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fripSide - eternal reality - TV size -

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Total Posts
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Topic Starter
xChippy
This beatmap was submitted using in-game submission on donderdag 7 november 2013 at 6:53:26

Artist: fripSide
Title: eternal reality - TV size -
Source: Toaru Kagaku no Railgun S
Tags: a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BPM: 145
Filesize: 16576kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2,22 stars, 87 notes)
  2. Insane (5 stars, 323 notes)
  3. jonathanlfj's Hard (4,88 stars, 211 notes)
  4. Umi's Normal (4,35 stars, 134 notes)
Download: fripSide - eternal reality - TV size -
Download: fripSide - eternal reality - TV size - (no video)
Information: Scores/Beatmap Listing
---------------
Toaru Kagaku no Railgun S Opening 2~!!
Mp3 and video were provided by jonathanlfj~ Thanks >w</

Fifth Ranked map~ :3/

Enjoy~
Easy - by me Finished~
Normal - by -Umi- Finished~
Hard - by jonathanlfj Finished~
Insane - by me Finished~
- Tu -
yes first
happy623
hi 2nd
Hensei_old
third place :)
Umi
Okay done !!!

> http://puu.sh/3Xntm/0c1c930ca7.rar

custom hitsounds for me >3< Hope it's not too hard 4,31 star rating xD

PS: add a preview point '-'
Topic Starter
xChippy
Updated =w=/ added preview point oops :o
jonathanlfj
http://puu.sh/3YfgE.zip
making too many guests recently orz

EDIT: oh yeah here is a BG that is not so distorted:
Topic Starter
xChippy
Updated and changed BG =w=/
neonat
Hard

00:35:570 (3,4) - the slider behind not directly underneath, is that intentional? The almost overlap seems neither here nor there.

Insane

00:15:604 (4,5) - I think having the slider before the circle sounds nicer
00:17:259 (4,5) - ^
00:52:328 (5) - if it was placed at 00:52:225 it would follow the synthesizer (either synthesizer or constant rhythm, that's up to you lol)
the rest that are similar to this in the kiai time would have the same suggestion
01:18:501 (4,5) - slider before circle
01:20:156 (4,5) - ^
Topic Starter
xChippy
Insane

00:15:604 (4,5) - I think having the slider before the circle sounds nicer Nope having them switch leads to missing this beat 00:15:707 (5) -
and imo this way sounds better :3

00:17:259 (4,5) - ^ same here
00:52:328 (5) - if it was placed at 00:52:225 it would follow the synthesizer (either synthesizer or constant rhythm, that's up to you lol)
the rest that are similar to this in the kiai time would have the same suggestion I'll consider this tho first I had them follow the synthesizer but it didn't play very well
01:18:501 (4,5) - slider before circle same here
01:20:156 (4,5) - ^ same here
Anyways thanks for the mod!~ :3/
CXu
Uhm, unless you encoded everything from the same source as me with the same methods and settings and whatever, I'm pretty sure your mp3 and video is from my mapset.
While I don't have anything against that, I'd appreciate if you at least ask first.

Oh well anyhow, good luck with your map.
Topic Starter
xChippy

CXu wrote:

Uhm, unless you encoded everything from the same source as me with the same methods and settings and whatever, I'm pretty sure your mp3 and video is from my mapset.
While I don't have anything against that, I'd appreciate if you at least ask first.

Oh well anyhow, good luck with your map.
Orz sorry about that :o I actually forgot to ask as I was very hyped up to map this ><
Once again my apologize T_T
I'll be more carefull in the future :?
Orz I'll try finding a new one as I feel bad about this >.<
jonathanlfj

xChippy wrote:

Orz I'll try finding a new one as I feel bad about this >.<
could have just asked me xD

mp3: http://puu.sh/3YYtH.mp3
new offset is 1626 (-13ms)

video: http://puu.sh/3YYUm.avi
if you want to be reallllly precise set the video offset to -15, or you can just keep it 0 its not that noticeable

EDIT: here is my updated diff, about what neonat mentioned it was done intentionally so the slider is not completely hidden under the previous repeat slider (manual stacking to mimic stack leniency effect)
http://puu.sh/3YZy9.zip
CXu
Nah, don't worry about it, I dont really mind at all, I was just irritated by some other stuff yesterday as well, sorry. :P
Topic Starter
xChippy
You weren't online yet =w=, anyways thanks jonathan :3 I'll fix it when I get home, currently out sailing 8-)
Fixed it :3/ Orz feeling sick as (*(*#^%(#
Also updated~
FreeSongs
Hi~
from your M4M queue

[Easy]
perfect~

[Umi's Normal]
00:43:018 - add finish
00:50:880 - add finish
00:51:087 - remove finish
01:07:845 - add finish
01:10:328 - ^
01:16:121 - ^
01:16:949 - ^
01:21:087 - ^

[jonathanlfj's Hard]
00:38:453 - clap instead of whistle?
01:21:901 - add finish
01:23:970 - remove clap
00:43:018 - add finish

[Insane]
00:11:983 - add clap
00:13:225 - add finish
00:18:190 - ^
00:19:018 - ^
00:18:604 - remove clap
00:18:811 - 00:19:018 - 00:19:639 - add clap
00:26:466 - add whistle
00:46:328 - add finish
00:47:983 - ^
00:51:294 - ^
01:02:880 - ^
01:06:190 - remove finish
01:16:121 - add finish
01:21:087 - ^
01:21:914 - ^
01:21:501 - remove clap
01:21:707 - 01:21:914 - 01:22:535 - 01:22:742 - add clap

hope this helps :)
GugUCorn
M4M~

[General]

  1. How about change soft whistle to my map's soft whistle? http://osu.ppy.sh/s/104149 your soft whistle sound is low volume.
  2. Standard BG Size is 1024x768. your BG Size is UNRANKERBLE
[Easy]

  1. 00:01:639 (1) - add finish on start of slider.
  2. 00:13:225 (2,3,4) - Finish? or add clap on (1),(3)
  3. 00:19:949 (1) - end here ?00:21:363?00:21:432?(beat snap divisor 1/6) Anyway, do not end on 00:21:501. and volume down
  4. 00:38:880 (4) - down curve
  5. 00:43:845 (2) - second slider point move to (156,336)
  6. 00:56:673 (4) - clap
  7. 01:02:880 (2) - remove finish
  8. 01:03:707 (3) - clap. and finish?
  9. 01:10:742 (6) - i think clap is more better~
  10. 01:16:535 (3,4) - clap?
[-Umi-]

  1. 00:11:570 (3) - NC
  2. 00:19:845 (1) - same Easy mod
  3. 00:24:604 (3,4) - whistle. (3) and (4)'s start of slider.
  4. 00:24:811 (4) - NC. read hard stacked note for Normal Player.
  5. 00:26:466 (1) - whistle on start of slider.
  6. 00:31:432 (1) - NC
  7. 00:34:742 (3) - NC?
  8. 00:42:604 (1,2) - NC on (2).(remove (1)'s NC)
  9. 00:45:501 (3) - red slider point move 1grid down and left.
  10. 00:55:845 (3) - NC
[jonathanlfj]

  1. 00:13:212 (1) - whistle on arrow of slider.
  2. 00:13:832 (2) - whistle
  3. 00:17:763 (5) - whistle on first of slider.
  4. 00:28:936 (3) - don't need to change S:C1. but don't need to remove this inherited point. add whistle on start of slider and end of slider.
  5. 00:30:384 (2) - 1 grid down
  6. 00:35:970 (4) - clap on start of slider
  7. 00:37:212 (3) - more triangle~. 1grid down
  8. 00:38:039 (1) - clap on end of slider.
  9. 00:42:591 (4) - remove clap on end of slider
  10. 00:54:177 (3) - parallel with previous slider.(end slider point move to (200,116))
  11. 00:57:694 (3) - remove clap
  12. 01:02:867 (1) - whistle on first of slider
  13. 01:23:970 (4) - remove whistle on end of slider?
  14. 01:24:384 (1) - end here 01:28:108


[Insane]

  1. 00:16:535 (1) - whistle is little awkward,don't you?
  2. 00:17:983 (1) - If you want to add whistle,add here on end slider.
  3. 00:19:018 (6) - this too.
  4. 00:19:845 (1) - yup. whistle on start of slider.
  5. 00:21:501 - Add inherited point and 40% volume.
  6. 00:21:811 - how about inserting Break time?
  7. 00:26:466 (1) - Whistle
  8. 00:28:949 (4) - second slider point move 1 grid left
  9. 00:39:707 (1) - whistle on start of slider.
  10. 00:49:639 (1) - Finish on start of slider?
  11. 00:50:880 (5,6) - whistle
  12. 00:51:294 (1) - finish on start of slider
  13. 01:04:018 (7) - NC
  14. 01:14:260 (8) - remove clap?
  15. 01:17:777 (1) - whistle?
  16. 01:23:570 (5,1) - improper rhythem...remove (1) and expand (5) to 01:24:397. and (5) NC
Setsurei

ticket removed from the queue

some lame suggestions lol
this map is good

[Easy]
00:09:914 (3) - I know that this is mirrored, but seems because of flipping the axis is damaged, tail point move a bit, x 220 y 272
00:29:776 (1) - x 122 y 157, center point x 161 y 77, tail point x 256 y 64 (easier to move when grid unsnapped)
00:39:707 (1) - center point x 260 y 84
00:43:845 (2) - center point x 152 y 328
00:51:294 (1) - move the head point a bit, x 324 y 264. center point (x 350 y 191) and tail point (x 323 y 131) remain the same
(I put the value there in case the sliders are moved accidentally)
01:04:535 (1) - move a bit right, x 56 y 280. center point x 132 y 292, tail point x 177 y 257
01:06:190 (2) - copy 01:04:535 (1) - , flip vertical, and move it to x 104 y 192, then rotate like this01:14:467 (1) - move to x 28 y 268, center point x 110 y 306, tail point x 192 y 252

[Umi's Normal]
00:02:259 (2) - center point x 444 y 192
00:14:052 (3) - 2nd point x 60 y 144, red point x 48 y 84
00:54:604 (1) - center point x 344 y 88, tail point x 408 y 96
01:06:811 (2) - center point x 285 y 110, tail point x 232 y 143

[jonathanlfj's Hard]
please fix this
object not snapped, countdown, letterbox and timing points (use the same kiai time like the other diffs)
00:28:522 (2) - move to x 125 y 230
00:28:936 (3) - move to x 205 y 272
00:32:246 (3) - center point x 320 y 236
00:35:970 (4) - stack this to 00:35:557 (3) - (x 260 y 160)
00:46:315 (1) - center point x 32 y 232, tail point x 44 y 172
00:56:246 (1) - center point x 256 y 332

[Insane]
please fix this
object not snapped
00:04:949 (1) - center point x 64 y 328
00:23:983 (4) - center point x 88 y 264
00:28:949 (4) - center point x 288 y 276
00:40:845 (4) - make it stack properly, DS 0.00x > move to x 204 y 228, center point remain the same (x 152 y 240), tail point x 104 y 224
00:41:156 (5) - x 113 y 229
00:47:156 (4) - center point x 184 y 200, tail point x 264 y 192
01:15:294 (5) - x 343 y 267, center point x 256 y 316, tail point x 175 y 276 < blanket this note 01:14:260 (8) -

that's all
good luck for ranked!
Topic Starter
xChippy

Setsurei wrote:


ticket removed from the queue

some lame suggestions lol
this map is good

[Easy]
00:09:914 (3) - I know that this is mirrored, but seems because of flipping the axis is damaged, tail point move a bit, x 220 y 272
00:29:776 (1) - x 122 y 157, center point x 161 y 77, tail point x 256 y 64 (easier to move when grid unsnapped)
00:39:707 (1) - center point x 260 y 84
00:43:845 (2) - center point x 152 y 328
00:51:294 (1) - move the head point a bit, x 324 y 264. center point (x 350 y 191) and tail point (x 323 y 131) remain the same
(I put the value there in case the sliders are moved accidentally)
01:04:535 (1) - move a bit right, x 56 y 280. center point x 132 y 292, tail point x 177 y 257
01:06:190 (2) - copy 01:04:535 (1) - , flip vertical, and move it to x 104 y 192, then rotate like this01:14:467 (1) - move to x 28 y 268, center point x 110 y 306, tail point x 192 y 252

[Insane]
object not snapped
[/centre
00:04:949 (1) - center point x 64 y 328
00:23:983 (4) - center point x 88 y 264
00:28:949 (4) - center point x 288 y 276
00:40:845 (4) - make it stack properly, DS 0.00x > move to x 204 y 228, center point remain the same (x 152 y 240), tail point x 104 y 224
00:41:156 (5) - x 113 y 229
00:47:156 (4) - center point x 184 y 200, tail point x 264 y 192
01:15:294 (5) - x 343 y 267, center point x 256 y 316, tail point x 175 y 276 < blanket this note 01:14:260 (8) -

that's all
good luck for ranked!
fixed all here Thanks for the mod Setsurei~! :3/

FreeSongs wrote:

Hi~
from your M4M queue

[Easy]
perfect~

[Insane]
00:11:983 - add clap
00:13:225 - add finish
00:18:190 - ^
00:19:018 - ^
00:18:604 - remove clap
00:18:811 - 00:19:018 - 00:19:639 - add clap
00:26:466 - add whistle
00:46:328 - add finish
00:47:983 - ^
00:51:294 - ^
01:02:880 - ^
01:06:190 - remove finish
01:16:121 - add finish
01:21:087 - ^
01:21:914 - ^
01:21:501 - remove clap
01:21:707 - 01:21:914 - 01:22:535 - 01:22:742 - add clap

hope this helps :)
orz don't remember what I fixed err I guess atleast the half :3 soo Thanks for the mod~!! ^^/
[General]

  1. How about change soft whistle to my map's soft whistle? http://osu.ppy.sh/s/104149 your soft whistle sound is low volume. I'll consider as I think it's fine tho
  2. Standard BG Size is 1024x768. your BG Size is UNRANKERBLE meh I'll resize it later =w=
[Easy]

  1. 00:01:639 (1) - add finish on start of slider.
  2. 00:13:225 (2,3,4) - Finish? or add clap on (1),(3)
  3. 00:19:949 (1) - end here ?00:21:363?00:21:432?(beat snap divisor 1/6) Anyway, do not end on 00:21:501. and volume down
  4. 00:38:880 (4) - down curve
  5. 00:43:845 (2) - second slider point move to (156,336)
  6. 00:56:673 (4) - clap
  7. 01:02:880 (2) - remove finish
  8. 01:03:707 (3) - clap. and finish?
  9. 01:10:742 (6) - i think clap is more better~
  10. 01:16:535 (3,4) - clap?
[Insane]

  1. 00:16:535 (1) - whistle is little awkward,don't you?
  2. 00:17:983 (1) - If you want to add whistle,add here on end slider.
  3. 00:19:018 (6) - this too.
  4. 00:19:845 (1) - yup. whistle on start of slider.
  5. 00:21:501 - Add inherited point and 40% volume.
  6. 00:21:811 - how about inserting Break time?
  7. 00:26:466 (1) - Whistle
  8. 00:28:949 (4) - second slider point move 1 grid left
  9. 00:39:707 (1) - whistle on start of slider.
  10. 00:49:639 (1) - Finish on start of slider?
  11. 00:50:880 (5,6) - whistle
  12. 00:51:294 (1) - finish on start of slider
  13. 01:04:018 (7) - NC
  14. 01:14:260 (8) - remove clap?
  15. 01:17:777 (1) - whistle?
  16. 01:23:570 (5,1) - improper rhythem...remove (1) and expand (5) to 01:24:397. and (5) NC
Don't remember what fixed ><, fixed almost :3~
Gamu
hi~

M4M request :33

[General]

●Song Setup > Design > Countdown > Please turn off the "Enable countdown". Don't need.
●Song Setup > Design > Misc. Toggles > Please turn off the "Letterbox during breaks". Don't need.

[Easy]

●00:28:535 (4) - Move to x:276 y:328?
●00:41:776 (2) - Add clap (start). good sound
●01:10:328 (5) - Move to x:196 y:124. It is shifted slightly
●01:16:949 (4) - finish instead of clap? Because, 00:14:052 (4) - finish.
●01:21:088 (1) - Add whistle (start)?

[umiiiiii]

●00:12:397 (4) - Add finish (start)? It would fit the music.
●00:13:225 (1) - ^
●00:14:052 (3) - ^
●00:16:535 (1) - ^
●00:38:880 (1,2,3) - It is hard to grasp the rhythm for beginners. Repeat slider instead of circles?
●00:49:639 (1) - It is hard to grasp the rhythm for beginners. Therefore, suggestion of rhythm. http://puu.sh/4035a.jpg

[jonathanlfj]

●00:14:039 (3) - finish instead of whistle? It would fit the music.
●00:31:832 (2) - Ctrl+G? I prefer this.
●01:24:384 (1) - circle instead of spinner? I think spinner does not fit..maybe

[Insane]

●OD+1 owo? Recently, OD8 has become common..
●00:14:052 (3) - Add finish (start)? It would fit the music.


good mapset :3
good luck ></
Umi

TaMul wrote:

M4M~

[-Umi-]

  1. 00:11:570 (3) - NC no >.<
  2. 00:19:845 (1) - same Easy mod ^
  3. 00:24:604 (3,4) - whistle. (3) and (4)'s start of slider.Don't really lik use whistle
  4. 00:24:811 (4) - NC. read hard stacked note for Normal Player. Fixed
  5. 00:26:466 (1) - whistle on start of slider. same as before
  6. 00:31:432 (1) - NC Fixed
  7. 00:34:742 (3) - NC? ^
  8. 00:42:604 (1,2) - NC on (2).(remove (1)'s NC) ^
  9. 00:45:501 (3) - red slider point move 1grid down and left. ^
  10. 00:55:845 (3) - NC ^

FreeSongs wrote:

Hi~
from your M4M queue

[Umi's Normal]
00:43:018 - add finish Fixed
00:50:880 - add finish ^
00:51:087 - remove finish ^
01:07:845 - add finish no
01:10:328 - ^ ^
01:16:121 - ^ ^
01:16:949 - ^ ^
01:21:087 - ^ fixed

Setsurei wrote:


ticket removed from the queue

[Umi's Normal]
00:02:259 (2) - center point x 444 y 192
00:14:052 (3) - 2nd point x 60 y 144, red point x 48 y 84
00:54:604 (1) - center point x 344 y 88, tail point x 408 y 96
01:06:811 (2) - center point x 285 y 110, tail point x 232 y 143
All fixed

-Gamu- wrote:

hi~

M4M request :33

[umiiiiii]

●00:12:397 (4) - Add finish (start)? It would fit the music. Fixed
●00:13:225 (1) - ^ ^
●00:14:052 (3) - ^ ^
●00:16:535 (1) - ^ ^
●00:38:880 (1,2,3) - It is hard to grasp the rhythm for beginners. Repeat slider instead of circles? ^
●00:49:639 (1) - It is hard to grasp the rhythm for beginners. Therefore, suggestion of rhythm. http://puu.sh/4035a.jpg I think it's ok on slider >.<
Thx for mod everyone :D

here my diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76535
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"rsz_misakaa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1639,413.793103448276,4,2,2,50,1,0
8259,-100,4,2,2,60,0,0
19845,-100,4,2,2,60,0,0
23156,-100,4,2,1,50,0,0
28949,-100,4,2,2,60,0,0
49639,-100,4,2,2,60,0,0
51294,-100,4,2,2,60,0,1
71156,-100,4,2,2,70,0,0


[Colours]
Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240

[HitObjects]
256,192,1639,2,0,L|360:192,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
424,132,2259,2,0,P|448:192|416:260,1,120
400,300,2880,2,0,L|444:352,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,276,3604,1,0,0:0:0:0:
204,268,3914,2,0,B|184:236|184:236|208:200|192:152,1,120
184,92,4535,5,8,0:0:0:0:
184,92,4742,1,0,0:0:0:0:
184,92,4949,2,0,P|152:60|104:44,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
44,120,5570,2,0,P|84:164|160:192,1,120
200,212,6190,5,8,0:0:0:0:
268,212,6397,1,0,0:0:0:0:
320,172,6604,2,0,P|380:172|432:228,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,288,7845,1,8,0:0:0:0:
192,172,8259,6,0,P|132:172|80:116,1,120,4|8,0:0|0:0,0:0:0:0:
88,68,8880,1,0,0:0:0:0:
136,24,9087,2,0,P|196:24|248:80,1,120,0|8,0:0|0:0,0:0:0:0:
276,116,9707,1,0,0:0:0:0:
324,164,9914,6,0,P|396:180|452:148,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,108,11156,2,0,P|188:148|192:176,1,60,8|0,0:0|0:0,0:0:0:0:
184,232,11570,2,0,P|140:304|100:320,1,120,4|8,0:0|0:0,0:0:0:0:
32,212,12397,2,0,P|76:140|116:124,1,120,4|8,0:0|0:0,0:0:0:0:
236,156,13225,6,0,L|316:156,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
172,172,13845,1,0,0:0:0:0:
108,156,14052,2,0,B|64:140|52:84|52:84|12:72,1,120,4|8,0:0|0:0,0:0:0:0:
160,66,14880,6,0,P|201:40|274:50,1,120,4|8,0:0|0:0,0:0:0:0:
293,109,15501,1,0,0:0:0:0:
311,172,15707,2,0,P|379:179|420:153,1,120,0|8,0:0|0:0,0:0:0:0:
293,109,16535,6,0,L|169:109,1,120,4|8,0:0|0:0,0:0:0:0:
136,164,17156,1,0,0:0:0:0:
132,228,17363,2,0,B|140:276|176:292|176:292|228:292,1,120,0|8,0:0|0:0,0:0:0:0:
341,254,18190,6,0,B|392:200|392:200|392:136,1,120,4|8,0:0|0:0,0:0:0:0:
376,92,18811,1,0,0:0:0:0:
312,72,19018,2,0,B|266:72|266:72|212:123,1,120,0|8,0:0|0:0,0:0:0:0:
256,192,19845,12,0,21501,0:0:0:0:
248,100,23156,6,0,P|328:80|356:40,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
120,140,24397,1,0,0:0:0:0:
120,140,24604,1,0,0:0:0:0:
120,140,24811,6,0,P|168:216|200:220,1,120
256,228,25432,1,0,0:0:0:0:
321,220,25639,2,0,P|344:216|392:140,1,120
288,56,26466,6,0,B|252:56|244:92|232:132|192:132,1,120
172,192,27087,1,0,0:0:0:0:
201,252,27294,2,0,B|232:252|244:292|252:328|288:328,1,120
372,228,28121,2,0,P|452:204|484:216,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
286,327,29363,1,0,0:0:0:0:
160,288,29776,6,0,L|84:188,1,120,4|0,0:0|0:0,0:0:0:0:
140,72,30604,2,0,L|212:168,1,120
256,220,31225,1,0,0:0:0:0:
256,220,31432,6,0,P|316:248|348:208,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,32673,2,0,L|256:8,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,220,33501,6,0,P|224:264|192:276,1,60
156,272,33914,2,0,B|120:272|120:272|92:272|64:244|72:212,1,120,4|0,0:0|0:0,0:0:0:0:
124,96,34742,6,0,B|160:96|160:96|188:96|216:124|208:152,1,120,4|0,0:0|0:0,0:0:0:0:
240,208,35363,1,0,0:0:0:0:
276,264,35570,2,0,B|304:276|336:264|336:264|368:276|400:260,1,120
396,132,36397,6,0,B|384:112|328:76|256:56|216:72,1,180,4|0,0:0|0:0,0:0:0:0:
168,68,37225,2,0,P|149:68|89:104,2,90
196,128,38052,2,0,P|200:204|240:244,1,120
326,148,38880,6,0,P|338:110|306:54,2,90
303,210,39707,2,0,P|274:246|286:322,1,120,4|0,0:0|0:0,0:0:0:0:
155,277,40535,6,0,P|177:213|163:171,1,90
156,95,41156,1,0,0:0:0:0:
156,95,41363,2,0,P|240:71|276:95,1,120,0|0,0:0|0:0,0:0:0:0:
328,99,41983,2,0,P|373:103|406:92,1,60
328,220,42604,1,4,0:0:0:0:
328,220,43018,6,0,P|272:232|228:212,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
388,252,43845,2,0,P|400:324|444:348,1,120
468,196,44673,6,0,B|456:128|456:128|408:96,1,120,4|0,0:0|0:0,0:0:0:0:
356,68,45294,1,0,0:0:0:0:
324,124,45501,2,0,B|295:166|295:166|227:178,1,120,0|0,0:0|0:0,0:0:0:0:
120,252,46328,6,0,P|84:276|20:260,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
180,224,47156,1,0,0:0:0:0:
312,224,47570,1,0,0:0:0:0:
304,92,47983,6,0,P|240:72|192:96,1,120,4|0,0:0|0:0,0:0:0:0:
164,152,48604,1,0,0:0:0:0:
164,152,48811,2,0,L|164:280,1,120
292,296,49639,6,0,L|376:228,3,90,4|4|4|4,0:0|0:0|0:0|0:0,0:0:0:0:
324,148,50880,2,0,L|296:76,1,60,4|0,0:0|0:0,0:0:0:0:
240,68,51294,6,0,B|192:56|192:56|176:84|112:96,1,120,4|8,0:0|0:0,0:0:0:0:
76,128,51914,2,0,P|52:172|80:248,1,120
128,268,52535,1,8,0:0:0:0:
128,268,52742,1,0,0:0:0:0:
128,268,52949,6,0,P|184:256|216:212,1,90,0|0,0:0|0:0,0:0:0:0:
280,300,53570,2,0,P|304:262|304:214,1,90
304,120,54190,1,8,0:0:0:0:
304,120,54397,1,0,0:0:0:0:
304,120,54604,6,0,P|344:88|408:96,1,90,4|0,0:0|0:0,0:0:0:0:
380,184,55225,2,0,P|400:232|376:296,1,120
312,296,55845,2,0,L|176:272,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
380,184,57087,2,0,L|268:132,1,120,0|8,0:0|0:0,0:0:0:0:
152,72,57914,6,0,B|140:116|140:116|92:124|80:172,1,120,4|8,0:0|0:0,0:0:0:0:
84,224,58535,2,0,P|118:253|192:252,1,120
248,216,59156,1,8,0:0:0:0:
284,160,59363,1,0,0:0:0:0:
340,124,59570,6,0,P|416:112|436:124,1,90
448,212,60190,2,0,P|412:232|324:212,1,120
312,160,60811,2,0,P|264:156|236:172,1,60,8|0,0:0|0:0,0:0:0:0:
232,220,61225,6,0,P|156:230|120:210,1,120,4|8,0:0|0:0,0:0:0:0:
64,172,61845,1,0,0:0:0:0:
168,92,62259,1,0,0:0:0:0:
168,92,62466,2,0,B|216:64|216:64|296:64,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
168,224,63707,2,0,B|216:252|216:252|296:252,1,120,0|8,0:0|0:0,0:0:0:0:
396,188,64535,5,4,0:0:0:0:
468,256,64845,1,0,0:0:0:0:
396,324,65156,2,0,P|336:340|268:316,1,120
236,280,65776,2,0,L|160:296,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,208,66501,5,0,0:0:0:0:
346,120,66811,2,0,P|285:110|232:143,1,120
196,192,67432,2,0,L|140:160,1,60,8|0,0:0|0:0,0:0:0:0:
80,144,67845,6,0,P|47:186|52:248,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
180,80,68880,1,0,0:0:0:0:
180,80,69087,2,0,P|240:68|316:88,1,120,8|4,0:0|0:0,0:0:0:0:
296,212,69914,2,0,P|238:222|178:210,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
404,140,71156,6,0,B|420:80|420:80|440:64|496:64,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
336,256,72397,1,8,0:0:0:0:
336,256,72604,1,0,0:0:0:0:
336,256,72811,6,0,B|320:316|320:316|300:332|244:332,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
292,204,73845,2,0,L|252:156,1,60,0|8,0:0|0:0,0:0:0:0:
208,112,74259,1,0,0:0:0:0:
208,112,74466,6,0,P|160:144|100:144,1,120,4|8,0:0|0:0,0:0:0:0:
60,196,75087,1,0,0:0:0:0:
104,244,75294,2,0,P|164:244|212:276,1,120,4|8,0:0|0:0,0:0:0:0:
276,300,75914,6,0,L|344:280,1,60
308,224,76328,2,0,L|376:204,1,60,0|8,0:0|0:0,0:0:0:0:
404,152,76742,1,0,0:0:0:0:
364,100,76949,2,0,L|220:72,1,120,0|8,0:0|0:0,0:0:0:0:
120,112,77776,6,0,P|84:144|72:228,1,120,4|8,0:0|0:0,0:0:0:0:
116,260,78397,1,0,0:0:0:0:
184,260,78604,2,0,P|220:228|235:160,1,120,0|8,0:0|0:0,0:0:0:0:
340,76,79432,6,0,B|388:88|388:88|392:136|436:152,1,120,4|8,0:0|0:0,0:0:0:0:
452,204,80052,1,0,0:0:0:0:
412,256,80259,2,0,B|381:265|377:313|377:313|330:325,1,120,0|8,0:0|0:0,0:0:0:0:
268,304,80880,1,0,0:0:0:0:
220,260,81087,6,0,P|168:232|124:236,2,90,4|0|4,0:0|0:0|0:0,0:0:0:0:
284,240,81914,2,0,P|305:185|328:166,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,82742,12,4,84397,0:0:0:0:
Topic Starter
xChippy

-Gamu- wrote:

hi~

M4M request :33

[General]

●Song Setup > Design > Countdown > Please turn off the "Enable countdown". Don't need. fixed
●Song Setup > Design > Misc. Toggles > Please turn off the "Letterbox during breaks". Don't need. fixed

[Easy]

●00:28:535 (4) - Move to x:276 y:328? fixed
●00:41:776 (2) - Add clap (start). good sound fixed
●01:10:328 (5) - Move to x:196 y:124. It is shifted slightly how about 196|122 =w=/
●01:16:949 (4) - finish instead of clap? Because, 00:14:052 (4) - finish. fixed
●01:21:088 (1) - Add whistle (start)? fixed

[Insane]

●OD+1 owo? Recently, OD8 has become common.. fixed
●00:14:052 (3) - Add finish (start)? It would fit the music. fixed


good mapset :3
good luck ></
Thanks for the mod Gamu~! :3/ I'll mod yours soon~
HabiHolic
good map~! star!
Oyatsu
Hi there. Sama sama sama~ :)
[General]
  1. Need soft-sliderslide. I can hear sound when I play slider. It is inaudible.
[Isane]
  1. Add clap iin these. Hitsound will be better
    - 00:04:535 (4)
    - 00:02:880 (4)
    - 00:06:190 (5)
  2. 00:12:397 (5) - 00:13:639 (1) - I can hear the same rhythm these. COnsider and put NC sensible
  3. 00:19:742 (11) - Difficult for player is here.
  4. 00:21:294 (1) - Add whistle at end will better
  5. 00:28:742 (3) - 380/288 to blanket
  6. 00:34:328 (1,2,3,4,5,6) - After a normal hitsound. This patern is quiet. What's this? Put clap at 00:34:328 (1) - and 00:35:156 (5) -
  7. 00:57:087 (4) - NC?
[jona's Hard]
Again. Meet you =w=
  1. 00:02:867 (2,3) - I think clap at (2) will better than add at (3). Let try to make and feel ;)
  2. 00:04:522 (2) - The same at 00:02:867 (2,3) - . If I don't the same it, you also didn't put hitsound true with them
  3. 00:28:936 (3) - NC? NC is fine if nope, it still good
  4. 00:38:039 (1) - Whistle at end. That is your plan or false. Fix it into clap. Like: 00:39:694 (1) -
  5. 01:12:384 (5) - Hidden this. I killed me when try to test. I though only have circle >:(
  6. 01:23:970 (4) - Try to increase slider's speed. I think it will more sensible with rhythm here :D
[Umi's normal]
Maybe. First GD I mod for you :D
  1. 00:02:880 (3) - NC? fine or also fine if nope
  2. 00:19:845 (1) - Add whistle this spin
Other is fine for me

[Easy]
  1. 00:14:052 (4) - Instead of this. Change into slider start at 00:14:052 - and end at 00:14:466 - . I don't understand here
  2. 00:39:707 (1) - Tail at 244/184 to blanket
  3. 00:50:880 (2) - Clap of S. Plan of your or only false? if nope, suggest fix
  4. 00:52:949 (2) - Can make this slider the same as 00:51:294 (1) -
  5. 01:09:500 (3) - NC plz.
OK. Good luck! Chippy :D
Topic Starter
xChippy

Oyatsu wrote:

Hi there. Sama sama sama~ :)
[General]
  1. Need soft-sliderslide. I can hear sound when I play slider. It is inaudible.fixed
[Isane]
  1. Add clap iin these. Hitsound will be better Nope I hitsounded this strictly to the music and theres no clap at those parts did something else tho
    - 00:04:535 (4)
    - 00:02:880 (4)
    - 00:06:190 (5)
  2. 00:12:397 (5) - 00:13:639 (1) - I can hear the same rhythm these. COnsider and put NC sensible did something else
  3. 00:19:742 (11) - Difficult for player is here. fixed
  4. 00:21:294 (1) - Add whistle at end will better Put on slider body instead
  5. 00:28:742 (3) - 380/288 to blanket blanket is fine look at the approach circle
  6. 00:34:328 (1,2,3,4,5,6) - After a normal hitsound. This patern is quiet. What's this? Put clap at 00:34:328 (1) - and 00:35:156 (5) - same as above hitsounded strictly to the music
  7. 00:57:087 (4) - NC? nope it will break consistency
[Easy]
  1. 00:14:052 (4) - Instead of this. Change into slider start at 00:14:052 - and end at 00:14:466 - . I don't understand here I'll consider
  2. 00:39:707 (1) - Tail at 244/184 to blanket Blanket is fine tho look at the approach circle :3
  3. 00:50:880 (2) - Clap of S. Plan of your or only false? if nope, suggest fix fixed
  4. 00:52:949 (2) - Can make this slider the same as 00:51:294 (1) - fixed
  5. 01:09:500 (3) - NC plz. why It would break consistency with other combo's
OK. Good luck! Chippy :D
Thanks for the mod Oyatsu~! =w=/
jonathanlfj
That was a lot of mods

FreeSongs wrote:

[jonathanlfj's Hard]
00:38:453 - clap instead of whistle? nice catch
01:21:901 - add finish would like to keep consistent with 00:19:005 (2)
01:23:970 - remove clap its heard in the music i'd like to keep it
00:43:018 - add finish ok

TaMul wrote:

[jonathanlfj]

  1. 00:13:212 (1) - whistle on arrow of slider. sure
  2. 00:13:832 (2) - whistle ok
  3. 00:17:763 (5) - whistle on first of slider. using clap instead, dont want two hitsounds on one for this diff
  4. 00:28:936 (3) - don't need to change S:C1. but don't need to remove this inherited point. add whistle on start of slider and end of slider. removed green line, as of hitsound i prefer finish here
  5. 00:30:384 (2) - 1 grid down ok
  6. 00:35:970 (4) - clap on start of slider ~
  7. 00:37:212 (3) - more triangle~. 1grid down the triangle looks better to me with the current coordinate
  8. 00:38:039 (1) - clap on end of slider. kk
  9. 00:42:591 (4) - remove clap on end of slider this was intentional since the music introduced a heavy beat here
  10. 00:54:177 (3) - parallel with previous slider.(end slider point move to (200,116)) aite
  11. 00:57:694 (3) - remove clap again the music here suggests some cool clap patterns
  12. 01:02:867 (1) - whistle on first of slider the finish overrides it anyways, prefer using single-hitsound
  13. 01:23:970 (4) - remove whistle on end of slider? i would like to keep it for the loud instruments in the back
  14. 01:24:384 (1) - end here 01:28:108 aite

Setsurei wrote:

[jonathanlfj's Hard]
object not snapped, countdown, letterbox and timing points (use the same kiai time like the other diffs) fixed everything cept the kiai time difference, guest diffs are allowed to use different kiai times as long as it fits the song
00:28:522 (2) - move to x 125 y 230
00:28:936 (3) - move to x 205 y 272
00:32:246 (3) - center point x 320 y 236
00:35:970 (4) - stack this to 00:35:557 (3) - (x 260 y 160) manual stack to prevent stack leniency from coming into effect
00:46:315 (1) - center point x 32 y 232, tail point x 44 y 172
00:56:246 (1) - center point x 256 y 332
fixed all unless commented in red, but just a heads up in cases like this most people wont apply them, since maps are usually mapped with grid snap and moving coordinates like this might ruin consistency

-Gamu- wrote:

[jonathanlfj]

●00:14:039 (3) - finish instead of whistle? It would fit the music. sure
●00:31:832 (2) - Ctrl+G? I prefer this. ok
●01:24:384 (1) - circle instead of spinner? I think spinner does not fit..maybe well the fade out kinda asks for it...added a circle at 01:24:384 to compensate (moved spinner back)

Oyatsu wrote:

[jona's Hard]
Again. Meet you =w= hihi~
  1. 00:02:867 (2,3) - I think clap at (2) will better than add at (3). Let try to make and feel ;) prefer clap at (3) for the heavy drum beat, but added whistle at (2) since it sounds like a clap anyways
  2. 00:04:522 (2) - The same at 00:02:867 (2,3) - . If I don't the same it, you also didn't put hitsound true with them well for this one i prefer the whistle at the end since the start has a more electric sound playing
  3. 00:28:936 (3) - NC? NC is fine if nope, it still good good trick
  4. 00:38:039 (1) - Whistle at end. That is your plan or false. Fix it into clap. Like: 00:39:694 (1) - clapp
  5. 01:12:384 (5) - Hidden this. I killed me when try to test. I though only have circle >:( got rid of it
  6. 01:23:970 (4) - Try to increase slider's speed. I think it will more sensible with rhythm here :D since i added a note at 01:24:384 i think i will keep this as-is for simplicity
Thanks for the mod everyone~
http://puu.sh/41ynb.zip
thzz
Hi~ from my queue

[General]
  1. There're some simple wrongs in this mapset. Check AiMod~
[Easy]
  1. 00:06:604 (2,3) - I think 00:04:949 (1) - and 00:07:432 (3) - are too close. I suggest to move like this.
    image

    00:06:604 (2) - x:44 y:232
    00:07:432 (3) - x:156 y:260
  2. 00:16:535 (3) - Add finish on head (remove whistle). There's a same sound as 00:14:880 (1) - 's head.
  3. 01:19:432 (3) - ^
  4. 00:38:052 (3,4) - I feel this resisting flow is a little suddenly. Like this arrangement isn't bad imo.
  5. 01:22:845 (1) - Add finish.
[Umi's Normal]
  1. 00:26:466 (1,2,3) - You can make better flow imo. How about like this?
  2. 01:00:811 (3) - Move to downside left? Just a suggetion.
  3. 01:10:328 - You can add finish at here if you put finish 01:09:501 - .
  4. 01:16:121 - Add finish.
  5. 01:16:949 - ^
[jonathanlfj's Hard]
  1. I think these whistles are unnecessary. You can make more faithfulness for this song to remove these.
    1. 00:02:246 -
    2. 00:03:901 -
    3. 00:04:729 -
    4. 00:05:557 -
  2. 00:36:384 (1) - I prefer if you add whistle on head.
  3. 00:39:694 (1) - ^
  4. 00:43:005 (1) - ^
  5. 00:44:660 (1) - ^
  6. 00:46:315 (1) - ^
  7. 00:47:970 (1) - ^
[Insane]
  1. 00:04:742 (5) - You may need jump between 00:04:949 (1) - I think.
  2. 00:39:707 (1) - Ctrl+G. Keeping flow from 00:39:190 (4,5) - toward the upside is better imo.
  3. 00:09:707 (8,1) - Make jump here is better. For example, stack 00:09:914 (1) - with 00:09:294 (6) - .
  4. 00:38:052 (1) - How about to use like this shape to make flow.
  5. 00:38:466 (2) - Then, I think using same shape with 00:38:052 (1) - (Ctrl+<+G) is better.
  6. 00:54:397 (7,1) - You should take more distance between these. (1.4x at least imo)
  7. 00:58:535 (4) - Add whistle on the tale. (considering 00:52:121 - )
  8. 01:23:570 (5) - I think returning one more time is more faithful for this song.
That's all, Good luck~ ;)
Topic Starter
xChippy

Cah-m wrote:

Hi~ from my queue

[General]
  1. There're some simple wrongs in this mapset. Check AiMod~fixed
[Easy]
  1. 00:06:604 (2,3) - I think 00:04:949 (1) - and 00:07:432 (3) - are too close. I suggest to move like this.
    image

    00:06:604 (2) - x:44 y:232
    00:07:432 (3) - x:156 y:260
  2. 00:16:535 (3) - Add finish on head (remove whistle). There's a same sound as 00:14:880 (1) - 's head.
  3. 01:19:432 (3) - ^
  4. 00:38:052 (3,4) - I feel this resisting flow is a little suddenly. Like this arrangement isn't bad imo.
  5. 01:22:845 (1) - Add finish.
    all fixed~
[Insane]
  1. 00:04:742 (5) - You may need jump between 00:04:949 (1) - I think.
  2. 00:39:707 (1) - Ctrl+G. Keeping flow from 00:39:190 (4,5) - toward the upside is better imo.
  3. 00:09:707 (8,1) - Make jump here is better. For example, stack 00:09:914 (1) - with 00:09:294 (6) - .
  4. 00:38:052 (1) - How about to use like this shape to make flow.
  5. 00:38:466 (2) - Then, I think using same shape with 00:38:052 (1) - (Ctrl+<+G) is better.
  6. 00:54:397 (7,1) - You should take more distance between these. (1.4x at least imo)
  7. 00:58:535 (4) - Add whistle on the tale. (considering 00:52:121 - )
  8. 01:23:570 (5) - I think returning one more time is more faithful for this song.Nope I dont hear one more time o-o
    no comment= fixed~
That's all, Good luck~ ;)
Thanks for the mod Cah-m~! :3/
Charles445
Offset 1625

no KD
Topic Starter
xChippy
Thanks Charles~ fixed it :3
RandF
From my queue~

[Easy]
  1. 00:50:866 (2) - x244 y:324 - it looks better, I think
[Umi's Normal]

  • Good!
[jonathanlfj's Hard]
  1. 00:28:521 (2) - exchange start for end
  2. 00:35:556 (3,4) - it is better to stack correctly
[Insane]
  1. 01:15:900 (1,2,3,1) - it is better to uniform DS
  2. 01:24:383 (1) - move to x:256 y:192
Almost good!
That's fine! ~☆

~Good Luck~
Topic Starter
xChippy

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:50:866 (2) - x244 y:324 - it looks better, I think
[Insane]
  1. 01:15:900 (1,2,3,1) - it is better to uniform DS
  2. 01:24:383 (1) - move to x:256 y:192
Almost good!
That's fine! ~☆
all fixed :3
~Good Luck~
Thanks for mod and Star :3~!
happy623
yooo

req via PM

fripSide!! <3333333333333333333333333

General

  1. add "opening" in tags

Easy

  1. open your .osu file and correct it into 0.9
  2. 00:19:935 (1) - this spinner is appeared to fast for Easy imo, newbies may not have enough time to catch the spinner, try to start at 00:20:038 - ?
  3. 00:35:556 (4) - hmm, idk if you'd like it or not, add a whistle at the head?
  4. 00:56:659 (4) - add a clap here? Because you added clap at 01:02:866 (2) - 's tail, btw you didnt add at 01:09:900 (4) - , you can remove the clap at 01:02:866 (2) or add claps at 00:56:659 (4) and 01:09:900 (4) -. I think its better to consist them :D
  5. 01:01:211 (1) - copy paste from 00:59:556 (2) - ? and put it like the following, if you take it, dont forget to snap the following notes :D :
  6. 01:06:176 (2) - something nazi, blanket the tail of 01:04:521 (1) - ?
  7. 01:07:831 (1) - remove this NC, and NC at 01:09:487 (3) - Since vocal changed at 01:09:487 (3)
  8. 01:22:831 (1) - Same as above spinner issue, start it at 01:22:935 (1) instead
    nice diff 8-)

Umi's Normal

  1. Increase your volume from 60% to 70%? I think the current one is too small :?
  2. Try to put some whistles from 00:01:625 to 00:07:831 - ?
  3. 00:19:004 (3) - symmetrize with 00:18:176 (1) - ? Move it 2 grid down if you want
  4. 00:55:831 (3) - put a whistle at 00:56:245 -. Since I can hear the music is going up at that time, putting a whistle there is fit imo, if you change this, make sure to put a whistle at 01:02:866 and 01:09:487 too! :)

jonathanlfj's Hard

  1. 00:28:935 (1) - make a small jump here? its fit imo 8-)
  2. 01:23:969 (4) - try this flow? :
  3. 00:56:245 (1) - nazi, move the last anchor to x180 y296 to get a better blanket
  4. nice hard diff again QwQ

Insane

  1. 00:20:659 (4) - NC here? to notice ppl for a huge jump
  2. 00:34:935 (4) - NC here? seems more notable for a triangle xD
  3. 01:23:556 (5) - this reverse slider should be 1/6 instead of 1/4
  4. 01:26:866 - you ended your diff here, but Easy is ended at 01:24:383 -, consist them? :?

thats all~ 8-)
take my star and good luck!
Topic Starter
xChippy

happy623 wrote:

yooo

req via PM

fripSide!! <3333333333333333333333333 \(^.^)/

General

  1. add "opening" in tags
    fixed

Easy

  1. open your .osu file and correct it into 0.9
  2. 00:19:935 (1) - this spinner is appeared to fast for Easy imo, newbies may not have enough time to catch the spinner, try to start at 00:20:038 - ?
  3. 00:35:556 (4) - hmm, idk if you'd like it or not, add a whistle at the head?
  4. 00:56:659 (4) - add a clap here? Because you added clap at 01:02:866 (2) - 's tail, btw you didnt add at 01:09:900 (4) - , you can remove the clap at 01:02:866 (2) or add claps at 00:56:659 (4) and 01:09:900 (4) -. I think its better to consist them :D
  5. 01:01:211 (1) - copy paste from 00:59:556 (2) - ? and put it like the following, if you take it, dont forget to snap the following notes :D :
  6. 01:06:176 (2) - something nazi, blanket the tail of 01:04:521 (1) - ?
  7. 01:07:831 (1) - remove this NC, and NC at 01:09:487 (3) - Since vocal changed at 01:09:487 (3)
  8. 01:22:831 (1) - Same as above spinner issue, start it at 01:22:935 (1) instead
    nice diff 8-)
    All fixed here 8-)

Insane

  1. 00:20:659 (4) - NC here? to notice ppl for a huge jump fixed
  2. 00:34:935 (4) - NC here? seems more notable for a triangle xD fixed
  3. 01:23:556 (5) - this reverse slider should be 1/6 instead of 1/4 it's already 1/6 tho =w=/
  4. 01:26:866 - you ended your diff here, but Easy is ended at 01:24:383 -, consist them? :? Made the easy end at 01:26:866 :3

thats all~ 8-)
take my star and good luck!
Thanks for the mod and star happy623~ :3/!!
Rizia
Form queue

[General]
(suggestion)All diff end at 01:24:383 -

[Insane]
01:23:556 (5) - End in 01:24:314 - ?

[Normal]
00:19:831 (1) - vol. = 5%?

[Easy]
maybe can add slidertick
00:20:038 (1) - vol. = 5%?
Topic Starter
xChippy

Kawaiwkyik wrote:

Form queue

[General]
(suggestion)All diff end at 01:24:383 - nah prefer ending at the one I have now since the music stops than

[Insane]
01:23:556 (5) - End in 01:24:314 - ? ^

[Easy]
maybe can add slidertick
00:20:038 (1) - vol. = 5%? fixed
Thanks for the mod :3/!
Umi
back from holiday sorry for delay >.<

thx modders !

some changes :3

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76535
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1625,413.793103448276,4,2,2,60,1,0
8245,-100,4,2,2,60,0,0
19831,-100,4,2,2,60,0,0
23142,-100,4,2,1,60,0,0
28935,-100,4,2,2,60,0,0
49625,-100,4,2,2,60,0,0
51280,-100,4,2,2,70,0,1
71142,-100,4,2,2,70,0,0


[Colours]
Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240

[HitObjects]
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256,192,82728,12,4,84383,0:0:0:0:
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
No complaints in general issues.
[Easy]
01:15:693 - Add a note here at x:232 y:180 -- unless you want keep this space to allow a small recovery/hand reposition opportunity to the player c:
01:17:349 - I feel I could suggest the same here, but it seems not possible due to spacing irregularity it would cause here, then let's leave it blank, so player might will be allowed to make a pause here too (by pausing the game really, since there's no breaks here -- and no need for them 'coz this is TV size :) )

[Umi's Normal]
* Fine ^^

[jonathanlfj's Hard]
jonaaaa~
* Nice patterns and whistle using... but I missed the symmetry before kiai~ (so noticeable on your maps c: )
:idea: 00:07:004 (2,3,4) - Also is possible arrange these like >>> http://puu.sh/46oEN.jpg

[Insane]
* Amazing and challenging

Thaaat's it, so star for so high quality

Rank this soon!!!!! I wanna play the N & H ^^

Att.
Xinely
m4m here in game


  • Normal
    00:02:866 (3,4) - circle in blue tick is hard for newbie imo. try http://puu.sh/46p6N.jpg instead
    00:12:383 (4) - make it blanket with 00:11:556 (3) - for more neat?
    00:19:004 (3) - copy paste from 00:18:176 (1) - to make blanket ~
    00:28:107 (4) - NC for consistency, due you NC every stanza
    00:44:659 (1) - spacing 1,28x D:
    00:49:625 (1,2) - try http://puu.sh/46pjI.jpg, more follow vocal due high vocal in 00:50:452 -
    01:04:521 (1,2) - merge into slider pls, circle in blue tick is hard for newbie D:


  • Hard
    Clean, i can't catch anything orz . Nice jonathan /o/

Easy and Insane irc mod here
20:01 Xinely: ready?
20:01 xChippy: yep
20:01 Xinely: general : remove rsz_misakaa.jpg , seems you no use that BG
20:01 xChippy: hurr I don't have it tho o-o
20:01 Xinely: OAO
20:02 Xinely: http://puu.sh/46nCc.png
20:02 Xinely: lol
20:02 Xinely: okay nvm about it
20:02 Xinely: maybe just bug as in my previous map
20:02 xChippy: did you reDL or update o-o?
20:02 xChippy: I mean DL o-o
20:02 Xinely: re dl
20:03 xChippy: orz
20:03 xChippy: o-o
20:03 Xinely: nvm it lol
20:03 xChippy: ok =w=/
20:04 Xinely: just nazi here
20:05 Xinely: how about add new combo colour , soft purple? yeah.. idk why i think about this, maybe because u have soft blue , so just consistency lol
20:05 Xinely: http://puu.sh/46nJ2.png
20:06 Xinely: u can make soft slider tick (clap) for 00:08:659 - in easy to make consistency
20:06 xChippy: ok done =w=/
20:06 Xinely: yeah add in every 2nd whitetick haha xD
20:06 xChippy: ye =w=/
20:06 xChippy: I'll do that soon =w=/
20:06 Xinely: 00:11:969 - no need clap here lol
20:07 Xinely: ^ if you follow my suggestion about claptick
20:07 xChippy: I'll add all the slider ticks later than :3/
20:08 Xinely: 00:28:935 - no need volume 70% , just use 50% . you make me surprise lol
20:08 xChippy: okay =w=
20:09 Xinely: 00:29:762 - 60% volume here.. i just think louder lol
20:10 xChippy: done =w=
20:11 Xinely: 00:42:590 (3) - no need finish imo , louder in 00:43:004 -
20:12 Xinely: 00:49:625 (1) - finish in tail? (just suggestion)
20:13 xChippy: Fixed the first one as for the second one I dont think the sound is powerfull enough :3
20:13 Xinely: 01:10:728 (4) - so nazi. y : 193.. or 01:09:487 (1) - y:192 lol
20:14 xChippy: done =w=
20:14 Xinely: 01:11:142 (1,3) - why suddenly not have whistle in 3rd white tick?
20:14 Xinely: imo need it lol
20:15 Xinely: just suggestion again , 01:17:762 - kiai fountain? (if you aplly this, aplly in all diff to consistency)
20:16 xChippy: for first one hmm I thought making it consistent with 00:08:288 this section
20:16 xChippy: okay applying both =w=
20:17 xChippy: and the fountain errr
20:17 Xinely: lol
20:17 Xinely: 01:22:728 (3) - finish in tail?
20:17 Xinely: 01:19:004 (2,3) - make it blanket http://osu.ppy.sh/ss/938235
20:17 Xinely: easy done
20:19 xChippy: No finish sound in tail tho ><, fixed the blanket :3
20:19 *Xinely is editing [http://osu.ppy.sh/b/284104 fripSide - eternal reality (TV Size) [Insane]]
20:19 Xinely: AR-1?
20:20 Xinely: i just think bpm 145 not fit with AR 9. also u are not use "really" fast SV so imo AR 8 is best
20:20 xChippy: but the kia
20:20 xChippy: o-o
20:21 Xinely: dafuq 1,5x
20:21 xChippy: ye =w=
20:21 Xinely: crazy lol
20:21 xChippy: As I said I like testing new things =w=/
20:22 Xinely: 00:03:073 (5) - remove clap and add in 00:02:866 (4) - clap not fit in red tick imo
20:23 Xinely: 00:04:521 (4) - add clap.. so plain since in 00:02:866 (4,5) - u add hitsound
20:24 xChippy: well the reason for the clap is for the low beat tho o-o
20:24 Xinely: 00:02:245 (3,3,3) - add whistle in head?
20:25 xChippy: done
20:25 Xinely: 00:06:590 (1,2,3,4,5,6) - love it <3
20:26 xChippy: \(^.^)/
20:26 Xinely: 00:18:590 (3) - clap?
20:27 xChippy: done
20:28 Xinely: become love this song
20:28 xChippy: :3
20:28 xChippy: fripside <3
20:28 Xinely: lemme make ctb diff *runs
20:28 xChippy: lol =w=
20:28 Xinely: hahaha jk
20:29 Xinely: 00:28:935 (4) - make jump due loud instrumen?
20:29 Xinely: upload SS, wait
20:30 Xinely: http://osu.ppy.sh/ss/938260
20:32 xChippy: done~
20:32 Xinely: 00:48:280 - add note?
20:32 xChippy: I hear no sound tho o-o
20:33 Xinely: just like 00:47:452 - i heard it D:
20:34 Xinely: 01:17:245 (6) - NC it due spacing change
20:35 Xinely: nice insane lol , insane done
20:35 xChippy: The first one: Extended (1) instead on blue tick and second one done~
20:36 xChippy: thanks ^.^/
20:36 xChippy: Don't forget to post log =w=
20:36 Xinely: okay

asdf i want map this song
Good Luck ~
Topic Starter
xChippy

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
No complaints in general issues.
[Easy]
01:15:693 - Add a note here at x:232 y:180 -- unless you want keep this space to allow a small recovery/hand reposition opportunity to the player c:
01:17:349 - I feel I could suggest the same here, but it seems not possible due to spacing irregularity it would cause here, then let's leave it blank, so player might will be allowed to make a pause here too (by pausing the game really, since there's no breaks here -- and no need for them 'coz this is TV size :) )
Yep these were to allow the newer players to recover but I did do some changes with the first suggestion :3

[Insane]
* Amazing and challenging Glad to hear that ^.^

Thaaat's it, so star for so high quality

Rank this soon!!!!! I wanna play the N & H ^^ orz don't want to play my diffs =w=?

Att.
Thanks for the mod Alarido ^.^/!!!
sheela
[Umi's Normal]
01:09:073 (3) - Put a repeat to 01:09:280 that ends at 01:09:487 ?

[jonathanlfj's Hard]
00:20:142 (2) - Move to one grid to the up for the distance.
00:35:969 (4) - Stick with the head of 00:35:556 (3) ?

I found nothing else. Good Luck and star!
Kinomi
again fripside,again jonathanlfj's Hard

I come again.

will eidt later :P


General

insane looks cool.

Easy

00:33:487 (1,2,3) - maybe add clap is better,since you add clap at 00:31:004 (2) -

Umi's Normal

maybe you should add more hit sounds from
00:29:762 (1) - to 00:50:866 (2) -

00:49:625 (1) - not very good, though you follow the drum,it is the only one even repeat in this diff.
myabe follow the vocal is better or try other pattern

01:04:831 (2) - it's 145 BPM and it's blue line but you use a note ._.,it will make newbie feel confused,change 1 and 2 to a slider is better imo

01:06:487 (1) - ^

jonathanlfj's Hard

真鬼畜的hard

00:49:625 (1,2,3,4,5,6) - 超鬼畜不能多说...
00:50:866 (5,6) - 这两个和前面节奏不一样,如果你不改的话NC一下好一点

01:23:556 (1,2,3,4) - 这边是连着的吧,换成5连怎么样

Insane

00:01:625 (1,2,3) - there is a problem that 3 ,compare to 1 and 2,is better to stress,it has higher pitch,so the big spacing between 1 and 2,the small spacing between 2 and 3 is not a good idea.Try to swap the spacing, it will be more playable and interesting.
and there are many similar parts.

00:06:900 (2,3,4,5) - too big spacing,it is hard to read and break the difficulty balance,try to do some change

in fact kiai is not very high.it does not have a very big difference from parts before,so this big change of sv is not very good imo.

and after kiai,in fact the sv reduced but the song become higher in some parts like 01:11:866 (5,5) -

another problem is that the long streams are really slow(because of the small spacing) compared to other objects' big-spacing jump
for example 01:03:280 (2,3,4,5,6,1,2,3,4,5,1) - this.

that's all.no other big problems.

just some suggestions.
the map is interesting.
good luck for rank.
Alarido

xChippy wrote:

Rank this soon!!!!! I wanna play the N & H ^^ orz don't want to play my diffs =w=?
About the Insane: I can't pass it this time ._. (need trainig a lot)

I'll play the Easy with HD+HR+DT aiming SSH :D
Topic Starter
xChippy

baldrace wrote:

again fripside,again jonathanlfj's Hard yep :3/

I come again.

will eidt later :P


General

insane looks cool. \(=w=)/

Easy

00:33:487 (1,2,3) - maybe add clap is better,since you add clap at 00:31:004 (2) - only added clap on (1) o-o

Insane

00:01:625 (1,2,3) - there is a problem that 3 ,compare to 1 and 2,is better to stress,it has higher pitch,so the big spacing between 1 and 2,the small spacing between 2 and 3 is not a good idea.Try to swap the spacing, it will be more playable and interesting.
and there are many similar parts. fixed some

00:06:900 (2,3,4,5) - too big spacing,it is hard to read and break the difficulty balance,try to do some change Decreased spacing a bit

in fact kiai is not very high.it does not have a very big difference from parts before,so this big change of sv is not very good imo.

and after kiai,in fact the sv reduced but the song become higher in some parts like 01:11:866 (5,5) -

another problem is that the long streams are really slow(because of the small spacing) compared to other objects' big-spacing jump
for example 01:03:280 (2,3,4,5,6,1,2,3,4,5,1) - this.

Ye about the SV i know it's too high but ye I want the kia to be the most challenging part.. errr I might lower it later
that's all.no other big problems.

just some suggestions.
the map is interesting.
good luck for rank.
Thanks for the mod baldraceee~~ :3/!!!

Alarido wrote:

xChippy wrote:

Rank this soon!!!!! I wanna play the N & H ^^ orz don't want to play my diffs =w=?
About the Insane: I can't pass it this time ._. (need trainig a lot)

I'll play the Easy with HD+HR+DT aiming SSH :D
Hehe okay~ :3/ gogo ^^
ZLOdeuka-
Hello~

[Umi's Normal]

00:03:590 (4) - new combo and 00:04:521 (1) - remove new combo and 00:04:935 (3) - new combo


[jonathanlfj's Hard]

00:28:935 (1) - remove new combo

00:35:969 (4) - align with 00:35:556 (3)

[Insane]

00:05:245 (2,3) -it confuses. do the same distance as the previous sliders.


perfect map :)
Topic Starter
xChippy

ZLOdeuka- wrote:

Hello~

[Insane]

00:05:245 (2,3) -it confuses. do the same distance as the previous sliders. fixed~


perfect map :)
Thanks for modding ZLO :3/ !!~
luxoDeh
Hi! mod from my queue.

EASY

00:46:314 (1,3) - what do you think of stacking them?
00:51:280 (1,1) - ^
01:14:038 (4) - try to move it at exactly the same high of 01:12:383 (2) -

UMI'S NORMAL

00:03:590 (4) - maybe leave a single note on a blue line it's not so easy to read for a normal diff... I suggesto to replace it with a slider like in this way:
01:04:521 (1,2) - also in this case, maybe it's better replace with a slider

JONATHANLFJ'S HARD

00:19:004 (2) - why don't you move it at y:112? just like the previous one? just to keep some symmetry
00:30:590 (3,1) - stack them perfectly
00:35:556 (3,4) - hm... I don't know if this unstacking was intentional or not

INSANE

00:07:728 - I think you should add a note here to keep the consistence
very good fiff!

Well that's all, there's nothing more to say XD I mean, this map is awesome and all the diffs are good! I think this will be ranked soon :3 (*give star)
jonathanlfj
dayum that was a lot of mods

Cah-m wrote:

[jonathanlfj's Hard]
  1. I think these whistles are unnecessary. You can make more faithfulness for this song to remove these.
    1. 00:02:246 -
    2. 00:03:901 -
    3. 00:04:729 -
    4. 00:05:557 -
    removed all but the 3rd one
  2. 00:36:384 (1) - I prefer if you add whistle on head.
  3. 00:39:694 (1) - ^
  4. 00:43:005 (1) - ^
  5. 00:44:660 (1) - ^
  6. 00:46:315 (1) - ^
  7. 00:47:970 (1) - ^
not really a big fan of compounding whistles and finishes unless the music really calls for it

RandomEffect wrote:

[jonathanlfj's Hard]
  1. 00:28:521 (2) - exchange start for end i prefer the more linear approach here since it flows more comfortably for me
  2. 00:35:556 (3,4) - it is better to stack correctly ok so many people have said to perfectly stack this so i guess i will do it

happy623 wrote:

jonathanlfj's Hard

  1. 00:28:935 (1) - make a small jump here? its fit imo 8-) did ctrl+g
  2. 01:23:969 (4) - try this flow? : did some minor adjustments, main reason to not make it perfectly linear is so 01:23:556 (1,2,3,4,5) can look more pleasing as a combo
  3. 00:56:245 (1) - nazi, move the last anchor to x180 y296 to get a better blanket that kinda ruins the symmetry there
  4. nice hard diff again QwQ tyty

Alarido wrote:

[jonathanlfj's Hard]
jonaaaa~ o/
* Nice patterns and whistle using... but I missed the symmetry before kiai~ (so noticeable on your maps c: ) i would have used symmetry if the rhythm there wasnt so troll xD, though its still pretty "symmetric" on the y-axis even now
:idea: 00:07:004 (2,3,4) - Also is possible arrange these like >>> http://puu.sh/46oEN.jpg good idea

sheela901 wrote:

[jonathanlfj's Hard]
00:20:142 (2) - Move to one grid to the up for the distance. kk
00:35:969 (4) - Stick with the head of 00:35:556 (3) ? done via previous mod

baldrace wrote:

jonathanlfj's Hard

真鬼畜的hard 不会吧我DT能无压力FC的啊

00:49:625 (1,2,3,4,5,6) - 超鬼畜不能多说... 嘛这个玩过一次第二次就无压力了(骗pc)
00:50:866 (5,6) - 这两个和前面节奏不一样,如果你不改的话NC一下好一点 stack了一下应该更好读了

01:23:556 (1,2,3,4) - 这边是连着的吧,换成5连怎么样 那样的话就真的鬼畜了,特别是在最后的一段的话

ZLOdeuka- wrote:

[jonathanlfj's Hard]

00:28:935 (1) - remove new combo ok

00:35:969 (4) - align with 00:35:556 (3) done through previous modding

luxoDeh wrote:

JONATHANLFJ'S HARD

00:19:004 (2) - why don't you move it at y:112? just like the previous one? just to keep some symmetry that would cause the jump to be pretty large which might make it unnecessarily difficult
00:30:590 (3,1) - stack them perfectly ok
00:35:556 (3,4) - hm... I don't know if this unstacking was intentional or not modded out already
Thanks for all the modding~
http://puu.sh/47OR0.zip
Topic Starter
xChippy

luxoDeh wrote:

Hi! mod from my queue.

EASY

00:46:314 (1,3) - what do you think of stacking them?
00:51:280 (1,1) - ^
01:14:038 (4) - try to move it at exactly the same high of 01:12:383 (2) -
all fixed
INSANE

00:07:728 - I think you should add a note here to keep the consistence I prefer not tho as it doesn't provide the same sound as the others~
very good fiff! Thanks :)

Well that's all, there's nothing more to say XD I mean, this map is awesome and all the diffs are good! I think this will be ranked soon :3 (*give star)
Thanks for the mod and star\(^.^)/!!!
Umi

Xinely wrote:

m4m here in game


  • Normal
    00:02:866 (3,4) - circle in blue tick is hard for newbie imo. try http://puu.sh/46p6N.jpg instead
    00:12:383 (4) - make it blanket with 00:11:556 (3) - for more neat?
    00:19:004 (3) - copy paste from 00:18:176 (1) - to make blanket ~
    00:28:107 (4) - NC for consistency, due you NC every stanza
    00:44:659 (1) - spacing 1,28x D:
    00:49:625 (1,2) - try http://puu.sh/46pjI.jpg, more follow vocal due high vocal in 00:50:452 -
    01:04:521 (1,2) - merge into slider pls, circle in blue tick is hard for newbie D:
    All
    Fixed

sheela901 wrote:

[Umi's Normal]
01:09:073 (3) - Put a repeat to 01:09:280 that ends at 01:09:487 ? no change prefer how it's now

baldrace wrote:

I come again.

Umi's Normal

maybe you should add more hit sounds from
00:29:762 (1) - to 00:50:866 (2) - Added some hitsounds :3

00:49:625 (1) - not very good, though you follow the drum,it is the only one even repeat in this diff.
myabe follow the vocal is better or try other pattern Fixed with previous mod

01:04:831 (2) - it's 145 BPM and it's blue line but you use a note ._.,it will make newbie feel confused,change 1 and 2 to a slider is better imo ^

01:06:487 (1) - ^ Fixed

ZLOdeuka- wrote:

Hello~

[Umi's Normal]

00:03:590 (4) - new combo and 00:04:521 (1) - remove new combo and 00:04:935 (3) - new combo My NC make sense

luxoDeh wrote:

Hi! mod from my queue.


UMI'S NORMAL

00:03:590 (4) - maybe leave a single note on a blue line it's not so easy to read for a normal diff... I suggesto to replace it with a slider like in this way:
Fixed with previous mod
01:04:521 (1,2) - also in this case, maybe it's better replace with a slider Fixed with previous mod
Thx for mods everyone :3

diff
osu file format v12

[General]
AudioFilename: Eternal Reality.mp3
AudioLeadIn: 1500
PreviewTime: 51294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:xChippy
Version:Umi's Normal
Source:Toaru Kagaku no Railgun S
Tags:a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BeatmapID:286760
BeatmapSetID:108719

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Music Video.avi"
0,0,"Misaka~Kuroko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1625,413.793103448276,4,2,2,60,1,0
8245,-100,4,2,2,60,0,0
19831,-100,4,2,2,60,0,0
23142,-100,4,2,1,60,0,0
28935,-100,4,2,2,60,0,0
49625,-100,4,2,2,60,0,0
51280,-100,4,2,2,70,0,1
71142,-100,4,2,2,70,0,0


[Colours]
Combo1 : 95,12,233
Combo2 : 10,235,235
Combo3 : 5,5,240

[HitObjects]
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440,308,2866,2,0,L|380:352,1,60
324,352,3280,2,0,L|272:352|224:352,1,90,2|0,0:0|0:0,0:0:0:0:
208,256,3900,2,0,B|188:224|188:224|212:188|196:140,1,120,2|0,0:0|0:0,0:0:0:0:
188,80,4521,5,8,0:0:0:0:
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172,192,27073,1,0,0:0:0:0:
201,252,27280,2,0,B|232:252|244:292|252:328|288:328,1,120
372,228,28107,6,0,P|452:204|484:216,2,120,2|0|4,0:0|0:0|0:0,0:0:0:0:
286,327,29349,1,2,0:0:0:0:
160,288,29762,6,0,L|84:188,1,120,4|0,0:0|0:0,0:0:0:0:
140,72,30590,2,0,L|212:168,1,120,2|0,0:0|0:0,0:0:0:0:
256,220,31211,1,0,0:0:0:0:
256,220,31418,6,0,P|316:248|348:208,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,32659,2,0,L|256:8,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,220,33487,6,0,P|224:264|192:276,1,60
156,272,33900,2,0,B|120:272|120:272|92:272|64:244|72:212,1,120,4|0,0:0|0:0,0:0:0:0:
124,96,34728,6,0,B|160:96|160:96|188:96|216:124|208:152,1,120,4|0,0:0|0:0,0:0:0:0:
240,208,35349,1,0,0:0:0:0:
276,264,35556,2,0,B|304:276|336:264|336:264|368:276|400:260,1,120
396,132,36383,6,0,B|384:112|328:76|256:56|216:72,1,180,6|0,0:0|0:0,0:0:0:0:
168,68,37211,2,0,P|149:68|89:104,2,90
196,128,38038,2,0,P|200:204|240:244,1,120,2|8,0:0|0:0,0:0:0:0:
326,148,38866,6,0,P|338:110|306:54,2,90
303,210,39693,2,0,P|274:246|286:322,1,120,6|8,0:0|0:0,0:0:0:0:
155,277,40521,6,0,P|177:213|163:171,1,90
156,95,41142,1,0,0:0:0:0:
156,95,41349,2,0,P|240:71|276:95,1,120,2|8,0:0|0:0,0:0:0:0:
328,99,41969,2,0,P|373:103|406:92,1,60
328,220,42590,1,12,0:0:0:0:
328,220,43004,6,0,P|272:232|228:212,2,90,6|0|0,0:0|0:0|0:0,0:0:0:0:
388,252,43831,2,0,P|400:324|444:348,1,120,2|8,0:0|0:0,0:0:0:0:
484,224,44659,6,0,B|472:156|472:156|424:124,1,120,6|8,0:0|0:0,0:0:0:0:
368,108,45280,1,0,0:0:0:0:
340,168,45487,2,0,B|311:210|311:210|243:222,1,120,2|8,0:0|0:0,0:0:0:0:
120,272,46314,6,0,P|84:296|20:280,2,90,6|0|0,0:0|0:0|0:0,0:0:0:0:
180,224,47142,1,2,0:0:0:0:
312,224,47556,1,8,0:0:0:0:
304,92,47969,6,0,P|240:72|192:96,1,120,6|8,0:0|0:0,0:0:0:0:
164,152,48590,1,0,0:0:0:0:
164,152,48797,2,0,L|164:280,1,120,2|8,0:0|0:0,0:0:0:0:
212,316,49418,1,0,0:0:0:0:
272,288,49625,6,0,P|324:256|384:256,1,120,4|0,0:0|0:0,0:0:0:0:
432,212,50245,1,0,0:0:0:0:
428,148,50452,2,0,P|385:106|370:49,1,120
240,68,51280,6,0,B|192:56|192:56|176:84|112:96,1,120,4|8,0:0|0:0,0:0:0:0:
76,128,51900,2,0,P|52:172|80:248,1,120
128,268,52521,1,8,0:0:0:0:
128,268,52728,1,0,0:0:0:0:
128,268,52935,6,0,P|184:256|216:212,1,90,0|0,0:0|0:0,0:0:0:0:
280,300,53556,2,0,P|304:262|304:214,1,90
304,120,54176,1,8,0:0:0:0:
304,120,54383,1,0,0:0:0:0:
304,120,54590,6,0,P|344:88|408:96,1,90,4|0,0:0|0:0,0:0:0:0:
380,184,55211,2,0,P|400:232|376:296,1,120
312,296,55831,2,0,L|176:272,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
380,184,57073,2,0,L|268:132,1,120,0|8,0:0|0:0,0:0:0:0:
152,72,57900,6,0,B|140:116|140:116|92:124|80:172,1,120,4|8,0:0|0:0,0:0:0:0:
84,224,58521,2,0,P|118:253|192:252,1,120
252,228,59142,1,8,0:0:0:0:
296,176,59349,1,0,0:0:0:0:
340,124,59556,6,0,P|416:112|436:124,1,90
448,212,60176,2,0,P|412:232|324:212,1,120
312,160,60797,2,0,P|264:156|236:172,1,60,8|0,0:0|0:0,0:0:0:0:
232,220,61211,6,0,P|156:230|120:210,1,120,4|8,0:0|0:0,0:0:0:0:
64,172,61831,1,0,0:0:0:0:
168,92,62245,1,0,0:0:0:0:
168,92,62452,2,0,B|216:64|216:64|296:64,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
168,224,63693,2,0,B|216:252|216:252|296:252,1,120,0|8,0:0|0:0,0:0:0:0:
392,184,64521,6,0,L|464:252,1,90,4|0,0:0|0:0,0:0:0:0:
396,324,65142,2,0,P|336:340|268:316,1,120
232,280,65762,2,0,P|240:240|264:216,1,60
308,192,66176,2,0,P|356:200|408:176,1,90
344,100,66797,2,0,P|283:90|230:123,1,120
200,176,67418,2,0,L|132:152,1,60,8|0,0:0|0:0,0:0:0:0:
80,144,67831,6,0,P|47:186|52:248,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
180,80,68866,1,0,0:0:0:0:
180,80,69073,2,0,P|240:68|316:88,1,120,8|6,0:0|0:0,0:0:0:0:
296,212,69900,2,0,P|238:222|178:210,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
404,140,71142,6,0,B|420:80|420:80|440:64|496:64,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
336,256,72383,1,8,0:0:0:0:
336,256,72590,1,0,0:0:0:0:
336,256,72797,6,0,B|320:316|320:316|300:332|244:332,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
292,204,73831,2,0,L|252:156,1,60,0|8,0:0|0:0,0:0:0:0:
208,112,74245,1,0,0:0:0:0:
208,112,74452,6,0,P|160:144|100:144,1,120,4|8,0:0|0:0,0:0:0:0:
60,196,75073,1,0,0:0:0:0:
104,244,75280,2,0,P|164:244|212:276,1,120,4|8,0:0|0:0,0:0:0:0:
276,300,75900,6,0,L|344:280,1,60,0|4,0:0|0:0,0:0:0:0:
308,224,76314,2,0,L|376:204,1,60,0|8,0:0|0:0,0:0:0:0:
404,152,76728,1,0,0:0:0:0:
364,100,76935,2,0,L|220:72,1,120,4|8,0:0|0:0,0:0:0:0:
120,112,77762,6,0,P|84:144|72:228,1,120,4|8,0:0|0:0,0:0:0:0:
116,260,78383,1,0,0:0:0:0:
184,260,78590,2,0,P|220:228|235:160,1,120,0|8,0:0|0:0,0:0:0:0:
340,76,79418,6,0,B|388:88|388:88|392:136|436:152,1,120,4|8,0:0|0:0,0:0:0:0:
452,204,80038,1,0,0:0:0:0:
412,256,80245,2,0,B|381:265|377:313|377:313|330:325,1,120,0|8,0:0|0:0,0:0:0:0:
268,304,80866,1,0,0:0:0:0:
220,260,81073,6,0,P|168:232|124:236,2,90,4|0|4,0:0|0:0|0:0,0:0:0:0:
284,240,81900,2,0,P|305:185|328:166,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,82728,12,4,84383,0:0:0:0:
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