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RYO - Shuffle Heaven [Osu|OsuMania|Taiko]

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Verdisphena
Maybe I can make a taiko diff? (yes another)
Topic Starter
AngelHoney
k why not :3
Verdisphena
HackSMW
:o
rockleejkooo
mad
Natteke
KSHR
osu! dif --> 5, taiko dif --> 3, all difs --> 8www
fight~ :)
knjiga
!
Hanyuu
o.o"""
Cirno Onsen
8-) 善良
go3001
這。。。太難了吧。。。 OTL
Sander-Don


So Funnnnnn star ~ :)
Z a_old
omg!!! Your message is too long.
b4ss__old
so nice song, i wait for the rank :3
pd. crazy dif is sooooooooo crazy lol XD
Lunah_old
I would like leave a comment for slider streams 1/4 with spacing, they are pretty funny to play, but in this way are too harder to understand/play

Insane difficulty (Example)

starting from 00:54:490 (5) - they become a bit unplayable, S:

also, have my star
MMzz
Verdi's taiko is to hard v:

All 1/6 need to be deleted, or at least the ones it the streams, then it's FCable at least.
yuan0312
看到taiko难度我就吓怕了。。。。。。。。...........................
Lesjuh
This is even more ridiculous than cry for eternity.

General
The kiai time is different on almost every difficulty. Now I know there are many guest mappers but I'll recommend you to make the kiai the same on all difficulties anyway. It's weird when you play multiple difficulties.
Most custom hitsounds on the osu!standard difficulties are very hard to hear. Focus more on the custom hitsounds.

Extra
00:36:886 - End the current kiai time here.
01:12:174 (1) - Remove NC
01:36:016 (6,7,8) - It's very difficult to read these objects. Make it clear.
01:34:280 ~ 01:51:964 - Kiai time?
01:42:807 (1) - Remove NC
01:45:016 (5,6) - Also very hard to read. Stack these two notes and place them close to the previous sliders' end.
01:52:201 - Remove this break
01:52:951 (1,2,3,4) - This part is weird and doesn't have correct timing. Remove it or place a spinner instead. Remove the kiai time too.

777
Streams feel very random. Is all of this intentional? It's better to create some patterns instead of going all crazy on the streams.
00:35:465 - Make this section uninherited
01:52:911 - Two different sections on one tick. Remove the red line.
01:55:753 - Make this section uninherited
Use slider velocity x1.0 there too instead of x1.52!

Lepidon
Well made!
00:35:465 - Make this section uninherited

Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams.
00:10:280 (1) - Move the starting position one tick to the right on the timeline.
00:35:465 - Make this section uninherited

00:57:806 ~ 00:59:385 - about this...
01:30:490 ~ 01:34:280 - and this...
The 1/6 streams in this map are ridiculous. There are 1/6 beats in the song but they are impossible to hear over the hitsounds. I can already barely hear the 1/6 beats when I listen to it without the hitsounds.

Frantic
I do not think we've reached the time where a player exists that can follow this yet. Until then this'll be like some kind of Shotgun Symphony+ in 2009 but passable.

00:21:254 (5) - Make this slider go in a different direction. Right now it's almost enitrely hidden under the hit images.
00:22:517 (5) - Make this slider go in a different direction. Right now it's almost enitrely hidden under the hit images.
00:35:465 - Don't use kiai time in a break.
00:54:806 (4,5) - Place these away from the circle pattern so they are clearly visible.
01:29:543 (1) - Nearly impossible to see this is a slider.

01:30:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You might be the first one to create a long jumpstream like this. That's because it's nearly impossible to hit. Now I don't play pro anymore so I can't test it myself but if you can get some one who can hit this part I'll let it slide. Right now I think it's a bad idea to approve it like this.

01:43:122 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same thing for this part. Usually I'm tolerant to stuff like this but this just goes over the top even for me.

01:51:964 - note?

Another
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

Crazy
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

00:13:991 (11) - NC
00:16:675 (12) - NC
00:19:044 (11) - NC
00:22:833 (1) - Use a slider with a visible slidertrack. This looks weird.
00:23:149 ~ 00:32:780 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else?
00:34:359 (6) - NC
00:35:465 (1) - Remove NC
00:38:859 (6) - NC
00:44:069 (10) - NC
00:54:490 (1,2,3,4,1,2,3,4,1,2,3,4) - This is no more than a mess.
01:04:438 (10) - NC
01:06:806 (9) - NC
01:09:332 (13) - NC
01:11:543 (11) - NC
01:12:806 ~ 01:22:753 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Also this is clearly copy/pasted wich is disappointing.
01:26:701 (1) - Stack it on the previous beat.
01:27:964 (1,2,3,4,1,2,3,4,1,2,3,4) - Messy again
01:41:780 (16,1) - Stack these or use distance snap correctly. Very important in streams, especially huge ones like this.
01:52:951 (1) - Snap to the white tick left from this spinner on the timeline.
01:34:280 (1) ~ 01:34:280 (1) - Very unoriginal ):

Insane
Combo's are too long. At least fix the combo's AiMod calls too long.
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

00:13:359 (7,8,9,10,11) - Make the distance between these notes the same.
00:13:991 (1,2,3,4,5) - ^
00:14:623 (7,8,9,10,11) - ^
00:17:780 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - These streams are also not so well spaced. Make the distance between the notes the same.
00:35:465 (1) - Remove NC

There! That was alot!
lepidopodus

Lesjuh wrote:

Lepidon
Well made!
00:35:465 - Make this section uninherited
Oh, that section is for removing useless barline in 00:36:728, since there's no sound or note of something. Of course it doen't affect actual timing at all.

Anyway, thanks for modding, Lesjuh~
Verdisphena

Lesjuh wrote:

Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams. ok >_<
00:10:280 (1) - Move the starting position one tick to the right on the timeline. ok
00:35:465 - Make this section uninherited This is necessary?
Download: RYO - Shuffle Heaven (AngelHoney) [Verdi's Hell Taiko].osu
Firce777

Lesjuh wrote:

777
Streams feel very random. Is all of this intentional? It's better to create some patterns instead of going all crazy on the streams.
yes, is intentional. although streams feel random, but still playable.
00:35:465 - Make this section uninherited
01:52:911 - Two different sections on one tick. Remove the red line. fixed~
01:55:753 - Make this section uninherited
Use slider velocity x1.0 there too instead of x1.52! fixed~
thanks for your modding~

Download: RYO - Shuffle Heaven (AngelHoney) [Firce777's Taiko].osu
DJNightmare

Lesjuh wrote:

Crazy
00:35:465 - Don't use kiai time in a break.
01:51:964 - Remove kiai time.

00:13:991 (11) - NC Done
00:16:675 (12) - NC Done
00:19:044 (11) - NC Done
00:22:833 (1) - Use a slider with a visible slidertrack. This looks weird. Done
00:23:149 ~ 00:32:780 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Done
00:34:359 (6) - NC Done
00:35:465 (1) - Remove NC Done
00:38:859 (6) - NC Done
00:44:069 (10) - NC Done
00:54:490 (1,2,3,4,1,2,3,4,1,2,3,4) - This is no more than a mess. Done
01:04:438 (10) - NC Done
01:06:806 (9) - NC Done
01:09:332 (13) - NC Done
01:11:543 (11) - NC Done
01:12:806 ~ 01:22:753 - Very odd spacing. I think it looks ugly and isn't as intuitive as you intented. Try something else? Also this is clearly copy/pasted wich is disappointing. Done
01:26:701 (1) - Stack it on the previous beat. Done
01:27:964 (1,2,3,4,1,2,3,4,1,2,3,4) - Messy again Done
01:41:780 (16,1) - Stack these or use distance snap correctly. Very important in streams, especially huge ones like this. Done
01:52:951 (1) - Snap to the white tick left from this spinner on the timeline. Done
01:34:280 (1) ~ 01:34:280 (1) - Very unoriginal ): (What do you mean by Unoriginal?)
Download: RYO - Shuffle Heaven (AngelHoney) [Crazy].osu
rustbell

Lesjuh wrote:

Extra
00:36:886 - End the current kiai time here.
01:12:174 (1) - Remove NC
01:36:016 (6,7,8) - It's very difficult to read these objects. Make it clear.
01:34:280 ~ 01:51:964 - Kiai time?
01:42:807 (1) - Remove NC
01:45:016 (5,6) - Also very hard to read. Stack these two notes and place them close to the previous sliders' end.
01:52:201 - Remove this break
01:52:951 (1,2,3,4) - This part is weird and doesn't have correct timing. Remove it or place a spinner instead. Remove the kiai time too.
all fixed

Download: RYO - Shuffle Heaven (AngelHoney) [Extra].osu
MMzz

Verdisphena wrote:

Lesjuh wrote:

Verdi
Streams feel very random most of the time. It's better to create some patterns instead of going all crazy on the streams. ok >_<
00:10:280 (1) - Move the starting position one tick to the right on the timeline. ok
00:35:465 - Make this section uninherited This is necessary?
[attachment=0:bf4fb]RYO - Shuffle Heaven (AngelHoney) [Verdi's Hell Taiko].osu[/attachment:bf4fb]
Why did you ignore his whole bit about the 1/6?
Those are IMPOSSIBLE you know.
But noone cares obviously V:
Lesjuh
Sorry I never answered to your question if I could recheck it. The problem is [Frantic]. Basicly it's a TAG4 map (you recommend it for TAG mode and it has the combo-colouring for it). The new rules don't approve/rank those anymore. The patterns at the end are insane and TAG4 stuff in my eyes. I can't imagine a single player playing them properly, it's designed for TAG4. On top of that I absolutely loathe it as you may already have guessed\:D/

I won't bubble this as long [Frantic] is in the mapset. You can try a different MAT if you don't want to but I don't think any of them will disagree with me.
Topic Starter
AngelHoney
eggpain's diff deleted \:D/.....

http://puu.sh/5W0g <= eggpain's diff
Verdisphena
Semi_Semi
nice :)




angelhoney's map is great
Raimon
when check? =(
Rieszn
wao
Backfire
WHY IS THIS IN THE GRAVEYARD.
GOD
DAMN
IT. :C
Topic Starter
AngelHoney
wating dooms' mod ._........almost 1 month Orz
Backfire
AHGHGHGHGHGHGG
*throws keyboard across the room*
You should go yell it him, AHO. :C
Backfire
Yay! It's in pending again <3
Doomsday
Insane mapset goooooo

  1. Timing looks good, It could use -4ms to the offset though, but that is just nitpicking.
Just a suggestion, but how the tickrate for each difficulty differs wildly, perhaps you could make the tickrate similar, or the same throughout the diffs? not a big issue, but at the moment the fact that this is just a bunch of guest difficulties shows because of this, and it looks messy.

[EXTRA] (Sprosive)

How this difficulty managed to get a 4.37 star rating, and managed to get a [H] rating, is beyond me.

I'm not too sure about the slider patterns like at 01:00:806 / 01:30:488 / 01:38:069. These jumps that jump across the screen, after a stream, feel rather cheap. It feels like they're just there to make the player miss. I think it would be better if these jumps were made smaller, and a little more managable. Otherwise it just isn't fun in my opinion :(

^ same with the bit at 01:48:174 (1,2,3,4,1,2,3,4) -


00:47:543 (1,2,3,4,5,6,1,2) - Just to say, I think the whistle hitsound pattern here sound kinda bad :( maybe do something else with the hitsounds here?
01:30:490 (1,2,1,2,1,2,1,2) - This is just mean. I didn't mind the jumps at the earlier part of the song like this, but these are really cheap jumps. At least could you tone these jumps down? or maybe rearrange them?

[FRANTIC] (ignorethis)

Perhaps a bit more hitsounding would sound nice on this. I understand that not all maps need a lot of hitsounding, but in this case, the same normal hitsound all the time sounds boring in the streams. :o

My main issue with this one is the intro (Start - 00:35:465). I can let the map after this pass to an extent, since at least then the craziness happens in the main part of the song. I'm not gonna approve this diff with the intro like this though :(. I'd remap this intro part so it suits the intro better (e.g. somewhat easier. leave the insane mapping until after the intro.)

[INSANE] (AngelHoney)

I only just passed this. Oh man. If I pass it a second time I'll be pretty proud.

My main problem with this one, is the layout of some of the map. The rhythms used, for the most part, are nice. However, some of it feels lazy:

00:55:122 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These feel like they are laid out in random places, and have no order. the sliders before these were alright since they had a pattern. These feel like they were just placed anywhere.
01:13:280 - 01:22:753 - Same here. With these, the spacing isn't wild here or anything, that works okay. But again, they feel randomly placed, like they were speedmapped in 2 minutes (no offense, but that's what it looks like :(). If they were in some sort of pattern, then it would look cool. At the moment, it doesn't.

00:26:149 (6,7,8,9,10,11,12,13,14,15,16) - These jumps are a little harsh for the intro. maybe remove these jumps? or make them a little easier? (the insane stuff is best left for the main part of the song).

[CRAZY] (DJNightmare)

01:27:964 (1,2,3,4,1,2,3,4) - I think these could be laid out better. Like what I said for the slider bit in [Insane], these feel randomly placed and don't play too well. Perhaps they could be put in some sort of pattern?
01:29:227 (1,2,3,4) - And for these sliders, they are in a box pattern. but the jump between (2) and (3) is kinda silly. the player will not see that because it is way too fast. he/she will think that it just goes around the box. You could make (3) and (4) switch places to fix that issue.

Before
[attachment=1:15d00]before.PNG[/attachment:15d00]
After
[attachment=0:15d00]after.PNG[/attachment:15d00]

[ANOTHER] (AngelHoney)

Not much to say about this one. I thought it was okay

and now the Taiko difficulties:

[FIRCE777'S TAIKO]

(Not much point in adding custom combo colours to this diff though, perhaps it helped while editing. Maybe you could change them to the colours used for the normal diffs so it looks better in the editor. No big deal though)

Even though I'm not much of a player of Taiko Inner Oni-type difficulties like this one, I can't make much sense of the rhythms here. It's mostly endless stream, and the placement of don's 'n' katsu's in here feels random. Not a fan of this one at all, sorry Firce :(

[LEPIDON! - TAIKO ONI]

I like this one however. Even though the song doesn't have much to map to in a taiko map, you managed to create some nice rhythms out of it that still play well with the song, in my opinion. I like it, lookin' good to me!

[VERDI'S HELL TAIKO]

Way too tough for me to pass :P, but I can see what you were trying to do with. Quite nice actually.

For the taiko difficulties, I think that Firce's one should be removed (sorry Firce! :(), since Lepidon is a nice Taiko Oni difficulty, and Verdi is a nice Taiko Inner Oni difficulty. I don't think a 3rd one is needed.

I pointed out a lot of things, but I don't think it is bad by any means (even though I'm not a fan of the Frantic diff to be honest. Not my cup of tea). Feel free to take what you want from the mod (and sorry for taking so long D:)
zenki0013
I'm ready
Firce777

Doomsday wrote:

[FIRCE777'S TAIKO]

(Not much point in adding custom combo colours to this diff though, perhaps it helped while editing. Maybe you could change them to the colours used for the normal diffs so it looks better in the editor. No big deal though)

Even though I'm not much of a player of Taiko Inner Oni-type difficulties like this one, I can't make much sense of the rhythms here. It's mostly endless stream, and the placement of don's 'n' katsu's in here feels random. Not a fan of this one at all, sorry Firce :(
ok :(
i remapped :(

Download: RYO - Shuffle Heaven (AngelHoney) [Firce777's Taiko].osu
rustbell
跪了 AHO你帮我改吧
Chewin
Revived.

YES.
Topic Starter
AngelHoney
:) :) :)
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