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Coldplay - Fix You (Feint Bootleg)

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GIDZ
Sry for late mod DX Here goes~

General:
~No Kiai?

Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before.
~Looks good.

Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls.
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after.
~01:53:813 (2) - This note doesn't follow anything remove it.

Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made.
~01:19:694 (7,8,9) - Keep consistent with ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap.

Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better.
~01:30:384 (7) - Add NC to emphasis new pattern.
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals.

Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me. :P

That's all from me! Hope this mod helped! :) Great map and good luck!~
Topic Starter
Aka

gideon5504 wrote:

Sry for late mod DX Here goes~ yo ~

General:
~No Kiai? yeah, kiai makes no sense here. only fountains kk

Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before. all ok here as for me.. ovo
~Looks good.

Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls. fixed the spacing
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after. nah, overlapping here looks good as for me and i want this pattern like this. flows is ok here too tho
~01:53:813 (2) - This note doesn't follow anything remove it. im following vocals here xD

Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made. triplets here to make the difficulty less boring but.. ;u; ok, i'll think about this
~01:19:694 (7,8,9) - Keep consistent with ^ ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap. nonononono with this overlap im trying to emphasis the movement to the right side of the next patterns. i'd like to keep it here

Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better. why so? triplet fits here as for me, also i don't want to make the map just full of 1/1 sliders, its boring
~01:30:384 (7) - Add NC to emphasis new pattern. kay
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals. nah, notes in this part are terrible, i explained this already in one of the previous mods..

Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me. :P

That's all from me! Hope this mod helped! :) Great map and good luck!~ >W<
thank you! :)


updated ~!
AruOtta
From your request ~
(If you think the mod is short, I can add a star, don't be shy to say it =3)

[Easy]
Perfect, nothing to say =)

[Normal]
Circle size => 3
00:45:556 (3,4) - Distance snap
01:10:384 (3,1) - Blanket ?
01:37:280 (2,4) - ^

[Hard]
00:46:591 (7,1) - Distance Snap
00:49:694 (1,2) - Blanket ?
01:04:866 (5,6) - Distance Snap
01:57:003 (1) - Hard =/

[Insane]
01:01:763 (4,5) - Blanket ?
01:17:797 (2,4) - Why not put them in front the head of the sliders ?
01:25:384 (8,1) - Blanket ?

Very Beautiful song
Good Luck *u*
Topic Starter
Aka

Kenterz9 wrote:

From your request ~ o/
(If you think the mod is short, I can add a star, don't be shy to say it =3) naaaaaaaah xD its up to you

[Easy]
Perfect, nothing to say =) \o/

[Normal]
Circle size => 3 nonono and again no D: it would be too huge and not that fun D:
00:45:556 (3,4) - Distance snap fixed OxO
01:10:384 (3,1) - Blanket ? what 'blanket' means D: changed but.. a bit aligned this patten >_>
01:37:280 (2,4) - ^ nuuuu all seems ok for me \D:/

[Hard]
00:46:591 (7,1) - Distance Snap its not essential o,o on hard diff its ok to ignore ds sometimes x:
00:49:694 (1,2) - Blanket ?im too noob for this word but hope i did it in a right way you suggested.. xD
01:04:866 (5,6) - Distance Snap i wanna keep a jump here o/
01:57:003 (1) - Hard =/ what hard is here O.O

[Insane]
01:01:763 (4,5) - Blanket ? what D: also i like this pattern and how it flows D:
01:17:797 (2,4) - Why not put them in front the head of the sliders ? nice, ok
01:25:384 (8,1) - Blanket ? oh well, seems like done

Very Beautiful song
Good Luck *u* thank you _:(´□`」 ∠):_
thank you for mod ´ u ` )/


updated ~!
yachiru4
Hey, from my queue


I had fun playing this diff.Good job!


Okay, I pretty much messed up on one part of the song. BUT if I was to retry it, I'd probably get an SS for sure


Would've gotten a higher accuracy if I did a retry, but meh, I blame school :cry:

Didn't pass Insane sorry. I failed the moment I saw that stream in the beginning.

This maps playable all right.
Cheers!
Topic Starter
Aka
lol thanks :)

holyshit 4th page
Pagliaccio
okay
i modded dat map irc and aka asked me for post for kudosu
here is it
Topic Starter
Aka
mod via skype best mod ahuehuaheuauhehua thanks <З
Moway
yo, quick recheck on the Insane, no kds.

[Insane]

00:37:970 (9,10) - Either remove a repeat on (9) or delete (10) and add a repeat to (9). I found this a bit frustrating to play this way as it is a bit too hard to hold (9) and hit (10) at the correct time.
00:40:211 (6,7,8,1) - this section would be better if the sliders started on drum hits. Sliders should typically start on strong beats because the starts play very strongly, whereas the ends of them don't really feel strong at all. Right now this part has the strong drum beats mapped to weak slider ends, which doesn't feel good to play.
01:08:659 (7) - I'd say to reposition this so that the slider end isn't overlapped by 01:08:142 (6).
01:37:970 (4,1) - switch NCs here? That way it will put the NC on the downbeat and also having the opposing sliders on the same combo makes more sense to me.
01:41:246 (6) - NC here I think. It makes this pattern easier to see and I think matches well with how you combo circle patterns like at 01:33:315 (1,2,3,1,2,3).
Topic Starter
Aka
applied everything, thanks for the recheck, moway x) ~

fapfapfa kyoya ava
10crystalmask01
Ello ^^ A recheck for this awesome map!

[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music :P Would definitely liven up the objects imo.
How to do it, without needing to change the default audio
When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:


Try having the hitsounds go in this pattern:

[Easy]
01:04:866 (4) - Should be NC instead of 01:06:246 (1) -
01:07:970 (5) - NC
01:25:556 (3) - ^

[Normal]
  1. Circle size -1, that's just mean :P
00:27:625 (1) - Add finish
00:30:384 (5) - NC

Looks almost perfect imo ^^
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S
01:15:556 (5) - NC

This diff definitely improved since the last time I saw it :)

[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - !
00:54:177 (1) - Remove NC, its inconsistent
01:18:660 (5,6) - Try to blanket them better?

Hope this helps~!
Topic Starter
Aka

10crystalmask01 wrote:

Ello ^^ A recheck for this awesome map! eyyo o///

[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music :P Would definitely liven up the objects imo. great idea, added :D edit: ah damn, it cames out that as for me the drums sound at the beginning sounds too much out of place, added just finishers here; used drums somewhere during the song~
How to do it, without needing to change the default audio
When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:


Try having the hitsounds go in this pattern:

[Easy]
01:04:866 (4) - Should be NC instead of 01:06:246 (1) - nope cuz i am following the lyrics with NCs there >u<
01:07:970 (5) - NC ^
01:25:556 (3) - ^ fixed ~

[Normal]
  1. Circle size -1, that's just mean :P i really found this cs more fun than -1 one xD i have easy diff for this cs and as for me, normal should be real NORMAL = not hard and not easy; some settings are matching with average diffs.. ouo
00:27:625 (1) - Add finish fixed ~
00:30:384 (5) - NC noooooope cuz i am comboing this part in the same way in all diffs not counting easy one :p

Looks almost perfect imo ^^ \:D/
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S oh, exactly here was a note at first! but after one of irc i've decided to leave this place empty cuz of.. well, just imagine that this map is ranked, you are playing it and want to get best acc as you can. you've pressed 300 on 00:16:591 and after 1 note there is a long 10 seconds break. you got some 100s later and retrying, waiting these 10 seconds again and again xD so better just to leave this place as it is now to avoid butthurt in the future ~
01:15:556 (5) - NC done ~

This diff definitely improved since the last time I saw it :) \:DDD/

[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - ! explained above ~
00:54:177 (1) - Remove NC, its inconsistent mm as i remember i set this nc to emphasise (1,2,3) pattern.. x~x but yeah, done
01:18:660 (5,6) - Try to blanket them better? ok o/

Hope this helps~! sure, thank you! also lol you've made me think about another problems, not mention in latest mods here, haha..

updated ~!
Topic Starter
Aka
can't delete this post lolok
BounceBabe
Hey, from my "non-japanese" Queue!

General

- In this short song are a lot of spinners, 5 overall, you should reduce them with some simple dnb mapping. I counted this up, the playtime is around 20 seconds overall, so the gameplay is a little repetetive.

Easy

00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
01:31:067 (4) - This slightly offscreen and unrankable. You just need to move this up a little to fix it. It's an easy fix.
01:50:364 (3,1) - , 01:55:882 (3,1) - Even though they are timing wise far away, you shouldn't stack them because beginners don't know this very good yet and this is not something you should use in an Easy or Normal.

Overall nice difficultie!

Normal

00:33:136 (1) - This is also slightly offscreen. Move it up a little.
00:53:826 (3,4,5,6) - Just a tiny metnion: 00:53:136 (2,3,4) - the flow isn't good here because the slider goes straight up and this is a little off this movement. So you'd need to move this and rotate this so it can be played easier and nicer. 00:54:516 (5,6,1) - Here it's better because the 6 circle makes a slight curve. You can but don't have to fix it. It's just a bit odd looking and playing.
01:01:067 (1,3) - , 01:10:378 (3,1) - , 01:26:929 (4,1) - You could blanket this better.
01:35:722 (6,7) - This is a little lack of flow due to the first slider going upwards and the next starting below the previous one. You can fix this up or make it better if you move the 2nd slider up a little.
01:53:124 (2,3) - You can't use this spacing here because it's the same spacing as 01:51:727 (1,2) - this 1/1 pattern has. You need to move this further away. Same with 01:57:249 (1) -

Hard

00:38:309 (2) - Compared to this spacing 00:36:929 (4,1) - . The circle and the long repeat slider (streamslider) have the pretty much same or similar spacing of that previous pattern. Move the circle closer or make one more repeat so it's not played wrong.
00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them.
00:54:171 (7,8,9) - I don't understand this spacing. You had such nice consistant spacing on the previous pattern and make this unneeded spacing change. It doesn't make sense. You can easily fix this.#
01:01:240 (2,3) - Due to this jump on these sliders, 01:02:619 (4,5,1) - this can be played as jump as well because mostly its a repeating pattern you make when you have such a jump. You should make this spacing bigger or remove the previous jump to fix this problem.
01:08:998 (1,2) - This is obviously a mistake. The spacing is slightly off from the normal one. Fix this please. Also it looks very unattractive when playing to have a nonsense spacing change in there.
01:28:481 (4,5) - Spacing difference again. That's an easy fix.
01:30:550 (4) - Move this one grid left so it makes a better triangle pattern with the two sliderstarts.
01:40:895 (6,7) - This overlapp look ugly. You should move the long slider away from the small one or stack it.

Insane

00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding.
00:45:895 (1,2,3,4) - Currently the spacing is 2,24x - 2,19x - 2,3x - 2,29x. If you make these consistant it would definately play better. It's only a tiny difference so it's an easy fix.
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight.
01:01:412 (3,4) - The spacing here is 2x and here 01:02:274 (5,6) - 1,9x. Make this more consistant.
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too.
01:23:826 (3) - Again, this jump is too big compared to your others, this is above 3.
01:25:205 (7) - The circle is not clearly visible when playing. Move it to the right so you can see it better.
01:36:929 (1,2,3) - This pattern is a little werid to play because you have 1 to 2 small spacing and then this jump from 2 to 3. The placement of these is also not very good looking. Maybe find someting more fitting, you could space it more so it fits to the next jumps or you can try something like this: http://osu.ppy.sh/ss/1058623 It makes your spacing from 1-2-3 changing to 2x and it would make a better transition and lead in for the incomming jumps.
01:39:516 (2,4) - The curve spacing is a little off compared to 01:39:516 (2,3) - . Easy fix. Also you could make a nice looking triangle with these 01:39:516 (2,4,1) - , fits better to the placement. http://osu.ppy.sh/ss/1058627
01:43:136 (5) - I think a 1/2 slider here would fit better than this circle. It feels a little cut off. http://osu.ppy.sh/ss/1058632
01:50:364 (5,1) - Again, even though it a long time away, this spacing needs to be bigger since you have 1. more time between them going 2. 01:50:037 (4,5) - this is the same spacing.
01:53:641 (2,3) - When you had this spacing, you can't make it like this 01:54:503 (4,5) - . It's just not right and very unfitting. Also 01:55:192 (5,6,7) - compared to this 01:54:503 (4,5) - , 01:55:192 (5,6,7) - this should have more spacing, since it is a 1/2 and not a 1/4.

Overall, nice mapset!
Topic Starter
Aka
wah, thank you so much <З
will reply later >.<///
#BF0040;#80BF40

okay, soooo applied everything except:

BounceBabe wrote:


Easy

00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
naah, this pattern flows good as for me :< but changed the placement of circle

Hard

00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them. nah, i exactly wanted to hide this one. also the approach circle of it is visible after the slider, + imho nc makes it easier to read http://puu.sh/50WN9.jpg a bit changed the curve after this screenshot lol

Insane

00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding. isn't it out as it is now? D:
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.well i had some triples in hard, but you didn't say anything about them ;< the rhythm of the whole song is kinda 1/2 though why not to diversify? it is readable.. o_o
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight. aaah i wanna keep in this 00:52:619 (1,2,3,4,6,7,8) - part same curved sliders, also making (7) straight will kinda ruin the flow @_@
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too. i rly don't want to say bye to this patt /w\ 01:17:790 (2,3,4,5,6) -

and 2-3 but im lazy to reply @___@

than you so much /w\


updaaaaaaated~
Moway
bwaaa
Topic Starter
Aka
HOLYSHITMANOMGSOMANYSTARS (ノQ益Q)ノ彡彡彡彡彡彡彡彡彡彡彡┻━┻
sssssankyu /w\
Topic Starter
Aka
i'm not going to grave it tho =3=
narakucrimson
Would you mind changing the white-y combo colour to something darker?

The approach circle is extremely hard to catch in some parts because it blends too much with the background.

No kudosu please.
Topic Starter
Aka

narakucrimson wrote:

Would you mind changing the white-y combo colour to something darker?

The approach circle is extremely hard to catch in some parts because it blends too much with the background.

No kudosu please.

suuuuuuuuuuuuuuuuure

kay

upd .w.~
Moway
Keep the dream alive
sk8migas
It seems to be good let me have a try ;D
Topic Starter
Aka

sk8migas wrote:

It seems to be good let me have a try ;D
please.. xD i am remapping this atm
Topic Starter
Aka
finished remapping and it is ready to go again /;w;\
need modsmodsmodsmods!
340
[Генерал]
Ну ты чего-то совсем с таймингом в конце намудрила:D
Тут можно спокойно обойтись всего лишь 2 красными точками! Вот тебе верный тайминг:

offset; bpm

16585; 174
104860; 87,5

[Хард]
01:58:628 (2) - попробуй как-то вот так https://osu.ppy.sh/ss/1504876 (просто зажми Ctrl и нажми на точку по середине). Так поаккуратнее будет:D
01:35:722 (6) - та же фигня ^


P.S. Ну и в остальных диффах тоже такие слайдеры поменяй! Это всё, к чему я смог придраться!
ARCskieZ
I really like the map! I hope it gets approved soon! Kepp it up please~
Topic Starter
Aka
3401337

340 wrote:

[Генерал]
Ну ты чего-то совсем с таймингом в конце намудрила:D ну, мудрила с ним не я, а LKs
Тут можно спокойно обойтись всего лишь 2 красными точками! Вот тебе верный тайминг:

offset; bpm

16585; 174 какой был, такой и остался, да
104860; 87,5 а тут нет, ибо спешит сильно во многих местах, например будет спешить тут 01:49:660 - . слайдер начался, а вокальная часть еще не началась, оставлю, как есть, извини

[Хард]
01:58:628 (2) - попробуй как-то вот так https://osu.ppy.sh/ss/1504876 (просто зажми Ctrl и нажми на точку по середине). Так поаккуратнее будет:D ✔ тут оке, хорошо смотрится
01:35:722 (6) - та же фигня ^ а этот мне нравится, не хочу


P.S. Ну и в остальных диффах тоже такие слайдеры поменяй! Это всё, к чему я смог придраться! вообще все такие слайдеры мне нравятся, как выглядят, лол. исправила только первый в харде, но спасиб большое за мод и потраченное время~ :333

ARCskieZ wrote:

I really like the map! I hope it gets approved soon! Kepp it up please~
thank you for you support, i'll do my best! >_<
YoshinoSakura
hi,from my queue

I think there's nothing I can suggest,cuz the song only have a single rhythm.
The only thing I want to mention about is the vocal part at the end.I feel it difficult to catch up with them.

No KD and Good luck! :)
pkk
From No Dap's Queue

Nice song/background. I noticed that in your timing section you sometimes use multiple timing points. You should only use one for this song as the BPM does not change, and instead use inherited timing points to adjust things like sample set, hit sound volume, etc.

[Easy]
  1. 00:38:740 - to 00:39:688 - sounds a bit empty, I would suggest mapping some part of it. Sounds like you did this to follow the vocal, but I still feel it's a bit empty before the vocal actually starts. Below is one suggestion that starts the slider on a clap sound in the music.

  2. 01:29:688 (2) - I don't really think there's anything wrong here, but maybe you can make it look better. I've included one suggestion below that I consider fun to play, you can look it over and see if it works out, or maybe you can find a better shape/leave it the same.
  3. 01:51:727 (1,2) - right now only (2) is blanketing the head of (1) and (1) does not fully blanket the head of (2). You can leave it this way since the blanket is nice and tight between (2) and the head of (1) or you can adjust (1) so that both sliders blanket each other. Below is a picture of what I mean.
  4. 01:57:249 (1,2) - If you were trying to make a blanket here, then I would say it could be improved. If not, then you can make it a blanket to make it look nice. Right now there is more space between the tail of (1) and the head of (2) than the space between the heads of both sliders. Ideally it should be the same since it's a blanket. Try moving the middle and last point of (1) around so that you get something like below.
[Normal]

  • Distance snap feels too small to me due to the high slider velocity. For example let's say you have a slider and a hit circle. If the slider moves X units per second, then the hit circle should be placed somewhere where by moving X units per second from the slider, you will hit the circle without having to hover above it and wait for the approach circle to close in. Disregarding my terrible explanation, I think 1.0x or even 1.1x distance snap will suit the song better, but it's a pain to rearrange everything. You'd have to be certain that your map would be better with higher distance snap before you start applying the new distance snap, which is why you should probably ask others for their opinion on this matter.
  1. 00:38:653 (1) - I recommend moving this closer to the centre of the spinner, even if it's just by a little bit. Given that this slider comes on the beat right after the spinner, it might be easier for players to react to it/reach to hit the slider if you move it somewhere closer to the centre.
  2. 01:03:481 (1,2) - This doesn't look exactly parallel to me, I would disable grid snap and lower the second point by ~1 pixel or something like that. Well if you compare this 01:03:481 (1,2) - to 01:06:240 (1,2) - , the latter looks more parallel.
  3. 01:17:274 (1) - Ending the spinner here creates a lot of empty space after and it feels awkward. Why not end it at 01:21:757 - .
    However, if you are concerned about the length of the spinner then here is one thing you can do (and I recommend you do this instead of the above suggestion):
    Delete spinner, map out 01:17:274 - to 01:19:688 - . Add spinner back in at 01:20:033 - and end either at 01:21:757 - or 01:22:447 - .
    If you decide to map it out, below is one way you can do it:

    The reason I put the spinner there is because the part you map out has the vocals changing pitches, but the vocal part at the spinner is mostly just one pitch. You can hear in the music at 01:17:274 - the vocal starts to lower in pitch, then rises at 01:19:343 - and stays the same at 01:19:688 - . I don't start the spinner at 01:19:688 - so that I can get a clap sound in on the slider.
[Hard]
Good difficulty~
I think OD7 might be a bit high for a hard difficulty, most insane difficulties are usually OD7 and 8. Consider lowering it to ~6.

[Insane]
  1. 01:19:171 (6) - I think this will flow better if you ctrl+G. Also see if you can blanket 01:18:653 (5,6) - better
  2. 01:48:141 (2,3) - I feel like it looks better if you have at least one third hit circle overlapping the slider. I think this feels better when you play it, not sure how to explain it. This also applies to other parts in this section like 01:53:641 (2,3) - and 01:57:003 (1,2) - . I'd ask for other people's opinions if you are unsure of this.
Have fun mapping~ (=^・ω・^)ノ”
Topic Starter
Aka
pkmnyabnyan

pkmnyab wrote:

From No Dap's Queue

Nice song/background. I noticed that in your timing section you sometimes use multiple timing points. You should only use one for this song as the BPM does not change, and instead use inherited timing points to adjust things like sample set, hit sound volume, etc. starting from 01:46:239 - part i am following vocals and if i use main offset for this part, it will totally go off. on a 3rd page you can see LKs' post about timing check, i'd like to keep the timing this person provided me earlier

[Easy]
  1. 00:38:740 - to 00:39:688 - sounds a bit empty, I would suggest mapping some part of it. Sounds like you did this to follow the vocal, but I still feel it's a bit empty before the vocal actually starts. Below is one suggestion that starts the slider on a clap sound in the music. i'd rather start placing objects from this 00:38:653 - part as there is a hard beat BUT i consider the time after spinner is not enough to catch the object which will apper too fast. after watching some new players playing easy diffs i noticed that most of them need a bit time after spinner dissapears to orientate at the playing field. so i'd like to keep it as it is now~

  2. 01:29:688 (2) - I don't really think there's anything wrong here, but maybe you can make it look better. I've included one suggestion below that I consider fun to play, you can look it over and see if it works out, or maybe you can find a better shape/leave it the same. i don't really like this shape but changed into my way i guessssssssss ✔
  3. 01:51:727 (1,2) - right now only (2) is blanketing the head of (1) and (1) does not fully blanket the head of (2). You can leave it this way since the blanket is nice and tight between (2) and the head of (1) or you can adjust (1) so that both sliders blanket each other. Below is a picture of what I mean. ✔
  4. 01:57:249 (1,2) - If you were trying to make a blanket here, then I would say it could be improved. If not, then you can make it a blanket to make it look nice. Right now there is more space between the tail of (1) and the head of (2) than the space between the heads of both sliders. Ideally it should be the same since it's a blanket. Try moving the middle and last point of (1) around so that you get something like below. i don't rly see the difference between the screenshot and what i have lel.. sry >v<
[Normal]

  • Distance snap feels too small to me due to the high slider velocity. For example let's say you have a slider and a hit circle. If the slider moves X units per second, then the hit circle should be placed somewhere where by moving X units per second from the slider, you will hit the circle without having to hover above it and wait for the approach circle to close in. Disregarding my terrible explanation, I think 1.0x or even 1.1x distance snap will suit the song better, but it's a pain to rearrange everything. You'd have to be certain that your map would be better with higher distance snap before you start applying the new distance snap, which is why you should probably ask others for their opinion on this matter. ✔ redid by 1.0x ~
  1. 00:38:653 (1) - I recommend moving this closer to the centre of the spinner, even if it's just by a little bit. Given that this slider comes on the beat right after the spinner, it might be easier for players to react to it/reach to hit the slider if you move it somewhere closer to the centre. ✔
  2. 01:03:481 (1,2) - This doesn't look exactly parallel to me, I would disable grid snap and lower the second point by ~1 pixel or something like that. Well if you compare this 01:03:481 (1,2) - to 01:06:240 (1,2) - , the latter looks more parallel. ✔ yeah, i fixed it before while reconstructing all by 1.0x xD
  3. 01:17:274 (1) - Ending the spinner here creates a lot of empty space after and it feels awkward. Why not end it at 01:21:757 - .
    However, if you are concerned about the length of the spinner then here is one thing you can do (and I recommend you do this instead of the above suggestion):
    Delete spinner, map out 01:17:274 - to 01:19:688 - . Add spinner back in at 01:20:033 - and end either at 01:21:757 - or 01:22:447 - .
    If you decide to map it out, below is one way you can do it:

    The reason I put the spinner there is because the part you map out has the vocals changing pitches, but the vocal part at the spinner is mostly just one pitch. You can hear in the music at 01:17:274 - the vocal starts to lower in pitch, then rises at 01:19:343 - and stays the same at 01:19:688 - . I don't start the spinner at 01:19:688 - so that I can get a clap sound in on the slider. ummmmmmmmm but still, as for me all is suitable there /(>v>)\
[Hard]
Good difficulty~ thx (//v//)
I think OD7 might be a bit high for a hard difficulty, most insane difficulties are usually OD7 and 8. Consider lowering it to ~6. ✔ 7, oki

[Insane]
  1. 01:19:171 (6) - I think this will flow better if you ctrl+G. Also see if you can blanket 01:18:653 (5,6) - better fixed a blanket a bit, i agree with you about the flow but i'd like to keep there (2,3,4,5,6) pattern and that bouncing flow~~
  2. 01:48:141 (2,3) - I feel like it looks better if you have at least one third hit circle overlapping the slider. I think this feels better when you play it, not sure how to explain it. This also applies to other parts in this section like 01:53:641 (2,3) - and 01:57:003 (1,2) - . I'd ask for other people's opinions if you are unsure of this. um, i understood what you are talking about but i dont rly think it look nice there.. =v= huh
Have fun mapping~ (=^・ω・^)ノ”
sankyuu for modding and staaaaaaarrrr (/////A/////) very much, it was useful! ・ω・)b
kirinokirino
здrавствуйте!
надеюсь чем-нибудь мой мод будет полезен. Я плохой моддер, бтв.
Insane
00:34:860 (6) - пожалуйста, поверни на 180 градусов вместо 00:35:205 (7) - , чтобы всё логично было.
01:09:343 (2) - бессмысленно, ибо если кто-то это и прочитает, то сыграет это с остановкой курсора, или вообще не прочитает.
Лучше взять слайдер 01:08:998 (1) - , скопировать, повернуть на 180 градусов и поставить в районе x:156 y:272.
А ещё лучше скопировать тот же 01:08:998 (1) - и вставить вместо 01:08:309 (7) - в левый верхний угол по дистанц снапу.
00:38:653 (1) - не очень ровно переходит в 00:39:171 (2,3,4) - , чтобы глаза так сильно не резало, можно поломать его на центральной точке (выделив слайдер, контрл+ЛМ по серому квадратику в центре.
00:40:378 (2) - 4 клетки вверх, соответственно 00:41:067 (4) - x:336 y:196
00:45:722 (5) - x:74 (нажми на жёлтенькую надпись справа вверху, там можно задать координаты попиксельно.)
00:54:516 (9) - как насчёт поставить его на одной прямой с 00:54:688 (10,11) - ? попробуй 00:54:516 (9) - x:319 y:317
00:58:309 (2,3,4,5) - никрасиво >_< может так? Или как-нибудь по другому, множество вариантов!
01:22:447 (1) - нинада лавушек плиз.

На Hard
00:58:309 (2) - охх, Prev:1.80 Next:1.01. Кажется, что они равноудалены. Не прочитать.
01:01:411 (2,3) - поровнее сделать мб? примерно так:
01:26:067 (2) - лучше НА следующем слайдере, чем ПОД этим. ИМХО
01:42:447 (2) - опять. Может, если превратить 01:42:964 (3,4) - в короткий слайдер, будет лучше?
Лучше, чем инс. Приятная карта. Удачи.
Marcin
I loved the map from beginning, but please, FIX DAMN MP3, IT JUST SUCKS.

/me tries to find better
Topic Starter
Aka
andrei o3o

andrei7 wrote:

здrавствуйте! привет! ・ω・)/
надеюсь чем-нибудь мой мод будет полезен. Я плохой моддер, бтв. низя так говорить. посмотрим
Insane
00:34:860 (6) - пожалуйста, поверни на 180 градусов вместо 00:35:205 (7) - , чтобы всё логично было. ммм вот честно, не сильно поняла чего ты тут хотел, но в конце концов я переделала этот паттерн с помощью ctrl shift d. так что он теперь смотрится аккуратней
01:09:343 (2) - бессмысленно, ибо если кто-то это и прочитает, то сыграет это с остановкой курсора, или вообще не прочитает.
Лучше взять слайдер 01:08:998 (1) - , скопировать, повернуть на 180 градусов и поставить в районе x:156 y:272.
А ещё лучше скопировать тот же 01:08:998 (1) - и вставить вместо 01:08:309 (7) - в левый верхний угол по дистанц снапу. а как по мне, то все вполне читабельно.. >v< no changes, sry
00:38:653 (1) - не очень ровно переходит в 00:39:171 (2,3,4) - , чтобы глаза так сильно не резало, можно поломать его на центральной точке (выделив слайдер, контрл+ЛМ по серому квадратику в центре. вроде в глаза и не бросалось.. и мне не очень нравятся такого типа слайдеры, который ты предложил.. вместо этого подняла хвост чуть выше
00:40:378 (2) - 4 клетки вверх, соответственно 00:41:067 (4) - x:336 y:196 zachem
00:45:722 (5) - x:74 (нажми на жёлтенькую надпись справа вверху, там можно задать координаты попиксельно.) ZACHEM, I TAK NORM, TAM PROPORCIONALNIY TREUGOLNIK
00:54:516 (9) - как насчёт поставить его на одной прямой с 00:54:688 (10,11) - ? попробуй 00:54:516 (9) - x:319 y:317 мне нравится флоу такое, которое у меня сейчас, плавно идет снизу вверх и налево. нихатеть : (
00:58:309 (2,3,4,5) - никрасиво >_< может так? Или как-нибудь по другому, множество вариантов! NET
01:22:447 (1) - нинада лавушек плиз. хатеть :3 +я выделила это новым комбо, должно нормально читаться. (по крайней мере ни у кого, кого я просила затестить проблем не возникло :о)

На Hard
00:58:309 (2) - охх, Prev:1.80 Next:1.01. Кажется, что они равноудалены. Не прочитать. Prev:1.80 Next:1.01. называется джамп о: чего тут нечитабельного? о.о
01:01:411 (2,3) - поровнее сделать мб? примерно так: вроде сделала D: ✔
01:26:067 (2) - лучше НА следующем слайдере, чем ПОД этим. ИМХО ✔ da
01:42:447 (2) - опять. Может, если превратить 01:42:964 (3,4) - в короткий слайдер, будет лучше? подумаю потом :с
Лучше, чем инс. Приятная карта. Удачи. спасиба за мод, было над чем подумать <З

Marcin wrote:

I loved the map from beginning, but please, FIX DAMN MP3, IT JUST SUCKS.

/me tries to find better
THE LAST THING IN THE ENTIRE WORLD I WANTED IS TO HAVE PROBLEMS WITH MP3 IN THIS MAP. SHIT. AAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa a a a a a a.. .

okay, i'll try to find too then, let me know if you succeed first.. ;w;
pkk

Aka wrote:

andrei o3o

andrei7 wrote:

здrавствуйте! привет! ・ω・)/
надеюсь чем-нибудь мой мод будет полезен. Я плохой моддер, бтв. низя так говорить. посмотрим
Insane
00:34:860 (6) - пожалуйста, поверни на 180 градусов вместо 00:35:205 (7) - , чтобы всё логично было. ммм вот честно, не сильно поняла чего ты тут хотел, но в конце концов я переделала этот паттерн с помощью ctrl shift d. так что он теперь смотрится аккуратней
01:09:343 (2) - бессмысленно, ибо если кто-то это и прочитает, то сыграет это с остановкой курсора, или вообще не прочитает.
Лучше взять слайдер 01:08:998 (1) - , скопировать, повернуть на 180 градусов и поставить в районе x:156 y:272.
А ещё лучше скопировать тот же 01:08:998 (1) - и вставить вместо 01:08:309 (7) - в левый верхний угол по дистанц снапу. а как по мне, то все вполне читабельно.. >v< no changes, sry
00:38:653 (1) - не очень ровно переходит в 00:39:171 (2,3,4) - , чтобы глаза так сильно не резало, можно поломать его на центральной точке (выделив слайдер, контрл+ЛМ по серому квадратику в центре. вроде в глаза и не бросалось.. и мне не очень нравятся такого типа слайдеры, который ты предложил.. вместо этого подняла хвост чуть выше
00:40:378 (2) - 4 клетки вверх, соответственно 00:41:067 (4) - x:336 y:196 zachem
00:45:722 (5) - x:74 (нажми на жёлтенькую надпись справа вверху, там можно задать координаты попиксельно.) ZACHEM, I TAK NORM, TAM PROPORCIONALNIY TREUGOLNIK
00:54:516 (9) - как насчёт поставить его на одной прямой с 00:54:688 (10,11) - ? попробуй 00:54:516 (9) - x:319 y:317 мне нравится флоу такое, которое у меня сейчас, плавно идет снизу вверх и налево. нихатеть : (
00:58:309 (2,3,4,5) - никрасиво >_< может так? Или как-нибудь по другому, множество вариантов! NET
01:22:447 (1) - нинада лавушек плиз. хатеть :3 +я выделила это новым комбо, должно нормально читаться. (по крайней мере ни у кого, кого я просила затестить проблем не возникло :о)

На Hard
00:58:309 (2) - охх, Prev:1.80 Next:1.01. Кажется, что они равноудалены. Не прочитать. Prev:1.80 Next:1.01. называется джамп о: чего тут нечитабельного? о.о
01:01:411 (2,3) - поровнее сделать мб? примерно так: вроде сделала D: ✔
01:26:067 (2) - лучше НА следующем слайдере, чем ПОД этим. ИМХО ✔ da
01:42:447 (2) - опять. Может, если превратить 01:42:964 (3,4) - в короткий слайдер, будет лучше? подумаю потом :с
Лучше, чем инс. Приятная карта. Удачи. спасиба за мод, было над чем подумать <З

Marcin wrote:

I loved the map from beginning, but please, FIX DAMN MP3, IT JUST SUCKS.

/me tries to find better
THE LAST THING IN THE ENTIRE WORLD I WANTED IS TO HAVE PROBLEMS WITH MP3 IN THIS MAP. SHIT. AAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa a a a a a a.. .

okay, i'll try to find too then, let me know if you succeed first.. ;w;
I've obtained a 192 kbps bit rate version of the mp3 for you and renamed it to the same name as your current mp3, you might have to change offset though. If you do then you'll also have to change your timing points around. Anyways here it is
onotoleonide
^upconverted mp3
there is no 192kbps, because this bootleg was uploaded on soundcloud (which storages only 128kbps)
here is the original 128kbps
[Hard]

  • ужасно звучит slider-slide в начале, попробуй его убрать с помощью кастомных хитсаундов
  1. 00:58:826 (3,4) - сделай их подальше, слишком быстрый скачок у ds
  2. 01:07:619 (5) - это бланкет или нет?
  3. 01:10:378 (5) - 327; 160
  4. 01:11:757 (1) - 146; 211
  5. 01:42:964 (3,4) - ^
[Insane]
  1. 00:39:688 (5) - перемести в 407; 269
  2. 00:40:722 (3) - ^ 391; 111
  3. 01:14:516 (1) - ^ 373; 208
pkk

onotoleonide wrote:

^upconverted mp3
there is no 192kbps, because this bootleg was uploaded on soundcloud (which storages only 128kbps)
here is the original 128kbps
Hmm you're right, although I actually took a youtube upload of the soundcloud version and converted to 192 kbps. In that case, ignore the mp3 I posted.
Topic Starter
Aka
толян

onotoleonide wrote:

^upconverted mp3
there is no 192kbps, because this bootleg was uploaded on soundcloud (which storages only 128kbps)
here is the original 128kbps
[Hard]

  • ужасно звучит slider-slide в начале, попробуй его убрать с помощью кастомных хитсаундов а мне нравится этот ппш-ппш-ппш-ппш о3о
  1. 00:58:826 (3,4) - сделай их подальше, слишком быстрый скачок у ds на слайдер поменяла
  2. 01:07:619 (5) - это бланкет или нет? да ・ω・
  3. 01:10:378 (5) - 327; 160 ✔
  4. 01:11:757 (1) - 146; 211 ✔
  5. 01:42:964 (3,4) - ^ 
[Insane]
  1. 00:39:688 (5) - перемести в 407; 269 ✔
  2. 00:40:722 (3) - ^ 391; 111 ✔
  3. 01:14:516 (1) - ^ 373; 208 ✔
    лол по съезжали ._.

oookay so i'll take onotoleonide's mp3 okay?.. ._.
though didnt change any offset, it seems like the same audio.. eeeh
thank you guys anyways, and pkmnyab for trying to help too ;ω;)!
Natsu
ganbatte take care aka-chan :3 ♥
Topic Starter
Aka
N-N-NNNNN-NNNNNNNNNNNACCHAN BAKA ;WWWWWWWWWWWW; thank u /;WWWWWWWWWWWWWW;/
KuroSenpai112
Hi there from modding queue!

I could not think of any suggestions, so I gave you a star.

The beatmaps are nicely laid out! :)

Good luck!
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