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t+pazolite - Luv-Lab-Poison 22ate!

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Topic Starter
Xgor

Dusty wrote:

Very nice, *star

[Lethal]
This is only Hard, right?
01:00:066 (2,3,4,5,6) and similar streams - Ridiculous for a Hard
If it's an Insane and your Xtreme is Impossible, then it's OK.It's a kinda Insanish Hard but it's kinda like that on all diffs.
Well i think it's ok


[Xtreme]
02:13:098 (1) - WTF was that? :oWeeeeeeeeeeee!
Also i added a hitcircle :)
Sure
[Weak]
Add timing point - BPM 228.000 Offset 100,305ms

01:00:013 (1) - spacing. this is a new combo. but too close to previous slider.
01:32:056 (1) - too far from previous slider.
01:52:092 (1,2) - Don't stack 1 at 2's end. Is this diff for beginner? Hard to read. Also very confusing when don't use snaking slider.


[Strong]
Fine


[Lethal]
Fine


[Xtreme]
01:54:037 (6) - align with 7


star~★
What the fucking fast song! lol But so cool!
Topic Starter
Xgor
Done :D
NoHitter
Weak
00:59:982 (1,1) Spacing might confuse new players. The previous combo had a big jump, and these are right next to each other.

Strong
01:57:147 (1,2) - Sliders don't look so good.
02:07:673 (2) - Try making this symmetrical to (1)
Oh and I see that there are a lot of parts that are repeated.

Lethal
02:12:405 (3) - Slider design seems inappropriate and kind of ugly here.

Xtreme
I'm a little worried that the Timing section with 28.50 BPM would maybe be unrankable.
If you're planning to slow it down, maybe change the BPM to a fraction of the original BPM; 22.8 BPM?

02:13:984 (1) - I love this part :); Try making the slider more circular though.
minyeob
Xtreme is crazy....... Seriously!
That's all
lol Are you going to make this ranked?
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Zekira
I was going to say that the first offset should be -1 from the original, but I think you won't even need to do that lol...
Topic Starter
Xgor
Fixed the offset anyway :P
Soaprman

Soaprman wrote:

You need to add a scorebar-bg since you have the scorebar-colour skinned. Just use the default one, I guess.
Still this. Otherwise, it looks ugly for people using other skins. :(

also...
Xtreme
00:36:019 (2) -
00:38:029 (2) -
00:40:040 (2) -
00:44:061 (2) -
00:46:071 (2) -
00:48:082 (2) - These all seem to have been messed up in a resnap accident. Move them 1/4 beat earlier.
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
fartownik
  • [Weak]
    Decrease countdown speed to Normal.
    01:04:034 (3) - 1 tick right.
  • [Strong]
    01:56:009 (4,1) - Spacing.
    02:13:098 (1) - End the spinner on white tick.
  • [Lethal]
    Enable countdown.
    01:48:072 (10) - This slow slider is really hard too see. Even warning isn't enough. I prefer place it somewhere else.
    02:13:098 (1) - End the spinner on white tick.
  • [Xtreme]
    Man, this difficulty is ridiculous, but it's really fun :D You've made a map only for lesjuh :(
    There's nothing to mod :P
Great.
Mashley
Lethal
00:23:014 (1) - This jump worries a little... could you pleeeaaase move it a little closer to the previous note?

Xtreme
01:47:067 (1) - Shorten by 1/2. The player needs some time to lead into the hold slider.

Bah the storyboard spinning at the end is uglyyyyyyy
Topic Starter
Xgor
Done every thing except for the SB thing
Beuchi
Hi hi!!

Here are some suggestions for your map. Of course you don't have to change them if you don't agree with me :)

Let's go!!

~All Diffs~
- No Source? oxo Btw I don't know anything you can put as source so... whatever xD
- You can make the "invert flash" on 01:16:981 stronger, it is a bit soft to fit the music, imo xD

~Weak~
No problems. Well done!! :)

~Strong~
01:44:051 (1) - This mini jump is a bit confusing... The whole previous and next sections have the same spacing so this comes a bit out of nowhere o.o'.
01:57:014 (1) - That "bump" on the top of the slider looks a bit ugly oxo (so nazi sorry xD)

~Lethal~
01:48:072 (1) - Love this slider <3
No problems. Well done!! :)

~Xtreme~
- OMG this is so crazy xDD
00:31:006 (4,5,6) - Fix spacing.
00:36:098 (1,2,5) - ^
00:44:074 (3,4) - ^
00:46:084 (3,4,5) - ^
00:48:095 (3,4,5) - ^ (you seem to have the same problem in all this sections :/)
01:33:040 (3,4,5) - ^
01:51:008 (2) - Overlap this with (7) of the previous combo?
01:57:066 (3,4,5,6,7) - Try to leave the same space between sliders
01:59:077 (3,4,5,6,7,8) - ^, 6 is so off.
02:03:098 (3,4,5,6,7) - ^.


This song is so craaazy and funny!! xDDD Good map btw, Xtreme is too crazy for me x_x. *Star!*
Topic Starter
Xgor

Beuchi-chan wrote:

Hi hi!!

Here are some suggestions for your map. Of course you don't have to change them if you don't agree with me :)

Let's go!!

~All Diffs~
- No Source? oxo Btw I don't know anything you can put as source so... whatever xDI doubt stepmania is a great source :P
- You can make the "invert flash" on 01:16:981 stronger, it is a bit soft to fit the music, imo xDI just wanted to make a kind of glass scattering effect so i made it gray.

~Weak~
No problems. Well done!! :)

~Strong~
01:44:051 (1) - This mini jump is a bit confusing... The whole previous and next sections have the same spacing so this comes a bit out of nowhere o.o'.Oh, missed that
01:57:014 (1) - That "bump" on the top of the slider looks a bit ugly oxo (so nazi sorry xD)Fixed

~Lethal~
01:48:072 (1) - Love this slider <3
No problems. Well done!! :)

~Xtreme~
- OMG this is so crazy xDD
00:31:006 (4,5,6) - Fix spacing.Fixed all those stupid mistakes
00:36:098 (1,2,5) - ^
00:44:074 (3,4) - ^
00:46:084 (3,4,5) - ^
00:48:095 (3,4,5) - ^ (you seem to have the same problem in all this sections :/)
01:33:040 (3,4,5) - ^
01:51:008 (2) - Overlap this with (7) of the previous combo?[/color]
01:57:066 (3,4,5,6,7) - Try to leave the same space between slidersNah
01:59:077 (3,4,5,6,7,8) - ^, 6 is so off.
02:03:098 (3,4,5,6,7) - ^.


This song is so craaazy and funny!! xDDD Good map btw, Xtreme is too crazy for me x_x. *Star!*
Ephemeral
Everything looks good.

Bubbled!
Topic Starter
Xgor
I want a second BAT to look on this map so i kudosu spammed it :D
RemmyX25
[Xtreme]
HP- Drain needs to be turned down. If the bar reaches the halfway point, even by SS'ing it, theres a problem.


Overall, nicely done, but im on the fence about ranking this. Xtreme looks a lot like an Approval map :\

EDIT: bubble repair
m980
I'm not popping/ranking this. But I'd like to offer my feedback to this map.

Firstly.
[E] [I] [I] [I] (Beatmap Listing Difficulty Rating Spread)
I'm not a huge fan of just 1 [N] or [E] and a whole bunch of [I]. Doesn't offer as much to every player.

Next.
[Xtreme] is horribly overmapped. Filled with unnecessary streams and stacks. Maybe I don't like overmapped maps, but seriously.. wtf.

Just my feedback, as I couldn't find anything "technically" wrong, but I don't feel comfortable ranking this.
Topic Starter
Xgor
I will keep it as it is..

I will not make standard normal for this map (~No ideas~)

And i like Xtreme as it is, but if enough BATs thinks that Xtreme isn't suitable for standard ranking I'll remove it from this map and let it maybe go for approval.

But no changes for now! (I'm also away from home so i can't fix anything for that matter)
whymeman
Sorry, but found an error in the process of modding.

For your background.png, you have a cluster of Move keyframes which needs to be fixed. http://osu.ppy.sh/ss/1663

Also, the keyframe setup for Invert.png is not properly set up. You have the fade set from 01:16:981 to 02:15:597. Which this SB object is only used for less than 1 second... but also, make sure to check and adjust the keyframe use as well to make sure the SB objects are there where it is only needed.

And the fade between the effects of the SB isn't cleanly done. Please take more time to look into it.

I noticed [Lethal] And [Xtreme] are out of place in the difficulty levels? (Though the difficulty jump is quite harsh)..... But make sure to check into getting that SB fixed.
Topic Starter
Xgor

whymeman wrote:

Sorry, but found an error in the process of modding.

For your background.png, you have a cluster of Move keyframes which needs to be fixed. http://osu.ppy.sh/ss/1663

Also, the keyframe setup for Invert.png is not properly set up. You have the fade set from 01:16:981 to 02:15:597. Which this SB object is only used for less than 1 second... but also, make sure to check and adjust the keyframe use as well to make sure the SB objects are there where it is only needed.

And the fade between the effects of the SB isn't cleanly done. Please take more time to look into it.

I noticed [Lethal] And [Xtreme] are out of place in the difficulty levels? (Though the difficulty jump is quite harsh)..... But make sure to check into getting that SB fixed.
Fixed the cluster fuck with move and fixed with Lethal so Xtreme shows up as the hardest (It became that way due to that i lowed the HP drain on Xtreme :( )

The use of invert is intentional and i wont change that.
Crimmi
Crimmi's Judgement <3 :P

Nothing Wrong Here Just Some Suggestions :) :

[Weak]
00:24:491(1) 3 tiny squares to the right under the purple (4)
00:35:128(2,3) align with (1)
01:56:341(3) align with (2)
[Strong]
No Errors... :)
[Lethal]
No Errors... :)
[Xtreme]
No Errors... :)

STARRED!!! :)
Topic Starter
Xgor
Did everything exept for 00:24:491(1) which i think is better as it is
Gens
Force default skin. There are many objects from the default skin (in a different color of course) that it might look weird using other skins...

Next, offsets are not the same between difficulties; more specifically, the third offset. Even if it's not needed to place notes, you need to make them the same on all difficulties (think about the osu! "throbber").

Also, the hitvolume is not the same for all difficulties. I DID notice it, and there should be no problem with fixing.

[Lethal]

00:35:928 (6) - The second repeat arrow is hidden by the score explosion from (4,5).

Don't know if this is a serious issue, but I'd prefer it to be fixed instead of left there.

[Xtreme]

00:53:823 (1,2,3,4,5,6) - Not stacked properly.

That's it, I guess. Call me back and I'll proto-bubble it so it gets more attention.
Topic Starter
Xgor
Ok, i think i fixed everything now Gens :)
Gens
You went offline before I could tell you this:

  1. [Xtreme] - 01:48:709 (1) - This silly object needs to be resnapped.
  2. Hitvolume still isn't the same on all difficulties... Go to Song Setup -> Audio and make the "Sample Volume" the same on all difficulties.
  3. 00:53:823 (1,2,3,4,5,6) - Still not stacked properly... the beats aren't exactly under the tail of the slider.
Still a couple things to fix.
Topic Starter
Xgor

Gens wrote:

You went offline before I could tell you this:

  1. [Xtreme] - 01:48:709 (1) - This silly object needs to be resnapped.
  2. Hitvolume still isn't the same on all difficulties... Go to Song Setup -> Audio and make the "Sample Volume" the same on all difficulties.
  3. 00:53:823 (1,2,3,4,5,6) - Still not stacked properly... the beats aren't exactly under the tail of the slider.
Still a couple things to fix.
Resnapping and stacking fix done, but the hit-volume IS the same on all difficulty :/
Gens
BLARGH everytime I want to pubble this a new error comes out
this should be the last one

The second section has a BPM of "179.998" instead of "180" flat. Please fix it and resnap all notes.

OH, also the scorebar-bg is exactly the same as the default's, and since you forced default skin... it became useless.

and I finally see the hitvolume the same... I was pretty sure I had latest version, but oh well. =/
Topic Starter
Xgor

Gens wrote:

BLARGH everytime I want to pubble this a new error comes out
this should be the last one

The second section has a BPM of "179.998" instead of "180" flat. Please fix it and resnap all notes.

OH, also the scorebar-bg is exactly the same as the default's, and since you forced default skin... it became useless.

and I finally see the hitvolume the same... I was pretty sure I had latest version, but oh well. =/
The second BPM IS 179.998 <.<
And deleted the scorebar-bg.
Gens
...it seems really weird to me to have that BPM (and I can't notice much difference between those two), but I just read awp's post. I guess it's alright if you want to keep it.

And I just noticed hitsounds are a bit messy for some people, but it's alright for me. Hopefully you won't get your pubble popped for that.

AFTER DOING A FULL RECHECK OF EVERYTHING (and clearing up some minor things in IRC), this is now Proto-bubbled.

P.S. Sorry for the delay... 3 mod posts. I need to get better at modding.
whymeman
1. Offset: 139ms BPM: 228.00
2. Offset: 68,561ms BPM: Inhereted (0.5x)
3. Offset: 79,236ms BPM: 179.998
4. Offset: 99,236ms BPM: 228.00
5. Offset: 100,305ms BPM: Inhereted (1x)
6. Offset: 108,709ms BPM: 28.50
7. Offset: 109,761ms BPM: 228.00
8. Offset: 117,143ms BPM: Inhereted (1x)
I started to get around 8 ~ 10 ms (average) off. Make sure to double check into this since the use of extra offsets can destroy the flow of the beats if not carefully used.

Also, at 7. Offset: 109,761ms BPM: 228.00, The note sounds like it hits just a few ms too early. Double check into that as well.
Topic Starter
Xgor
The timing sounds spot on foe me...

But if you have have a better offset please give me them
I doubt that Offset: 79,236ms BPM: 179.998 is wrong though... I got it from awp :P
whymeman
For the 2nd offset. I added 4ms and was able to work smoothly at 0 ms late/early hits. That should be all that is needed.

Edit: Just noticed the comboburst was too large. The maximum allowed width is 500px but the current amount is 536px. Have that fixed as well then i'll bubble. Sorry about that.
Topic Starter
Xgor
Fixed
Edit: Both
whymeman
Alright then. Bubbled.
Ephemeral
Looks fine to me.

Xtreme is a bit borderline approval, but really now - it's not as if your handing 12 million to them on a platter or anything. It should be okay.

Ranked!
SilentWings_old
I'm proud to have beaten this (even though my score didn't beat the half timers).
Lunah_old
so hard T_T
OnosakiHito
I love it to play Xtreme on Taiko!
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