держи киевстар
thank you! >w<vahn10 wrote:
try to add this one into the osu files106247,346.160503086598,4,2,1,40,1,0
111439,430.571428571429,4,2,1,40,1,0
111722,346.160503086598,4,2,1,40,1,0
112760,383.160503086598,4,2,1,40,1,0
113143,383.166230282904,4,2,1,40,1,0
114292,300,4,2,1,40,1,0
115192,360.689110161843,4,2,1,40,1,0
115552,358.894604617777,4,2,1,40,1,0
116628,364.896916621055,4,2,1,40,1,0
116992,428.005849413275,4,2,1,40,1,0
117420,480.538461538462,4,2,1,40,1,0
117900,742.538461538462,4,2,1,40,1,0
119385,857.142857142857,4,2,1,40,1,0
120242,804.289544235925,4,2,1,40,1,0
121045,344.827586206897,4,2,1,40,1,0
I tried my best to time the end
It is not the best timing
<3Don Omar wrote:
держикиевстар
thank you! >ω< fixed a lot of weird parts, especially on easy diff xDmancuso_JM_ wrote:
Hi! Random mod due to a very good song (remix)
[General:]
• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that) i was thinking about it but was afraid if 90% is too loud.. ok, done xD
• Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed. changed to 4x yammy colors c:
• Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now) 1 post above \:D/
[Easy:]
• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here indeed, done~
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one o damn spent a lot of time placing notes but at the end made (4,5,6) (following your screenshot lol) a reverse slider, seems ok too
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this i have problems with building exactly this slider.. xD but this one looks better here, done i guess
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me donedone
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68 mm i gave to (2) a curve and placed (3) and (4) ~ like suggested placement
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental. oops lol done
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here (note,slider), okokok
• 01:16:935 (x) - You should add a Note here a damn, clap sound, yup
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this LOL i thought there is already 100% symetry, fixed
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern xD ok
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that! ok, done. also deleted sliderslide sounds as silenced sliderticks here cuz of calm n silent part ; ;
- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing. x)
[Normal:]
• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes lol fixed. also at first all diffs were made without distance snap cuz i had no idea how to use it, changed all parts and forgot this haha
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects ooookokokok
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that! added whistles and yep, deleted sliderslides
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better . Try doing something like thisi ignored spacing here or what..done xd
- I'm surprised, believe me. This is really good for a first map.. /me dies
[Hard:]
• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead awsd, i'll leave only 1/4 and lengthen it :[
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better: plays better, ok >.>
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them did that ouo → http://puu.sh/4a18K.jpg
• 01:46:246 (1) - Add a New Combo manually in this Slider addedwhywhy
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.! done and DONE YE
- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.
[Insane:]
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.! done and DONE YE
- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure lol okay, thanks <3333333333333
Still, needs some fixes, but this map has a lot of potential.. Believe me /me dies
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)
thank you so much! >ωωω<LKs wrote:
timing check:
1 thing to note:
It's the song itself uses a unstable bpm/offest during the outro part. no matter how precise your timing is, it still somewhat influences playing experience, since the fluctuation of the vocal and piano didn't 100% follow the metronome
01:48:313 (11) - about this one, I won't suggest adding more lines or changing BPM to follow the vocal at this time point. If you follow the delayed vocal it affects the consistency of playing quite a lot. Even more severe than leave it what it is now.
thank youuuuuu \>ω</Krah wrote:
Hi '-' hellou o/
From my modding queue
[General]
- I'm not a timing expert but in the end of the song you have two timings points with the same offset (red point) this is necessary to align / highlight main beat, i dun rly remember how it calls but it have to be there
- Combo Colour : Use a black instead of the green one ? mm it looks cool but nope, because with 100% bg dimming it would be real butthurt trying to detect note/slider etc~
[Easy]
- 00:27:625 (1,2,1) - I think you can make a better blank et with this, like for exemple http://puu.sh/4dASm.jpg mm i was using shift with building my pattern.. this one feels better, okay~
- 00:33:142 (1) - I think a beginner would start this slider at the top. But if you ctrl+g this one you need also to change (2,3,4) :s i wanna keep this (1,2,3,4) pattern in the middle and i like how it lokks now so no changes.. ;u;
- 01:16:935 (6) - This note have actually a strange placement I see more in this position x=344,y=136 this note is just on the same y axis as (5). but ok, changed the placement, but not actually to x=344,y=136 ~
- 01:29:004 (1,2,3,4) - Can you rework on this pattern ? I think you can make a better diamond if you make one less sharp. mmm i wanna to keep the hand moving right-left-right-left there, feels good for me o.o
- 01:46:246 (1) - I think this rythm is more logical with the song http://puu.sh/4dBjW.jpg hmm not really , i wanna to follow the piano beats here, changed the patterns here, but in this way http://puu.sh/4e6oz.jpg ~
- 01:51:727 (1) - ^ ^
[Normal]
- 00:31:763 (7) - I don't think this note placement is logic with your pattern. But if you change this need you need to rework the slider shape for the distance spacing. hmm indeed. then ctrl-h (7) to keep the movement to one side and the same for the next pattern
- 00:35:211 (5,6) - Move 5 a little and stack 6 with (1) http://puu.sh/4dBxi.jpg nuu i dun rly want it as circular motion, it would be like really jammed pattern if so
- 00:39:694 (3,4,5) - Random spacing ? 1* / 1,15* / 1* when you use ,9* in the rest of the map LOL.. believe me or not but there 1,15-1,70 is allowed spacing while using 0,9 distance snap O_O.. hmm changed a bit, thanks
- 00:54:177 (4) - *nazi* y=100 for a perfect square kay, done
- 01:04:866 (4,1) - Can you center (4) for have a better look overlap ? mmm i rly dun like how centered (4) looks before (1) and i wanna keep it near the beginning of (1), looks better as for me o,o
- 01:15:384 (2,3) - Random 1,15* spacing :s yesss :s fixed
- 01:24:177 (1) - Add a curve ? You don't really use isolated straight sliders in the rest of the map :s here 01:22:797 (1,2,3,1,2,3,1,2,3) - i tried to make variety in curved sliders, so nope :s
[Hard]
- 00:33:142 (1,2,3,4,5,6,7,8) I think you can make a better pattern while keeping duo notes. You can try for example to make 2 rectangles with a slight shift between the 2notes mm rectangles are not a good here.. i'll keep it as it is for now ><
- 00:36:591 (3) - One step to the right to make a better blanket with (2) kay
- 00:41:418 (1) - It would be better if your slider curves down instead of curving up or just make this curves more for a better blanket with (2). nononono i love this pattern ;u; it feels better with curving up and hand is moving smoother in this way ;u;
- 00:55:211 (1) - Ctrl+g and rework this to make something like that ? http://puu.sh/4dCHj.jpg or if you don't want to ctrl+g just change your slider a little for a better blanket http://puu.sh/4dCJn.jpg < ooooooo nice idea but i think this slider doesn't fit here >< changed in another way~
- 01:20:728 (3,5) - Stack them ? nu, with this overlap it feels better that the next pattern is going to the right side, i like how it looks and plays :c
- 01:29:867 (2) - and 01:30:212 (3) - Ctrl+g for a better flow but a worse distance spacing :s amg i love this pattern more than my life and how the hand is moving while playing this, nope s(OnO)s
- 01:31:418 (2) - Same as 00:55:211 (1) -(second suggestion) hmm changed curves, but in this way http://puu.sh/4efKv.jpg
[Insane]
- Ok for me but I need to sleep. I'm gonna recheck this after sleeping but not sure if I can't find anything. lol goodnight /late xD
It's really a nice first map =)
Star
thank you! <3BakaHuang wrote:
wow I love coldplayyyy wow helloooooo
Insane
01:41:591(8)-_(:з」∠)_ why there has a clap hitsound? _(:з」∠)_ idk _(:з」∠)_ fixed
really cool nice map !!! thank you >w<!
you need to find BAT _(:з」∠)_ gl~ mmm i think i have to find more mods to be sure 100%.. ;u;
and thanks for checking www \>ω</Desperate-kun wrote:
Well, now for my mod (from queue). ouo/
This map is already almost perfect. It's time for you to search for a BAT im shy as hell.. ;_;
[Some little nitpicks with hard diff]
00:48:659 (6,7) - I don't like the look of those sliders. First, they don't look parallel, and I think they don't look good because they are so short. I'd suggest using linear sliders here. haha, yeah indeed. ok, done
01:57:003 (1) - I think most people will press the key at the white or red tick. i am following the lyrics in the ending part and hmm, if you set the 25% of playback rate you'd heard 'a' of 'and' word here~
You got my star ^^ awwwwww thank you \>ω</
Don Omar wrote:
держикиевстар
awawaw thank you <3 ~!TrigonometrY wrote:
Don Omar wrote:
держикиевстар
thank you!gideon5504 wrote:
Sry for late mod DX Here goes~ yo ~
General:
~No Kiai? yeah, kiai makes no sense here. only fountains kk
Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before. all ok here as for me.. ovo
~Looks good.
Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls. fixed the spacing
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after. nah, overlapping here looks good as for me and i want this pattern like this. flows is ok here too tho
~01:53:813 (2) - This note doesn't follow anything remove it. im following vocals here xD
Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made. triplets here to make the difficulty less boring but.. ;u; ok, i'll think about this
~01:19:694 (7,8,9) - Keep consistent with ^ ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap. nonononono with this overlap im trying to emphasis the movement to the right side of the next patterns. i'd like to keep it here
Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better. why so? triplet fits here as for me, also i don't want to make the map just full of 1/1 sliders, its boring
~01:30:384 (7) - Add NC to emphasis new pattern. kay
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals. nah, notes in this part are terrible, i explained this already in one of the previous mods..
Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me.
That's all from me! Hope this mod helped! Great map and good luck!~ >W<
thank you for mod ´ u ` )/Kenterz9 wrote:
From your request ~ o/
(If you think the mod is short, I can add a star, don't be shy to say it =3) naaaaaaaah xDits up to you
[Easy]
Perfect, nothing to say =) \o/
[Normal]
Circle size => 3 nonono and again no D: it would be too huge and not that fun D:
00:45:556 (3,4) - Distance snap fixed OxO
01:10:384 (3,1) - Blanket ?what 'blanket' means D:changed but.. a bit aligned this patten >_>
01:37:280 (2,4) - ^ nuuuu all seems ok for me \D:/
[Hard]
00:46:591 (7,1) - Distance Snap its not essential o,o on hard diff its ok to ignore ds sometimes x:
00:49:694 (1,2) - Blanket ?im too noob for this word buthope i did it in a right way you suggested.. xD
01:04:866 (5,6) - Distance Snap i wanna keep a jump here o/
01:57:003 (1) - Hard =/ what hard is here O.O
[Insane]
01:01:763 (4,5) - Blanket ?what D:also i like this pattern and how it flows D:
01:17:797 (2,4) - Why not put them in front the head of the sliders ? nice, ok
01:25:384 (8,1) - Blanket ? oh well, seems like done
Very Beautiful song
Good Luck *u* thank you _:(´□`」 ∠):_
10crystalmask01 wrote:
Ello ^^ A recheck for this awesome map! eyyo o///[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music Would definitely liven up the objects imo. great idea, added edit: ah damn, it cames out that as for me the drums sound at the beginning sounds too much out of place, added just finishers here; used drums somewhere during the song~How to do it, without needing to change the default audio[Easy]When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:
Try having the hitsounds go in this pattern:
01:04:866 (4) - Should be NC instead of 01:06:246 (1) - nope cuz i am following the lyrics with NCs there >u<
01:07:970 (5) - NC ^
01:25:556 (3) - ^ fixed ~
[Normal]00:27:625 (1) - Add finish fixed ~
- Circle size -1, that's just mean i really found this cs more fun than -1 one xD i have easy diff for this cs and as for me, normal should be real NORMAL = not hard and not easy; some settings are matching with average diffs.. ouo
00:30:384 (5) - NC noooooope cuz i am comboing this part in the same way in all diffs not counting easy one :p
Looks almost perfect imo ^^ \:D/
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S oh, exactly here was a note at first! but after one of irc i've decided to leave this place empty cuz of.. well, just imagine that this map is ranked, you are playing it and want to get best acc as you can. you've pressed 300 on 00:16:591 and after 1 note there is a long 10 seconds break. you got some 100s later and retrying, waiting these 10 seconds again and again xD so better just to leave this place as it is now to avoid butthurt in the future ~
01:15:556 (5) - NC done ~
This diff definitely improved since the last time I saw it \:DDD/
[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - ! explained above ~
00:54:177 (1) - Remove NC, its inconsistent mm as i remember i set this nc to emphasise (1,2,3) pattern.. x~x but yeah, done
01:18:660 (5,6) - Try to blanket them better? ok o/
Hope this helps~! sure, thank you!also lol you've made me think about another problems, not mention in latest mods here, haha..<З
BounceBabe wrote:
Easy
00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
naah, this pattern flows good as for me :< but changed the placement of circle
Hard
00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them. nah, i exactly wanted to hide this one. also the approach circle of it is visible after the slider, + imho nc makes it easier to read http://puu.sh/50WN9.jpga bit changed the curve after this screenshot lol
Insane
00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding. isn't it out as it is now? D:
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.well i had some triples in hard, but you didn't say anything about them ;< the rhythm of the whole song is kinda 1/2 though why not to diversify? it is readable.. o_o
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight. aaah i wanna keep in this 00:52:619 (1,2,3,4,6,7,8) - part same curved sliders, also making (7) straight will kinda ruin the flow @_@
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too. i rly don't want to say bye to this patt /w\ 01:17:790 (2,3,4,5,6) -
and 2-3 but im lazy to reply @___@
narakucrimson wrote:
Would you mind changing the white-y combo colour to something darker?
The approach circle is extremely hard to catch in some parts because it blends too much with the background.
No kudosu please.
please.. xD i am remapping this atmsk8migas wrote:
It seems to be good let me have a try ;D