forum

Coldplay - Fix You (Feint Bootleg)

posted
Total Posts
116
show more
Topic Starter
Aka

-Gamu- wrote:

I've checked the timing.
No problem in particular :3

nice timing xD

https://osu.ppy.sh/ss/930804
wow lol okay, thanks for checking and playing ahaha xD
Moway
Hello, quick mod for you.

[General]
To me your kiai times don't really make a lot of sense, mainly for the fact that the musical difference between the kiai and the part before it is very minimal. If I were you I would just not do any kiai except for the points where you want the kiai fountain to happen.

I would recommend switching combocolour1 and combocolour2. Right now, combocolour6 and combocolour1 are too similar and it makes it tough to see new combos between the two.

[Easy]
Your comboing for this difficulty is a bit inconsistent. At the beginning you start by NCing after 8 counts, where as after 01:00:728 you start NCing after 16 counts. I recommend that you pick one or the other and stick with it.

OD+1
AR+1

00:33:142 (1) - give this slider a curve so that the lead in from (4) is more natural.
00:34:177 (2,3) - This would feel better with the circle and slider switched around so that the slider begins on a more natural beat. I always think that for this type of music unless vocals or instruments say otherwise, it's better to begin sliders on the stronger first or third beat.
00:35:901 (1,1) - having the circle right after the spinner like that isn't good for your Easy difficulty. Delete the circle and extend the spinner to the circle is.
00:46:935 (3) - NC
00:46:935 (3,4) - I would recommend unstacking these for your easiest difficulty.
00:52:453 (3,1) - swap NCs here to make the NC happen on the downbeat
00:57:970 (3,4) - unstack here also~
00:59:004 (5,1) - here it might be better to just make the spinner a long slider. Right now I think the space between (5,1) is not enough time for beginners to adjust to the spinner, and the spinner is short enough to make it difficult for them to hit.
01:46:246 (1) - starting here I think you should lower the volume a bit. The sliderticks are distracting at this point since it is such a calm section. Another solution would be to make a custom silent slidertick sound and use it here, which I think would be the best way to do it.
01:58:487 (2) - move this slider to 01:58:659 and decrease the length to make it end at the same spot. Right now the switch from white to red tick isn't good for your Easy.

[Normal]
00:31:763 (7) - make this symmetrical across the Y axis please
00:34:177 (3,4) - switch these around for the same reason I gave for the Easy.
00:41:073 (1,2) - switch NC here for consistency with 00:43:832(7,1).
00:54:867 (6,1) - the flow here doesn't work well for me. from (5,6) natural flow would tell you to put the slider lower, so I would say lower (1) a bit. Additionally, adding a curve to (1) would help make it feel better.
00:57:625 (1) - very nazi, but this slider just barely touches the HP bar orz
01:04:522 (7) - a slider like this feels really out of place in a difficulty like this where you don't use a lot of long sliders, especially since this part musically doesn't lend itself well to one. Map it out in a way similar to the rest of the section
01:03:487 (5) - NC
01:09:004 (4) - NC, both of these for consistency with the rest of the difficulty
01:06:246 (1) - another really nazi thing, but moving this to (206,202) is slightly better
01:15:901 (1) - remove NC


[Hard]
00:37:280 (5) - NC here for the change in music
00:37:970 (6) - decrease this by 1 tick in order to make it easier to hit (7).
00:40:211 (5) - nazi stack fix on the end of (3)
00:41:246 (8) - i'd like this better if you unstacked it and moved it to somewhere like (412,200). To me, it feels better to play this when it's not stacked.
00:43:142 (6) - fix stack
00:52:108 (7) - I would prefer this as a 1/4 slider and instead having a circle at 00:52:453 in order to have a strong hit on the downbeat. If you do this, put the NC on the circle instead of at 00:52:625 (1).
00:54:522 (7) - fix stack
01:03:142 (5) - stack this, having the antijump like that is just a bit confusing.
01:09:694 (3,4) - make these identical across the y-axis
01:13:487 (6,1) - again, not a fan of this antijump. Make it normal spacing or stack it.
01:18:659 (5,6) - this doesn't work for me. It looks like (6) happens before it really does. Make the spacing normal here.
01:49:694 - add a slider that ends at 01:50:039 to follow the vocal.
01:55:556 - I'd like an object here just because you follow the vocal so strongly before this, then suddenly you don't. Either add a circle here or add a slider that ends at 01:55:90.


[Insane]
00:55:211 (1) - make this symmetrical across the y-axis
00:55:728 (2) - ^
00:59:177 - add an object here, either a circle or add a repeat to the previous slider.
01:03:315 - I expected to play something here. A repeat on the previous slider is nice or add a circle.
01:14:522 (8) - NC here
01:15:556 (1) - remove NC here
01:25:384 - I don't like the empty space here. Maybe just make 01:25:212 (7) into a slider.
01:37:625 (1) - I don't think this NC is necessary
01:38:315 (1) - or this one
01:51:763 (1) - make this slider symmetrical across the y-axis
01:58:659 (4) - make this slider symmetrical across the y-axis

That's all for me here. You've made a lot of really good improvements since I first saw this map, and it's starting to look very nice. Good luck!
Topic Starter
Aka

Moway wrote:

Hello, quick mod for you. hi hi :D omgomgwow

[General]
To me your kiai times don't really make a lot of sense, mainly for the fact that the musical difference between the kiai and the part before it is very minimal. If I were you I would just not do any kiai except for the points where you want the kiai fountain to happen. i was thinking about kiai here, yep. thx for ur opinion, indeed better to leave just fountains~ done

I would recommend switching combocolour1 and combocolour2. Right now, combocolour6 and combocolour1 are too similar and it makes it tough to see new combos between the two. lolyes and it would be blue-light-blue-light ones. done~

[Easy]
Your comboing for this difficulty is a bit inconsistent. At the beginning you start by NCing after 8 counts, where as after 01:00:728 you start NCing after 16 counts. I recommend that you pick one or the other and stick with it. haven't noticed it, okay o.o/

OD+1 kay
AR+1 kay

00:33:142 (1) - give this slider a curve so that the lead in from (4) is more natural. done
00:34:177 (2,3) - This would feel better with the circle and slider switched around so that the slider begins on a more natural beat. I always think that for this type of music unless vocals or instruments say otherwise, it's better to begin sliders on the stronger first or third beat. fgdjdhfd didn't get it for the first time of reading but after second one i hope i understood in a right way.. xD done i guess
00:35:901 (1,1) - having the circle right after the spinner like that isn't good for your Easy difficulty. Delete the circle and extend the spinner to the circle is.i was following the beats but damn, as for easy.. yeah u.u done
00:46:935 (3) - NC kay
00:46:935 (3,4) - I would recommend unstacking these for your easiest difficulty. uuuu just have no idea how to place them, okay =3=
00:52:453 (3,1) - swap NCs here to make the NC happen on the downbeat oh, done
00:57:970 (3,4) - unstack here also~ kaaaaaay
00:59:004 (5,1) - here it might be better to just make the spinner a long slider. Right now I think the space between (5,1) is not enough time for beginners to adjust to the spinner, and the spinner is short enough to make it difficult for them to hit. mmmmm there is no beat on 00:59:349, dunno if the slider suits better here o-o i'll wait if someone would suggest the same to change this aaah >u<
01:46:246 (1) - starting here I think you should lower the volume a bit. The sliderticks are distracting at this point since it is such a calm section. Another solution would be to make a custom silent slidertick sound and use it here, which I think would be the best way to do it. a great idea about custom slidertick, done~
01:58:487 (2) - move this slider to 01:58:659 and decrease the length to make it end at the same spot. Right now the switch from white to red tick isn't good for your Easy. done p:

[Normal]
00:31:763 (7) - make this symmetrical across the Y axis please oook
00:34:177 (3,4) - switch these around for the same reason I gave for the Easy. ooookay
00:41:073 (1,2) - switch NC here for consistency with 00:43:832(7,1). done
00:54:867 (6,1) - the flow here doesn't work well for me. from (5,6) natural flow would tell you to put the slider lower, so I would say lower (1) a bit. Additionally, adding a curve to (1) would help make it feel better. hope i got it in a right way, check pls o__o also changed the placing of the next note and slider
00:57:625 (1) - very nazi, but this slider just barely touches the HP bar orz orly >:D http://puu.sh/44V2U.jpg kay, i'll move it some grids down /o/
01:04:522 (7) - a slider like this feels really out of place in a difficulty like this where you don't use a lot of long sliders, especially since this part musically doesn't lend itself well to one. Map it out in a way similar to the rest of the section i fckin love this slider more that my life _:(´□`」 ∠):_ ok, added a note and reverse slider
01:03:487 (5) - NC ok
01:09:004 (4) - NC, both of these for consistency with the rest of the difficulty ok
01:06:246 (1) - another really nazi thing, but moving this to (206,202) is slightly better ok
01:15:901 (1) - remove NC ok


[Hard]
00:37:280 (5) - NC here for the change in music done
00:37:970 (6) - decrease this by 1 tick in order to make it easier to hit (7). done
00:40:211 (5) - nazi stack fix on the end of (3) loldone
00:41:246 (8) - i'd like this better if you unstacked it and moved it to somewhere like (412,200). To me, it feels better to play this when it's not stacked. okay o3o
00:43:142 (6) - fix stack fixed
00:52:108 (7) - I would prefer this as a 1/4 slider and instead having a circle at 00:52:453 in order to have a strong hit on the downbeat. If you do this, put the NC on the circle instead of at 00:52:625 (1).all done \o/
00:54:522 (7) - fix stack fixed
01:03:142 (5) - stack this, having the antijump like that is just a bit confusing. indeed
01:09:694 (3,4) - make these identical across the y-axis k
01:13:487 (6,1) - again, not a fan of this antijump. Make it normal spacing or stack it.fixed spacing
01:18:659 (5,6) - this doesn't work for me. It looks like (6) happens before it really does. Make the spacing normal here. ohyes, fixed
01:49:694 - add a slider that ends at 01:50:039 to follow the vocal. added
01:55:556 - I'd like an object here just because you follow the vocal so strongly before this, then suddenly you don't. Either add a circle here or add a slider that ends at 01:55:90.meh, indeed. added a slider


[Insane]
00:55:211 (1) - make this symmetrical across the y-axis done
00:55:728 (2) - ^ ^
00:59:177 - add an object here, either a circle or add a repeat to the previous slider. asd empy space, added a circle
01:03:315 - I expected to play something here. A repeat on the previous slider is nice or add a circle.^ :p
01:14:522 (8) - NC here dooone
01:15:556 (1) - remove NC here dooone
01:25:384 - I don't like the empty space here. Maybe just make 01:25:212 (7) into a slider. mmmmmmmmm indeed.. two notes then >.>
01:37:625 (1) - I don't think this NC is necessary mmm i can't remember why i even set here nc.. so i'll keep (1,2,3,4,1,2,3,4) here
01:38:315 (1) - or this one ^
01:51:763 (1) - make this slider symmetrical across the y-axis done
01:58:659 (4) - make this slider symmetrical across the y-axis aaaaaaaaaaand done

That's all for me here. You've made a lot of really good improvements since I first saw this map, and it's starting to look very nice. Good luck!awsfhdsjkfasld thank u very much `(๑ ; △ ; ๑)`*
thaaaaaaaaaaaanks for ur mod, improved a lot of things <3
Ayesha Altugle
try to add this one into the osu files

106247,346.160503086598,4,2,1,40,1,0
111439,430.571428571429,4,2,1,40,1,0
111722,346.160503086598,4,2,1,40,1,0
112760,383.160503086598,4,2,1,40,1,0
113143,383.166230282904,4,2,1,40,1,0
114292,300,4,2,1,40,1,0
115192,360.689110161843,4,2,1,40,1,0
115552,358.894604617777,4,2,1,40,1,0
116628,364.896916621055,4,2,1,40,1,0
116992,428.005849413275,4,2,1,40,1,0
117420,480.538461538462,4,2,1,40,1,0
117900,742.538461538462,4,2,1,40,1,0
119385,857.142857142857,4,2,1,40,1,0
120242,804.289544235925,4,2,1,40,1,0
121045,344.827586206897,4,2,1,40,1,0

I tried my best to time the end


It is not the best timing
XEPCOH
держи киевстар
Topic Starter
Aka

vahn10 wrote:

try to add this one into the osu files

106247,346.160503086598,4,2,1,40,1,0
111439,430.571428571429,4,2,1,40,1,0
111722,346.160503086598,4,2,1,40,1,0
112760,383.160503086598,4,2,1,40,1,0
113143,383.166230282904,4,2,1,40,1,0
114292,300,4,2,1,40,1,0
115192,360.689110161843,4,2,1,40,1,0
115552,358.894604617777,4,2,1,40,1,0
116628,364.896916621055,4,2,1,40,1,0
116992,428.005849413275,4,2,1,40,1,0
117420,480.538461538462,4,2,1,40,1,0
117900,742.538461538462,4,2,1,40,1,0
119385,857.142857142857,4,2,1,40,1,0
120242,804.289544235925,4,2,1,40,1,0
121045,344.827586206897,4,2,1,40,1,0

I tried my best to time the end


It is not the best timing
thank you! >w<

Don Omar wrote:

держи киевстар
<3

will update soon
Topic Starter
Aka
ok, updated
mancuso_JM_
Hi! Random mod due to a very good song (remix) :D

[General:]

• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that)
Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed.
Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now)

[Easy:]

• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental.
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here
• 01:16:935 (x) - You should add a Note here
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!

- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing.


[Normal:]

• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better :P. Try doing something like this

- I'm surprised, believe me. This is really good for a first map..

[Hard:]

• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better:
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them
• 01:46:246 (1) - Add a New Combo manually in this Slider
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!

- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.

[Insane:]

• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!

- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure :)

Still, needs some fixes, but this map has a lot of potential.. Believe me
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)
Topic Starter
Aka
hi mancu! c: thank you so much for the mod and support! honestly i am pretty shocked ; ; :roll:

will reply, fix all and give a kudo tomorrow when i have time cuz now sleep time >:3 ~
oh, also about the timing, i luckily got a slot in LKs' queue, so timing problem should be fixed in future :з

k~

(((((((((((ノ´o`)ノ 3rd page
LKs
timing check:



1 thing to note:

It's the song itself uses a unstable bpm/offest during the outro part. no matter how precise your timing is, it still somewhat influences playing experience, since the fluctuation of the vocal and piano didn't 100% follow the metronome

01:48:313 (11) - about this one, I won't suggest adding more lines or changing BPM to follow the vocal at this time point. If you follow the delayed vocal it affects the consistency of playing quite a lot. Even more severe than leave it what it is now.
Topic Starter
Aka

mancuso_JM_ wrote:

Hi! Random mod due to a very good song (remix) :D

[General:]

• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that) i was thinking about it but was afraid if 90% is too loud.. ok, done xD
Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed. changed to 4x yammy colors c:
Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now) 1 post above \:D/

[Easy:]

• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here indeed, done~
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one o damn spent a lot of time placing notes but at the end made (4,5,6) (following your screenshot lol) a reverse slider, seems ok too
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this i have problems with building exactly this slider.. xD but this one looks better here, done i guess
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me donedone
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68 mm i gave to (2) a curve and placed (3) and (4) ~ like suggested placement
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental. oops lol done
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here (note,slider), okokok
• 01:16:935 (x) - You should add a Note here a damn, clap sound, yup
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this LOL i thought there is already 100% symetry, fixed
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern xD ok
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that! ok, done. also deleted sliderslide sounds as silenced sliderticks here cuz of calm n silent part ; ;

- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing.
x)

[Normal:]

• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes lol fixed. also at first all diffs were made without distance snap cuz i had no idea how to use it, changed all parts and forgot this haha
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects ooookokokok
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that! added whistles and yep, deleted sliderslides
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better :P. Try doing something like this i ignored spacing here or what.. done xd

- I'm surprised, believe me. This is really good for a first map.. /me dies

[Hard:]

• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead awsd, i'll leave only 1/4 and lengthen it :[
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better: plays better, ok >.>
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them did that ouo → http://puu.sh/4a18K.jpg
• 01:46:246 (1) - Add a New Combo manually in this Slider added whywhy
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.! done and DONE YE

- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.

[Insane:]

• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.! done and DONE YE

- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure :) lol okay, thanks <3333333333333

Still, needs some fixes, but this map has a lot of potential.. Believe me /me dies
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)
thank you! >ω< fixed a lot of weird parts, especially on easy diff xD

LKs wrote:

timing check:



1 thing to note:

It's the song itself uses a unstable bpm/offest during the outro part. no matter how precise your timing is, it still somewhat influences playing experience, since the fluctuation of the vocal and piano didn't 100% follow the metronome

01:48:313 (11) - about this one, I won't suggest adding more lines or changing BPM to follow the vocal at this time point. If you follow the delayed vocal it affects the consistency of playing quite a lot. Even more severe than leave it what it is now.
thank you so much! >ωωω<
huh i expected that ending part need some timing points etc.. but not that much lol x.x


updated~ o/
Krah
Hi '-'

From my modding queue


[General]

- I'm not a timing expert but in the end of the song you have two timings points with the same offset (red point)
- Combo Colour : Use a black instead of the green one ?


[Easy]

- 00:27:625 (1,2,1) - I think you can make a better blanket with this, like for exemple http://puu.sh/4dASm.jpg
- 00:33:142 (1) - I think a beginner would start this slider at the top. But if you ctrl+g this one you need also to change (2,3,4) :s
- 01:16:935 (6) - This note have actually a strange placement I see more in this position x=344,y=136
- 01:29:004 (1,2,3,4) - Can you rework on this pattern ? I think you can make a better diamond if you make one less sharp.
- 01:46:246 (1) - I think this rythm is more logical with the song http://puu.sh/4dBjW.jpg
- 01:51:727 (1) - ^


[Normal]

- 00:31:763 (7) - I don't think this note placement is logic with your pattern. But if you change this need you need to rework the slider shape for the distance spacing.
- 00:35:211 (5,6) - Move 5 a little and stack 6 with (1) http://puu.sh/4dBxi.jpg
- 00:39:694 (3,4,5) - Random spacing ? 1* / 1,15* / 1* when you use ,9* in the rest of the map
- 00:54:177 (4) - *nazi* y=100 for a perfect square
- 01:04:866 (4,1) - Can you center (4) for have a better look overlap ?
- 01:15:384 (2,3) - Random 1,15* spacing :s
- 01:24:177 (1) - Add a curve ? You don't really use isolated straight sliders in the rest of the map :s


[Hard]

- 00:33:142 (1,2,3,4,5,6,7,8) I think you can make a better pattern while keeping duo notes. You can try for example to make 2 rectangles with a slight shift between the 2notes
- 00:36:591 (3) - One step to the right to make a better blanket with (2)
- 00:41:418 (1) - It would be better if your slider curves down instead of curving up or just make this curves more for a better blanket with (2).
- 00:55:211 (1) - Ctrl+g and rework this to make something like that ? http://puu.sh/4dCHj.jpg or if you don't want to ctrl+g just change your slider a little for a better blanket http://puu.sh/4dCJn.jpg
- 01:20:728 (3,5) - Stack them ?
- 01:29:867 (2) - and 01:30:212 (3) - Ctrl+g for a better flow but a worse distance spacing :s
- 01:31:418 (2) - Same as 00:55:211 (1) -(second suggestion)


[Insane]

- Ok for me but I need to sleep. I'm gonna recheck this after sleeping but not sure if I can't find anything.


It's really a nice first map =)
Star :)
Topic Starter
Aka
thank you! will fix and reply later, goodnight and thank you for starrrr >w< ~
Axey
wow I love coldplayyyy

Insane

01:41:591(8)-_(:з」∠)_ why there has a clap hitsound?

really cool nice map !!!

you need to find BAT _(:з」∠)_ gl~
Topic Starter
Aka

Krah wrote:

Hi '-' hellou o/

From my modding queue


[General]

- I'm not a timing expert but in the end of the song you have two timings points with the same offset (red point) this is necessary to align / highlight main beat, i dun rly remember how it calls but it have to be there
- Combo Colour : Use a black instead of the green one ? mm it looks cool but nope, because with 100% bg dimming it would be real butthurt trying to detect note/slider etc~


[Easy]

- 00:27:625 (1,2,1) - I think you can make a better blank et with this, like for exemple http://puu.sh/4dASm.jpg mm i was using shift with building my pattern.. this one feels better, okay~
- 00:33:142 (1) - I think a beginner would start this slider at the top. But if you ctrl+g this one you need also to change (2,3,4) :s i wanna keep this (1,2,3,4) pattern in the middle and i like how it lokks now so no changes.. ;u;
- 01:16:935 (6) - This note have actually a strange placement I see more in this position x=344,y=136 this note is just on the same y axis as (5). but ok, changed the placement, but not actually to x=344,y=136 ~
- 01:29:004 (1,2,3,4) - Can you rework on this pattern ? I think you can make a better diamond if you make one less sharp. mmm i wanna to keep the hand moving right-left-right-left there, feels good for me o.o
- 01:46:246 (1) - I think this rythm is more logical with the song http://puu.sh/4dBjW.jpg hmm not really , i wanna to follow the piano beats here, changed the patterns here, but in this way http://puu.sh/4e6oz.jpg ~
- 01:51:727 (1) - ^ ^


[Normal]

- 00:31:763 (7) - I don't think this note placement is logic with your pattern. But if you change this need you need to rework the slider shape for the distance spacing. hmm indeed. then ctrl-h (7) to keep the movement to one side and the same for the next pattern
- 00:35:211 (5,6) - Move 5 a little and stack 6 with (1) http://puu.sh/4dBxi.jpg nuu i dun rly want it as circular motion, it would be like really jammed pattern if so
- 00:39:694 (3,4,5) - Random spacing ? 1* / 1,15* / 1* when you use ,9* in the rest of the map LOL.. believe me or not but there 1,15-1,70 is allowed spacing while using 0,9 distance snap O_O.. hmm changed a bit, thanks
- 00:54:177 (4) - *nazi* y=100 for a perfect square kay, done
- 01:04:866 (4,1) - Can you center (4) for have a better look overlap ? mmm i rly dun like how centered (4) looks before (1) and i wanna keep it near the beginning of (1), looks better as for me o,o
- 01:15:384 (2,3) - Random 1,15* spacing :s yesss :s fixed
- 01:24:177 (1) - Add a curve ? You don't really use isolated straight sliders in the rest of the map :s here 01:22:797 (1,2,3,1,2,3,1,2,3) - i tried to make variety in curved sliders, so nope :s


[Hard]

- 00:33:142 (1,2,3,4,5,6,7,8) I think you can make a better pattern while keeping duo notes. You can try for example to make 2 rectangles with a slight shift between the 2notes mm rectangles are not a good here.. i'll keep it as it is for now ><
- 00:36:591 (3) - One step to the right to make a better blanket with (2) kay
- 00:41:418 (1) - It would be better if your slider curves down instead of curving up or just make this curves more for a better blanket with (2). nononono i love this pattern ;u; it feels better with curving up and hand is moving smoother in this way ;u;
- 00:55:211 (1) - Ctrl+g and rework this to make something like that ? http://puu.sh/4dCHj.jpg or if you don't want to ctrl+g just change your slider a little for a better blanket http://puu.sh/4dCJn.jpg < ooooooo nice idea but i think this slider doesn't fit here >< changed in another way~
- 01:20:728 (3,5) - Stack them ? nu, with this overlap it feels better that the next pattern is going to the right side, i like how it looks and plays :c
- 01:29:867 (2) - and 01:30:212 (3) - Ctrl+g for a better flow but a worse distance spacing :s amg i love this pattern more than my life and how the hand is moving while playing this, nope s(OnO)s
- 01:31:418 (2) - Same as 00:55:211 (1) -(second suggestion) hmm changed curves, but in this way http://puu.sh/4efKv.jpg


[Insane]

- Ok for me but I need to sleep. I'm gonna recheck this after sleeping but not sure if I can't find anything. lol goodnight /late xD


It's really a nice first map =)
Star :)
thank youuuuuu \>ω</

BakaHuang wrote:

wow I love coldplayyyy wow helloooooo

Insane

01:41:591(8)-_(:з」∠)_ why there has a clap hitsound? _(:з」∠)_ idk _(:з」∠)_ fixed

really cool nice map !!! thank you >w<!

you need to find BAT _(:з」∠)_ gl~ mmm i think i have to find more mods to be sure 100%.. ;u;
thank you! <3

updated~!
Myxo
Well, now for my mod (from queue).

This map is already almost perfect. It's time for you to search for a BAT :)

[Some little nitpicks with hard diff]

00:48:659 (6,7) - I don't like the look of those sliders. First, they don't look parallel, and I think they don't look good because they are so short. I'd suggest using linear sliders here.
01:57:003 (1) - I think most people will press the key at the white or red tick.

You got my star ^^
Topic Starter
Aka

Desperate-kun wrote:

Well, now for my mod (from queue). ouo/

This map is already almost perfect. It's time for you to search for a BAT :) im shy as hell.. ;_;

[Some little nitpicks with hard diff]

00:48:659 (6,7) - I don't like the look of those sliders. First, they don't look parallel, and I think they don't look good because they are so short. I'd suggest using linear sliders here. haha, yeah indeed. ok, done :)
01:57:003 (1) - I think most people will press the key at the white or red tick. i am following the lyrics in the ending part and hmm, if you set the 25% of playback rate you'd heard 'a' of 'and' word here~

You got my star ^^ awwwwww thank you \>ω</
and thanks for checking www \>ω</


updated~!
TrigonometrY

Don Omar wrote:

держи киевстар
Topic Starter
Aka

TrigonometrY wrote:

Don Omar wrote:

держи киевстар
awawaw thank you <3 ~!
GIDZ
Sry for late mod DX Here goes~

General:
~No Kiai?

Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before.
~Looks good.

Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls.
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after.
~01:53:813 (2) - This note doesn't follow anything remove it.

Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made.
~01:19:694 (7,8,9) - Keep consistent with ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap.

Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better.
~01:30:384 (7) - Add NC to emphasis new pattern.
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals.

Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me. :P

That's all from me! Hope this mod helped! :) Great map and good luck!~
Topic Starter
Aka

gideon5504 wrote:

Sry for late mod DX Here goes~ yo ~

General:
~No Kiai? yeah, kiai makes no sense here. only fountains kk

Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before. all ok here as for me.. ovo
~Looks good.

Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls. fixed the spacing
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after. nah, overlapping here looks good as for me and i want this pattern like this. flows is ok here too tho
~01:53:813 (2) - This note doesn't follow anything remove it. im following vocals here xD

Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made. triplets here to make the difficulty less boring but.. ;u; ok, i'll think about this
~01:19:694 (7,8,9) - Keep consistent with ^ ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap. nonononono with this overlap im trying to emphasis the movement to the right side of the next patterns. i'd like to keep it here

Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better. why so? triplet fits here as for me, also i don't want to make the map just full of 1/1 sliders, its boring
~01:30:384 (7) - Add NC to emphasis new pattern. kay
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals. nah, notes in this part are terrible, i explained this already in one of the previous mods..

Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me. :P

That's all from me! Hope this mod helped! :) Great map and good luck!~ >W<
thank you! :)


updated ~!
AruOtta
From your request ~
(If you think the mod is short, I can add a star, don't be shy to say it =3)

[Easy]
Perfect, nothing to say =)

[Normal]
Circle size => 3
00:45:556 (3,4) - Distance snap
01:10:384 (3,1) - Blanket ?
01:37:280 (2,4) - ^

[Hard]
00:46:591 (7,1) - Distance Snap
00:49:694 (1,2) - Blanket ?
01:04:866 (5,6) - Distance Snap
01:57:003 (1) - Hard =/

[Insane]
01:01:763 (4,5) - Blanket ?
01:17:797 (2,4) - Why not put them in front the head of the sliders ?
01:25:384 (8,1) - Blanket ?

Very Beautiful song
Good Luck *u*
Topic Starter
Aka

Kenterz9 wrote:

From your request ~ o/
(If you think the mod is short, I can add a star, don't be shy to say it =3) naaaaaaaah xD its up to you

[Easy]
Perfect, nothing to say =) \o/

[Normal]
Circle size => 3 nonono and again no D: it would be too huge and not that fun D:
00:45:556 (3,4) - Distance snap fixed OxO
01:10:384 (3,1) - Blanket ? what 'blanket' means D: changed but.. a bit aligned this patten >_>
01:37:280 (2,4) - ^ nuuuu all seems ok for me \D:/

[Hard]
00:46:591 (7,1) - Distance Snap its not essential o,o on hard diff its ok to ignore ds sometimes x:
00:49:694 (1,2) - Blanket ?im too noob for this word but hope i did it in a right way you suggested.. xD
01:04:866 (5,6) - Distance Snap i wanna keep a jump here o/
01:57:003 (1) - Hard =/ what hard is here O.O

[Insane]
01:01:763 (4,5) - Blanket ? what D: also i like this pattern and how it flows D:
01:17:797 (2,4) - Why not put them in front the head of the sliders ? nice, ok
01:25:384 (8,1) - Blanket ? oh well, seems like done

Very Beautiful song
Good Luck *u* thank you _:(´□`」 ∠):_
thank you for mod ´ u ` )/


updated ~!
yachiru4
Hey, from my queue


I had fun playing this diff.Good job!


Okay, I pretty much messed up on one part of the song. BUT if I was to retry it, I'd probably get an SS for sure


Would've gotten a higher accuracy if I did a retry, but meh, I blame school :cry:

Didn't pass Insane sorry. I failed the moment I saw that stream in the beginning.

This maps playable all right.
Cheers!
Topic Starter
Aka
lol thanks :)

holyshit 4th page
Pagliaccio
okay
i modded dat map irc and aka asked me for post for kudosu
here is it
Topic Starter
Aka
mod via skype best mod ahuehuaheuauhehua thanks <З
Moway
yo, quick recheck on the Insane, no kds.

[Insane]

00:37:970 (9,10) - Either remove a repeat on (9) or delete (10) and add a repeat to (9). I found this a bit frustrating to play this way as it is a bit too hard to hold (9) and hit (10) at the correct time.
00:40:211 (6,7,8,1) - this section would be better if the sliders started on drum hits. Sliders should typically start on strong beats because the starts play very strongly, whereas the ends of them don't really feel strong at all. Right now this part has the strong drum beats mapped to weak slider ends, which doesn't feel good to play.
01:08:659 (7) - I'd say to reposition this so that the slider end isn't overlapped by 01:08:142 (6).
01:37:970 (4,1) - switch NCs here? That way it will put the NC on the downbeat and also having the opposing sliders on the same combo makes more sense to me.
01:41:246 (6) - NC here I think. It makes this pattern easier to see and I think matches well with how you combo circle patterns like at 01:33:315 (1,2,3,1,2,3).
Topic Starter
Aka
applied everything, thanks for the recheck, moway x) ~

fapfapfa kyoya ava
10crystalmask01
Ello ^^ A recheck for this awesome map!

[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music :P Would definitely liven up the objects imo.
How to do it, without needing to change the default audio
When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:


Try having the hitsounds go in this pattern:

[Easy]
01:04:866 (4) - Should be NC instead of 01:06:246 (1) -
01:07:970 (5) - NC
01:25:556 (3) - ^

[Normal]
  1. Circle size -1, that's just mean :P
00:27:625 (1) - Add finish
00:30:384 (5) - NC

Looks almost perfect imo ^^
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S
01:15:556 (5) - NC

This diff definitely improved since the last time I saw it :)

[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - !
00:54:177 (1) - Remove NC, its inconsistent
01:18:660 (5,6) - Try to blanket them better?

Hope this helps~!
Topic Starter
Aka

10crystalmask01 wrote:

Ello ^^ A recheck for this awesome map! eyyo o///

[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music :P Would definitely liven up the objects imo. great idea, added :D edit: ah damn, it cames out that as for me the drums sound at the beginning sounds too much out of place, added just finishers here; used drums somewhere during the song~
How to do it, without needing to change the default audio
When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:


Try having the hitsounds go in this pattern:

[Easy]
01:04:866 (4) - Should be NC instead of 01:06:246 (1) - nope cuz i am following the lyrics with NCs there >u<
01:07:970 (5) - NC ^
01:25:556 (3) - ^ fixed ~

[Normal]
  1. Circle size -1, that's just mean :P i really found this cs more fun than -1 one xD i have easy diff for this cs and as for me, normal should be real NORMAL = not hard and not easy; some settings are matching with average diffs.. ouo
00:27:625 (1) - Add finish fixed ~
00:30:384 (5) - NC noooooope cuz i am comboing this part in the same way in all diffs not counting easy one :p

Looks almost perfect imo ^^ \:D/
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S oh, exactly here was a note at first! but after one of irc i've decided to leave this place empty cuz of.. well, just imagine that this map is ranked, you are playing it and want to get best acc as you can. you've pressed 300 on 00:16:591 and after 1 note there is a long 10 seconds break. you got some 100s later and retrying, waiting these 10 seconds again and again xD so better just to leave this place as it is now to avoid butthurt in the future ~
01:15:556 (5) - NC done ~

This diff definitely improved since the last time I saw it :) \:DDD/

[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - ! explained above ~
00:54:177 (1) - Remove NC, its inconsistent mm as i remember i set this nc to emphasise (1,2,3) pattern.. x~x but yeah, done
01:18:660 (5,6) - Try to blanket them better? ok o/

Hope this helps~! sure, thank you! also lol you've made me think about another problems, not mention in latest mods here, haha..

updated ~!
Topic Starter
Aka
can't delete this post lolok
BounceBabe
Hey, from my "non-japanese" Queue!

General

- In this short song are a lot of spinners, 5 overall, you should reduce them with some simple dnb mapping. I counted this up, the playtime is around 20 seconds overall, so the gameplay is a little repetetive.

Easy

00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
01:31:067 (4) - This slightly offscreen and unrankable. You just need to move this up a little to fix it. It's an easy fix.
01:50:364 (3,1) - , 01:55:882 (3,1) - Even though they are timing wise far away, you shouldn't stack them because beginners don't know this very good yet and this is not something you should use in an Easy or Normal.

Overall nice difficultie!

Normal

00:33:136 (1) - This is also slightly offscreen. Move it up a little.
00:53:826 (3,4,5,6) - Just a tiny metnion: 00:53:136 (2,3,4) - the flow isn't good here because the slider goes straight up and this is a little off this movement. So you'd need to move this and rotate this so it can be played easier and nicer. 00:54:516 (5,6,1) - Here it's better because the 6 circle makes a slight curve. You can but don't have to fix it. It's just a bit odd looking and playing.
01:01:067 (1,3) - , 01:10:378 (3,1) - , 01:26:929 (4,1) - You could blanket this better.
01:35:722 (6,7) - This is a little lack of flow due to the first slider going upwards and the next starting below the previous one. You can fix this up or make it better if you move the 2nd slider up a little.
01:53:124 (2,3) - You can't use this spacing here because it's the same spacing as 01:51:727 (1,2) - this 1/1 pattern has. You need to move this further away. Same with 01:57:249 (1) -

Hard

00:38:309 (2) - Compared to this spacing 00:36:929 (4,1) - . The circle and the long repeat slider (streamslider) have the pretty much same or similar spacing of that previous pattern. Move the circle closer or make one more repeat so it's not played wrong.
00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them.
00:54:171 (7,8,9) - I don't understand this spacing. You had such nice consistant spacing on the previous pattern and make this unneeded spacing change. It doesn't make sense. You can easily fix this.#
01:01:240 (2,3) - Due to this jump on these sliders, 01:02:619 (4,5,1) - this can be played as jump as well because mostly its a repeating pattern you make when you have such a jump. You should make this spacing bigger or remove the previous jump to fix this problem.
01:08:998 (1,2) - This is obviously a mistake. The spacing is slightly off from the normal one. Fix this please. Also it looks very unattractive when playing to have a nonsense spacing change in there.
01:28:481 (4,5) - Spacing difference again. That's an easy fix.
01:30:550 (4) - Move this one grid left so it makes a better triangle pattern with the two sliderstarts.
01:40:895 (6,7) - This overlapp look ugly. You should move the long slider away from the small one or stack it.

Insane

00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding.
00:45:895 (1,2,3,4) - Currently the spacing is 2,24x - 2,19x - 2,3x - 2,29x. If you make these consistant it would definately play better. It's only a tiny difference so it's an easy fix.
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight.
01:01:412 (3,4) - The spacing here is 2x and here 01:02:274 (5,6) - 1,9x. Make this more consistant.
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too.
01:23:826 (3) - Again, this jump is too big compared to your others, this is above 3.
01:25:205 (7) - The circle is not clearly visible when playing. Move it to the right so you can see it better.
01:36:929 (1,2,3) - This pattern is a little werid to play because you have 1 to 2 small spacing and then this jump from 2 to 3. The placement of these is also not very good looking. Maybe find someting more fitting, you could space it more so it fits to the next jumps or you can try something like this: http://osu.ppy.sh/ss/1058623 It makes your spacing from 1-2-3 changing to 2x and it would make a better transition and lead in for the incomming jumps.
01:39:516 (2,4) - The curve spacing is a little off compared to 01:39:516 (2,3) - . Easy fix. Also you could make a nice looking triangle with these 01:39:516 (2,4,1) - , fits better to the placement. http://osu.ppy.sh/ss/1058627
01:43:136 (5) - I think a 1/2 slider here would fit better than this circle. It feels a little cut off. http://osu.ppy.sh/ss/1058632
01:50:364 (5,1) - Again, even though it a long time away, this spacing needs to be bigger since you have 1. more time between them going 2. 01:50:037 (4,5) - this is the same spacing.
01:53:641 (2,3) - When you had this spacing, you can't make it like this 01:54:503 (4,5) - . It's just not right and very unfitting. Also 01:55:192 (5,6,7) - compared to this 01:54:503 (4,5) - , 01:55:192 (5,6,7) - this should have more spacing, since it is a 1/2 and not a 1/4.

Overall, nice mapset!
Topic Starter
Aka
wah, thank you so much <З
will reply later >.<///
#BF0040;#80BF40

okay, soooo applied everything except:

BounceBabe wrote:


Easy

00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
naah, this pattern flows good as for me :< but changed the placement of circle

Hard

00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them. nah, i exactly wanted to hide this one. also the approach circle of it is visible after the slider, + imho nc makes it easier to read http://puu.sh/50WN9.jpg a bit changed the curve after this screenshot lol

Insane

00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding. isn't it out as it is now? D:
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.well i had some triples in hard, but you didn't say anything about them ;< the rhythm of the whole song is kinda 1/2 though why not to diversify? it is readable.. o_o
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight. aaah i wanna keep in this 00:52:619 (1,2,3,4,6,7,8) - part same curved sliders, also making (7) straight will kinda ruin the flow @_@
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too. i rly don't want to say bye to this patt /w\ 01:17:790 (2,3,4,5,6) -

and 2-3 but im lazy to reply @___@

than you so much /w\


updaaaaaaated~
Moway
bwaaa
Topic Starter
Aka
HOLYSHITMANOMGSOMANYSTARS (ノQ益Q)ノ彡彡彡彡彡彡彡彡彡彡彡┻━┻
sssssankyu /w\
Topic Starter
Aka
i'm not going to grave it tho =3=
narakucrimson
Would you mind changing the white-y combo colour to something darker?

The approach circle is extremely hard to catch in some parts because it blends too much with the background.

No kudosu please.
Topic Starter
Aka

narakucrimson wrote:

Would you mind changing the white-y combo colour to something darker?

The approach circle is extremely hard to catch in some parts because it blends too much with the background.

No kudosu please.

suuuuuuuuuuuuuuuuure

kay

upd .w.~
Moway
Keep the dream alive
show more
Please sign in to reply.

New reply