - ^ ^
01:16:121 - ^ ^
01:16:949 - ^ ^
01:21:087 - ^ fixed
Setsurei wrote:
ticket removed from the queue
[Umi's Normal]
00:02:259 (2) - center point x 444 y 192
00:14:052 (3) - 2nd point x 60 y 144, red point x 48 y 84
00:54:604 (1) - center point x 344 y 88, tail point x 408 y 96
01:06:811 (2) - center point x 285 y 110, tail point x 232 y 143
All fixed
Thx for mod everyone-Gamu- wrote:
hi~
M4M request :33
[umiiiiii]
●00:12:397 (4) - Add finish (start)? It would fit the music. Fixed
●00:13:225 (1) - ^ ^
●00:14:052 (3) - ^ ^
●00:16:535 (1) - ^ ^
●00:38:880 (1,2,3) - It is hard to grasp the rhythm for beginners. Repeat slider instead of circles? ^
●00:49:639 (1) - It is hard to grasp the rhythm for beginners. Therefore, suggestion of rhythm. http://puu.sh/4035a.jpg I think it's ok on slider >.<
osu file format v12
[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 76535
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj
BeatmapID:286760
BeatmapSetID:108719
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"rsz_misakaa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1639,413.793103448276,4,2,2,50,1,0
8259,-100,4,2,2,60,0,0
19845,-100,4,2,2,60,0,0
23156,-100,4,2,1,50,0,0
28949,-100,4,2,2,60,0,0
49639,-100,4,2,2,60,0,0
51294,-100,4,2,2,60,0,1
71156,-100,4,2,2,70,0,0
[Colours]
Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240
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256,192,82742,12,4,84397,0:0:0:0:
Thanks for the mod Gamu~! :3/ I'll mod yours soon~-Gamu- wrote:
hi~
M4M request :33
[General]
●Song Setup > Design > Countdown > Please turn off the "Enable countdown". Don't need. fixed
●Song Setup > Design > Misc. Toggles > Please turn off the "Letterbox during breaks". Don't need. fixed
[Easy]
●00:28:535 (4) - Move to x:276 y:328? fixed
●00:41:776 (2) - Add clap (start). good sound fixed
●01:10:328 (5) - Move to x:196 y:124. It is shifted slightly how about 196|122 =w=/
●01:16:949 (4) - finish instead of clap? Because, 00:14:052 (4) - finish. fixed
●01:21:088 (1) - Add whistle (start)? fixed
[Insane]
●OD+1 owo? Recently, OD8 has become common.. fixed
●00:14:052 (3) - Add finish (start)? It would fit the music. fixed
good mapset :3
good luck ></
Thanks for the mod Oyatsu~! =w=/Oyatsu wrote:
Hi there. Sama sama sama~![]()
[General][Isane]
- Need soft-sliderslide. I can hear sound when I play slider. It is inaudible.fixed
[Easy]
- Add clap iin these. Hitsound will be better Nope I hitsounded this strictly to the music and theres no clap at those parts did something else tho
- 00:04:535 (4)
- 00:02:880 (4)
- 00:06:190 (5)- 00:12:397 (5) - 00:13:639 (1) - I can hear the same rhythm these. COnsider and put NC sensible did something else
- 00:19:742 (11) - Difficult for player is here. fixed
- 00:21:294 (1) - Add whistle at end will better Put on slider body instead
- 00:28:742 (3) - 380/288 to blanket blanket is fine look at the approach circle
- 00:34:328 (1,2,3,4,5,6) - After a normal hitsound. This patern is quiet. What's this? Put clap at 00:34:328 (1) - and 00:35:156 (5) - same as above hitsounded strictly to the music
- 00:57:087 (4) - NC? nope it will break consistency
OK. Good luck! Chippy
- 00:14:052 (4) - Instead of this. Change into slider start at 00:14:052 - and end at 00:14:466 - . I don't understand here I'll consider
- 00:39:707 (1) - Tail at 244/184 to blanket Blanket is fine tho look at the approach circle :3
- 00:50:880 (2) - Clap of S. Plan of your or only false? if nope, suggest fix fixed
- 00:52:949 (2) - Can make this slider the same as 00:51:294 (1) - fixed
- 01:09:500 (3) - NC plz. why It would break consistency with other combo's
FreeSongs wrote:
[jonathanlfj's Hard]
00:38:453 - clap instead of whistle? nice catch
01:21:901 - add finish would like to keep consistent with 00:19:005 (2)
01:23:970 - remove clap its heard in the music i'd like to keep it
00:43:018 - add finish ok
TaMul wrote:
[jonathanlfj]
- 00:13:212 (1) - whistle on arrow of slider. sure
- 00:13:832 (2) - whistle ok
- 00:17:763 (5) - whistle on first of slider. using clap instead, dont want two hitsounds on one for this diff
- 00:28:936 (3) - don't need to change S:C1. but don't need to remove this inherited point. add whistle on start of slider and end of slider. removed green line, as of hitsound i prefer finish here
- 00:30:384 (2) - 1 grid down ok
- 00:35:970 (4) - clap on start of slider ~
- 00:37:212 (3) - more triangle~. 1grid down the triangle looks better to me with the current coordinate
- 00:38:039 (1) - clap on end of slider. kk
- 00:42:591 (4) - remove clap on end of slider this was intentional since the music introduced a heavy beat here
- 00:54:177 (3) - parallel with previous slider.(end slider point move to (200,116)) aite
- 00:57:694 (3) - remove clap again the music here suggests some cool clap patterns
- 01:02:867 (1) - whistle on first of slider the finish overrides it anyways, prefer using single-hitsound
- 01:23:970 (4) - remove whistle on end of slider? i would like to keep it for the loud instruments in the back
- 01:24:384 (1) - end here 01:28:108 aite
Setsurei wrote:
[jonathanlfj's Hard]object not snapped, countdown, letterbox and timing points (use the same kiai time like the other diffs) fixed everything cept the kiai time difference, guest diffs are allowed to use different kiai times as long as it fits the song 00:28:522 (2) - move to x 125 y 230
00:28:936 (3) - move to x 205 y 272
00:32:246 (3) - center point x 320 y 236
00:35:970 (4) - stack this to 00:35:557 (3) - (x 260 y 160) manual stack to prevent stack leniency from coming into effect
00:46:315 (1) - center point x 32 y 232, tail point x 44 y 172
00:56:246 (1) - center point x 256 y 332
fixed all unless commented in red, but just a heads up in cases like this most people wont apply them, since maps are usually mapped with grid snap and moving coordinates like this might ruin consistency
-Gamu- wrote:
[jonathanlfj]
●00:14:039 (3) - finish instead of whistle? It would fit the music. sure
●00:31:832 (2) - Ctrl+G? I prefer this. ok
●01:24:384 (1) - circle instead of spinner? I think spinner does not fit..maybe well the fade out kinda asks for it...added a circle at 01:24:384 to compensate (moved spinner back)
Oyatsu wrote:
[jona's Hard]
Again. Meet you =w= hihi~
- 00:02:867 (2,3) - I think clap at (2) will better than add at (3). Let try to make and feel
prefer clap at (3) for the heavy drum beat, but added whistle at (2) since it sounds like a clap anyways
- 00:04:522 (2) - The same at 00:02:867 (2,3) - . If I don't the same it, you also didn't put hitsound true with them well for this one i prefer the whistle at the end since the start has a more electric sound playing
- 00:28:936 (3) - NC? NC is fine if nope, it still good good trick
- 00:38:039 (1) - Whistle at end. That is your plan or false. Fix it into clap. Like: 00:39:694 (1) - clapp
- 01:12:384 (5) - Hidden this. I killed me when try to test. I though only have circle
got rid of it
- 01:23:970 (4) - Try to increase slider's speed. I think it will more sensible with rhythm here
since i added a note at 01:24:384 i think i will keep this as-is for simplicity
Thanks for the mod Cah-m~! :3/Cah-m wrote:
Hi~ from my queue
[General][Easy]
- There're some simple wrongs in this mapset. Check AiMod~fixed
[Insane]
- 00:06:604 (2,3) - I think 00:04:949 (1) - and 00:07:432 (3) - are too close. I suggest to move like this.
image
00:06:604 (2) - x:44 y:232
00:07:432 (3) - x:156 y:260- 00:16:535 (3) - Add finish on head (remove whistle). There's a same sound as 00:14:880 (1) - 's head.
- 01:19:432 (3) - ^
- 00:38:052 (3,4) - I feel this resisting flow is a little suddenly. Like this arrangement isn't bad imo.
- 01:22:845 (1) - Add finish.
all fixed~That's all, Good luck~
- 00:04:742 (5) - You may need jump between 00:04:949 (1) - I think.
- 00:39:707 (1) - Ctrl+G. Keeping flow from 00:39:190 (4,5) - toward the upside is better imo.
- 00:09:707 (8,1) - Make jump here is better. For example, stack 00:09:914 (1) - with 00:09:294 (6) - .
- 00:38:052 (1) - How about to use like this shape to make flow.
- 00:38:466 (2) - Then, I think using same shape with 00:38:052 (1) - (Ctrl+<+G) is better.
- 00:54:397 (7,1) - You should take more distance between these. (1.4x at least imo)
- 00:58:535 (4) - Add whistle on the tale. (considering 00:52:121 - )
- 01:23:570 (5) - I think returning one more time is more faithful for this song.Nope I dont hear one more time o-o
no comment= fixed~
Thanks for mod and Star :3~!RandomEffect wrote:
From my queue~
[Easy][Insane]
- 00:50:866 (2) - x244 y:324 - it looks better, I think
Almost good!
- 01:15:900 (1,2,3,1) - it is better to uniform DS
- 01:24:383 (1) - move to x:256 y:192
That's fine! ~☆
all fixed :3
~Good Luck~
Thanks for the mod and star happy623~ :3/!!happy623 wrote:
yooo
req via PM
fripSide!! <3333333333333333333333333 \(^.^)/General
- add "opening" in tags
fixedEasy
- open your .osu file and correct it into 0.9
- 00:19:935 (1) - this spinner is appeared to fast for Easy imo, newbies may not have enough time to catch the spinner, try to start at 00:20:038 - ?
- 00:35:556 (4) - hmm, idk if you'd like it or not, add a whistle at the head?
- 00:56:659 (4) - add a clap here? Because you added clap at 01:02:866 (2) - 's tail, btw you didnt add at 01:09:900 (4) - , you can remove the clap at 01:02:866 (2) or add claps at 00:56:659 (4) and 01:09:900 (4) -. I think its better to consist them
![]()
- 01:01:211 (1) - copy paste from 00:59:556 (2) - ? and put it like the following, if you take it, dont forget to snap the following notes
:
- 01:06:176 (2) - something nazi, blanket the tail of 01:04:521 (1) - ?
- 01:07:831 (1) - remove this NC, and NC at 01:09:487 (3) - Since vocal changed at 01:09:487 (3)
- 01:22:831 (1) - Same as above spinner issue, start it at 01:22:935 (1) instead
nice diff
All fixed here![]()
Insane
- 00:20:659 (4) - NC here? to notice ppl for a huge jump fixed
- 00:34:935 (4) - NC here? seems more notable for a triangle xD fixed
- 01:23:556 (5) - this reverse slider should be 1/6 instead of 1/4 it's already 1/6 tho =w=/
- 01:26:866 - you ended your diff here, but Easy is ended at 01:24:383 -, consist them?
Made the easy end at 01:26:866 :3
thats all~![]()
take my star and good luck!
Thanks for the mod :3/!Kawaiwkyik wrote:
Form queue
[General]
(suggestion)All diff end at 01:24:383 - nah prefer ending at the one I have now since the music stops than
[Insane]
01:23:556 (5) - End in 01:24:314 - ? ^
[Easy]
maybe can add slidertick
00:20:038 (1) - vol. = 5%? fixed
osu file format v12
[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 76535
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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8245,-100,4,2,2,60,0,0
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49625,-100,4,2,2,60,0,0
51280,-100,4,2,2,70,0,1
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Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240
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452,204,80038,1,0,0:0:0:0:
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268,304,80866,1,0,0:0:0:0:
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284,240,81900,2,0,P|305:185|328:166,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,82728,12,4,84383,0:0:0:0:
Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
20:01 Xinely: ready?
20:01 xChippy: yep
20:01 Xinely: general : remove rsz_misakaa.jpg , seems you no use that BG
20:01 xChippy: hurr I don't have it tho o-o
20:01 Xinely: OAO
20:02 Xinely: http://puu.sh/46nCc.png
20:02 Xinely: lol
20:02 Xinely: okay nvm about it
20:02 Xinely: maybe just bug as in my previous map
20:02 xChippy: did you reDL or update o-o?
20:02 xChippy: I mean DL o-o
20:02 Xinely: re dl
20:03 xChippy: orz
20:03 xChippy: o-o
20:03 Xinely: nvm it lol
20:03 xChippy: ok =w=/
20:04 Xinely: just nazi here
20:05 Xinely: how about add new combo colour , soft purple? yeah.. idk why i think about this, maybe because u have soft blue , so just consistency lol
20:05 Xinely: http://puu.sh/46nJ2.png
20:06 Xinely: u can make soft slider tick (clap) for 00:08:659 - in easy to make consistency
20:06 xChippy: ok done =w=/
20:06 Xinely: yeah add in every 2nd whitetick haha xD
20:06 xChippy: ye =w=/
20:06 xChippy: I'll do that soon =w=/
20:06 Xinely: 00:11:969 - no need clap here lol
20:07 Xinely: ^ if you follow my suggestion about claptick
20:07 xChippy: I'll add all the slider ticks later than :3/
20:08 Xinely: 00:28:935 - no need volume 70% , just use 50% . you make me surprise lol
20:08 xChippy: okay =w=
20:09 Xinely: 00:29:762 - 60% volume here.. i just think louder lol
20:10 xChippy: done =w=
20:11 Xinely: 00:42:590 (3) - no need finish imo , louder in 00:43:004 -
20:12 Xinely: 00:49:625 (1) - finish in tail? (just suggestion)
20:13 xChippy: Fixed the first one as for the second one I dont think the sound is powerfull enough :3
20:13 Xinely: 01:10:728 (4) - so nazi. y : 193.. or 01:09:487 (1) - y:192 lol
20:14 xChippy: done =w=
20:14 Xinely: 01:11:142 (1,3) - why suddenly not have whistle in 3rd white tick?
20:14 Xinely: imo need it lol
20:15 Xinely: just suggestion again , 01:17:762 - kiai fountain? (if you aplly this, aplly in all diff to consistency)
20:16 xChippy: for first one hmm I thought making it consistent with 00:08:288 this section
20:16 xChippy: okay applying both =w=
20:17 xChippy: and the fountain errr
20:17 Xinely: lol
20:17 Xinely: 01:22:728 (3) - finish in tail?
20:17 Xinely: 01:19:004 (2,3) - make it blanket http://osu.ppy.sh/ss/938235
20:17 Xinely: easy done
20:19 xChippy: No finish sound in tail tho ><, fixed the blanket :3
20:19 *Xinely is editing [http://osu.ppy.sh/b/284104 fripSide - eternal reality (TV Size) [Insane]]
20:19 Xinely: AR-1?
20:20 Xinely: i just think bpm 145 not fit with AR 9. also u are not use "really" fast SV so imo AR 8 is best
20:20 xChippy: but the kia
20:20 xChippy: o-o
20:21 Xinely: dafuq 1,5x
20:21 xChippy: ye =w=
20:21 Xinely: crazy lol
20:21 xChippy: As I said I like testing new things =w=/
20:22 Xinely: 00:03:073 (5) - remove clap and add in 00:02:866 (4) - clap not fit in red tick imo
20:23 Xinely: 00:04:521 (4) - add clap.. so plain since in 00:02:866 (4,5) - u add hitsound
20:24 xChippy: well the reason for the clap is for the low beat tho o-o
20:24 Xinely: 00:02:245 (3,3,3) - add whistle in head?
20:25 xChippy: done
20:25 Xinely: 00:06:590 (1,2,3,4,5,6) - love it <3
20:26 xChippy: \(^.^)/
20:26 Xinely: 00:18:590 (3) - clap?
20:27 xChippy: done
20:28 Xinely: become love this song
20:28 xChippy: :3
20:28 xChippy: fripside <3
20:28 Xinely: lemme make ctb diff *runs
20:28 xChippy: lol =w=
20:28 Xinely: hahaha jk
20:29 Xinely: 00:28:935 (4) - make jump due loud instrumen?
20:29 Xinely: upload SS, wait
20:30 Xinely: http://osu.ppy.sh/ss/938260
20:32 xChippy: done~
20:32 Xinely: 00:48:280 - add note?
20:32 xChippy: I hear no sound tho o-o
20:33 Xinely: just like 00:47:452 - i heard it D:
20:34 Xinely: 01:17:245 (6) - NC it due spacing change
20:35 Xinely: nice insane lol , insane done
20:35 xChippy: The first one: Extended (1) instead on blue tick and second one done~
20:36 xChippy: thanks ^.^/
20:36 xChippy: Don't forget to post log =w=
20:36 Xinely: okay
Thanks for the mod Alarido ^.^/!!!Alarido wrote:
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → ModsNo complaints in general issues.
[Easy]
01:15:693 - Add a note here at x:232 y:180 -- unless you want keep this space to allow a small recovery/hand reposition opportunity to the player c:
01:17:349 - I feel I could suggest the same here, but it seems not possible due to spacing irregularity it would cause here, then let's leave it blank, so player might will be allowed to make a pause here too (by pausing the game really, since there's no breaks here -- and no need for them 'coz this is TV size)
Yep these were to allow the newer players to recover but I did do some changes with the first suggestion :3
[Insane]
* Amazing and challenging Glad to hear that ^.^
Thaaat's it, so star for so high quality
Rank this soon!!!!! I wanna play the N & H ^^ orz don't want to play my diffs =w=?
Att.
About the Insane: I can't pass it this time ._. (need trainig a lot)xChippy wrote:
Rank this soon!!!!! I wanna play the N & H ^^ orz don't want to play my diffs =w=?
Thanks for the mod baldraceee~~ :3/!!!baldrace wrote:
again fripside,again jonathanlfj's Hard yep :3/
I come again.
will eidt later
General
insane looks cool. \(=w=)/
Easy
00:33:487 (1,2,3) - maybe add clap is better,since you add clap at 00:31:004 (2) - only added clap on (1) o-o
Insane
00:01:625 (1,2,3) - there is a problem that 3 ,compare to 1 and 2,is better to stress,it has higher pitch,so the big spacing between 1 and 2,the small spacing between 2 and 3 is not a good idea.Try to swap the spacing, it will be more playable and interesting.
and there are many similar parts. fixed some
00:06:900 (2,3,4,5) - too big spacing,it is hard to read and break the difficulty balance,try to do some change Decreased spacing a bit
in fact kiai is not very high.it does not have a very big difference from parts before,so this big change of sv is not very good imo.
and after kiai,in fact the sv reduced but the song become higher in some parts like 01:11:866 (5,5) -
another problem is that the long streams are really slow(because of the small spacing) compared to other objects' big-spacing jump
for example 01:03:280 (2,3,4,5,6,1,2,3,4,5,1) - this.
Ye about the SV i know it's too high but ye I want the kia to be the most challenging part.. errr I might lower it later
that's all.no other big problems.
just some suggestions.
the map is interesting.
good luck for rank.
Hehe okay~ :3/ gogo ^^Alarido wrote:
About the Insane: I can't pass it this time ._. (need trainig a lot)xChippy wrote:
Rank this soon!!!!! I wanna play the N & H ^^ orz don't want to play my diffs =w=?
I'll play the Easy with HD+HR+DT aiming SSH
Thanks for modding ZLO :3/ !!~ZLOdeuka- wrote:
Hello~
[Insane]
00:05:245 (2,3) -it confuses. do the same distance as the previous sliders. fixed~
perfect map
Cah-m wrote:
[jonathanlfj's Hard]not really a big fan of compounding whistles and finishes unless the music really calls for it
- I think these whistles are unnecessary. You can make more faithfulness for this song to remove these.
removed all but the 3rd one
- 00:02:246 -
- 00:03:901 -
- 00:04:729 -
- 00:05:557 -
- 00:36:384 (1) - I prefer if you add whistle on head.
- 00:39:694 (1) - ^
- 00:43:005 (1) - ^
- 00:44:660 (1) - ^
- 00:46:315 (1) - ^
- 00:47:970 (1) - ^
RandomEffect wrote:
[jonathanlfj's Hard]
- 00:28:521 (2) - exchange start for end i prefer the more linear approach here since it flows more comfortably for me
- 00:35:556 (3,4) - it is better to stack correctly ok so many people have said to perfectly stack this so i guess i will do it
happy623 wrote:
jonathanlfj's Hard
- 00:28:935 (1) - make a small jump here? its fit imo
did ctrl+g
- 01:23:969 (4) - try this flow? : did some minor adjustments, main reason to not make it perfectly linear is so 01:23:556 (1,2,3,4,5) can look more pleasing as a combo
- 00:56:245 (1) - nazi, move the last anchor to x180 y296 to get a better blanket that kinda ruins the symmetry there
- nice hard diff again QwQ tyty
Alarido wrote:
[jonathanlfj's Hard]
jonaaaa~ o/
* Nice patterns and whistle using... but I missed the symmetry before kiai~ (so noticeable on your maps c: ) i would have used symmetry if the rhythm there wasnt so troll xD, though its still pretty "symmetric" on the y-axis even now
00:07:004 (2,3,4) - Also is possible arrange these like >>> http://puu.sh/46oEN.jpg good idea
sheela901 wrote:
[jonathanlfj's Hard]
00:20:142 (2) - Move to one grid to the up for the distance. kk
00:35:969 (4) - Stick with the head of 00:35:556 (3) ? done via previous mod
baldrace wrote:
jonathanlfj's Hard
真鬼畜的hard 不会吧我DT能无压力FC的啊
00:49:625 (1,2,3,4,5,6) - 超鬼畜不能多说...嘛这个玩过一次第二次就无压力了(骗pc)
00:50:866 (5,6) - 这两个和前面节奏不一样,如果你不改的话NC一下好一点 stack了一下应该更好读了
01:23:556 (1,2,3,4) - 这边是连着的吧,换成5连怎么样 那样的话就真的鬼畜了,特别是在最后的一段的话
ZLOdeuka- wrote:
[jonathanlfj's Hard]
00:28:935 (1) - remove new combo ok
00:35:969 (4) - align with 00:35:556 (3) done through previous modding
luxoDeh wrote:
JONATHANLFJ'S HARD
00:19:004 (2) - why don't you move it at y:112? just like the previous one? just to keep some symmetry that would cause the jump to be pretty large which might make it unnecessarily difficult
00:30:590 (3,1) - stack them perfectly ok
00:35:556 (3,4) - hm... I don't know if this unstacking was intentional or not modded out already
Thanks for the mod and star\(^.^)/!!!luxoDeh wrote:
Hi! mod from my queue.
EASY
00:46:314 (1,3) - what do you think of stacking them?
00:51:280 (1,1) - ^
01:14:038 (4) - try to move it at exactly the same high of 01:12:383 (2) -
all fixed
INSANE
00:07:728 - I think you should add a note here to keep the consistence I prefer not tho as it doesn't provide the same sound as the others~
very good fiff! Thanks![]()
Well that's all, there's nothing more to say XD I mean, this map is awesome and all the diffs are good! I think this will be ranked soon :3 (*give star)
Xinely wrote:
m4m here in game
Normal
00:02:866 (3,4) - circle in blue tick is hard for newbie imo. try http://puu.sh/46p6N.jpg instead
00:12:383 (4) - make it blanket with 00:11:556 (3) - for more neat?
00:19:004 (3) - copy paste from 00:18:176 (1) - to make blanket ~
00:28:107 (4) - NC for consistency, due you NC every stanza
00:44:659 (1) - spacing 1,28x D:
00:49:625 (1,2) - try http://puu.sh/46pjI.jpg, more follow vocal due high vocal in 00:50:452 -
01:04:521 (1,2) - merge into slider pls, circle in blue tick is hard for newbie D:
All
Fixed
sheela901 wrote:
[Umi's Normal]
01:09:073 (3) - Put a repeat to 01:09:280 that ends at 01:09:487 ? no change prefer how it's now
baldrace wrote:
I come again.
Umi's Normal
maybe you should add more hit sounds from
00:29:762 (1) - to 00:50:866 (2) - Added some hitsounds :3
00:49:625 (1) - not very good, though you follow the drum,it is the only one even repeat in this diff.
myabe follow the vocal is better or try other pattern Fixed with previous mod
01:04:831 (2) - it's 145 BPM and it's blue line but you use a note ._.,it will make newbie feel confused,change 1 and 2 to a slider is better imo ^
01:06:487 (1) - ^ Fixed
ZLOdeuka- wrote:
Hello~
[Umi's Normal]
00:03:590 (4) - new combo and 00:04:521 (1) - remove new combo and 00:04:935 (3) - new combo My NC make sense
Thx for mods everyone :3luxoDeh wrote:
Hi! mod from my queue.
UMI'S NORMAL
00:03:590 (4) - maybe leave a single note on a blue line it's not so easy to read for a normal diff... I suggesto to replace it with a slider like in this way:
Fixed with previous mod
01:04:521 (1,2) - also in this case, maybe it's better replace with a slider Fixed with previous mod
osu file format v12
[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Thanks for the mod Fycho~ :3/!!!Fycho wrote:
hi ~from pm~Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix[general]
Leadin=1000 is enough,no need 1500[insane]
00:19:418 (10) –add clap on head fixed
00:35:556 (1,2,3,4,5,6,7) –add whistle on the stream fixed did reduce the sound cuz it sounded a bit noisy
00:42:590 (6) –The finish on sliderhead is no need and a little noisy imo fixed
00:47:969 (1) –add finish on head fixed
00:49:625 (1) –add finish on head fixed
00:50:866 (5) –add finish fixed
01:03:280 (2) –add whistle on it(,or you can add whistle on this stream) fixed
01:10:314 (3,4) –I prefer the spacing is bigger than now. This shortened spacing is not interesting here 01:10:728 (4) –can be put upper than now Imo it's fine tho but I'll consider increasing the spacing ~.~
01:11:142 (1) –move to (256,347) fixed
01:13:521 (5,6) –If making a jump here it will much better imo fixed I think[easy]
- 00:33:900 (2,3) –why not add clap on the tail? fixed
01:09:487 (1,2,3,4) –If making them at the center line I to equal 01:11:142 (1)’s disstance with01:10:728 (4) –and 01:09:487 (1) –it will better imo fixed
01:22:728 (3) –add whistle on head fixed
That’s all.Thank you for req~ good luck:D
Thanks for the mod NewRulerNA :3/~~!!!NewRulerNA wrote:
my bad mod here
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.
[General][Easy]
- looks fine to me
[Insane]
why did not use hitclap on slider tick?
I think would be better to do because unable to follow if upbeats do not have circle or slider head/tail- 00:34:728 (3,4,1) - these sliders follow vocal and instruments, but rhythm is mixed so may not be better.
suggestion:
00:34:728 ~ 00:35:556 - vocal
00:35:969 - instruments
00:36:383 ~ vocal
- 00:34:728 (3) - 2/1 slider
- 00:35:969 (4) - circle
- 00:36:383 (1) - 1/1 slider (or 2/1 ?)
- 00:49:625 (1,2) - add (default) soft-finish at all notes. melody varies after 00:51:280 so would be better to add a change.
- 01:22:728 (3) - what does this slider end follow? vocal become weaker... if you hope to use slider, better to follow inst at slider end imo. to sum up, should be end at 01:23:969 - .
all fixedjust one
- 01:23:556 (5) - why did you set end at 01:24:245 - ? I think end at 01:24:314. fixed~
mod time: 2.5 hours
good luck ^^
Thanks for the mod~ :3!!mtbbsben wrote:
From my queue of normal mod
[General]
I'm not good at modding hitsounds so... according to other modders
[Easy]
01:19:418 (3,4,1) - A little harder to play huh o-o?
01:22:728 (3) - move to (132,136) fixed
[Insane]
Awesome!
I think that……
From 00:36:383 - to 00:42:590 - the vocal is lower and you can use 0.8x nope imo it should be higher instead but no change
01:09:487 (1,2) - ctrl+h→ctrl+g,makes a harder jump don't want it to hard
Uh,that's all,I'm a new modder and I hope that it will help you.
I like fripSide's song,and I will play it if it gets ranked.
Good luck with your song
one morexChippy wrote:
Thanks for the mod~ :3!!
osu file format v12
[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1625,413.793103448276,4,2,2,60,1,0
8245,-100,4,2,2,60,0,0
19831,-100,4,2,2,60,0,0
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23142,-100,4,2,1,60,0,0
28935,-100,4,2,2,60,0,0
49625,-100,4,2,2,60,0,0
51280,-100,4,2,2,70,0,1
71142,-100,4,2,2,70,0,0
[Colours]
Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240
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Fycho wrote:
[ jonathanlfj's Hard]其实KIAI有些圈与圈之间间距还可以再大点,打起来不如insane带感 嘛上dt的时候会简单一些
00:07:418 (3) –这个你怎么想的啊,明显ctrl+G后flow顺很多,而且这里不需要跳吧 也对
00:08:866 (3) –加whistle和00:10:314 (2) -前后统一 好,下面的也加了
00:15:280 (2) –尾whistle
00:17:142 (3) -^
00:19:004 (2) –这个头上空着音效感觉怪怪的 加clap
00:20:142 (2,5) –我觉得这两个首加whistle更好点 不错
00:23:969 (3) –移到312,286做个正三角好看,滑条跳也不合适 比较喜欢这种跳,而且vocal下的也是重音
00:28:935 (3) –首whistle 我一般whistle跟finish不一起用的(影响taiko)
00:49:211 (5) –尾加clap 好
00:52:935 (1) –这里突然用折返然后少了个clap音听起来不舒服,用00:51:280 (1,2) –一样的试试 这是为了多一点花样
00:59:556 (1) –同上 ^
01:11:762 (3) –whistle?这个和下面的都加了
01:17:142 (5) –这个头加whistle比较好
01:18:383 (3) –whistle
01:19:004 (5) –首上whistle去掉啊,不和谐 这里音乐有很响的高音所以我加了
01:23:038 (2) –尾上whistle
01:24:383 (5) –一根大白线NC一次这个也NC下吧 这个主要是为了好看,跟01:23:556 (1,2,3,4,5) 形成一个combo
NewRulerNA wrote:
[jonathanlfj's Hard]
- 00:22:211 - put any note here? you can hear instruments like 00:21:797 - 00:22:418 - . it is bit small but not makes sense to ignore its sound imo. that will kinda overthrow difficulty since i didnt use anything beyond triplets, and this is a quiet section too
- 00:49:625 (1,2,3,4,5,6) - melody varies greatly after this section, so would be better to more harder imo. honestly this is a good idea, but i cant think of a way to make the sliders play well here without breaking spacing big time, which i think will be too hard for this diff; prefer to keep this as-is
like this
thx for mod o/Andrea wrote:
~Umi's Normal~Fixed all excepted 00:52:521 (3,4,1) - and 00:54:176 (3,4,1) - during the kiai time.
- 00:04:521 (1,2,3) - Stacking all of these circles together isn't a good idea for a Normal imo, I'd space them like the rest of the difficulty.
- 00:24:383 (2,3,1) - Same as above for the same reason.
- 00:46:314 (1,2) - Spacing is too large here, please fix it properly.
- 00:52:521 (3,4,1) - Stacking all of these circles together isn't a good idea for a Normal imo, I'd space them like the rest of the difficulty.
- 00:54:176 (3,4,1) - Same as above for the same reason.
- 01:12:383 (2,3,1) - You know what I'm going to say about this again, I guess.
Thanks for the mod Andrea~ :3/!!!Andrea wrote:
~General~~Easy~
- Title is incorrect, please change it to "eternal reality - TV size -". fixed
- It would be nice if you make the kiai time and colours the same on all the difficulties. Fixed the colours but yea the kia time doesn't have to be the same in GD's right o-o, they already mentioned it in previous mods =w=/
- Disable the Widescreen support on all the difficulties since you're not really using a storyboard.fixed
~jonathanlfj's Hard~
- 00:20:038 (1) - Add a whistle at the end of this spinner, it sounds pretty nice.fixed
~Insane~
- 01:24:487 (1) - I think it would be better if you end this spinner at 01:26:866 like the other difficulties. actually I changed my diff to end at the same time as in jonathan's diff as the music stops there :3
Well done! Feel free to call me back once everything is ready.
- 00:21:590 - I'd add a spinner here and make it end at 00:22:728 with a clap hitsound on it.
- 00:33:487 - It really feels like you're missing a circle here. If you're going to add it, make sure to also add a clap on it.
- 01:15:073 (4,5) - This small jump feels random if you ask me, I'd suggest you to space these normally instead. fixed all
Well I changed my spinners instead should be fine as I listened to it =w= yea and fixed the widescreen etc kia should be fine I guess o-ojonathanlfj wrote:
@xChippy feel free to change the spinner end for me and adjust difficulty settings and stuff
and for kiai time i would prefer to keep my settings but if necessary change that as well
Thanks for modding Rakuen :3/!!Rakuen wrote:
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)
Nothing much to mod, it's nice map
[Easy]
01:20:659 (4) - Arrange it to make it like 01:21:073 (1,2,3) -fixed
Yep it is :3!Andrea wrote:
Is this ready for my recheck now then?
Kodora wrote:
D: Eh, ninja'd by Andrea, feel free to ignore if its not needed~ Errr.. ofcourse i won't ignore it you took the time to mod it and yea don't want to waste that also it can help me improve my map :3
From LKs queue~
[Insane]
All just some hitsounds suggestions:[Easy]
- 00:21:590 (1) - There is no any extra sound in music, just remove this clap listen closely there is :O
- 00:31:418 (1) - add whistle to the beginning of slider for consistency? The whistle are mapped on that bass(?) idk what instrument it is, so I prefer not to add it at places where it isn't ><
- 00:35:556 (1,2,3,4,5,6,7,8) - This whistlespam sounds odd. If you want to emphazire your stream here i'd suggest you just use normal sampleset with redused volume instead removed the whistle spam instead
- 00:46:314 (1) - add finish to the beginning of slider to emphazire vocals here? added~
- 00:50:866 (5,6) - Probably same, claps sounds here not that good. Replace with normal-sampleset instead. fixed
- 00:59:556 (1) - add finish to the beginning of slider to emphazire vocals here? nope there is no finish sound so whistle is enough
- 01:02:452 (6) - maybe add whistle to emphazire vocals? I prefer the consisntecy i have atm ><
- 01:03:280 (2,3,4,5,6,1,2,3,4,5) - I's suggest you use normal-sampleset with redused volume at this stream too sounds a bit weird to me ><
- 01:10:314 (3) - NC follow pattern? Nope it will break NC consistency
- 01:16:521 (1,2,3,4,5,1,2,3,4,5) - Same as at 01:03:280 Same as above
- 01:20:866 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - ^ ^
- 01:24:487 (1) - Since there in so music at all at the end of spinner you can add blank hitnormal & silence it, or add finish instead actually idk what you mean ><, but like this it sounds fine tho o-o
Nice map!
- 00:20:038 (1) - Remove this whistle, there is anything to emphazire at music fixed
- 00:23:142 (1) - add whistle to the beginning of slider to emphazire vocals here? idk but it just sounds weird imo the finish there is enough also since the whistles are mapped on the bass(?)
- 00:51:280 (1) - ^ ^ imo it just doesn't fit ><
- 01:24:383 (1) - Same as at Insane Same as in Insane srry OAO
thx for mod kodora :3Kodora wrote:
D: Eh, ninja'd by Andrea, feel free to ignore if its not needed~
[Umi's Normal]
- 00:04:521 (1,2) - I'd suggest you change this to slider to make it more friendly for beginners Fixed
- 00:15:693 (3,1) - This overlap doesnt really looks pretty it's ok for me
- 00:19:831 (1) - Remove this whistle, there is anything to emphazire at music Fixed
- 00:29:349 (2) - Replace whistle with finish please Fixed
- 00:38:866 (1) - add whistles to the beginning & end of sliders to emphazire vocals here Fixed
- 00:40:521 (1) - Add whistle to the beginning of slider Fixed
osu file format v12
[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:eternal reality - TV size -
TitleUnicode:eternal reality - TV size -
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Thanks for the mod!Kodora wrote:
[jonathanlfj's Hard]
*I'd suggest you raise AR and OD by 1 tick to have settings more balanced i prefer the current difficulty setup since it is quite standard for a hard of this bpm
- 00:04:521 (2,1) - Swap NC's follow music? ok
- 00:06:590 (1,2) - Please use more huge spacing between those notes to make it looks better i am intentionally lowering spacing here so the 1/4s will be easier to hit (especially on DT)
- 00:15:280 (2,3) - ^
- 00:19:831 (1,2) - ^
- 00:40:521 (3,4) - ^
- 00:49:625 (1,2,3,4,5) - This is very counter-intuitive. Please make spacing consistent here. changed to zig zag flow
- 00:56:245 (1) - Add whistle to reverse? sounds a bit extra here, since the whistle in the music plays at the red line
- 00:57:900 (1) - Whistle to the beginning of slider? sure
- 00:59:556 (1) - Whistle to the reverse & end of slider to emphazire vocals? added at the end, not a fan of using whistles on blue ticks
- 01:01:211 (1,2) - More huge spacing, please same as what i've mentioned at 00:06:590 (1,2)
- 01:07:831 (1,2) - ^
- 01:13:211 (2,3) - ^
- 01:19:831 (2,3) - ^
- 01:24:487 (1) - Same as at Insane im pretty sure there are some rankability debates about silent hitnormals, i'd rather stick to the 5% volume to be safe on this
thx for modGarven wrote:
[Normal]
This would look a lot better with circle size -1 Ok changed into CS 4
00:52:521 (3,4,1) - Move these down and right 2 grids. Fixed more or less with the DS
01:05:142 (2,3,4,5) - Rather boring with no hitsounds Add clap on (3) and whistle (2) and (5)
osu file format v12
[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:eternal reality - TV size -
TitleUnicode:eternal reality - TV size -
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719
[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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19831,-100,4,2,2,60,0,0
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Combo2 : 10,235,235
Combo3 : 5,5,240
Combo4 : 95,12,233
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I will post my update once Garven replies about the issues on the 3/4 sliders ><Garven wrote:
[Hard]
00:06:590 (3,4) - What rhythm is this? :/ if you listen carefully there is a synth playing at 00:06:590, and immediately the vocals start at 00:07:004; this is the best setup i can think to cover both sounds
00:37:211 (3,4) - ^ this is similar, except in reverse
00:40:521 (3,4) - Gah, now they're suddenly everywhere. At least during the intro most of them actually fit the song. Now they're just kind of there to be wrong or something. my rational is the same for all these; covering both the instrumentals and vocals. If you disagree with me i dont mind changing them, but this is just what i think represents the music best
00:28:935 (3) - I think this would have more impact as circles instead of a slider sure
Thanks for modding Garven~~ :3/Garven wrote:
[Easy]
Should raise the volume a bit. It's pretty quiet... Raised the volume
01:07:831 (3) - New combo fixed
01:09:487 (1) - Remove new combo fixed
[Insane]
These hitsounds are way too quiet. Raise the volume overall a bit. Also raised it a bit
00:21:280 (1) - Why the slowdown? There's nothing here in the music to really indicate that kind of drastic velocity change. I thought it played better, anyways fixed~~
00:23:142 (1) - This section is kind of a mess spacing-wise. You switch between 1.5 and 1.2 all over the place with pretty much zero consistency. Snapped the section to 1.2
01:14:866 (3,4,5) - Suddenly tiny spacing. Move that out a bit. fixed
Hard's use of bad rhythms was kind of annoying considering the general difficulty level of it. Insane and easy were way too quiet and the Insane needs to normalize spacing so that it's at least consistent with itself.
Yea... I'll do my best to improve my jumps in the future :3 I've always been bad in Jumps/patterns @.@Garven wrote:
[Insane]
Let's clean up some of the remaining spacing at the end of this
01:16:314 (3,1) -
01:18:590 (5,6) -
01:19:625 (2,3) -
01:21:487 (3,4) -
fixed all
There are others between these too, but these are the biggest offenders. Try to make it more uniform and more obvious when you're using jumps. It's still all over the place here.