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RYO - Shuffle Heaven [Osu|OsuMania|Taiko]

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PyaKura
I sent it to AngelHoney already but here's my mania diff for those who want :

[>>>PyaKura's Hard<<<] 7K

It's made to fill the enormous skillgap between DJPop's diffs.
Needs modding I guess.
Nyquill
Actually, normal -> insane is bad enough spread to be unrankable (mania).

You need to add something in the middle there.
mancuso_JM_

Nyquill wrote:

Actually, normal -> insane is bad enough spread to be unrankable (mania).

You need to add something in the middle there.
Wait.. What!?
This map was ranked today with a similar spread..
Nyquill

mancuso_JM_ wrote:

Nyquill wrote:

Actually, normal -> insane is bad enough spread to be unrankable (mania).

You need to add something in the middle there.
Wait.. What!?
This map was ranked today with a similar spread..


Looks like we need to reword RC.
PyaKura
Indeed, I checked the RC before mapping my Hard (which would somehow be considered Insane by the diff rating) but I was not sure if the same RC apllied to mania GDs. Also Mania RC are quite different from STD RC, allowing a minimum of 2 diffs, one of them being non expert and the other being expert or not (which means Inane or Hard, doesn't matter iirc). On a side note, general RC and STD RC seem to be mixed up when I look at them on the wiki. It's not very clear as some general RC only aplly to STD :/

Edit : if a N/H/I spread is still unacceptable I sugggested to make an Easy too in order to balance everything.

Mania RC wrote:

Diff Spread

Each beatmap must have at least 2 difficulties and one of them mustbe Easy/Normal. The key amount of the hardest difficulty in your beatmap set must not be lower than thekey amount of the easier difficulties. Single key amount beatmap set is notsuitablefor this rule. For example:- (Let 4K be lesskeyamountand 7K behigh keyamount) 4K Easy + 7K Insane: Accept 7K Easy + 4K Insane: Deny 4K Easy + 4K Hard + 7K Insane: Accept 7K Easy + 7K Hard + 4K Insane: Deny 4K Easy + 4K Insane + 7KEasy+ 7K Insane: Accept 7K Easy + 7K Normal + 7KHard + 7K Insane: Accept
:o

Edit again : p/2625941
xxbidiao
That should not be a problem because they are GDs and GDs have their 2-diff OK rule...

And if that's OK, let's call that insane hard.


Though on mania insane,

00:37:280 - I would suggest to move the x8.00 part something like 100~200 ms earlier,make it farther from reciting map deal...

Normal:
01:07:753 (67753|0) - This 1-2-1-2-1-2 style may be too hard for players on this level? Consider 1-7-1-7 for it also suits the later part.
DJPop
I'm fine if you want more Hard diff. I can make it.

xxbidiao wrote:

00:37:280 - I would suggest to move the x8.00 part something like 100~200 ms earlier,make it farther from reciting map deal...
- Fixed

Normal:
01:07:753 (67753|0) - This 1-2-1-2-1-2 style may be too hard for players on this level? Consider 1-7-1-7 for it also suits the later part.
- Changed another way, but still switching left & right.
http://puu.sh/4RyGB
Startrick
.
Reol

Startrick wrote:

it's fine?



AiMod in Hyper diff
No kds to me plz :D

Not only Hyper

Another has unsnapped too :3

i think you need to fix it.
Topic Starter
AngelHoney
eh....i dont know why i cant fix that >_>....

thx for mod!!!

i will try again when i back
Topic Starter
AngelHoney
done~

and added djpop's hard ~

=w=
PyaKura

AngelHoney wrote:

done~

and added djpop's hard ~

=w=
Great ~
ljqandylee
Still high quality XD
[DJPop's Hard]
00:46:911 ~ 00:47:464 - Move all notes 1 column left, for the pitch relevance
01:51:965 (111965|0) - Add a note at 7th column
DJPop

ljqandylee wrote:

[DJPop's Hard]
00:46:911 ~ 00:47:464 - Move all notes 1 column left, for the pitch relevance
- Moved
01:51:965 (111965|0) - Add a note at 7th column
- All diffs have only 1 note here.
http://puu.sh/51Mef.zip
ljqandylee
Fine. Re-piano'd.
ExPew
wait... tis mania mapset all Insane icon loolol

Red - Must Fix
Blue - Consider

[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
OD-1 ( bit cruel when normal od is 8)

my guess on this problem to make your Normal diff turn to IN ( most insane icon use for HD+ MX+, im not sure about that. )
- somepart 1/4 triplet
- 2 note press simultaneously with 1/2.


[DJPop's Hard]
HP and OD 7

your insane close enough with my shd ( just i too much use sliders/LNs )
DJPop

ExPew wrote:

wait... tis mania mapset all Insane icon loolol

Red - Must Fix
Blue - Consider

[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
- Fixed, didn't know that
OD-1 ( bit cruel when normal od is 8)
- I usually set same OD for every diffs in a map set, fair play

my guess on this problem to make your Normal diff turn to IN ( most insane icon use for HD+ MX+, im not sure about that. )
- somepart 1/4 triplet
- 2 note press simultaneously with 1/2.
- Can't be helped, the song is obviously supposed to be hard :<

[DJPop's Hard]
HP and OD 7
- They said OD7 is too easy :<

your insane close enough with my shd ( just i too much use sliders/LNs )
- Well, I didn't notice there's another mapset :P
Topic Starter
AngelHoney
updated~ thank you :3
xtrem3x
I can make a GD in CTB? .-.
lepidopodus
Seriously, you know how old my Taiko map in this mapset lololol
xtrem3x
understand how long it has been this mapset, I just do to help , anyway, creating two diffs in CTB XD
ljqandylee
[DJPop's Normal]
OD6 is too low, even this is a Normal diff.

I think OD7 is more proper XD
ExPew

DJPop wrote:

ExPew wrote:

wait... tis mania mapset all Insane icon loolol

Red - Must Fix
Blue - Consider

[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
- Fixed, didn't know that -you forgot add hp lol
ZHSteven
Just a kindly reminder:
[Extra]
00:52:595 (1) - to 01:02:543 (8) - 在CTB里面是杀人串-,- 如果可以的话能否控制一下横向间距呢?谢谢
其他地方都是passable的,只是这个地方太艰难了=。=
Negri_sk
Star ~
Avena
no CTB?
;----;
pw384
;w; graveyard again.....
PyaKura
Revive this x_x
Topic Starter
AngelHoney
most of bats are afraid of touch this beatmap (:

or "busy"
xtrem3x
https://osu.ppy.sh/s/85802

This map approves in few months and have less diffs and less variety D: ...compared to this mapset having decent diffs for each mode and it takes years without being approved.

also ... I've been busy working here and I have not finished on time GD's I've proposed D:
Working farm mechanic and until now it has begun high season
Pretty Rhythm

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
because this map has too much stream and jumps, too far distance in the streams :o
RikiH_

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
Most of them are sleeping. If I were a BAT I'd help you :/
Topic Starter
AngelHoney

Lolicore_Komari wrote:

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
because this map has too much stream and jumps, too far distance in the streams :o
but now , it is 2014
Topic Starter
AngelHoney

RikiH_ wrote:

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
Most of them are sleeping. If I were a BAT I'd help you :/
yep XD thank you ww
DenoisoGoiso
next gigantic o.t.n wow

how many star can i shoot? \:D/
Spy
這圖又墳了 ?
CXu
I'm really sorry your map got graved again before I got here orz.

[General]
  1. DJPop's mania-diffs have a bpm change at 00:35:386, BPM of 23.750. BPM should be the same throughout all diffs, since, well, same song.
  2. AIBat tells me there's inconsistency in tags as well:
    From what I see, - [DJPop's Insane] & [DJPop's Normal] does not have "spro" as tag.
  3. Remove Audio lead-in from [Verdi's Hell Taiko], as osu! automatically adds lead-in now.
  4. Consider writing a list of the difficulty progression in the description, since generally Hyper = Hard and Another = Insane, and you have both in this set, where at least Hyper is definitely harder than Hard, so a list could be useful :P
  5. Also, your spread is fine for the most part, but there is a bit of a gap between Normal and Hard, mostly because of how many 1/2's you have in hard, whereas there is almost none in Normal. If possible, try to make the spread here a little bit better.
  6. For all diffs except Another: add a spinner at 01:52:911 - ? I think it fits fairly well, and currently it just kinda feels like the map ends pretty abruptly.
  7. And to me, I'd almost like to say OD8 for ExtrA, OD7 for Another, and OD6 for Insane. Gives a bit more progression in the OD there, but that's more up to you. I can see why you'd want to keep it at OD7 as well :P
  8. A huge chunk of this mod are personal opinion and preference. Feel free to disagree with me.
[ExtrA]
  1. Hp -1. Even though HP7 is low, due to the high amount of streams the drain is still really unforgiving, and you barely get any HP increase on the 1/2 parts of the song. HP6 is at least a little better.
  2. 00:14:938 (13) - New combo for this (and similar ones for this section), to be consistent with 01:04:911 (1) -
  3. 00:23:622 (4,5) - I think a slight spacing-change here, similar to 00:26:149 (4,5) - and 00:28:675 (4,5) - would fit fairly well with the high-pitch of the song.
  4. 00:31:044 (3,4,5,6,1,2,3) - Same as above, for (4,5) and 00:31:833 (2,3) -
  5. 00:36:096 - Lower the volume for this part to 5~10%.
  6. 00:39:332 (8,9) - Instead of this kinda randomlooking disconnect, make a sharp angle between (7,8), for the pitch-change?
  7. 00:51:885 (8,9) - Same as above, a slight disconnect/angle in the stream, as well as a new combo on (9) (consistent with 00:50:701 (1) - ) would make it easier to break the stream up a bit.
  8. 00:52:595 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Man I wish you did something like http://puu.sh/6JMkA.jpg , though that might be a bit hard to read/play =3=.
  9. 00:56:385 (1,2) - Moving them a little: http://osu.ppy.sh/ss/1308813 might slightly help the flow a bit here (currently feels slightly cramped).
  10. 01:02:701 (1,28) - Long combo is long. Add a new combo at (17). Same for the other long combos.
  11. 01:44:227 (12,1) - tbh, a motion to 01:44:543 (2) - feels more natural than to (1) here, mostly because of the fairly horizontal motion before this part, so the (1) feels a bit... forced movement I guess.
  12. 01:45:648 (1) - ctrl+g? Feels like a more natural cursor movement to curve in rather than going up-down-up :P
  13. 01:48:648 (4,5) - Again the flow isn't that good here imo. Every slider changes direction, except these two, that go in a straight line.
  14. 01:49:832 (2) - Move up 2 gridlvl4.
[Another]
  1. 00:07:675 (1,2,3) - 00:08:938 (1,2,3,4,5,6) - Try stacking (3) with (1) instead of (2), (and (4) with (6)) and see if you like that. Imo, it works with the repeat 00:08:149 (4) - , as well as giving the pattern a jump at the.. idk what to call it melodic parts.
  2. 00:12:412 (10) - Add a drum-whistle?
  3. 00:22:991 - 00:31:675 - I think adding some soft-whistles could be pretty nice, since just hearing the constant hitnormal is a bit boring :P
  4. 00:24:096 (1,2) - 00:26:623 (1,2) - Imo, adding a slight jump here feels more natural due to the pitch-change, as well as being consistent with the spacing change at 00:29:149 (1,2,3,4,1) - .
  5. 00:35:543 - You should turn the kiai off here. That blinking is seriously weird when there's no music going.
  6. 00:48:174 (1,2) - What about a rhythm like http://puu.sh/6K0yq.jpg? It feels like you have to drag your cursor a bit when you're playing the 3/4's you have currently.
  7. 00:51:490 (3,4) - Might want to space this out a bit, just to make the fast slider feel too abrupt.
  8. 00:58:911 (1,2) - I understand the speedup, but the change is pretty big compared to the sliders before it, making them seem and feel disconnected from the rest of the map.
  9. 01:06:332 (5) - While there's nothing wrong with it, it just plays weird to me. Doing the same as 01:08:859 (8,9,1) - just feels better overall imo.
  10. 01:07:753 (1,2,3) - Try reversing the order: http://puu.sh/6K1ki.jpg. Starting the triple on the white tick feels off.
  11. 01:13:280 - Same as earlier, some soft-whistles would be great here.
  12. 01:13:911 (4) - Stack with 01:13:438 (2) - end? Following the change in pitch.
  13. 01:21:806 (1,2) - Move them closer so it's easier to read, and end (1) on 1/8 at 01:22:240 - .
  14. 01:25:280 (14) - Sounds like 1/8 to me, and not 1/6.
  15. 01:27:806 (14) - Same as above^
  16. 01:33:964 (2,1) - Thaaaaaaat's a huge 1/4 jump. These sliderjumps are okay for the most part because of sliderleniency, but since this is a slider->note jump, you should reduce this a bit. Changing the order of 01:33:648 (1,2) - might do the trick.
  17. 01:34:280 - I don't think I understand your whistles for this part, as you sometime don't use them for a while, before using them again.
  18. 01:36:648 (9,1) - Rearraging the pattern before or after so you can stack these two notes would be nice, for consistency with the stacking at 01:35:385 (14,1) - , and just the general feeling of stopping before starting again.
  19. 01:38:543 (4,1) - Yeah, huge jump is huge. If possible, you should reduce this a bit. Also, ctrl+g on 01:38:227 (2,4) - ? for circular motion.
[Insane]
  1. 00:14:938 (10) - New combo on these sliders, to be consistent with ExtrA (that is, if you did change that in ExtrA).
  2. 00:22:043 (6,7) - (6) 1 gridlvl4 to the right, (7) 1 to the left.
  3. 00:28:044 (2) - Finish.
  4. 00:57:964 (2,3,4,5) - Try a rhythm like this: http://puu.sh/6K3q2.jpg? Currently 00:58:122 (3) - just skips over 00:58:280 - .
  5. 01:05:227 (1,2,3,4,5) - Don't see a reason for this part having irregular spacing. Might as well form a complete pentagon with 01:04:753 (8,9,10,11,1,2,3,4,5,6,7) -
  6. 01:04:911 (10) - New combo. Same reason as first. Do this for the rest as well.
  7. 01:11:069 (10,11,1) - Smooth this curve out a bit?
  8. 01:49:438 (1,2,3,4) - As before, I think a rhythm like http://puu.sh/6K47k.jpg works better.
[Hyper]
  1. For the king for the land for the mountains.
  2. 00:07:675 (1,2,3) - Spacing I have no clue why I keep pointing out these random nazi things.
  3. 00:57:648 (1,2) - Deleting (2) and making (1) a 1/1 slider, similar to Insane and ExtrA works better imo, instead of that awkward stack kinda killing your cursor flow :p
  4. 00:58:911 (1,2,1,2) - Probably just me, but that overlap where they don't stack just ticks me off. Stack the 00:59:543 (2,1) - ends properly/make symmetrical?
  5. 01:30:490 (1,2,3,4,1,2,3,4) - The general movement you have to make with the cursor for these sliders are fairly awkward to play. This is mostly due to the 90 degree turns back and forth. I like how they look, but a different pattern might play better for this part.
  6. 01:45:964 (2) - ctrl+g? Follows the path of 01:45:648 (1) -
[Hard]
  1. As I was saying in General, I think some of the 1/2 "streams" might be a bit too long in this. If you compare Hyper at 00:37:438 - with Hard, you can see that you use a mix of sliders and circles in Hyper as well. Imo, you should do something similar for the 1/2s at 00:32:938 - 00:42:332 - as well, as hitting constant 1/2 ad 190bpm like this is fairly tiring, and a pretty huge jump compared to Normal, which only features 1/1.
  2. Try AR7 as well. The jump from AR5 to AR8 is quite big between N->H after all.
  3. 00:11:465 (1) - Make symmetrical? :P
  4. 00:23:149 (1) - End at 00:27:570 - , add two notes at 00:27:886 - and 00:28:044 - , then start the 00:28:044 (1) - spinner at 00:28:201 -
  5. 01:04:595 (3,4) - Quite a big jump there, considering you don't even use a jump for the other parts 01:07:122 (3,4) - . Consider rearranging it a bit and getting rid of that jump, to be more consistent.
  6. 01:13:122 (1) - Same as previous spinner.
  7. 01:22:911 (1,2,3,4,5,6,7,8) - While this section in general is a bit better, I still think a going double-slider-double-slider might be better than straight up sliders. (or slider-double-slider-double ofc). Same with the other similar patterns.
  8. 01:51:964 - Add a note here with finish and NC, to be consistent with the other diffs.
[Normal]
  1. OD and HP +1 or +2. It's currently the same as Easy, which doesn't really make sense.
  2. Also, the map consists only of 1/1. Since it is a normal, you might want to mix it up slightly by adding some 1/2's, though it's up to you. The most important thing is probably to make Hard slightly easier to make the gap less of a gap.
  3. 00:35:780 - Add in the break here.
  4. 00:57:016 (5,6,1) - You should move the (5,6) from (1), too keep your stacks as doubles.
  5. 01:22:911 (1) - Make symmetrical? Just kinda bothers me :P
  6. 01:43:753 (4) - Move to 240;104, just to make the 4 sliders in this combo look evenly spaced.
[Easy]
  1. 00:02:623 - 00:12:412 - The spacing here is pretty big. It's not too smooth to play due to the low SV compared to the spacing, and how relaxed the music is. You should space these with 1.0x imo.
  2. 00:23:149 (1) - Such a long spinner can be pretty tiring for a complete beginner, and tbh it's also quite boring to a complete beginner :P Imo, using long sliders or similar to map this part would be a better idea. Also, I don't quite get the lowered volume at 00:27:728 -.
  3. 00:57:648 (1,2) - Swap the order of these two, so the slider comes before the circle.
  4. 01:04:911 (5,1,2) - You should probably keep the stacks to being double's only, so there is less confusion. If possible, I'd like if you usntacked the 2/1 at 00:16:517 (3,4,1) - as well, so you only have 1/1 double stacks, just to make reading simpler, but since those where close together, it's fairly easy to tell the difference in time. Still, if possible, you should unstack those 2/1, as well as 1 of the notes in thes triples imo.
  5. 01:13:122 (1) - Same as the previous spinner.
  6. 01:34:280 - 01:44:069 - Spacing is getting really big here. Fast cursor movement is still something that's hard for a beginner, especially if he/she needs to speed up and slow down his movements. You should reduce the spacing here at least a little bit imo.
  7. 01:51:964 - Add note with finish and NC, to keep consistency with all the other diffs.
Aaaaand that's all. Poke me when you're done I guess, and good luck!
DJPop
rustbell

CXu wrote:

[Another]
  1. 00:07:675 (1,2,3) - 00:08:938 (1,2,3,4,5,6) - Try stacking (3) with (1) instead of (2), (and (4) with (6)) and see if you like that. Imo, it works with the repeat 00:08:149 (4) - , as well as giving the pattern a jump at the.. idk what to call it melodic parts.no
  2. 00:12:412 (10) - Add a drum-whistle? ok
  3. 00:22:991 - 00:31:675 - I think adding some soft-whistles could be pretty nice, since just hearing the constant hitnormal is a bit boring :P i totally have no idea about how to deal with the hitsounds here :o anyway i tried my best
  4. 00:24:096 (1,2) - 00:26:623 (1,2) - Imo, adding a slight jump here feels more natural due to the pitch-change, as well as being consistent with the spacing change at 00:29:149 (1,2,3,4,1) - .ok
  5. 00:35:543 - You should turn the kiai off here. That blinking is seriously weird when there's no music going.ok
  6. 00:48:174 (1,2) - What about a rhythm like http://puu.sh/6K0yq.jpg? It feels like you have to drag your cursor a bit when you're playing the 3/4's you have currently.ok
  7. 00:51:490 (3,4) - Might want to space this out a bit, just to make the fast slider feel too abrupt.ok
  8. 00:58:911 (1,2) - I understand the speedup, but the change is pretty big compared to the sliders before it, making them seem and feel disconnected from the rest of the map.ok
  9. 01:06:332 (5) - While there's nothing wrong with it, it just plays weird to me. Doing the same as 01:08:859 (8,9,1) - just feels better overall imo.ok
  10. 01:07:753 (1,2,3) - Try reversing the order: http://puu.sh/6K1ki.jpg. Starting the triple on the white tick feels off.ok
  11. 01:13:280 - Same as earlier, some soft-whistles would be great here.same as above
  12. 01:13:911 (4) - Stack with 01:13:438 (2) - end? Following the change in pitch.ok
  13. 01:21:806 (1,2) - Move them closer so it's easier to read, and end (1) on 1/8 at 01:22:240 - .ok
  14. 01:25:280 (14) - Sounds like 1/8 to me, and not 1/6.fixed
  15. 01:27:806 (14) - Same as above^fixed
  16. 01:33:964 (2,1) - Thaaaaaaat's a huge 1/4 jump. These sliderjumps are okay for the most part because of sliderleniency, but since this is a slider->note jump, you should reduce this a bit. Changing the order of 01:33:648 (1,2) - might do the trick.changed to a slider->slider jump
  17. 01:34:280 - I don't think I understand your whistles for this part, as you sometime don't use them for a while, before using them again.fixed
  18. 01:36:648 (9,1) - Rearraging the pattern before or after so you can stack these two notes would be nice, for consistency with the stacking at 01:35:385 (14,1) - , and just the general feeling of stopping before starting again.ok
  19. 01:38:543 (4,1) - Yeah, huge jump is huge. If possible, you should reduce this a bit. Also, ctrl+g on 01:38:227 (2,4) - ? for circular motion.ok for reduce
人老了 mod都看不懂了 ai
毕竟三年前的图
http://puu.sh/6KY1o.osu
Topic Starter
AngelHoney
really thank you ! CXu!!

almost done i think :3

waiting for you back ovo
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