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t+pazolite - Luv-Lab-Poison 22ate!

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 17 januari 2010 at 19:58:34

Artist: t+pazolite
Title: Luv-Lab-Poison 22ate!
Tags: Touhou 9 Phantasmagoria of Flower View Crazy Remix Medicine Melancholy Poison Body ~ Forsaken Doll
BPM: 228
Filesize: 4175kb
Play Time: 02:13
Difficulties Available:
  1. Lethal (4,85 stars, 335 notes)
  2. Strong (4,53 stars, 264 notes)
  3. Weak (1,95 stars, 132 notes)
  4. Xtreme (4,89 stars, 565 notes)
Download: t+pazolite - Luv-Lab-Poison 22ate!
Information: Scores/Beatmap Listing
---------------
If you downloaded this before 17 november please re-download for skin :)
IT'S **** DONE!!!!!!!!!! GAHHHHH!!
It's a very, VERY strage remix of Poison Body ~ Forsaken Doll from Phantasmagoria of Flower View
Anyway, i experimented a lot in this map and i want to know if the map is good or not.....
yeahyeahyeahhh
Normal:
00:43:29 (1) - Spacing, match like the others.
01:19:21 (1) - Suggestion, maybe make the spacing smaller, maybe not in this difficult, but if you make a hard?
02:07:66 (2) - Spacing
02:09:77 (1) - ^

Easy:
01:06:45 (1) - If you're going to use jump in an easy, try staying contant with the spacing. Maybe put in the bottom right mirroring 2.
01:07:50 (1) - ^top left

can't wait for a hard ^^
Topic Starter
Xgor
I ignored the thing with the spacing on Easy because it's not that confusing.
Anyway here is the base to the hardest difficulty (not finished placement distance snap or hitsounds)
I think i did pretty crap so far so a lot of suggestions would be nice! (the only part i liked was 0:51:718 - 1:07:243)

Download: t+pazolite - Luv-Lab-Poison 22ate! (Xgor) [Xtreme].osu

(Yes! I got pretty lazy on the end)
Aoitenshi
All is fine, but THe offset seems wrong.
Torran

Aoitenshi wrote:

All is fine, but THe offset seems wrong.
Hm? I see nothing wrong with the BPMs or offsets, but that's just me :|

Anyways, Starred!
XepherX3
all right

first timing section > offset 139
4th section > offset 100.333 snap on 1/4th and the move everything on the timeline a 1/4 th tick to the right

starred
Topic Starter
Xgor

x3ns0r wrote:

first timing section > offset 139 Done!
4th section > offset 100.333 snap on 1/4th and the move everything on the timeline a 1/4 th tick to the right Why should i do that...?
PokuMii
What a weird song.....i like it!

I hope you finish this soon! I'd love it if this was ranked! :)
yaya
rule map . nothing wrong . you can make your slider more beautiful . :D
Lizbeth
Oops sorry for skipin it n_nU

Easy
this is to hard for an easy imo.. maybe rename it to Normal
00:43:29 (1) - to far from prev circle, is like a jump.. no jumps on easy
01:32:55 (1) - same
01:37:21 (4,1,2) - spacing?
02:03:98 (2,1) - ^

Normal
rename Hard or make it easier @.@
01:29:88 (1) - is this a jump right?
if your gonna keep this as normal: no jumps on normal

good luck
star
awp
This map has been deleted on the request of its creator. It is no longer available.
Azure_Kite
Here's my mod, sorry it took so long :o

Blue = Suggestion Red = Check this

[Weak]
Since this is the easiest map with 1.76 stars, I may remind you that jumps aren't really acceptable. The large gaps between each combo will really throw newer players off in my opinion. Maybe you can adjust the beats so that they are closer, if even slightly.
01:52:93 (1,2) - Probably shouldn't do this; people won't know what beat is what
No other problems found :)

[Strong]
No problems found, although a couple of sliders could be possibly cleaned up a little

[Lethal]
The beats need to be resnapped in this difficulty
01:24:55 (1) - Maybe a finish here?
01:27:21 (1) - ^
01:29:88 (1) - ^
01:32:23 (7) - Remove the finish here
01:32:56 (1) - Place a finish here?
01:35:23 (1) - ^
01:37:56 (7,1) - Make these finishes, not claps


[Xtreme]
Completely insane I mean, Repetitive beats, wait... Needs more Hitsounds :O.
01:53:98 (3,4) - Either inconsistent spacing with (2), or (2) itself is inconsistent. Change however you will

Overall, a pretty well made map, Xtreme will definitely appeal to the difficulty hungry, although I'm not sure how plausible the section at 01:00:13 (1) is, since that was treated pretty harshly when I tried to make one like it. Nevertheless, Great job and Starred.
pieguyn
Figured I'd take a crack at this.

Weak:

00:20:13 (1) - A bit too far away from the previous note.
00:28:56 (1) - ^
00:30:66 (1) - ^
00:32:77 (1) - ^
00:43:29 (1) - ^
00:51:71 (1) - ^
01:32:56 (1) - ^
01:57:14 (1) - ^

Strong:

01:29:90 (1) - A bit too far away from the previous note.
01:35:23 (1) - ^

Lethal:

00:20:13 (1) - This seems way too far away from the previous note, and it's also quite sudden. o_o
00:22:24 (1) - ^
00:45:40 (1) - This is too far away, but it's not that bad, as it's rather obvious where one has to go.
00:47:50 (1) - ^
00:49:61 (1) - ^

Also, is it just me, or do the first few parts of the beatmap repeat? I would recommend not doing that in order to give the beatmap more variety (and thus making it more fun to play).

Xtreme:

00:35:92 (1) - Spacing.
00:36:98 (1) - ^ (Also, 00:34:87 to 00:36:98 repeats, so these two errors repeat as well.)
00:51:71 to 00:52:77 - Repeats, and as a result the stacking causes a bit of a problem. The notes go offscreen at some point!
01:29:88 (1) - Spacing.
01:19:21 to 01:39:21 - This whole section repeats a bit... you might want to add a little bit more variety.
01:40:82 (1) to 01:57:01 - Repeats... you might want to change it around a bit.
01:57:14 (1) - Spacing.
02:05:56 (9) - New combo?

Nice work so far. The main things I noticed about it are the spacing inconsistencies and the fact that some parts of the beatmap repeat. Star!
Lokamp
Weak
00:32:024 (4) - finish here
01:30:056 (1) - finish this slider's start and the 2nd and 4th repeats of this slider
01:33:023 (2) - ^

Strong
01:53:046 (2,3,4) - start these sliders with claps
02:09:077 (1) - finish here (or on the previous slider's end...)

Lethal
01:37:090 (1) - finish here
01:57:066 (1,2) - end the 1st slider with a finish, and start the next one with a clap
01:59:077 (2,3) - ^
02:03:098 (2,3) - ^

Xtreme
... O.o

Well, my work is over here... a star for this Insane, well-mapped project! ;)
naruti
ugh that xtreme is hard....... ..
must ..........give.....star.......
......................................
......................................
......................................
......................................
......................................
here..... here.....you...go......
......................................
Froslass
Weak
00:42:024 (3,1) - Easy dif--... WTF JUMP

Strong
00:26:098 (2) - align with (1) end?

Lethal
no-o-othing

Xtreme
AHSFUASIDFNASIFAFOSADFNUYASF

starOISUASADHNite.
DJPop
Why the last note is not on the same ending position?

~Weak~
This diff should not have huge spacings.
01:39:023 (1) - unsnapped

~Strong~
01:48:019 (7) - move down 1 grid

~Lethal~
01:39:023 (1) - unsnapped

~Xtreme~
00:24:008 (15) - sounds weird


+Star
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid
[Weak]

Needs a full resnap.

00:43:029 (1) - Make it barely touch the note before it.
00:49:061 (1) - Line this up a bit better.
01:52:092 (1,2) - I'd avoid stacking a note on top of an endpoint in Easy.

[Strong]

00:51:071 (1) - Not really an intuitive jump.
02:01:088 (2) - Misaligned, move one grid left?

[Lethal]

00:45:066 (2,3,4,5,6,7) - Triangles slightly misaligned, maybe turn off grid snap and rearrange?
01:43:098 (6,7,8) - Misaligned.

[Xtreme]

00:44:035 (1,2,3,4) - Make it into a better diamond?
01:07:050 (1,2,3,4) - Use the flip function to make these jumps into a perfect square.
01:25:006 (2) - Move up a few grids to line up with 1.
01:44:025 (16,17,18) - Make this the same as the previous triplets?
01:48:072 (1) - HOLD warning might be a bit late for this; becomes more of a "HAHA YOU DIDN'T HOLD NOW YOU'RE SCREWED" storyboard. XD
01:52:093 (1) - Line this up with 2, 3?
01:53:085 (4) - Unevenly spaced.
01:54:037 (6) - ^

Most of this is just for looks, I guess. Have a star for an awesome SB in general. :)
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

All seems ok.

[Weak]

It's ok

[Strong]

It's ok

[Lethal]

It's ok

[Xtreme]

I love it *w*

Nice map, starred~
Krisom
I really disliked this "song", but I really loved this map.

To make someone love a map of a song he dislikes...

...star!
Sleep Powder
[Extreme]
At least lower overall difficulty a bit ._.
01:19:090 (2) - Add a Clap here
01:22:056 (2) - ^
01:27:090 (2) - ^
01:30:056 (2) - ^
01:33:023 (2) - ^
01:38:056 (2) - ^

[Lethal]
01:50:043 (4) - Spacing is off

I like it~
Topic Starter
Xgor

animask wrote:

[Extreme]
At least lower overall difficulty a bit ._.
The main reason why it's so hard is that i want it to be shown as the hardest....(Stupid buggy star system :P )
I did lower it though and made the HP drain Higher instead.....
deadbeat
......wow..... :o
arien666
[Weak]
00:23:29(3) - Move 1 grid down
00:50:13(2) - [Suggestion] How about move 1 grid down?
01:19:23(1) - [Suggestion] How about move 1 grid left?
01:37:23(4) - [Suggestion] How about move 1 grid down?

[Strong]
00:34:87(1) - [Suggestion] How about move 1 grid right?
01:06:45(1) - Move 1 grid right
02:01:88(2) - [Suggestion] How about move 1 grid left?

[Lethal]
01:50:30(3,4,5) - Distance are different each notes. Consider these notes.

[Xtreme]
lol 1/4 hyper combos XD



Good map.
And another touhou... [Never mind]
I hope it will be ranked XD

Star this XD
jericho2442
[Weak]
00:59:008 (1,1) - these 2 notes dont match the spacing of any other note in the whole song and looks extremely odd, fix spacing

maybye think of making it all look a bit cleaner, atm there quite a few combo's what dont fully line up ect, so just have a look through the map and fix what you find ;)

[Strong]
01:00:013 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looooooooooooong repeating part, i got bored :/ very bored

some slider like the one at 01:57:014 (1) - seem a bit rough and could do with being more smooth

[Lethal]
01:43:019 (3,4,5) - srry nazi :P, these aint lined up with each other

[Xtreme]
........1.......finger.......streams >_>

00:26:045 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - after the first full pack of this, by the time i got here i was
1 bored of doing the same thing
2 really felt like not doing it again >_> just thought id let you kno that repeating the same thing like this again gets rather repetative
01:00:013 (1) - the pattern from here on may stop this map from getting ranked and kick it into the approved only side of thing, its just to blind to read at all without EXTREME slow down practice

01:29:006 (9,10,11,12) - this part goes all wobbly in placing, clean this up
01:57:066 (3,4,5,6,7,8) - why is this pack of slider different spacing than the other 2 even though its the same pattern? it feel really odd

__________________
overall

not bad but your extreme feels to do the same thing too much, and theres a few things what i would not like to see in a ranked map, but if your going for approved its fine ;)

staring for fun factor
Topic Starter
Xgor
Did the stuff on Weak and Lethal (and some on Xtreme)
I don't think that the part you mentioning in Strong is repeating >.> (xenon standard is way worse and it still pretty fun)
Xtreme isn't meant to be easy but i still think it can be ranked (some other very hard difficulties has been ranked lately) and it's my first VERY hard difficulty but i still think it's ok and i won't change the two first things you mentioned....for now atleast...
Armin
[Weak]

00:42:245 Make this slider better, like in the picture:



01:05:139 (3,1) Make a straight line
01:44:515 Finish also on the reverse arrow
02:12:393 Clap at the start+clap at the end

Some hitobjects are not snapped, please open the AImod (alt+shiftl+a on the editor)

[Strong]

00:33:034 Move 1 square up
00:34:087 Make this slider better
00:41:192 Stack with the previous (4) then align the (2) on the same line
00:53:298 claps or whistles on the slider
00:55:403 Add a whistle or a clap at the start
00:57:509 claps or whistles on the slider
01:25:236 (2,3,4) Add the whistle-rythm (= add whistles at the start)
01:35:902 whistle at the start
01:37:236 whistle
01:37:902 ^
01:48:199 add another repeat

[Lethal]

No problems.

[Xtreme]

No problems.

Nice map, starred.
Nharox
[Xtreme]

Eww, stop it with trying to make one of the hardest maps ever. :\ Probably the worst thing of osu's problem. Anyway, map is somewhat "okay" and I like the SB.

[Lethal]

00:32:771 (1-4) - A bit ugly, try to line them better up so each slider end ends on the same spot.
02:13:989 (1) - You can't see the SB because of the spinner. You might replace it with a slider or remove that part of the SB.

Rest is good and the map is playable. :)

[Strong]

Nothing except 02:13:989 (1) - Same as on [Lethal]

[Weak]

01:00:139 (1) until 01:07:508 (1) - I'd remove the combos and add new combos so the 3 notes are together.

02:13:972 (1) - Same as on [Lethal] and [Strong]
Topic Starter
Xgor
The thing with the spinner covering the SB is intended :P (It's only supposed to be seen on Xtreme)

Also Xtreme is a map that i kinda based of a the stepmania steps of this song (The easiest diff!!!... The highest diff has way more 1/4 than Xtreme) and i also trying to train myself to be better on making hard difficulties so i made a VERY hard one :P
Leorda
[Weak]
No Problem

[Strong]
No Problem

[Lethal]
No Problem

[Xtreme]
No Problem

NO PROBLEM FOUND!!!!!!!!!
I love your song, star
Essien_old
I didn't find any problems. Good job ^.^
star~
Hanyuu
xtreme:

00:33:082 (1) - whistle

strong:

00:25:092 (7) - should also be a whistle
00:43:003 (6) - clap

weak:

notes are not snapped
01:27:023 (1) - remove combo i guess

ahh.. this map is too.. crazy @_@"
Teara
Heh~~

Nice

Hitsounds are pretty nice. I'm not that great with it to be honest, I don't know how I can suggest anything better. ~~
Jesss
WOAHHH!!! what a nice song...but let's go modding:

Xtreme:
SPOILER
Overall: o.o i luv it!!, but i suggest better spacing, in some parts seems just randomly assigned circles in the screen...example: 00:18:003 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
00:22:024 (1,2,3,4) - Misalignment
00:43:056 (4,5) - messy, space it better, it's a little bit confussing :S
01:19:090 (2,3,4,5,6,7,8,9,10,11,12) - SEEMS that u're using multi Distance snapping, i recommend using 0.8x
01:22:056 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
01:28:073 (7) - Align with circle 6

other diffs. modding comming :)

STARRED!!
Topic Starter
Xgor
Ok did all the stuff on Xtreme except for a improved beginning because i have no ideas how it should look like :P
Jesss

j35u5891221 wrote:

WOAHHH!!! what a nice song...but let's go modding:

Xtreme:
SPOILER
Overall: o.o i luv it!!, but i suggest better spacing, in some parts seems just randomly assigned circles in the screen...example: 00:18:003 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
00:22:024 (1,2,3,4) - Misalignment
00:43:056 (4,5) - messy, space it better, it's a little bit confussing :S
01:19:090 (2,3,4,5,6,7,8,9,10,11,12) - SEEMS that u're using multi Distance snapping, i recommend using 0.8x
01:22:056 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
01:28:073 (7) - Align with circle 6

other diffs. modding comming :)

STARRED!!
i continue with the other diffies...as i promised :)

Lethal:
SPOILER
Overall: I suggest increasing the "overall difficulty" 3 steps ahead (recommended), the map will be readable according to the music speed ;) (the circle ring will close faster)
00:49:061 (1) - would be better aligned with the previous slider
00:50:053 (6) - parallel from step 5

Nice job! :o
Strong:
SPOILER
00:31:071 (4) - Reverse Selection (?)
No more problems found :)

Weak:
SPOILER
Perfect! xDDD

P.S.: Thanks for the kudosu :)
Topic Starter
Xgor
Ok :) I will give you kudosuon the first song (But kudosu is kudosu :D )
Jinxy
[Skin]
Red + Pinkple that burns your eyes sjgsdhgklsh
Remove one of those colours or something, my eyes hurt.

[SB]
01:57:14 - The BG tilts a little here. Is this intentional?

[Weak]
No things.

[Strong]
Nazi 01:47:93 (4) - 1 grid up.
Nazi 02:13:72 (3) - 1 grid down?

[Lethal]
Nazi 00:50:40 (5,6) - 1 grid left?
01:48:72 (10) - I lol'd. Not an error. who........... = Hold, lol.

[X-FUCKING-TREME]
NOTHING FOUND, BUT THAT WAS MADNESS.
Topic Starter
Xgor
Fixed all the complains except for the skin (for now at least)
Also, can someone make a good Medicine Melancholy combo burst (There is way to little fanart and I'm pretty bad on cutting out pictures)
Also i want more suggestions on the skin :3 (Say if you think everything is awful or if you liked the recoloring too)
Soaprman
You need to add a scorebar-bg since you have the scorebar-colour skinned. Just use the default one, I guess.

Also, I got a comboburst for you. I wish Medicine got a little more love, too. Anyway, I didn't do a perfect job shopping this (not even going to bother with the darkened parts on top and bottom) but it's good enough to be a combo burst during gameplay which is what matters!

Topic Starter
Xgor
Thanks :D
Mukku
This map has been deleted on the request of its creator. It is no longer available.
Dusty
Very nice, *star

[Lethal]
This is only Hard, right?
01:00:066 (2,3,4,5,6) and similar streams - Ridiculous for a Hard
If it's an Insane and your Xtreme is Impossible, then it's OK.

[Xtreme]
02:13:098 (1) - WTF was that? :o
Topic Starter
Xgor

Dusty wrote:

Very nice, *star

[Lethal]
This is only Hard, right?
01:00:066 (2,3,4,5,6) and similar streams - Ridiculous for a Hard
If it's an Insane and your Xtreme is Impossible, then it's OK.It's a kinda Insanish Hard but it's kinda like that on all diffs.
Well i think it's ok


[Xtreme]
02:13:098 (1) - WTF was that? :oWeeeeeeeeeeee!
Also i added a hitcircle :)
Sure
[Weak]
Add timing point - BPM 228.000 Offset 100,305ms

01:00:013 (1) - spacing. this is a new combo. but too close to previous slider.
01:32:056 (1) - too far from previous slider.
01:52:092 (1,2) - Don't stack 1 at 2's end. Is this diff for beginner? Hard to read. Also very confusing when don't use snaking slider.


[Strong]
Fine


[Lethal]
Fine


[Xtreme]
01:54:037 (6) - align with 7


star~★
What the fucking fast song! lol But so cool!
Topic Starter
Xgor
Done :D
NoHitter
Weak
00:59:982 (1,1) Spacing might confuse new players. The previous combo had a big jump, and these are right next to each other.

Strong
01:57:147 (1,2) - Sliders don't look so good.
02:07:673 (2) - Try making this symmetrical to (1)
Oh and I see that there are a lot of parts that are repeated.

Lethal
02:12:405 (3) - Slider design seems inappropriate and kind of ugly here.

Xtreme
I'm a little worried that the Timing section with 28.50 BPM would maybe be unrankable.
If you're planning to slow it down, maybe change the BPM to a fraction of the original BPM; 22.8 BPM?

02:13:984 (1) - I love this part :); Try making the slider more circular though.
minyeob
Xtreme is crazy....... Seriously!
That's all
lol Are you going to make this ranked?
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Zekira
I was going to say that the first offset should be -1 from the original, but I think you won't even need to do that lol...
Topic Starter
Xgor
Fixed the offset anyway :P
Soaprman

Soaprman wrote:

You need to add a scorebar-bg since you have the scorebar-colour skinned. Just use the default one, I guess.
Still this. Otherwise, it looks ugly for people using other skins. :(

also...
Xtreme
00:36:019 (2) -
00:38:029 (2) -
00:40:040 (2) -
00:44:061 (2) -
00:46:071 (2) -
00:48:082 (2) - These all seem to have been messed up in a resnap accident. Move them 1/4 beat earlier.
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
fartownik
  • [Weak]
    Decrease countdown speed to Normal.
    01:04:034 (3) - 1 tick right.
  • [Strong]
    01:56:009 (4,1) - Spacing.
    02:13:098 (1) - End the spinner on white tick.
  • [Lethal]
    Enable countdown.
    01:48:072 (10) - This slow slider is really hard too see. Even warning isn't enough. I prefer place it somewhere else.
    02:13:098 (1) - End the spinner on white tick.
  • [Xtreme]
    Man, this difficulty is ridiculous, but it's really fun :D You've made a map only for lesjuh :(
    There's nothing to mod :P
Great.
Mashley
Lethal
00:23:014 (1) - This jump worries a little... could you pleeeaaase move it a little closer to the previous note?

Xtreme
01:47:067 (1) - Shorten by 1/2. The player needs some time to lead into the hold slider.

Bah the storyboard spinning at the end is uglyyyyyyy
Topic Starter
Xgor
Done every thing except for the SB thing
Beuchi
Hi hi!!

Here are some suggestions for your map. Of course you don't have to change them if you don't agree with me :)

Let's go!!

~All Diffs~
- No Source? oxo Btw I don't know anything you can put as source so... whatever xD
- You can make the "invert flash" on 01:16:981 stronger, it is a bit soft to fit the music, imo xD

~Weak~
No problems. Well done!! :)

~Strong~
01:44:051 (1) - This mini jump is a bit confusing... The whole previous and next sections have the same spacing so this comes a bit out of nowhere o.o'.
01:57:014 (1) - That "bump" on the top of the slider looks a bit ugly oxo (so nazi sorry xD)

~Lethal~
01:48:072 (1) - Love this slider <3
No problems. Well done!! :)

~Xtreme~
- OMG this is so crazy xDD
00:31:006 (4,5,6) - Fix spacing.
00:36:098 (1,2,5) - ^
00:44:074 (3,4) - ^
00:46:084 (3,4,5) - ^
00:48:095 (3,4,5) - ^ (you seem to have the same problem in all this sections :/)
01:33:040 (3,4,5) - ^
01:51:008 (2) - Overlap this with (7) of the previous combo?
01:57:066 (3,4,5,6,7) - Try to leave the same space between sliders
01:59:077 (3,4,5,6,7,8) - ^, 6 is so off.
02:03:098 (3,4,5,6,7) - ^.


This song is so craaazy and funny!! xDDD Good map btw, Xtreme is too crazy for me x_x. *Star!*
Topic Starter
Xgor

Beuchi-chan wrote:

Hi hi!!

Here are some suggestions for your map. Of course you don't have to change them if you don't agree with me :)

Let's go!!

~All Diffs~
- No Source? oxo Btw I don't know anything you can put as source so... whatever xDI doubt stepmania is a great source :P
- You can make the "invert flash" on 01:16:981 stronger, it is a bit soft to fit the music, imo xDI just wanted to make a kind of glass scattering effect so i made it gray.

~Weak~
No problems. Well done!! :)

~Strong~
01:44:051 (1) - This mini jump is a bit confusing... The whole previous and next sections have the same spacing so this comes a bit out of nowhere o.o'.Oh, missed that
01:57:014 (1) - That "bump" on the top of the slider looks a bit ugly oxo (so nazi sorry xD)Fixed

~Lethal~
01:48:072 (1) - Love this slider <3
No problems. Well done!! :)

~Xtreme~
- OMG this is so crazy xDD
00:31:006 (4,5,6) - Fix spacing.Fixed all those stupid mistakes
00:36:098 (1,2,5) - ^
00:44:074 (3,4) - ^
00:46:084 (3,4,5) - ^
00:48:095 (3,4,5) - ^ (you seem to have the same problem in all this sections :/)
01:33:040 (3,4,5) - ^
01:51:008 (2) - Overlap this with (7) of the previous combo?[/color]
01:57:066 (3,4,5,6,7) - Try to leave the same space between slidersNah
01:59:077 (3,4,5,6,7,8) - ^, 6 is so off.
02:03:098 (3,4,5,6,7) - ^.


This song is so craaazy and funny!! xDDD Good map btw, Xtreme is too crazy for me x_x. *Star!*
Ephemeral
Everything looks good.

Bubbled!
Topic Starter
Xgor
I want a second BAT to look on this map so i kudosu spammed it :D
RemmyX25
[Xtreme]
HP- Drain needs to be turned down. If the bar reaches the halfway point, even by SS'ing it, theres a problem.


Overall, nicely done, but im on the fence about ranking this. Xtreme looks a lot like an Approval map :\

EDIT: bubble repair
m980
I'm not popping/ranking this. But I'd like to offer my feedback to this map.

Firstly.
[E] [I] [I] [I] (Beatmap Listing Difficulty Rating Spread)
I'm not a huge fan of just 1 [N] or [E] and a whole bunch of [I]. Doesn't offer as much to every player.

Next.
[Xtreme] is horribly overmapped. Filled with unnecessary streams and stacks. Maybe I don't like overmapped maps, but seriously.. wtf.

Just my feedback, as I couldn't find anything "technically" wrong, but I don't feel comfortable ranking this.
Topic Starter
Xgor
I will keep it as it is..

I will not make standard normal for this map (~No ideas~)

And i like Xtreme as it is, but if enough BATs thinks that Xtreme isn't suitable for standard ranking I'll remove it from this map and let it maybe go for approval.

But no changes for now! (I'm also away from home so i can't fix anything for that matter)
whymeman
Sorry, but found an error in the process of modding.

For your background.png, you have a cluster of Move keyframes which needs to be fixed. http://osu.ppy.sh/ss/1663

Also, the keyframe setup for Invert.png is not properly set up. You have the fade set from 01:16:981 to 02:15:597. Which this SB object is only used for less than 1 second... but also, make sure to check and adjust the keyframe use as well to make sure the SB objects are there where it is only needed.

And the fade between the effects of the SB isn't cleanly done. Please take more time to look into it.

I noticed [Lethal] And [Xtreme] are out of place in the difficulty levels? (Though the difficulty jump is quite harsh)..... But make sure to check into getting that SB fixed.
Topic Starter
Xgor

whymeman wrote:

Sorry, but found an error in the process of modding.

For your background.png, you have a cluster of Move keyframes which needs to be fixed. http://osu.ppy.sh/ss/1663

Also, the keyframe setup for Invert.png is not properly set up. You have the fade set from 01:16:981 to 02:15:597. Which this SB object is only used for less than 1 second... but also, make sure to check and adjust the keyframe use as well to make sure the SB objects are there where it is only needed.

And the fade between the effects of the SB isn't cleanly done. Please take more time to look into it.

I noticed [Lethal] And [Xtreme] are out of place in the difficulty levels? (Though the difficulty jump is quite harsh)..... But make sure to check into getting that SB fixed.
Fixed the cluster fuck with move and fixed with Lethal so Xtreme shows up as the hardest (It became that way due to that i lowed the HP drain on Xtreme :( )

The use of invert is intentional and i wont change that.
Crimmi
Crimmi's Judgement <3 :P

Nothing Wrong Here Just Some Suggestions :) :

[Weak]
00:24:491(1) 3 tiny squares to the right under the purple (4)
00:35:128(2,3) align with (1)
01:56:341(3) align with (2)
[Strong]
No Errors... :)
[Lethal]
No Errors... :)
[Xtreme]
No Errors... :)

STARRED!!! :)
Topic Starter
Xgor
Did everything exept for 00:24:491(1) which i think is better as it is
Gens
Force default skin. There are many objects from the default skin (in a different color of course) that it might look weird using other skins...

Next, offsets are not the same between difficulties; more specifically, the third offset. Even if it's not needed to place notes, you need to make them the same on all difficulties (think about the osu! "throbber").

Also, the hitvolume is not the same for all difficulties. I DID notice it, and there should be no problem with fixing.

[Lethal]

00:35:928 (6) - The second repeat arrow is hidden by the score explosion from (4,5).

Don't know if this is a serious issue, but I'd prefer it to be fixed instead of left there.

[Xtreme]

00:53:823 (1,2,3,4,5,6) - Not stacked properly.

That's it, I guess. Call me back and I'll proto-bubble it so it gets more attention.
Topic Starter
Xgor
Ok, i think i fixed everything now Gens :)
Gens
You went offline before I could tell you this:

  1. [Xtreme] - 01:48:709 (1) - This silly object needs to be resnapped.
  2. Hitvolume still isn't the same on all difficulties... Go to Song Setup -> Audio and make the "Sample Volume" the same on all difficulties.
  3. 00:53:823 (1,2,3,4,5,6) - Still not stacked properly... the beats aren't exactly under the tail of the slider.
Still a couple things to fix.
Topic Starter
Xgor

Gens wrote:

You went offline before I could tell you this:

  1. [Xtreme] - 01:48:709 (1) - This silly object needs to be resnapped.
  2. Hitvolume still isn't the same on all difficulties... Go to Song Setup -> Audio and make the "Sample Volume" the same on all difficulties.
  3. 00:53:823 (1,2,3,4,5,6) - Still not stacked properly... the beats aren't exactly under the tail of the slider.
Still a couple things to fix.
Resnapping and stacking fix done, but the hit-volume IS the same on all difficulty :/
Gens
BLARGH everytime I want to pubble this a new error comes out
this should be the last one

The second section has a BPM of "179.998" instead of "180" flat. Please fix it and resnap all notes.

OH, also the scorebar-bg is exactly the same as the default's, and since you forced default skin... it became useless.

and I finally see the hitvolume the same... I was pretty sure I had latest version, but oh well. =/
Topic Starter
Xgor

Gens wrote:

BLARGH everytime I want to pubble this a new error comes out
this should be the last one

The second section has a BPM of "179.998" instead of "180" flat. Please fix it and resnap all notes.

OH, also the scorebar-bg is exactly the same as the default's, and since you forced default skin... it became useless.

and I finally see the hitvolume the same... I was pretty sure I had latest version, but oh well. =/
The second BPM IS 179.998 <.<
And deleted the scorebar-bg.
Gens
...it seems really weird to me to have that BPM (and I can't notice much difference between those two), but I just read awp's post. I guess it's alright if you want to keep it.

And I just noticed hitsounds are a bit messy for some people, but it's alright for me. Hopefully you won't get your pubble popped for that.

AFTER DOING A FULL RECHECK OF EVERYTHING (and clearing up some minor things in IRC), this is now Proto-bubbled.

P.S. Sorry for the delay... 3 mod posts. I need to get better at modding.
whymeman
1. Offset: 139ms BPM: 228.00
2. Offset: 68,561ms BPM: Inhereted (0.5x)
3. Offset: 79,236ms BPM: 179.998
4. Offset: 99,236ms BPM: 228.00
5. Offset: 100,305ms BPM: Inhereted (1x)
6. Offset: 108,709ms BPM: 28.50
7. Offset: 109,761ms BPM: 228.00
8. Offset: 117,143ms BPM: Inhereted (1x)
I started to get around 8 ~ 10 ms (average) off. Make sure to double check into this since the use of extra offsets can destroy the flow of the beats if not carefully used.

Also, at 7. Offset: 109,761ms BPM: 228.00, The note sounds like it hits just a few ms too early. Double check into that as well.
Topic Starter
Xgor
The timing sounds spot on foe me...

But if you have have a better offset please give me them
I doubt that Offset: 79,236ms BPM: 179.998 is wrong though... I got it from awp :P
whymeman
For the 2nd offset. I added 4ms and was able to work smoothly at 0 ms late/early hits. That should be all that is needed.

Edit: Just noticed the comboburst was too large. The maximum allowed width is 500px but the current amount is 536px. Have that fixed as well then i'll bubble. Sorry about that.
Topic Starter
Xgor
Fixed
Edit: Both
whymeman
Alright then. Bubbled.
Ephemeral
Looks fine to me.

Xtreme is a bit borderline approval, but really now - it's not as if your handing 12 million to them on a platter or anything. It should be okay.

Ranked!
SilentWings_old
I'm proud to have beaten this (even though my score didn't beat the half timers).
Lunah_old
so hard T_T
OnosakiHito
I love it to play Xtreme on Taiko!
Cihyaa
(b^o^)b
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