Insane mapset goooooo
- Timing looks good, It could use -4ms to the offset though, but that is just nitpicking.
Just a suggestion, but how the tickrate for each difficulty differs wildly,
perhaps you could make the tickrate similar, or the same throughout the diffs? not a big issue, but at the moment the fact that this is just a bunch of guest difficulties shows because of this, and it looks messy.
[EXTRA] (Sprosive)
How this difficulty managed to get a 4.37 star rating, and managed to get a [H] rating, is beyond me.
I'm not too sure about the slider patterns like at 01:00:806 / 01:30:488 / 01:38:069. These jumps that jump across the screen, after a stream, feel rather cheap. It feels like they're just there to make the player miss.
I think it would be better if these jumps were made smaller, and a little more managable. Otherwise it just isn't fun in my opinion
^ same with the bit at 01:48:174 (1,2,3,4,1,2,3,4) - 00:47:543 (1,2,3,4,5,6,1,2) - Just to say, I think the whistle hitsound pattern here sound kinda bad
maybe do something else with the hitsounds here?
01:30:490 (1,2,1,2,1,2,1,2) - This is just mean. I didn't mind the jumps at the earlier part of the song like this, but these are really cheap jumps. At least could you tone these jumps down? or maybe rearrange them?
[FRANTIC] (ignorethis)
Perhaps a bit more hitsounding would sound nice on this. I understand that not all maps need a lot of hitsounding, but in this case, the same normal hitsound all the time sounds boring in the streams.
My main issue with this one is the intro (Start - 00:35:465). I can let the map after this pass to an extent, since at least then the craziness happens in the main part of the song. I'm not gonna approve this diff with the intro like this though
. I'd remap this intro part so it suits the intro better (e.g. somewhat easier. leave the insane mapping until after the intro.)
[INSANE] (AngelHoney)
I only just passed this. Oh man. If I pass it a second time I'll be pretty proud.
My main problem with this one, is the layout of some of the map. The rhythms used, for the most part, are nice. However, some of it feels lazy:
00:55:122 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These feel like they are laid out in random places, and have no order. the sliders before these were alright since they had a pattern. These feel like they were just placed anywhere.
01:13:280 - 01:22:753 - Same here. With these, the spacing isn't wild here or anything, that works okay. But again, they feel randomly placed, like they were speedmapped in 2 minutes (no offense, but that's what it looks like
). If they were in some sort of pattern, then it would look cool. At the moment, it doesn't.
00:26:149 (6,7,8,9,10,11,12,13,14,15,16) - These jumps are a little harsh for the intro. maybe remove these jumps? or make them a little easier? (the insane stuff is best left for the main part of the song).
[CRAZY] (DJNightmare)
01:27:964 (1,2,3,4,1,2,3,4) - I think these could be laid out better. Like what I said for the slider bit in [Insane], these feel randomly placed and don't play too well. Perhaps they could be put in some sort of pattern?
01:29:227 (1,2,3,4) - And for these sliders, they are in a box pattern. but the jump between (2) and (3) is kinda silly. the player will not see that because it is way too fast. he/she will think that it just goes around the box. You could make (3) and (4) switch places to fix that issue.
Before[attachment=1:15d00]before.PNG[/attachment:15d00]
After[attachment=0:15d00]after.PNG[/attachment:15d00]
[ANOTHER] (AngelHoney)
Not much to say about this one. I thought it was okay
and now the Taiko difficulties:
[FIRCE777'S TAIKO](Not much point in adding custom combo colours to this diff though,
perhaps it helped while editing. Maybe you could change them to the colours used for the normal diffs so it looks better in the editor. No big deal though)
Even though I'm not much of a player of Taiko Inner Oni-type difficulties like this one, I can't make much sense of the rhythms here. It's mostly endless stream, and the placement of don's 'n' katsu's in here feels random. Not a fan of this one at all, sorry Firce
[LEPIDON! - TAIKO ONI]I like this one however. Even though the song doesn't have much to map to in a taiko map, you managed to create some nice rhythms out of it that still play well with the song, in my opinion. I like it, lookin' good to me!
[VERDI'S HELL TAIKO]Way too tough for me to pass
, but I can see what you were trying to do with. Quite nice actually.
For the taiko difficulties, I think that Firce's one should be removed (sorry Firce!
), since Lepidon is a nice Taiko Oni difficulty, and Verdi is a nice Taiko Inner Oni difficulty. I don't think a 3rd one is needed.
I pointed out a lot of things, but I don't think it is bad by any means (even though I'm not a fan of the Frantic diff to be honest. Not my cup of tea). Feel free to take what you want from the mod (and sorry for taking so long D:)