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RYO - Shuffle Heaven [Osu|OsuMania|Taiko]

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Sander-Don


So Funnnnnn star ~ :)
Z a_old
omg!!! Your message is too long.
b4ss__old
so nice song, i wait for the rank :3
pd. crazy dif is sooooooooo crazy lol XD
Lunah_old
I would like leave a comment for slider streams 1/4 with spacing, they are pretty funny to play, but in this way are too harder to understand/play

Insane difficulty (Example)

starting from 00:54:490 (5) - they become a bit unplayable, S:

also, have my star
MMzz
Verdi's taiko is to hard v:

All 1/6 need to be deleted, or at least the ones it the streams, then it's FCable at least.
yuan0312
看到taiko难度我就吓怕了。。。。。。。。...........................
Lesjuh
This is even more ridiculous than cry for eternity.

General
The kiai time is different on almost every difficulty. Now I know there are many guest mappers but I'll recommend you to make the kiai the same on all difficulties anyway. It's weird when you play multiple difficulties.
Most custom hitsounds on the osu!standard difficulties are very hard to hear. Focus more on the custom hitsounds.

Extra
00:36:886 - End the current kiai time here.
01:12:174 (1) - Remove NC
01:36:016 (6,7,8) - It's very difficult to read these objects. Make it clear.
01:34:280 ~ 01:51:964 - Kiai time?
01:42:807 (1) - Remove NC
01:45:016 (5,6) - Also very hard to read. Stack these two notes and place them close to the previous sliders' end.
01:52:201 - Remove this break
01:52:951 (1,2,3,4) - This part is weird and doesn't have correct timing. Remove it or place a spinner instead. Remove the kiai time too.

777
Streams feel very random. Is all of this intentional? It's better to create some patterns instead of going all crazy on the streams.
00:35:465 - Make this section uninherited
01:52:911 - Two different sections on one tick. Remove the red line.
01:55:753 - Make this section uninherited
Use slider velocity x1.0 there too instead of x1.52!

Lepidon
Well made!
00:35:465 - Make this section uninherited

Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams.
00:10:280 (1) - Move the starting position one tick to the right on the timeline.
00:35:465 - Make this section uninherited

00:57:806 ~ 00:59:385 - about this...
01:30:490 ~ 01:34:280 - and this...
The 1/6 streams in this map are ridiculous. There are 1/6 beats in the song but they are impossible to hear over the hitsounds. I can already barely hear the 1/6 beats when I listen to it without the hitsounds.

Frantic
I do not think we've reached the time where a player exists that can follow this yet. Until then this'll be like some kind of Shotgun Symphony+ in 2009 but passable.

00:21:254 (5) - Make this slider go in a different direction. Right now it's almost enitrely hidden under the hit images.
00:22:517 (5) - Make this slider go in a different direction. Right now it's almost enitrely hidden under the hit images.
00:35:465 - Don't use kiai time in a break.
00:54:806 (4,5) - Place these away from the circle pattern so they are clearly visible.
01:29:543 (1) - Nearly impossible to see this is a slider.

01:30:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You might be the first one to create a long jumpstream like this. That's because it's nearly impossible to hit. Now I don't play pro anymore so I can't test it myself but if you can get some one who can hit this part I'll let it slide. Right now I think it's a bad idea to approve it like this.

01:43:122 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same thing for this part. Usually I'm tolerant to stuff like this but this just goes over the top even for me.

01:51:964 - note?

Another
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

Crazy
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

00:13:991 (11) - NC
00:16:675 (12) - NC
00:19:044 (11) - NC
00:22:833 (1) - Use a slider with a visible slidertrack. This looks weird.
00:23:149 ~ 00:32:780 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else?
00:34:359 (6) - NC
00:35:465 (1) - Remove NC
00:38:859 (6) - NC
00:44:069 (10) - NC
00:54:490 (1,2,3,4,1,2,3,4,1,2,3,4) - This is no more than a mess.
01:04:438 (10) - NC
01:06:806 (9) - NC
01:09:332 (13) - NC
01:11:543 (11) - NC
01:12:806 ~ 01:22:753 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Also this is clearly copy/pasted wich is disappointing.
01:26:701 (1) - Stack it on the previous beat.
01:27:964 (1,2,3,4,1,2,3,4,1,2,3,4) - Messy again
01:41:780 (16,1) - Stack these or use distance snap correctly. Very important in streams, especially huge ones like this.
01:52:951 (1) - Snap to the white tick left from this spinner on the timeline.
01:34:280 (1) ~ 01:34:280 (1) - Very unoriginal ):

Insane
Combo's are too long. At least fix the combo's AiMod calls too long.
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

00:13:359 (7,8,9,10,11) - Make the distance between these notes the same.
00:13:991 (1,2,3,4,5) - ^
00:14:623 (7,8,9,10,11) - ^
00:17:780 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - These streams are also not so well spaced. Make the distance between the notes the same.
00:35:465 (1) - Remove NC

There! That was alot!
lepidopodus

Lesjuh wrote:

Lepidon
Well made!
00:35:465 - Make this section uninherited
Oh, that section is for removing useless barline in 00:36:728, since there's no sound or note of something. Of course it doen't affect actual timing at all.

Anyway, thanks for modding, Lesjuh~
Verdisphena

Lesjuh wrote:

Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams. ok >_<
00:10:280 (1) - Move the starting position one tick to the right on the timeline. ok
00:35:465 - Make this section uninherited This is necessary?
Download: RYO - Shuffle Heaven (AngelHoney) [Verdi's Hell Taiko].osu
Firce777

Lesjuh wrote:

777
Streams feel very random. Is all of this intentional? It's better to create some patterns instead of going all crazy on the streams.
yes, is intentional. although streams feel random, but still playable.
00:35:465 - Make this section uninherited
01:52:911 - Two different sections on one tick. Remove the red line. fixed~
01:55:753 - Make this section uninherited
Use slider velocity x1.0 there too instead of x1.52! fixed~
thanks for your modding~

Download: RYO - Shuffle Heaven (AngelHoney) [Firce777's Taiko].osu
DJNightmare

Lesjuh wrote:

Crazy
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

00:13:991 (11) - NC Done
00:16:675 (12) - NC Done
00:19:044 (11) - NC Done
00:22:833 (1) - Use a slider with a visible slidertrack. This looks weird. Done
00:23:149 ~ 00:32:780 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Done
00:34:359 (6) - NC Done
00:35:465 (1) - Remove NC Done
00:38:859 (6) - NC Done
00:44:069 (10) - NC Done
00:54:490 (1,2,3,4,1,2,3,4,1,2,3,4) - This is no more than a mess. Done
01:04:438 (10) - NC Done
01:06:806 (9) - NC Done
01:09:332 (13) - NC Done
01:11:543 (11) - NC Done
01:12:806 ~ 01:22:753 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Also this is clearly copy/pasted wich is disappointing. Done
01:26:701 (1) - Stack it on the previous beat. Done
01:27:964 (1,2,3,4,1,2,3,4,1,2,3,4) - Messy again Done
01:41:780 (16,1) - Stack these or use distance snap correctly. Very important in streams, especially huge ones like this. Done
01:52:951 (1) - Snap to the white tick left from this spinner on the timeline. Done
01:34:280 (1) ~ 01:34:280 (1) - Very unoriginal ): (What do you mean by Unoriginal?)
Download: RYO - Shuffle Heaven (AngelHoney) [Crazy].osu
rustbell

Lesjuh wrote:

Extra
00:36:886 - End the current kiai time here.
01:12:174 (1) - Remove NC
01:36:016 (6,7,8) - It's very difficult to read these objects. Make it clear.
01:34:280 ~ 01:51:964 - Kiai time?
01:42:807 (1) - Remove NC
01:45:016 (5,6) - Also very hard to read. Stack these two notes and place them close to the previous sliders' end.
01:52:201 - Remove this break
01:52:951 (1,2,3,4) - This part is weird and doesn't have correct timing. Remove it or place a spinner instead. Remove the kiai time too.
all fixed

Download: RYO - Shuffle Heaven (AngelHoney) [Extra].osu
MMzz

Verdisphena wrote:

Lesjuh wrote:

Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams. ok >_<
00:10:280 (1) - Move the starting position one tick to the right on the timeline. ok
00:35:465 - Make this section uninherited This is necessary?
[attachment=0:bf4fb]RYO - Shuffle Heaven (AngelHoney) [Verdi's Hell Taiko].osu[/attachment:bf4fb]
Why did you ignore his whole bit about the 1/6?
Those are IMPOSSIBLE you know.
But noone cares obviously V:
Lesjuh
Sorry I never answered to your question if I could recheck it. The problem is [Frantic]. Basicly it's a TAG4 map (you recommend it for TAG mode and it has the combo-colouring for it). The new rules don't approve/rank those anymore. The patterns at the end are insane and TAG4 stuff in my eyes. I can't imagine a single player playing them properly, it's designed for TAG4. On top of that I absolutely loathe it as you may already have guessed\:D/

I won't bubble this as long [Frantic] is in the mapset. You can try a different MAT if you don't want to but I don't think any of them will disagree with me.
Topic Starter
AngelHoney
eggpain's diff deleted \:D/.....

http://puu.sh/5W0g <= eggpain's diff
Verdisphena
Semi_Semi
nice :)




angelhoney's map is great
Raimon
when check? =(
Rieszn
wao
Backfire
WHY IS THIS IN THE GRAVEYARD.
GOD
DAMN
IT. :C
Topic Starter
AngelHoney
wating dooms' mod ._........almost 1 month Orz
Backfire
AHGHGHGHGHGHGG
*throws keyboard across the room*
You should go yell it him, AHO. :C
Backfire
Yay! It's in pending again <3
Doomsday
Insane mapset goooooo

  1. Timing looks good, It could use -4ms to the offset though, but that is just nitpicking.
Just a suggestion, but how the tickrate for each difficulty differs wildly, perhaps you could make the tickrate similar, or the same throughout the diffs? not a big issue, but at the moment the fact that this is just a bunch of guest difficulties shows because of this, and it looks messy.

[EXTRA] (Sprosive)

How this difficulty managed to get a 4.37 star rating, and managed to get a [H] rating, is beyond me.

I'm not too sure about the slider patterns like at 01:00:806 / 01:30:488 / 01:38:069. These jumps that jump across the screen, after a stream, feel rather cheap. It feels like they're just there to make the player miss. I think it would be better if these jumps were made smaller, and a little more managable. Otherwise it just isn't fun in my opinion :(

^ same with the bit at 01:48:174 (1,2,3,4,1,2,3,4) -


00:47:543 (1,2,3,4,5,6,1,2) - Just to say, I think the whistle hitsound pattern here sound kinda bad :( maybe do something else with the hitsounds here?
01:30:490 (1,2,1,2,1,2,1,2) - This is just mean. I didn't mind the jumps at the earlier part of the song like this, but these are really cheap jumps. At least could you tone these jumps down? or maybe rearrange them?

[FRANTIC] (ignorethis)

Perhaps a bit more hitsounding would sound nice on this. I understand that not all maps need a lot of hitsounding, but in this case, the same normal hitsound all the time sounds boring in the streams. :o

My main issue with this one is the intro (Start - 00:35:465). I can let the map after this pass to an extent, since at least then the craziness happens in the main part of the song. I'm not gonna approve this diff with the intro like this though :(. I'd remap this intro part so it suits the intro better (e.g. somewhat easier. leave the insane mapping until after the intro.)

[INSANE] (AngelHoney)

I only just passed this. Oh man. If I pass it a second time I'll be pretty proud.

My main problem with this one, is the layout of some of the map. The rhythms used, for the most part, are nice. However, some of it feels lazy:

00:55:122 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These feel like they are laid out in random places, and have no order. the sliders before these were alright since they had a pattern. These feel like they were just placed anywhere.
01:13:280 - 01:22:753 - Same here. With these, the spacing isn't wild here or anything, that works okay. But again, they feel randomly placed, like they were speedmapped in 2 minutes (no offense, but that's what it looks like :(). If they were in some sort of pattern, then it would look cool. At the moment, it doesn't.

00:26:149 (6,7,8,9,10,11,12,13,14,15,16) - These jumps are a little harsh for the intro. maybe remove these jumps? or make them a little easier? (the insane stuff is best left for the main part of the song).

[CRAZY] (DJNightmare)

01:27:964 (1,2,3,4,1,2,3,4) - I think these could be laid out better. Like what I said for the slider bit in [Insane], these feel randomly placed and don't play too well. Perhaps they could be put in some sort of pattern?
01:29:227 (1,2,3,4) - And for these sliders, they are in a box pattern. but the jump between (2) and (3) is kinda silly. the player will not see that because it is way too fast. he/she will think that it just goes around the box. You could make (3) and (4) switch places to fix that issue.

Before
[attachment=1:15d00]before.PNG[/attachment:15d00]
After
[attachment=0:15d00]after.PNG[/attachment:15d00]

[ANOTHER] (AngelHoney)

Not much to say about this one. I thought it was okay

and now the Taiko difficulties:

[FIRCE777'S TAIKO]

(Not much point in adding custom combo colours to this diff though, perhaps it helped while editing. Maybe you could change them to the colours used for the normal diffs so it looks better in the editor. No big deal though)

Even though I'm not much of a player of Taiko Inner Oni-type difficulties like this one, I can't make much sense of the rhythms here. It's mostly endless stream, and the placement of don's 'n' katsu's in here feels random. Not a fan of this one at all, sorry Firce :(

[LEPIDON! - TAIKO ONI]

I like this one however. Even though the song doesn't have much to map to in a taiko map, you managed to create some nice rhythms out of it that still play well with the song, in my opinion. I like it, lookin' good to me!

[VERDI'S HELL TAIKO]

Way too tough for me to pass :P, but I can see what you were trying to do with. Quite nice actually.

For the taiko difficulties, I think that Firce's one should be removed (sorry Firce! :(), since Lepidon is a nice Taiko Oni difficulty, and Verdi is a nice Taiko Inner Oni difficulty. I don't think a 3rd one is needed.

I pointed out a lot of things, but I don't think it is bad by any means (even though I'm not a fan of the Frantic diff to be honest. Not my cup of tea). Feel free to take what you want from the mod (and sorry for taking so long D:)
zenki0013
I'm ready
Firce777

Doomsday wrote:

[FIRCE777'S TAIKO]

(Not much point in adding custom combo colours to this diff though, perhaps it helped while editing. Maybe you could change them to the colours used for the normal diffs so it looks better in the editor. No big deal though)

Even though I'm not much of a player of Taiko Inner Oni-type difficulties like this one, I can't make much sense of the rhythms here. It's mostly endless stream, and the placement of don's 'n' katsu's in here feels random. Not a fan of this one at all, sorry Firce :(
ok :(
i remapped :(

Download: RYO - Shuffle Heaven (AngelHoney) [Firce777's Taiko].osu
rustbell
跪了 AHO你帮我改吧
Chewin
Revived.

YES.
Topic Starter
AngelHoney
:) :) :)
Verdisphena
o:
Frostmourne

Chewin wrote:

Revived.

YES.
Finally !
Chyo-Kun
\:D/
Chewin
okay: http://puu.sh/13NXX



Pro map.
I'm going to mod it O:
Topic Starter
AngelHoney
<33333333
Chewin
Ok, let's start.

[General]

  1. Add "ignorethis" and "eggpain" to the tags (Like you did for the frantic diff)
  2. Add a red timing section on 35465 with a BPM of 190,000 on standard diffs
[Extra]

  1. 01:08:227 (4,5,6,7) - This overlap is kinda bothering to play
  2. 01:17:859 (1) - At the first try this increase of SV is sudden and awkward to play.. What about to remove it? Or maybe to advice player about it you could make a particular slider, perhaps something like this? http://puu.sh/14oKC <-- With a slider like this a slider break is almost impossible, so.. it'd be better IMO
  3. 01:32:385 (6) - New combo to keep consistency with next sliders
  4. 01:45:806 (3,4) - I test played this jump more times and.. it's really to huge considering the different spacing you used for triplets with this 0.95x spacing
  5. 01:47:464 (7,1) - Since these circles 01:47:306 (5,6,7) are overlapped this sudden spacing change doesn't fit the gameplay, really. I highly suggest you to remove this circle 01:47:464 (7) and move the tiplet 01:47:227 (4,5,6) to x:24 y:184 to make to have something like this: http://osu.ppy.sh/ss/430210
  6. 01:48:095 (7) - Same here ^ Following the previous suggestion you could make the same pattern here http://osu.ppy.sh/ss/430216
[Frantic]

  1. 00:07:675 (1,1,3,1,1,3) - Why have you used 2 slider's point to make the curve? Remove one of them to have a better flow and blankets between sliders / previous circle
  2. 00:49:438 (1) - Don't overlap this slider with 00:48:806 (1). Make something like this instead:
    SPOILER


    456,40,49438,6,0,B|520:104|512:208,1,176
  3. 00:58:911 (1) - I'd reduce this slider by 1/2 adding 2 circles on 00:59:148 and 00:59:227
  4. 01:01:438 (5) - New combo
  5. 01:24:332 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3) - Please no. Streams like these (overlapping the (1) with (3) while the (2) isn't overlapped with them) are too bothering to play. I'm saying this as a standard player and believe me; so much triples/streams like these consecutively are impossible and hateful
  6. 01:51:885 (16) - New combo. The kiai time on 01:51:964 should start here btw. Move the green line here
  7. So overmapped.
[Insane]

  1. 00:31:991 (11) - New combo?
[Crazy]

  1. 00:22:833 (1) - Clap on slider's end
[Another]
  1. 00:14:938 (13) - Whistle
  2. 00:17:465 (13) - ^
  3. 00:19:991 (17) - ^
  4. 00:21:254 (10) - ^
  5. 00:22:517 (10) - ^
  6. 00:29:149 (6) - What about to ctrl + r it?
  7. 01:29:543 (2,4) - ^
[Firce777's Taiko]

  1. 01:49:518 (2) - Unsnapped circle.
  2. 01:49:597 (3) - ^
  3. 01:49:755 (1) - ^
  4. 01:49:834 (1) - ^
  5. 01:49:992 (1) - ^
  6. 01:51:018 (1) - ^
  7. 01:51:097 (1) - ^
  8. 01:51:255 (1) - ^
  9. 01:51:413 (2) - ^
  10. 01:51:492 (1) - ^
[Verdi's Hell Taiko]

  1. Add AudioLeadIn: 1500, this diff starts too soon or it'd be better to delete the 00:00:728 (1) to keep consistency with other diffs.
  2. Woa it's awesome
T'oh.
Cygnus
You could put O2Jam as your source. Also, you might wanna do some Difficulty setups in [Extra] to avoid broken star rating.
Verdisphena

Chewin wrote:

[Verdi's Hell Taiko]

  1. Add AudioLeadIn: 1500, this diff starts too soon or it'd be better to delete the 00:00:728 (1) to keep consistency with other diffs. AHO can fix this for me :3
  2. Woa it's awesome
T'oh.
Topic Starter
AngelHoney
im back :3
Aqo
Suddenly, updates on the map!
What's new?
Topic Starter
AngelHoney
remapped the insane diff and fixed something
Wishy
Is old Insane diff anywhere so I can have it too? :D
Wishy
Old insane is here:

http://puu.sh/1DsUo
Keyboard Cat_old
why u deleted crazy? *facepalm*. This map suck now
jung4686
이것도 랭크되면 기록 볼만하겠다;;
Naryuga
As requested, my easier Taiko diffs here!
http://puu.sh/4opKS.zip <-- 2 .osu file in this zip. Thanks!
izzydemon
wwwwwwwwwww
Naryuga
As requested, Taiko Futsuu diff is here!
http://puu.sh/4suEM.osu :3
Topic Starter
AngelHoney
<3
Topic Starter
AngelHoney
all finished~

watting for mod :3
ljqandylee
Hi~ mania mod is coming XD
[DJPop's Normal]
Quite good, but I think this diff is above Normal...
Maybe reduce some multi-keys and make this part: 01:12:964 ~ 01:22:911 not so confusing to players at Normal level would be better, just my opinion.
[DJPop's Insane]
Also nice, just a few suggestions:
00:15:254 - Add note
00:58:912 (58912|5,58912|4) - End at 00:59:385
00:59:544 (59544|2,59544|1) - End at 01:00:016
DJPop

ljqandylee wrote:

Hi~ mania mod is coming XD
- Hi, good to see you're a BAT :)

[DJPop's Normal]
Quite good, but I think this diff is above Normal...
Maybe reduce some multi-keys and make this part: 01:12:964 ~ 01:22:911 not so confusing to players at Normal level would be better, just my opinion.
- Changed that part a bit and reduced some of triple notes.

[DJPop's Insane]
Also nice, just a few suggestions:
00:15:254 - Add note
- Doesn't feel like it should be added.
00:58:912 (58912|5,58912|4) - End at 00:59:385
- Fixed.
00:59:544 (59544|2,59544|1) - End at 01:00:016
- Fixed.
http://puu.sh/4MqWa
Topic Starter
AngelHoney
changed tags~ (add spro to tags)
ZHSteven
好吧看起来现在只差CTB了=。=
抱歉我无能为力。。最近快忙死了

star+2

PS.求您行行好赶紧把rank了吧。。2 years ago 要发霉了TAT
Topic Starter
AngelHoney
感谢! :D

之前有考虑过加CTB 不过找人作图以及mod实在是太麻烦了就省去了w

(虽然全模式都有是不错啦XD
ljqandylee
Fine, Piano'd :)
Topic Starter
AngelHoney
thank you :3
KanaRin
No doubt.
777, lepidon and Verdi are also awesome hard-map mapper.
I love it.

Taiko'd
Topic Starter
AngelHoney
thx kana ww
Naryuga
yay gogo \:3/
Seph
why no ctb diff

gogo all mode diff spread \o\
Topic Starter
AngelHoney

Seph wrote:

why no ctb diff

gogo all mode diff spread \o\
yep i want , but no mapper , so
izzydemon
already camping w/ hddthr for when this is ranked
gogo
Seph

AngelHoney wrote:

Seph wrote:

why no ctb diff

gogo all mode diff spread \o\
yep i want , but no mapper , so
if i werent busy id make you one :(
PyaKura
Hello,

Are you still accepting mania diffs ? I want to make one Hard to close the gap between DJPop's Normal and Insane, and perhaps make an Easy diff afterwards.
pw384
感动
PyaKura
I sent it to AngelHoney already but here's my mania diff for those who want :

[>>>PyaKura's Hard<<<] 7K

It's made to fill the enormous skillgap between DJPop's diffs.
Needs modding I guess.
Nyquill
Actually, normal -> insane is bad enough spread to be unrankable (mania).

You need to add something in the middle there.
mancuso_JM_

Nyquill wrote:

Actually, normal -> insane is bad enough spread to be unrankable (mania).

You need to add something in the middle there.
Wait.. What!?
This map was ranked today with a similar spread..
Nyquill

mancuso_JM_ wrote:

Nyquill wrote:

Actually, normal -> insane is bad enough spread to be unrankable (mania).

You need to add something in the middle there.
Wait.. What!?
This map was ranked today with a similar spread..


Looks like we need to reword RC.
PyaKura
Indeed, I checked the RC before mapping my Hard (which would somehow be considered Insane by the diff rating) but I was not sure if the same RC apllied to mania GDs. Also Mania RC are quite different from STD RC, allowing a minimum of 2 diffs, one of them being non expert and the other being expert or not (which means Inane or Hard, doesn't matter iirc). On a side note, general RC and STD RC seem to be mixed up when I look at them on the wiki. It's not very clear as some general RC only aplly to STD :/

Edit : if a N/H/I spread is still unacceptable I sugggested to make an Easy too in order to balance everything.

Mania RC wrote:

Diff Spread

Each beatmap must have at least 2 difficulties and one of them mustbe Easy/Normal. The key amount of the hardest difficulty in your beatmap set must not be lower than thekey amount of the easier difficulties. Single key amount beatmap set is notsuitablefor this rule. For example:- (Let 4K be lesskeyamountand 7K behigh keyamount) 4K Easy + 7K Insane: Accept 7K Easy + 4K Insane: Deny 4K Easy + 4K Hard + 7K Insane: Accept 7K Easy + 7K Hard + 4K Insane: Deny 4K Easy + 4K Insane + 7KEasy+ 7K Insane: Accept 7K Easy + 7K Normal + 7KHard + 7K Insane: Accept
:o

Edit again : p/2625941
xxbidiao
That should not be a problem because they are GDs and GDs have their 2-diff OK rule...

And if that's OK, let's call that insane hard.


Though on mania insane,

00:37:280 - I would suggest to move the x8.00 part something like 100~200 ms earlier,make it farther from reciting map deal...

Normal:
01:07:753 (67753|0) - This 1-2-1-2-1-2 style may be too hard for players on this level? Consider 1-7-1-7 for it also suits the later part.
DJPop
I'm fine if you want more Hard diff. I can make it.

xxbidiao wrote:

00:37:280 - I would suggest to move the x8.00 part something like 100~200 ms earlier,make it farther from reciting map deal...
- Fixed

Normal:
01:07:753 (67753|0) - This 1-2-1-2-1-2 style may be too hard for players on this level? Consider 1-7-1-7 for it also suits the later part.
- Changed another way, but still switching left & right.
http://puu.sh/4RyGB
Startrick
.
Reol

Startrick wrote:

it's fine?



AiMod in Hyper diff
No kds to me plz :D

Not only Hyper

Another has unsnapped too :3

i think you need to fix it.
Topic Starter
AngelHoney
eh....i dont know why i cant fix that >_>....

thx for mod!!!

i will try again when i back
Topic Starter
AngelHoney
done~

and added djpop's hard ~

=w=
PyaKura

AngelHoney wrote:

done~

and added djpop's hard ~

=w=
Great ~
ljqandylee
Still high quality XD
[DJPop's Hard]
00:46:911 ~ 00:47:464 - Move all notes 1 column left, for the pitch relevance
01:51:965 (111965|0) - Add a note at 7th column
DJPop

ljqandylee wrote:

[DJPop's Hard]
00:46:911 ~ 00:47:464 - Move all notes 1 column left, for the pitch relevance
- Moved
01:51:965 (111965|0) - Add a note at 7th column
- All diffs have only 1 note here.
http://puu.sh/51Mef.zip
ljqandylee
Fine. Re-piano'd.
ExPew
wait... tis mania mapset all Insane icon loolol

Red - Must Fix
Blue - Consider

[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
OD-1 ( bit cruel when normal od is 8)

my guess on this problem to make your Normal diff turn to IN ( most insane icon use for HD+ MX+, im not sure about that. )
- somepart 1/4 triplet
- 2 note press simultaneously with 1/2.


[DJPop's Hard]
HP and OD 7

your insane close enough with my shd ( just i too much use sliders/LNs )
DJPop

ExPew wrote:

wait... tis mania mapset all Insane icon loolol

Red - Must Fix
Blue - Consider

[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
- Fixed, didn't know that
OD-1 ( bit cruel when normal od is 8)
- I usually set same OD for every diffs in a map set, fair play

my guess on this problem to make your Normal diff turn to IN ( most insane icon use for HD+ MX+, im not sure about that. )
- somepart 1/4 triplet
- 2 note press simultaneously with 1/2.
- Can't be helped, the song is obviously supposed to be hard :<

[DJPop's Hard]
HP and OD 7
- They said OD7 is too easy :<

your insane close enough with my shd ( just i too much use sliders/LNs )
- Well, I didn't notice there's another mapset :P
Topic Starter
AngelHoney
updated~ thank you :3
xtrem3x
I can make a GD in CTB? .-.
lepidopodus
Seriously, you know how old my Taiko map in this mapset lololol
xtrem3x
understand how long it has been this mapset, I just do to help , anyway, creating two diffs in CTB XD
ljqandylee
[DJPop's Normal]
OD6 is too low, even this is a Normal diff.

I think OD7 is more proper XD
ExPew

DJPop wrote:

ExPew wrote:

wait... tis mania mapset all Insane icon loolol

Red - Must Fix
Blue - Consider

[DJPop's Normal]
HP+1 or 2( lowest rate in o!m is 6 )
- Fixed, didn't know that -you forgot add hp lol
ZHSteven
Just a kindly reminder:
[Extra]
00:52:595 (1) - to 01:02:543 (8) - 在CTB里面是杀人串-,- 如果可以的话能否控制一下横向间距呢?谢谢
其他地方都是passable的,只是这个地方太艰难了=。=
Negri_sk
Star ~
Avena
no CTB?
;----;
pw384
;w; graveyard again.....
PyaKura
Revive this x_x
Topic Starter
AngelHoney
most of bats are afraid of touch this beatmap (:

or "busy"
xtrem3x
https://osu.ppy.sh/s/85802

This map approves in few months and have less diffs and less variety D: ...compared to this mapset having decent diffs for each mode and it takes years without being approved.

also ... I've been busy working here and I have not finished on time GD's I've proposed D:
Working farm mechanic and until now it has begun high season
Pretty Rhythm

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
because this map has too much stream and jumps, too far distance in the streams :o
RikiH_

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
Most of them are sleeping. If I were a BAT I'd help you :/
Topic Starter
AngelHoney

Lolicore_Komari wrote:

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
because this map has too much stream and jumps, too far distance in the streams :o
but now , it is 2014
Topic Starter
AngelHoney

RikiH_ wrote:

AngelHoney wrote:

most of bats are afraid of touch this beatmap (:

or "busy"
Most of them are sleeping. If I were a BAT I'd help you :/
yep XD thank you ww
DenoisoGoiso
next gigantic o.t.n wow

how many star can i shoot? \:D/
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