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Coldplay - Fix You (Feint Bootleg)

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Moway
I like this. Good luck!
Topic Starter
Aka

Moway wrote:

I like this. Good luck!
waaaaaah thank you! >ω<
Cancel
This is an awesome song o3o

(Prepare for me modding this soon)
Topic Starter
Aka

Cancel wrote:

This is an awesome song o3o

(Prepare for me modding this soon)
yesyes ovo feint = win \ovo/

yeeey i'll be waiting <3
alvinheriadi
Hi~ From queue
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:37:797 (3) - I suggest a circle at 00:38:315, x: 356 y:248. Slider like this confuses new players
  2. 00:38:315 (1) - Remove NC, it's ridiculous if i see a combo with only 1 note
  3. 01:09:522 (5) - Better delete this, hard to read
  4. 01:12:625 (3) - Useless in Normal, delete this
  5. 01:15:728 (2) - Delete this?
  6. 01:24:004 (4) - ^
[Hard]
  1. 01:05:728 Delete clap
[Insane]
  1. 01:12:625 Delete clap
Topic Starter
Aka

alvinheriadi wrote:

Hi~ From queue
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:37:797 (3) - I suggest a circle at 00:38:315, x: 356 y:248. Slider like this confuses new players if i delete the slider and leave only a circle here, it would not fit the beats and bring emptiness. instead of this i deleted (3) and lengthened (2) to the previous (3)'s end. new (3) moved to your suggested position ~
  2. 00:38:315 (1) - Remove NC, it's ridiculous if i see a combo with only 1 note fixed
  3. 01:09:522 (5) - Better delete this, hard to read done
  4. 01:12:625 (3) - Useless in Normal, delete this fixed
  5. 01:15:728 (2) - Delete this? done
  6. 01:24:004 (4) - ^ done


[Hard]
  1. 01:05:728 Delete clap fixed


[Insane]
  1. 01:12:625 Delete clap fixed
thank u for mod :3
CrazyErrorMan
=General=
I think you should add some hit sounds in there.
=Insane=
The slider between 01:17:280 and 01:17:625 goes off the screen from my view.
Topic Starter
Aka

CrazyErrorMan wrote:

=General=
I think you should add some hit sounds in there. if you carefully checked the mapset, you would see that i am already using custom normal-hitfinish, normal-hitnormal, normal-sliderslide, soft-hitclap, soft-hitfinish, soft-sliderslide ~ :p
=Insane=
The slider between 01:17:280 and 01:17:625 goes off the screen from my view. the slider end is just on the last grid. it is still on the screen and aimod says nothing. so it is acceptable ~ :p ( https://osu.ppy.sh/ss/898638 ; https://osu.ppy.sh/ss/898640 )

no changes but thank u for checking :)
10crystalmask01
Ello! :D Random mod right here!

[Easy]
  1. Did you use distance snapping?
00:30:384 - NC
00:35:901 - ^
01:06:246 - Try to avoid overlaps in Easy mode.
01:08:142 - ^
01:29:004 - 01:31:073 Don't place the objects so close to each other, this works well in hard mode, but not here :S
01:38:487 - Avoid overlapping in Easy mode!

[Normal mode]
00:59:349 - Spinner should start here, but keep the same endpoint at 01:00:728.
01:08:142 - Why is this slider suddenly starting on a red tick? That ruins the rhythm. Try moving it to 01:07:970, and keep its tail at 01:08:659 for pattern.
01:36:935 - NC

[Hard mode]
01:17:022 - Add a note here, it'll actually makes this mode look hard :P
01:19:780 - ^
01:51:763 - Slider should start here on white tickmark, shouldn't be on the blue one it sounds slightly off. (Try Turning Playback Rate to 50% and you'll hear the difference.
01:53:832 - Add reverse to the slider.
01:55:901 - Hit circle should be here instead.
01:56:935 (1,2,3) - ...Oddly enough this sounds in-tune on the blue tickmarks so no comment on that.

[Insane]
01:26:246 - Use the previous slider at 01:25:556 here too if you want. Add a hit circle at 01:26:763.
02:00:384 - Add a hit circle. I don't like the awkward gap here, especially in an Insane diff >.<
02:00:728 - ^
02:01:073 - ^

Hope this helps! :)
riffy
IRC Mod

log
09:41 -Bakari-: OH MY GOD COLDPLAY
09:42 Aka-: OAO
09:42 Aka-: YES
09:42 -Bakari-: Wanna free IRC mod?
09:42 Aka-: вообще я хотела тебя как-то написать, но я боялс /w\
09:42 Aka-: da
09:42 Aka-: *тебе озо
09:43 -Bakari-: damnit, чо я тогда на инглише пишу :/
09:43 Aka-: привычка? \:D/
09:44 -Bakari-: окей, поехали
09:44 -Bakari-: [General]
09:44 -Bakari-: Techno в тэги? Вроде это очень похоже на техно.
09:45 Aka-: оооокей
09:47 -Bakari-: Серьезно, начинать одной нотой а потом 10 секунд никаких нот не ставить это..
09:47 -Bakari-: ну я не знаю
09:47 Aka-: думала об этом долго.. :|
09:47 -Bakari-: представь, что ты ее будешь играть на ранк. ретраить и ретраить. И КАЖДЫЙ РАЗ ЭТИ 10 СЕКУНД
09:48 Aka-: лучше убрать к чертям, чтоб без нервов хд
09:48 *Aka- убрал
09:48 -Bakari-: ну игроки понимают \:D/
09:49 -Bakari-: Какие-то странные ритмы в изе
09:49 Aka-: по-подробнееей
09:50 -Bakari-: 01:13:487 - явный бит, 01:13:659 - начало слайдера
09:51 Aka-: и на 01:14:522 - как понимаю кончить :О
09:51 -Bakari-: ну, да.. кончай именно там
09:51 *Aka- кончил
09:52 Aka-: там
09:52 -Bakari-: и еще, настройки на дифке
09:53 -Bakari-: Я бы поставил АР2 или 3
09:53 Aka-: лол тут ё
09:53 Aka-: *1
09:53 Aka-: окей, 2 ставлю
09:53 Aka-: :<
09:53 -Bakari-: ХП Дрэйн тогда на 2, а ОД 1
09:54 Aka-: done
09:54 -Bakari-: А вообще. ставь ХП1 \:D/
09:54 Aka-: xD
09:54 Aka-: оооооооок
09:54 Aka-: без баттхерта, чтоб збс
09:56 Aka-: вообще интересует, можно ли делать такую какаху в изике 00:46:935 (3,4,1,2,3) -
09:56 -Bakari-: ну, там просто очень сложный для новичка ритм
09:56 Aka-: вот об в этом то и речь u.u
09:56 -Bakari-: В теории, можно.
09:56 -Bakari-: Точнее как, оно ранкабильно \:D/
09:56 -Bakari-: Но сложновато
09:57 Aka-: >_<
09:58 -Bakari-: 00:33:142 (1) - вот такие штуки я ОЧЕНЬ не рекомендую
09:59 Aka-: эт тип уже нормал
09:59 Aka-: не
09:59 Aka-: нене
09:59 Aka-: что сюда тогда :P
09:59 Aka-: :[*
09:59 -Bakari-: слайдер с ОДНИМ репитом + серкл
09:59 -Bakari-: стрелка на второй репит появляется слишком поздно + новички даже не подозревают о такой подставе :<
10:00 Aka-: ооококок, надо подумать на этим
10:02 -Bakari-: 00:47:797 (1,2,3) - идея
10:02 -Bakari-: там можно тупо три ноты на белые тики поставить
10:03 Aka-: о
10:03 Aka-: ща попробую о:
10:03 -Bakari-: там идет более сильный бит, так что должно быть ок
10:03 Aka-: дадада
10:03 Aka-: оно
10:03 -Bakari-: ксли кто начнет возникать, у нас тут изя а не инс
10:04 Aka-: йеп
10:04 -Bakari-: x1.5 DS на всю мапу немного напрягает
10:04 Aka-: 1.25? @.@
10:04 -Bakari-: ну, что сделано, то сделано. просто в следующий раз сделай его пониже.
10:05 *Aka- запомнил ovo
10:05 -Bakari-: вот и хорошо
10:06 -Bakari-: 00:56:591 (5,6) - по мелочи - можно было сделать клевую обводку.
10:07 Aka-: тут
10:07 Aka-: не 5,6 хд
10:07 Aka-: 1,2? D:
10:07 -Bakari-: [http://puu.sh/3PYmT.jpg как-то так)
10:08 -Bakari-: да, (1,2)
10:09 Aka-: ай лайк ит :p
10:09 Aka-: dooone
10:09 -Bakari-: 00:58:832 (5) - серкл на 00:59:004, т.к. мы уже делали похожее где-то раньше
10:10 Aka-: оок
10:10 -Bakari-: ну и после всех этих изменений, хитсаунды естественно надо будет восстановить
10:10 Aka-: просто зеленые деления поубирать
10:10 Aka-: c:
10:10 -Bakari-: 00:59:349 (1) - кстати о хитсаундах, финиш не пропущен тут?
10:11 Aka-: оп, пропущен
10:11 *Aka- добавил ><
10:11 -Bakari-: 01:04:866 (4,1) - не знаю, не думаю, что он тут нужен. (я про оверлап)
10:12 Aka-: meh
10:13 -Bakari-: ну он еще и смотрится не очень :<
10:13 -Bakari-: [http://puu.sh/3PYzV.jpg аккуратные слайдеры 1]
10:14 -Bakari-: а нет, сначала надо исправить спэйсинг тут 01:03:487 (2,3,4) -
10:15 Aka-: второй ближе к 1? D:
10:15 -Bakari-: http://puu.sh/3PYFh.png
10:15 Aka-: о
10:15 -Bakari-: ну вообще, в два раза ниже обычного спэйсинга
10:16 -Bakari-: а антиджампы в изе - зло :<
10:16 Aka-: щщщщщаща
10:17 -Bakari-: https://osu.ppy.sh/ss/898738
10:17 -Bakari-: не зря ж волнистые слайдеры придуманы \o/
10:17 Aka-: wwwwww who is genius
10:18 *Aka- риплейсаю о/
10:20 -Bakari-: great~
10:20 Aka-: там нааамного лучше
10:20 Aka-: надо изменять патт 4 и 5 x.x
10:20 -Bakari-: вот этот оверлап 01:06:246 (1,2) - должен сам уйти, НО МАЛО ЛИ ЧТО, его лучше убрать
10:21 Aka-: дадада
10:21 -Bakari-: да и вообще, 01:07:970 - тут надо начать, а не на 01:08:142
10:21 -Bakari-: там такой явный хлопок слышен
10:22 Aka-: пошла по тексту лол
10:22 Aka-: done
10:23 -Bakari-: 01:09:349 - 01:10:039 - ноты тут и тут, или один слайдер такой длинный.
10:24 -Bakari-: а происхождение 01:09:522 (4) - этого я не могу понять ;_;
10:24 Aka-: снова текст.. хд
10:24 Aka-: лучше ноты добавлю
10:24 Aka-: с длинными я не дружу
10:24 Aka-: :[
10:25 Aka-: и еще я успела потерять конец 01:06:246 (1) - слайдера лоол
10:25 Aka-: на большом белом кончается? xwx
10:25 -Bakari-: 01:07:625 -
10:25 Aka-: da
10:25 Aka-: ok
10:25 -Bakari-: da
10:28 -Bakari-: 01:13:659 (3) - уже упоминал
10:28 Aka-: да, пофикшен
10:28 -Bakari-: опять спэйсинг не тот стал после спиннера
10:28 -Bakari-: ты уж определись, и используй один на всю дифу
10:29 -Bakari-: и желательно, чтоб дифа не выглядела 01:29:004 (1,2,3,4) - вот так :<
10:29 Aka-: фу
10:29 Aka-: арыоавыофлы
10:29 Aka-: мне было дико влом
10:29 Aka-: и ничего не придумывалось D:
10:30 -Bakari-: 01:32:970 (5) - ;_;
10:30 Aka-: /o\
10:30 *Aka- пофиксил
10:31 -Bakari-: 01:37:970 (3,4) - единственный стак на всю дифу. генератор ярости у новичков
10:31 Aka-: слайдер? :x
10:32 -Bakari-: да, можно и слайдер.
10:34 Aka-: и
10:34 Aka-: там вроде в конце
10:34 Aka-: нужен еще один оффсет
10:34 Aka-: или я неправилно нашла первый :|
10:35 -Bakari-: 01:46:246 (1,2,1,2,1,2) - тут нужновправить спэйсинг
10:36 Aka-: чегочего с ним
10:36 Aka-: оао
10:36 -Bakari-: 01:57:280 (1,2) - x1.25
10:36 Aka-: а
10:36 Aka-: вижу
10:36 -Bakari-: джамп что ли o3o
10:37 Aka-: божиупаси
10:40 -Bakari-: с изей закончили.
10:40 -Bakari-: [Normal]
10:41 Aka-: я еще минуту покапаюс
10:41 Aka-: ь
10:41 -Bakari-: окей, жду.
10:47 Aka-: ну, вроде все p:
10:47 -Bakari-: вот и хорошо \o/
10:48 -Bakari-: Нормал, знаачит АР можно на 5 поставить
10:48 -Bakari-: чтоб читался лучше
10:48 Aka-: еееесть
10:48 -Bakari-: 00:27:625 (1,2,3,4,5,6,7,8,1,2,3) - долой уныние. :< польше слайдеров
10:49 Aka-: имаджинейшн из оувер
10:49 Aka-: на этом месте как пропало
10:49 Aka-: х_х
10:49 -Bakari-: 00:31:074 (6,7,8) - слайдеры сюда что ли
10:50 -Bakari-: ну 11 нот к ряду с идеальнм таймингом это напряжно
10:50 Aka-: с пятой тогда
10:51 -Bakari-: да
10:52 -Bakari-: можно даже так http://osu.ppy.sh/ss/898771,
10:54 -Bakari-: 00:35:901 (1,2,3) - cтримы для бедных? :V
10:55 Aka-: в нормалах бывают стримы? ОАО
10:55 -Bakari-: берешь спиннер и закатываешь им все эти 1/2 слайдеры
10:55 Aka-: u r ze best
10:56 *Aka- done
10:56 -Bakari-: 00:51:763 (5,1) - а так хорошо все шло, и ТУТ ЭТО
10:56 Aka-: :33333
10:57 -Bakari-: все любят [strike]мои слайдеры[/strike] треугольники http://puu.sh/3Q07P.jpg
10:57 Aka-: он похож на [strike]член[/strike] збс все ок
10:58 Aka-: :D
10:58 Aka-: done
10:58 -Bakari-: 00:59:694 (1) - а не слишком короткий?
10:59 Aka-: а если с большого белого его
10:59 -Bakari-: тогда норм
10:59 Aka-: оок
10:59 -Bakari-: 01:02:108 (3,5) - моар треугольников
11:00 Aka-: дан
11:01 -Bakari-: 01:04:522 (7,1) - ♥
11:01 Aka-: <3
11:01 -Bakari-: 01:07:970 - я бы сюда подвинул (3)
11:01 Aka-: знал p:
11:01 Aka-: над этим были сомнения
11:01 Aka-: окей
11:02 -Bakari-: 01:13:487 (4,5) - <тут рандомная фраза про спэйсинг>
11:03 -Bakari-: 01:15:901 (1,2,3) - кажется что-то тут не так
11:03 Aka-: да
11:03 *Aka- hides
11:05 -Bakari-: 01:22:797 (1,2,3,4,5,6,1,2,3,4) - нормал? вот мне это и нравится, очень легкий паттерн
11:06 Aka-: я беспокоюсь за следующий ><
11:07 -Bakari-: ну упрости ты его ;_;/
11:07 -Bakari-: 01:36:073 (4,5) - спэйсинг косячит, нет?
11:07 -Bakari-: 01:37:280 (7,9) - неочень аккуратный вид :<
11:08 Aka-: даааааа
11:08 -Bakari-: 01:36:246 (5,6) - а еще, на одном из них пропушенно новое комбо
11:08 Aka-: на шестоом
11:11 Aka-: 01:36:073 (4,5) - што? спейсинг? DX
11:11 Aka-: меня
11:11 Aka-: проинформировать
11:11 Aka-: надо так как
11:11 Aka-: DDDDD:
11:11 Aka-: определение пжалста
11:11 Aka-: не до конца въезжаю
11:11 -Bakari-: а, ну это похоже на 1/4.
11:11 -Bakari-: короче выправить дистанцию
11:12 Aka-: а
11:12 Aka-: о
11:13 -Bakari-: 01:46:246 (1,2,3,1,2,3,1,2,3) - и тут тоже проблемы :<
11:14 -Bakari-: тот же шатающийся спэйсинг
11:14 Aka-: даа
11:14 *Aka- работаетизменяет
11:15 -Bakari-: жду и переходим к харду
11:21 Aka-: w
11:22 -Bakari-: кажется с джампами перебор
11:22 -Bakari-: 00:27:625 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - барабаним-барабаним, а потом сразу к джампам
11:23 -Bakari-: джампы в хардах нужны, но дистанцию поменьше на них. держать в пределах х2.5 желательно
11:25 -Bakari-: вообще, можно смело ставить АР8 и будет только лучше
11:27 Aka-: 00:36:591 (3,4) - а тут 2.5 ни в какую :О
11:27 Aka-: оокей
11:29 -Bakari-: а вообще, зачем все в центре так зажимать?
11:29 Aka-: не знаю
11:29 Aka-: пафасна
11:29 Aka-: наада б сместить
11:32 -Bakari-: подумаешь над этим паттерном с джампами, ладно?
11:32 Aka-: да, тут идея не сразу прийдет
11:32 Aka-: :[
11:33 -Bakari-: 00:40:384 (6,7,1,2) - ну честно, я не знаю. мне кажется,что это как-то не очень читаемо
11:33 -Bakari-: http://puu.sh/3Q1m1.jpg
11:34 Aka-: ооо збс
11:34 -Bakari-: 00:46:935 (1,2) - это такой стак нот в ручную, да?
11:35 -Bakari-: я бы чуть поубавил расстояние, чтоб было понятнее
11:35 Aka-: оооок, добавлю
11:37 -Bakari-: 00:48:487 (5,6,7,8,1) - причудливые изгибы какие-то, ну да ладно.
11:37 -Bakari-: а что если убрать все оверлапы? http://puu.sh/3Q1s8.jpg
11:37 Aka-: лучше будет
11:38 -Bakari-: вообще я не собирался докапываться до каждой ноты, но это же Coldplay <3
11:39 Aka-: копай пожалста :c
11:39 Aka-: ибо
11:39 Aka-: ибо да
11:39 Aka-: :C
11:41 -Bakari-: 00:52:625 (1,2,3,4,5) - Сtrl+g на них
11:41 -Bakari-: тогда слайдеры будут начинаться на основных (громких нотах)
11:42 -Bakari-: но придется сенять расстановку и хс
11:42 Aka-: будет сделаноу
11:43 -Bakari-: http://osu.ppy.sh/ss/898823
11:43 Aka-: ва :О!
11:43 Aka-: попробую
11:44 -Bakari-: 00:55:901 (1,3) - раз уж начали придираться к каждой ноте, надо и эти упомянуть
11:44 -Bakari-: 00:56:935 (5,7) - и эти
11:45 Aka-: ну одинтри можно бакатреугольник
11:45 Aka-: семвосемь понятн
11:45 Aka-: о
11:47 -Bakari-: 01:07:280 (3,5) - (4) можно повыше, чтоб был более плавный поток
11:47 -Bakari-: [http://puu.sh/3Q1MK.jpg мастер пояснений]
11:48 Aka-: я потрясен
11:48 *Aka- меняет
11:49 -Bakari-: 01:10:384 (5,6) - перебор :<
11:50 Aka-: 2.5 °ц°
11:53 -Bakari-: 01:11:418 (8,9,1) - есть причины для антиджампа? я что-то не могу понять :<
11:54 Aka-: нит :[
11:55 Aka-: f
11:55 Aka-: а
11:56 -Bakari-: ну там ровный спэйсинг тогда o3o
11:56 -Bakari-: http://puu.sh/3Q22G.jpg - 01:11:763 (1,2,3,4,5) -
11:56 -Bakari-: не нравится - не применяй, но мне кажется так лучше играется
11:56 Aka-: лучше
11:56 Aka-: .
12:01 -Bakari-: я бы зарядтл НК на 01:29:522 (7) -
12:01 -Bakari-: по музыке подходит, да и выглядит мило
12:01 Aka-: о, вполне так
12:02 -Bakari-: 01:43:487 - cпиннер можно начать тут
12:02 -Bakari-: а чтоб подчеркнуть звук на 01:44:177 -
12:03 -Bakari-: можно поставить тут зеленую линию и сделать звук спиннера громче
12:03 Aka-: на десяточку °ц°
12:03 Aka-: выш
12:03 Aka-: е
12:03 Aka-: °ц°
12:03 -Bakari-: да o3o/
12:04 Aka-: done °ц°/ ~
12:05 -Bakari-: 01:58:659 (4) - оверлап с цифрами
12:05 -Bakari-: не очень выглядит, я б постарался избегать такого
12:06 -Bakari-: http://puu.sh/3Q2lX.jpg
12:07 Aka-: dadadadadadadadada
12:07 -Bakari-: вот и все с хардом
12:07 Aka-: cltkf.
12:07 Aka-: сдлеаю
12:07 -Bakari-: теперь инс, но тут поменьше всякой всячины фиксить
12:08 Aka-: я уже боюсь показывать инсейн после кодоры °n°
12:08 Aka-: оукей
12:09 -Bakari-: а что он?
12:10 Aka-: ну вообще ничего лол, затестил и сказал, что если моддить, то это будет длинный мод, а ему тип надо с кем-то поговорить з:
12:10 -Bakari-: 00:58:832 (3) - хлопок не очень
12:10 Aka-: ну и там было пару идиотских прыжков, которые я потом убрала.. >>
12:11 Aka-: лол его там не должно быть
12:11 *Aka- убрала
12:11 -Bakari-: 00:59:349 (1,1) - спиннер на белом тике бы закончить, чтоб было время понять где я и чо я тут делаю и куда кликать после спиннера ~.~
12:12 *Aka- укоротил о.ò
12:13 -Bakari-: 01:00:728 (1,2,3,4) - по ритму, я б сделал что-то вроде http://osu.ppy.sh/ss/898855
12:14 -Bakari-: 01:09:349 (1,2) - спэйсинг шатется. исправить бы это дело
12:15 Aka-: меньше? оnò
12:15 -Bakari-: ровнее ;_;
12:16 Aka-: прямее одо
12:18 -Bakari-: 01:14:350 (7,8,9) - я бы попробовал что-то типа http://puu.sh/3Q2IK.jpg
12:19 Aka-: так по-лучше :x
12:19 -Bakari-: 01:19:694 (7,1) - ВОТ ОНО, вот такие штуки и ненавидят игроки
12:19 -Bakari-: джамп и что-то с пониженным спэйснгом
12:19 -Bakari-: друг за другом и без опознавательных знаков
12:20 Aka-: ><
12:21 -Bakari-: кроме таких вот вещей больше ничего
12:21 Aka-: да ну D:
12:21 -Bakari-: серьезно, доведи до ума спэйсинг. просто играй \D:/
12:21 -Bakari-: тестишь карту
12:21 Aka-: не могу
12:21 -Bakari-: что-то не нравится - меняешь
12:21 Aka-: в том то и дело
12:21 Aka-: :(
12:21 -Bakari-: и так раз 5
12:21 Aka-: угусь
12:21 -Bakari-: и все \o/
12:22 Aka-: у меня приступы rage и я разбила половину монитора, поэтому играть не могу E_E буду быстрей покупать новый тогда
12:22 Aka-: спасибо тебе p3q
12:22 -Bakari-: всегда пожалуйста
12:22 -Bakari-: лог кинуть на форум?
12:22 Aka-: дада
12:22 -Bakari-: акстатитайтлкривой
12:23 Aka-: а я пока пару часиков буду доводить до ума хд
12:23 Aka-: ДАНУ

Changes:
  1. Spacing mistakes were fixed
  2. Minor hitsound improveents
  3. Some changes in diff settings
  4. Flow improvements
Note: title is supposed to be Fix You (Feint Bootleg) / Oh, and add remix to tags since it's remix of original song.

~~~~~~~~~
Good luck!
Topic Starter
Aka

10crystalmask01 wrote:

Ello! :D Random mod right here! hiiiii :3/ aah and i'm sorry, did some changed via irc before i noticed your post ;w;
[Easy]
  1. Did you use distance snapping? rarely here ><

00:30:384 - NC done
00:35:901 - ^ done
01:06:246 - Try to avoid overlaps in Easy mode. already changed a bit the position via bakari's mod :s
01:08:142 - ^ yep, ^
01:29:004 - 01:31:073 Don't place the objects so close to each other, this works well in hard mode, but not here :S okok >< and again changed the pattern before D:
01:38:487 - Avoid overlapping in Easy mode! yep, changed o3o

[Normal mode]
00:59:349 - Spinner should start here, but keep the same endpoint at 01:00:728. yes, done again xD
01:08:142 - Why is this slider suddenly starting on a red tick? That ruins the rhythm. Try moving it to 01:07:970, and keep its tail at 01:08:659 for pattern. ah, stupid moment.. >< fixed too
01:36:935 - NC already here~

[Hard mode]
01:17:022 - Add a note here, it'll actually makes this mode look hard :P meh, interesting o.o okay
01:19:780 - ^ o.o ^
01:51:763 - Slider should start here on white tickmark, shouldn't be on the blue one it sounds slightly off. (Try Turning Playback Rate to 50% and you'll hear the difference. lol actually i think the ending part need a new offset.. x.x fixed~
01:53:832 - Add reverse to the slider. mmm okay, done
01:55:901 - Hit circle should be here instead. fixed
01:56:935 (1,2,3) - ...Oddly enough this sounds in-tune on the blue tickmarks so no comment on that. :P

[Insane]
01:26:246 - Use the previous slider at 01:25:556 here too if you want. Add a hit circle at 01:26:763. yey
02:00:384 - Add a hit circle. I don't like the awkward gap here, especially in an Insane diff >.<
02:00:728 - ^
02:01:073 - ^ ^^^ aaaah yes, it fits the lyrics but notes here sounds bad >_< but if someone will say the same i'll add, thanks!
i should really get a new offset or idk..can't feel that all okay here....

Hope this helps! :) it does <3

-Bakari- wrote:

> mod, changes


Note: title is supposed to be Fix You (Feint Bootleg) / Oh, and add remix to tags since it's remix of original song. OnO fdjfhjdskf fixed

~~~~~~~~~
Good luck! wwww sank u ;u; and for the star too _:(´□`」 ∠):_
soooooooo, a lot of improvements done, thank u guys \ ㅇㅅㅇ /
no submitted update for now, will fix all changes and post ><
Topic Starter
Aka
yey, updated \ovo/
need more mods pls
Cherry Blossom
Hi from my Queue

[General]
End is confusing, maybe add another timing section or multi BPM ? :o i added a timing section here 01:56:978 but recheck the timing here.

[Easy]

  1. Consider that SV changes could be weird in easy diffs.
  2. 00:35:211 (4) - Make this slider symmetrical with (3) it will look nice.
  3. 00:45:556 (2) - 1 grid up (second point)
  4. 00:55:211 (1) - arrange this for a better blanket for (4)
[Normal]

  1. 00:29:004 (3,4,5,6) - Make these object symmetrical with the middle (same y) looks better.
  2. 00:45:211 (2) - Adjust a bit the distance, move 1 grid right.
  3. 01:01:073 (1) - Better blanket for (2), move the tail to x320 y92
  4. 01:22:797 (1) - Maybe do this ? better movement :
  5. 01:26:073 (2) - it may be your style but note that transitioning from an arc slider to a "V" slider is strange, just consider this.
  6. 01:33:832 (1) - Clap is weird here.
  7. 01:37:970 (4) - Maybe do this ? better feelings :
[Hard]

  1. AR8 is a bit harder, maybe AR-1 ?
  2. 00:37:280 (5,6,7) - This is the kind of things which can confuse player who begin hard, i see that the distance is 1/4 but just consider this.
  3. 00:41:246 - Add a note here because when i testplayed it i sliderbroke here 00:41:418 (1)
  4. 01:12:280 (2,3,4) - i prefer this placement for a better movement :
  5. 01:17:797 (2,3) - Adjust a bit the distance.
  6. 01:27:970 (1) - Clap missing.
  7. 01:28:315 (3) - Finish missing ?
[Insane]

  1. 00:37:970 (9) - end this slider to a 1/4 tick.
  2. 01:01:418 (3) - Too much curved move the second point to x344 y272
  3. 01:01:763 (4) - You can make a blanket for (5)
  4. 01:02:797 - add a note.
  5. 01:06:763 (2) - Weird clap here.
  6. 01:09:349 (1,2,3,4) - Make this pattern symmetrical.
  7. 01:30:384 (7,8,9,10) - This is not really a square, you might arrange it.
  8. 01:36:418 - Add a note ?

Well, funny mapset :)
Good Luck ~
Topic Starter
Aka

Cherry Blossom wrote:

Hi from my Queue heeey :)

[General]
End is confusing, maybe add another timing section or multi BPM ? :o i added a timing section here 01:56:978 but recheck the timing here. mm yeah :( i'll try to find someone experienced, thanks ><

[Easy]

  1. Consider that SV changes could be weird in easy diffs. mmm okay, but the ending part sounds really calm n slow, so i'd like to leave 0.60 here >:
  2. 00:35:211 (4) - Make this slider symmetrical with (3) it will look nice. well, if i do it, then the spacing between (4) and (1) will increase.. and if i move (1) a bit to the right, then it will looks not so nice D:.. ok, done x:
  3. 00:45:556 (2) - 1 grid up (second point) ou, fixed
  4. 00:55:211 (1) - arrange this for a better blanket for (4) whats wrong here oзo kay, a bit changed position here x:


[Normal]

  1. 00:29:004 (3,4,5,6) - Make these object symmetrical with the middle (same y) looks better. eeeh didn't get what u mean D: i want to keep there a pattern like notes go around clockwise, eh.. o.o?
  2. 00:45:211 (2) - Adjust a bit the distance, move 1 grid right. oops, fixed
  3. 01:01:073 (1) - Better blanket for (2), move the tail to x320 y92 oookay
  4. 01:22:797 (1) - Maybe do this ? better movement : mmmm i like the movement of my slider more >:
  5. 01:26:073 (2) - it may be your style but note that transitioning from an arc slider to a "V" slider is strange, just consider this. oh, okay o.o
  6. 01:33:832 (1) - Clap is weird here. it should not be here, lol.. removed
  7. 01:37:970 (4) - Maybe do this ? better feelings : sure
[Hard]

  1. AR8 is a bit harder, maybe AR-1 ? nope, at first i used ar7 here, then via irc with -bakari- decided that ar8 fits better here ovo
  2. 00:37:280 (5,6,7) - This is the kind of things which can confuse player who begin hard, i see that the distance is 1/4 but just consider this. i know, okay xD i was thinking about to replace 1/4 slider to stream.. but nah
  3. 00:41:246 - Add a note here because when i testplayed it i sliderbroke here 00:41:418 (1) rly? o.o okay
  4. 01:12:280 (2,3,4) - i prefer this placement for a better movement : damn, would be better if you show me x and y for them :( used your patt, thx p:
  5. 01:17:797 (2,3) - Adjust a bit the distance.done
  6. 01:27:970 (1) - Clap missing.fixed
  7. 01:28:315 (3) - Finish missing ?yes o.o fixed~


[Insane]

  1. 00:37:970 (9) - end this slider to a 1/4 tick.done
  2. 01:01:418 (3) - Too much curved move the second point to x344 y272 done~
  3. 01:01:763 (4) - You can make a blanket for (5) explain pls x:
  4. 01:02:797 - add a note.kay
  5. 01:06:763 (2) - Weird clap here. asd, removed ><
  6. 01:09:349 (1,2,3,4) - Make this pattern symmetrical. oops, done x:
  7. 01:30:384 (7,8,9,10) - This is not really a square, you might arrange it. >< done
  8. 01:36:418 - Add a note ?yep, better

Well, funny mapset :) xD
Good Luck ~


www thank u so much for mod >W<
Topic Starter
Aka
updated~
Kodora
IRC mod

SPOILER
22:42 Kodora: yo baka
22:42 Aka-: yo baka o-o
22:42 Kodora: я устал моддить мапу соулфиара
22:42 Kodora: хочу помоддить твою >_>
22:42 Aka-: :O!
22:43 Aka-: ну я ток за
22:43 *Kodora is playing [http://osu.ppy.sh/b/277080 Coldplay - Fix You (Feint Bootleg) [Insane]]
22:43 Aka-: з.з
22:46 Aka-: вж
22:46 Aka-: конец надо переделать полностью явно - -
22:48 Aka-: перед
22:48 Aka-: концом
22:49 Kodora: ладно, приступим
22:49 Kodora: хм, молодец что сделала весь мапсет сама о_О
22:49 Aka-: оооокок
22:49 Kodora: мне обычно друзья-японцы гесты делают XD
22:50 Aka-: :D
22:50 Aka-: захотелось раз первая, то ну ннадо все самой х:
22:51 Kodora: аха
22:51 Kodora: мой первый ранк вообще был гестом
22:51 Aka-: многие ж так и начинают хд
22:55 Kodora: так
22:55 Kodora: оффсет немного офф имхо
22:56 Aka-: да, там надо подправить :[
22:56 Aka-: и под конец новый.. х.х думала найти кого знающего, но.. D:
22:58 Kodora: lolcubes
22:58 Kodora: charles445
22:58 Kodora: shiro
22:58 Aka-: они разве не пошлют далеко и глубоко? D: ну знаю блин
22:58 Kodora: нет
22:59 Aka-: широ в #ктб можно поймать, попробую ее
22:59 Kodora: >её
22:59 Kodora: это мальчик
22:59 Kodora: ЧВ
22:59 Aka-: го
22:59 Kodora: XD
22:59 *Kodora is editing [http://osu.ppy.sh/b/277080 Coldplay - Fix You (Feint Bootleg) [Insane]]
22:59 Aka-: ну очепятка D:
23:00 Kodora: большинство частей сделано солидно
23:00 Kodora: но эстетически не очень
23:01 Aka-: даaa x:
23:01 Kodora: 01:12:806 (3,4,5) -
23:01 Kodora: как пример часть, которая сделана не очень красиво
23:02 Aka-: щи D:
23:02 Kodora: алсо я обычно юзаю грид левел три, но это дело вкуса
23:02 Kodora: вот пример как поправил бы я
23:03 Kodora: http://osu.ppy.sh/ss/912001
23:03 Aka-: агаа
23:04 Kodora: блядь. щв через 10 минут вернусь
23:04 Kodora: >_>
23:04 Aka-: окей о/
23:04 Aka-: ток
23:04 Aka-: я скоро уезжаю :х
23:04 Aka-: хер знает когда, но надеюсь все успеется
23:04 *Aka- ждет
23:12 *Kodora здесь
23:12 *Aka- waves
23:13 Kodora: 00:37:289 (1,2,3,4,5,6,7,8,9,10) -
23:13 Kodora: аха
23:13 Aka-: Dx
23:13 Kodora: ошибка моей 2-й мапы
23:13 Kodora: зачем такой зажатый спейсинг в стриме?
23:13 Kodora: юзай х0.9!
23:14 Aka-: будет сделаноу
23:15 Kodora: 00:45:910 (6) - yr
23:15 Kodora: nc
23:15 Kodora: *
23:15 *Aka- done
23:16 Kodora: 00:47:289 (1,2,3,4,5,6,7,8,9) - я не совсем понял зачем ты тут решила спамить финишохлопками вместе
23:16 Kodora: это технически подходит, учитывая твом хитсаунды
23:16 Kodora: но
23:16 Kodora: я бы советовал сбавить звук
23:16 Kodora: на 10% хотя бы
23:16 Kodora: очень громко
23:17 Aka-: да, я заметила эту фигню з_з
23:17 Aka-: окей
23:17 Kodora: 00:47:289 (1,3) - алсо мне не нравится форма слайдеров. опять-таки, эстетика. такие слайдеры (по форме) обычно юзаются на спидапах/слоудаунах
23:17 Kodora: с обычной скоростью такие слайдеры делать не надо
23:17 Aka-: угу
23:18 Aka-: выпрямлять чтоль? :х
23:18 Kodora: 00:54:186 (6) - нк
23:18 Kodora: да, просто сделай стандартные закруглённые
23:18 Aka-: ооок
23:19 Kodora: 00:58:324 (1,2,3,4) - и вот мы подошли к главной проблеме твоей диффы
23:19 Kodora: ритм
23:19 Aka-: о
23:19 Kodora: я всегда в модах делаю акцент на ритм
23:19 Kodora: и ведь до этого всё шло так гладко
23:19 Kodora: основная теория создания инсов, как меня учили
23:20 Kodora: мапай каждый бит. не делай дыр в ритме
23:20 Kodora: сейчас покажу привер
23:20 Kodora: *пример
23:20 *Kodora is editing [http://osu.ppy.sh/b/129875 Dio ft. Sef - Tijdmachine [Lesjuh! '11]]
23:20 Kodora: можешь чекнуть сейчас?
23:20 Aka-: да, ща качну
23:21 Kodora: мне самому эта карта очень помогла
23:21 Kodora: я вообще лесжуха обожаю
23:21 Kodora: <3
23:21 Aka-: знаааю :D
23:22 Aka-: нууууу тут слова не прирываются хд
23:22 Aka-: нно суть ясна
23:23 Kodora: тут монотонный бит, но как сделано
23:23 Aka-: даа
23:23 Kodora: у тебя как бы всё тоже можно под один бит делать
23:24 Kodora: не рви цельный ритм одиночными двойками из ниоткуда
23:24 Kodora: ну, думаю ты поняла что я хотел сказать
23:24 Aka-: да о-о
23:25 *Kodora is editing [http://osu.ppy.sh/b/47913 Ne-Yo - Miss Independent [Hard]]
23:25 Kodora: вот ещё один пример простоты и креатива в ритме
23:29 Aka-: :q_
23:29 Aka-: нууу вижу оvo
23:30 Kodora: вернёмся к твоему инсу
23:30 *Kodora is editing [http://osu.ppy.sh/b/277080 Coldplay - Fix You (Feint Bootleg) [Insane]]
23:31 Kodora: 00:58:315 (1,2,3,4) - думаю, ты поняла
23:31 Aka-: da
23:31 Kodora: замени слайдерами и добавь ноту вот сюда 00:58:659 - и 00:58:142 - э
23:32 Kodora: 01:09:349 (1,2,3,4,5,6,7,8,9) - та же история бра бла бла
23:32 Aka-: аааасд
23:32 Aka-: ок
23:32 Kodora: ну ты поняла, мне лень все такие двойки на карте линкать
23:33 Aka-: да хд
23:33 Kodora: 01:26:246 (3) - а ты тут с кастомными хитсаундами не запуталась?
23:33 Kodora: у меня нормал-клап, а не кастомный
23:34 Aka-: ну так n:c1 же о.о
23:35 Aka-: как и на (1)
23:35 Aka-: начало
23:35 Aka-: а
23:35 Kodora: так у тебя хлопок тогда должен быть на 01:26:246 (3) -
23:35 Aka-: тут не должно клапа быть
23:36 Kodora: верно
23:36 Aka-: все
23:36 Aka-: хд
23:36 Kodora: 01:30:728 (9) - ещё один ненужный
23:36 Aka-: нене
23:36 Aka-: тут ннада
23:37 Kodora: 01:33:142 - ноту сюда обязательно
23:37 Aka-: там софт
23:37 Kodora: 01:33:832 (4) - нк сюда - по паттерну
23:37 Aka-: ооок
23:37 Kodora: 01:34:349 (7) - и сюда
23:38 Kodora: 01:37:625 (3,5) - и на эти два
23:38 Aka-: ага
23:39 Kodora: 01:43:487 (1) - финиш на спиннер
23:39 Aka-: ооокей
23:40 Kodora: 02:01:418 (1) -
23:41 Kodora: конец спиннера режет мне уши
23:41 Kodora: их нужно глкшить не так
23:41 Kodora: *глушить
23:41 Aka-: как о-о
23:41 Aka-: а
23:41 Aka-: тип постепенно чтоль
23:42 Kodora: добавь пустой Soft-hitnormal233
23:42 Kodora: и используй его как кастомный хитсаунд на конце спиннера
23:43 Aka-: 233? o.o
23:43 Kodora: если будут говорить что анранкабельно шли нахуй и говори что мудаки правила читать не умеют
23:43 Kodora: любое число
23:43 Kodora: я для примера 233 написал
23:44 Aka-: окок
23:44 *Kodora is editing [http://osu.ppy.sh/b/277864 Coldplay - Fix You (Feint Bootleg) [Hard]]
23:44 Kodora: переходим сюда
23:44 Kodora: сразу: од+1
23:44 Kodora: не надо людей на акку щадить
23:45 Aka-: jrtq
23:45 Aka-: окей
23:46 Kodora: 00:47:280 (2,4,6,7) - опять, эстетика
23:46 Kodora: ну ты поняла
23:46 Aka-: да
23:47 Kodora: 00:56:677 - сбей звук
23:47 Kodora: хм, а хард довольно солидный, я бы даже баббл дал XD
23:47 Aka-: xD
23:47 Aka-: ок
23:47 Kodora: 01:09:694 (3,4,5,6,7) - не надо так сильно в хардах джампать
23:48 Kodora: имхо перебор
23:48 Aka-: блин D:
23:49 Kodora: это лишь совет
23:49 Kodora: не бойся, это ранкабельно
23:49 Aka-: хотелось бы оставить >.>
23:49 Kodora: учитывая какие хардоинсы ранкает тифф XD
23:49 Kodora: оставляй
23:50 Kodora: просто баты могут в это ткнуть носом
23:50 Aka-: окей о-о
23:50 Kodora: 01:42:453 (1,2) - сбей звук
23:51 Kodora: очень громко
23:51 Aka-: финиши прибавляют
23:51 Aka-: окей
23:51 Kodora: 01:43:487 (1) - проёбан финиш на спиннере
23:52 Aka-: да как обычно
23:52 *Aka- добавил
23:52 Kodora: 02:01:418 (1) - то же что и на инсе
23:52 Kodora: хм, хард и правда довольно солидный
23:53 Aka-: не судьба мне инсейны клепать _:(´□`」 ∠):_
23:53 *Kodora is editing [http://osu.ppy.sh/b/277990 Coldplay - Fix You (Feint Bootleg) [Normal]]
23:53 Kodora: первые инсы у всех кривые
23:53 Kodora: показать один из первых инсов лесжуха?
23:53 Kodora: XD
23:53 Aka-: тоесть это норма :D
23:53 Aka-: оооооо
23:53 Aka-: давай
23:53 *Kodora is editing [http://osu.ppy.sh/b/35642 Lazy Town ft. Lil' Jon - Cooking by the Book [LESJUH'S MAD COOKING SKILLZ!!!]]
23:53 Kodora: XDDDDD
23:54 Aka-: название диффы уже доставляет
23:54 Aka-: охлол 2009
23:54 Aka-: ну чтож хд
23:54 Kodora: XDDD
23:54 Aka-: штоэто
23:54 Aka-: D:
23:55 Aka-: это вал
23:55 Kodora: до конца глянь
23:55 Kodora: XDDDDDDDD
23:55 Aka-: О_О
23:56 Aka-: мать
23:56 Aka-: моя D:>
23:56 Aka-: ну, суть ясна хд
23:57 *Kodora is editing [http://osu.ppy.sh/b/277990 Coldplay - Fix You (Feint Bootleg) [Normal]]
23:57 Kodora: опять - солидная диффа
23:57 Kodora: может св немного быстрая, но так я не вижу проблем
23:58 Kodora: 01:14:866 (7) - нк
23:59 Kodora: 01:24:177 (4) - ^
23:59 Aka-: ага
23:59 Kodora: ну конец как в инсе
00:00 Kodora: я имею ввиду заглуши спиннер нормально
00:00 Aka-: дада
00:00 *Kodora is editing [http://osu.ppy.sh/b/278264 Coldplay - Fix You (Feint Bootleg) [Easy]]
00:00 Kodora: CS 2 HATE
00:00 Aka-: ;a;
00:00 Kodora: дрейн +1
00:01 Kodora: а вот тут пошли проблемы
00:01 Aka-: оо
00:01 Aka-: слушаю :О
00:01 Kodora: изи лучше мапать под один дс
00:01 Kodora: зачем у тебя джампы в легчайшей диффе?
00:01 Kodora: выбрала одну дистанцию - под неё и мапай
00:02 Aka-: изначально вообще без дс было лол
00:02 Kodora: 00:33:142 (1,2,3,4) - полно ошибок в спейсинге
00:02 Kodora: если делаешь под 0.9
00:02 Kodora: делай всё в изе под 0.9
00:02 Aka-: kay
00:03 Kodora: это пожалуй главная ошибка
00:03 Kodora: ну и круги поменьше плиз
00:03 Kodora: у меня всё о/
00:03 Aka-: окей хд
00:03 Aka-: быстро о-о
00:03 Aka-: я уж думала запоносишь меня D:
00:03 Kodora: надеюсь хоть как-то помог
00:03 Aka-: канешна
00:04 Aka-: пости лог штоли
00:04 Kodora: ща
Topic Starter
Aka
thank u, baka kodora (/ ̄(エ) ̄)/

08/08 - updated~
ffuuuu [easy] remapped cuz mistakes in spacing, added some patts at [insane]:x
Sharpy_old
[General]

I personally think Khai Times are too long, but if you think it's good, ok then.

[Easy]

00:40:107 (3) - This slider goes off the mapset
00:46:695 (3,4) - I suggest not to overlap those notes / Someone told me overlapping is not recommended in easy diffs o,o
00:57:854 (3,4) - ^
01:58:331 (2) - Fix this slider


[Normal]

All good

[Hard]

01:58:655 (4) - Fix this slider

[Insane]

00:43:546 (5) - Move this slider to x:144 y:120 - It's better that way
01:58:691 (4) - FIX THIS SLIDER!
Topic Starter
Aka

Sharpy wrote:

[General]

I personally think Khai Times are too long, but if you think it's good, ok then. 20 sec of kiai in 1:30 draining time is too much? lol nope

[Easy]

00:40:107 (3) - This slider goes off the mapset a little bit.. =w= ok, fixed
00:46:695 (3,4) - I suggest not to overlap those notes / Someone told me overlapping is not recommended in easy diffs o,o i know, but i would really like to keep this overlap here, so nope x:
00:57:854 (3,4) - ^^
01:58:331 (2) - Fix this slider it was unsnapped, ok. but i already told you which problems i have atm on this part


[Normal]

All good

[Hard]

01:58:655 (4) - Fix this slider ^

[Insane]

00:43:546 (5) - Move this slider to x:144 y:120 - It's better that way i personally like this overlap and want to keep it here. so nope -w-
01:58:691 (4) - FIX THIS SLIDER!same as above on [hard] and [easy]
thank you for taking a look! :D
Gamu
I've checked the timing.
No problem in particular :3

nice timing xD

https://osu.ppy.sh/ss/930804
Topic Starter
Aka

-Gamu- wrote:

I've checked the timing.
No problem in particular :3

nice timing xD

https://osu.ppy.sh/ss/930804
wow lol okay, thanks for checking and playing ahaha xD
Moway
Hello, quick mod for you.

[General]
To me your kiai times don't really make a lot of sense, mainly for the fact that the musical difference between the kiai and the part before it is very minimal. If I were you I would just not do any kiai except for the points where you want the kiai fountain to happen.

I would recommend switching combocolour1 and combocolour2. Right now, combocolour6 and combocolour1 are too similar and it makes it tough to see new combos between the two.

[Easy]
Your comboing for this difficulty is a bit inconsistent. At the beginning you start by NCing after 8 counts, where as after 01:00:728 you start NCing after 16 counts. I recommend that you pick one or the other and stick with it.

OD+1
AR+1

00:33:142 (1) - give this slider a curve so that the lead in from (4) is more natural.
00:34:177 (2,3) - This would feel better with the circle and slider switched around so that the slider begins on a more natural beat. I always think that for this type of music unless vocals or instruments say otherwise, it's better to begin sliders on the stronger first or third beat.
00:35:901 (1,1) - having the circle right after the spinner like that isn't good for your Easy difficulty. Delete the circle and extend the spinner to the circle is.
00:46:935 (3) - NC
00:46:935 (3,4) - I would recommend unstacking these for your easiest difficulty.
00:52:453 (3,1) - swap NCs here to make the NC happen on the downbeat
00:57:970 (3,4) - unstack here also~
00:59:004 (5,1) - here it might be better to just make the spinner a long slider. Right now I think the space between (5,1) is not enough time for beginners to adjust to the spinner, and the spinner is short enough to make it difficult for them to hit.
01:46:246 (1) - starting here I think you should lower the volume a bit. The sliderticks are distracting at this point since it is such a calm section. Another solution would be to make a custom silent slidertick sound and use it here, which I think would be the best way to do it.
01:58:487 (2) - move this slider to 01:58:659 and decrease the length to make it end at the same spot. Right now the switch from white to red tick isn't good for your Easy.

[Normal]
00:31:763 (7) - make this symmetrical across the Y axis please
00:34:177 (3,4) - switch these around for the same reason I gave for the Easy.
00:41:073 (1,2) - switch NC here for consistency with 00:43:832(7,1).
00:54:867 (6,1) - the flow here doesn't work well for me. from (5,6) natural flow would tell you to put the slider lower, so I would say lower (1) a bit. Additionally, adding a curve to (1) would help make it feel better.
00:57:625 (1) - very nazi, but this slider just barely touches the HP bar orz
01:04:522 (7) - a slider like this feels really out of place in a difficulty like this where you don't use a lot of long sliders, especially since this part musically doesn't lend itself well to one. Map it out in a way similar to the rest of the section
01:03:487 (5) - NC
01:09:004 (4) - NC, both of these for consistency with the rest of the difficulty
01:06:246 (1) - another really nazi thing, but moving this to (206,202) is slightly better
01:15:901 (1) - remove NC


[Hard]
00:37:280 (5) - NC here for the change in music
00:37:970 (6) - decrease this by 1 tick in order to make it easier to hit (7).
00:40:211 (5) - nazi stack fix on the end of (3)
00:41:246 (8) - i'd like this better if you unstacked it and moved it to somewhere like (412,200). To me, it feels better to play this when it's not stacked.
00:43:142 (6) - fix stack
00:52:108 (7) - I would prefer this as a 1/4 slider and instead having a circle at 00:52:453 in order to have a strong hit on the downbeat. If you do this, put the NC on the circle instead of at 00:52:625 (1).
00:54:522 (7) - fix stack
01:03:142 (5) - stack this, having the antijump like that is just a bit confusing.
01:09:694 (3,4) - make these identical across the y-axis
01:13:487 (6,1) - again, not a fan of this antijump. Make it normal spacing or stack it.
01:18:659 (5,6) - this doesn't work for me. It looks like (6) happens before it really does. Make the spacing normal here.
01:49:694 - add a slider that ends at 01:50:039 to follow the vocal.
01:55:556 - I'd like an object here just because you follow the vocal so strongly before this, then suddenly you don't. Either add a circle here or add a slider that ends at 01:55:90.


[Insane]
00:55:211 (1) - make this symmetrical across the y-axis
00:55:728 (2) - ^
00:59:177 - add an object here, either a circle or add a repeat to the previous slider.
01:03:315 - I expected to play something here. A repeat on the previous slider is nice or add a circle.
01:14:522 (8) - NC here
01:15:556 (1) - remove NC here
01:25:384 - I don't like the empty space here. Maybe just make 01:25:212 (7) into a slider.
01:37:625 (1) - I don't think this NC is necessary
01:38:315 (1) - or this one
01:51:763 (1) - make this slider symmetrical across the y-axis
01:58:659 (4) - make this slider symmetrical across the y-axis

That's all for me here. You've made a lot of really good improvements since I first saw this map, and it's starting to look very nice. Good luck!
Topic Starter
Aka

Moway wrote:

Hello, quick mod for you. hi hi :D omgomgwow

[General]
To me your kiai times don't really make a lot of sense, mainly for the fact that the musical difference between the kiai and the part before it is very minimal. If I were you I would just not do any kiai except for the points where you want the kiai fountain to happen. i was thinking about kiai here, yep. thx for ur opinion, indeed better to leave just fountains~ done

I would recommend switching combocolour1 and combocolour2. Right now, combocolour6 and combocolour1 are too similar and it makes it tough to see new combos between the two. lolyes and it would be blue-light-blue-light ones. done~

[Easy]
Your comboing for this difficulty is a bit inconsistent. At the beginning you start by NCing after 8 counts, where as after 01:00:728 you start NCing after 16 counts. I recommend that you pick one or the other and stick with it. haven't noticed it, okay o.o/

OD+1 kay
AR+1 kay

00:33:142 (1) - give this slider a curve so that the lead in from (4) is more natural. done
00:34:177 (2,3) - This would feel better with the circle and slider switched around so that the slider begins on a more natural beat. I always think that for this type of music unless vocals or instruments say otherwise, it's better to begin sliders on the stronger first or third beat. fgdjdhfd didn't get it for the first time of reading but after second one i hope i understood in a right way.. xD done i guess
00:35:901 (1,1) - having the circle right after the spinner like that isn't good for your Easy difficulty. Delete the circle and extend the spinner to the circle is.i was following the beats but damn, as for easy.. yeah u.u done
00:46:935 (3) - NC kay
00:46:935 (3,4) - I would recommend unstacking these for your easiest difficulty. uuuu just have no idea how to place them, okay =3=
00:52:453 (3,1) - swap NCs here to make the NC happen on the downbeat oh, done
00:57:970 (3,4) - unstack here also~ kaaaaaay
00:59:004 (5,1) - here it might be better to just make the spinner a long slider. Right now I think the space between (5,1) is not enough time for beginners to adjust to the spinner, and the spinner is short enough to make it difficult for them to hit. mmmmm there is no beat on 00:59:349, dunno if the slider suits better here o-o i'll wait if someone would suggest the same to change this aaah >u<
01:46:246 (1) - starting here I think you should lower the volume a bit. The sliderticks are distracting at this point since it is such a calm section. Another solution would be to make a custom silent slidertick sound and use it here, which I think would be the best way to do it. a great idea about custom slidertick, done~
01:58:487 (2) - move this slider to 01:58:659 and decrease the length to make it end at the same spot. Right now the switch from white to red tick isn't good for your Easy. done p:

[Normal]
00:31:763 (7) - make this symmetrical across the Y axis please oook
00:34:177 (3,4) - switch these around for the same reason I gave for the Easy. ooookay
00:41:073 (1,2) - switch NC here for consistency with 00:43:832(7,1). done
00:54:867 (6,1) - the flow here doesn't work well for me. from (5,6) natural flow would tell you to put the slider lower, so I would say lower (1) a bit. Additionally, adding a curve to (1) would help make it feel better. hope i got it in a right way, check pls o__o also changed the placing of the next note and slider
00:57:625 (1) - very nazi, but this slider just barely touches the HP bar orz orly >:D http://puu.sh/44V2U.jpg kay, i'll move it some grids down /o/
01:04:522 (7) - a slider like this feels really out of place in a difficulty like this where you don't use a lot of long sliders, especially since this part musically doesn't lend itself well to one. Map it out in a way similar to the rest of the section i fckin love this slider more that my life _:(´□`」 ∠):_ ok, added a note and reverse slider
01:03:487 (5) - NC ok
01:09:004 (4) - NC, both of these for consistency with the rest of the difficulty ok
01:06:246 (1) - another really nazi thing, but moving this to (206,202) is slightly better ok
01:15:901 (1) - remove NC ok


[Hard]
00:37:280 (5) - NC here for the change in music done
00:37:970 (6) - decrease this by 1 tick in order to make it easier to hit (7). done
00:40:211 (5) - nazi stack fix on the end of (3) loldone
00:41:246 (8) - i'd like this better if you unstacked it and moved it to somewhere like (412,200). To me, it feels better to play this when it's not stacked. okay o3o
00:43:142 (6) - fix stack fixed
00:52:108 (7) - I would prefer this as a 1/4 slider and instead having a circle at 00:52:453 in order to have a strong hit on the downbeat. If you do this, put the NC on the circle instead of at 00:52:625 (1).all done \o/
00:54:522 (7) - fix stack fixed
01:03:142 (5) - stack this, having the antijump like that is just a bit confusing. indeed
01:09:694 (3,4) - make these identical across the y-axis k
01:13:487 (6,1) - again, not a fan of this antijump. Make it normal spacing or stack it.fixed spacing
01:18:659 (5,6) - this doesn't work for me. It looks like (6) happens before it really does. Make the spacing normal here. ohyes, fixed
01:49:694 - add a slider that ends at 01:50:039 to follow the vocal. added
01:55:556 - I'd like an object here just because you follow the vocal so strongly before this, then suddenly you don't. Either add a circle here or add a slider that ends at 01:55:90.meh, indeed. added a slider


[Insane]
00:55:211 (1) - make this symmetrical across the y-axis done
00:55:728 (2) - ^ ^
00:59:177 - add an object here, either a circle or add a repeat to the previous slider. asd empy space, added a circle
01:03:315 - I expected to play something here. A repeat on the previous slider is nice or add a circle.^ :p
01:14:522 (8) - NC here dooone
01:15:556 (1) - remove NC here dooone
01:25:384 - I don't like the empty space here. Maybe just make 01:25:212 (7) into a slider. mmmmmmmmm indeed.. two notes then >.>
01:37:625 (1) - I don't think this NC is necessary mmm i can't remember why i even set here nc.. so i'll keep (1,2,3,4,1,2,3,4) here
01:38:315 (1) - or this one ^
01:51:763 (1) - make this slider symmetrical across the y-axis done
01:58:659 (4) - make this slider symmetrical across the y-axis aaaaaaaaaaand done

That's all for me here. You've made a lot of really good improvements since I first saw this map, and it's starting to look very nice. Good luck!awsfhdsjkfasld thank u very much `(๑ ; △ ; ๑)`*
thaaaaaaaaaaaanks for ur mod, improved a lot of things <3
Ayesha Altugle
try to add this one into the osu files

106247,346.160503086598,4,2,1,40,1,0
111439,430.571428571429,4,2,1,40,1,0
111722,346.160503086598,4,2,1,40,1,0
112760,383.160503086598,4,2,1,40,1,0
113143,383.166230282904,4,2,1,40,1,0
114292,300,4,2,1,40,1,0
115192,360.689110161843,4,2,1,40,1,0
115552,358.894604617777,4,2,1,40,1,0
116628,364.896916621055,4,2,1,40,1,0
116992,428.005849413275,4,2,1,40,1,0
117420,480.538461538462,4,2,1,40,1,0
117900,742.538461538462,4,2,1,40,1,0
119385,857.142857142857,4,2,1,40,1,0
120242,804.289544235925,4,2,1,40,1,0
121045,344.827586206897,4,2,1,40,1,0

I tried my best to time the end


It is not the best timing
XEPCOH
держи киевстар
Topic Starter
Aka

vahn10 wrote:

try to add this one into the osu files

106247,346.160503086598,4,2,1,40,1,0
111439,430.571428571429,4,2,1,40,1,0
111722,346.160503086598,4,2,1,40,1,0
112760,383.160503086598,4,2,1,40,1,0
113143,383.166230282904,4,2,1,40,1,0
114292,300,4,2,1,40,1,0
115192,360.689110161843,4,2,1,40,1,0
115552,358.894604617777,4,2,1,40,1,0
116628,364.896916621055,4,2,1,40,1,0
116992,428.005849413275,4,2,1,40,1,0
117420,480.538461538462,4,2,1,40,1,0
117900,742.538461538462,4,2,1,40,1,0
119385,857.142857142857,4,2,1,40,1,0
120242,804.289544235925,4,2,1,40,1,0
121045,344.827586206897,4,2,1,40,1,0

I tried my best to time the end


It is not the best timing
thank you! >w<

Don Omar wrote:

держи киевстар
<3

will update soon
Topic Starter
Aka
ok, updated
mancuso_JM_
Hi! Random mod due to a very good song (remix) :D

[General:]

• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that)
Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed.
Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now)

[Easy:]

• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental.
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here
• 01:16:935 (x) - You should add a Note here
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!

- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing.


[Normal:]

• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better :P. Try doing something like this

- I'm surprised, believe me. This is really good for a first map..

[Hard:]

• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better:
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them
• 01:46:246 (1) - Add a New Combo manually in this Slider
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!

- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.

[Insane:]

• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!

- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure :)

Still, needs some fixes, but this map has a lot of potential.. Believe me
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)
Topic Starter
Aka
hi mancu! c: thank you so much for the mod and support! honestly i am pretty shocked ; ; :roll:

will reply, fix all and give a kudo tomorrow when i have time cuz now sleep time >:3 ~
oh, also about the timing, i luckily got a slot in LKs' queue, so timing problem should be fixed in future :з

k~

(((((((((((ノ´o`)ノ 3rd page
LKs
timing check:



1 thing to note:

It's the song itself uses a unstable bpm/offest during the outro part. no matter how precise your timing is, it still somewhat influences playing experience, since the fluctuation of the vocal and piano didn't 100% follow the metronome

01:48:313 (11) - about this one, I won't suggest adding more lines or changing BPM to follow the vocal at this time point. If you follow the delayed vocal it affects the consistency of playing quite a lot. Even more severe than leave it what it is now.
Topic Starter
Aka

mancuso_JM_ wrote:

Hi! Random mod due to a very good song (remix) :D

[General:]

• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that) i was thinking about it but was afraid if 90% is too loud.. ok, done xD
Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed. changed to 4x yammy colors c:
Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now) 1 post above \:D/

[Easy:]

• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here indeed, done~
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one o damn spent a lot of time placing notes but at the end made (4,5,6) (following your screenshot lol) a reverse slider, seems ok too
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this i have problems with building exactly this slider.. xD but this one looks better here, done i guess
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me donedone
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68 mm i gave to (2) a curve and placed (3) and (4) ~ like suggested placement
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental. oops lol done
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here (note,slider), okokok
• 01:16:935 (x) - You should add a Note here a damn, clap sound, yup
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this LOL i thought there is already 100% symetry, fixed
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern xD ok
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that! ok, done. also deleted sliderslide sounds as silenced sliderticks here cuz of calm n silent part ; ;

- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing.
x)

[Normal:]

• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes lol fixed. also at first all diffs were made without distance snap cuz i had no idea how to use it, changed all parts and forgot this haha
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects ooookokokok
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that! added whistles and yep, deleted sliderslides
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better :P. Try doing something like this i ignored spacing here or what.. done xd

- I'm surprised, believe me. This is really good for a first map.. /me dies

[Hard:]

• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead awsd, i'll leave only 1/4 and lengthen it :[
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better: plays better, ok >.>
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them did that ouo → http://puu.sh/4a18K.jpg
• 01:46:246 (1) - Add a New Combo manually in this Slider added whywhy
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.! done and DONE YE

- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.

[Insane:]

• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.! done and DONE YE

- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure :) lol okay, thanks <3333333333333

Still, needs some fixes, but this map has a lot of potential.. Believe me /me dies
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)
thank you! >ω< fixed a lot of weird parts, especially on easy diff xD

LKs wrote:

timing check:



1 thing to note:

It's the song itself uses a unstable bpm/offest during the outro part. no matter how precise your timing is, it still somewhat influences playing experience, since the fluctuation of the vocal and piano didn't 100% follow the metronome

01:48:313 (11) - about this one, I won't suggest adding more lines or changing BPM to follow the vocal at this time point. If you follow the delayed vocal it affects the consistency of playing quite a lot. Even more severe than leave it what it is now.
thank you so much! >ωωω<
huh i expected that ending part need some timing points etc.. but not that much lol x.x


updated~ o/
Krah
Hi '-'

From my modding queue


[General]

- I'm not a timing expert but in the end of the song you have two timings points with the same offset (red point)
- Combo Colour : Use a black instead of the green one ?


[Easy]

- 00:27:625 (1,2,1) - I think you can make a better blanket with this, like for exemple http://puu.sh/4dASm.jpg
- 00:33:142 (1) - I think a beginner would start this slider at the top. But if you ctrl+g this one you need also to change (2,3,4) :s
- 01:16:935 (6) - This note have actually a strange placement I see more in this position x=344,y=136
- 01:29:004 (1,2,3,4) - Can you rework on this pattern ? I think you can make a better diamond if you make one less sharp.
- 01:46:246 (1) - I think this rythm is more logical with the song http://puu.sh/4dBjW.jpg
- 01:51:727 (1) - ^


[Normal]

- 00:31:763 (7) - I don't think this note placement is logic with your pattern. But if you change this need you need to rework the slider shape for the distance spacing.
- 00:35:211 (5,6) - Move 5 a little and stack 6 with (1) http://puu.sh/4dBxi.jpg
- 00:39:694 (3,4,5) - Random spacing ? 1* / 1,15* / 1* when you use ,9* in the rest of the map
- 00:54:177 (4) - *nazi* y=100 for a perfect square
- 01:04:866 (4,1) - Can you center (4) for have a better look overlap ?
- 01:15:384 (2,3) - Random 1,15* spacing :s
- 01:24:177 (1) - Add a curve ? You don't really use isolated straight sliders in the rest of the map :s


[Hard]

- 00:33:142 (1,2,3,4,5,6,7,8) I think you can make a better pattern while keeping duo notes. You can try for example to make 2 rectangles with a slight shift between the 2notes
- 00:36:591 (3) - One step to the right to make a better blanket with (2)
- 00:41:418 (1) - It would be better if your slider curves down instead of curving up or just make this curves more for a better blanket with (2).
- 00:55:211 (1) - Ctrl+g and rework this to make something like that ? http://puu.sh/4dCHj.jpg or if you don't want to ctrl+g just change your slider a little for a better blanket http://puu.sh/4dCJn.jpg
- 01:20:728 (3,5) - Stack them ?
- 01:29:867 (2) - and 01:30:212 (3) - Ctrl+g for a better flow but a worse distance spacing :s
- 01:31:418 (2) - Same as 00:55:211 (1) -(second suggestion)


[Insane]

- Ok for me but I need to sleep. I'm gonna recheck this after sleeping but not sure if I can't find anything.


It's really a nice first map =)
Star :)
Topic Starter
Aka
thank you! will fix and reply later, goodnight and thank you for starrrr >w< ~
Axey
wow I love coldplayyyy

Insane

01:41:591(8)-_(:з」∠)_ why there has a clap hitsound?

really cool nice map !!!

you need to find BAT _(:з」∠)_ gl~
Topic Starter
Aka

Krah wrote:

Hi '-' hellou o/

From my modding queue


[General]

- I'm not a timing expert but in the end of the song you have two timings points with the same offset (red point) this is necessary to align / highlight main beat, i dun rly remember how it calls but it have to be there
- Combo Colour : Use a black instead of the green one ? mm it looks cool but nope, because with 100% bg dimming it would be real butthurt trying to detect note/slider etc~


[Easy]

- 00:27:625 (1,2,1) - I think you can make a better blank et with this, like for exemple http://puu.sh/4dASm.jpg mm i was using shift with building my pattern.. this one feels better, okay~
- 00:33:142 (1) - I think a beginner would start this slider at the top. But if you ctrl+g this one you need also to change (2,3,4) :s i wanna keep this (1,2,3,4) pattern in the middle and i like how it lokks now so no changes.. ;u;
- 01:16:935 (6) - This note have actually a strange placement I see more in this position x=344,y=136 this note is just on the same y axis as (5). but ok, changed the placement, but not actually to x=344,y=136 ~
- 01:29:004 (1,2,3,4) - Can you rework on this pattern ? I think you can make a better diamond if you make one less sharp. mmm i wanna to keep the hand moving right-left-right-left there, feels good for me o.o
- 01:46:246 (1) - I think this rythm is more logical with the song http://puu.sh/4dBjW.jpg hmm not really , i wanna to follow the piano beats here, changed the patterns here, but in this way http://puu.sh/4e6oz.jpg ~
- 01:51:727 (1) - ^ ^


[Normal]

- 00:31:763 (7) - I don't think this note placement is logic with your pattern. But if you change this need you need to rework the slider shape for the distance spacing. hmm indeed. then ctrl-h (7) to keep the movement to one side and the same for the next pattern
- 00:35:211 (5,6) - Move 5 a little and stack 6 with (1) http://puu.sh/4dBxi.jpg nuu i dun rly want it as circular motion, it would be like really jammed pattern if so
- 00:39:694 (3,4,5) - Random spacing ? 1* / 1,15* / 1* when you use ,9* in the rest of the map LOL.. believe me or not but there 1,15-1,70 is allowed spacing while using 0,9 distance snap O_O.. hmm changed a bit, thanks
- 00:54:177 (4) - *nazi* y=100 for a perfect square kay, done
- 01:04:866 (4,1) - Can you center (4) for have a better look overlap ? mmm i rly dun like how centered (4) looks before (1) and i wanna keep it near the beginning of (1), looks better as for me o,o
- 01:15:384 (2,3) - Random 1,15* spacing :s yesss :s fixed
- 01:24:177 (1) - Add a curve ? You don't really use isolated straight sliders in the rest of the map :s here 01:22:797 (1,2,3,1,2,3,1,2,3) - i tried to make variety in curved sliders, so nope :s


[Hard]

- 00:33:142 (1,2,3,4,5,6,7,8) I think you can make a better pattern while keeping duo notes. You can try for example to make 2 rectangles with a slight shift between the 2notes mm rectangles are not a good here.. i'll keep it as it is for now ><
- 00:36:591 (3) - One step to the right to make a better blanket with (2) kay
- 00:41:418 (1) - It would be better if your slider curves down instead of curving up or just make this curves more for a better blanket with (2). nononono i love this pattern ;u; it feels better with curving up and hand is moving smoother in this way ;u;
- 00:55:211 (1) - Ctrl+g and rework this to make something like that ? http://puu.sh/4dCHj.jpg or if you don't want to ctrl+g just change your slider a little for a better blanket http://puu.sh/4dCJn.jpg < ooooooo nice idea but i think this slider doesn't fit here >< changed in another way~
- 01:20:728 (3,5) - Stack them ? nu, with this overlap it feels better that the next pattern is going to the right side, i like how it looks and plays :c
- 01:29:867 (2) - and 01:30:212 (3) - Ctrl+g for a better flow but a worse distance spacing :s amg i love this pattern more than my life and how the hand is moving while playing this, nope s(OnO)s
- 01:31:418 (2) - Same as 00:55:211 (1) -(second suggestion) hmm changed curves, but in this way http://puu.sh/4efKv.jpg


[Insane]

- Ok for me but I need to sleep. I'm gonna recheck this after sleeping but not sure if I can't find anything. lol goodnight /late xD


It's really a nice first map =)
Star :)
thank youuuuuu \>ω</

BakaHuang wrote:

wow I love coldplayyyy wow helloooooo

Insane

01:41:591(8)-_(:з」∠)_ why there has a clap hitsound? _(:з」∠)_ idk _(:з」∠)_ fixed

really cool nice map !!! thank you >w<!

you need to find BAT _(:з」∠)_ gl~ mmm i think i have to find more mods to be sure 100%.. ;u;
thank you! <3

updated~!
Myxo
Well, now for my mod (from queue).

This map is already almost perfect. It's time for you to search for a BAT :)

[Some little nitpicks with hard diff]

00:48:659 (6,7) - I don't like the look of those sliders. First, they don't look parallel, and I think they don't look good because they are so short. I'd suggest using linear sliders here.
01:57:003 (1) - I think most people will press the key at the white or red tick.

You got my star ^^
Topic Starter
Aka

Desperate-kun wrote:

Well, now for my mod (from queue). ouo/

This map is already almost perfect. It's time for you to search for a BAT :) im shy as hell.. ;_;

[Some little nitpicks with hard diff]

00:48:659 (6,7) - I don't like the look of those sliders. First, they don't look parallel, and I think they don't look good because they are so short. I'd suggest using linear sliders here. haha, yeah indeed. ok, done :)
01:57:003 (1) - I think most people will press the key at the white or red tick. i am following the lyrics in the ending part and hmm, if you set the 25% of playback rate you'd heard 'a' of 'and' word here~

You got my star ^^ awwwwww thank you \>ω</
and thanks for checking www \>ω</


updated~!
TrigonometrY

Don Omar wrote:

держи киевстар
Topic Starter
Aka

TrigonometrY wrote:

Don Omar wrote:

держи киевстар
awawaw thank you <3 ~!
GIDZ
Sry for late mod DX Here goes~

General:
~No Kiai?

Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before.
~Looks good.

Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls.
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after.
~01:53:813 (2) - This note doesn't follow anything remove it.

Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made.
~01:19:694 (7,8,9) - Keep consistent with ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap.

Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better.
~01:30:384 (7) - Add NC to emphasis new pattern.
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals.

Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me. :P

That's all from me! Hope this mod helped! :) Great map and good luck!~
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