看到taiko难度我就吓怕了。。。。。。。。...........................
Oh, that section is for removing useless barline in 00:36:728, since there's no sound or note of something. Of course it doen't affect actual timing at all.Lesjuh wrote:
Lepidon
Well made!
00:35:465 - Make this section uninherited
Download: RYO - Shuffle Heaven (AngelHoney) [Verdi's Hell Taiko].osuLesjuh wrote:
Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams. ok >_<
00:10:280 (1) - Move the starting position one tick to the right on the timeline. ok
00:35:465 - Make this section uninherited This is necessary?
thanks for your modding~Lesjuh wrote:
777
Streams feel very random. Is all of this intentional? It's better to create some patterns instead of going all crazy on the streams.
yes, is intentional. although streams feel random, but still playable.
00:35:465 - Make this section uninherited
01:52:911 - Two different sections on one tick. Remove the red line. fixed~
01:55:753 - Make this section uninherited
Use slider velocity x1.0 there too instead of x1.52! fixed~
Download: RYO - Shuffle Heaven (AngelHoney) [Crazy].osuLesjuh wrote:
Crazy
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.
00:13:991 (11) - NC Done
00:16:675 (12) - NC Done
00:19:044 (11) - NC Done
00:22:833 (1) - Use a slider with a visible slidertrack. This looks weird. Done
00:23:149 ~ 00:32:780 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Done
00:34:359 (6) - NC Done
00:35:465 (1) - Remove NC Done
00:38:859 (6) - NC Done
00:44:069 (10) - NC Done
00:54:490 (1,2,3,4,1,2,3,4,1,2,3,4) - This is no more than a mess. Done
01:04:438 (10) - NC Done
01:06:806 (9) - NC Done
01:09:332 (13) - NC Done
01:11:543 (11) - NC Done
01:12:806 ~ 01:22:753 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Also this is clearly copy/pasted wich is disappointing. Done
01:26:701 (1) - Stack it on the previous beat. Done
01:27:964 (1,2,3,4,1,2,3,4,1,2,3,4) - Messy again Done
01:41:780 (16,1) - Stack these or use distance snap correctly. Very important in streams, especially huge ones like this. Done
01:52:951 (1) - Snap to the white tick left from this spinner on the timeline. Done
01:34:280 (1) ~ 01:34:280 (1) - Very unoriginal ): (What do you mean by Unoriginal?)
all fixedLesjuh wrote:
Extra
00:36:886 - End the current kiai time here.
01:12:174 (1) - Remove NC
01:36:016 (6,7,8) - It's very difficult to read these objects. Make it clear.
01:34:280 ~ 01:51:964 - Kiai time?
01:42:807 (1) - Remove NC
01:45:016 (5,6) - Also very hard to read. Stack these two notes and place them close to the previous sliders' end.
01:52:201 - Remove this break
01:52:951 (1,2,3,4) - This part is weird and doesn't have correct timing. Remove it or place a spinner instead. Remove the kiai time too.
Why did you ignore his whole bit about the 1/6?Verdisphena wrote:
[attachment=0:bf4fb]RYO - Shuffle Heaven (AngelHoney) [Verdi's Hell Taiko].osu[/attachment:bf4fb]Lesjuh wrote:
Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams. ok >_<
00:10:280 (1) - Move the starting position one tick to the right on the timeline. ok
00:35:465 - Make this section uninherited This is necessary?
okDoomsday wrote:
[FIRCE777'S TAIKO]
(Not much point in adding custom combo colours to this diff though, perhaps it helped while editing. Maybe you could change them to the colours used for the normal diffs so it looks better in the editor. No big deal though)
Even though I'm not much of a player of Taiko Inner Oni-type difficulties like this one, I can't make much sense of the rhythms here. It's mostly endless stream, and the placement of don's 'n' katsu's in here feels random. Not a fan of this one at all, sorry Firce
Finally !Chewin wrote:
Revived.
YES.
456,40,49438,6,0,B|520:104|512:208,1,176
Chewin wrote:
[Verdi's Hell Taiko]T'oh.
- Add AudioLeadIn: 1500, this diff starts too soon or it'd be better to delete the 00:00:728 (1) to keep consistency with other diffs. AHO can fix this for me :3
- Woa it's awesome
http://puu.sh/4MqWaljqandylee wrote:
Hi~ mania mod is coming XD
- Hi, good to see you're a BAT
[DJPop's Normal]
Quite good, but I think this diff is above Normal...
Maybe reduce some multi-keys and make this part: 01:12:964 ~ 01:22:911 not so confusing to players at Normal level would be better, just my opinion.
- Changed that part a bit and reduced some of triple notes.
[DJPop's Insane]
Also nice, just a few suggestions:
00:15:254 - Add note
- Doesn't feel like it should be added.
00:58:912 (58912|5,58912|4) - End at 00:59:385
- Fixed.
00:59:544 (59544|2,59544|1) - End at 01:00:016
- Fixed.
yep i want , but no mapper , soSeph wrote:
why no ctb diff
gogo all mode diff spread \o\
Wait.. What!?Nyquill wrote:
Actually, normal -> insane is bad enough spread to be unrankable (mania).
You need to add something in the middle there.
Mania RC wrote:
Diff Spread
Each beatmap must have at least 2 difficulties and one of them mustbe Easy/Normal. The key amount of the hardest difficulty in your beatmap set must not be lower than thekey amount of the easier difficulties. Single key amount beatmap set is notsuitablefor this rule. For example:- (Let 4K be lesskeyamountand 7K behigh keyamount) 4K Easy + 7K Insane: Accept 7K Easy + 4K Insane: Deny 4K Easy + 4K Hard + 7K Insane: Accept 7K Easy + 7K Hard + 4K Insane: Deny 4K Easy + 4K Insane + 7KEasy+ 7K Insane: Accept 7K Easy + 7K Normal + 7KHard + 7K Insane: Accept
http://puu.sh/4RyGBxxbidiao wrote:
00:37:280 - I would suggest to move the x8.00 part something like 100~200 ms earlier,make it farther from reciting map deal...
- Fixed
Normal:
01:07:753 (67753|0) - This 1-2-1-2-1-2 style may be too hard for players on this level? Consider 1-7-1-7 for it also suits the later part.
- Changed another way, but still switching left & right.
Great ~AngelHoney wrote:
done~
and added djpop's hard ~
=w=
http://puu.sh/51Mef.zipljqandylee wrote:
[DJPop's Hard]
00:46:911 ~ 00:47:464 - Move all notes 1 column left, for the pitch relevance
- Moved
01:51:965 (111965|0) - Add a note at 7th column
- All diffs have only 1 note here.
ExPew wrote:
wait... tis mania mapset all Insane icon loolol
Red - Must Fix
Blue - Consider
[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
- Fixed, didn't know that
OD-1 ( bit cruel when normal od is 8)
- I usually set same OD for every diffs in a map set, fair play
my guess on this problem to make your Normal diff turn to IN ( most insane icon use for HD+ MX+, im not sure about that. )
- somepart 1/4 triplet
- 2 note press simultaneously with 1/2.
- Can't be helped, the song is obviously supposed to be hard :<
[DJPop's Hard]
HP and OD 7
- They said OD7 is too easy :<
your insane close enough with my shd ( just i too much use sliders/LNs )
- Well, I didn't notice there's another mapset
DJPop wrote:
ExPew wrote:
wait... tis mania mapset all Insane icon loolol
Red - Must Fix
Blue - Consider
[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
- Fixed, didn't know that -you forgot add hp lol
because this map has too much stream and jumps, too far distance in the streamsAngelHoney wrote:
most of bats are afraid of touch this beatmap (:
or "busy"
Most of them are sleeping. If I were a BAT I'd help you :/AngelHoney wrote:
most of bats are afraid of touch this beatmap (:
or "busy"
but now , it is 2014Lolicore_Komari wrote:
because this map has too much stream and jumps, too far distance in the streamsAngelHoney wrote:
most of bats are afraid of touch this beatmap (:
or "busy"
yep XD thank you wwRikiH_ wrote:
Most of them are sleeping. If I were a BAT I'd help you :/AngelHoney wrote:
most of bats are afraid of touch this beatmap (:
or "busy"
人老了 mod都看不懂了 aiCXu wrote:
[Another]
- 00:07:675 (1,2,3) - 00:08:938 (1,2,3,4,5,6) - Try stacking (3) with (1) instead of (2), (and (4) with (6)) and see if you like that. Imo, it works with the repeat 00:08:149 (4) - , as well as giving the pattern a jump at the.. idk what to call it melodic parts.no
- 00:12:412 (10) - Add a drum-whistle? ok
- 00:22:991 - 00:31:675 - I think adding some soft-whistles could be pretty nice, since just hearing the constant hitnormal is a bit boring i totally have no idea about how to deal with the hitsounds here anyway i tried my best
- 00:24:096 (1,2) - 00:26:623 (1,2) - Imo, adding a slight jump here feels more natural due to the pitch-change, as well as being consistent with the spacing change at 00:29:149 (1,2,3,4,1) - .ok
- 00:35:543 - You should turn the kiai off here. That blinking is seriously weird when there's no music going.ok
- 00:48:174 (1,2) - What about a rhythm like http://puu.sh/6K0yq.jpg? It feels like you have to drag your cursor a bit when you're playing the 3/4's you have currently.ok
- 00:51:490 (3,4) - Might want to space this out a bit, just to make the fast slider feel too abrupt.ok
- 00:58:911 (1,2) - I understand the speedup, but the change is pretty big compared to the sliders before it, making them seem and feel disconnected from the rest of the map.ok
- 01:06:332 (5) - While there's nothing wrong with it, it just plays weird to me. Doing the same as 01:08:859 (8,9,1) - just feels better overall imo.ok
- 01:07:753 (1,2,3) - Try reversing the order: http://puu.sh/6K1ki.jpg. Starting the triple on the white tick feels off.ok
- 01:13:280 - Same as earlier, some soft-whistles would be great here.same as above
- 01:13:911 (4) - Stack with 01:13:438 (2) - end? Following the change in pitch.ok
- 01:21:806 (1,2) - Move them closer so it's easier to read, and end (1) on 1/8 at 01:22:240 - .ok
- 01:25:280 (14) - Sounds like 1/8 to me, and not 1/6.fixed
- 01:27:806 (14) - Same as above^fixed
- 01:33:964 (2,1) - Thaaaaaaat's a huge 1/4 jump. These sliderjumps are okay for the most part because of sliderleniency, but since this is a slider->note jump, you should reduce this a bit. Changing the order of 01:33:648 (1,2) - might do the trick.changed to a slider->slider jump
- 01:34:280 - I don't think I understand your whistles for this part, as you sometime don't use them for a while, before using them again.fixed
- 01:36:648 (9,1) - Rearraging the pattern before or after so you can stack these two notes would be nice, for consistency with the stacking at 01:35:385 (14,1) - , and just the general feeling of stopping before starting again.ok
- 01:38:543 (4,1) - Yeah, huge jump is huge. If possible, you should reduce this a bit. Also, ctrl+g on 01:38:227 (2,4) - ? for circular motion.ok for reduce